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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
James Amril-Kesh
4S Corporation RAZOR Alliance
3435
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Posted - 2013.01.23 08:16:00 -
[1] - Quote
As demonstrated by the averted war between the CFC and the HBC, two coalitions who have been itching to shoot at each other for months, sov mechanics need to be fixed. Now. We're utterly fed up with dealing with timers and structure bashes and space that people don't care enough about to defend. We want battles, exploding ships, and goodfights, but these are becoming increasingly rare as more people get tired of the current sov mechanics.
So please, CCP, focus the summer expansion on sovereignty mechanics. I know it's a big project, but it needs to be done more than anything else and it needs to happen sooner rather than later. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm Want to enable BBcode on the forums? Here's how. |
Lee Mcgee
The Fiction Factory Tribal Band
3
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Posted - 2013.01.23 08:28:00 -
[2] - Quote
Agreed/Signed/^^^^
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Docter Daniel Jackson
The Scope Gallente Federation
37
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Posted - 2013.01.23 08:35:00 -
[3] - Quote
I know this is a noobie thing to ask, but what u you get from 0.0 space anyways? other then planets moons and belts.
anything worth fighting over? |
Destination SkillQueue
Are We There Yet
3969
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Posted - 2013.01.23 08:46:00 -
[4] - Quote
Meanwhile at CCP HQ. |
Jake Warbird
Republic Military School Minmatar Republic
2151
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Posted - 2013.01.23 08:47:00 -
[5] - Quote
/supported. Cmon CCP, lets make Eve more about spaceships! |
Obvious Cyno
Federal Navy Academy Gallente Federation
25
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Posted - 2013.01.23 08:47:00 -
[6] - Quote
Docter Daniel Jackson wrote:I know this is a noobie thing to ask, but what u you get from 0.0 space anyways? other then planets moons and belts.
anything worth fighting over?
Tech. Mountains and mountains of technetium. Of which you make trillions from. |
Typherian
Tri-gun C0NVICTED
25
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Posted - 2013.01.23 08:48:00 -
[7] - Quote
Yeh the lack of good fights is entirely because of sov mechanics and has nothing to do with the massive bluefests and dumping as many supers/pilots as possible to simply blot out the sun if anyone fights. Though I do agree that the mechanics need to change they really are a *****. Screw strat ops. |
Nicolo da'Vicenza
Air The Unthinkables
2615
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Posted - 2013.01.23 08:52:00 -
[8] - Quote
this sov problem didn't seem to stop your alliance from the conquest of mighty Cobalt Edge lol |
Mallak Azaria
GoonWaffe Goonswarm Federation
2123
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Posted - 2013.01.23 08:56:00 -
[9] - Quote
Docter Daniel Jackson wrote:I know this is a noobie thing to ask, but what u you get from 0.0 space anyways? other then planets moons and belts.
anything worth fighting over?
Moons. Wars are fought over moons, although CCP seems to think wars are fought over ratting space. The Adventures of a Belligerent Undesirable |
Nicolo da'Vicenza
Air The Unthinkables
2615
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Posted - 2013.01.23 09:02:00 -
[10] - Quote
my coalition is having a heated diplo incident over the probing of moons actually. southern moons (dont spread this around) |
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Akrasjel Lanate
Naquatech Conglomerate
1020
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Posted - 2013.01.23 09:09:00 -
[11] - Quote
Then pew pew for fun not for sov |
Andski
GoonWaffe Goonswarm Federation
6432
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Posted - 2013.01.23 09:21:00 -
[12] - Quote
Obvious Cyno wrote:Docter Daniel Jackson wrote:I know this is a noobie thing to ask, but what u you get from 0.0 space anyways? other then planets moons and belts.
anything worth fighting over? Tech. Mountains and mountains of technetium. Of which you make trillions from.
yes, tech is clearly abundant throughout 0.0 and not just 7 regions ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |
Malcanis
Vanishing Point. The Initiative.
7293
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Posted - 2013.01.23 09:35:00 -
[13] - Quote
I'll say it again: if CCP think that players will be infinitely patient, they are incorrect. Matters are coming to a head in null and if there isn't a proper reworking of sov 0.0, it's not going to be pretty.
I fully understand that CCP wanted to work on empire for the last few years, but now the situation in null is approaching meltdown. It has been 5 years since the last work on improving sov 0.0 was done, and now that patience is wearing very thin indeed.
*Eliminate multi-million hp structures as the lynchpin of sov. Sov strength should be determined by player activity, not deployable structures.
*Undefended sov should be easy to take, no to remotely set timers.
*Make it viable for 0.0 players to actually live in 0.0 by reworking outposts so that we can upgrade them to match NPC systems
*Base alliance income on the activity of players, not the output of lifeless moons owned by an elite few.
At the moment, Sov 0.0 depends on supers, structures and moons. It should depend on players. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Kryss Darkdust
The Skulls
203
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Posted - 2013.01.23 09:53:00 -
[14] - Quote
I don't know that much about Sov Wars and the likes, but one thing is clear and thats the frustration in the Eve community over it, so just pitching in my two cents here.. lets help these guys out a bit CCP. I think all Eve players from Carebear to pirate benefit when people interested in the whole SOV thing are busy .... SOVing.
When you consider some of the nerfs/buffs and changes of the last year, many if not most where triggered and prioritized because null sec players got bored and started shaking things up .. aka Hulkagedon and the likes. Most of the se changes wouldn't have been nescessary if null/sov **** was keeping nullsecers busy. I mean not that I don't enjoy the tears but when the entire development of the game is focused on countering the activities of bored players trying to find something interesting to do, rather than actually giving them the mechanics to do interesting things.. well .. it becomes a priority problem.
I don't know how accurate my analysis here is, but its my observation from the chair Im sitting in anyway. The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub.-á |
TheBlueMonkey
Don't Be a Menace That Red Alliance
365
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Posted - 2013.01.23 10:05:00 -
[15] - Quote
I avoid sov warfare\structure bashing as much as possible to the extent of not playing in 0.0 and I'm all for this idea.
Make fighting for sov interesting and something that brings out good fights and epic stories |
Malcanis
Vanishing Point. The Initiative.
7294
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Posted - 2013.01.23 10:14:00 -
[16] - Quote
Kryss Darkdust wrote: I mean not that I don't enjoy the tears but when the entire development of the game is focused on countering the activities of bored players trying to find something interesting to do, rather than actually giving them the mechanics to do interesting things.. well .. it becomes a priority problem.
I don't know how accurate my analysis here is, but its my observation from the chair Im sitting in anyway.
It's quite accurate, although I wouldn't go so far as to say "entire" development.
And little skirmishes like Burn Jita and Hulkageddon were just short term comedy events by one alliance. You don't want to think about what would happen to empire if most of the sov alliances decided to get serious about making a point.
Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
killorbekilled TBE
Initiated
210
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Posted - 2013.01.23 10:39:00 -
[17] - Quote
Here is my obligatory 'take sov from alliances and give it the corporations' plee. :) |
Malcanis
Vanishing Point. The Initiative.
7299
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Posted - 2013.01.23 10:55:00 -
[18] - Quote
killorbekilled TBE wrote:Here is my obligatory 'take sov from alliances and give it the corporations' plee.
What would this accomplish? Sov alliances already have a holding corp. Sov would just be switched to that holding corp.
EDIT: And before you try and just some dumb anti-sandbox STOP PEOPLE PLAYING HOW I DONT WANT THEM TO idea like limiting the number of systems, then you'll just see INIT_HOLDINGG01, INIT_HOLDING02, INITHOLDING_03... corps. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
killorbekilled TBE
Initiated
210
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Posted - 2013.01.23 11:02:00 -
[19] - Quote
Malcanis wrote:killorbekilled TBE wrote:Here is my obligatory 'take sov from alliances and give it the corporations' plee. What would this accomplish? Sov alliances already have a holding corp. Sov would just be switched to that holding corp.
True, but i think systems with outposts within them would be granted to the alliances more larger or active member corps rather than all be given to a holding corp.
It would be hard to predict how this would play out due to our sandy box that is eve :) |
Dave Stark
1656
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Posted - 2013.01.23 11:06:00 -
[20] - Quote
Nicolo da'Vicenza wrote:(dont spread this around)
...he said, posting on a public forum. "100k for notifications of stupidity, i love this bounty system." |
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JD No7
Malevolent Intentions Ineluctable.
10
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Posted - 2013.01.23 11:10:00 -
[21] - Quote
Someone elsewhere stuck up the shot term solution to all this mess with one simple change.
Put moon harvesters on the outside of the shield. Give them the same strucutre benefits of guns etc, but have their production related to their armour %.
All of a sudden, alliances have to live where they have tech moons. All of a sudden small gangs can do something worthwhile. All of a sudden, all the arguments about power projection etc. become moot as these large coalitions have to actively defend their tech moons. |
Malcanis
Vanishing Point. The Initiative.
7299
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Posted - 2013.01.23 11:13:00 -
[22] - Quote
And how will that do anything to make them eager to engage in sov wars? Sounds like 0.0 alliances would have even less motivation to go to war with your idea. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Mayhaw Morgan
State War Academy Caldari State
31
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Posted - 2013.01.23 11:31:00 -
[23] - Quote
Malcanis wrote:You don't want to think about what would happen to empire if most of the sov alliances decided to get serious about making a point.
YES WE DO! acta non verba
Here's my question: If 0.0 is such a terrible place, why don't you just leave? If there are such better options, then leave null to the people who think it rocks. |
JD No7
Malevolent Intentions Ineluctable.
10
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Posted - 2013.01.23 11:35:00 -
[24] - Quote
Similarly, I love NPC 0.0 and the only thing messing it up is the 100 man hotdrop routine from bored Sov holding coalitions. |
Dave Stark
1656
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Posted - 2013.01.23 11:37:00 -
[25] - Quote
Mayhaw Morgan wrote:Malcanis wrote:You don't want to think about what would happen to empire if most of the sov alliances decided to get serious about making a point. YES WE DO! acta non verba Here's my question: If 0.0 is such a terrible place, why don't you just leave? If there are such better options, then leave null to the people who think it rocks.
tip: nullsec might be ****, but it's where interesting things happen. when was the last time you heard anything significant happening in high sec that wasn't a result of 0.0 folk deciding to be dicks? "100k for notifications of stupidity, i love this bounty system." |
handige harrie
Hedion University Amarr Empire
28
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Posted - 2013.01.23 11:39:00 -
[26] - Quote
So Mr. Razor guy, why not fix it yourself and start shooting TEST?
also; Tech didn't start this war, it ended it before it even started, so much for Moons as a conflict Driver. Baddest poster ever |
Benny Ohu
Chaotic Tranquility Casoff
749
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Posted - 2013.01.23 11:42:00 -
[27] - Quote
JD No7 wrote:Someone elsewhere stuck up the shot term solution to all this mess with one simple change.
Put moon harvesters on the outside of the shield. Give them the same strucutre benefits of guns etc, but have their production related to their armour %.
All of a sudden, alliances have to live where they have tech moons. All of a sudden small gangs can do something worthwhile. All of a sudden, all the arguments about power projection etc. become moot as these large coalitions have to actively defend their tech moons. objectives will be sitting around shooting more structures, but also sitting around guarding structures all the time. sounds fun
also this doesn't afffect sov grind, tech is mostly in one part of the galaxy and also the change is attempting to base more gameplay on a broken moon minerals system
also how is tanking pos guns a small gang objective :/ |
Benny Ohu
Chaotic Tranquility Casoff
749
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Posted - 2013.01.23 11:47:00 -
[28] - Quote
ps i've shot like ten structures ever and i hate it already
how do you people do this on a regular basis |
Brooks Puuntai
Solar Nexus.
1055
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Posted - 2013.01.23 11:50:00 -
[29] - Quote
I await Dominion 2.0. Which they will nerf and screw up months later. |
JD No7
Malevolent Intentions Ineluctable.
10
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Posted - 2013.01.23 11:56:00 -
[30] - Quote
Benny Ohu wrote:JD No7 wrote:Someone elsewhere stuck up the shot term solution to all this mess with one simple change.
Put moon harvesters on the outside of the shield. Give them the same strucutre benefits of guns etc, but have their production related to their armour %.
All of a sudden, alliances have to live where they have tech moons. All of a sudden small gangs can do something worthwhile. All of a sudden, all the arguments about power projection etc. become moot as these large coalitions have to actively defend their tech moons. objectives will be sitting around shooting more structures, but also sitting around guarding structures all the time. sounds fun also this doesn't afffect sov grind, tech is mostly in one part of the galaxy and also the change is attempting to base more gameplay on a broken moon minerals system also how is tanking pos guns a small gang objective :/
Have you seen how Tech moons are fitted atm? 4 of each hardeners, no offensive mods...
Re-read what I said. This is a short term suggestion to give alliances something to think about rather than just taking all the Tech moons and then just lol-training all over EVE.
I agree the dependence on Tech moons needs to go. Alliance income should be ground up, tax based on player activities. Things like ring mining will greatly help here. But equally the Sov system should also be based on activity. The irony being is that the system is about there already - with the system upgrades requirements being activity based. Just change the Sov gaining to this type of system too. |
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