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| Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Liu Bei
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Posted - 2005.07.05 21:30:00 -
[61]
Please give us an option to use the old fonts. Also the blink behaviour of activated modules is very distracting. All of them blinking at their own pace, I can barely tell when one turret can be reactivated. The pop up window when you mistakenly try to reload when the turret is in use can also be very annoying. Text size is also too big, and market is not working for me either.
Work is the curse of the drinking class - Oscar Wilde |

Rodj Blake
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Posted - 2005.07.05 21:34:00 -
[62]
The market works for me in Domain, but the new missile and science skills are missing
Dolce et decorum est pro imperator mori |
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LeMonde

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Posted - 2005.07.05 21:35:00 -
[63]
Remember to post bug reports for the bugs that you find.
Part Eve dev, part Ninja. |
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ETS4ME
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Posted - 2005.07.05 21:37:00 -
[64]
Bug---> Sometimes I cant look around in space unless I use the Right mouse button. And I hope the missiles get better, I was in my crow and could not hit a $4,ooo isk bounty NPC in a .8 sys. OMG....
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Brasema
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Posted - 2005.07.05 21:42:00 -
[65]
When doing a copy/paste the selection of the input window drops off - when you hit enter you get a warning message about not being a station manager. Clicking the input window to bring the focus back fixes it.
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Adonis 4174
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Posted - 2005.07.05 21:44:00 -
[66]
Is it me or does the game zoom right in to my ship every time I undock?
-- I've seen things you people wouldn't believe Attack ships exploding near the fifth belt of Airaken I watched lasers glitter in the dark near the Korsiki gate All those moments were pretty |

Balki Gruniet
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Posted - 2005.07.05 21:44:00 -
[67]
Ice Miner II's not on the market? |

Dionysus Davinci
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Posted - 2005.07.05 21:45:00 -
[68]
Edited by: Dionysus Davinci on 05/07/2005 21:45:05
Quote: eve:\>gci -inc *.ttf -re
Directory: FileSystem::F:\Program Files\CCP\EVE\res\common\Font
Mode LastWriteTime Length Name ---- ------------- ------ ---- -a--- juil. 05 03:21 43540 EVESANS_.TTF -a--- juil. 05 03:21 42564 EVESBI__.TTF -a--- juil. 05 03:21 41876 EVESB___.TTF -a--- juil. 05 03:21 43456 EVESI___.TTF
eve:\>
Thx goes to Deakin Frost for pointing this out, unless she stole it from someone else <_<
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Dionysus Davinci
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Posted - 2005.07.05 21:45:00 -
[69]
Originally by: Balki Gruniet Ice Miner II's not on the market?
Why would they be? They are Tech II BPO.
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keepiru
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Posted - 2005.07.05 21:48:00 -
[70]
AP is irregular at finding safe routes.
For example:
Aunia -> Nonni : Correctly finds the Uedama corridor on safe Alentene -> Nonni : Humorously attempts to send me through Tannolen, Onatoh, Sujarento and Tama (all 0.3).
Another one, Nonni -> Amarr will sometimes send you through Vecamia (0.4) -------------
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Gerome Doutrande
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Posted - 2005.07.05 21:49:00 -
[71]
there has to be another font that you can force onto freetype and that is better suited, the current one takes up way too much space, especially for people who use windowed mode and smaller resolutions (to use chat properly i'll have to set it so that it takes up almost half my screen width now). unicode support or not, get a better suited font in. what mmogs don't need is a chat nerf after all. 
also numerous "style" issues that make eve look worse than it should, meaning fonts not in line, some ui elements not acccepting ui color changes, corp logo uglyfication, char portraits looking crappy in chat, buddy portraits on logon/logoff now have the char names over the portraits, meaning that if there is a line break in half the portrait is behind the green/red bar, some icons at too low res, some item icons not rendered correctly.
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Gunstar Zero
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Posted - 2005.07.05 21:52:00 -
[72]
Originally by: Bsport Edited by: Bsport on 05/07/2005 21:05:50 Full speed button doesnt seem to be clickable anymore
Seconded - double clicking to make you go full speed in the direction your ship was pointing was *very* useful - having to double click in space is cumbersome and inaccurate.
P.S. Good job Ulfrr, Best patch day ever.
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Qalten
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Posted - 2005.07.05 21:52:00 -
[73]
If you press Enter without typing anything in chat, it outputs a blank line in the channel.
The emote shortcut "/me" is already sorely missed. Was there a reason behind disabling this? Considering how much a lot of EVE players and devs use IRC, I'd be surprised if it was intentional.
EVE Diplomacy Table |

sonofollo
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Posted - 2005.07.05 21:52:00 -
[74]
the whole unicode chat thing is bugged - the bug is half a screen is to much esp for those of us using windowed mode - this was mentioned in the test server thread as a problem and its been ignored. ] Allow us the choice of fonts or to reduce font size so that the chat window takes up aas much space is it did last time.
Thankyou
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Titan Bax
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Posted - 2005.07.05 21:52:00 -
[75]
Good program and all that. those of you who have managed to download the patch, congratulations, I am having no such luck. Perhaps the first priority should be to have about 20 mirror sites rather than just 2.
Titan Bax
------------------------ Witty comments here! |

Sasca Zavar
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Posted - 2005.07.05 21:54:00 -
[76]
As Many have said before; New chat font/style is horrible
Choice to revert to old system voice + Revert to old "crisper"/focused textures. |

Hellspawn01
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Posted - 2005.07.05 21:55:00 -
[77]
Plz remove the BS npc sell orders from the market. It ruins the player controlled market. ---------------------------------------------
Who changed my sig? |

MacMillan
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Posted - 2005.07.05 21:55:00 -
[78]
Got on TQ and hit a few frigs with light missiles 60 damage quite happy,
Trained the missile velocity skill (Missile projection) now the lights hit the frig or cruiser make a bang but 0.0 damage and no log entry like they never hit it. Tried this many times already
Any help
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Vilserx
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Posted - 2005.07.05 21:55:00 -
[79]
Hmm,
Whenever I'm in space the cursor is now a cross-hair with a sort of paper thing. It didn't use to be like this did it? I preferred the old cursor. ---------------------------
VSX EVE Design |

Khaldun
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Posted - 2005.07.05 21:56:00 -
[80]
Are the flight time of rockets supposed to be 2 seconds, giving them a base range of 4.5km?
And I don't like the way I can only fit four standard missile launchers onto my Kestrel, am I supposed to be forced to use 4.5km range rockets?
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FraNtik
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Posted - 2005.07.05 22:00:00 -
[81]
Feature missing:
Overview settings has no option for Scan probes, hence you can't see them in scanner when overview filter is on. ---------------------------------- FA's Bloodhound "You can warp, but you can't hide"Ö |

Vilserx
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Posted - 2005.07.05 22:03:00 -
[82]
Originally by: MacMillan Got on TQ and hit a few frigs with light missiles 60 damage quite happy,
Trained the missile velocity skill (Missile projection) now the lights hit the frig or cruiser make a bang but 0.0 damage and no log entry like they never hit it. Tried this many times already
Any help
I can hit things fine, but then again, I haven't got that skill trained yet. I think I'll steer clear for now! ---------------------------
VSX EVE Design |

Admiral Pieg
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Posted - 2005.07.05 22:05:00 -
[83]
Originally by: eadbitz Great work on the patch. Adding the new ships and modules is a good improvement. I guess that CCP being from Iceland and being a neutral country has a reson to nerf missiles. They obviously don't know how they work. Hmm, a torpedo last time I checked is designed to penetrate the hull of a ship by impacting it then blowing its payload, now they work more like a depth charge and detinate at a range and only do damage based upon signature radius? After doing a little looking around at the missiles in the US and British Army. I have found that no missile is activley used that has a proximity detination only. Most are designed to impact the target directly, or have multiple payloads for armor piercing. So in all of CCP's wisdom I am curious as to where they got this idea. The one reason I enjoy playing EVE was because of its technical nature and how it accuratly portraid weapons systems used by the super powers of earth. Now it seems as CCP is going to learn that trying to please everyone is not possible, at what point are you going to step back and say this makes no sense? Just a concerned player
you do know eve online is a game right? a GAME.. ______________________
Pod from above. |

Millis
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Posted - 2005.07.05 22:05:00 -
[84]
Originally by: Vilserx First things first...
The Godawful font: Please, bring back the old one. The new one is chunky, ugly and looks too much like Comic Sans for my liking. Or at least give us a choice.
Exactly. |

Ras Blumin
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Posted - 2005.07.05 22:05:00 -
[85]
Edited by: Ras Blumin on 05/07/2005 22:07:21
Originally by: Jaka ^^What FileCop AI said.
Also, make the windows minimizable by double-clicking on the caption bar again, pls.
Esc > Generic > Windows
edit. The flashy minimized windows annoy me the most. It was much easier to notice them blinking with the old "boring" ones. The chat text annoy me a bit as well, but I'll live with that once I get used to it (I hope).
p - l - u - r |

Bsport
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Posted - 2005.07.05 22:08:00 -
[86]
text lines do not automaticly adjust when u change chat box width -------- EVE:online - If your not in a Alliance or got at least 1billion in the bank dont bother playing
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Dorgeo
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Posted - 2005.07.05 22:12:00 -
[87]
Originally by: Adonis 4174 Is it me or does the game zoom right in to my ship every time I undock?
mine does the same
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Zeltar
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Posted - 2005.07.05 22:14:00 -
[88]
The coloured backgrounds on the overview don't show the correct colours. eg gang members showing as Alliance colour, even though it's right on the main screen. They also change around when another ship shows up or when you press tab twice.
Chat font is too big, and the bar with bold/italic buttons should be disableble.
New voice is atrocious. Did someone really think it sounded better?
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Dorgeo
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Posted - 2005.07.05 22:15:00 -
[89]
Edited by: Dorgeo on 05/07/2005 22:17:15 The popup window that apears if you try to undock with an offline mod i feel is a waste of time,i know some like to put a weapon or mod offline to enable them to use others and switch around in space.reason i feel it is unneccesary is the fact,,u cannot undock with an offline mod yet while in space you can put a mod offline and dock,doesnt really make sense tbh.
The weapons/mods blinking while in use is a bit confusing,was better the old way imo.
Apart from graphicals and small issues people have im looking forward to all the other new toys and whatnots theyve added,well done guys.
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Cylynex
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Posted - 2005.07.05 22:16:00 -
[90]
Edited by: Cylynex on 05/07/2005 22:17:51 AP seems pretty messed up, safer / shorter don't make any difference in routes, pretty much every route I've plotted takes me through low security, avoid pod-kill zones also does nothing.
Edit: Oh yeah this font is horrid.
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