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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
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kieron

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Posted - 2005.07.05 20:13:00 -
[1]
Here is the post that everyone will be looking at for the next few days. Post ONLY issues, bugs, and constructive criticism in this thread. All other posts will be deleted. Make sure that you file a bug report if you find any issues with the new patch.
DIscussion about connection and patch download issues need to take place in this thread.
Also, the three strike rule is in effect for the next 48 hours. Posts that are locked, moderated or deleted by the moderators and re-opened/posted/etc. three times will result in a 24 hour ban or the next ban in the warn/ban process.
Keep the threads friendly, civil and constructive.
kieron Community Manager, EVE Online
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Amthrianius
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Posted - 2005.07.05 20:20:00 -
[2]
Delve blood raiders are bugged:
Stations are the old amarr deisgn not the new ones as seen on sisi Stations dont show in right click in space menu Space doesnt show soverignty in systems with stations as you would expect to be seen and as it is on sisi but isnt on tq :| ---------------
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Vilserx
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Posted - 2005.07.05 20:20:00 -
[3]
First things first...
The Godawful font: Please, bring back the old one. The new one is chunky, ugly and looks too much like Comic Sans for my liking. Or at least give us a choice. ---------------------------
VSX EVE Design |

Amthrianius
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Posted - 2005.07.05 20:22:00 -
[4]
Edited by: Amthrianius on 05/07/2005 20:48:03 Oh yes and scanner takes about 5mins if you dont select use overview settings (i br'ed this when it was on sisi but it doesnt seem to be fixed)
---------------
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Scroyall
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Posted - 2005.07.05 20:24:00 -
[5]
Hmm. Bugs....
The really small medium mining barge with huge strip miners in my hangar. The end and home keys no longer work when typing in chat.
My 2 cents...good luck CCP - new stuff looks amazing, but saving for the dread BP could take some time... :)
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Joshua Calvert
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Posted - 2005.07.05 20:26:00 -
[6]
Edited by: Joshua Calvert on 05/07/2005 20:26:52 I love the new graphical snazziness! Everything looks sharper and more...vibrant.
I love the new map changes (although, I cried for my bm's)! PVP over the next few weeks is going to be...interesting.
I despise the new font and would love an option to use the old one! The font appears too thick even when not bold and takes up too much room per character. Would be nice to get a thin huggy version.
Edit: Does the intro movie get loaded into memory after the first time it is seen and can I delete it from the Eve game files? I've seen it once and that's enough for me.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

keepiru
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Posted - 2005.07.05 20:27:00 -
[7]
All seems to work so far but...
Does the afterburner have to make my engine flames pulsate all the time and make the noise over and over and over. It's ... horrible. 
Apart from that, great job!  -------------
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Kellaen
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Posted - 2005.07.05 20:29:00 -
[8]
Font & gui voice revert options please. That's my only two gripes.
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DedGuy
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Posted - 2005.07.05 20:31:00 -
[9]
Can't use /me
Can however use /emote fine.
Rumors of my clones death are greatly exaggerated. But I am still INACTIVE
Millennium Elder |

Cyleth
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Posted - 2005.07.05 20:33:00 -
[10]
Ok, so the filtering of neutral ships on overview didnt get in? Or can someone kindly tell how am I suppose to do that? If it didnt get in, I cant believe the more important thing is to be able to write italic and bold than that... --
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Pottsey
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Posted - 2005.07.05 20:35:00 -
[11]
Edited by: Pottsey on 05/07/2005 20:39:40 The left hand side buttons are very blurred when pre patch they where sharp. ItÆs a problem thatÆs been on the test server for a few weeks now and has made its way onto the live server.
What intro movie are people talking about? I never got a moive.
EDIT2: Those mini player portrait pics are loaded in the list of whoÆs in the chat channel but the pic when you type is missing.
EDIT3: The usefull /me command no longer works. _________________________________________________ Nominate famous people in Eve who had an impact on you. |

FileCop AI
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Posted - 2005.07.05 20:38:00 -
[12]
Edited by: FileCop AI on 05/07/2005 20:48:03 A lot of people can't use the market. HIGH priority.
You can browse and search, but you can't view details on anything or buy anything.
Some has it, some doesn't.
Should be high priority.
*Edit* I could use the market just fine on sisi earlier today. FileCop AI of MASS Co-CEO |

Joshua Calvert
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Posted - 2005.07.05 20:38:00 -
[13]
Originally by: Cyleth Ok, so the filtering of neutral ships on overview didnt get in? Or can someone kindly tell how am I suppose to do that? If it didnt get in, I cant believe the more important thing is to be able to write italic and bold than that...
That was the only thing I was truly looking forward to.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

C Duggan
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Posted - 2005.07.05 20:40:00 -
[14]
Edited by: C Duggan on 05/07/2005 20:42:10 ok, i realise that you guys work real hard to make the gme so great, and idont want to moan,
but for the love of bob, what have you done to the voice and the chat window text?
imo there was nothing wrong with them before, adn i dont want to hurt anyones feelings, cos im sure someone put a lot of time and effort into them, but, like, poll us and see if we actualy want these things changing, because its the first 2 things ive seen / heared in game, adn i realy dont like them :(
on another note, grats on getting the server back up, and GL with the inevitable bug hunts.
oh, adn i love the bigger stations, i think.
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FileCop AI
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Posted - 2005.07.05 20:41:00 -
[15]
You can't undock if you have modules fitted adding up to more than the powercore/cpu - even though they are offline!
This can't be the meaning can it? Totally gimps a lot of my setups. Can't have a remote armor rep offline anymore. Other ships where I have offline modules as well. You can't undock with that. Please tell me that isn't the way it's supposed to be!
FileCop AI of MASS Co-CEO |

Valar CCP
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Posted - 2005.07.05 20:44:00 -
[16]
Originally by: C Duggan Edited by: C Duggan on 05/07/2005 20:42:10 ok, i realise that you guys work real hard to make the gme so great, and idont want to moan,
but for the love of bob, what have you done to the voice and the chat window text?
imo there was nothing wrong with them before, adn i dont want to hurt anyones feelings, cos im sure someone put a lot of time and effort into them, but, like, poll us and see if we actualy want these things changing, because its the first 2 things ive seen / heared in game, adn i realy dont like them :(
on another note, grats on getting the server back up, and GL with the inevitable bug hunts.
oh, adn i love the bigger stations, i think.
The chat changes were made to allow us to use unicode in chat, allowing russian, greek, chinese and other similar languages to be used in Eve. ------ Valar Quality assurance department CCP games |

loladoll
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Posted - 2005.07.05 20:45:00 -
[17]
Originally by: Vilserx First things first...
The Godawful font: Please, bring back the old one. The new one is chunky, ugly and looks too much like Comic Sans for my liking. Or at least give us a choice.
i agree, its bug ugly. Also the chat windows have becometruncated after each players name. For the rest : good job CCP ______________________________________ live is tough and then you get a clone |

Joshua Calvert
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Posted - 2005.07.05 20:46:00 -
[18]
Were some of my modules meant to be offline or is that just a symptom of a new patch and being inspace when logging back in?
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

pardux
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Posted - 2005.07.05 20:46:00 -
[19]
update blood raider description o_O
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Jaka
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Posted - 2005.07.05 20:47:00 -
[20]
^^What FileCop AI said.
Also, make the windows minimizable by double-clicking on the caption bar again, pls.
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Kellaen
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Posted - 2005.07.05 20:48:00 -
[21]
An option to change the type of ingame font then would be very welcome, or at least overall UI resize scaling option.
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C Duggan
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Posted - 2005.07.05 20:49:00 -
[22]
Originally by: Valar CCP
Originally by: C Duggan Edited by: C Duggan on 05/07/2005 20:42:10 ok, i realise that you guys work real hard to make the gme so great, and idont want to moan,
but for the love of bob, what have you done to the voice and the chat window text?
imo there was nothing wrong with them before, adn i dont want to hurt anyones feelings, cos im sure someone put a lot of time and effort into them, but, like, poll us and see if we actualy want these things changing, because its the first 2 things ive seen / heared in game, adn i realy dont like them :(
on another note, grats on getting the server back up, and GL with the inevitable bug hunts.
oh, adn i love the bigger stations, i think.
The chat changes were made to allow us to use unicode in chat, allowing russian, greek, chinese and other similar languages to be used in Eve.
ah, ok then. thanks for the response. and good job in general i think

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Cloned Mark
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Posted - 2005.07.05 20:50:00 -
[23]
I beg CCP to change the fonts back to the old ones.
I've also noticed corp logos have been distorted and become very pixellated and even changed colour. -----------------------------
The Black Widows |

C Duggan
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Posted - 2005.07.05 20:51:00 -
[24]
possible bug, it seems that if you copy and paste some info from an item description into chat box, when you hit return to post, i get a message saying that my corp doesnt own this station so i cant alter stuff.
can still put things in chat so isnt a major issue
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Bombcrater
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Posted - 2005.07.05 20:52:00 -
[25]
Originally by: Valar CCP
The chat changes were made to allow us to use unicode in chat, allowing russian, greek, chinese and other similar languages to be used in Eve.
Which is nice for people who speak those languages, but did you really have to totally bork the chat window while doing it? It is horrible, double horrible and thrice horrible.
I hated it on Sisi and hoped it would get fixed before going live. Between that hand the terrible new voice, the Cold War client is a huge step down from Exodus.
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Epictetus
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Posted - 2005.07.05 20:52:00 -
[26]
As most others i would like to see configurations options for the chat window. The text is far to big.
I really miss the /me command. Have seen "slash failed" message many times already.
I also noticed not beeing able to undock with offline modules. Would be nice to know if this is by design or not (i really hope not).
The set full speed arrow didnt work for me. I got the "tooltip" type text which said "set speed to xxx" but nothing happened when pressing it. Could be that setting full speed when undocking doesnt work without setting a course first come to think of it. (Which would be annoying as well)
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Joshua Calvert
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Posted - 2005.07.05 20:52:00 -
[27]
I like that alliance info now shows on the Show Info screen rather than needing extra clicks.
Sweet.
I don't like how the smallest bio font now is unreadable.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Jaka
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Posted - 2005.07.05 20:53:00 -
[28]
If you click "mark all as read" in inbox, while watching the mails from that person, they don't get "checked".
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Winterblink
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Posted - 2005.07.05 20:55:00 -
[29]
Originally by: Joshua Calvert I like that alliance info now shows on the Show Info screen rather than needing extra clicks.
It's about time.
___winterblink/warp_drive_active/eve_nature_vraie// |

Alley Cat
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Posted - 2005.07.05 20:56:00 -
[30]
Love the font, much easier to read for my old eyes :)
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LNX Flocki
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Posted - 2005.07.05 20:58:00 -
[31]
tutorials don't seem to work. clicking on it doesn't do anything. right clicking -> open returns a URL error.
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rig0r
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Posted - 2005.07.05 20:58:00 -
[32]
Edited by: rig0r on 05/07/2005 20:59:51 Bugs:
- overview colors are messed up sometimes, e.g. a corpmembers shows up blue (alliance member) instead of green, seems to fix itself after a while
- getting mail from POSes saying there are not enough resources to last a day of full starbase activity, even though there is 5days+ left (according to tower management screen) . Mail is sent every 30 mins or so.
- 'known' avatar icons are not shown on the left side in the chatbox (they are shown correctly on the right). Also I think the alignment of avatar and text is screwed atm, liked the previous layout better.
- you can enter blank lines in chat
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Demeck
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Posted - 2005.07.05 20:59:00 -
[33]
i thought the text looked like a kiddys book..felt like reading it to my son for bedtime..and the game now has a warm fuzzy feeling about it..yukk cold war my bum.the grey backdrops to modules text in market and skills page is horrible,i prefer the old look and feel of the game...anyone want to play dizzy
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Freya Selene
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Posted - 2005.07.05 21:01:00 -
[34]
[Bug] Scanner not working correctly.
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HostageTaker
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Posted - 2005.07.05 21:01:00 -
[35]
Okay where do I start?...
I had these same issues on the test server but thought they wouldnt happen on TQ (Was the case with prior patch issues)
Here are the bugs:
1. When I undock from stations, my ship and other peoples ships are invisible, only when I gate into a new system does my ship appear.
2. Giant yellow suns are placed in random places through out systems. They are not at their correct origins.
3. The stations are still the same OLD size, BUT they have a wider docking distance, so basically I don't see the scaled up stations, just old ones with different docking range.
Check out the following screenshots, they show exactly what is happening...
Screen 1
Screen 2
So CCP, wtf?

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anister
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Posted - 2005.07.05 21:03:00 -
[36]
Mouse pointer in space not showing as it should.
It stays as the pointer you get when you can right click for more options regardless of where the pointer is.
Well, for me anyway... ___
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Capt Rob
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Posted - 2005.07.05 21:03:00 -
[37]
Originally by: C Duggan Edited by: C Duggan on 05/07/2005 20:42:10 ok, i realise that you guys work real hard to make the gme so great, and idont want to moan,
but for the love of bob, what have you done to the voice and the chat window text?
imo there was nothing wrong with them before, adn i dont want to hurt anyones feelings, cos im sure someone put a lot of time and effort into them, but, like, poll us and see if we actualy want these things changing, because its the first 2 things ive seen / heared in game, adn i realy dont like them :(
on another note, grats on getting the server back up, and GL with the inevitable bug hunts.
oh, adn i love the bigger stations, i think.
Yes i agree, dont think that needed changing at all. I only mind because i find the new chat set up very ugly and frustrating to look at. (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
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Vilserx
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Posted - 2005.07.05 21:03:00 -
[38]
Edited by: Vilserx on 05/07/2005 21:03:52 Why are Drone pictures so bugged?
The T1 drones have just an exclamation mark whilst the T2 drones have explosions.
Portraits in chat look so jagged. ---------------------------
VSX EVE Design |

Asima Si
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Posted - 2005.07.05 21:04:00 -
[39]
corp tax does not appear to be working. Tax is set at 5% but no isk was given to the corp from my pirate bounties or agent rewards :/
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Bsport
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Posted - 2005.07.05 21:04:00 -
[40]
Edited by: Bsport on 05/07/2005 21:05:50 Full speed button doesnt seem to be clickable anymore -------- EVE:online - If your not in a Alliance or got at least 1billion in the bank dont bother playing
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Ninketsu
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Posted - 2005.07.05 21:04:00 -
[41]
Autopilot dosent take the safest way, even IF there is one. Checked whit both shortest/safest options. ______________________________________ Gobling Artillery 1.Find a cousin. 2.Load the cousin in the cannon. 3.Find another cousin. |

Jonny 101
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Posted - 2005.07.05 21:05:00 -
[42]
My problem is that the icons ingame (heads, items, station utilities, etc) all look low detail. They looked fine before the patch and all the graphical options are the same as before. The actually ships and outside objects look brill as always, but I can't see the 'extra detail' that everyone is on about.
Bring back old text! 
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Tenashi
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Posted - 2005.07.05 21:05:00 -
[43]
chat fonts, chat itself (what`s with the useless bold and underlines?) url, name highlighting/info, no safe routes to anywhere, can`t scroll trough bp`s in a can as it lags to hell and back a couple of times, counter-strike mouse in space all the time(wtf), 14! additinal jumps on an old 16jump route right trough several new gate camp systems to be
3 accounts less as of today, if i wanted pvp i`d go to 0.0, if i`d wanted risk while flying around, i`d be located in low sec space
nice move, good named auction coming up soon when everything collected so keep an eye out on sell forum heh _________________ ccp: if ppl don`t go to 0.0, lets screw them in empires... |

Vilserx
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Posted - 2005.07.05 21:06:00 -
[44]
As said previously...
Some corp logos (including mine) have completely changed in colour.
Corp tax doesn't seem to be working. ---------------------------
VSX EVE Design |

Amthrianius
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Posted - 2005.07.05 21:07:00 -
[45]
yeah our corp logo is fked also ---------------
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Mikelio Raijan
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Posted - 2005.07.05 21:08:00 -
[46]
Edited by: Mikelio Raijan on 05/07/2005 21:09:14 Yes option to return to old font and increase the resolution/size of character portraits back would be great, seeing as all my corp members now look deformed and its quite annoying. 
Pity cause otherwise its a great patch!
Edit: also is the font size on the show info sopposed to be all over the place? 
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Vilserx
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Posted - 2005.07.05 21:08:00 -
[47]
Not sure if this an issue with the patch or the patch's content...but is there an explanation for huge amount of jumps within an Empire? Going from Citadel to Genesis takes 10+ jumps (previously around 7). ---------------------------
VSX EVE Design |

Dorgeo
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Posted - 2005.07.05 21:16:00 -
[48]
Not to keen on the chat font,like others i agree its to big and bold. bugs for me so far cant paste copied text to the chat box. left clicking items in space arnt transparent but are almost a solid grey colour. cant click for full speed. cap readout in sapce seems very blurry. cap drops so fast with a med shield and 10 mn ab it is hardly worth using it for me.makes me feel like ditching my ferox if i cant defend it. hit points dropped i see ,lol ==>"Thunderbolt Heavy Missile I hits Serpentis Defender, doing 19.7 damage".
will most any others if i come across them.
keep up the good work :)
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CasioJones
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Posted - 2005.07.05 21:17:00 -
[49]
No medium beam laser sounds at all . missile seems fine though
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Colthor
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Posted - 2005.07.05 21:17:00 -
[50]
Market is broken in Tash-Murkon.
Autopilot safest/shortest/least-safe option seems to make little difference.
/me broken and the font in chat windows is too big.
New monster huge stations are cool :) -- OTO are selling Impel and Bustard transport ships. Contact Tsavong Lah or Lacero Callrisian for details. Like mining, hauling or building? Join OTO! |
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Gner Dechast
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Posted - 2005.07.05 21:17:00 -
[51]
You get bogus popup when hitting enter after pasting text into chat, full speed doesn't seem to accept clicks, icons don't reload or load at all, wallet flashes on every gate (not after my client crashed an I relogged thou - which confuses me alot)
BUT in general it's technically the best patch yet, it seems. Let the new quality manager dude cork the champange!
Oh, and oh PLEASE restore the old voice. Also, do something about the 80's Spectravideo font that makes my eyes bleed (there's good font here and there, so I assume it's a matter of adjusting something)
It's that audio-visual torture that lessens the new experience of very good patch for me :)
^D |

Felsin
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Posted - 2005.07.05 21:18:00 -
[52]
Sometimes my wallet stays lit even after clicking it multiple times after making a market purchase. Scanner is slow to update. The new blue color for having active buttons like tactical scanner makes it unreadable with my colorblind eyes.
Other then that great patch.
http://img.photobucket.com/albums/v441/Dillinger4/Felsin.jpg |

Dionysus Davinci
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Posted - 2005.07.05 21:21:00 -
[53]
Edited by: Dionysus Davinci on 05/07/2005 21:22:23 Please do be giving bonuses to groups for bounties. As it stands right now, its complete suckage. I ran some group lvl 4s Sunday night (Monday morning for moon people time) and at most 3 megathrons, 1 frig, 1 BC ended up getting about 2-3 million in bounties per a half hour mission run. That is just sad, I can mine scordite better alone in a thorax.
To top it off, now that you nerfed the bounties amount. It will be even less rewarding to group up.
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Murton
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Posted - 2005.07.05 21:21:00 -
[54]
On my main PC the market is not working. I get a blank box when buying something. If I log in on my old machine on the same account it works. Both machines were updated using the same patch file.
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Doxs
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Posted - 2005.07.05 21:23:00 -
[55]
Edited by: Doxs on 05/07/2005 21:24:28 Edited by: Doxs on 05/07/2005 21:24:17 It also seems that if you try to refine ore from a station container it eats your ore and doesnt give any minerals at all. I tried undocking and redocking and even relogged and didnt work. Maybe its just the server  |

Hellspawn01
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Posted - 2005.07.05 21:24:00 -
[56]
BioŠs are cut for others if they extend the new limit. Check my bio and you see the last sentence is half missing.
The CEO and Director can see what I sell or kill cuz of the corp tax which kinda kill a part of privacy. Big brother in eve is watching?!? WTF?! ---------------------------------------------
Who changed my sig? |

eadbitz
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Posted - 2005.07.05 21:25:00 -
[57]
Great work on the patch. Adding the new ships and modules is a good improvement. I guess that CCP being from Iceland and being a neutral country has a reson to nerf missiles. They obviously don't know how they work. Hmm, a torpedo last time I checked is designed to penetrate the hull of a ship by impacting it then blowing its payload, now they work more like a depth charge and detinate at a range and only do damage based upon signature radius? After doing a little looking around at the missiles in the US and British Army. I have found that no missile is activley used that has a proximity detination only. Most are designed to impact the target directly, or have multiple payloads for armor piercing. So in all of CCP's wisdom I am curious as to where they got this idea. The one reason I enjoy playing EVE was because of its technical nature and how it accuratly portraid weapons systems used by the super powers of earth. Now it seems as CCP is going to learn that trying to please everyone is not possible, at what point are you going to step back and say this makes no sense? Just a concerned player
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Khaldun
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Posted - 2005.07.05 21:25:00 -
[58]
Moving the camera around in stations no longer allows you to move it above your ship. Also (whilst in a station) you cannot use the scroll mouse to adjust the zoom of the camera whilst your mouse if over your ship.
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Vilserx
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Posted - 2005.07.05 21:26:00 -
[59]
Originally by: Hellspawn01
The CEO and Director can see what I sell or kill cuz of the corp tax which kinda kill a part of privacy. Big brother in eve is watching?!? WTF?!
Does corp tax actually work?  ---------------------------
VSX EVE Design |

FileCop AI
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Posted - 2005.07.05 21:27:00 -
[60]
Market works now for me and other corpmates. What an hour after logging in (after relogging for the 10th time or so).
FileCop AI of MASS Co-CEO |
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Liu Bei
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Posted - 2005.07.05 21:30:00 -
[61]
Please give us an option to use the old fonts. Also the blink behaviour of activated modules is very distracting. All of them blinking at their own pace, I can barely tell when one turret can be reactivated. The pop up window when you mistakenly try to reload when the turret is in use can also be very annoying. Text size is also too big, and market is not working for me either.
Work is the curse of the drinking class - Oscar Wilde |

Rodj Blake
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Posted - 2005.07.05 21:34:00 -
[62]
The market works for me in Domain, but the new missile and science skills are missing
Dolce et decorum est pro imperator mori |
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LeMonde

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Posted - 2005.07.05 21:35:00 -
[63]
Remember to post bug reports for the bugs that you find.
Part Eve dev, part Ninja. |
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ETS4ME
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Posted - 2005.07.05 21:37:00 -
[64]
Bug---> Sometimes I cant look around in space unless I use the Right mouse button. And I hope the missiles get better, I was in my crow and could not hit a $4,ooo isk bounty NPC in a .8 sys. OMG....
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Brasema
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Posted - 2005.07.05 21:42:00 -
[65]
When doing a copy/paste the selection of the input window drops off - when you hit enter you get a warning message about not being a station manager. Clicking the input window to bring the focus back fixes it.
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Adonis 4174
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Posted - 2005.07.05 21:44:00 -
[66]
Is it me or does the game zoom right in to my ship every time I undock?
-- I've seen things you people wouldn't believe Attack ships exploding near the fifth belt of Airaken I watched lasers glitter in the dark near the Korsiki gate All those moments were pretty |

Balki Gruniet
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Posted - 2005.07.05 21:44:00 -
[67]
Ice Miner II's not on the market? |

Dionysus Davinci
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Posted - 2005.07.05 21:45:00 -
[68]
Edited by: Dionysus Davinci on 05/07/2005 21:45:05
Quote: eve:\>gci -inc *.ttf -re
Directory: FileSystem::F:\Program Files\CCP\EVE\res\common\Font
Mode LastWriteTime Length Name ---- ------------- ------ ---- -a--- juil. 05 03:21 43540 EVESANS_.TTF -a--- juil. 05 03:21 42564 EVESBI__.TTF -a--- juil. 05 03:21 41876 EVESB___.TTF -a--- juil. 05 03:21 43456 EVESI___.TTF
eve:\>
Thx goes to Deakin Frost for pointing this out, unless she stole it from someone else <_<
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Dionysus Davinci
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Posted - 2005.07.05 21:45:00 -
[69]
Originally by: Balki Gruniet Ice Miner II's not on the market?
Why would they be? They are Tech II BPO.
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keepiru
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Posted - 2005.07.05 21:48:00 -
[70]
AP is irregular at finding safe routes.
For example:
Aunia -> Nonni : Correctly finds the Uedama corridor on safe Alentene -> Nonni : Humorously attempts to send me through Tannolen, Onatoh, Sujarento and Tama (all 0.3).
Another one, Nonni -> Amarr will sometimes send you through Vecamia (0.4) -------------
|
|

Gerome Doutrande
|
Posted - 2005.07.05 21:49:00 -
[71]
there has to be another font that you can force onto freetype and that is better suited, the current one takes up way too much space, especially for people who use windowed mode and smaller resolutions (to use chat properly i'll have to set it so that it takes up almost half my screen width now). unicode support or not, get a better suited font in. what mmogs don't need is a chat nerf after all. 
also numerous "style" issues that make eve look worse than it should, meaning fonts not in line, some ui elements not acccepting ui color changes, corp logo uglyfication, char portraits looking crappy in chat, buddy portraits on logon/logoff now have the char names over the portraits, meaning that if there is a line break in half the portrait is behind the green/red bar, some icons at too low res, some item icons not rendered correctly.
|

Gunstar Zero
|
Posted - 2005.07.05 21:52:00 -
[72]
Originally by: Bsport Edited by: Bsport on 05/07/2005 21:05:50 Full speed button doesnt seem to be clickable anymore
Seconded - double clicking to make you go full speed in the direction your ship was pointing was *very* useful - having to double click in space is cumbersome and inaccurate.
P.S. Good job Ulfrr, Best patch day ever.
|

Qalten
|
Posted - 2005.07.05 21:52:00 -
[73]
If you press Enter without typing anything in chat, it outputs a blank line in the channel.
The emote shortcut "/me" is already sorely missed. Was there a reason behind disabling this? Considering how much a lot of EVE players and devs use IRC, I'd be surprised if it was intentional.
EVE Diplomacy Table |

sonofollo
|
Posted - 2005.07.05 21:52:00 -
[74]
the whole unicode chat thing is bugged - the bug is half a screen is to much esp for those of us using windowed mode - this was mentioned in the test server thread as a problem and its been ignored. ] Allow us the choice of fonts or to reduce font size so that the chat window takes up aas much space is it did last time.
Thankyou
|

Titan Bax
|
Posted - 2005.07.05 21:52:00 -
[75]
Good program and all that. those of you who have managed to download the patch, congratulations, I am having no such luck. Perhaps the first priority should be to have about 20 mirror sites rather than just 2.
Titan Bax
------------------------ Witty comments here! |

Sasca Zavar
|
Posted - 2005.07.05 21:54:00 -
[76]
As Many have said before; New chat font/style is horrible
Choice to revert to old system voice + Revert to old "crisper"/focused textures. |

Hellspawn01
|
Posted - 2005.07.05 21:55:00 -
[77]
Plz remove the BS npc sell orders from the market. It ruins the player controlled market. ---------------------------------------------
Who changed my sig? |

MacMillan
|
Posted - 2005.07.05 21:55:00 -
[78]
Got on TQ and hit a few frigs with light missiles 60 damage quite happy,
Trained the missile velocity skill (Missile projection) now the lights hit the frig or cruiser make a bang but 0.0 damage and no log entry like they never hit it. Tried this many times already
Any help
|

Vilserx
|
Posted - 2005.07.05 21:55:00 -
[79]
Hmm,
Whenever I'm in space the cursor is now a cross-hair with a sort of paper thing. It didn't use to be like this did it? I preferred the old cursor. ---------------------------
VSX EVE Design |

Khaldun
|
Posted - 2005.07.05 21:56:00 -
[80]
Are the flight time of rockets supposed to be 2 seconds, giving them a base range of 4.5km?
And I don't like the way I can only fit four standard missile launchers onto my Kestrel, am I supposed to be forced to use 4.5km range rockets?
|
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FraNtik
|
Posted - 2005.07.05 22:00:00 -
[81]
Feature missing:
Overview settings has no option for Scan probes, hence you can't see them in scanner when overview filter is on. ---------------------------------- FA's Bloodhound "You can warp, but you can't hide"Ö |

Vilserx
|
Posted - 2005.07.05 22:03:00 -
[82]
Originally by: MacMillan Got on TQ and hit a few frigs with light missiles 60 damage quite happy,
Trained the missile velocity skill (Missile projection) now the lights hit the frig or cruiser make a bang but 0.0 damage and no log entry like they never hit it. Tried this many times already
Any help
I can hit things fine, but then again, I haven't got that skill trained yet. I think I'll steer clear for now! ---------------------------
VSX EVE Design |

Admiral Pieg
|
Posted - 2005.07.05 22:05:00 -
[83]
Originally by: eadbitz Great work on the patch. Adding the new ships and modules is a good improvement. I guess that CCP being from Iceland and being a neutral country has a reson to nerf missiles. They obviously don't know how they work. Hmm, a torpedo last time I checked is designed to penetrate the hull of a ship by impacting it then blowing its payload, now they work more like a depth charge and detinate at a range and only do damage based upon signature radius? After doing a little looking around at the missiles in the US and British Army. I have found that no missile is activley used that has a proximity detination only. Most are designed to impact the target directly, or have multiple payloads for armor piercing. So in all of CCP's wisdom I am curious as to where they got this idea. The one reason I enjoy playing EVE was because of its technical nature and how it accuratly portraid weapons systems used by the super powers of earth. Now it seems as CCP is going to learn that trying to please everyone is not possible, at what point are you going to step back and say this makes no sense? Just a concerned player
you do know eve online is a game right? a GAME.. ______________________
Pod from above. |

Millis
|
Posted - 2005.07.05 22:05:00 -
[84]
Originally by: Vilserx First things first...
The Godawful font: Please, bring back the old one. The new one is chunky, ugly and looks too much like Comic Sans for my liking. Or at least give us a choice.
Exactly. |

Ras Blumin
|
Posted - 2005.07.05 22:05:00 -
[85]
Edited by: Ras Blumin on 05/07/2005 22:07:21
Originally by: Jaka ^^What FileCop AI said.
Also, make the windows minimizable by double-clicking on the caption bar again, pls.
Esc > Generic > Windows
edit. The flashy minimized windows annoy me the most. It was much easier to notice them blinking with the old "boring" ones. The chat text annoy me a bit as well, but I'll live with that once I get used to it (I hope).
p - l - u - r |

Bsport
|
Posted - 2005.07.05 22:08:00 -
[86]
text lines do not automaticly adjust when u change chat box width -------- EVE:online - If your not in a Alliance or got at least 1billion in the bank dont bother playing
|

Dorgeo
|
Posted - 2005.07.05 22:12:00 -
[87]
Originally by: Adonis 4174 Is it me or does the game zoom right in to my ship every time I undock?
mine does the same
|

Zeltar
|
Posted - 2005.07.05 22:14:00 -
[88]
The coloured backgrounds on the overview don't show the correct colours. eg gang members showing as Alliance colour, even though it's right on the main screen. They also change around when another ship shows up or when you press tab twice.
Chat font is too big, and the bar with bold/italic buttons should be disableble.
New voice is atrocious. Did someone really think it sounded better?
|

Dorgeo
|
Posted - 2005.07.05 22:15:00 -
[89]
Edited by: Dorgeo on 05/07/2005 22:17:15 The popup window that apears if you try to undock with an offline mod i feel is a waste of time,i know some like to put a weapon or mod offline to enable them to use others and switch around in space.reason i feel it is unneccesary is the fact,,u cannot undock with an offline mod yet while in space you can put a mod offline and dock,doesnt really make sense tbh.
The weapons/mods blinking while in use is a bit confusing,was better the old way imo.
Apart from graphicals and small issues people have im looking forward to all the other new toys and whatnots theyve added,well done guys.
|

Cylynex
|
Posted - 2005.07.05 22:16:00 -
[90]
Edited by: Cylynex on 05/07/2005 22:17:51 AP seems pretty messed up, safer / shorter don't make any difference in routes, pretty much every route I've plotted takes me through low security, avoid pod-kill zones also does nothing.
Edit: Oh yeah this font is horrid.
|
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keepiru
|
Posted - 2005.07.05 22:18:00 -
[91]
Originally by: Dorgeo The popup window that apears if you try to undock with an offline mod i feel is a waste of time,i know some like to put a weapon or mod offline to enable them to use others and switch around in space.reason i feel it is unneccesary is the fact,,u cannot undock with an offline mod yet while in space you can put a mod offline and dock,doesnt really make sense tbh.
Yup, thats bleedin' stupid if ive ever seen anything.
And PLEASE drop the throbbing afterburner animation, or ill have to find the afterburner sound and nuke it. Not only its ugly, its also really ******* irritating if you have sound on. -------------
|

AdamC
|
Posted - 2005.07.05 22:20:00 -
[92]
The Market!! Can't sell some of the items I have :(
|

Dirty Knave
|
Posted - 2005.07.05 22:21:00 -
[93]
My buy menu on one computer will not work (where you select the amount) and on the other PC I cant unload ammo to my cargohold which means I cant fight.
|

Dizirgee
|
Posted - 2005.07.05 22:23:00 -
[94]
Originally by: FileCop AI You can't undock if you have modules fitted adding up to more than the powercore/cpu - even though they are offline!
This can't be the meaning can it? Totally gimps a lot of my setups. Can't have a remote armor rep offline anymore. Other ships where I have offline modules as well. You can't undock with that. Please tell me that isn't the way it's supposed to be!
Yeah i found this a bit annyoin aka stupid, too.PLS fix this ty 
And comn guys dont moan on chat window,its fine,supports now item links and player name is bold so you actualy see where each line begins unlike in old chat.Fonts are ok too,but maybe option to let ppl choose from new and old would be better move.
Also one big woot for finaly alpabetical skills sorting and get rid of "low-end" clones
Yeah they screwed corp logo colors but colors in item req skills are now better lol i know that isnt good comparison but my point is they want to improve stuff so give em break now,they have half day of patch deployin behind so let them sleep in peace  They can fix it in next few days,ccp dont disappoint me(us) here
Good Job guys `n keep it comin
|

infused
|
Posted - 2005.07.05 22:24:00 -
[95]
For the font, you can change it...
They seem to be true type fonts located in the eve directory *.ttf. Just get a font of your liking, delete eves one and rename the font of your choice to the name of the eve font.
[World Domination] |

Bombcrater
|
Posted - 2005.07.05 22:26:00 -
[96]
Modifying game files is against the EULA and could get your account terminated. I'd rather CCP provided an in-game option to get rid of that pug-ugly font.
|

Ankanos
|
Posted - 2005.07.05 22:28:00 -
[97]
F11 maps are not updating.. even after clearing the cache on my hd... i'm still getting the old maps... comparing to my sisi cache... looks like you guys ned to copy the new maps to TQ, or flush the TQ cache or or....
-ank.. --- |

QwaarJet
|
Posted - 2005.07.05 22:30:00 -
[98]
Edited by: QwaarJet on 05/07/2005 22:30:31 "The chat changes were made to allow us to use unicode in chat, allowing russian, greek, chinese and other similar languages to be used in Eve."
So what? I don't care about those languages, I just want a good font.When are you guys going to realise that everyone hates the new font and it needs changing?
Just put in an option to change fonts. "Hobbes, she stepped into the Perimter Of Wisdom.Run!" |

Carnael
|
Posted - 2005.07.05 22:35:00 -
[99]
Well after closing the Map, it whent on a permanent vacation... Dont realy know how I did it, and since I haven't seen the map after that i havent been abel to try to reproduce the error again...
But now when I press the Map icon the "Map control window" pop up but not the acctual map, and the station bar on the right disapere aswell. And the ship in station view cant be zoomed/unzoomed. It is like I have an permanent invissibl map over the ship/stationbar. The station bar returns if I undock/redock but no map in space eather, not even after jump, and the next time i try the map in another station or after a redocking the same happens... "Map control window" pops up, Station bar disaperes but no map and no ship zooming...
------------------------------------------- Faber quisque fortunae suae... (Each man is the maker of his own fortune) |

Balki Gruniet
|
Posted - 2005.07.05 22:43:00 -
[100]
Originally by: Dionysus Davinci
Originally by: Balki Gruniet Ice Miner II's not on the market?
Why would they be? They are Tech II BPO.
Let me clarify ...
Hammer's Dev Blog
<snip> New Items Listed (sellable) on the Market. This doesn't mean there is NPC supply. <snip> Mining modules
Ice Miner II <snip>
Ergo, we should be able to see the market placeholder for them.
--- BG |
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Alex Kynes
|
Posted - 2005.07.05 22:49:00 -
[101]
Funny thing. My Faderation Navy agent gave me a mission agains CONCORD. Being a person that shoots first and usually forgets to ask the question I didn't realize how wrong this was untill the evil deed was done.  So yeah, mission bug.
The option the select the font would be nice, too, yeah. And while I'm all "Yeah, baby! You can get that docking permission from me anytime you want!" I prefere my ships computer to be a cold, heartless biatch with no emotions what-so-ever.  Would be nice if we could choose these two things. Would be real nice.
|

Caitriona Aine
|
Posted - 2005.07.05 22:51:00 -
[102]
The Vespa drone and its blueprint have no thumbnail, they both show a black square with an exclamation point instead. |

Maya Rkell
|
Posted - 2005.07.05 22:51:00 -
[103]
For some reason, I can't zoom in and out on my ship when docked with the scroll weheel of my mouse. It works fine for everything else, and I can zoom in/our using left+right mouse buttons.
Just a slight "huh?" bug
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Face Lifter
|
Posted - 2005.07.05 22:53:00 -
[104]
Edited by: Face Lifter on 05/07/2005 22:54:58 Bug:
When clicking on station services such as "Fitting", the service interface window opens in the background. This was same before the patch. However, before the patch you could click on that window to bring it to front. Now no amount of clicking can bring it to front
Edit: service window can be brough to front by clicking on window's borders. But clicking on window content does nothing
|

Iratus Caelestis
|
Posted - 2005.07.05 22:56:00 -
[105]
I have a critical bug.
That womens voice is making me horny when I'm playing.
|

Miri Tirzan
|
Posted - 2005.07.05 22:56:00 -
[106]
The Caldari Freighter BPO's ME research time and copy time are different on the BPO but they are the same in the lab.
5260000 it appears or something close to that.
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
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Dyvim Slorm
|
Posted - 2005.07.05 22:58:00 -
[107]
As others have said, we need an option to return to the old font, the new one stinks.
If you have the chat window set to show portraits, they are now twice the size of those of the list of members in channel on the right.
Found one agent whose quality went from -20 to +20 in Yahyerer (filed bug report on that one.
|

Uncle George
|
Posted - 2005.07.05 22:58:00 -
[108]
Originally by: Iratus Caelestis I have a critical bug.
That womens voice is making me horny when I'm playing.
Bugfix: get a girlfriend. 
|

Iratus Caelestis
|
Posted - 2005.07.05 22:59:00 -
[109]
Originally by: Uncle George
Originally by: Iratus Caelestis I have a critical bug.
That womens voice is making me horny when I'm playing.
Bugfix: get a girlfriend. 
I think you mean, "Get a better girlfriend"
WTB: T2 Girlfriend
|

Alex Kynes
|
Posted - 2005.07.05 23:02:00 -
[110]
Originally by: Uncle George
Originally by: Iratus Caelestis I have a critical bug.
That womens voice is making me horny when I'm playing.
Bugfix: get a girlfriend. 
That is more of a work-around, really. 
|
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Gungankllr
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Posted - 2005.07.05 23:06:00 -
[111]
When approaching a gate, my camera view locks on the gate. I can pan around holring down the right mouse button, but camera view is disabled.
www.hadean.org
|

Hast
|
Posted - 2005.07.05 23:06:00 -
[112]
Faction ammo is borked.
this is supposed to be arch angels carb lead, but is in reality EMP S
Linkage
|

Khaldorn Murino
|
Posted - 2005.07.05 23:06:00 -
[113]
Seem to have trouble with talking to COSMOS agents. Just get a blank window, a few corp mates had the same problem. A few didnt.
Any ideas?
By the way, the COSMOS stuff rocks. Well played. -
"Whenever I hear any one arguing for slavery I feel a strong impulse to see it tried on him personally." - Unknown Warrior
|

Uncle George
|
Posted - 2005.07.05 23:07:00 -
[114]
Originally by: Alex Kynes
Originally by: Uncle George
Originally by: Iratus Caelestis I have a critical bug.
That womens voice is making me horny when I'm playing.
Bugfix: get a girlfriend. 
That is more of a work-around, really. 
Hahahahahaha - good comeback 
|

Gungankllr
|
Posted - 2005.07.05 23:09:00 -
[115]
Cannot alt+tab out of game anymore without the game freezing.
PLEASE fix that. I alt tab so much to look at stuff and do other things that it's going to really suck.
I suppose I could try to run it windowed, tbh
www.hadean.org
|

Two Minds
|
Posted - 2005.07.05 23:14:00 -
[116]
strange bug, when trying to move bookmarks into a folder, the pushpin icon becomes permanently stuck on the screen. Also im getting a weird cursor bug. I cant get the normal pointer and click on things sometimes. Very strange.
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Majaraw Awalabas
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Posted - 2005.07.05 23:17:00 -
[117]
Missing stargate
Danyana system has lost the stargate to Hedion. It does still show up in the bookmarks for the system but when you warp to it you end up in empty space 
|

Tn'1
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Posted - 2005.07.05 23:17:00 -
[118]
Heavy Missles... occasionally hit with the damage you would expect, but 95% of the time they are hitting for 24.0 damage... now, that aint right... cant be... is it??? I tried all types but still the same outcome... and they seem to shift quick like nobodies business but also dont seem to go the intended range. I had to have a target within 25km for a heavy missle to hit Maybe its intended... but i deffinatly dont like... especially the damage thing 
Other than that, the "Outside" graphical tweaks are top notch.
|

Carfax
|
Posted - 2005.07.05 23:18:00 -
[119]
I've met women with a voice like that and personally i reckon that either sexual favours or threats to commit suicide were involved in the decision as to who should do the new voice (she must be on prozac) It makes Eddie your shipboard computer or Marvin the paranoid android sound like positive alternatives 
======================================== All Your Megabytes are belong to eve :( ======================================== |

Hans Rex
|
Posted - 2005.07.05 23:20:00 -
[120]
Fixed my being unable to sell on the market by clearing out my cache
|
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FileCop AI
|
Posted - 2005.07.05 23:21:00 -
[121]
BUG:
Nobody in a corp can delete corpmails. Neither the CEO.
Can this really be? Uber spammage and loadtimes ;/
Should be directors/ceo only able to delete.
FileCop AI of MASS Co-CEO |

Jenna Fear
|
Posted - 2005.07.05 23:21:00 -
[122]
Well, my only complaints are:
1. The font, it's bad or maybe I loved the other too much. 2. The flashy buttons when minimized almost look blinking. 3. The color changes, IE grey/silver market and skill window.
I had to up the resolution just to make things look a little better again. I don't really mind the new ship voice though. I like it's emotionless state.
-------------------------------- "You Know, And I Know... The Spears Are In Our Sides."
|

Slarty Bardfast
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Posted - 2005.07.05 23:21:00 -
[123]
If you drag an item from your inventory to your chatbox, and make it a clickable item multiple times (at least 6), you 'break' chat so that everything said by everyone is bold and underlined!
|

Khaldorn Murino
|
Posted - 2005.07.05 23:23:00 -
[124]
Forget the COSMOS agent, relogged all fine. Great roolou rby the way
-
"Whenever I hear any one arguing for slavery I feel a strong impulse to see it tried on him personally." - Unknown Warrior
|

dosperado
|
Posted - 2005.07.05 23:24:00 -
[125]
Make unicode font optional or make the old font optional...but keep both in game...my eyes hurt. ____________________ CEO Denial of Service
NPC Mass Murderer |

Tbone
|
Posted - 2005.07.05 23:26:00 -
[126]
Love the patch CCP, Great job. 2 things ive noticed.
1. I CTD midwarp and all new skills i trained were gone. Had to relog to see them again.
2. One of the 40k Serpentis rats had a BS square and not a smaller one. the execeqror one. -----------------------------------------------
Unholy Killboard
|

Norfin
|
Posted - 2005.07.05 23:27:00 -
[127]
Originally by: Gungankllr When approaching a gate, my camera view locks on the gate. I can pan around holring down the right mouse button, but camera view is disabled.
From my futzing around on sisi and TQ it is not that you're at a gate. Right now if you left click and hold, if you're over the hitbox for an object, (even if you go outside of it) it gives focus to the radial menu and doesn't effect the camera.
You were perhaps near a caldari gate? since their hitbox is about as big as the systems they're in, good luck changing the camera angle.
The same thing happens if you click on stations or ships.
|

Uncle Angus
|
Posted - 2005.07.05 23:29:00 -
[128]
I too have experienced the "disappearing map" syndrome, where no matter what I tried, I couldn't get the map to appear. If I tried to look at it outside a station, my overview would vanish and never come back. The only fix was logging out & in again. No idea how it first started, and I've not seen it since but it was a pain at the time...
I found one place where there were a couple of ships in plain view on my screen, but only one was in my overview. Maybe I have strange settings, but I couldn't see anything unusual in them.
I actually quite like the new voice. But I don't like not being able to look "up" inside stations. (Minor, but I used to like "looking around"!) Also sometimes my mouse-wheel doesn't zoom inside stations, and other times it does, seems a bit random that one.
Overall, things are much more stable than I'd expected at this post-patch time! |

Arud
|
Posted - 2005.07.05 23:30:00 -
[129]
The two new uber skills (that I know of) required to fly dreads, both need to be at level5 and are rank5 and rank6 just happen to both be perc/will skills. So us perc low characters who started playing when all spaceship command skills were will based are utterly screwed.
Seriously anoying the hell out of me
|

Majaraw Awalabas
|
Posted - 2005.07.05 23:34:00 -
[130]
New font is awful.
It takes more space on screen, bookmark names in space are truncated more, less content in chat windows, more scrolling required.
|
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News
|
Posted - 2005.07.05 23:34:00 -
[131]
What exactly is the advanced weapon upgrades skill supposed to do? Because if it's supposed to lower the grid needs of guns and launchers, it's broken (at least for me)
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Squelch
|
Posted - 2005.07.05 23:36:00 -
[132]
Originally by: Razner Cerizo Those are my only gripes so far. But yeah, the voice was my favorite part of eve, lol. Bring her back! *waves small flag*
Agreed. If I wanted to hear a depressing female voice I wouldn't have got divorced
|

Seradhin
|
Posted - 2005.07.05 23:41:00 -
[133]
Originally by: Taarna Tarakian So far I have activated three ships and opened the fittings, all three of them (Thrasher, Ferox, Apoc) have had at least one module off line due to "insufficent power". Theses configs were just fine pre-patch and I though we were going to have no stealth nerf. Just a comment in passing, I will do as I have always done, change the configs to something that works and pretend it never happened. Otherwise things look good so far. The new font is much easier on the bifocals, if you are going to do anything with this please make it an optional change. 
I also noticed that ship setups that were fine pre-patch no longer have enough grid available. I went back over the patch notes and found no mention of anything that explained this in advance, unless it was the grid of launchers that was upped as part of the missile overhaul, since the breakdown of the overhaul was not mentioned in the notes and I haven't gone back over the relevant thread.
I was looking forward to the advanced weapons upgrade skill to free up some grid, now it seems that if I train this rank5 skill to level5 I might just about be back where I was before the patch in terms of possible fittings. Feels very much like a stealth nerf to introduce a skill people asked for without actually giving any benefit from training the skill 
|

Adhamhnon
|
Posted - 2005.07.05 23:47:00 -
[134]
Don't know if there are others like this, but some stargates are not showing up in the right click menu. Was travelling through Ashab, next gate in AP was Madirmillire. Right clicked in space, went to stargates, gate not listed. However you could warp to it by autopilot or by finding it and right clicking on the gate in space.
|

HostageTaker
|
Posted - 2005.07.05 23:49:00 -
[135]
Originally by: HostageTaker Okay where do I start?...
I had these same issues on the test server but thought they wouldnt happen on TQ (Was the case with prior patch issues)
Here are the bugs:
1. When I undock from stations, my ship and other peoples ships are invisible, only when I gate into a new system does my ship appear.
2. Giant yellow suns are placed in random places through out systems. They are not at their correct origins.
3. The stations are still the same OLD size, BUT they have a wider docking distance, so basically I don't see the scaled up stations, just old ones with different docking range.
Check out the following screenshots, they show exactly what is happening...
Screen 1
Screen 2
So CCP, wtf?

Is noone else getting this kind of bug?!?

|

DarkStar251
|
Posted - 2005.07.05 23:50:00 -
[136]
Overall a good patch imho. I even like the voice, even if she does sound a bit bored of announcing 'warp drive active'
Still, a couple of niggles, again only in my opinion:-
Unable to undock with offline modules that, when online, would use more grid than you have. I liked doing this when travelling to a system tbh, then switching off the mwd and switching on the guns, but not going to be tooo bad
The one that will really annoy me is even pointlessly smaller.
'/me' doesnt work anymore. As in typing '/me loves the patch' would have said '*DarkStar251 loves the patch'. now it treats it as a command, unless you use '/emote', but i'm used to /me and its shorter so i'll take ages to get used to it!!! (\_/) (O.o) (> <) |

Thora Unni
|
Posted - 2005.07.05 23:50:00 -
[137]
I'm alittle annoyed that prepatch my Cyclone set-up was fine and now it's not and I can't keep the MW drive until I train my Engineering skill to 5. Now granted I have been offline for 6 months and when I left I could us a 10mn Afterburner and microwarp drive and yesterday I couldn't. But today I find out that you can't just turn modles offline anymore.. and because of a increase in power usage on my heavy missle launchers I now have to train a skill higher to make up for the 50 powergrid I'm short. Thus preventing me from using my 10mn MW. I can deal just a minor annoiance and I'll live.. Just a tad annoying.
other then that,and the new voice also being just a tad annoying, things are fairly nice.
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dosperado
|
Posted - 2005.07.05 23:52:00 -
[138]
Camera View with the left mouse button is not always working... ____________________ CEO Denial of Service
NPC Mass Murderer |

Maya Rkell
|
Posted - 2005.07.05 23:52:00 -
[139]
Dragging items/names to the chatbox only works if you drag them REALLLY near the cursor.
Also, can we PLEASE be able set a default, and get the options on shift-drag? Thanks.
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Wolverine PL
|
Posted - 2005.07.05 23:55:00 -
[140]
OK so where is zydrine in jaspet? You mention about it in patch notes.
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C Diaz
|
Posted - 2005.07.05 23:57:00 -
[141]
Rental Slot Bug
A fully paid up research slot which I have held for months was suddenly released when it finished researching a BPO.
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Na'Axin
|
Posted - 2005.07.05 23:59:00 -
[142]
I'm confused as to why the freighter cargo bays where changed so that now only the cladari and gallente freighter can manage to move repackaged capital ships.... I thought they where good before the cargo bays where reduced, with perhaps the minmater one having a bit too low cargo space.
to be honest I do not think the speed bonus ways up to this... but perhaps I'm wrong :/
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Balthar Minir
|
Posted - 2005.07.06 00:00:00 -
[143]
Ok a question or a bug Im not sure.
I am caldari and have started training the new missle skills ( well 22 dammage against a drone is knid of stupid), anyway...
I have trained a few of teh skills but the stats on the missle dont change. Htey do havean effect but I have no idea from looking. I have increased my flight time skill by two levels and it still says 10 secconds. But flys for longer.
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chillz
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Posted - 2005.07.06 00:01:00 -
[144]
Edited by: chillz on 06/07/2005 00:02:54 Hostage taker.
Your big suns are badly drawn planets. I'd reinstall and update your graphics drivers. ----------------------------------- A gun and a packet of sandwiches.
"When the going gets weird, the weird turn pro." - Hunter S Thompson
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Prothos
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Posted - 2005.07.06 00:01:00 -
[145]
The new chat is ugly and takes up extra room i want to be able to revert back and also remove the section for bold and under line
Also the missle launcher pg and cpu needs increase is a double slap in the face for us missle users. i can barely fit my kestral or crow now. i haven't even checked my ferox yet.
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Na'Axin
|
Posted - 2005.07.06 00:03:00 -
[146]
oh yes I forgot
Siege Module I does not show up on the market.... only the BPO (and to be honest I'm quite interested in finally figuring out what it EXACTLY does)
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Norag
|
Posted - 2005.07.06 00:05:00 -
[147]
Just thinking out loud here, should target painters not increase the damage of torps? seeing as they increase the sig radius and that the new torp damage is worked from sig radius and speed?
If so then it does not work. At all.
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Norag2
|
Posted - 2005.07.06 00:05:00 -
[148]
Edited by: Norag2 on 06/07/2005 00:05:01 delete this please, wrong player, still waitin to delete it :/
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ElweSingollo
|
Posted - 2005.07.06 00:08:00 -
[149]
possible bug... I got disconnect mid flight and when I logged back on was near a station but could not see my ship and also could not graphically see the station i.e. could see it's box but couldn't see it even though I was only about 27 km away tried warping to a stargate and had the same problem still no ship visible though I had obviously warped and couldn't make out the stargate. The camera while this was going on seemed like it was constantly focused on something however when you went to reset camera it didn't work and you could not zoom in and out. Problem went away after I docked and undocked but thought I would mention as it wouldn't be to handy if it happened in the middle of a fight.
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Apache
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Posted - 2005.07.06 00:09:00 -
[150]
I can't seem to log in at all after I've patched. I simply get the Cold War screen and then the program quits before the login screen. I've tried deleting my cache but it has no effect. Are there any solutions to this?
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Ticondrius
|
Posted - 2005.07.06 00:15:00 -
[151]
Wow...I don't think I've seen such an array of UI and gfx bugs since Exodus was launched.
Who did the UI recode? Looks like they used an old cvs snapshot, as it resembles one of the shortlived and broken UIs from right after the exodus launch. No FSAA, wierd random glitches that only happen to a couple people, and fubar fonts..(like the last time you guys tried to do unicode).
Now for my bugs: Our corp logos are messed up..ALL of them New font is horrible. Give option to change it, i.e. use fonts in the windows/fonts dir. Voice, meh. I just left the voice volume at zero. Would be nice to have one worth listening to. Maybe give users the ability to create voice packages and use them instead of this Dead Woman? I can hear Yoda now..."Your Warp Drive...active it is!" "To the gate...warping are you!"  The windows feel wierd. What was changed? They feel thick and heavy. Maybe it's all the lines around everything on them? Can't drag & Drop solarsystems into chat like you can items to make links. Boo. Things at the corners of the screen are highly distorted and twisted. Planets are warped into egg shaped things for example. /me no longer works..WTF?
Ok..enough bugs. I've reported or other have reported msot of these already.
Now..frieghters. WTF? 800 mil baseprice? Fine...800 mil for a ship with no slots, going to have EXPENSIVE repair bills, and gos slower than frozen snot? kthnx, not... *hugs his Viator. I thought these were expected to cost around 200-300mil.
Dreadnaughts..fine job. :) I won't be able to fly one for a very long while, too expensive, but very fine way to drop a collossal isk sink into EVE. Nice work.
Connections Skills. Was looking forward to buying a set on the market, seems it's going to still be agent offer stuff. Wonderful, I love being raped for 300+ mil on a freaking skillbook. NOT.
Missing leadership skills. YAY! New skills to make leadership in EVE more useful...uhh...where are they?
Surprisingly, no POS bugs yet...except the known problem with lock range on medium and small towers.
Oh yeah, the jumping while map is open = blackholed bug is back...WTG..that's like what..3-4 bugs, minimum, that are BACk after having been once fixed?
"If I'm brutally honest and it offends you, that's not my fault."
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Xurx
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Posted - 2005.07.06 00:17:00 -
[152]
Quote: Camera View with the left mouse button is not always working...
same problem here !!
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Nills Bergenholm
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Posted - 2005.07.06 00:20:00 -
[153]
Originally by: HostageTaker
1. When I undock from stations, my ship and other peoples ships are invisible, only when I gate into a new system does my ship appear.
I get exactly the same with my Prowler, but my Apoc is drawn fine when I undock... not tried any other ships, so I was wondering if this is a ship specific thing.
Thread is too big to search (HINT HINT HINT, how hard can it be when most other forums have a search engine, HINT HINT HINT) to see if any other related posts have appeared.
Is the Prowler the new uber stealth ship 
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Tenashi
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Posted - 2005.07.06 00:22:00 -
[154]
change from hauler to shuttle, change back to hauler, modules aren`t taken into effect nor skills (it5, 6km3), nice testing... _________________ ccp: if ppl don`t go to 0.0, lets screw them in empires... |

Ticondrius
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Posted - 2005.07.06 00:23:00 -
[155]
Originally by: Tenashi change from hauler to shuttle, change back to hauler, modules aren`t taken into effect nor skills (it5, 6km3), nice testing...
Oh, that's got to be wonderful when switching ships at POS or safespots..joy.
"If I'm brutally honest and it offends you, that's not my fault."
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

HostageTaker
|
Posted - 2005.07.06 00:26:00 -
[156]
Originally by: chillz Edited by: chillz on 06/07/2005 00:02:54 Hostage taker.
Your big suns are badly drawn planets. I'd reinstall and update your graphics drivers.
Nope, That sun should not be there in Orvolle, and my drivers are fine. Before this patch went TQ, my 3366 version was just fine, then I made a 2nd copy once again for Sisi, patched and got those crazy suns everywhere along with the other bugs... clearly something is totaly off with overwriting old files...
Right now I'm downloading the release CD to current patch dload, I will install fresh from CD on my other drive and patch it, hopefully that will solve this game stopping bug.

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Papa Doc
|
Posted - 2005.07.06 00:31:00 -
[157]
Edited by: Papa Doc on 06/07/2005 00:35:10 Edited by: Papa Doc on 06/07/2005 00:32:32 Edited by: Papa Doc on 06/07/2005 00:31:49 For al i can say most on patch looks great i know you can`t think of everything. But little details are becoming big issues soon.
once in a while i like to run missions by myself..wel now i can`t reseon.. ammo what am i supozed to do against scrambling friggets that are grouped with BS and cruisers i bet yelling at em or bumping em does more damage then hitting em with torpedos. the factor of ammo i need now to get the same result just upped by 5 Quote: 07.05 23:43:22combatYour Bane Torpedo I hits Angel Thug, doing 26.7 damage
. In between that time that i kil al the frigs and scramblers i need to tank it i.........i can`t result no cap no shields no armor no hull no ship because the cruisers that i hit now also reduced with torps and BS`s pecked me to dead. . Yes i can use differant BS... no torps beams rails or projectiles i would use then. But then they get under my guns thoose little buggers with the same result. Drones could be option. But in the timespan iam dead before the get al of the frigs and cruisers in any BS config.
I could do it the slow way and kill em in batches but if i calculate it correct it would take me for mission about a factor of 10 with jumping in and out (60 hours)
Secondary problem now is that if you need more ammo to kill a single cruiser we are back to the time when we had a mineral issue on ammo builds. Only now its not in the builds but now its in how many ammo it takes to destroy a cruiser of frig. (I remember that was a issue to few patches ago) Does`t matter anyway cause i can`t hit or reduced hits on cruisers and frigs so missions alone are done for me.
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Face Lifter
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Posted - 2005.07.06 00:39:00 -
[158]
Bug: every time I open Market window, it's range filter is set to Station. It should remember previous setting
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DjDangle
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Posted - 2005.07.06 00:43:00 -
[159]
Edited by: DjDangle on 06/07/2005 00:43:30 I don't want to be another person that mentions the missions or missiles but i'm going to anyway.
I agree that missiles needed to be brought in-line with the other weapon types such as rails, lasers and projectiles.
Is it not also true that these weapons, say small, medium and large rails all deliver consistent damage to whatever they are hitting, whatever size?
Why on Earth have missiles been nerfed to the extent they have. It's unbelievably bad. I've spent all my time training missiles as Caldari for this patch to come out and now I find that i'm hitting drones for 12 damage, less than a small railgun would. Wtf is that all about????
Not only that but my source of income for the game has just been cut. I would rather quit the game than stare at roids all day.
Know you can never make everyone happy but damn guys. Think you've gone way ott.
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Toaster Oven
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Posted - 2005.07.06 00:43:00 -
[160]
1. After being webbed while running the new "contested" complexes in Okkelen constellation, the webbing graphics do not disappear after killing off the offending frigs and inties. Ship still appears webbed even though it's not, and you can even warp around the system and still appear webbed (even in midwarp ). Bug dissappears after session change (jumping to another system).
2. In space I no longer have a mouse arrow. It has been replaced by a persistent right click icon. 90% of the time this means I cannot left click and look around my ship without a lot of button mashing and wheel flicking of the mouse. VERY annoying 
3. Vespa drone icon is a big white exclamation mark.
Also, I'm a little worried about the new AI. Judging from her depressed speech patterns, I think someone might have slipped her some roofies... 
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Gorath Vaan
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Posted - 2005.07.06 00:44:00 -
[161]
Ditch the new Warp chick... I wanna play my space sim not some sleazy FP driver...
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Ebedar
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Posted - 2005.07.06 00:49:00 -
[162]
The Advanced Weapon Upgrades skill seems to be incorrectly applied (or turret grid has been stealth changed) - unable to check the exact figures atm so it may be tiredness on my part but I'm pretty sure they're buggy.
Also the full speed icon often doesn't work when clicked. The workaround is to click anywhere on the speed gauge to get the ship moving first and then to click on the full speed arrowhead.
One Step Further |

Tenashi
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Posted - 2005.07.06 00:49:00 -
[163]
all 3 my accounts show as yellow(pirate-low standing) in the overview EVEN while i`m ganged with them and in the same corp
now for a serious question, who tested this and why was it released? _________________ ccp: if ppl don`t go to 0.0, lets screw them in empires... |

Arowe Telak
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Posted - 2005.07.06 01:00:00 -
[164]
At seemingly random moments the camera seems to freeze and be compeletly unresponsive to mouse movement. It's happened to me several times. It's not lag because all other commands are carried out as usual.
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Na'Axin
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Posted - 2005.07.06 01:02:00 -
[165]
Edited by: Na''Axin on 06/07/2005 01:02:14
Originally by: DjDangle Edited by: DjDangle on 06/07/2005 00:43:30 Why on Earth have missiles been nerfed to the extent they have. It's unbelievably bad. I've spent all my time training missiles as Caldari for this patch to come out and now I find that i'm hitting drones for 12 damage, less than a small railgun would. Wtf is that all about????
you spent all your time training missile skills? not much to train there to be honest
try the new skills... the ones that influence missile speed, missile explosion speed and the one that reduces the speed of the target ship
oh and about hitting drones for 12 damage with torpedoes..... that's more then my large guns do, try cruise missiles
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Seradhin
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Posted - 2005.07.06 01:04:00 -
[166]
I've just come across a bug (or I assume it is) in agent courier missions. If you have a mission with a time bonus that consists of an item rather than isk and then complete the mission by talking to the agent from the dropoff station then the reward appears in your hangar at the dropoff station rather than the hangar at the agent base station. This is rather annoying since you can end up with items from rewards dotted all over the galaxy.
Haven't tried completing the mission by talking to the agent at the base station rather than the dropoff station so I don't know whether it works correctly in that case.
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Spleef
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Posted - 2005.07.06 01:11:00 -
[167]
Haven't read first 9 pages, but show info on a gallente npc corp brings up a blank info window.
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Sykosys
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Posted - 2005.07.06 01:18:00 -
[168]
The T2 Indy Mastodon does not show when I undock and people in space can't see it.
It just shows the brackets showing an indy and my name but the actual ship is not there.
I can warp about, even pick up cargo in cans, activate mods but the ship itself is not there!!!!!
SYKOSYS _______________________
"She'll fly apart sir," "FLY HER APART THEN!!!" |

Funky Chicken
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Posted - 2005.07.06 01:25:00 -
[169]
Originally by: Sykosys The T2 Indy Mastodon does not show when I undock and people in space can't see it.
It just shows the brackets showing an indy and my name but the actual ship is not there.
I can warp about, even pick up cargo in cans, activate mods but the ship itself is not there!!!!! SYKOSYS
Sounds like a good time to start snagging Amarr mining cans then...?
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Kael D'mende
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Posted - 2005.07.06 01:28:00 -
[170]
HUmm.. some nice features and all.. but the reward nerf are seriously killing my Eve "lust" .. this cant be right. I was just offered a L3 Extravaganza and it would give me a bonus of 500 fertilisers and 75LP .. i mean wtf, i got the 2 adv. connection skills @4, and this is what u give me.. although agent quality was -10 i still have a standing of 9.9 with that agent..
UP the bonus/lp rewards for eve's sake.. not all in eve are pvp'ing.. "u cant make the scene if u dont got the green" ;O)
/Kael
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Tenashi
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Posted - 2005.07.06 01:29:00 -
[171]
sneack nerf, turret tracking speed was nerfed aswell so raven pirates, ur not the only 1 nerfed but atleast urs was announced heh _________________ ccp: if ppl don`t go to 0.0, lets screw them in empires... |

Administrator Steiner
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Posted - 2005.07.06 01:39:00 -
[172]
Please at least give us a choice of Ship Voices and fonts, the new one sounds like she's retarded and doped up and struggling to pronounce the words Auto-Pilot... and the new font actually (swear to god) made me vomit, it's too curved and blurry and trying to read it while there's motion made me sick.
And why did you change /me to /emote?
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sonofollo
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Posted - 2005.07.06 01:39:00 -
[173]
this cursor in replacement of the mouse thing is very annoying please put it back
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JarmenKell
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Posted - 2005.07.06 01:55:00 -
[174]
can we have a poll on the main page please.
do you like the new patch.
yes or no.
99% will say no. even though missiles don t affect me, well apart from their speed is annoying and firing rate too, wish mean i have to take 10 missiles a second. too loud too noisy too much flashing.
fix up. oh and whats up with WAaaaReeeP DRiiiIVE&*$%# ACTIVE the old women's voice sounnded more from the future than this one, is she on drugs.

as a stricly dominix pilot, i still dont agree how people who spent months training their missiles to find out their useless.
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Kimiko Kawashima
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Posted - 2005.07.06 01:55:00 -
[175]
as per ccp locking my thread, a reply to a post in "somewhat disappointed..."
Quote: just a friendly tip. That last item you fitted isn't helping you in any way. That thermal exhaust thing only gives a boost to laser turrets. You want a Magnetic Field Stabilizer to help your railguns. And fitting a damage mod to a ship with a split weapon loadout isn't really an optimal thing anyway.
Also, the Celestis is more geared for being a PvP ship than a PvE ship. It's designed to use sensor dampeners to jam other ships, that's why it has trouble fitting the biggest guns. It's not meant to have good damage output (just look at the other two EW ships, the Blackbird and the Scorpion). If I were you I'd drop down to the 200mm rails.
YEs, i realise, i was just fitting things randomally to my ship to see what now "fits"..
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Jester87
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Posted - 2005.07.06 01:59:00 -
[176]
Arent Caldari ships supposed to be the most technologically advanced and powerful? IE. the intro video says that Caldari are the strongest military... How is that true if there battleships cant do anything now?
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Allen Deckard
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Posted - 2005.07.06 02:03:00 -
[177]
have had 3 times now in a dead space mission that missles just stoped doing any damage at all. 0 noda they show on screen as hitting but don't put anything in log nor do any damage.
Smart bombs doing damage killing off my drones long after the moduel has been deactivated.
NPC frigs are now worse than a b/s
Fact is maybe in a couple months I will be able to use my character again with any effect. Would be so bad if it wasnt all of a sudden with a bang guess what you now have a useless character because you chose the wrong race when you started the game. yippe
Missle speed might be nice least I won't watch ship after ship in pvp just fly away from my missles but then again what good are they if they gonna hit them for 10 damage. :(
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CONDIN
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Posted - 2005.07.06 02:03:00 -
[178]
1. Chat is way harder to follow. Box at the bottom with bold ect has to go. 2. the Dang black box that appears when you place your curser over a module ect is very very anoying. It blocks the view of other mods ect and needs to have a way to be turned off. The black window that describes the object and gives the shortcut. i cant see the state of other mods when it keeps popping up!
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Uthreignish
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Posted - 2005.07.06 02:04:00 -
[179]
Surely it wasn't intentional for frigates to take 13.7 damage from a double-webbed, target-painted raven, was it? I hope someone is looking at some rebalancing.
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Allen Deckard
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Posted - 2005.07.06 02:06:00 -
[180]
Oh and the fact that EVERY SINGLE THREAD ON THE FORUMS is locked and this thing is gonna be 500 pages long at this rate making it impossible to read anything.
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fastwind
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Posted - 2005.07.06 02:09:00 -
[181]
bug i havent seen mentioned is no delete option on corp or alliance mail will these go after a set time now ? Proud member of VNTR and IRON |

Krysalis
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Posted - 2005.07.06 02:09:00 -
[182]
bandit outpost model in okkelen doesnt appear. double click -menu minimize doesnt work anymore? warp voice horrendous font horrendous |

Xurx
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Posted - 2005.07.06 02:10:00 -
[183]
Quote: At seemingly random moments the camera seems to freeze and be compeletly unresponsive to mouse movement. It's happened to me several times. It's not lag because all other commands are carried out as usual.
Quote: Camera View with the left mouse button is not always working...
Quote: When approaching a gate, my camera view locks on the gate. I can pan around holring down the right mouse button, but camera view is disabled.
Quote: For some reason, I can't zoom in and out on my ship when docked with the scroll weheel of my mouse. It works fine for everything else, and I can zoom in/our using left+right mouse buttons.
Lots of people with camera view bugs, me included, please take a look at it !  
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Sturgis
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Posted - 2005.07.06 02:11:00 -
[184]
1. Some overlapping of the autopilot voice comments when travelling (doesnt always do this).
2. No arrow cursor in space. Have constant 'reading' cursor.
3. Trained Target Navigation Prediction and received the email telling me it was completed, but it has not completed. It shows in my skill list, because I have not tried to change skills, but it says eta 'Takes a moment'.
4. Missiles stopped affecting targets (no damage, no messages when fired) when I completed #3 above.
5. 'Speed changed to xxx' message lost when set top speed is clicked. Ship accellerates to top speed, but no message is relayed, unless you set a lower speed first.
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Moridin
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Posted - 2005.07.06 02:12:00 -
[185]
my bits. i dont like when clicking on char potraid in chatt makes his info jump up. i liked the old of that loded his pic.
2. i dont like the voice. sounds u took a actress from the BORG background.
3. atm i have a afterburner/mwd icon stuck on my HUD. even on my display inside station |

Anium
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Posted - 2005.07.06 02:21:00 -
[186]
Fantastic Patch - great additions to the game.
I will admit that I didn't like the new "ships voice" at first - but it is growing on me.
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Geofriam Authen
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Posted - 2005.07.06 02:21:00 -
[187]
This thread is so long and no one will read this but...
1) Just a newb here, so feel free to belittle me, but wasn't the missile 'nerf' meant to prevent the Raven battleships from being so overpowered? My poor little Kestrel has been ground into submission...
2) Can we have a choice of ship computer voices? The new one is kind of creepy. :-)
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Takigama
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Posted - 2005.07.06 02:23:00 -
[188]
Well,
im a little lost as to what the missile nerf was... i can understand nerfing damage, and i could understand if they nerfed the fire rate and the capacity (that sounds fair, and realistic).. but nerfing the power requirements is shear idiocy in my opinion. so many people have logged in and gone "oops, my missiles dont fit anymore" and its the newbies, not the season'd vets..
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Gorath Vaan
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Posted - 2005.07.06 02:37:00 -
[189]
agreed CCP are well motivated and aiming high... but some of the most involving player activities are with CCP and not with the game itself.
Why not nerf and hype without all the palava? Let players find out for themsleves and save the 'that's gonna lose me my ship' nerfs for one (early announced) nerf/hype patch.
I love the fact that by 2010 I might have a fleet of Dreads, Freighters and pos in every system. The point is that the only peeps who know about the great stuff are already playing. If some of that budget went on advertising we could have a lot less empty systems and a lot more going on in 0.0.
The patch is a gift to the gifted. Personally I love everything except that 'orrible new voice!
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Lig Lira
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Posted - 2005.07.06 02:39:00 -
[190]
rofl at all the locked threads :D
I love patch day, the forums are so funny.
------------------------------------- Join Us!
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Ninna
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Posted - 2005.07.06 02:39:00 -
[191]
What I cant understand is why do PvE'ers complain so much.
When I started the game, I went the Amarr way. But I noticed how good a Raven was for lvl 4's that I changed routes and went Caldari. Well, am I screwed? Not at all, cause as all other BS's the Raven have a drone bay. Yes *gasp* drone bay.
When I did lvl 4's in my Apoc, I brought doom to the cruisers and battleships with my big guns, and webbed and droned the small ships. Cause belive it or not, Mega Beams cant hit stuff that orbits at 5000m's. While a Raven could.
Actually, a Raven can stil hit, if its orbiting, but just not doing so much damage. But it stil have that nice nifty little thingy called a drone bay.
I never used my drone bay on the Raven before the patch, but now I have to :D
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Sennen
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Posted - 2005.07.06 02:39:00 -
[192]
Well, I just got done travling all of the Cosmos constellation Ani. Their are NO archeology agent's at any of the becons or in any of the complexes that would let a shuttle in. Also their are no Archeology or Hacking skill books being sold in metropolis. It would be nice if this could be hotficed in the next downtime.
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without
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Posted - 2005.07.06 02:39:00 -
[193]
one majour problem is that ALL BS apart from missile boats like the RAVEN can destroy frigs from a range, the ANTI FRIG SETUP, with tracking comps and tracking enhancers
a correctly fitted mega can kill cepters no prob from 100km+
but a raven CANT do this, i understand it not being able to hit at close range for damage but at long range it sucks agaisnt frigs
tehre is no setup that changed this, target painters dont increase enough and are limited to 30km or so
i think this is a very big issue, it puts the caldari at a v.big disadvantage, perhaps make it so that sig radius and velocity matter less at range,
OR stop turrets from hitting frigs at such a range,
let me know what u guys think about this
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Annwn
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Posted - 2005.07.06 02:41:00 -
[194]
what the hell happened to the jump gates? Is it part of the Cold war scenario that where as before I could get from Kehour to Manarq in one jump but now I have to do 11 jumps, at least one of which is through a .4 system. Something I am not overly looking forward to doing in a mining barge. How is this an improvement?
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Dr Ganymede
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Posted - 2005.07.06 02:41:00 -
[195]
I'm generally OK with the patch so far, but then I run into this when one of my ships tries to undock:
Quote: For a ship to be in a condition suitable for undocking requires that there are no modules fitted which require more power than the ship can provide, whether they are online or not.
The total power output of your ship is only 79.9 but your modules require 95.0 power units. Please unfit enough modules to rectify this situation.
This is UTTERLY pointless IMO. Why the heck shouldn't a ship be able to undock if it has some deactivated modules on it? It's not like you'd be able to turn them on later anyway.
I'm fine with a warning that says "you have a deactivated module that requires more energy than you currently generate to run" popping up and then being allowed to undock, but there's absolutely no reason why this should prevent you from leaving a station at all.
Please drop this prohibition, it's really useless and it adds nothing (other than frustration and annoyance) to the game.
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Ninna
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Posted - 2005.07.06 02:42:00 -
[196]
Besides, check out the missile skills. They actually can let you train to hit fast moving small targets more effectively.. *gasp*
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THE SINISTAR
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Posted - 2005.07.06 02:42:00 -
[197]
1.New chat horrible 2.New voice horrible(no one complained about the old voice, if I remember correctly everyones annoyed by the extra loud warping sounds and hull repairers that you can hear across the galaxy) 3.Can't pan around your ship using left mouse botton if cursor anywhere near your ship.
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Kimiko Kawashima
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Posted - 2005.07.06 02:43:00 -
[198]
oh fantastic, you can no longer leave station without being under your power req's even if your modules are offline... thats rediculous... i routinely fit miners, and leave them off line and re-config my ship when im at the belt..
please tell me there's a skill for that too..
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Kimiko Kawashima
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Posted - 2005.07.06 02:47:00 -
[199]
Edited by: Kimiko Kawashima on 06/07/2005 02:49:35
Originally by: Dr Ganymede I'm generally OK with the patch so far, but then I run into this when one of my ships tries to undock:
Quote: For a ship to be in a condition suitable for undocking requires that there are no modules fitted which require more power than the ship can provide, whether they are online or not.
The total power output of your ship is only 79.9 but your modules require 95.0 power units. Please unfit enough modules to rectify this situation.
This is UTTERLY pointless IMO. Why the heck shouldn't a ship be able to undock if it has some deactivated modules on it? It's not like you'd be able to turn them on later anyway.
I'm fine with a warning that says "you have a deactivated module that requires more energy than you currently generate to run" popping up and then being allowed to undock, but there's absolutely no reason why this should prevent you from leaving a station at all.
Please drop this prohibition, it's really useless and it adds nothing (other than frustration and annoyance) to the game.
i agree... this patch has been utter nonsense... im happy some people like it, but this is becoming unworkable.. i'd love to know the justifaction for that idea..
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Dr Ganymede
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Posted - 2005.07.06 02:48:00 -
[200]
And furthermore, has the Wolf Assault Frigate been screwed over in the patch?
Because before the patch, I had 3 x 250mm Light Prototype Siege Cannon Is, 1 x 250mm Light Gallium I, 1 x Malkuth Assault Missile Launcher I, a Small Shield Booster I, a 1MN Afterburner I, 3 x Reactor Control Unit Is, and 1 x Co-Processor I mounted on it and all those modules were active and it had enough power to run them all at once.
Now it seems that it can't. Has their basic Power or CPU been messed with in the patch? I've got 167.19 CPU and 79.86 Powergrid now (taking into account skills).
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Dark Shikari
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Posted - 2005.07.06 02:49:00 -
[201]
Originally by: Dr Ganymede And furthermore, has the Wolf Assault Frigate been screwed over in the patch?
Because before the patch, I had 3 x 250mm Light Prototype Siege Cannon Is, 1 x 250mm Light Gallium I, 1 x Malkuth Assault Missile Launcher I, a Small Shield Booster I, a 1MN Afterburner I, 3 x Reactor Control Unit Is, and 1 x Co-Processor I mounted on it and all those modules were active and it had enough power to run them all at once.
Now it seems that it can't. Has their basic Power or CPU been messed with in the patch? I've got 167.19 CPU and 79.86 Powergrid now (taking into account skills).
The grid usage of assaults has been massively boosted. -- Dark Shikari: POS Consultant!
Want your POS to make money like mine do? I've designed POSs that make upwards of 50 million a day in profit--each! Just call me up--no ubermoons required! |

Dr Ganymede
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Posted - 2005.07.06 02:49:00 -
[202]
Originally by: Kimiko Kawashima i agree... this patch has been utter nonsense... im happy some people like it, but this is becoming unworkable..
I wouldn't go that far (yet) - but this is a bit annoying. (and I like the new font and the new voice too)
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Fillmeup
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Posted - 2005.07.06 02:51:00 -
[203]
Originally by: Ninna What I cant understand is why do PvE'ers complain so much.
When I started the game, I went the Amarr way. But I noticed how good a Raven was for lvl 4's that I changed routes and went Caldari. Well, am I screwed? Not at all, cause as all other BS's the Raven have a drone bay. Yes *gasp* drone bay.
When I did lvl 4's in my Apoc, I brought doom to the cruisers and battleships with my big guns, and webbed and droned the small ships. Cause belive it or not, Mega Beams cant hit stuff that orbits at 5000m's. While a Raven could.
Actually, a Raven can stil hit, if its orbiting, but just not doing so much damage. But it stil have that nice nifty little thingy called a drone bay.
I never used my drone bay on the Raven before the patch, but now I have to :D
/begin rant TBH, I don't think it's the Pve's complaining, it's the mission runners. I completely agree tho, it's amazing that a seriously overpowered ship liek the raven managed to stayed uber for so long. Now, they are just bringing it back to the same as the other ships. Besides, these changes have been available for testing for forever and it's amazing how many are saying "oh, I have to quit cause I can't solo Lvl4's anymore" .... well, boohoo to you. It's about time. /end rant
Back on topic ... I noticed corp chat didn't work at all for me before (had to chat to corp mates in public), and also had that graphics glitch where everything dissapears until you have a state change (ie dock / jump through gate etc).
Also noticed that it seemed to hang from time to time with no apparent reason. I have 12mb/1mb DSL on an AMD 64 system with 2Gb RAM and a SATA RAID array. I'm pretty sure it's not my hardware. 
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Vernius
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Posted - 2005.07.06 02:51:00 -
[204]
Bang up job on scaling stations/ships, but could you please re-texture the stations, they look horrible as you are undocking, just one big pixellated mess...
Give us back the old font and old female voice please! It hurts my eyes and ears, and unless you come out with a version of EVE in braille, this is just too painful to play!
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Chade Malloy
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Posted - 2005.07.06 02:52:00 -
[205]
Edited by: Chade Malloy on 06/07/2005 02:52:09 Imho today was one of the most successful patch deployments ever.
dloaded it from one of the mirrors a few hours b4 the servers went up again in no time, patched my client, off i go:
Whoa, new chat? new font? new new voice while warping (they have experimented with another one on sisi, i am 100% sure everyone that whines abou the new sexy voice never heard the one they tried out on the testserver, which was just awful)
Ok, off i go, out in my tempest... Reading through the descriptions, i see dramatic changes in missile behavior & flight time (these 2 secs for rockets are just a joke, make em 4 at least). I want to try out the changes on a rat spawn and fit two assault launchers...out in the belt they prove useful, but a mix of med and heavy drones outdamage them against frigs. Later i fit cruise launchers which are good vs cruisers & BS (dmg output varies vastly based on cruiser speed) The new sig increase when rats use mwd works like a charm though, iŠm scoring good hits with my 1400s even at "close" range of 15-20 km against cruisers.
later, on the forums:
After reading through various caldari posts that go like "omg, my torp volleys dont kill any ship anymore" i got sick and tired of them very fast (the mods must feel similar) Any caldari that was missile user had never to invest that amount in time & isk in skills as any other turret based char. It was imbalanced. Now its solved. Simple. Now go and get those new skills.
Imho minmatars would have more cause to whine, cause to effetively fly a minmatar BS like the tempest you should have good missile and turret skills.
Patience wins. |

Dr Ganymede
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Posted - 2005.07.06 02:52:00 -
[206]
Oh, and in the chat window, you got the three little icons in the top right corner that change the 'ID window" on the right of the chat window - I can get the first and the third icon to work, but the middle icon doesn't seem to do anything anymore.
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Dr Ganymede
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Posted - 2005.07.06 02:54:00 -
[207]
Originally by: Dark Shikari The grid usage of assaults has been massively boosted.
Er, apparently, it's been massively REDUCED here, otherwise I wouldn't have this problem. Unless you mean that equipment mounted on Assault Frigates uses more power than elsewhere (which would be odd)
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Dark Shikari
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Posted - 2005.07.06 02:55:00 -
[208]
Originally by: Dr Ganymede
Originally by: Dark Shikari The grid usage of assaults has been massively boosted.
Er, apparently, it's been massively REDUCED here, otherwise I wouldn't have this problem. Unless you mean that equipment mounted on Assault Frigates uses more power than elsewhere (which would be odd)
I meant assault launchers, along with all other launchers, use more grid. -- Dark Shikari: POS Consultant!
Want your POS to make money like mine do? I've designed POSs that make upwards of 50 million a day in profit--each! Just call me up--no ubermoons required! |

keepiru
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Posted - 2005.07.06 02:55:00 -
[209]
Edited by: keepiru on 06/07/2005 02:56:28
Originally by: Dark Shikari
Originally by: Dr Ganymede And furthermore, has the Wolf Assault Frigate been screwed over in the patch?
Because before the patch, I had 3 x 250mm Light Prototype Siege Cannon Is, 1 x 250mm Light Gallium I, 1 x Malkuth Assault Missile Launcher I, a Small Shield Booster I, a 1MN Afterburner I, 3 x Reactor Control Unit Is, and 1 x Co-Processor I mounted on it and all those modules were active and it had enough power to run them all at once.
Now it seems that it can't. Has their basic Power or CPU been messed with in the patch? I've got 167.19 CPU and 79.86 Powergrid now (taking into account skills).
The grid usage of assaults has been massively boosted.
actually its the cpu use of assaults, but same difference.
Just to clarify:
rocket: up in pg standard: up in pg assault: up in cpu heavy: up in pg cruise: up in pg -------------
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Dr Ganymede
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Posted - 2005.07.06 02:56:00 -
[210]
Originally by: Dark Shikari I meant assault launchers, along with all other launchers, use more grid.
Ohhh. Right, I follow you now. Sorry :).
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Blind Fear
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Posted - 2005.07.06 02:59:00 -
[211]
Also, the forums are broken. Someone seems to have written a script to lock every post.
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Takigama
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Posted - 2005.07.06 02:59:00 -
[212]
Originally by: Dr Ganymede
Originally by: Kimiko Kawashima i agree... this patch has been utter nonsense... im happy some people like it, but this is becoming unworkable..
I wouldn't go that far (yet) - but this is a bit annoying. (and I like the new font and the new voice too)
yeah, ok, im going overboard.. but im feeling a bit picked-on atm, i cant carry my weapons anymore, they dont do the same damage anymore either, and i cant rearrange my ship in-flight.. all the things i used to do frequently...
and yes, i like the voice as well:)... the font... well, its just a font... it'd be nice if i could change the size of it though.. but being able to type in japanese now aint bad:)
one thing though, if you are typing in japanese, the ime doesnt work very well with full screen.
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Branmuffin
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Posted - 2005.07.06 03:01:00 -
[213]
Sorry, got to say that I am not happy with the new travel time nerf.
I thought the "Average journey was only increasing by 3 jumps or so" not the triple, quadrupling thats going on now.
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Icarus Starkiller
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Posted - 2005.07.06 03:05:00 -
[214]
Drone icons are just plain fried.
Font should be selectable now that TTF and other unicode formats are supported.
UI voice should be selectable now that there are 2. Players should be able to create others for insertion into a specialized directory following a set file naming convention. I.E. voice themes?
Complex respawn rates do not seem to be any faster at all... Except perhaps with frigates. Key bosses and buildings still respawn at abysmal rates (6+ hours for buildings).
Bonus: Settings were NOT lost with this patch. Marvelous!
Cruiser changes are to miniscule to even be noticed.
Many new skills not available on the market anywhere... and the prices are utterly senseless. Score one for the uuber carebears or ancient players with ISK to burn, slam the low-budget pilots.
My research character *STILL* hasn't gotten a BPO offer... for *ANYTHING*, T1 or T2, not a whisper from her agents in 2 months.
Quote: Politicians and diapers have one thing in common. They should both be changed regularly and for the same reason.
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Sennen
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Posted - 2005.07.06 03:05:00 -
[215]
I don't know what your guys are talking about. The new Computer voice is a lot better then the old one. The old one sounded all old and digitzed. This new one actully sounds like a women.
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John Blackthorn
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Posted - 2005.07.06 03:08:00 -
[216]
I have a problem with the targeting in that once you target something 1) you get little arrows circling the item that has the visual effect of making me dizzy and not able to look at the scrren (yes i'm serious). 2) as you target multiable items each item remains with locked cross hairs and runes the distracts fromt he visual quality of the game.
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Spy4Hire
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Posted - 2005.07.06 03:13:00 -
[217]
Originally by: John Blackthorn I have a problem with the targeting in that once you target something 1) you get little arrows circling the item that has the visual effect of making me dizzy and not able to look at the scrren (yes i'm serious). 2) as you target multiable items each item remains with locked cross hairs and runes the distracts fromt he visual quality of the game.
--? Huh? It's always been like that, at least since Exodus hit.
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Dr Ganymede
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Posted - 2005.07.06 03:17:00 -
[218]
Can anyone confirm if the Archeology and Hacking skills are actually available in the game yet (and if so, where can you get them)? Because I can't find them anywhere at all.
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Captain Havoc
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Posted - 2005.07.06 03:18:00 -
[219]
Edited by: Captain Havoc on 06/07/2005 03:18:36 Well it seems a thousand people before me have posted it yet i will add my name to the list, along with my accounts and also from what my housemate and girlfriend said, thier accounts to.
Change the chat back to the way it was, it is total rubbish now, with the fact that the text now aligns to the bottom of the character pic not the top saving space as before, the terrible font that i seriously find hard to read and follow even though i have perfect 20/20 vision, alliance chat scrolls so fast sometimes that is simply impossible without opening it up to half my screen to follow it, i do not know what res you guys at CCP expect us to be using but i like my 1024 x 768, before the patch it was perfect size, i am 100% sure with some searching and some more testing you could have either built or found a chat client that could have been incorporated into the game that matched up more similarily to the old one and still had multi-lingual character support, the Bold and underline simply were NOT needed andare just another thing added that messes it up, not enough research done there imho.
The UI is unbearable, the fact that now when you hover over something in the neocom it goes darker rather than lighter and the whole UI is much lighter as standard is pure BS (and i don't mean battleship), it is simply to annoying, the way it was before was perfect, it was crisp and clean, also when you hover over something in the market and your assets list it makes the 'changing hover item' noise, but doesn't change the highlight, makes for much slower navigation of the Eve UI and looks damn terrible.
Bugs:
With the camera sometimes now when you are near a object with a lare radius such as a station, gate or planet/sun, you simply can't move your camera about, and when i was at the sun i simply couldn't point my cursor anywhere in space to get the systems right click menu, only a selection of the sun's warp to options.
When you are moving your cursor about in your items that little black box with the text comes up immediately sometime stopping you from clicking on what you intended, there was a delay before with the black text box appearing, you had to hold a hover over an item to get it, please fix this.
When i checked my Bio i found text from the top spread out through the rest of my bio also the sizes and some bold some not bold, etc all mixed and messed up, after some serious messing about to fix it all up i tried to enter a URL into my bio for our new forums, after 5 attempts to get the link to work, i clicked on it and you'll never guess what happened, my whole Bio vanished and was replaced by "Something has gone wrong." in big white letters, that alone there almost made me want to cancel my accounts.
When you click on a character in the chat window his info opens up, this feature is useless and stupid, the way it was before with the choice of "show info" was perfect and the pics show up in the right but not in the chat window 3/4 of the time, also with all the pics looking rather grainy andof poor quality.
The Voice! kill it!.
Good Things:
Being a primarily caldari pilot i was pleased to see new skills entered in to the game to increase the effectivenes of the missiles and make them more balanced and fair like guns, however the method in whichyou deployed them i do not like, many are right in saying that us Raven pilots (especially the ones living in 0.0 like me) now are pretty much useless for anything but hauling and mining for the next month while skills catch up, this should have been deployed onto TQ over time, or with much more adv warning.
The new ships are great, good to see more content added, however i do believe T2 BC's and T2 destroyer's wouldn't have been to hard for you guys to do and would have given some of the general populous of eve something new to toy with.
All in all not a terrible patch, but you guys do need to listen to the players more, seriously listen to your paying customers. -----------------------------------------------
Captain Havoc CEO & Captain Galactic Liberation Forces |

Aramova
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Posted - 2005.07.06 03:21:00 -
[220]
Alrightie...
Repaste :)
Okay, here is the setup...
Undocked from a station, heading away, the station is at my 180...
Going around 210m/s, I click ahead of me, and the station's "GUI" automaticly pops up. Unable to "steer" the ship.
I keep flying stright, now at 45km from the station, clicking anywhere ahead of the ship, still pointing away from the station brings up the station's "control GUI" circle thing.
If I point my drone camera to 90 degree port or starborad, I can click and steer just fine. If I change the drone camera to 0 ahead, with the station still at my 180, directly behind me, now 60km away, I still select the station just as if I was looking at it clicking it.
This can get you killed if you encounter a hostile near a station, as there is no way to take manual control of your ship...
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Captain Havoc
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Posted - 2005.07.06 03:24:00 -
[221]
The voice is simply unbearable, i hate her already, also the right click menu is now not as fast to navigate, the sheer width of it is to much and the "show solar system on map" is NOT needed in the main right click, maybe a "System Options>" needs to be added at the bottom of the right click above where the bookmarks show to fix this. -----------------------------------------------
Captain Havoc CEO & Captain Galactic Liberation Forces |

eadbitz
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Posted - 2005.07.06 03:24:00 -
[222]
I have went through all 12 pages so far and no response from any Dev, ISD, or CCP. You think they care. They have your money, and for alot of us our second life in their pockets........
Let me say congrats to CCP for taking something great and ruining it. Who exactly tested this patch? Are you guys looking for a backlash against yourselves? After all is said and done it is the players that make the game possible. If nobody played you would not make money, so how about you guys listen to us "The Players" instead of a couple people who cry about getting blown up in a frigate by a bs. DUH!!! As I posted earlier, you guys need to outsource your weapon design idea to an american. It took me over 100 inferno torps to kill a frigate in 0.0. WTF!!! The most primitive weapon to come from iceland was a club and spear from the good ol' vikings. I hate to sound like I'm on the rag but I feel as though i have wasted all my time training and paying money for you to rob me blind.
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Andros vonBek
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Posted - 2005.07.06 03:28:00 -
[223]
mission rats vanishing within two minutes of warping to the encounter point. They're there, then they're not... Bug report filed, in game petition filed also (may get attended to in a couple of weeks lol ) When warping into the mission encounter at 80km this failed to 'activate' the mission- had to warp out and warp back in at the old 60km range to spawn the rats in the first place. Could this have something to do with why they vanished shortly afterwards?
Unable to purchase ship mods from the market in Citadel, though skills are buyable.
The chat sucks monkey nuts! The portraits are broken- clicking on a player in the channel member list shows his portrait there, but not in the actual chat window, click on it there and it brings his/her show info window up... WTF is the point of that? The unicode/whatever the heck it is font truly is awful. It's horrednous, it really, really is. Can understand the needs for foreign language accessibility, but please... Some sort of option to replace the font.
Why the option for bold/underlined/etc? Why stop there? Why not add text size and colour also? [/sacrasm]
hitting enter on a line of empty text spams the chat window with an empty line.
Periodically freezing when alt-tabbing, to chat with a friend who is as yet unable to activate the patch successfully let alone log onto this bugfest : )
In game browser not always showing mission details on the 'give me more details' convo option.
Like the voice, kinda, sort of, but have sound turned off since there's no ambient music and a constant fuzzy popping sound instead.
/me is borked. /emote is so... uncomfortable to type, whereas /me is so much more intuitive.
That's pretty much all I can remember. I'm sure there's a lot more serious bugs but I never got that far into it to check... I'll just be logging onto EVE to change skills for a while I think... lol
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Dr Ganymede
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Posted - 2005.07.06 03:30:00 -
[224]
Originally by: eadbitz I have went through all 12 pages so far and no response from any Dev, ISD, or CCP. You think they care. They have your money, and for alot of us our second life in their pockets........
Let me say congrats to CCP for taking something great and ruining it. Who exactly tested this patch? Are you guys looking for a backlash against yourselves? After all is said and done it is the players that make the game possible. If nobody played you would not make money, so how about you guys listen to us "The Players" instead of a couple people who cry about getting blown up in a frigate by a bs. DUH!!! As I posted earlier, you guys need to outsource your weapon design idea to an american. It took me over 100 inferno torps to kill a frigate in 0.0. WTF!!! The most primitive weapon to come from iceland was a club and spear from the good ol' vikings. I hate to sound like I'm on the rag but I feel as though i have wasted all my time training and paying money for you to rob me blind.
Oh stop whining. It's only been a few hours since the patch and you expect everything to be perfect?
And did you not read the patch notes about how missiles work differently now? Either get used to it, or leave.
I'd imagine the Devs etc are reading what we have to say and taking note. I bloody hate it when people act like they have the right to tell the developers what to do with the game and they expect them to drop everything and do it just because you subscribe to it. Doesn't work like that I'm afraid. If you have something constructive to say to them they'll probably listen and do something, but ranting off like you did won't make you any friends.
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Ilmatar
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Posted - 2005.07.06 03:30:00 -
[225]
The UADEMA Stargate does not appear in the list of STargates in SIVALA.
Also right clicking near a stargate is extremely difficult now.
Also some items on market we cannot but...we can get info but the buy box just comes up as a blank box.
NIce work btw
-=[ Pass me some slaves will ya ]=- -=[ Need Some Miners now dammit!]=- |

Sennen
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Posted - 2005.07.06 03:30:00 -
[226]
I love the new voice! if you want to change it too please all the these haters make it opional. Also, I looked in surprise to see the Strip miners are bigger and fir their holes now. I undocked and warped to a belt and for some reson they shrunk back to their old size? I am thinking that is a bug.
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Ratfink
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Posted - 2005.07.06 03:32:00 -
[227]
I have only played the new patch for an hour or so but the one thing that stuck out like a sore thumb was the new font used in the chat window, the descriptions etc. It really is god-awful. Maybe you should whack in a setting that allows those of us who don't like it to change back to the old font. Otherwise, great job CCP! I love the new computer voice. :)
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Yeux Gris
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Posted - 2005.07.06 03:36:00 -
[228]
what are the pirate faction ones?
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Drutort
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Posted - 2005.07.06 03:38:00 -
[229]
I dont mind the changes, well yes i do until i train the new skills BUT what i was worried about was the npcs that fire missiles... and someone said that there dmg did not change with them moving or staying in one spot, and well with the new changes I see that this was something that was over looked? yet the missiles hit really fast...
so looks like something was left out? when changes were done to the npcs?
this isnt good, getting spammed by npc missile really fast can do a lot of dmg at 1 output with the same old dmg, but with the new missile speeds? that is crazy IMO
btw what kind of skills will the npcs have? as far as missile range and the other skills that PC players need to train.
I think all of those are valid questions to ask. 
support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |

Ilmatar
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Posted - 2005.07.06 03:39:00 -
[230]
also cant click on the full speed button 
-=[ Pass me some slaves will ya ]=- -=[ Need Some Miners now dammit!]=- |
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pmota
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Posted - 2005.07.06 03:40:00 -
[231]
Problem with fitting in Ship array: a) if My Cargo is listed in big icons: no problem b) if My cargo is listed in list mode, no error occurs, action is ignored (so I cant fit the ship). I apologise if I'm repeating someone else, I havent read ALL the posts.
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Draco Amaris
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Posted - 2005.07.06 03:42:00 -
[232]
Edited by: Draco Amaris on 06/07/2005 03:43:23 I have a problem with my "Agent Missions" tab. It's now at the top and not at the bottom. When i open the tab the mission tab opens at top and one appears at bottom. Now i open the mission tab itself and i got two times the destinations at the bottom of the list and can't use any of them to set destination or dock. I already submitted a bug with a screenshot.
======================================= Miner 2.. your best friend ;) =======================================
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xaja
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Posted - 2005.07.06 03:44:00 -
[233]
there's a bug, where you dock at a station with 3/4 cap left and have turned off your mwd BEFORE the actual docking. You load up with ammor or whatever it was you were picking up and undock with an EMPTY cap from the station.
Tested this and repeated it with caracal and malediction so far.
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Nunchaku
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Posted - 2005.07.06 03:50:00 -
[234]
Just adding to the missle gripes....
Well trained Kestrel.....
Missle skills maxed.....
I fired 108 (3 launchers, 36 ammo a pop) missles at a 4000 isk Invader from 12k away and did 0 damage to it. Imputors died in one salvo from up to 18k away .......sooo don't think it was a "connecting" issue. |

Duke Ricol
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Posted - 2005.07.06 03:54:00 -
[235]
Gallente Silo bonus still not applying. That along with the nuking of offline feeder silos, makes many a POS unmanageable for all but the unemployed. 15 hour cycles between refilling coupling arrays isnt doable, and shouldnt have to when you get a gallente tower specifically for its silo bonus, sacrificing other possible bonuses to do so. Its been what.. 8 months since exodus released, and the gallente silo bonus STILL doesnt apply, even though its listed in this patches notes.
/me sighs , between this and the ubernefing of missiles/lvl 4s, im quickly losing all of my sources of income in this game.
|

ElricUK
|
Posted - 2005.07.06 04:00:00 -
[236]
Corp mails now cannot be deleted by anyone. Bit of an ironic reversal.
Also if u load up your inbox (last set to personal inbox) and click corp mail tab before things have loaded properly u get a nasty amalgamation of your corp and personal mails with some odd stuff happening if u try to do stuff with them.
The Radial GUI on 'inflight' objects seems extra persistant in popping up now. Quite annoying but ive disabled it entirely by switching it to middle mouse button.
Would like the option of reverting the chat text to how it used to be.
LOVE the assets search feature   . The black 'slot type' icon on module thumbnails listed in the assets seem vastly oversized. Some weird refreshing thing occured when I was opening my assets at one stage (with many entires expanded) but wasnt able to replicate reliably. Behaviour had the scroll bar jumping around and various entries appearing at the top one after the other, settled after 5-10 seconds or so, but kinda annoying.
|

Trevedian
|
Posted - 2005.07.06 04:06:00 -
[237]
Can't delete corp mails anymore and I'm the CEO!
Sex0r > you're bounty turns me on.. you seem like the kind of amarrian to dominate me
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Icarus Starkiller
|
Posted - 2005.07.06 04:07:00 -
[238]
The forum suddenly decides that I can't edit my own post. Annoying.
Another bug: There's no visual for webbifiers when using them on rats. When you webbify a player the graphic sticks even after the web is deactivated (for the user, not always for the target).
Quote: Politicians and diapers have one thing in common. They should both be changed regularly and for the same reason.
|

Niiri
|
Posted - 2005.07.06 04:19:00 -
[239]
Originally by: JarmenKell can we have a poll on the main page please.
do you like the new patch.
yes or no.
99% will say no. even though missiles don t affect me, well apart from their speed is annoying and firing rate too, wish mean i have to take 10 missiles a second. too loud too noisy too much flashing.
fix up. oh and whats up with WAaaaReeeP DRiiiIVE&*$%# ACTIVE the old women's voice sounnded more from the future than this one, is she on drugs.

as a stricly dominix pilot, i still dont agree how people who spent months training their missiles to find out their useless.
I second that. Beyond the cosmetics like the annoying and unnecesary chat customization, ship magnification after undock, most of high security space now low, etc. I think we got more than a Tech II nerfing here. This was not a patch, but an overhaul setting many people back more than isk, but time in training to get to where they were. Loss of powergrid, loss of damage on misiles, radical changes in system distances (had 7 jumps to Yulai now appx 17 with 6 jumps through .5), and much more.
Have to go with Tenashi on this one -> ccp: if ppl don`t go to 0.0, lets screw them in empires..
I will give it a week and see what dust settles, hoping that CCP will rethink. Good business is to give and not take away from what you offer. If this is a sign of future patches, it will be my exodus of more than one account that I have had about a year. Just my .02 isk Please put this to a vote of your Customer base, and watch the in game help.
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Derrys
|
Posted - 2005.07.06 04:23:00 -
[240]
I like the missile nerf in general (and this from a Raven pilot). Missiles were seriously unbalanced. However, there are some issues now. The Raven has been reduced to a strictly anti-battleship platform. I had to go running from a couple of cruisers and an interceptor, no matter what combination of missiles I was carrying.
There needs to be some way to keep dedicated missile platforms like the Raven and Ferox viable. I'd like to suggest a Heavy Assault Launcher: a battleship-scale launcher that carries heavy missiles, but with a faster rate of fire and larger capacity than the normal heavy launchers. This would be consistent with the missile nerf, but also let it fill an anti-cruiser role with the right setup.
I'd also like to see torpedoes do full damage against all static targets, but hey, you can't have everything.
|
|

Sennen
|
Posted - 2005.07.06 04:27:00 -
[241]
Edited by: Sennen on 06/07/2005 04:29:55 patch on missiles is a bloody good thing! No more Super Uber l337 ***** punks in reavens. well, at least till people get their skills trained . . .
If you don't like it tuff! Adapt it's sort of what we humans are made for! just cause you can't pPwn those pesky noobs with torps sin't the end of the world if you need to use a missile to kill them get some standered or heavy missiles then.
Oh and Battleships ARE anti-BattleShips BSes arn't made to kill lil dudes, that's what a destoyer/frig/cruiser escort is for.
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Deja Thoris
|
Posted - 2005.07.06 04:46:00 -
[242]
Bug??
My overview does not seem to auto-update with npc distances some of the time.
It's quite disconcerting to think that two "elder" megathrons are 55 km away when in fact they are at optimal
|

Cylynex
|
Posted - 2005.07.06 04:53:00 -
[243]
Seriously.....fix the damn autopilot....it's sending me through retarded loops to get places, trying its hardest to get me through a 0.4 while lugging cargo. I've been plotting my own course manually all night.
|

Imode
|
Posted - 2005.07.06 04:53:00 -
[244]
Unicode works in chat, but trying to type in east asian characters into the BIO just shows up as ???'s
|

BIRDofPREY
|
Posted - 2005.07.06 05:00:00 -
[245]
Originally by: Admiral Pieg
Originally by: eadbitz Great work on the patch. Adding the new ships and modules is a good improvement. I guess that CCP being from Iceland and being a neutral country has a reson to nerf missiles. They obviously don't know how they work. Hmm, a torpedo last time I checked is designed to penetrate the hull of a ship by impacting it then blowing its payload, now they work more like a depth charge and detinate at a range and only do damage based upon signature radius? After doing a little looking around at the missiles in the US and British Army. I have found that no missile is activley used that has a proximity detination only. Most are designed to impact the target directly, or have multiple payloads for armor piercing. So in all of CCP's wisdom I am curious as to where they got this idea. The one reason I enjoy playing EVE was because of its technical nature and how it accuratly portraid weapons systems used by the super powers of earth. Now it seems as CCP is going to learn that trying to please everyone is not possible, at what point are you going to step back and say this makes no sense? Just a concerned player
you do know eve online is a game right? a GAME..
Actually - Torpedos are no longer designed to hit a ship. They home in on the overpressure of the wake or sound and explode under the keel or behind the ship in the wake to blow out the seals in screw or damage the rudder or simple break the back of the ship.
Your 650mm Artillery Cannon I perfectly strikes Serpentis Guard, wrecking for 340.0 damage |

Sadist
|
Posted - 2005.07.06 05:09:00 -
[246]
Edited by: Sadist on 06/07/2005 05:09:39 I dont know if anyone mentioned it, but the current charge of capacitor does not update each second, when you place a cursor over it, same goes for speed during warp.
Its very annoying, esp. the cap bug. ---------------
Originally by: Dark Shikari "One Trit to rule them all, One Trit to find them, One Trit to bring them all, and in the veldspar bind them"
|

sonofollo
|
Posted - 2005.07.06 05:09:00 -
[247]
different complaint using dial up to connect - after the last fix we had like a 1-2 log in time then 20-30 seconds to show up in the game
that has now blown out to 10-12 minutes log in and 3-4 minutes to get up to station display
|

keepiru
|
Posted - 2005.07.06 05:16:00 -
[248]
Originally by: Sadist Edited by: Sadist on 06/07/2005 05:09:39 I dont know if anyone mentioned it, but the current charge of capacitor does not update each second, when you place a cursor over it, same goes for speed during warp.
Its very annoying, esp. the cap bug.
2 steps forward, 1 step back...
I did notice guns always appear on your docked ships, which is nice, dont get me wrong... but surely there were more important things to fix? -------------
|

Azaeren
|
Posted - 2005.07.06 05:17:00 -
[249]
just posting to say good job CCP
and to all the empire babies GET OFF MY PLANE ---------------------------------------------
|

Tahreem
|
Posted - 2005.07.06 05:26:00 -
[250]
Can't delete corp mail and apparently corp taxing doesn't work... Searched my ass of to apply it next to corp tab, edit detials, corp tax...
It mailed something but seeing no other change.... ------- Co-ceo |
|

Klak
|
Posted - 2005.07.06 05:30:00 -
[251]
My Crow now does no damage. At all. The light missiles fly out, explode on impact, and then.... nothing. A few seconds later, my next missiles fly out, explode, and do nothing. No message, no log, no nothing. And it's not a range issue. I tested at 12km and 2km, against a HAC, Apoc, and a Kestrel. No damage and no logs. I know the Crow is strong, but talk about a nerf! ;)
|

Papa Doc
|
Posted - 2005.07.06 05:35:00 -
[252]
Yawn testing testing testing... Dunno if this is suposed to be ment...But doing LVL3 agent in een LVL ONE >>>>BS<<<< and yes you read correct... fitted with medium beams and differant setups (good skills character 2+ years old) iam getting my but kicked not even to mention that the time set within you have to finisch mission is to short for 2 gates. So Dropped out LVL4 missions already (doing thoose now almost 7 mouths)and Testing the LVL3s.
So now what back to LVL2 then LVL1. Maybee i shoud try the training drones (In this setting they prolly kick my but to) 
Ok i did a few lvl3 and not al where that bad but pff some they better scratch out. Moment they get under my gun its bye bye tracking and hitting (mods installed) even switched differant crystals.
Drones are not even doing that mutch damage to the lvl3 mission frigets. GM`s scream Adapt i lost already alot of rating with agent cause i could`t do it. This patch is gonna haunt CCP along time. And that they put up a special thread for it says enough (i hear hair being pulled out of head due to frustration)
K most stuff is`t that bad at all the idea is good i gotta give em credit for that. But give us good working Toys...........If that can not be done, give us better tools to fix our broken Toys.
|

NoNamium
|
Posted - 2005.07.06 05:46:00 -
[253]
Edited by: NoNamium on 06/07/2005 05:46:48 Never mind
|

Resolve
|
Posted - 2005.07.06 05:50:00 -
[254]
Another problem, along with the Chat (blech) and Voice Overs (can she be more monotone?). Seems there was another stealth nerf/something I missed. When doing agent missions, you can no longer accept missions in space, you have to dock. We've got technology for Battleships, Dreadnaughts et al, but we can't do long range communication...C'mon, I know the nerf bat is fun and all, but take a break and play whiffle ball or something. Time Sinks FTL.
|

Soren
|
Posted - 2005.07.06 05:59:00 -
[255]
Edited by: Soren on 06/07/2005 05:59:12 My list :)..
Crappy voice.. It was nice the first time and I thought it was cool.. but got annoying fast O_o.. I don't think I could play another year with sound and listen to her. After over 2 years the old voice never bothered me.
Avatars don't show in chat when in small portart mode
BLOOD RAIDER BUGS Station listing on the arrow thingy in the top left it still says Blood raider stations even though they're now amarr navy. Agents Still in bleak lands? Agents In people and places under agents some of the blood agents don't show where they are located, and others still stay their located in bleak lands _________________________________________________________
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Dante Chusuk
|
Posted - 2005.07.06 06:03:00 -
[256]
Anyone else had their sec rating reset? All my characters seem to now have zero sec rating and the sec status page was totally clear until I went into a local belt to test missiles on some rats.
Or is this another graphical bug like all the missing skills/implants after Exodus?
|

Messerschmitt facility
|
Posted - 2005.07.06 06:19:00 -
[257]
My list:
Most annoying:
-The cursor is a form of an arrow now when you move it around the screen in space. Make it like before, I want the arrow. I have used the arrow for 7 years cause thats what you have in windows, don't put me to use a big ugly cursor. Its very annoying. -It seems that my HUD is all black now, you can no longer change the color (color are getting changed for windows, market as an example) -The chat is totaly messed up. My head hurts when I try to read it. It's like it became smaller, with bigger names and bold writings. -The assets no longer highlight when your mouse moves over them (again make the mouse a arrow not a cross), cause its seems they are already highlighted up.
Minor:
-Why did you stealed the voice from Homeworld2 from Higaran race?  _________________________________
A conclusion is the place where you got tired of thinking...
|

Stepping Razor
|
Posted - 2005.07.06 06:24:00 -
[258]
Originally by: C Diaz Rental Slot Bug
A fully paid up research slot which I have held for months was suddenly released when it finished researching a BPO.
Also, try ejecting a BP that's in research but you want to swap for something else.
Can't do it. Have to unrent the slot and re-rent it (which isn't cheap when labs are still a mil a pop.
Razor
Originally by: Bonaventure Phaidon CCP is the best at at least three things: 1. Really, really fun gameplay 2. Good forum presence 3. Inventing new and exciting ways to bring about in-game catacly
|

AvanCade
|
Posted - 2005.07.06 06:25:00 -
[259]
Dont know if its mentioned before, but URL Links in BIO's now open the website in the BIO tab of the character.
|

Stepping Razor
|
Posted - 2005.07.06 06:27:00 -
[260]
Originally by: Duke Ricol Gallente Silo bonus still not applying. That along with the nuking of offline feeder silos, makes many a POS unmanageable for all but the unemployed. 15 hour cycles between refilling coupling arrays isnt doable, and shouldnt have to when you get a gallente tower specifically for its silo bonus, sacrificing other possible bonuses to do so. Its been what.. 8 months since exodus released, and the gallente silo bonus STILL doesnt apply, even though its listed in this patches notes.
The amarr control tower silo bonus works SOMETIMES. So far as I can tell, a silo connected directly to a reactor or moon harv gets the bonus, but one whose input is from a coupling array or another silo doesn't....
Razor
Originally by: Bonaventure Phaidon CCP is the best at at least three things: 1. Really, really fun gameplay 2. Good forum presence 3. Inventing new and exciting ways to bring about in-game catacly
|
|

ZegTheBrick
|
Posted - 2005.07.06 06:29:00 -
[261]
First off, just to sign all the other stuff everyone already said:
Voice (First I was shocked, then I laughed a bit just because it was so horrible, but now its getting to me. Even worse adding a sound for 'those items are not stackable')
Font (I pretty much agree totally that its gastly. Foreign support is all well and good, but you can do better than this. And with the old font remaining on everything else it adds to the uglyness)
/me (Who thought it was a good idea to loose that. I must sue them for giving me RSI by forcing me to type 3 letters more. KISS - keep it simple, stupid)
Ugly Bold/Italic/Stuff bar (Bad enough the font takes up more room now, but with this I can hardly see any chat at all)
Stuff not on the Market (I'll just leave that one down to time)
Now for the other things:
Repeating afterburner rumble is annoying
Gun icons next to your targets are so pixelated its hard to tell what they are. I know I'm on lowest res, windowed, but naturally its no excuse for this
Fuzzyness and Sharpness? I may just be imagining things, but the station services buttons look really 'sharp' and pixely compared to everything else
I think thats it for now...
|

Bedrock
|
Posted - 2005.07.06 06:30:00 -
[262]
Agent Bug: I'm currently getting 226 total Loyalty Points for an Angel Extravaganza Mission in a 0.4 System, specifically Amamake. Agent name is: Karljoskin Engriok. I used to get these for 2,000 or so.
System Bug: Also, in system Auga, system Kourmonen is not listed as a Stargate to warp to in the drop down menu. (Probably because its to a new Region) ----------------------------------------------
[apparent-dreams.com] |

Lady Vlad
|
Posted - 2005.07.06 06:52:00 -
[263]
Spent most of the first day training the newer basic missile skills that affect speed and such, but am yet to see the training actually applied to torps or anything. Where do you see bonuses applied    
|

Dr Ganymede
|
Posted - 2005.07.06 06:54:00 -
[264]
Originally by: Bedrock System Bug: Also, in system Auga, system Kourmonen is not listed as a Stargate to warp to in the drop down menu. (Probably because its to a new Region)
This might not be a bug - some regions you just can't get to anymore. Before the patch I could go Gelfiven > Teonusude > Magiko > Onga > Lustrevik > Yulai. Now I can't - the Lustrevik > Yulai link has gone and I have to do another 10 jumps or so to get to Yulai now. The Yulai stargate is no longer shown on the 'warp to' menu while in Lustrevik also (I just checked).
|

MavricktheGreat
|
Posted - 2005.07.06 06:55:00 -
[265]
MY ARES BPO is now a 10-run COPY!!!!!!!!! Please help
|

BH Movius
|
Posted - 2005.07.06 07:19:00 -
[266]
Originally by: HostageTaker Okay where do I start?...
Post a Bug Report.
We are reading these, but honestly, they get dealt with faster if you post them as a bug report.
http://bugs.eve-online.com/newbugreport.asp is the place to start 
|

Matrix Aran
|
Posted - 2005.07.06 07:25:00 -
[267]
I must say I like the font and the voice first off. The font looks like something you would find on a space ship, and the voice is the kind of voice I would expect in a game like eve, fits the music very well. As for bugs the only one i can find is that ocasionaly I am unable to move the camera around my ship, clicking rapidly on empty space fixes it but normaly disables the autopilot. All in all a pretty solid patch compared to past offerings though I doubt we will ever hear the end of the whining from missile users. It seems worse than when pulses got nerfed. 
|

3rve
|
Posted - 2005.07.06 07:29:00 -
[268]
it only took 14 pages for somebody affiliated with ccp to actually respond to us. HMMM I wonder if thats how it is going to be from now on
|

ThunderBolt
|
Posted - 2005.07.06 07:44:00 -
[269]
Edited by: ThunderBolt on 06/07/2005 07:44:12 After the patch lvl3 Angel Extravaganza LP reward is broken.
Before the patch: 1740 lp After the patch: 196 lp !
All other mission seems fine > 500 lp
System sec status: 0.6
|

StarWolfer
|
Posted - 2005.07.06 07:51:00 -
[270]
Edited by: StarWolfer on 06/07/2005 07:55:05
Originally by: THE SINISTAR
2.New voice horrible(no one complained about the old voice, if I remember correctly everyones annoyed by the extra loud warping sounds and hull repairers that you can hear across the galaxy)
We have a winner here. You voiced exactly what everyone has been asking for so long now: just a simple option to mute warping sound and hull repairers. Nothing more, nothing less.
The result was a change of the computer voice ? .
CCP, please, may we have a change for the new 'depressed girl on drugs' ?  |
|

Kythoma
|
Posted - 2005.07.06 08:22:00 -
[271]
Originally by: Spy4Hire
Originally by: John Blackthorn I have a problem with the targeting in that once you target something 1) you get little arrows circling the item that has the visual effect of making me dizzy and not able to look at the scrren (yes i'm serious). 2) as you target multiable items each item remains with locked cross hairs and runes the distracts fromt he visual quality of the game.
--? Huh? It's always been like that, at least since Exodus hit.
the circling arrows are correct, but the lines (horizontal/vertical) across the screen up to target are very disturbing, especially on multiple targeting (try with 8 targets and feel the result) 
|

Plague Black
|
Posted - 2005.07.06 08:39:00 -
[272]
Edited by: Plague Black on 06/07/2005 08:39:42 - Change the font back pls, 99% of the player base agrees on this - Steering of camera does not work alyways in space. Left mouse button sometimes does nothing, I have to press the right one, do some action to get the left one to react again (to change camera position in space by clicking and dragging the mouse) - Chat problem: If I mark the text, underline or 'bold' it and press eneter while it's marked, and empty line will be displayed, not the text - Pressing enter now sends an empty line in chat... please remove that if possible, it really doesn't help us in any way - Graphics seems NOT-sharp now for character and item pictures. What did you do ppl?
|

Albus
|
Posted - 2005.07.06 08:47:00 -
[273]
Originally by: Sennen I don't know what your guys are talking about. The new Computer voice is a lot better then the old one. The old one sounded all old and digitzed. This new one actully sounds like a women.
Gimme a break. It sounds like a manically depressed woman who really can't be bothered to speak to you.
Number of people who moaned about the old voice before: 0 Number of people who hate the new one with a passion: Many
Maybe there was a good reason for changing it, but it still sucks in the extreme.
|

Dr Ganymede
|
Posted - 2005.07.06 08:47:00 -
[274]
Edited by: Dr Ganymede on 06/07/2005 08:49:52 OK, somewhat annoying problem here.
On the Infiltrated Outpost mission, you get sent to a couple of regions with bloody huge drone structures in them. While they look damn impressive, it becomes impossible to rotate the view around the ship because anywhere you click to drag the view around turns out to be in the structures' space, and instead you end up getting that little 'wheel of icons'. The only way around this is to zoom out far enough to be able to click empty space, which is usually so far away you can't even see your ship anymore. This makes it a bit hard to manage my views in combat!
Not sure how to get around this (other than how I just described, which isn't ideal).
|

Kaell Meynn
|
Posted - 2005.07.06 08:47:00 -
[275]
Font The font is horrible, find a better one that supports unicode. Or alternatively, say its okay for us to change the /Fonts/ folder to use a better font without violating EULA
/me Put /me back in, everyone uses it, there was no reason to remove it. Not sure if bug or not.
Missiles Make missiles dependant on base, not effective, sig radius. Target Painters and MWDs dont actually make the ship bigger, shouldn't affect missiles. I'm not sure if this is a bug or not, so don't know if I should report it as one.
Skills Are Hacking and Archeology missing as bug or intentional? I've heard both rumors, please state wether it is bug or not. Drone Spec skills are not named as they are in dev blog (very minor issue).
MWD-Cruisers-Thorax See note on missiles. Cruisers still need a sig reduction. The MWD 'nerf' vs missiles sucks for Thorax/Deimos which are made for MWD. What is advantage of MWD that makes it worth such penalties as opposed to AB now, when it has an extra penalty that makes it worse (more missile damage)? I pray this is a bug/oversight.
Mining Drone 1 BPO Dont see on market. Not looking hard enough? Oversight?
|

Kaell Meynn
|
Posted - 2005.07.06 09:01:00 -
[276]
Originally by: Dr Ganymede Not sure how to get around this (other than how I just described, which isn't ideal).
Hit ESC, go to generic tab, click expand action menu with middle button. Fixed :)
|

Krane Albright
|
Posted - 2005.07.06 09:07:00 -
[277]
Just attempted to shot an outgoing convoy, to see if you could do that now - you can't :)
Possible change/problem though - I got shot down by the sentry guns even after waiting 15 minutes, then again after waiting 20 minutes, finally got to leave the station after 30 minutes.
Can we get confirmation please, is the sentry aggro timer now 30 minutes?
Cheers Krane
Needless to say ... all done with throw away ships 
|

Eteoneus
|
Posted - 2005.07.06 09:08:00 -
[278]
Corp mails and Alliance mails can no longer be be deleted by selecting them and pressing the DEL key. This worked fine on version 3366.
|

Dr Ganymede
|
Posted - 2005.07.06 09:09:00 -
[279]
Edited by: Dr Ganymede on 06/07/2005 09:09:41
Originally by: Kaell Meynn
Originally by: Dr Ganymede Not sure how to get around this (other than how I just described, which isn't ideal).
Hit ESC, go to generic tab, click expand action menu with middle button. Fixed :)
EDIT: Never mind. Figured it out :)
|

Pastora
|
Posted - 2005.07.06 09:10:00 -
[280]
Skills
"Zero" level skills are not displayed in skill list. If you started to train any skill, and canceled it it disappears from the list after relog. If it is under training and still below lvl 1, then it is invisible 8after relog) until the training is complete. _______________________________________________ If ifs and ands were pots and pans, I would grow mushrooms in my pants. |
|

ThunderBolt
|
Posted - 2005.07.06 09:20:00 -
[281]
Originally by: ThunderBolt Edited by: ThunderBolt on 06/07/2005 07:44:12 After the patch lvl3 Angel Extravaganza LP reward is broken.
Before the patch: 1740 lp After the patch: 196 lp !
All other mission seems fine > 500 lp
System sec status: 0.6
Some other mission are also broker, Rogue Drone Harasment 190 lp, before the patch >400 lp.
Check you LP generator :)
|

Moridin
|
Posted - 2005.07.06 09:26:00 -
[282]
is it possible we can have a filter in the wallet journal. like filter out bounty prize
now when taxes are working the wallet is spammed to death |

Xssassin
|
Posted - 2005.07.06 09:26:00 -
[283]
I've been unable to set a route to some destinations. It sets the waypoint, but does not plot a course. Also if I look in my Asset window it says that some systems are 1000000 jumps away even though it is only 4 jumps away.
Example, when I was in New Caldari (and/or futher away) I could not set a course to Niyabainen. If I looked at my Asset window it said Niyabainen is 1000000 jumps away. If I then flew manually to Niyabainen, I can now no longer set a course to Sobaseki and Asset window says its 1000000 jumps away.
I hope this is fixed soon.
Xssassin
|

Sillente NiKunni
|
Posted - 2005.07.06 09:29:00 -
[284]
calculator bugged for me.
I write an operation, 2 sec later i want anoter and ... poof i write into chat channel.
My corpmate tend to hate me now because of this :p ---------------------------------------------- Alt of Simon Illian We are the BoBo. We are not monkey Don't fear the death, only enjoy the play.
|

Gungankllr
|
Posted - 2005.07.06 09:44:00 -
[285]
Originally by: Kythoma
Originally by: Spy4Hire
Originally by: John Blackthorn I have a problem with the targeting in that once you target something 1) you get little arrows circling the item that has the visual effect of making me dizzy and not able to look at the scrren (yes i'm serious). 2) as you target multiable items each item remains with locked cross hairs and runes the distracts fromt he visual quality of the game.
--? Huh? It's always been like that, at least since Exodus hit.
the circling arrows are correct, but the lines (horizontal/vertical) across the screen up to target are very disturbing, especially on multiple targeting (try with 8 targets and feel the result) 
You might be photosensitive. A small portion of humans have problems with blinking or otherwise moving lights, about 3% of people with Epilepsy have it, and a smaller portion of people are just photosensitive.
Play in a well-lighted room to reduce the contrast between the lighted screen and the surrounding area. Reducing the brightness of the screen may also be helpful. Keep as far back from the screen as possible.
Use smaller screens in which it is more difficult to see the horizontal scan lines.
Avoid playing for long periods.
Take regular breaks, and look away from the screen every once in a while.
Cover one eye while playing, alternating between the right eye and the left eye.
Stop the game if strange or unusual feelings develop.
Consult your doctor if a child has strange or uncomfortable sensations caused by light shimmering on water, sunlight flickering through the trees, or flashing strobe lights, or any usual reaction to sudden or strong light.
Hope that helps.
www.hadean.org
|

Deja Thoris
|
Posted - 2005.07.06 10:05:00 -
[286]
Serpantis chief defenders have BS sized red crosses in the HUD
|

QwaarJet
|
Posted - 2005.07.06 10:11:00 -
[287]
Edited by: QwaarJet on 06/07/2005 10:12:09 I'm having a serious problem.I'm doing a mission VS a Badger.I'm in a Caracal.My missiles are not registering as doing damage.My webber is not showing any effects and the indy is still going at normal speed.The modules are active and fire, but they don't do anything, so I can't actually do any damage to the indy, hence failing the misison, which is Unauthorized Military Presence.
Here is a picture.
http://img61.imageshack.us/my.php?image=200507061001436wd.png "Hobbes, she stepped into the Perimter Of Wisdom.Run!" |

infused
|
Posted - 2005.07.06 10:15:00 -
[288]
Please remove this new voice. [World Domination] [Patch 3366-3538: Mirror Here] |

Hawk Firestorm
|
Posted - 2005.07.06 10:29:00 -
[289]
Okie firstly the bugs.
Pretty nasty these.
Firstly coldwar can't be alt tabbed on this system anymore, you totally loose control of the desktop until eve is end tasked, you can't even tab back in.
Secondly there's a nasty habbit of the client causing the system to do a cold boot especially after exiting to relog, I know it's the client doing it as windows isn't generating any errors or admin log entries and it only does this with eve.
System is
WinXP Pro SP2 Gef5200FX 77.72 WHQL drivers DX9a P4 640 (3.2 gig Hyperthreading enabled) asus P5P800 mobo. SBlive 24bit 512MB
Ok one thing that I kinda find funny is you guys adding content just for contents sake so to speak.
One very good example of this are the leadership mods, guys 2% of next to nothing is nothin. :), ya I know it's 2% more than ya had sounds alot if ya say it that way just if ya look at the stats they are pretty worthless.
For these modules to have any real benefit they'd have to start at 10%, due to the small nature of the attributes they are altering, small percentages are only useful on massive values. :)
Other bad thing about these IMHO, is that you've now made it very easy to identify the gang leader by the nature of limiting it to BC's, so it's gonna be gank the BC fest in fleet battles, rather than any ship in a fleet, that's if they were actually worth fitting in the first place. 
|

Erik Pathfinder
|
Posted - 2005.07.06 10:33:00 -
[290]
* Avatar background missing in Character Screen. * Mouse-over color persists on module buttons in space even when mouse isn't hovering over them. * Skill training is bugged - Trained a new missile skill to lvl 1 and it now is listed as level 0. Skill hasn't disappeared and I can retrain it, but all progress to lvl 1 was lost. ------ (\_/) (O.o) (> <) |
|

Lo3d3R
|
Posted - 2005.07.06 10:33:00 -
[291]
anybody else notice that the edges of the graphics are now "edgy" even if you have 4x AA turned on, on your GPU ?
|

sableye
|
Posted - 2005.07.06 10:34:00 -
[292]
- chat: apart from the fact I hate the font its just bugged with people's text getting alignedall over the place soemtimes the text does not recongise the size of the chat window and will start wrappings entances half way accross.
- when trying to copy and paste into chat box it won't let me post whats been copied as it says I don't own the station
- alt-tabbing out of game crashes it, highly annoying forum users like me, this was happeninga month ago on test server I knew it would make it to live server.
- when trying to buy or sell the market will sometimes just launch a grey box with nothing on it so I can't sell the item.
- autopilot taking me through low security even when there's a safe route between the empires.
|

Ebedar
|
Posted - 2005.07.06 10:52:00 -
[293]
Ok to add to my previous post, something is affecting the powergrid of fitted turrets and launchers before the Advanced Weapon Upgrades are taken into account (confirmed on 125mm Railgun II and Malkuth Standard Launcher; also told of the same thing happening with other people's turrets on BS).
The 125mm Railgun II has 8 powergrid as standard. With lvl 1 Advanced Weapon Upgrades this should be 8 x 0.98 = 7.84 powergrid. However, show info shows that it is using 7.529536 powergrid.
Before the skill is applied, the powergrid has already been reduced (to 7.6832 if my calculations are right) which means that some other skill must be affecting the PG on weapons - which I assume is a bug.
One Step Further |

Raquele
|
Posted - 2005.07.06 10:56:00 -
[294]
Originally by: eadbitz Great work on the patch. Adding the new ships and modules is a good improvement. I guess that CCP being from Iceland and being a neutral country has a reson to nerf missiles. They obviously don't know how they work. Hmm, a torpedo last time I checked is designed to penetrate the hull of a ship by impacting it then blowing its payload, now they work more like a depth charge and detinate at a range and only do damage based upon signature radius? After doing a little looking around at the missiles in the US and British Army. I have found that no missile is activley used that has a proximity detination only. Most are designed to impact the target directly, or have multiple payloads for armor piercing. So in all of CCP's wisdom I am curious as to where they got this idea. The one reason I enjoy playing EVE was because of its technical nature and how it accuratly portraid weapons systems used by the super powers of earth. Now it seems as CCP is going to learn that trying to please everyone is not possible, at what point are you going to step back and say this makes no sense? Just a concerned player
um to agree with another player, it is just a game. And I think you shall find if you look that modern torpedo's if they hit the ship, have failed, they are now designed to detonated beneath the ship and create and airpocket to expand up to snap the keel. As for any missile that works on proximity only, seen the SM1 or SM2 last I checked sirface to air missiles all work that way, proximity.
Back to main thread topic, have found so far that my medium arty are hitting for allot more(up to 500 points on a wrecking, I only have medium proj 3) and for some reason the ability to buy medium ammo in mertopolis isn't working. The new font is harsh on the eyes, but not much can be done bout that, and the voice, can we have the old one back, this one was muted after hearing 2 messages.
Try not to have to much fun
|

Lo3d3R
|
Posted - 2005.07.06 10:57:00 -
[295]
"spinning" (camera round ship 360) your ship near a gate doesnt work at all after the new patch, this might get people killed because they cannot rely on visually seeking a "warp to" spot to get out from e.g. pirates .
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Lo3d3R
|
Posted - 2005.07.06 11:02:00 -
[296]
Edited by: Lo3d3R on 06/07/2005 11:04:11
Originally by: Ninketsu Autopilot dosent take the safest way, even IF there is one. Checked whit both shortest/safest options.
there are no more safe routes     prepare for pain, hand over the trit if there is a "safe" route its p i r a t e tricksing you    
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Forsch
|
Posted - 2005.07.06 11:04:00 -
[297]
Chat The new font is very hard on the eyes. The old one was much easier to read and would allow for more text in the same area.
Voice I turned it off after a few minutes. Please give us the option to choose between the new and old one.
Alt-tabbing Very often after tabbing out it doesn't let you go back in. Very annoying if in a mission or hostile territory!
Capacitor display It looks all blurry now. Always asking myself if something is wrong with my eyes. The old sharp display was much nicer.
Active modules flashing Before the patch active modules would all blink at the same time. Now it looks like a christmas tree.
Ships docked in stations Why do they have to be so close to the bottom? The texture so close to the bottom looks awful. Let them hover a bit higher please. Also when zooming out, you can now get the camera into solid walls/objects. Don't think that happened before.
The Auctoritan Syndicate Defenders of the Empire - Curatores Veritatis Alliance |

KRAT0S
|
Posted - 2005.07.06 11:04:00 -
[298]
so are there any good changes in this patch? besides my caracal hiting with heavy missile a frigate and doing 37 dmg and the frigate hitting me with LIGHT missile and doing 30dmg.
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Gazkull
|
Posted - 2005.07.06 11:08:00 -
[299]
ok hereŠs a bug Activating an afterburner increases the mass of the ship. a 10nm ab gave me +5,000,000 kg on my cruisers and industrial. no idea about other sizes and other races, i only have amarr ships |

KRAT0S
|
Posted - 2005.07.06 11:09:00 -
[300]
Originally by: Erik Pathfinder * Avatar background missing in Character Screen. * Mouse-over color persists on module buttons in space even when mouse isn't hovering over them. * Skill training is bugged - Trained a new missile skill to lvl 1 and it now is listed as level 0. Skill hasn't disappeared and I can retrain it, but all progress to lvl 1 was lost.
that bug with the new missile skill happend to me too...so i put again l1 to work..
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Greyshadow
|
Posted - 2005.07.06 11:12:00 -
[301]
I can't sell, I also get the grey screen with nothing on it, quite annoying as need to sell these mins I have for some isk to buy these new skills. 
|

Jainyer
|
Posted - 2005.07.06 11:12:00 -
[302]
ok....well my chat is nackered... i can read evemails fine & the game is runnin mighty smooth & lookin good..apart from the fact I HAVE NO CHAT!!!!! i can't see posts in local...corp chat...any chat.. I've made sure nobody's blocked...i've re-booted god knows how many times.....even unistalled & re-installed eve & the patch & still no chat... i get the chat boxes fine, & can see the avatars of who posted...just not what they actually posted.... sucks... anybody,..... any ideas,...i'm freash out
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keepiru
|
Posted - 2005.07.06 11:13:00 -
[303]
Originally by: Gazkull ok hereŠs a bug Activating an afterburner increases the mass of the ship. a 10nm ab gave me +5,000,000 kg on my cruisers and industrial. no idea about other sizes and other races, i only have amarr ships
No, its been like that for a long time. Its to prevent use of oversised modules. -------------
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Majaraw Awalabas
|
Posted - 2005.07.06 11:13:00 -
[304]
My rockets travel 5km instead of 10km!
I did purchase the new missile skills but it seems they need to be maxed out for my rockets to reach their old distance.

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Lisa Run
|
Posted - 2005.07.06 11:21:00 -
[305]
Serious issue:
After the patch the animation/grafics engine/whatever stops every few seconds and then continues. It's not that the grafics is totally frozen. E.g. when you're am in warp the camera is normally moving/turning a bit left/right/up/down, you pass planets and so on. Now after this patch, the animation stops every few seconds. Everything stands still for a few seconds except that the camera is moving slowly to one direction. Then animiation starts again, game catches up and you make a big jump forward. Hope you understand what I mean now. I'm in 0.0 and can't play if this happens all the time.
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Emiug
|
Posted - 2005.07.06 11:24:00 -
[306]
lost a ferox in trade (didnt goto either party) petition sent :/
Camera Freezes (cant drag it around unless u zoom out and in a few times)
Overview bugged (Neutrals flashing as War Targets / -10 sec, or double people and stations appear)
btw, cruise missile vs frig = 7damage! i hope the skills make a noticeable difference  why are specialisation skills giving ROF bonus's instead of Damage, why does the Guided Missile Thingy skill (the one for sig radius) not affect torps? pls ccp bring back /me
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sidthesexist
|
Posted - 2005.07.06 11:26:00 -
[307]
right clicked on a new agent and chose add to address book an the agents image apeared in the bottom right hand corner with a red square indicating that he/she had logged off? also has as been previuosly mentioned the scanner takes ages to work
|

Dan Spitty
|
Posted - 2005.07.06 11:28:00 -
[308]
Some minor UI issues, to go with all the other minor UI issues.
1) Can't scroll up and down the escrow list with the up and down arrow keys anymore. May be related to...
2) Window focus problems. Clicking on a window doesn't bring it to the front anymore, you either have to click on the caption-bar of it's border (as if you were resizing it)
3) (...and this has been in since exodus) Why display shield/armour/hull values to one decimal-place when that 1dp is never used and always reads ".0". Get rid of it or do the proper maths.
4) F11 map doesn't show new inter-planetary links but you can see them on F10 map.
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sidthesexist
|
Posted - 2005.07.06 11:28:00 -
[309]
as has been mentioned before i believe? if you try to change your view point by dragging across the screen you cant always do this the viewpoint seems to freeze
|

Sid Carrera
|
Posted - 2005.07.06 11:53:00 -
[310]
Edited by: Sid Carrera on 06/07/2005 11:55:33 alt+tab does not work anymore, Eve just crashes when i alt+tab.
In agent screen when ask for more information about the mission the info page is empty, i only see it after accepting the mission.
Corp logos are really ugly now.
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|

Takigama
|
Posted - 2005.07.06 11:57:00 -
[311]
for the day i've been staring at my char trying to figure out why and what i want to do moving forward. It finally dawned on me why im so annoyed...
i've spent many hours aiming my character to a certian area. this patch comes out and i look at my skills and go "gee, i just wasted x hours, and everything i was aiming at is lost"... fine, we move on.
Now, i played daoc for 5 years, and swg for 2, daoc was fantastic, as a first mmo though its hard for anything to match up to it. SWG was a different story, the only thing it had going for it was the shear complexity of the game made it interesting cause you had so many things to "try". swg nerfed hard and nerfed often, to the point where entire skill tree's were unavailable (jedi anyone?). Daoc nerfed less and less hard. But both of them learnt the value of respecing chars. they both realised that people look back at their skill tree's and go "well, this nerf means my char is on longer good at this, and there was no way i could have planned for that", and decided it wasnt fair on the players who suffered from choices they made, they werent bad choices, but it made them more powerfull than others and it had to be fixed.
It really just feels like i've lost a month of game time and no way to fix it except by having to start again. Call me a whinger if you like, but its not fair.
Now, i dont want to leave eve, cause after leaving daoc and swg for something new and trying many different mmo's, and finally deciding eve was the best thing since sliced bread, all i can think is "gee, i wish i'd made that desicion a month later".
I really hope eve can learn the value of respecing, even if its only a limited respec. The new skill's available do nothing to help me fit my missiles back on my ship.
anyway, thats my $0.02
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Gazkull
|
Posted - 2005.07.06 12:10:00 -
[312]
Originally by: keepiru
Originally by: Gazkull ok hereŠs a bug Activating an afterburner increases the mass of the ship. a 10nm ab gave me +5,000,000 kg on my cruisers and industrial. no idea about other sizes and other races, i only have amarr ships
No, its been like that for a long time. Its to prevent use of oversised modules.
uhm really? now i fly slower than pre-patch when having my afterburner activated but faster without due to the cruiser speed increase
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Pantheon Lea
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Posted - 2005.07.06 12:13:00 -
[313]
Originally by: 3rve it only took 14 pages for somebody affiliated with ccp to actually respond to us. HMMM I wonder if thats how it is going to be from now on
The patch was applyed so smootly that they must have been 100% fokusing on that in the last 24 hours, a fair guess on your Q must be that most om them must be sleeping now, and well deserved too......
Pantheon Lea
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
|

Pistonbroke
|
Posted - 2005.07.06 12:13:00 -
[314]
[Quote] Arowe Telak Caldari
At seemingly random moments the camera seems to freeze and be compeletly unresponsive to mouse movement. It's happened to me several times. It's not lag because all other commands are carried out as usual. [/Quote]
I get this glitch a lot, especially when entering space from a station or after gating. This is exactly the time you want to be able to whizz the camera around to orientate yourself, aligh towards a gate, or away from an enemy. Please fix this, its like my mouse isnt working (but it is)
http://vesodicnomads.com/main-back.jpg |

Pistonbroke
|
Posted - 2005.07.06 12:19:00 -
[315]
Oh yeah, and how comes i have to reload every characters face.
I tend to rely on recognition of faces rather than buddy listing every bad guy, now its just a long list of blanks waiting to be clicked on rather than the faces I know.
Annoying, but no doubt to late to fix  http://vesodicnomads.com/main-back.jpg |

Majaraw Awalabas
|
Posted - 2005.07.06 12:21:00 -
[316]
Escrow issue
Escrowing slaves inside Amarr space does not work as they are judged to be Contraband.
Which they ARE NOT inside Amarr space.
|

keepiru
|
Posted - 2005.07.06 12:22:00 -
[317]
Originally by: Gazkull
Originally by: keepiru
Originally by: Gazkull ok hereŠs a bug Activating an afterburner increases the mass of the ship. a 10nm ab gave me +5,000,000 kg on my cruisers and industrial. no idea about other sizes and other races, i only have amarr ships
No, its been like that for a long time. Its to prevent use of oversised modules.
uhm really? now i fly slower than pre-patch when having my afterburner activated but faster without due to the cruiser speed increase
Yes. Ever since dual-mwd ships got nerfed its been like that.
I refer you to This Guide to calculating your ships's speed.
It's from 2005.01.11, and I quote:
Originally by: Farjung The size of the speed boost module actually determines two variables: the thrust of the module and the mass that is added to the mass of the ship when the module is activated.
1MN modules give a thrust of 1,500,000 N and add 500,000 kg to mass 10MN modules give a thrust of 15,000,000 N and add 5,000,000 kg to mass 100MN modules give a thrust of 150,000,000 N and add 50,000,000 kg to mass
If youre actually going slower than before, it sound like a bug, and i suggest you submit a bugreport. Mise be they increased your base mass by error, who knows. -------------
|

Snake Jankins
|
Posted - 2005.07.06 12:22:00 -
[318]
Edited by: Snake Jankins on 06/07/2005 12:23:01 Wish there was an option to use the old or the new voice.
I really like the new voice during the intro, but I had to turn the voice off in the game. Especially two sentences of her at the SAME time after activating the autopilot, warping or undocking are too much for my ears. There I want the old voice back.  And yes, I think the old font was better, too.
The feature to be able to drag items into the chat is nice, but I noticed that some chat channels were screwed up yesterday. Everything the people said was underlined. I scrolled up a bit and saw that it happend after someone posted an item, so maybe there is a bug.
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Majaraw Awalabas
|
Posted - 2005.07.06 12:29:00 -
[319]
Remote assets - repackage option removed
I can no longer repackage modules via the ASSETS or ESCROW interfaces.
Thus I can no longer escrow ships which are fitted since I now get the error
"You can't remove a module while it is still loaded with charges".
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shivan
|
Posted - 2005.07.06 12:32:00 -
[320]
no minnie dread skill books  --------------------------------------- (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination
http://www.albinoblacksheep.com/flash/llama.php |
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Vuka
|
Posted - 2005.07.06 12:33:00 -
[321]
Hard lag and camera roaming witout any reason. It doesn't seem to matter what is going on around my ship, It will freeze, then 5 or more seconds later will update to where it should be, and it affects the camera as well, having it wander around while frozen. It will often have slowdown without freezing, then speed up to catch up with the video feed.
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Eteoneus
|
Posted - 2005.07.06 12:37:00 -
[322]
Skill Issue What's the Skill "Interdictor" (Spaceship Command) for? Skill for operating Amarr frigates and you have to have Cloaking on lvl3. What is it for? There is no Interdictor frig anyway.
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Lisa Run
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Posted - 2005.07.06 12:44:00 -
[323]
Originally by: Sennen
Oh and Battleships ARE anti-BattleShips BSes arn't made to kill lil dudes, that's what a destoyer/frig/cruiser escort is for.
Well if BS are only for anti-bs, then there would have been no reason to invent battleships. Sounds logical to me. I mean the first nation didn't invent battleships to kill enemy battleships, because there were none. But okay, back to topic 
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Lisa Run
|
Posted - 2005.07.06 12:44:00 -
[324]
Edited by: Lisa Run on 06/07/2005 12:44:10 *doubleclick post*
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Noveron
|
Posted - 2005.07.06 12:46:00 -
[325]
Edited by: Noveron on 06/07/2005 12:48:46 Edited by: Noveron on 06/07/2005 12:47:24 I sign for an option to be able to change the chat font, and not having to tweak inside the client files.
Another, when you dock out the view is the closest it can be to the ship, I found it annoying, and since the starbases are huge now, sometimes you canT change the direction where you set your view cause whereever you place the mouse it is always your ship or the starbase, same thing happens when you try to use the menu to warp somewhere it only shows as if you were clicking on the starbase. (many times you actually have to be clicking around everywhere to be able to rotate your view.)
Havent had any problem with the market.
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Pantheon Lea
|
Posted - 2005.07.06 12:48:00 -
[326]
Originally by: Lisa Run After the patch the animation/graphics engine/whatever stops every few seconds and then continues. It's not that the grafics is totally frozen. E.g. when you're in warp the camera is normally moving/turning a bit left/right/up/down, you pass planets and so on. Now after this patch, the animation stops every few seconds. Everything stands still for a few seconds except that the camera is moving slowly to one direction. Then animation starts again, game catches up and you make a big jump forward. Hope you understand what I mean now.
The exact same happens to me when my Pentium 4 CPU is thermal throttling, when i increase the FAN speed of my chassis fans the problem disapears in less than one minute.
The old client did the same, but the new one needs more cooling....:-)
Pantheon Lea
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
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Emily Spankratchet
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Posted - 2005.07.06 13:07:00 -
[327]
Edited by: Emily Spankratchet on 06/07/2005 13:10:44 Advanced Weapon Upgrades skill (which I had to train to get my Cyclone setup back again) worked, at least until downtime. After downtime, grid usage went back to what it was before. Changing ships doesn't help, nor does relogging. The skill still appears to be trained, and I'm learning lvl2 as we speak.
Reported as a bug.
Edit: Oh, and the default zoom distance is ridiculous. I don't want to see my ship that close all the time.
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Khatred
|
Posted - 2005.07.06 13:10:00 -
[328]
How about fixing the Autopilot asap for a change?
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KissMyBoots
|
Posted - 2005.07.06 13:10:00 -
[329]
The social aspect of the game has gone for me atm...chat cannot be viewed at all on my pentium4 laptop, it is all coloured squares...do I have to reload the software or is the chat aspect of the game now totally unusable for me? The ships do not display properly in the hangers either
alt-tabbing out of game crashes it
modifying market orders does not work atm the old price cannot be altered, OK and cancel do not work and the dialogue box can only be closed by top right x
New world order? More like pirates charter...and lots of people will stop travelling around so much as they dont intend to loose their implants to some 0.4 sec gate gankers...autopilot takes them through low security even when there's a safe route between the empires.
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keepiru
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Posted - 2005.07.06 13:34:00 -
[330]
Painting an MWD'ing target has no effect on the target's signature.
While onbviously not as unbalancing as the previous bug, it's still quite major. -------------
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Rafe Waddo
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Posted - 2005.07.06 13:46:00 -
[331]
This may have been posted before, but for all the people complaining about the new font: have you tried setting it to another size with the "aa - aA - AA" buttons just below the window caption? I have set it to small ("aa") and IMHO it looks good at 1280x960 in windowed mode.
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Kaliandra
|
Posted - 2005.07.06 13:48:00 -
[332]
I havent played too many MMORPGs really (this is my third) but thank you! for a really smooth patch day. Sure, a few bittorrent issues but really easy transition. Okay. So my Caracal was stuck in dock until I put in an upgraded Reactor Control Unit. So what.
I've only been in EVE for a few weeks so I'm sure a lot of the really significant changes are not going to affect me very much (star gates shut down, re-routed).
The new voiceover seems to have inspired a lot of... talk. I like it. I do wish she would sound a little more "alive" though, she sounds a little lethargic and makes me want to pull up to the nearest station for a nap. :) I like the new graphics changes, as other people have said, looks cleaner, clearer. I'm not so sure about the ... combat interface? right click on a ship or whatnot, get the circle buttons to target, get info, etc... I think I liked the black background better. The white on gray looks a little fuzzy and uneven to me.
Also agree on the text font. There's a lot of information on the screen and I liked the other font so I could keep that dialogue window a small as possible so it did not interfere too much with other goings on.
Missile Changes. First thing I did was run around my local system and buy all the new skills and train them up. My Caracal has 5 Malkuth Heavy Launchers. The missiles now do 100 dmg in my level 2 combat missions vs drones/guristas but thats not so bad really. They were doing 150 so 3 missiles instead of 2 for same damage. I like the new graphics on them, again, crisper, cleaner. I mentioned on RookieHelp last night that shooting a heavy missile at an Ibis was sort of like stomping on an ant with a sneaker and having it crawl away happy and alive through the sole contours. I guess I can understand that change and looks like I may need to downgrade to medium launchers to have more effect against my current targets. I can live with that.
Overall no really major OMG complaints. Looks great and I absolutely love the deep and continuing dynamic nature of the EVE universe lore. That alone will keep me here a very long time. Also, considering most other companies would likely have added a couple more bells and whistles and made you pay for an expanion, you guys ROCK. Keep up the fantastic work. 
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ThunderZeus
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Posted - 2005.07.06 13:59:00 -
[333]
DEATH OF THE RAVEN:
The missile nerf has killed the raven.It is not fair, the laser nerf was not even close to this devistating blow to misslies. AND I WILL NOT SPEND A MONTH OR MORE TO GET IT BACK TO WHERE IT WAS BY TRAINING THE 6 OR 7 SPECIAL SKILLS FOR MISSILES. CCP YOU BLEW IT BAD ON THE MISSILE NERF!!!!. I will not be able to do any level 4 mission solo (NOT ALL OF US HAVE PEOPLE TO HELP US ALL THE TIME) So since it looks like the only thing i can do in this game anymore is mine and that will bore the hell out of me to do all the time, so i am looking for new game to play, anyone have any sugestions.
GOODBYE EVE
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Sennen
|
Posted - 2005.07.06 14:06:00 -
[334]
Befor you leave, would you like some cheese with that whine? Turreters have already delt with this sort of problem long ago so deal with it bud. And if not then Bye bye, one less Ganking Lv 4 Soloer.
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Bobby Wilson
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Posted - 2005.07.06 14:08:00 -
[335]
POSes are sending fuel warnings, but when you check them there is nothing with less than 24 hours supply except clathrates. And, um, who keeps 24 hours worth of clathrates on site for anything but a highly-contested deathstar POS?
BW
Originally by: Pallas Athene IŠm using voice recognition software - where my fingers get stuck isnŠt your concern sweetheart 
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Xantarr
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Posted - 2005.07.06 14:08:00 -
[336]
Edited by: Xantarr on 06/07/2005 14:08:46
Originally by: ThunderZeus DEATH OF THE RAVEN:
The missile nerf has killed the raven.It is not fair, the laser nerf was not even close to this devistating blow to misslies. AND I WILL NOT SPEND A MONTH OR MORE TO GET IT BACK TO WHERE IT WAS BY TRAINING THE 6 OR 7 SPECIAL SKILLS FOR MISSILES. CCP YOU BLEW IT BAD ON THE MISSILE NERF!!!!. I will not be able to do any level 4 mission solo (NOT ALL OF US HAVE PEOPLE TO HELP US ALL THE TIME) So since it looks like the only thing i can do in this game anymore is mine and that will bore the hell out of me to do all the time, so i am looking for new game to play, anyone have any sugestions.
GOODBYE EVE
Wa..Wa..Wa..
Someone calculated it, if you spent about 3 days you could get the new skills up and almost outdo yourself compared to pre-patch
P.S. Here is some Cheese 
Edit: Damn, Ninja'd
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KRAT0S
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Posted - 2005.07.06 14:11:00 -
[337]
Originally by: ThunderZeus DEATH OF THE RAVEN:
The missile nerf has killed the raven.It is not fair, the laser nerf was not even close to this devistating blow to misslies. AND I WILL NOT SPEND A MONTH OR MORE TO GET IT BACK TO WHERE IT WAS BY TRAINING THE 6 OR 7 SPECIAL SKILLS FOR MISSILES. CCP YOU BLEW IT BAD ON THE MISSILE NERF!!!!. I will not be able to do any level 4 mission solo (NOT ALL OF US HAVE PEOPLE TO HELP US ALL THE TIME) So since it looks like the only thing i can do in this game anymore is mine and that will bore the hell out of me to do all the time, so i am looking for new game to play, anyone have any sugestions.
GOODBYE EVE
youre right man i think ill do the same ill wait and see whats next before ill make any decisions
Originally by: Sennen Befor you leave, would you like some cheese with that whine? Turreters have already delt with this sort of problem long ago so deal with it bud. And if not then Bye bye, one less Ganking Lv 4 Soloer.
keep some cheese and wine for mee too...
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Yazoul Samaiel
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Posted - 2005.07.06 14:20:00 -
[338]
Arguemnt is realy simple !!!!!
Guns = instant dmg Missiles = non instant dmg
both have pros and cons. why take the cons of turrets and put them in missiles to make em more handicapped????
An answer will be apprechiated b4 i also ask for osme cheese 
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Skyee
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Posted - 2005.07.06 14:22:00 -
[339]
Pressing minus to reduce the size of ship causes it to vanish, if you then press plus to increase the size it appears again, but tiny.
From this looks as if minus might be setting the ship size to zero, rather than reducing it, meaning there is nothing to show on screen. Hopfully an easy fix 
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StarWolfer
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Posted - 2005.07.06 14:30:00 -
[340]
Originally by: shivan no minnie dread skill books 
Did you check MINMATAR space ? ... The Amarr one is in Amarr space. Gallente in Gallente Space, etc.
And even if there is none atm, did you train Advanced Spaceship Command allready to V : which you need.
Dude, just relax. You can't use the skill anyway yet. |
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Navina
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Posted - 2005.07.06 14:31:00 -
[341]
Might have been mentioned before. Dialog box opens up blank when trying to buy items on market. Only happens for some items. For example, it opens blank when I click on "Buy this..." for megacyte, but opens correctly when I buy Nocx.
Navina |

Andre Ricard
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Posted - 2005.07.06 14:36:00 -
[342]
One bug, and one complaint.
Currently, the intro movie is hard-crashing my GeForce 6800GT. As in, my screen will go pixellated for a moment, go black, and then my monitor's power light will flash as though I'm not getting a proper signal from the graphics card. I have to completely reboot my system cold to fix this.
I'm using a Pentium IV 2.53ghz, 1 gig of DDR2100 RAM, a GeForce 6800GT with 256MB of RAM, and the crash occured when I used both the 71 and 77 version ForceWare drivers.
A complaint: while the new station sizes on the outside are nifty, the new station interiors are flat-out bad, I think. The old ships are too small and too low to the "floor" of the docking port compared to the old way; it makes the station interiors look VERY texellated now. At the very least, put the ships up a bit further again, even if they look small. But then, I thought Dreads couldn't dock with stations?... ____________________________________ Justice is the only thing I have left. The lives of thousands be damned. |

jbob2000
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Posted - 2005.07.06 14:36:00 -
[343]
Serpentis Chief Sentinel has a battleship cross instead of a cruiser sized cross.
I've also notice that the Amarr navy Armaggedon shows up as a cruiser instead of a battleship. This was pre-patch, dunno if its still like this. -----------------------------------------------
CANADIAN |
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Oveur

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Posted - 2005.07.06 14:59:00 -
[344]
Keep it coming folks, it's all being parsed! We're gathering all the client stuff into a possible fix-patch and the server stuff is being fixed and deployed on the server in downtime when it has been cleared by QA.
Regarding the missiles, one of my mains is a Caldari and I feel it, but I'm already up to speed, trained a couple of skills and just stopped trying to hit frigs with torps. I also recommend you try some of the new fittings posted all around the forums, some are quite cool. Go on the test server if you don't feel comfortable trying them out on TQ. _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |
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HostageTaker
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Posted - 2005.07.06 15:17:00 -
[345]
Originally by: HostageTaker Okay where do I start?...
I had these same issues on the test server but thought they wouldnt happen on TQ (Was the case with prior patch issues)
Here are the bugs:
1. When I undock from stations, my ship and other peoples ships are invisible, only when I gate into a new system does my ship appear.
2. Giant yellow suns are placed in random places through out systems. They are not at their correct origins.
3. The stations are still the same OLD size, BUT they have a wider docking distance, so basically I don't see the scaled up stations, just old ones with different docking range.
Check out the following screenshots, they show exactly what is happening...
Screen 1
Screen 2
So CCP, wtf?

I've solved these issues by installing a new client and patch on a diff drive. Thanks to a player hosting non-corrupt files,... take note CCP 
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Trader Klyde
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Posted - 2005.07.06 15:17:00 -
[346]
Thanks for the update Oveur... 
Could you point me to the blog, etc that concerned raising the small launcher fitting requirements? They all seem to have been doubled on grid, and has caused my frigs to become gimped to say the least trying to run a ML with a full set of guns. 
Thanks, you guys did a bang-up job on this patch! Has run very smooth for me so far.  ________________________________________________ From deep in space where nobody hears my screams... Sometimes in fear, sometimes in anger, mostly just my singing style. |

Takigama
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Posted - 2005.07.06 15:18:00 -
[347]
one last comment before i go to bed about the missile nerf.. im happy they do less damage..
but the fact the launchers are sucking like 50% (50%!!!!!) more power is so very very conter-intuitive to the universe eve is supposed to portray.
How is that even possibly justifiable? in the eve-reality its a technological back-step which makes no sence, and has no background to it..
case in point, a while ago anchoring containers was taken out of the game in 0.7(?) or higher space... nice little background story about firmware upgrades, and blah blah.. and halving the damage on a missile is easily justifiably as well (*****pot scientist man releases a thing that allows shield to deflect missile damage... whatever), but making the launchers suck so much more power is just so...
um...
unblievable... as in doesnt fit the game, the eve-reality so to speak...
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Thidrek
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Posted - 2005.07.06 15:18:00 -
[348]
Edited by: Thidrek on 06/07/2005 15:18:49 Tested a prepatch insta from a gate to a space station. There is something odd, before jump to 15km took me to 0 m from station almost everytime, now:
Jump to 15km = 0 m Jump to 40km = 0 m Jump to 60km = 15 km Jump to 100km = 40 km
This is not logical. What's up with the stations?
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Trevedian
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Posted - 2005.07.06 15:24:00 -
[349]
Fix the damn overview, I just lost my ship to a bunch of nubs. Some of the war targets flashed red as they were supposed to... Some didn't, and those ones wtf pwned me!
All the ones with neg sec rating appeared as yellow and were not flashing red on overview or flashing at all.
Sex0r > you're bounty turns me on.. you seem like the kind of amarrian to dominate me
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Yazoul Samaiel
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Posted - 2005.07.06 15:25:00 -
[350]
Originally by: Oveur Keep it coming folks, it's all being parsed! We're gathering all the client stuff into a possible fix-patch and the server stuff is being fixed and deployed on the server in downtime when it has been cleared by QA.
Regarding the missiles, one of my mains is a Caldari and I feel it, but I'm already up to speed, trained a couple of skills and just stopped trying to hit frigs with torps. I also recommend you try some of the new fittings posted all around the forums, some are quite cool. Go on the test server if you don't feel comfortable trying them out on TQ.
Please tell us what can we hit frigs with then on ravens coz cruise torps and heavies r out of the question , they do like 30 to 40 dmg 
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Korben Morat
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Posted - 2005.07.06 15:30:00 -
[351]
I'm having a problem when I'm at the sun in any system. When you warp to the sun and then right click anywhere in space the only option you get is to warp to within 15km. It's like you can't select anything other then the sun.
You have to rotate the camera and find an object before you can warp away (I thought i was stuck for a few minutes).
Also the new missile skills don't seem to provide any UI feedback so I can't see what missile flight time etc is on missiles loaded into my launchers. Might be nice to have an effective range field in the show info on launcher hardpoints...
When you mouse over the launcher in the tactival overview you do not get a range for your missiles either, it's a bit annoying having to do the math in a station as to what your ranges are.
Other then that, great deployment with no emergency downtime and a great patch, I'm getting to like a lot of the changes like the font and voice and especially the missile changes. I think defenders need a look now though, its hard to get them workin unless your enemy is at extreme range.
The voice is nicely artificial but could be a little faster tempo (is that the correct phrase?) too 
Great work guys thanks!
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Korben Morat
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Posted - 2005.07.06 15:32:00 -
[352]
Originally by: Yazoul Samaiel
Originally by: Oveur Keep it coming folks, it's all being parsed! We're gathering all the client stuff into a possible fix-patch and the server stuff is being fixed and deployed on the server in downtime when it has been cleared by QA.
Regarding the missiles, one of my mains is a Caldari and I feel it, but I'm already up to speed, trained a couple of skills and just stopped trying to hit frigs with torps. I also recommend you try some of the new fittings posted all around the forums, some are quite cool. Go on the test server if you don't feel comfortable trying them out on TQ.
Please tell us what can we hit frigs with then on ravens coz cruise torps and heavies r out of the question , they do like 30 to 40 dmg 
Assault launchers with light missiles work a treat with the new skills all at 1 I'm doing 80-90 damage on frigs. Roll on higher skills...
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HARDTARGET
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Posted - 2005.07.06 15:33:00 -
[353]
Question - how long does it take to train skills so that heavy guns are as good as missiles
how long does it take to use torps
Now i know how long it has taken me to train gun skills to get to a point were they are able to do good damage and track better
Missiles were for the lossers that werre too lazy to train for guns and now there all winging about it as they have to put a little time in so they can be better I think it was about time things were evened up so a noob head cant just train for a month and go ganking in a raven
Also if you are a raven pilot your missile skills should be maxed out and it will take you no time at all to get the required skills up .
Well done ccp for making the game better for all and not just the long term players
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Issalzul
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Posted - 2005.07.06 15:34:00 -
[354]
Overall, a great patch but there's a few issues I have with it.
One, the level of detail on my Prophecy is screwed up. I zoom out just a bit (ship is still 50% of my screen @ 1280x1048) and I get a low-poly model with smaller,much darker textures. Game's... pretty ugly because of that. If you can put an option to select high level of detail or low LoD, it'd be great.
Multifrequency M pulse beams dissapear sometimes, even at maximum zoom. Didn't notice the same effect with Infrared M or Radio M.
The default font (not the chat one) for mission boxes is clunky. I don't mind keeping it, but mind making a setting or something to select a smaller font like we had before? I was very fond of that one.
Permanent highlights on the market screen has got to go. It's very hard to read.
Drones' icons are... off. Some have a pic that's REALLY zoomed in and some I can't see at all. I like the new models/weapons though.
Engine trails go off in random directions after closing the map (and other windows that take up the whole UI).
Since I started by sec status on my status window has been 0.0 but the login screen says i'm 0.1.
Enough *****ing, here's what I like: Packaged size reduction. Thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you! It won't take me 2-3 days to move my base from Pator to whatever system now. ^^
lv2 spawns take me down to armor. Nice ^^ Mish aren't as boring anymore, I actually have to equip my hardeners.
And finally, I don't know if this is a bug or not, but I got 0.0365% security increases on a regualar basis since the patch, where I got no more than 0.0165% before. Did you guys boost the standing increases but forgot to mention it?
Good luck guys
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Nuala Reece
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Posted - 2005.07.06 15:42:00 -
[355]
The set max speed button does work, but only after you change speed by clicking on the speed bar itself, otherwise nothing happens - very irritating.
The AP problem was there before the patch as far as I know - travelling between 2 systems it would plot one route going one direction but a different route going the other way; set to 'safer' it would sometimes plot to avoid 0.4 and below going from A to B but take you straight through them going from B to A. (I think the gate campers in Mara and Passari have hacked the game and done this deliberately to catch the unwary )
The UI I didn't like to start, but it only took a couple of hours to get used to it. Could take it or leave it now. An option to use different fonts would be nice but if you absolutely have to have the old font just change it manually in the eve/res/common/font folder - much quicker than gurning in the forums and waiting for the devs to wave their magic wand and do it for you 
Oh - and keep the new voice. Even if she does occasionally have that 'it's 4.45 on a Friday afternoon and you've just asked me to say Docking Request Accepted for the 16th time' feel about it, I still prefer her to the old voice.
 Be Free Freelancing Corp |

Madscotsman
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Posted - 2005.07.06 15:53:00 -
[356]
Originally by: Iratus Caelestis I have a critical bug.
That womens voice is making me horny when I'm playing.
LMAO, I've been getting the same bug.
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MuthaTrucka
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Posted - 2005.07.06 15:58:00 -
[357]
Skills OK besides the bugs already posted here. Every now and then I lose an entire class of skills. First it was my Learning skills, all of them. NExt it was gunnery. Relogging seems to fix it but I can't tell which skills are missing everytime I log in.
EveMAIL All the EVEmails that I was missing since the exodus patch seem to return at random, while the EVEmails I have received since the Exodus patch disappear?
Graphics OK the Camrea auto-magically Zooming in insteead of staying where it last was is killing.
--------------- Don't Call me a Carebear, I don't really care about much at all. --------------- [ MT LUBS FOYLE ]
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Titen
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Posted - 2005.07.06 16:00:00 -
[358]
Originally by: Duke Ricol Gallente Silo bonus still not applying. That along with the nuking of offline feeder silos, makes many a POS unmanageable for all but the unemployed. 15 hour cycles between refilling coupling arrays isnt doable, and shouldnt have to when you get a gallente tower specifically for its silo bonus, sacrificing other possible bonuses to do so.
I agree on one point, the Tower bonuses are LONG overdue. POS owners have paid for products that dont work as advertised <g>
On the topic of the offline silo EXPLOIT being repaired, I say three cheers for that. There were many POS owners who could not use the offline silo trick, so the competition was able to get a lot more done with a lot less cpu - using less fuels - even making more reacted goods than others were capable of making.
A glitch in the system is not a good reason for one POS to survive while another fails due to market pressures.
If that little gimmick has actually been fixed, I say to CCP: Thanks! I say to other POS owners who, up until now, have been making bank off of a glitch: Now it's time to WORK like the rest of us have had to do for the last 8 months :)
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Niiri
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Posted - 2005.07.06 16:01:00 -
[359]
_Autopilot is hosed_ Here is an example: Start in Isendeldik and set the destination to Sobaseki 13 Jumps now, with 4 of them .4 or lower. Same path whether selecting safer or shorter.
Now set a way point to Renyn, then another to Sobaseki 23 Jumps, but lowest sec system is .5
Granted 23 is a lot, but so is the 13 now, and Im not sure if I have manually selected the shortes-safest route but the problem is that the Autopilot should have chosen even this path staying .5 and above when selecting safer, and the other possibly for shorter. Even Autopilot is no aware of the new Eve Patch. 
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Loke Falconfury
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Posted - 2005.07.06 16:10:00 -
[360]
Market is bugged. I can't set up buy-orders or modify current ones. I get a blank grey pop-up screen when I try to set up a buy-order, and a normal pop-up when trying to modify, but I can't modify it.
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Titen
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Posted - 2005.07.06 16:19:00 -
[361]
I'd like to add my disgust with the DED spam I'm getting about POS fuel resources.
Every 20-30 minutes I get another one.. "Your POS at XXX is low on fuel" (something to that tune).
When you've got multiple POS's running your email light flashes every 5 minutes or less.. with another 'warning' that the POS is low on fuel.
Coming back in-game after the recent holiday found my mailbox packed with SPAM (as far as I'm concerned). As a POS owner, I think I've got enough of a handle on operatins to know what fuels I have in my POS's, how long they will last, how much stront I've got loaded, etc.
I dont need a know-it-nothing geek-o-rama NPC group telling me things about my business in the first place. Either give us the ability to choose a timeframe (perhaps 12 hours before we run out of fuel) for a warning to be sent out - and ONLY ONE WARNING - or give us the option to tell DED to take a hike and get out of our inboxes.
It's annoying.
And I'd like to finish by thanking the dev's who promised POS owners a reduction in fuel weights (which we didn't get), and said we'd be getting our password problems fixed (which weren't), and a BIG thank you to making all of our POS's suddenly 2 and 3 times further apart than they were before the patch (that should make managing multiple stations a breeze huh?)
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babo
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Posted - 2005.07.06 16:20:00 -
[362]
undocking with offline modules treats the modules as if they were online and if those modules would be over your PG or CPU it refuses to let you undock until your remove the offlined modules.
This is *clearly* a bug as the modules are offline, but are treated as if they were not.
very annoying,.
does your ship have a dronebay? If so, sign the petition.. |

Beeszz
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Posted - 2005.07.06 16:21:00 -
[363]
Edited by: Beeszz on 06/07/2005 16:21:08 Small bug -> In Crielere in pop up menu there is a gate to Kubinen. Apparently this gate is removed as it doesnŠt show in Overview and you canŠt jump to it. So should be removed from the menu. Any volunteers to check the menuŠs in all systems?
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Crusher166
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Posted - 2005.07.06 16:24:00 -
[364]
Bug Adv. weapon upgrades skill not having any effect on level 2 (and over*)
*i dont know for sure it doesnt work over level 2 as it was jus what a corpmate said.
Example: Tachyon Beam Laser I: PG=3750 on base ...with level 1 skill: 3750*0.98= 3675 <--- this is OK.
however with level 2 trained the PG useage of the Tachyon should be 3600 (3750*0.96) but it remains at 3675 which is the effect of level 1 only, not level 2.
I have tried repackaging the guns and relogging etc but that doesnt seem to fix it.
I have also tried it using 280mm howitzers on a vigil, ending up with the same result of only level 1 of the skill taking effect.
:. i come to the conclusiion the skill is bugged atm
I'll also bug report it.
Crusher - Arcane Technologies |

Loke Falconfury
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Posted - 2005.07.06 16:30:00 -
[365]
Addition to my post about market bug.
Relogging 3 times fixed it, but when I finally set up a buy-order, it got placed at another station in the system?!? (Yulai DED-x instead of Concord Bureau). I cancelled it 5 minutes later, and placed it again. This time it got the station right (bloody weird!)
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C Diaz
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Posted - 2005.07.06 16:36:00 -
[366]
Originally by: Thidrek Edited by: Thidrek on 06/07/2005 15:22:27 Edited by: Thidrek on 06/07/2005 15:18:49 Tested a prepatch insta from a gate to a space station. There is something odd, before jump to 15km took me to 0 m from station almost everytime, now:
Jump to 15km = 0 m Jump to 40km = 0 m Jump to 60km = 15 km Jump to 100km = 40 km
This is not logical. What's up with the stations?
ALSO: would like the old fonts back ...
Stations are now 8x bigger than they were before patch. This explains why your instadocks now work at most ranges.
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Schroni
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Posted - 2005.07.06 16:38:00 -
[367]
don't know if this has been mentioned before, but here it goes...
all the drop down menus, like in your character window for the skill groups, don't seem to adapt to a changed color scheme. They always stay the same color. Bot game breaking, but it looks like **** 
also, the highlight color when you move your mouse over a button in the side menu seems borked for me...
thats all ---
SNIGG Forums my videos |

Bohoba
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Posted - 2005.07.06 16:39:00 -
[368]
OK Cursor not visible during intro makes it hard to position window, it also is not visible in char selection screen until you hold over the portrait or things Finnish loading not sure on that
Video is ATI all in wonder 9800 pro
also had to dump my cache folder to get market to work but may have had WAY to many files in capture :) way to many lol
Good Job so far CCP
Get Into the Game it makes it fun for all |

Artean
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Posted - 2005.07.06 16:46:00 -
[369]
Overview bugged.
Gang members blinking as war targets, some people doesnt show up etc. etc. Mezzy to say the least... Im smelling a @ú"3-load of petitions coming your way reclaiming lost ships.
Otherwise, best patch so far ........
There's a fine line between gate camping and just standing by a gate, looking like an idiot... |

Mandros Aslay
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Posted - 2005.07.06 16:48:00 -
[370]
Posted - 2005.07.06 16:47:00 - [3] - Edit - Quote -------------------------------------------------------------------------------- ORE REFINING FROM SHIP HOLD TO HANGAR
DEFO bugged ...
Tried a bug report but when submitted INTERNAL ERROR so cant bug report.
recreation : Put 333 ore in ships hold, when docked , right click ore use refine to hangar option whilst in ships hold. You get no mins :P
expensive Trash option IMO
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Haoleboy
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Posted - 2005.07.06 16:55:00 -
[371]
Cargo containers need to be active to get the cargo boost. However, whether they are active or offline, they always hurt your speed/agility. Is that supposed to happen? If so, doesnt make sense.
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Ishana
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Posted - 2005.07.06 17:11:00 -
[372]
Bug--> I found some named ammo: Arch Angel Carbonised Lead L It has the stats of EMP smal ammo, and it doesn't fit in my large guns... It does fit in small weapons though  _________________________________________________________
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Katamarino
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Posted - 2005.07.06 17:16:00 -
[373]
My game ran fine, apart from lag on one of my two characters (weird eh?). I cleared my cache, and now it wont connect at all - gets stuck at 'got units'.
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Dezzereth
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Posted - 2005.07.06 17:24:00 -
[374]
First, I'd like to say that even if there are still a few hefty bugs in game, it still has been one of the most unproblematic patches from my pov sofar. I had no lag after entering yesterday, and all seems to work fine. But then again I didnt play that intensively sofar. So from a hardware and patching pov it was an awesome job CCP - grats.
The main thing that bugs me sofar though are issues with the UI.
The chatwindow show a very erratic behaviour (eg, the linebreak is not always at the end of the window but either before or even after it, especially after you maximize a minimized chatwindow) and there are the following things I'd like to mention.
In this picture you can see that the icon in the upper left is partially hanging into the chatbox, which is quite disturbing. The other thing is the thick bar that separates the box where you enter the text from the chatwindow, which is imo a waste of space. Also I already saw a few "volounteers of CCP" warning people in certain channels not to use bold or underline - you gave the people the tools, so live with it. Personally I, among others, have told in the test server thread, that this is senseless and needless feature for a chat. Another thing that bugs me really hard is the thing with the lines "slipping beneath" the avatar picture, which, if you got a lot of two-liners in a chat window, drives you nuts visually. Another thing that NEEDS to be changed is the speed of blinking. If 3 or 4 channels are blinking atm it seem like the chatbox is getting a nervous breakdown, not to mention my eyes.
In this picture you can see that the text has no real space from the "seprating box", which makes the text feel very confined and less enjoyable to read. If the font is good or not I don't want to bring in here, only so much that a font that more resembling the older (still used in many places) would be a lot better. Also the capital "T" is one of the most suckie things about the new one.
I admit that by thmeselves these things are not very problematic, but combined they make the a lot more uncomfortable to read than it was till now. And as the main form of communication this is close to unacceptable. Generally i think that the design is moving into a wrong direction. It gets more "chuncky" with each change to it, as not everyone is playing the game in 1600x1200. Another example is this one. The targeting brackes among others is a good example. They feel too thick and cloddy (aside from the fact that the symbol is not in the center). The fine lines of the pre exodus patch felt more "open" and fresh as it used thinner lines that didn't kill the eye. Also the show info about a character now has two fonts and 3 or more sizes (the info how long he is in corp). This looks bad.
CCP, please take a look at your old UI's and try to move in that direction this new one is not eye friendly.
And I dont even want to menton that the new audio s**** - oops, too late .
-- TOSGI Homepage -- |

Xealot
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Posted - 2005.07.06 17:24:00 -
[375]
I have noticed that if you open someones info (profile) and then click his corp theres a button up in the top right showing [<<] which worked in Exodus, Well it doesnt anymore.
Pressing the [<<] to get back to the player profile seems just dead and doesnt do anything also i noticed that pressing fullspeed after undock is not working and,
The new resized stations are kinda funky but i've seen a gallente station where this is bugged, If you try move anywhere after undocking you will bounce around for a bit until you can actually move,
I have also noticed that the chat has sometimes skipped out what i said, such as when i tried using the new link feature and when i hit enter, it showed: Xealot: <blank> (where blank equals to nothing at all)
Podding is imminent |

Laendra
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Posted - 2005.07.06 17:30:00 -
[376]
Originally by: Derrys I like the missile nerf in general (and this from a Raven pilot). Missiles were seriously unbalanced. However, there are some issues now. The Raven has been reduced to a strictly anti-battleship platform. I had to go running from a couple of cruisers and an interceptor, no matter what combination of missiles I was carrying.
There needs to be some way to keep dedicated missile platforms like the Raven and Ferox viable. I'd like to suggest a Heavy Assault Launcher: a battleship-scale launcher that carries heavy missiles, but with a faster rate of fire and larger capacity than the normal heavy launchers. This would be consistent with the missile nerf, but also let it fill an anti-cruiser role with the right setup.
I'd also like to see torpedoes do full damage against all static targets, but hey, you can't have everything.
I some of the same arguments on the missile nerf message a long time ago...but few either read it (because it was lost in the mass postings, like this one will, or because nobody cared at the time to actually read and actually have any forethought on things to come).
--First off, rate of fire should be tied to the missile itself....not the launcher it is coming from (e.g. a Siege Launcher should fire rockets as fast as a Rocket Launcher, but should merely be able to hold a heck of a lot more rockets in it). --Second, static targets should take 100% damage from all missiles, period...regardless of size (e.g. a torp hitting a frigate should practically destroy it in one hit). --Third, launchers should be able to fire missile of their size and smaller...(e.g. Siege Launcher should be able to fire all types of missiles, Cruise Launchers should be able to fire anything but Torpedoes, etc.)
As it is now, battleships are limited to one type of role or another...regardless of missile complement carried with them. I am not a missile user as a rule, but these changes in their current form, just don't make sense....and I hope CCP realizes that. ------------------- |

GlimmerMan
|
Posted - 2005.07.06 17:32:00 -
[377]
I bought the Advanced Weapons Upgrades skill and trained 10 points of it just to get the skill in my head (I don't need to train it right now because my current setup fits fine, but it will maybe be useful later).
Anyway, it's sitting there are Level 0 / 1% but when I info fitted modules it thinks it is at level 1. Mega Pulse II are showing as 2695MW (2% off of the normal 2750) and my Malkuth Siege are showing as 1715MW (2% off of the normal 1750).
Blowing s**t up since May 2003
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Kyoko Sakoda
|
Posted - 2005.07.06 17:35:00 -
[378]
I didn't read through this massive thread, so forgive me if someone has said this.
I'm running on a ATI Radeon 9800XT, and before this patch I was getting a constant 100+ frames per second inside a station (varied per station but I usually dock at Caldari ones). Now, post-patch, I have to turn AA off for it to be even bearable. At 1152x864, no AA/AF, I'm maxing out at 85fps in station, with dips below 50 when the ambient lights come down on screen.
My FPS outside the station is even worse, 40-60 with no one else except the station in sight.
I've cleared my cache, even reinstalled my gfx drivers. I played a few other games and they work fine. This seems to be a software problem.
Please take care of this CCP. I shouldn't be running this kind of FPS on my card. 
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Pagefault
|
Posted - 2005.07.06 17:44:00 -
[379]
Originally by: Kyoko Sakoda At 1152x864, no AA/AF, I'm maxing out at 85fps in station, with dips below 50 when the ambient lights come down on screen.
ROFL, i'm playing eve with max. 25 fps, 5-7 fps in fleet-combat. Eve is not a first-person-shooter ....
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Steelplatedass
|
Posted - 2005.07.06 17:45:00 -
[380]
since torps are useless put on heavy missiles on the raven - tried them on a can - heavy nmissiles go 3750 m/s for 10 seconds, therefore should go 37500m and hit. Well i can hit to 34km and since its on a raven with a 10%speed bonus per lvl a lvl 1 raven should hit at 41250m - well surprise surprise THEY DONT
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Kyoko Sakoda
|
Posted - 2005.07.06 17:46:00 -
[381]
Originally by: Pagefault
Originally by: Kyoko Sakoda At 1152x864, no AA/AF, I'm maxing out at 85fps in station, with dips below 50 when the ambient lights come down on screen.
ROFL, i'm playing eve with max. 25 fps, 5-7 fps in fleet-combat. Eve is not a first-person-shooter ....
No, it's not, but a patch shouldn't divide your average FPS count by 2.
|

Brej Donierik
|
Posted - 2005.07.06 17:52:00 -
[382]
For the chat channels, can you make names Yellow please, the bold grey is not sufficiently different from the rest of the grey text.
As for audio, perhaps the problem is that the Voice and the UI Sounds are always played at the chosen volume, but the in-flight combat sounds (such as your guns' noises) get dimmed if we zoom the camera out. And most of us do.
Would it be possible to bracket the combat sound effects with a double slider, min volume and max volume, so that if I zoom my camera all the way out, the sounds are still played at the (min) volume I chose, and if I zoom all the way in, they're limited to the (max) volume?
I'd like to still be able to hear guns firing and missiles hitting even if I'm zoomed all the way out. And I'd like to control how loud they are if I'm zoomed in close to the ship.
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Ogadei
|
Posted - 2005.07.06 17:52:00 -
[383]
When I try to buy something, sometimes the caption window remains blank. It seems to be tied to specific items; cap recharge 1 for example. Has anyone else seen this?
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ThunderGodThor
|
Posted - 2005.07.06 17:54:00 -
[384]
The chat isnt that bad..... when you are at 1280x1024. I think this is what the devs play at too.
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Imode
|
Posted - 2005.07.06 18:01:00 -
[385]
The overview experiences some weird effects.
IE, a corp you set to -10 standings has a blue background, but shows the red minus tag. Fixes when you do the normal, double-tab to refresh the overview.
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Valentine Keen
|
Posted - 2005.07.06 18:22:00 -
[386]
Multiple accounts virtually unplayable due to the lag and freezing.
Never really had a problem before, sometimes a little laggy, but now it's absolutely awful. 
|

Valentine Keen
|
Posted - 2005.07.06 18:27:00 -
[387]
Edited by: Valentine Keen on 06/07/2005 18:27:14 Not finding any T1 Mining Drone BPOs on the markets yet.
Well, at least you can continue your 2 year unbroken record of screwing up Tech 1 - good job!. 
|

DahJayl
|
Posted - 2005.07.06 18:37:00 -
[388]
Alt/tab causes EvE to crash, never had this problem before this patch. 
|

Unholy Shadow
|
Posted - 2005.07.06 18:37:00 -
[389]
the advanced weapon skill dont have any effect i have lvl 2 and there is no pg differece to lvl 0 my apoc have 7 turrets.there must be a lp bug my agents give for a vengeance missi 1,5k lp out bevor the patch it was 11 k
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Ronin Woman
|
Posted - 2005.07.06 18:38:00 -
[390]
Admittedly I havn't had enough play time yet to get into all aspects of the patch but from what I've experianced so far. GOOD JOB people!!
As to the new voice, my former boyfriend wants her number.
WTB one casket WTB new boyfriend |
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Bedrock
|
Posted - 2005.07.06 18:41:00 -
[391]
Originally by: Dr Ganymede
Originally by: Bedrock System Bug: Also, in system Auga, system Kourmonen is not listed as a Stargate to warp to in the drop down menu. (Probably because its to a new Region)
This might not be a bug - some regions you just can't get to anymore. Before the patch I could go Gelfiven > Teonusude > Magiko > Onga > Lustrevik > Yulai. Now I can't - the Lustrevik > Yulai link has gone and I have to do another 10 jumps or so to get to Yulai now. The Yulai stargate is no longer shown on the 'warp to' menu while in Lustrevik also (I just checked).
No you didnt get me. You CAN actually warp to this location, its on the map, and in F11, its a new link to this system. HOWEVER, if your not using autopilot and you right click and check out which stargates you can warp to, that system isnt there when it SHOULD be. ----------------------------------------------
[apparent-dreams.com] |

Kelcen
|
Posted - 2005.07.06 18:42:00 -
[392]
My afterburner does not work anymore. It says hes turned offline but he isnt! Also i i turn him offline manualy there is no option in turning him online again. Im flying a maller and im currently in passari
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Kelcen
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Posted - 2005.07.06 18:44:00 -
[393]
Edited by: Kelcen on 06/07/2005 18:44:50 its a 10mn afterburner II. power and cpuz load is 90 and 83 so grid or cpu isnt teh issue!
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Xelios
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Posted - 2005.07.06 18:46:00 -
[394]
The font hurts my brain, it really does. Honestly if you guys gave us the option to change it back to the old font I don't know what I'd be liable to do, but I can guarantee it will pleasantly involve peanut butter, shoe shine and wax lips.
Also Control+Tab used to let you switch between chat windows, now it only lets you hide the GUI. =(
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Sgt Blade
|
Posted - 2005.07.06 18:51:00 -
[395]
well firstly... misiles dont register any damageso i like fire 100+ of them and non of them do anthing... so i warp away and warp back and all i see is a sea of missiles just floating there and the second i arrive there they all go and hit the rats i shot at... but still no damage registers. so i log of and reset my computer and now i cant log back on. it gets stuck after the char selection screen and the bar is stuck at halfway. ive read some other threads of who other pople having the same prob so its just not me.
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loladoll
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Posted - 2005.07.06 18:52:00 -
[396]
Sell/buy window uniform grey.
After the cold war patch i can't sell certain items anymore (raven ,iteron II) which are in my hangar. In stead of the usual sell window i just get a grey window without anything on it. Also trying to place a buy order for those items doesn't work : i get the same window without anything mentioned. The strange thing is that when i trie it with alexandra bell at the same station (instead of loladoll) i can buy or sell those items without any prob : i get the complete sell/buy window.
this is a bit annoying being a trader ______________________________________ live is tough and then you get a clone |

Brej Donierik
|
Posted - 2005.07.06 18:53:00 -
[397]
Originally by: Imode The overview experiences some weird effects.
IE, a corp you set to -10 standings has a blue background, but shows the red minus tag. Fixes when you do the normal, double-tab to refresh the overview.
That may be because there's a priority associated with the tag, and a different priority associated with the background, not sure. I have the Colortag tab and the Background tab sorted in the exact same order, with the "At war with" first and going down in terms of how critical it would be to me.
|

Ronin Woman
|
Posted - 2005.07.06 18:53:00 -
[398]
Originally by: Takigama for the day i've been staring at my char trying to figure out why and what i want to do moving forward. It finally dawned on me why im so annoyed...
i've spent many hours aiming my character to a certian area. this patch comes out and i look at my skills and go "gee, i just wasted x hours, and everything i was aiming at is lost"... fine, we move on.
Now, i played daoc for 5 years, and swg for 2, daoc was fantastic, as a first mmo though its hard for anything to match up to it. SWG was a different story, the only thing it had going for it was the shear complexity of the game made it interesting cause you had so many things to "try". swg nerfed hard and nerfed often, to the point where entire skill tree's were unavailable (jedi anyone?). Daoc nerfed less and less hard. But both of them learnt the value of respecing chars. they both realised that people look back at their skill tree's and go "well, this nerf means my char is on longer good at this, and there was no way i could have planned for that", and decided it wasnt fair on the players who suffered from choices they made, they werent bad choices, but it made them more powerfull than others and it had to be fixed.
It really just feels like i've lost a month of game time and no way to fix it except by having to start again. Call me a whinger if you like, but its not fair.
Now, i dont want to leave eve, cause after leaving daoc and swg for something new and trying many different mmo's, and finally deciding eve was the best thing since sliced bread, all i can think is "gee, i wish i'd made that desicion a month later".
I really hope eve can learn the value of respecing, even if its only a limited respec. The new skill's available do nothing to help me fit my missiles back on my ship.
anyway, thats my $0.02
How you do go on. We'll skip over the other 2 game comments cuz no one in Eve cares. Can't figure out what your issue is until the next to last sentence about your missles falling off your ship. According to the tech manual [available to you at the low low price of 5,000 Isk] the pointy ends of the missiles go into the launcher first. The launcher's are those sort of squarish thinges that are attached to the hull. Good Luck! |

Kelcen
|
Posted - 2005.07.06 19:07:00 -
[399]
Edited by: Kelcen on 06/07/2005 19:07:30 my ab just gone. its no longer on my maller ?????? it JUST DISAPEARED!!!
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Medon Arenios
|
Posted - 2005.07.06 19:12:00 -
[400]
Created a new character, arrived in the station in a pod, no tutorial, no instructions.
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HostageTaker
|
Posted - 2005.07.06 19:16:00 -
[401]
Originally by: Kelcen Edited by: Kelcen on 06/07/2005 19:07:30 my ab just gone. its no longer on my maller ?????? it JUST DISAPEARED!!!
Well to be fair, you did refer to your 10mn AB as a "he" Maybe it was a "She" and she did not appreciate it and walked out on you?

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SkyAlt
|
Posted - 2005.07.06 19:16:00 -
[402]
Originally by: Ronin Woman
How you do go on. We'll skip over the other 2 game comments cuz no one in Eve cares. Can't figure out what your issue is until the next to last sentence about your missles falling off your ship. According to the tech manual [available to you at the low low price of 5,000 Isk] the pointy ends of the missiles go into the launcher first. The launcher's are those sort of squarish thinges that are attached to the hull. Good Luck!
Way to be rude, anyway even though he doesn't really spell out it out until the end, the Powergrid boost to all the missile launchers is a tad rediculous. You can't fit arti and missiles on just any min ship. The setup I had my rifter is nuked, most tempest setups involving seige/cruise are nuked. This is with Engineering and Elecontronics and weapon upgrades all to 5. So once again people that specializing in minmater are screwed. There choices are limited, its either arti or missiles not both. One or the other doesn't do enough damage on its own since you don't have enough slots to be able to do 1 affectivily. Generally you would just do the arti but that is kind of nuked because of the huge range boost that missiles got. So now what?
Also you should be able to respec your character, especially in this game where if you want to specialize something it takes nigh on a year to become really good in something with tech 2 and all that. Also CCP are nerf happy, nerfing and changing everything within the span of a month so the people that spent that year perfecting a setup on a battleship or going for HACs or something of that sort are screwed. If we had the option of respec say taking the skillpoints that you put into 1 skill and transfering them over to another skill of the same rank or something like that would be pretty cool it would open up a lot and I'm so people wouldn't be so whiney and everyone yelling adapt and go buy the new skills and train adain for another year until you have everything at level 5.
|

SkyLander
|
Posted - 2005.07.06 19:16:00 -
[403]
Damnit why does it default to my alt. __________________________________________________
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Ishana
|
Posted - 2005.07.06 19:20:00 -
[404]
I just opened up a convo with my agent... That font actually hurts my eyes I thinks it's because ut somehow seems blurry. (like allot of stuff after the patch)
Oh and I play at 1024x768 in windowed mode... _________________________________________________________
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marshal123
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Posted - 2005.07.06 19:30:00 -
[405]
think missle nerf must be bugged cause i swear ccp said it wernt a nerf. or was it just propaganda spill keeping us quiet before release.
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Jane Bunny
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Posted - 2005.07.06 19:45:00 -
[406]
If you try to start a convo, and the person is afk and hence can't acknowledge the request your chat freezes till then. You can't talk after first line and nothing new comes in. After itis acknowledge you get a spew of past chat.
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Rawthorm
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Posted - 2005.07.06 19:48:00 -
[407]
Inside stations it seems that the Strip Miners on barges have been enlarged (they look cool actualy, kinda like giant eyeballs.)
Once you undock they revert to their normal size.
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Khrystoff
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Posted - 2005.07.06 20:00:00 -
[408]
The box that appears when you hover the cursor over the capacitor display (the one with % charge and actual amount of charge left) no longer updates in real time. The box appears, but doesn't change till you move the cursor a bit.
If you move your cursor while inside the display it will update, but i shouldn't have to squiggle my mouse around just to see exactly when i can turn on my next module.
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Augustus Var
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Posted - 2005.07.06 20:08:00 -
[409]
I noticed a couple very odd combat issues when figting serpentis/corelum NPCs in deadspace areas. I tested these out on two different systems with different setups and saw the same thing:
1) The Serpentis Exchequer-class cruisers show up with Battleship-size icons? This makes it rather difficult to differentiate targets when you see multiple battleships now when in reality there's only one in the area.
2) Serpentis cruisers that have missiles and railguns do NOT show up in overview as locking on you or firing on you when they are clearly doing so. The Celestis cruisers (Barons & Shadow Barons) and some Thorax cruisers (Serpentis Sentry, 75k) exhibit this problem. This is an issue when you are not trying to aggro any more cruisers than you already are.
I am trying to pinpoint a couple other 'anomalies' I have seen, but I don't have time right now. It looks like a great patch update, but I think there could have been a lot more Q&A fixes done before release.
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loladoll
|
Posted - 2005.07.06 20:27:00 -
[410]
I play with two window accounts simultaneous. This night one of them crashed 2 times in one hour to the desktop while mining, while the other kept working fine. Also the lag was different between account, one was really horible
______________________________________ live is tough and then you get a clone |
|

dosperado
|
Posted - 2005.07.06 20:39:00 -
[411]
The mouse view with the left mouse button does NOT respond very often...camera view is not changeable then...It is impossible to navigate the ship with that bug....Tested it with client installations on different PC's. Always the same. This has to be a HIGH PRIORITY fix! ____________________ CEO Denial of Service
NPC Mass Murderer |

Hehulk
|
Posted - 2005.07.06 21:00:00 -
[412]
Bugs:
Crash to the desktop ever 30 minutes (aprox)
Also, why can't we leave dock with offline modules that would go beyond our CPU/grid amounts when online? ---------- Questioning your very existence 1 stage at a time. |

Lisa Run
|
Posted - 2005.07.06 21:13:00 -
[413]
Edited by: Lisa Run on 06/07/2005 21:13:59 Here is a link to a nasty problem that exists for some of us after the patch. The animations stop every few seconds or are aren't fluent. In warp e.g. everything stops for a few seconds, the camera starts roaming and then the client catches up. Happens also docked. FPS also jumps up and down like mad. I just post the link here to be shure that it gets also 'parsed' by you. Hehe. It's really nasty, don't know how to play EVE with this. I'm trying for hours to fix it somehow. The link:http://oldforums.eveonline.com/?a=topic&threadID=197727
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aquium
|
Posted - 2005.07.06 21:20:00 -
[414]
The patch is mostly OK with me, but PLEASE make this blinking of modules and chat windows harmonius, it is really driving me CRAZY this way. |

Miri Tirzan
|
Posted - 2005.07.06 21:31:00 -
[415]
The capital ship BPOs have a setting for reducing the copy time but there is no option to use it in the labs.
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
|

Kerr AVON
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Posted - 2005.07.06 21:40:00 -
[416]
Stations where refining facilities have been added - they do not take into account your standing with the npc corp when you refine; the corp always take 5% of the minerals _____________________
Questions are a burden to others; answers a prison for oneself
(combat) Your 250mm Railgun II perfectly strikes Guardian Captain, wrecking for 855.5 damage.
|

Raiven 69er
|
Posted - 2005.07.06 22:00:00 -
[417]
Im beginning to think that this board is a blackhole. The only post I recall seeing by a Dev was the opening one and perhaps a couple others that I may have missed. Are they figuring that if we complain here, well just get it out of our system, then stop? Would a Rep from CCP at least post a reply somewhere to even the simple aesthetic problems that people are reporting (which could have been fixed last night even)? Maybe if one of the Devs would make a sticky with retorts, it would be easier to see if they are actually planning on any of he changes I am seeing posted here 
I would also suggest that we not call it a patch. A patch implies that something is being fixed. Too much was altered and taken away to call this a patch. It is about as much of a patch as Exodus was, it is an overhaul.
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Khrystoff
|
Posted - 2005.07.06 22:03:00 -
[418]
CCP replied a page or two back. said all the posts were being documented n stuff like that. they said keep up the posting
|

infused
|
Posted - 2005.07.06 22:07:00 -
[419]
Mining a roid and it depletes, the lasers are still active. [World Domination] [Patch 3366-3538: Mirror Here] |

kingarthur
|
Posted - 2005.07.06 22:11:00 -
[420]
well i have found that my torp misiles are hitting ships but doin no damage what so ever. i have put in a pititon but no luck yet
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Haoleboy
|
Posted - 2005.07.06 22:12:00 -
[421]
I was firing missles from my Vigil, but they never hit the target (I was <10km) and would never show up in my log. When I flew my BB and used missles, no problems, everything worked out decently.
|

Raiven 69er
|
Posted - 2005.07.06 22:16:00 -
[422]
Originally by: Khrystoff CCP replied a page or two back. said all the posts were being documented n stuff like that. they said keep up the posting
Khrystoff, thanks for lettimg me know. Would still like to see them do a sticky indicating what (if any) action they plan to take. Call me skeptic, but "logging the complaints" is what a Helpdesk does, and you usually hear nothing back. I would like to see some light at the end of the tunnel. If things arent gonna change, Im gonna cancel at least 2 of my accounts which Ive had about a year. Not a threat, just dont feel like spending another month or 2 (let alone the isk) to get back the skills (or comparable) to what I lost.
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Zac Paris
|
Posted - 2005.07.06 22:28:00 -
[423]
The only real bug I have is when I zoom out on my Helios, all the green textures disappear, making it look all silver. But apart from that and an unusually slow market, everything's fine. 
|

Dan Spitty
|
Posted - 2005.07.06 22:47:00 -
[424]
Originally by: Khrystoff The box that appears when you hover the cursor over the capacitor display (the one with % charge and actual amount of charge left) no longer updates in real time. The box appears, but doesn't change till you move the cursor a bit.
Just noticed this tonight. It's also the same with the ship speed-bar tool-tip.
|

Nelson Vandermark
|
Posted - 2005.07.06 23:00:00 -
[425]
Opening the Map than opening you're charc sheet and change the colour and text in you're bio will lock you're charc sheet on the screen and will not allow you to close anything or interacte with interfaces.
|

Tenashi
|
Posted - 2005.07.06 23:18:00 -
[426]
drones are still fubar with returning to orbit even tho other rats are there
getting tired of making sarcastic responds so i`ll skip this 1 _________________ ccp: if ppl don`t go to 0.0, lets screw them in empires... |

Valentine Keen
|
Posted - 2005.07.06 23:25:00 -
[427]
Are CCP trying to try new brainwashing techniques?
Chat channels and modules flashing all out of sync is way too distracting. As is that god-awful spinning targetting symbol. 
I don't know about anyone else, but I'm finding even the basics like moving camera or zooming in and out unresponsive to my mouse commands, in and out of station.
Also I note no icon for the Vespa drone, only !.
And can someone please center and justify the text in the chat channels. Having it align at the bottom of the avatar and then not indenting and lapping under it makes it awkward.
Oh and bugs with channels.
Text isn't moving properly, I keep having to adjust the channel members side bar to move it so that text stops hiding behind the list.
Plus, when I click to view a portrait, it shows on the chat channel member list, but unlike pre-patch, all of the comments by that player remain simply as !, and they don't update with the portrait.
In blunt terms, your chat interface was well short of finished and still well short of the one it replaced - please stop doing half-assed upgrades to things that were actually working.
|

Tovarishch
|
Posted - 2005.07.06 23:44:00 -
[428]
Bugs -
1. Alt-tab causing frequent crashes for myself and several corp mates... and other folks I hear.
2. Blueprint links used in the bio of a character sheet will cause any and all following text to be boldfaced and underlined... deleting the text and redoing it does not fix the problem.
3. Pinned windows will become unpinned upon logging out and back in... making it necessary to repin them every time you log in. (Request here also... any chance the same UI colors, background, and transparency can be used on a pinned window? Having it completely transparent makes it impossible to read at times).
4. Upon logging in (I have items and ships merged into my dock utlities) the ships page will remain blank until the scroll bar is used to cause any ships present in dock to appear.
5. Cannot get the log to work at all.
6. Names of some items under the assets window will be incorrect at times. A Cerberus BPC might be named 'Crash' or 'Small Neutron BLaster I'. Sorting by name seems to fix the problem sometimes.
------------------------------------------------------------------------------------------------------- * Insert inane 'leetspeak' signature here, or some idiotic picture that wastes bandwidth. *
The Tarsis Shriners |

Khazur
|
Posted - 2005.07.07 00:00:00 -
[429]
congratz on a the smoothest patch 
whats bugging me is why is the Minmatar freigther so underdeveloped in relation to the others ??
needing lvl 5 on the skill to just reach the 1.000.000m3 needed to hold an outpost its not fair compared to the other races.
especially when caldari has the needed cargo space just at lvl 1
minmatar chars need to train a rank 10 skill just to be able to hold 1 dread and to make outpost construction viable. And to compensate they got a small increase in speed that with instas isnt really nothing
PS: im assuming that for the outpost we need the 1.000.000m3 cargo space which i havent checked for sure but its still pretty low compared to the other races 
PPS: Cosmo constellations are awesome great work    ---------------------------------- "May we find Peace in Death the One we could not find in Life" |

Luso
|
Posted - 2005.07.07 00:20:00 -
[430]
What can I say what is not said in this topic. And how can I be constructive when CCP (and the eve-developers) wants to make his own story when the essence of a RPG is to make your own story and thatŠs also why we pay for it monthly a relative high price.
The game is for a lot of players no more interessting because the lot of negative changes: -longer ways to central systems -decreasing fire-power for Caldari ships (new in the history of online-games: you lost time (= money (yes real money)) of your caracter). -uninteresting mission play now with all his changes: no more instant-dock BM from agent; no more logistic with 2 or more missions (accepting outside the station).
The developers and CCP managent think only in one objective: EXODUS, go to the Wildwest and populate the systems, is danger and funny. Or: hey guys our servers of the central systems are overload, plz go to other parts of the galaxie.
What about the players that wants to run his missions or mining? What about the new players that need now more than 6 months to have a caracter to make something interesting in this game?
At least the formule (gameplay interest = new Items / time * ISKs) doesnt work anymore. The new formule for a lot of players is NO FUN = NO GAME.
It is really not the objective of all other players to wake up one day and be alone in the EVE-server.
Think about it
|
|

Ninna
|
Posted - 2005.07.07 00:59:00 -
[431]
Originally by: Luso What about the players that wants to run his missions or mining? What about the new players that need now more than 6 months to have a caracter to make something interesting in this game?
Why 6 months? You dont have to train them new missile skills to 5 right away. I have all my specilized gunnery skills to 4.. and im doing fine took me less then 3 weeks too :D
|

Bull Slater
|
Posted - 2005.07.07 01:19:00 -
[432]
Another enty in the "old bug returning" category that I experienced pre-patch and stupidly thought would be fixed, important storyline agent missions requiring you to travel stupid distances for a pathetic award. Today I received the 4th from this agent, 8 jumps away, for a grand total reward (including bounties from the mission itself) of about 300k. If it wasn't an important mission with the standing bonus I'd tell the agent to screw off, 8 jumps out for a tiny reward then 8 back to my level 4 agents station. The important mission is of a level 3 agent standard.
|

Callan Skiderlar
|
Posted - 2005.07.07 02:04:00 -
[433]
I can't seem to sell improved cloaks on the market. If I right-click and select sell this item, I just get a blank popup window. Other items work. --
"Speech is the foe of mystery, and the pitiless betrayer of the commonplace."
Thomas Mann, Confessions of Felix Krull |

Raid
|
Posted - 2005.07.07 02:13:00 -
[434]
My Arch Angel Carbonized Lead L ammo has the stats of Small EMP ammo.
|

Corvus Anderran
|
Posted - 2005.07.07 02:41:00 -
[435]
Blank caption windows when trying to buy/sell on the market can be fixed by clearing the MarchoNet folder in \Eve\Cache
|

Vehestian
|
Posted - 2005.07.07 03:30:00 -
[436]
Not to impose or discourage...
The new voice...she's way too tired, can we have an option to switch?
Rotating my ship after warping toward a stargate is at times impossible. I have to look at another object, then reset camera to rotate, and even that doesnt work at times. I can imagine how this is going to get me podded ;)
As far as the fonts, I'd like an option. Personally I don't mind them, and I DO like the fact that we can cut/paste from chat etc.
Although I'll have to relearn my Raven, I have little issue with the missile nerf. On the whole, great job CCP, but let's have some options as far as the atmosphere (voice and chat)
Hooah!
|

Malachi Nefzen
|
Posted - 2005.07.07 03:47:00 -
[437]
TheI'm running my local chat opaque above my other chats, and when ever I select my local chat, my gam locks up for like 5 seonds, it looks like it's trying to redraw all my chat windows? Also, when I decrease the size of my typing area to 1 line, the game client doesn't "rember" it and I have to resize it ever time I log in. Also, could it be possible to move/turn off those new Bold, Italic, Underline, url C buttons? They kidan of annoy me.
Stil no option to turn off portraits in the chat member window!
Low reqs on standrd missile launchers!
|

Octavius Omega
|
Posted - 2005.07.07 04:05:00 -
[438]
Hello, I seem to be having a similar problem to the people that are having their camera view freeze mid-warp. For me, it freezes and the ship moves to the lower right/left part of the screen. Depending on which way the ship is facing. My vid card is a GeForce4 MX 440 64MB. Trying out the new 77.72 drivers to see if that helps. Will let y'all know. "Everyone wants to go to heaven, but no one is willing to die." |

Nyphur
|
Posted - 2005.07.07 05:28:00 -
[439]
You can't "look at" Vespa drones. Drones do not use their MWD when returning to your ship when there is nobody left to kill (solved by telling them to return), which isn't too bad and is actually kind of cool but I'm guessing unintentional so I guess it's a bug. Turrets don't appear to fire if their first hit would kill something and after deactivated, they appear to fire another shot when the cycle ends but no shot is actually fired.
there are more things I wanted t report but I can't remember them. I'll post them as I re-encounter them.
|

Octavius Omega
|
Posted - 2005.07.07 06:10:00 -
[440]
Another anoying thing: Pinned windows still can be moved "Everyone wants to go to heaven, but no one is willing to die." |
|

Rawne Karrde
|
Posted - 2005.07.07 06:28:00 -
[441]
The uninstall button from labs seems to have disappeared, only have the install, cancel rent, and rent slot options. Cancelling rent each time to change the bpo is a bit annoying.
|

Haoleboy
|
Posted - 2005.07.07 08:12:00 -
[442]
Lost ship, couldnt see pod, couldnt dock (was right outside station) and basically couldnt do anything, while I waited for the 2 guys camping station to finish me off. Tried to recreate, basically same thing happened. Bug report was filed with 4 screenies of what happened.
|

Tophereon
|
Posted - 2005.07.07 08:14:00 -
[443]
Right this is a very large thread and I haven't read it all, so sorry if I'm repeating.
The market isn't working for me in some systems!! :( Is anyone else experiencing this? This is not good at all, my business is hard enough now with the NWO. I don't need this as well. :(
Toph.
|

Disgrace
|
Posted - 2005.07.07 08:33:00 -
[444]
I'm having problems with settings not getting saved between closing eve down and restarting it, graphics settings reset to 1024*768 everytime I restart the client, also all windows in game are reset everytime. Tried deleting the cache folder, still the same.
Any suggestions?
|

Dr Ganymede
|
Posted - 2005.07.07 08:58:00 -
[445]
A minor issue, but when I fire up EVE I see a pretty Cold War splash screen, but the screen where you enter login/password still says "Eve Exodus". Shouldn't that say Cold War too?
|

Elve Sorrow
|
Posted - 2005.07.07 09:00:00 -
[446]
Succubus (Sansha Faction Frigate) flies reversed. Its engines point to the front, and comparing it to Sansha NPCs its reversed.
/Elve
I lose alot of ships.
|

mahhy
|
Posted - 2005.07.07 09:05:00 -
[447]
Edited by: mahhy on 07/07/2005 09:05:29 Probably mentioned already, but I cba to read thru that many pages.
Clicking on the player portrait in small portrait chat mode brings up "Show Info". It also does not update that players portrait for all the previous lines the player had typed in chat, nor does it update their portrait in the member list of the chat room.
This is so far beyond irratating, I tend to recognize players by their portrait, not name. Was ready to gouge my eyeballs out after about 15 minutes 
|

StarWolfer
|
Posted - 2005.07.07 09:06:00 -
[448]
Originally by: Zac Paris The only real bug I have is when I zoom out on my Helios, all the green textures disappear, making it look all silver. But apart from that and an unusually slow market, everything's fine. 
Does this go for any Gallente ship ? ... The Gallente Navy Comet has the same effect. Zoom a bit out and it looks completely different in color / engine lay-out. 
|

Eteoneus
|
Posted - 2005.07.07 09:20:00 -
[449]
I realized yesterday that somethings wrong with the graphics on the Minmatar Claw. The jump, cloak and decloak animation seams to be a little bit bugged. The foils/wings from the Claw transform in the ones from the Stilleto. But after you are fully visible again the wings and its textures are displayed correctly again.
|

Paul Tibbets
|
Posted - 2005.07.07 09:31:00 -
[450]
Originally by: Rawne Karrde The uninstall button from labs seems to have disappeared, only have the install, cancel rent, and rent slot options. Cancelling rent each time to change the bpo is a bit annoying.
Just push the install button, the print will be ejected and you can put in a new print.
Kinda stupid but better than cancelling rent
|
|

Elve Sorrow
|
Posted - 2005.07.07 09:32:00 -
[451]
Originally by: StarWolfer
Does this go for any Gallente ship ? ... The Gallente Navy Comet has the same effect. Zoom a bit out and it looks completely different in color / engine lay-out. 
It goes for all ships. All my Amarr ships turn blue upon zooming out. Been bugreported ages before the patch.
/Elve
I lose alot of ships.
|

Rafe Waddo
|
Posted - 2005.07.07 10:08:00 -
[452]
Just a minor thing: on the market/item database, the Obelisk and the Fenrir have their backgrounds mixed up.
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THE SINISTAR
|
Posted - 2005.07.07 10:28:00 -
[453]
Bug on ship UI. Capacitor,shield,armor, and ship speed dont update when mouse cursor over them. The numbers stay the same until next mouse over.
|

Ja'kar
|
Posted - 2005.07.07 10:49:00 -
[454]
1. I could not undock, it was saying i had overloaded my powergrid (which i had not, turned 40% of my moduels off.
2. The map route does not change at all when i change from @stay in 0.1-0.4 or stay in high sec and ignore ss.
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Ayulin
|
Posted - 2005.07.07 10:58:00 -
[455]
Sorry if this was already mentioned, but...
In Station Dock, my Strip Miner Is appear to be waaaay bigger than they should be... they now cover the entire "socket" on my Retriever. In space, however, they are the correct size.
|

Belag II
|
Posted - 2005.07.07 11:38:00 -
[456]
I am Unable to Alt-Tab out of the game, Ok let me rephrase that. You can Alt-Tab but it crashes EVE. So if you get bounced out of your game because of a Virus Scanner allert or some other such thing or want to check something on INternet real fast, Your not able to get back into eve.
|

Elve Sorrow
|
Posted - 2005.07.07 11:40:00 -
[457]
Originally by: Ja'kar 1. I could not undock, it was saying i had overloaded my powergrid (which i had not, turned 40% of my moduels off.
Not a bug, but a fix to something. People were putting large guns, offlined on their frigates to save on cargospace.
What happens is all your modules together that are fitted, offline or online, use more powergrid then you have. You aren't allowed to, to avoid the above. Quite a cheap fix ofcourse, and im still hoping CCP come up with something else.
/Elve
I lose alot of ships.
|

eadbitz
|
Posted - 2005.07.07 12:02:00 -
[458]
Edited by: eadbitz on 07/07/2005 12:02:42 Looks like ccp ticked off some al quada players with the latest patch.... Going after the servers I guess.
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Spaced Skunk
|
Posted - 2005.07.07 12:07:00 -
[459]
Bugs so far;
The menu to the right when docked at a station sometimes doesnt go when I undock
The mining laser sound when actived sometimes comes on at random and I have to dock to stop it
The targeting status bar with the countdown does not appear
My system specs are
ASUS A8N-SLi ASUS EN6600GT PCI-E 123MB 2 X 512 2700 Samsung in dual-channel AMD64 3200+ 939pin
|

Jonkai
|
Posted - 2005.07.07 12:31:00 -
[460]
Edited by: Jonkai on 07/07/2005 12:30:45 Being a PVP'er my main gripe is the fact that the overview is buggy as hell. I have war targets as Red, last night non war targets were showing red (and they we not below -5) and war targets were showing blue and yellow.
I got very confusing.
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|

Bitchassho
|
Posted - 2005.07.07 12:42:00 -
[461]
guy i thnk they did a good job with the patch. the voice freaked me out alittle..... and the text got easyer to see in my case. one BIG problem i have is i can't buy or sell certain items. veldspar unrefined as a matter of fact for me its all of the unrefined ores that will not sell, even tho they are listed in the market. the box don't display any information on it just is blank. thanks!
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Erik D
|
Posted - 2005.07.07 13:04:00 -
[462]
My torpedoes use to go 100km and make 500 in damage on a cruiser. Now torpedoes only go 55km and make 100 in damage on a cruiser.
The new Navigation makes travelling longer and I donÆt like it, its possible to manually pick a different way, but then the Autopilot is useless. Was the idea with this patch, to make people leave the game ??
I will give the new missile skills a chance, but if those donÆt make torpedoes work better its time to leave this game.
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Kahn Moquil
|
Posted - 2005.07.07 13:11:00 -
[463]
You managed to miss the fix for the broken weapon upgrades skill in the hotfix. Good job.
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Paul Tibbets
|
Posted - 2005.07.07 13:17:00 -
[464]
Great job on the patch day CCP didnt expect it to go so smoothly
But we can do better: 1) The old msg windows where fine nothing wrong with them
2) Not being able to undock with offline mods, if they use more pg/cpu than is awal, pls explain the logic behind that.
3) The patch notes didnt say anything about increasing launcher pg,(i might be mistaken and missed it in the patch notes)
4) Why dosnt the speed update if i hold my mose over it, when in warp and accelerating/decelerating (it was working, thought we where adding to the game not taking away from it)
On a side note the voice isnt to bad, dosnt matter that much to me since i allways play with the sound off
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Autumnleaves
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Posted - 2005.07.07 13:47:00 -
[465]
Originally by: Paul Tibbets 2) Not being able to undock with offline mods, if they use more pg/cpu than is awal, pls explain the logic behind that.
All of the launchers got raped on grid & cpu usage this patch.
I suspect this was implemented to prevent caldari/minmatar pilots from getting slaughtered in droves when they jumped into a mission only to find half there mods were no longer working.
not *everyone* lives on these boards or truely grasped the implications of the changes.
|

Joshua Calvert
|
Posted - 2005.07.07 14:20:00 -
[466]
Channel scroll bar is too narrow.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
|
Posted - 2005.07.07 14:23:00 -
[467]
Annoying period where system is loaded after jumping but you cant use your mouse to look around etc.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Raiven 69er
|
Posted - 2005.07.07 14:30:00 -
[468]
Ok, going through day 2 seeing if any changes have been made: 1. Autopilot still hosed, no difference. a. Still takes you through low sec when there are high sec routes available b. Prefer Safer, and Shorter make no difference
2. Useless text customization in chat window still there. Not necessarily a bug, but bug ugly and useless and removal would indicate that CCP is actually working to address popular cosmetic (and easy to fix) concerns.
3. Understand the undocking with module online, but possibly a popup for you to acknowlege, rathre than preventing undocking would have been a better way to address.
4. New voice is bothersome on many levels. Yes I know that you can turn it off (perhaps they expected it to be horrible), but it is nice to know when you have reached a destination ESPECIALLLY with jumps in the 20's when going from Empire to Empire on autopilot after you manually set the waypoints to make it reasonably safe
5. The mouse info indicator being persisten in space is a bugger.
6. In station it is difficult to right click on ship to open dronebay, multiple clicks are required to open cargohold, and it is difficult to zoom in or out from ship.
7. Undocking makes my ship take up the whole screen. I have to then try to zoom out every time so that I can see whats around me, like trying to navigate an indy.
/ *criticism */ I checked the new skills required so that any raven or kestrel flying player can regain missile damage. OMFG, they better have plenty of isk and time to train only those skills. Seems more that the intention is to hemorrhage isk out of players, than to balance missiles. This impacts not only long standing players, but new players.
/* kudos */ It appears that the time to change from one ship to another in station has been reduced. This first and only thing I can compliment on since overhaul at this time.
** Cache emptied on a daily basis hoping that some changes have been made, and to avoid any possible issues with old cache. **
|

Eteoneus
|
Posted - 2005.07.07 14:34:00 -
[469]
And one thing that could be changed also ist that mistakeable actions are sorted next to each other in the contextmenus. I am speaking of "Show Info" & "Start Conversation" and also "Look at" & "Lock Target". Please CCP just put them more away from each other in the menus. In action or sometimes due to lag always the wrong actions from the contextmenu are selected. And sometimes these mistakes lead to incidents with ships losses and at last maybe war.
|

madhapee
|
Posted - 2005.07.07 14:38:00 -
[470]
if i switch between my windows desktop and eve, eve crashes regularly now.
I cannot buy from the market sometimes. A gray box appears but i cannot buy anything. Some mods i can buy, some others i cannot.
Also i really dislike it that the lustrevik - yulai connection is gone.
|
|

Dizirgee
|
Posted - 2005.07.07 14:42:00 -
[471]
Originally by: Elve Sorrow
Originally by: Ja'kar 1. I could not undock, it was saying i had overloaded my powergrid (which i had not, turned 40% of my moduels off.
Not a bug, but a fix to something. People were putting large guns, offlined on their frigates to save on cargospace.
What happens is all your modules together that are fitted, offline or online, use more powergrid then you have. You aren't allowed to, to avoid the above. Quite a cheap fix ofcourse, and im still hoping CCP come up with something else.
Comn you cant be serious...i mean if they did it coz this omg what a smartass solution...what about that it wont let you to fit xxxl turret on frig and it says "fool you cant fit this mod coz its bigger then your f*** ship!" .. oh yeah but i guess it needs more of work than just check actual and allowed pg/cpu and than dont let ya undock...OMG what a smartass solution gj devs 
btw you ccp guys took some lessons from microsoft programmers?coz they are real 1337 in doin patches which adds 2times more bugs as it actualy fix... 
|

Bohoba
|
Posted - 2005.07.07 14:46:00 -
[472]
Ok wheres the corp tax I don't see it working
Get Into the Game it makes it fun for all |

Sillente NiKunni
|
Posted - 2005.07.07 15:16:00 -
[473]
when i'm in my POS i usaly get camera stuk (can look around my ship, must click lef-right -left ... button on my mouse to delock the camera).
When i'm camera lock if i click on a POS module it's always another modules who is selected. For exemple my Ct is beyond me, i face a Corporate Hangard array, i right click on it and can manage the CT ....
---------------------------------------------- Alt of Simon Illian We are the BoBo. We are not monkey Don't fear the death, only enjoy the play.
|

Resolve
|
Posted - 2005.07.07 16:08:00 -
[474]
Undocking from stations - if the target you're warping to is behind you, you gotta do a huge semi-circle around the station (otherwise you'll keep bumping and grinding with the station) or keep going straight when you pop out, then double-back so you gain enough speed to warp through the station.
The Neocom bar highlighting is reversed. Pre-Patch the Neocom was dark until you did a mouse over then highlighted. Post-Patch all items are highlighted, then un-highlight when mouse over. Can this be changed back or an option to toggle between old/new? Just seems a bit backward.
I now cannot remotely accept a mission from my agent, even when docked at another station.
|

Phreyd
|
Posted - 2005.07.07 16:15:00 -
[475]
I only have one comment on this patch, and that is that the new skills should have been available to be purchased, or some of them, prior to the update to the Cold War Edition. The missle nerf wasnt a game breaker for me so much as the power thing was. I am a Minmatar and we are a mixed use race for weapons and I find the only reasonable set up i could use prepatch is messed over. I needed 2 heavy missle launchers to break the tanks on the mission rats. Now I have fitted, 2 Standard sized launchers, light missles OMG I cant do level 3 missions now in a Cyclone for crying out loud. The rats out range and out damage me. I am unable to break there tank. This is bad, I understand that there is a need to balance out the dedicated missile platforms but we need a way to fix the mixxed use races now ! I am not the brightest charactor in the world of eve, comes with the race I chose, but to force me to sit as a carebear for around 2-3 months, while I start the catch up phase so that I can run missions welll thats just wrong. I know there are a few bugs around, but I have faith you are working to fix those issuses. Im not leaveing just yet i wish to see where we go but im ready to reroll my charactor and have him made and waiting to see whats going on before i react. sincerly yours, Phreyd Flyer of only minmatar ships
|

Judge Chuck
|
Posted - 2005.07.07 16:16:00 -
[476]
Dunno if this has been mentioned yet... I kept up with the thread for a while, but it's got rather large!
Anyway, quite often the docking selection doesn't work... ie If you are in space and select dock from the menu, the ship warps to the station, comes out of warp and then just sits there... It takes another selection of "dock" to actually initiate docking. Cheers,
Judge Chuck |

Berious
|
Posted - 2005.07.07 16:25:00 -
[477]
Really, really dislike the new map - travel times are horrible again. I guess the insta escrow salesmen will be happy though. Autopilot route finding still being broken doesn't help matters.
|

Ztarchild
|
Posted - 2005.07.07 16:33:00 -
[478]
The mini-maps in the missionstatements don't work for me anymore. Those were very handy when one should get back to ones agent. Now they're dead, they don't link, and no "set destination" appears.
|

Zajo
|
Posted - 2005.07.07 17:05:00 -
[479]
Originally by: Phreyd I am not the brightest charactor in the world of eve, comes with the race I chose,
Would be nice if you could insult yourself without dragging the race of Minmatar into it !!!  ----------------------------------------------- -= You Will Survive Only On The Breath Im Finished With=-
|

Tenashi
|
Posted - 2005.07.07 18:30:00 -
[480]
Vespa I drone image missing, unit and bp
|
|

AvanCade
|
Posted - 2005.07.07 18:41:00 -
[481]
pilots in space icon is not the same as in the overview:
The overview has it right, thats how it suppose to be.
|

babo
|
Posted - 2005.07.07 18:41:00 -
[482]
when training the "Survey" skill to level 3, the text reads "Survey level 4 skill training completed"
and obviously the offline modules issue mentioned all over here. I also submitted a bug report on it.
drones still getting no new commands.. "return and scoop" would have been nice. I was under the impression this was at least being worked on.
does your ship have a dronebay? If so, sign the petition.. |

Asharaak
|
Posted - 2005.07.07 19:33:00 -
[483]
Couple I found today and put in bug reports:
Advanced Weapon Specialisation confers its bonus at level 1 but remains the same after training to level 2 (as in, no corresponding decrease in pg).
The stations which recieved reprocessing facilities are not taking your corp standing into account when determining what % of minerals to take.
Best Regards,
Ash.
|

Niiri
|
Posted - 2005.07.07 20:34:00 -
[484]
Originally by: Judge Chuck Dunno if this has been mentioned yet... I kept up with the thread for a while, but it's got rather large!
Anyway, quite often the docking selection doesn't work... ie If you are in space and select dock from the menu, the ship warps to the station, comes out of warp and then just sits there... It takes another selection of "dock" to actually initiate docking.
Yeah, that is getting to be a pain too, thanks for bringing that one up m8
|

Kyoko Sakoda
|
Posted - 2005.07.07 20:42:00 -
[485]
Sometimes clicking on the chat window input box so that you can type starts the cursor a line down from where it should have, so that when the text is sent off, there is a line space between the character's name and the text, and not to the right of the > like expected.
Also, I seem to be able to send messages with no text. Pressing the enter button sends a blank message across the chat.
|

Miri Tirzan
|
Posted - 2005.07.07 21:00:00 -
[486]
Eve Mail still lites up on starting client even if there is no mail. This has been since exedus.
Repair still broken. Once you repair a module or item, it then gives you the option to repackage. Selecting it does not work, the items or modules do not repackage. You have to select them again and then repackage them twice for it to work still.
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
|

Kyoko Sakoda
|
Posted - 2005.07.07 21:15:00 -
[487]
Edited by: Kyoko Sakoda on 07/07/2005 21:14:56 Flight time of missiles does not update in Outfitting Show Info after Missile Bombardment has been trained (well, for me anyway).
|

Ishana
|
Posted - 2005.07.07 21:34:00 -
[488]
Seems to me that most new skills aren't working properly in one way or another... I hope we get a hot fix soon... _________________________________________________________
|

Joshua Calvert
|
Posted - 2005.07.07 21:50:00 -
[489]
Is the Crow meant to have 2 turret hardpoints?
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Blue Wraith
|
Posted - 2005.07.07 22:03:00 -
[490]
Edited by: Blue Wraith on 07/07/2005 22:06:21 Agent Nerfs I can see reason for some of this, but this has been overnerfed. A decrease in bounties would have been just fine in and of itself, without the increase in difficulty and travel times to missions. People arguing that running missions causes inflation are right... but so does mining, since belts respawn too... there's not a limited number of ores that can be mined, so this will always lead to inflation eventually. Perhaps missions were overly prosperous, but again, a simple bounty decrease would have done the trick without significantly impacting the ability to do the missions. That combined with the...
Missile Nerf Missiles have been far overnerfed. Large guns can at least hit frigates at range with the right modules. Torps, regardless of skills and equipment, can forget it. Basically missiles have been nerfed to where they work just like guns, but they are worse. This makes missile using platforms bad platforms for general use. Unfortunately, I picked Caldari as my starting race. Also, last time I saw a torpedo explosion in Eve, the graphical effect is approximately 25km in radius, so you're telling me that frigates get outside of the blast radius before the explosions finishes? It just doesn't make logical sense that torps don't do any damage to frigates. It makes sense on guns, since the round can just miss... but as the saying goes, close only counts in horseshoes and handgrenades. Close is not good enough for guns, but is should be plenty good enough for explosions.
User Interface -I do like the general look of it, but the font does look awkward. -I like the new voice, personally. It sounds cold and artificial, but somehow alive. I like it better than the old voice. -The chat screen is bugged where if you click on a player icon on the right side to download it, it does not update on the left side where the chat actually takes place. If you click on the left side, it downloads the player's pic AGAIN, and then displays their info. When you download it once on the avatar (right) side, it should update the chat side as well, but it doesn't.
New Ships -Dreadnauts seem useless -- like getting a submersible yacht. Sure, it's neat, but only if you had money to burn would you bother with it, because its utility is so much less than its investment (of both time and isk). -Freighters seem very nice, but they still cost too much.
As it stands now, I don't have much of anything to do. I'm training up the missile skills, of course, but with the combined might of the missile and agent nerfs, my occupation in the game has been destroyed. I have no interest in staring at roids all day. I have no interest in trading insults and volleys in 0.0 with people who have nothing better to do than grief you by blowing up your hard-earned ships and equipment for no good reason other than it being fun. (Not that everyone there is that way, just the majority.) I just like to PvE (missions in this case), and as it stands, that has been seriously messed with, and in one fell swoop my skillset has been rendered useless for my occupation (being mostly Caldari, training missiles/shields). I'm giving it another month to see if some of these nerfs are going to be repealed... if not, I'm going to find another game to play. This patch seems to show that Eve was designed to be a game for miners, economists, and pirates... with no room for (solo) PvE. That's fine, but count me out.
Blue Wraith
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|

Staub Haschen
|
Posted - 2005.07.07 22:17:00 -
[491]
Originally by: Blue Wraith Agent Nerfs I can see reason for some of this, but this has been overnerfed. A decrease in bounties would have been just fine in and of itself, without the increase in difficulty and travel times to missions. People arguing that running missions causes inflation are right... but so does mining, since belts respawn too... there's not a limited number of ores that can be mined, so this will always lead to inflation eventually. Perhaps missions were overly prosperous, but again, a simple bounty decrease would have done the trick without significantly impacting the ability to do the missions. That combined with the...
Missile Nerf Missiles have been far overnerfed. Large guns can at least hit frigates at range with the right modules. Torps, regardless of skills and equipment, can forget it. Basically missiles have been nerfed to where they work just like guns, but they are worse. This makes missile using platforms bad platforms for general use. Unfortunately, I picked Caldari as my starting race. Also, last time I saw a torpedo explosion in Eve, the graphical effect is approximately 25km in radius, so you're telling me that frigates get outside of the blast radius before the explosions finishes? It just doesn't make logical sense that torps don't do any damage to frigates. It makes sense on guns, since the round can just miss... but as the saying goes, close only counts in horseshoes and handgrenades. Close is not good enough for guns, but is should be plenty good enough for explosions.
New Ships -Dreadnauts seem useless -- like getting a submersible yacht. Sure, it's neat, but only if you had money to burn would you bother with it, because its utility is so much less than its investment (of both time and isk). -Freighters seem very nice, but they still cost too much.
As it stands now, I don't have much of anything to do. I'm training up the missile skills, of course, but with the combined might of the missile and agent nerfs, my occupation in the game has been destroyed. I have no interest in staring at roids all day. I have no interest in trading insults and volleys in 0.0 with people who have nothing better to do than grief you by blowing up your hard-earned ships and equipment for no good reason other than it being fun. (Not that everyone there is that way, just the majority.) I just like to PvE (missions in this case), and as it stands, that has been seriously messed with, and my skillset has been rendered useless for my occupation (being mostly Caldari, training missiles/shields). I'm giving it another month to see if some of these nerfs are going to be repealed and if not I'm going to find another game to play. This patch seems to show that Eve was designed to be a game for miners, economists, and pirates... with no room for PvE.
Blue Wraith
rgr that. Might as well launch twinkies. This particularly hurts Caldari in general. Raven useless without millions in skills now and a serious commitment to training again. BTW, enough already, what is this day 3 and no autopilot fix! Bad enough that prior 12 jumps are taking in the mid 20's, but now you have to manually set waypoints to avoid the low sec areas that are the only option in traveling from race region to race regioon I have seen. Obviously CCP is trying to bleed out isk from characters. This is the only logical reason. This bleeding, if they watch the numbers, will have a mathematical correlation to the loss of players, especially devoted long-time multi-account ones. Has anytyhing listed in this forum been addressed? I login each day to see, and it appears not. /end rant
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Tepes Dracul
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Posted - 2005.07.07 22:33:00 -
[492]
Have same problems too beyond that it appears that this forum is just for us to rant, thinking it will let us blow of steam and continue paying each month, and taking about an hour to make the same jumps that were only 15 minutes (when you can find a route that does not take you through several .3 places).
Question though, when I cancel my accounts cause this is getting to be more of a second job with all of the changes setting me back, and time spent now more worthless, how long until my characters are purged from the database? If they decide to listen to the complaints and actually apply some thought to what they took away making the appropriate corrections, it may be worth returning to. Other than that, might just have to go look into WoW where it seems a lot of the long timers in Eve I know went cause of these changes.
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Treadwell Sinn
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Posted - 2005.07.07 22:37:00 -
[493]
Originally by: Blue Wraith Edited by: Blue Wraith on 07/07/2005 22:06:21
... I'm giving it another month to see if some of these nerfs are going to be repealed... if not, I'm going to find another game to play. This patch seems to show that Eve was designed to be a game for miners, economists, and pirates... with no room for (solo) PvE. That's fine, but count me out.
Blue Wraith
My sentiments exactly. Though in my earlier post I withheld any comments about quitting the game, the thought is certainly there. I too am just waiting, and sincerely hoping for a positive response from CCP before my next payment is due. I too am a Caldari (usually solo) mission runner primarily, and between the missile nerf, the increased launcher grid requirements, increased mission difficulty and reduced mission rewards, there is really nothing for me left to enjoy.
The thrill is gone, and what good is a game when it's no fun anymore?
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Ace Combat
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Posted - 2005.07.07 23:08:00 -
[494]
Normally with Eve and bugs I just take it as one of those things and not let it bother me too much, but tonight I've had enough.
First of all whilst fighting NPCs at one of the new cosmos areas my missiles wern't registering hits on a moa from 5k :/, not even missiles hits for 0.0 damage, nothing :/
Then I reload my launchers, which makes the missiles from my cargo dissapear, but no missiles in my launcher, try twice more, 90 missiles gone, still none in launcher :(
So relog that will fix it, only for my char to get stuck at the entering space screen :/
Not a happy customer 
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Axristos
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Posted - 2005.07.07 23:39:00 -
[495]
The patch is a nightmare for all caldari i think  ccp took all back in a day and gave us skills to learn that will never bring back what we had.
Some times when go out of warp the drone camera freezes and only with right click you can see around.
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Terranid Meester
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Posted - 2005.07.08 00:33:00 -
[496]
Edited by: Terranid Meester on 08/07/2005 00:34:27 Personally I think allowing powered modules outside a station is a bad idea.
The reason is that there is a certain element of strategy in combat and this reduces a tactical edge that you can have on an opponent as being able to power down one module to allow another to work can work in or against your favour depending on the choices you make.
Once you are stuck with a a certain setup you cannot change it slightly and why shouldn't you be able to put a module on your ship as long as you have the space for it? While I never pvp (not yet) I think its still vital not to restrict the choices a player can make with their craft.
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Sorja
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Posted - 2005.07.08 01:41:00 -
[497]
Seeing my Moa in my hangar in ROIR-Y, I wanted to give it a try for the fun of it.
I have trained the new missile skills since patch and with 2,6 millions in learnings I have the rank 2 skills at level 3 and the rank 5 at level 2. So I equipped my Moa with arbalest assault launchers (I have tons of them since they had no value before patch), sure that they would rock now against frigates, being the right size for the right target.
I engaged a belt spawn (2 cruisers 3 frigates) and fired my 250 rails at one cruiser while spamming Bloodclaws at one frigate (well, not really spamming, the RoF is lower than before even with the new skills).
I killed the cruiser before the frigate would die, I was scoring 35 to 40 on it with my light missiles and it could out-tank me!
Since I was scrambled (didn't remember low level belts spawns scrambled before) I would have died if a friend of mine didn't pop in and kill the frigs in one or two volleys with his heavy pulses.
I don't care much about the Raven, it was only my cash cow to replace my losses since I'm not very fond on battleships for PvP and the Raven was crap for fleet battles, but I had GREAT HOPES for the Hawk, a ship that I love. I have 14 Hawks in my hangars (yes, fourteen) since I love that Merlin on steroids and was sure it would be worth flying after the missile overhaul (at that time, I used to think it would be an overhaul, not a nerf). It looks I will still flying my harpies.
My only remaining hope about missile ships is my Cerberus, but this hope is getting slighter and slighter.
P.S.: Shocked by my Moa performance, I went to another belt in raptor with rocket launchers and 125 rails. My rails were scoring for twice the damage of my rockets.
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Replicant 29A
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Posted - 2005.07.08 02:10:00 -
[498]
This is a new issue, after the downtime on July 7.
Modules will, for no apparent reason, go offline. The fitting screen shows everything being within CPU and Powergrid requirements. Things work for a while, then suddenly, after a jump for instance, all but one or two modules on a ship will go offline.
Going back to a station and removing all of the modules, shows that something (even after all modules have been removed) is taking up CPU and PG resources -- as if there was a 'phantom module' fitted. Quitting the game and restarting fixes the problem for a short while. |

Golden Helmet
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Posted - 2005.07.08 02:21:00 -
[499]
Ok, I'm not going to read this whole thread, and i'm probaly not gonna read whatever replies (if any) are made to my post, too lazy for that.
So far I'm enjoying the new patch, even though i'm a Caldari player. One thing i specificaly like is that the Raven is no longer the uber kills-it-all ship like it was. But what irritates me is the missle change (yea yea, you've all heard this before). Lets take a look:
My ship is a Ferox, geared with 5 Heavy missle launchers (Limos, to be exact), and each loaded with Widowmakers. Previously, they did 150 damage per hit usualy. Now it's degraded to 35 on average per hit. My two Hybrid turrets loaded with Lead charges (their Medium Hybrid Turrets, both 250mm Compressed Coil Guns) do 30 damage on average per whack. Thats all fine and dandy and i can live with that. However, what bothers me is that in the long run, my turrets do a LOT more damage than my Widowmakers. Look at it this way: my widowmakers do 35 damage avery like 15 or 18 seconds. My turrets do 30 damage every like 3 or 6 seconds (i forget which it was). If you do the math, you'll see my point.
I have no problem with using hybrid turrets. I rather like them to be honest. But this whole missle thing is just wrong. My turrets shouldent be doing 2x+ more damage (or more) per minute than my Heavy Missles. One of my fellow corp members also, who used Torpedoes, does damage equivelent to my Widowmakers, which is just completly, plain, flat-out wrong. Theres so balance whatsoever between turrets and missles now, and i really feel that should be fixed. I didn't like before that Torpedoes would basicly out-do everything, and i don't like it now that Turrets do so much more damage than missles\torps. IMO it should be evened out so that their roughly equivelent (like small hybrids do as much as light missles, large hybrids around the torp area, ect).
One other issue i have; i don't like some of the ship tweaks, or to be more specific, the tweaks to my Ferox. Before, in addition to mounting all my other goodies, i could have a Large Shield Booster and my Medium C5-L shield booster. When the patch was released, i had a decision: either ditch one Hybrid Turret, or ditch my Large Shield booster. I didn't like that at ALL. I don't think the ships should have been downgraded, they should have been left alone (if not upgraded).
Other than those issue's, i like this patch so far. If those two issues are adressed though i'd be a much happier person :)
~GH
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Xerek
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Posted - 2005.07.08 03:05:00 -
[500]
Well I'm a relatively new player, only playing for a little over a month, but I find a couple of things bother me about this latest patch.
The voice. I know people complain, but the other voice was superior. It had a very neutral tone, this one sounds bored, and could be clearly heard at low volume. Now I hear mumbling at low volume. Please restore the old voice, the option for the old voice, or player selected AI voices. "Yo module is empty, fool!" "Warp drive active partner!"
Secondly, small ships are pretty powerful now. I asked for help with a 3rd lvl mission as the strain domination drone was beating my brutix like it owed him money. A gentleman in a harpy offered to assist. I was skeptical. He didn't need me there. We went on to do several more of my 3rd lvl missions that he didn't need me for. Another reliable player told me he had the same concerns as he was hunting BSs in 0.0 with his harpy.
Overall though I'm happy. I've turned down the voice and I've alway wanted more use in small ships. Though this may be a bit much.
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ColdKut
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Posted - 2005.07.08 03:17:00 -
[501]
Bugs Ive got:
- Mastodon ship model not visible in space, but visible while docked... - Webefier gfx not visible
Tried reinstalling client, bugs still there
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Rynn Starr
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Posted - 2005.07.08 03:21:00 -
[502]
This patch has pretty much ruined the game for me. I am a member of a small corp, and we do what we can to bring in money for the corp. I've been doing agent missions for a long time and had started lvl 3's before the patch with some success. I'm a minmitar btw, and had been flying a cyclone. I use 5 720mm Howitzer cannons and now 2 heavy launchers and 1 light. Since the patch I have been unable to complete lvl 3 agent missions. The end result was I lost my ship. The frigates on these missions are insanely difficult do way too much damage. The only way I was able to kill any one ship was by targeting every gun on it in addition to 4 drones.
Another thing I noticed was that the npc's respawn at an ungodly rate. I manage to get the 5 (yes 5) npc's narrowed down to 3 after two warpouts, only to have 3 more spawn when I returned. I've been dumping most of my time into gunnery skills with somewhat good effect, but sniping is no longer an option as you get tackled literally 10 seconds after beginning a volley. My missiles used to be my only recourse for short range encounters with frigates, but now I get owned.
I may just join the miriades of people that are going to switch to WoW or Guild wars. Thanks for a good time CCP. It was fun while it lasted. Also, thanks for valuing your players opinions by deleting their posts!
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Lina Romay
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Posted - 2005.07.08 04:29:00 -
[503]
Ok, 2 different items same problem. I try repackaging the item, and it states:
The item in question can not be unassembled as it is damaged. Please repair the item completely first and then try again.
I opened the repair shop and it reports that there is 0 damage to the item, in this case a Giant Secure Container (last time a kestrel that was never used, only assembled in hangar). Dont even try with the "delete your cache" routine CCP, I do this every day before I login and sometimes more than once. This was a bug before Exodus if I remember correctly. Can we get some kind of acknolegement on the pages of complaints, and perhaps a list of what you are considering? Every time I login I get that:
We are pleased to announce that the Cold War Edition deployment seems to have gone smoothly in most ways. Of course, a patch of this size will bring a flood of questions from the playerbase, although we have certainly seen worse.
Perhaps this is because Support was about a week backlogged even before the recent overhaul, and the problems are not getting to you? I dont just throw this out, I submitted a Support case and only got several replies saying they were sorry but they have been too busy to get to it yet, and this was DAYS before the overhaul. Paying for 2 accounts for about a year now, and yes I am a little disturbed at the lack of proper response I feel we are getting. Mostly because like your playerbase, Eve has been my addiction allowing me to justify the 30.00 US a month (and a lot of time), and I am looking to see if this is the new direction that CCP is going to be taking.
-------------- (combat) Your Hostess Heavy Twinkie I hits Zazzmatazz's Deathguard, doing 1.8 damage.
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Devric
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Posted - 2005.07.08 07:23:00 -
[504]
Don't know if this bug has been reported here before. Don't have the time to look through 26 pages...
Bug: The back-button in the info window (after selecting "show info" for at least 2 different items) doesn't work. __________________________________________________________ Knowledge is when you don't know what you don't know. |

Pegas
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Posted - 2005.07.08 07:43:00 -
[505]
Well sry for not reading 26+ page threat but here are my bug reports: - in mid warp everything freezes and the camera goes from left or to right while eveything is still , it happens more than once during warp ... it happens to more players that are using both nvidia 4200ti or 5200 fx or ati 9600 series (this is the only report I got untill now)... also when u fight at some point image is freezeing for 1 or 2 seconds. I cleared cache, reinstall game, formated hdd partition . Yes we don`t have something broken inside our computer ( and we have more than 128 ddr:)... On the plus side we like the new connecting and autopilot voice... did Eris made those??
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Kharo Khann
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Posted - 2005.07.08 10:14:00 -
[506]
I cannot open the "liked by"and the "disliked by" tabs in my character sheet. It's pretty annoying not to be albe to see agent and factionstandings. Btw, i removed all cache folders to sort it out by myself, but it didn't help.
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Lahili
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Posted - 2005.07.08 10:22:00 -
[507]
I haven't seen this reported yet (but I won't pretend I read all 27 pages)...
I went to The Scope station in Orvolle to check the new refinery there (now that is a *very* good surprise for me). My standing with them is 7.+, but they still wanted to steal 5% of the refined minerals. I checked back at my home base, my 2.+ standing there was working as usual.
----------------------------------------------------------- Check my ingame bio for the agent runner's "Top Ten" lists.
(Yes,I *know* there aren't actually 10 items in each list... yet.)
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Jennai
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Posted - 2005.07.08 10:32:00 -
[508]
tried to change ammo after jumping, while cloaked. it unloaded my guns and then said "you cannot do that while cloaked", and all the unloaded ammo was deleted instead of being placed in my cargo.
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Roost426
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Posted - 2005.07.08 10:35:00 -
[509]
Originally by: Replicant 29A This is a new issue, after the downtime on July 7.
Modules will, for no apparent reason, go offline. The fitting screen shows everything being within CPU and Powergrid requirements. Things work for a while, then suddenly, after a jump for instance, all but one or two modules on a ship will go offline.
Going back to a station and removing all of the modules, shows that something (even after all modules have been removed) is taking up CPU and PG resources -- as if there was a 'phantom module' fitted. Quitting the game and restarting fixes the problem for a short while.
Yes very serious problem happening to me aswell, can't even play now my modules are all bugged and even when my afterburner is shown online it still wont acticate and says it is offline 
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Cusar Nahum
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Posted - 2005.07.08 11:34:00 -
[510]
Hi all!
ò graphics & a lot of the new features are wonderful but...
ò new font: õ, ³, ÷ (important to write in german) isn't shown correctly with the smallest aA - type
ò new font: words are now longer <---->, so you need more time to read the same text as before
ò pain in my eyes (kind of headake)after playing some hours since the patch, dont know the cause, maybe the new ugly font or im getting to old for these new games 
ò missions with outside-agents in nakugard: to many players running the same mission into the belts and waiting for hours to get the needed loot, spawntime and numbers of brigades to small to end the mission right in time
ò Voice of Madame Computer, have a look at the bmw-navigationsystem in cars, there you can choose several speakers (male/female/stars) . But the old voice was shorter, also better. If i dock to a station the voice for docking request and towing into station works mainly at the same time. I name this as a voice-sallad!
Kind regards
Cusar Nahum
Meine Oma hat immer gesagt: "Kau nicht solange auf ein St³ck *******e herum!"
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Brej Donierik
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Posted - 2005.07.08 12:21:00 -
[511]
Missiles:
Can we please have 3 launcher types per ship class?
For each ship class (small, medium, large), gun users can pick and choose from a variety of calibers (75 mm small rail, 125 mm small rail, 150 mm small rail), all with different ROF, DMG, and more importantly, different power fitting requirements.
Missile users are stuck with one launcher and one (nerfed) power requirement for it, the only choices available are whether you want the Tech 1, named T1, or T2 variants. But they all have the same fitting requirements, and the same ROF (more or less).
I think Kestrel pilots should be able to fit 4 standard missile launchers. Maybe not the current ones (too much power), but give us 2 more versions with less power requirements, and less ROF and less capacity.
Give us 3 types of launchers per missile class.
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eadbitz
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Posted - 2005.07.08 12:39:00 -
[512]
After this so called "successful patch". I place CCP and whomever else works on eve on my list of crappy public relations, and not listening to public demand. You guys are number 2 and not far behind number 1 Microsoft. You made a great product, but by trying to improve it, your only hurting it. Eve is about to get an auto updater for service packs. You might want to test these things before you give them to the masses. Or better yet, let us vote on these things. Shouldn't you listen to paying customers? Whatever happened to customer relations. Keep all this stuff up, I already canceled one of my accounts, and I know I am not alone. Your lack of inginuity by stepping back in time is horrible. Kudos and keep up the good work.
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Andrue
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Posted - 2005.07.08 12:44:00 -
[513]
The rendering of chat windows changes when unpinned/repinned.
My chat window is pinned by default. On initial open all the chat text will be bold. The 'bold/clear/italic' panel will not be transparent. If I unpin then repin the window only the chat names are bold and everything becomes transparent. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Andrue
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Posted - 2005.07.08 12:47:00 -
[514]
Turret button colours.
I've been having problems working out which turrets are active and which are not. Last night I realised why. Sometimes the turret 'off colour' is not the 'off colour'. the turrets should fade between grey background to light green and back. Sometimes the turrets seem to be fading between v.light green and light green.
My guess would be that when a turret is deactivated or perhaps when the target expires the colour cycling is not having some 'start point' parameter reset.
This can be seen by trying to mine four 'roids in an apoc using two lasers per roid. After you've chewed through two or three roids you should begin to have difficulty working out which turrets are active. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

MAXIMILLIUS REX
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Posted - 2005.07.08 12:56:00 -
[515]
last night a corpmate and myself ingaged in a little missile testing.i was in a cerebrus and he in a eagle.i shot approx. 50 missiles at him and did a total of 0 damage.i understand the missiles got a big nerf but was that big a nerf intended?the night after the patch i was hitting frigs for 175 - 225 damage with the same setup and missiles.was something changed yesterday?needless to say if i cant hit a cruiser sized target with 50 missiles from a cerebrus there needs to be a long look taken at the missile changes. null |

dosperado
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Posted - 2005.07.08 13:05:00 -
[516]
Originally by: Plague Black
- Steering of camera does not work alyways in space. Left mouse button sometimes does nothing, I have to press the right one, do some action to get the left one to react again (to change camera position in space by clicking and dragging the mouse)
That bug is still ingame, makes the whole game unplayable, sometimes the left mouse button seems not to work for about one Minute. The only thing I can do is to stay docked. What a funny thing. We need a fix for that ASAP! ____________________ CEO Denial of Service
NPC Mass Murderer |

The Gauge
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Posted - 2005.07.08 13:29:00 -
[517]
Edited by: The Gauge on 08/07/2005 13:29:44 OK, first off I'd like to say that I think this patch has been a great success in many ways. Whilst the missile nerf has hit hard, I do think it has brought them more in balance with other weapons in the game, though I do think the powergrid increase is a bit on the harsh side. I also think the new font is great. Could perhaps do with being a bit narrower, but the aliasing is a great relief on the eyes.
One issue that might have been mentioned here already:
Selecting a station and then "Dock" from the menu is fine if you can make the warp in one jump, but if you have insufficient capacitor and it makes two or more, when you arrive at the station the auto-dock doesn't switch on and your ship goes nowhere instead of docking.
Secondly, regarding the "can't undock with offline modules" thing, I have a suggestion; If it is your intention to stop people loading massive modules on small ships to save cargo space, I think you shouldn't be allowed to dock if any one module requires greater needs than the entire ship can provide. Thus, people could undock with offline modules that they may actually use at some stage, but someone fitting a large smartbomb to an Ibis won't be allowed to undock as they clearly wouldn't be able to bring it online no matter what their setup. Make sense?
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Shizah
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Posted - 2005.07.08 13:31:00 -
[518]
Fifty jumps to service my R & D agents - I got the time I guess - Will be a while before I can get back into level 4 missions. I'll let you all know what avenue I'm taking next in Eve. I have been right on the money at choosing that which is next to be nerfed. I'm still hanging in here tho - not sure for how long.
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Juggernaut Kell
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Posted - 2005.07.08 14:36:00 -
[519]
Originally by: Two Minds strange bug, when trying to move bookmarks into a folder, the pushpin icon becomes permanently stuck on the screen. Also im getting a weird cursor bug. I cant get the normal pointer and click on things sometimes. Very strange.
Ditto and can you all quit posting about the stupid fonts, theres onnly 300 posts about it already. I 'think' they may get the idea at this point.
The two mentioned problems above IMHO are ALOT more important than if you have to look at certain fonts. Christ.
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Cmdr Sy
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Posted - 2005.07.08 14:57:00 -
[520]
The sticky zone around stargates is absolutely huge. Way too big.
For example, jump through a gate, on the other side try to rotate view. You probably won't be able to, unless you place your cursor near the edge of the screen. Similarly on gate approach. This is going to make pvp (even escaping) just a little bit difficult. Plus it is very annoying.
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CASEHD
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Posted - 2005.07.08 15:57:00 -
[521]
OK, so I`ve trained for a year on Caldari and missiles, wasted.So I buy the new skills and have them all trained to lvl 1, I go out to test on some Angel Outlaws....heavey missles no damage...I mean NONE. So I figure maybe light missiles will work better on the little frigates.....NO DAMAGE....ZIP....NADA....NONE. Not smaller, not less, I mean absoulutly NONE. How exactly am I supposed to play?
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Don Dada
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Posted - 2005.07.08 16:21:00 -
[522]
Apologies if this has already been mentioned but I haven't got time to read this whole thread.
Whilst bookmarking today I noticed the following:
In Ashab no option for Madirmilire gate appeared on drop down menu.
In Hek no option for Otou gate appeared on drop down menu.
In Aufay no option for Deltole appeared on drop down menu.
Not sure if this is something anyone else has experienced.

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Andrue
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Posted - 2005.07.08 16:22:00 -
[523]
Originally by: CASEHD OK, so I`ve trained for a year on Caldari and missiles, wasted.So I buy the new skills and have them all trained to lvl 1, I go out to test on some Angel Outlaws....heavey missles no damage...I mean NONE. So I figure maybe light missiles will work better on the little frigates.....NO DAMAGE....ZIP....NADA....NONE. Not smaller, not less, I mean absoulutly NONE. How exactly am I supposed to play?
Read the dozen or so threads on the subject that have already been posted. Basically:Buy the new skills, train the new skills and adapt. It will require you to use your brain a bit more but then afk fighting always was lame. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Vilserx
|
Posted - 2005.07.08 17:29:00 -
[524]
Originally by: Andrue
Originally by: CASEHD OK, so I`ve trained for a year on Caldari and missiles, wasted.So I buy the new skills and have them all trained to lvl 1, I go out to test on some Angel Outlaws....heavey missles no damage...I mean NONE. So I figure maybe light missiles will work better on the little frigates.....NO DAMAGE....ZIP....NADA....NONE. Not smaller, not less, I mean absoulutly NONE. How exactly am I supposed to play?
Read the dozen or so threads on the subject that have already been posted. Basically:Buy the new skills, train the new skills and adapt. It will require you to use your brain a bit more but then afk fighting always was lame.
No. No damage isn't about adapting. It's a bug. Try relogging - should fix it. (I think he was complaining about getting zero damage hits on every missile, not complaining about missiles doing not enough damage). ---------------------------
VSX EVE Design |

Tenashi
|
Posted - 2005.07.08 17:37:00 -
[525]
any ate on the autopilot route fix?
|

Ronin Woman
|
Posted - 2005.07.08 18:09:00 -
[526]
Originally by: Andrue Turret button colours.
I've been having problems working out which turrets are active and which are not. Last night I realised why. Sometimes the turret 'off colour' is not the 'off colour'. the turrets should fade between grey background to light green and back. Sometimes the turrets seem to be fading between v.light green and light green.
My guess would be that when a turret is deactivated or perhaps when the target expires the colour cycling is not having some 'start point' parameter reset.
This can be seen by trying to mine four 'roids in an apoc using two lasers per roid. After you've chewed through two or three roids you should begin to have difficulty working out which turrets are active.
I'm experiancing the same thing- suggest a greater contrast would solve the issue since the background will not always be dark enough to see the current setting. |

Johncrab
|
Posted - 2005.07.08 18:43:00 -
[527]
Edited by: Johncrab on 08/07/2005 18:49:32 ItŠs a shame!  In simple terms, CCP do this: - We want the mouse arrow back in space. - Give people a chance so choose font, windows appearance and AP voice - Fix the AP. No difference if choosing safe route, or quicker... - WTF happened to the map. I understand you need to make changes but God Dam! I'm in Heimetar and i feel i can't go anywhere. -0.5 space everywhere. I don't want to PVP and i shouldn't be forced to do it. The only thing you force me to do is quit the game. And it's the last thing i want to do.
Appreciate the effort but please listen to what players are saying or face certain death. 
|

Darkle
|
Posted - 2005.07.08 18:53:00 -
[528]
This thread is so long that I'm sure this has to have been mentioned before but I really just need to vote to say pleaseeeeeee let us delete corp evemails. Ours is already turning into an incomprehensible snarl of outdated information that's impossible to sift through.
I know the old "bug" allowed them to be deleted accidentally but all it took was (a) telling people not to and (b) a few secs to replace old ones off your notepad when it happened and this wasn't a big deal. Its MUCH worse to have an inbox that looks like the delete bin from a spam filter that you fear having to look at for the next 6 months....
Pretty please with sugar on top change it back or make it so the CEO/directors can delete, at least.
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Sveldt
|
Posted - 2005.07.08 20:02:00 -
[529]
Situation: Multiple characters mining the same rock. Character A pops the rock and all the ore he'd "queued" is moved to his cargo. Character B, looses target lock on the rock(it popped). B's lasers remain active [Not sure if they disable at the next cycle]. Once disabled, B's lasers move no "queued" ore to the cargo as there's none left in the non-existant rock.
I don't recall mining being like this. Bug? You decide. I'm also not sure if clearing the cache has an effect here and I'm not in a position to test at this point either.
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Mujun Kross
|
Posted - 2005.07.08 20:27:00 -
[530]
ecm modules no longer give the target any kind of indicator that they are being effected (no timer, no message, no entry in the log).
is this a bug or a feature? . . . "Come now, my child, if we were planning to harm you, do you think we'd be lurking here, beside the path, in the very darkest part of the forest?" -Kenneth Patchen "But Even So" |
|

Tarn Krillin
|
Posted - 2005.07.08 20:43:00 -
[531]
Edited by: Tarn Krillin on 08/07/2005 20:44:30 I'm playing in windowed mode. This occurs whenever I have Windows Media Player, Irfanview, or a couple other applications open and they have focus, or I'm over the desktop. If a tooltip pops up, the camera in Eve shifts over about the same width as the tooltip, then snaps back immediately. Didn't do this before the patch.
*------------------------------- Tarn Krillin Miner and Refiner "Great with roids, just like Preparation-H."
|

Andrue
|
Posted - 2005.07.08 22:10:00 -
[532]
Had both local and Alliance chat channels failing to display contents. Alliance chat never recovered but Local eventually started rendering itself. Looked like failing to render text rather than no text to be rendered since when it came 'back' it had text that was quite old. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Andrue
|
Posted - 2005.07.08 22:11:00 -
[533]
Ashab. Gate into Madimilire (or whatever it's called) exists, the autopilot can find it but it's not listed on the system menu. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Darth Mouse
|
Posted - 2005.07.08 23:00:00 -
[534]
I played the 14 day trial, i subscribed this month. Chances are i wont continue.
The patch made several changes to guns as well as missiles, despite being caldari the mental image of a good line of railguns excites me more than missiles :)
But, since the patch i've been seeking advice, and now for a railgun to even have a hope in hell, i appear to need a cookbook of skills, like webifiers, cap rechargers, shield hardeners. One or two of these would be fine, but the fact is NO NEW PLAYER WILL EVER be able to afford this. Since my Charater isnt that old i made a new one and started from scratch, the only reasonable avenue is to become a newbie miner or pamper to the tutorial agent for a good few months to sc*****up the money to get your civi guns to hit ...and thats just narrowed the whole aspect of a "be what you desire" game.
I'm guessing these balances where needed, since alot of the forum posts i read seem to be about missiles etc.. but now us common newbs have to tend to our accounts 24/7 to train up, when we can magic the money to do it.
In short, not fun anymore
Doc
|

Ahjim Ahgo
|
Posted - 2005.07.08 23:40:00 -
[535]
Started new character to try out tutorials, etc. Started folling storyline missions: when tried to lay in jumps wouldn't come up: told had to uncheck avoid pod killing zones to make it work. Now all routes on basic noob missions go through .4 space at some point. On second storyline mission delivering a note or something get podded in .4. Try again: get podded. 13 jumps on noob mission to deliver a note lost new frigate I bought everything. If I was total noob at game I would quit at that point in frustration. Is it intended noob storyline missions have to jump through .4? Was having fun until then: is it a bug that can't route through safe space? Think we will lose a lot of new players if this is intended.
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Tenashi
|
Posted - 2005.07.09 00:58:00 -
[536]
show info on person/item and clicking further or new show info the back button doesn`t respons and need to show info on the first item again
|

Beta Vixen
|
Posted - 2005.07.09 01:18:00 -
[537]
1. neither this thread nor this forum is searchable [except by Google, etc.] ... how are we to know what has been reported and what fixes have been posted?
2. F11 mapbrowser if fubar'd -- still shows deleted gates; doesn't show new gates ... after rebooting and MachoNet folder deleted [so much for the bad advice given under "Find Answers"]
3. Same with autopilot ... fails to find some safe routes even through "avoid pod killing" is NOT checked.
comment: reported as bug comment: looks like an underlying database somewhere has not been updated
comment: i recall the same happening after previous patches that added new gates or deleted old ones. Is learning critical for economic success?
**** I'm free! I'm free!! **** Imagination comes before Accomplishment.
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el toppolino
|
Posted - 2005.07.09 02:09:00 -
[538]
all is said about the design and sounds...
here are some things ccp should think about:
1. cruiser shoots heavy missle on standing ceptor doing about 20 damage (mega lol) 2. ceptor (light missles) on cruiser 150 (with new missles skills at 2-3) 3. caldari have no missle-boat assault frig (gunnery absolutely needed) 4. caldari bs have a ****ty drone-bay 5. a tempest kills a moving ceptor on 150km with one shot...a caldari never will kill the ceptor even if the ceptor is afk for tea-time 6. why in the world should anybody want to be caldari now ? just be amarr or gallente and skip missles completely...you get: A) insta damage B) you can kill frigs C) you don't need to train missles at all D) you have the chance of being on top the the killboards....what caldari never was and never will be
maybe not all of my thoughts are correct and i am A BIT upset....but one thing is for sure: skip caldari and be gallente or amarr and you just don't need to the whole missles thing...this will save about (dunno exactly) 3 months or so.
regards
a depressed caldari
|

Rabbitgod
|
Posted - 2005.07.09 03:51:00 -
[539]
Edited by: Rabbitgod on 09/07/2005 03:57:15 Edited by: Rabbitgod on 09/07/2005 03:55:57
Quote: 2005.07.09 02:24:51combatYour Juggernaut Torpedo I hits Guristas Kyoukan, doing 25.6 damage.
This is not added survivability this is invincibility! I had this frig webbed so it was only moving 9 m/s I figured that with the new rules a slower target would take more damage but it would seem this is not the case. Tweak the math so a frig doing 300ms takes about 150 damage this way a frig with ab or mwds going will still take lil damage but a frig caught doing less that 100m/s will die pretty fast as it should. Also cruisers are lot bigger and slower than frigs but don't seem to take all that much more damage than a frig. Once again tweak the math so they take 200 to 300 damage at their unmodified speed of 200m/s that way a fast cruiser still has good survivability and a slow one will still take decent damage. Because at the moment the game just seems totally out of wack. Well thats my 2 cent other than that I like the faster missiles and how cruise missle have the potential to travel over 200km and cover that space in under 30sec. Love the outpost deal. I think with the new skill sets for missiles Caldari has the potential to be very deadly in BS vs BS engagements but its silly that a frig at a near stand still can tank a 6 torp barge for over 15min. If you snag a frig with a web under the new rules it should be hit pretty hard by torps if its moving really fast then I think its fair to make them very very hard to kill with torps just like its near impossible to nail them with large turrets.
|

Niiri
|
Posted - 2005.07.09 04:09:00 -
[540]
I truly think there are better ways to have made "adjustments" to what some considered to be abnormally high damage from missiles.
*Maybe* instead of nerfing missiles, they should have released better shields and/or hardeners against them as well as the skills to use the new equipment. Would have made much more sense , and I think more acceptable to people in general. This adds to the game that people are paying for, not taking away from them.
Maybe also remove some of the fitting restrictions such as the Launcher Hardport so that Caldari in particular, have some options that will help adapt.
Kestrel is useless to a new player which can fly it but cannot afford the skills necessary to do enough damage with it (imho), and the Raven is pretty much a twinkie launcher unless you re-invest a lot of isk and time.
There will always be another weapon that someone will complain about doing too much damage to them. Introduce better countermeasures, dont take the hard earned skills and time away from the paying customers, give them something more so they remain happy about paying to play the game. Better Business sense, again IMHO.
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Lig Lira
|
Posted - 2005.07.09 07:08:00 -
[541]
Character selection is SOO slow now. Plsfixthx.
------------------------------------- Join Us!
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Axristos
|
Posted - 2005.07.09 08:43:00 -
[542]
Still facing problems with market selling and with ships.
When i change ship in a station and undock most of the times all items are offline.....
and pls CHANGE THAT VOICE
|

W1nner
|
Posted - 2005.07.09 09:03:00 -
[543]
Originally by: el toppolino Edited by: el toppolino on 09/07/2005 02:17:14 all is said about the design and sounds...
here are some things ccp should think about:
1. cruiser shoots heavy missle on standing ceptor doing about 20 damage (mega lol) 2. ceptor (light missles) on cruiser 150 (with new missles skills at 2-3) 3. caldari have no missle-boat assault frig (gunnery absolutely needed) 4. caldari bs have a ****ty drone-bay 5. a tempest kills a moving ceptor on 150km with one shot...a caldari never will kill the ceptor even if the ceptor is afk for tea-time 6. why in the world should anybody want to be caldari now ? just be amarr or gallente and skip missles completely...you get: A) insta damage B) you can kill frigs C) you don't need to train missles at all D) you have the chance of being on top the the killboards....what caldari never was and never will be
maybe not all of my thoughts are correct and i am A BIT upset....but one thing is for sure: skip caldari and be gallente or amarr and you just don't need to the whole missles thing...this will save about (dunno exactly) 3 months or so.
regards
a depressed caldari
PS: humans always need to change anything....regardless if its really needed...and btw not all factions in eve need to be the same....let them have their advantages and disadvantages...that's one of the reason everybody wanted to have a raven...even if they were not caldari...
PS2: WTT: caldari and missles skills for gallente and gunnery skills
LOOOL you dont have a clue, im caldari, and with new missile skills in lvl III im doing lvl IV mission fine , only hard thing to kill is the elite frigs you counter, but then again all other BS also have trouble with them. So i yhink missile nerf is quiete fair.the only thing that i dont like i the fact that you no longer can use cruise missiles in siege launchers.
|

Malena VXXI
|
Posted - 2005.07.09 10:55:00 -
[544]
First intresting new contents ccp.
The chatt font well I cant read it it's not god for my eyes. Its blurry.
and bugs yeas
first of some of my friends have now different names ?
my apocs are all of the sudden shuttels ?
the list of bugs are like a book now Miner | Trader |

CONDIN
|
Posted - 2005.07.09 11:18:00 -
[545]
Bugs I've noticed: 1. button bar to left vibrates just after flying through a gate. 2. Speradit gun sounds, sometimes only 1 of 3 or more and manytime no gun firing sounds. 3. Unable to open ship cargo hold by double clicking ship icon in station. 4. Ship exits station in a huge state verses keeping its size like i enter station in. 5.Ship many times leaves station with all modules turned off.   
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Crusher166
|
Posted - 2005.07.09 11:25:00 -
[546]
Originally by: Tarn Krillin Edited by: Tarn Krillin on 08/07/2005 20:44:30 I'm playing in windowed mode. This occurs whenever I have Windows Media Player, Irfanview, or a couple other applications open and they have focus, or I'm over the desktop. If a tooltip pops up, the camera in Eve shifts over about the same width as the tooltip, then snaps back immediately. Didn't do this before the patch.
you should be using Winamp anyway 
windows media player = bad
on another note: When will the new skills be fixed??- esepcailly the Adv Weapon Upgrades one, not sure if the others are working or not.
Crusher - Arcane Technologies |

el toppolino
|
Posted - 2005.07.09 12:02:00 -
[547]
Edited by: el toppolino on 09/07/2005 12:03:05
Originally by: W1nner
Originally by: el toppolino Edited by: el LOOOL you dont have a clue, im caldari, and with new missile skills in lvl III im doing lvl IV mission fine , only hard thing to kill is the elite frigs you counter, but then again all other BS also have trouble with them. So i yhink missile nerf is quiete fair.the only thing that i dont like i the fact that you no longer can use cruise missiles in siege launchers.
i think you didn't read my sentences correct: i am not talking of missions and battleships...i pointed out the damage you make with small missle-ships and with big missle-ships compared with other factions in pvp buddy !!? and i listed some general disadvantages caldaris have. and fairness would mean that caldari could kill assault frigs or at least ceptors too or? why in the world should a torp hit a standing frig making no real damage ? or cruise or heavy missles !?!?!
|

Andrue
|
Posted - 2005.07.09 13:12:00 -
[548]
Originally by: Malena VXXI First intresting new contents ccp.
The chatt font well I cant read it it's not god for my eyes. Its blurry.
Toggle the pin status of the window twice. On my system this fixes the font and general window rendering issues.
Quote:
first of some of my friends have now different names ?
my apocs are all of the sudden shuttels ?
the list of bugs are like a book now
This sounds like a cache issue. Have you followed the advice of the MOTD and cleared your cache out? -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Darth Mouse
|
Posted - 2005.07.09 13:12:00 -
[549]
From a newbie view i offer this. From what i saw i nteh amrkets etc, there are alot of anti-turret ECM objects, maybe a branch of anti missile targets should of been adapted to work alongside defenders and teh such. A nerf in damage sure, but not to the extent everyone caldaris now now ebay thier accounts.
Anyway i look forward to the next hastily tested / released pach, cause the next BIG uber weapon is gallentee and ammars dorne bays of death ... and unless we are all going to run around with 4 high slot smart bombs ... they are now more of a threat than missiles ..
Mouse
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Darth Smeg
|
Posted - 2005.07.09 13:30:00 -
[550]
NEW FEMALE VOICE WHEN DOCKING, WARPING ETC
All I can say is "lol". Bring back the old one, this new woman sounds like she's got an IQ of 7, has taken 276354632 Valium/Vicodin and is about as interesting to listen to as the safety announcements on a flight by Air Belgium.
Sort it out please CCP, you've ruined the game enough without assaulting my ears too.
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Brej Donierik
|
Posted - 2005.07.09 14:00:00 -
[551]
User Interface:
Hitting CTRL-Space to stop the ship works, but also sends a space to whatever chat channel you typed in last.
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Drunken Claptrap
|
Posted - 2005.07.09 14:42:00 -
[552]
I keep crashing to desktop, never happened before patch...
p4 3.0ghz, 1Gb Ram. Draft Beer Not People |

Hailstorm
|
Posted - 2005.07.09 15:35:00 -
[553]
Ok sorry if this has been mentioned before on this thread, I don't have time to read 29 pages of feedback between work and the limited playtime I have.
I've been doing level 3 agent missions successfully in my Brutix and Thorax ships for a while now. I welcomed the challenge in each of them, including the angel extravaganza mission. However, earlier today I got "The Black Market Hub" mission, and I think that this one is pretty much impossible without a battleship. It's not the npcs that are the problem, but the 4 overpowered sentry tower IIs that hit me for 120+ each, no matter what range I'm at. I would appreciate it if this final stage of the mission was revised in someway by the dev team. Perhaps downgrading the tower IIs to tower Is, or leaving just 2 tower IIs in there would fix the problem without making it too easy.
Thanks for reading. :)
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Lysithea
|
Posted - 2005.07.09 15:58:00 -
[554]
Here's a bug:
When you drag/drop a fitted lasers from your ship to your hangar, I see that the crystal icon moves with it (nice touch). But the crystal disappears. It does not go into your hangar like the gun does. I am missing a handful of large crystals now.
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FireFoxx80
|
Posted - 2005.07.09 16:11:00 -
[555]
Originally by: Valar CCP
Originally by: C Duggan Edited by: C Duggan on 05/07/2005 20:42:10 ok, i realise that you guys work real hard to make the gme so great, and idont want to moan,
but for the love of bob, what have you done to the voice and the chat window text?
imo there was nothing wrong with them before, adn i dont want to hurt anyones feelings, cos im sure someone put a lot of time and effort into them, but, like, poll us and see if we actualy want these things changing, because its the first 2 things ive seen / heared in game, adn i realy dont like them :(
on another note, grats on getting the server back up, and GL with the inevitable bug hunts.
oh, adn i love the bigger stations, i think.
The chat changes were made to allow us to use unicode in chat, allowing russian, greek, chinese and other similar languages to be used in Eve.
But I thought, on the forums at least, that Engish was the game's language. Hence no need for unicode characters?
Or is that just too sensible?
ex P-TMC
If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU.
|

Optikal
|
Posted - 2005.07.09 16:15:00 -
[556]
It's a small detail but would be nice to have fixed...On the character login screen when entering login information, you now have to hit two tabs instead of one to enter your password. The Character pull-down list is now in the tabbing list, where as before you could enter username - tab - password. As I said it's small but changing the tabbing order to Username-tab-PW again would be welcomed.
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ChaNeea
|
Posted - 2005.07.09 16:53:00 -
[557]
A. Give us back the old voice. I don't need to hear miss sexy EvE 2005. Voice overlaps, is annoying.
B. Can we do away with those bold circling arrows around the target?
C. Double click in space rarely works the first time, making it impossible to move properly. Please make this fix a priority.
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Arowe Telak
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Posted - 2005.07.09 17:21:00 -
[558]
I don't know if someone already posted this but rocket launchers do not reload automatically. Instead they bug and claim they are reloaded when they are not. Changing ships/relogging fixes problem, but its a pain in the butt having to dock every time this happens.
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goeroe
|
Posted - 2005.07.09 17:25:00 -
[559]
If u r training the missile skills from 0 up u have a chance that your missiles/torps dont do any damage to NPC .. and yes i have BS L4 and missile bomb at L4 and the BS was only 30k away from me ..
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Claude Leon
|
Posted - 2005.07.09 19:42:00 -
[560]
Originally by: Resolve Edited by: Resolve on 09/07/2005 19:36:53 Claude, I guess your eyes are not open. Chat font = horrible, voice = terrible. Missile nerf, while it DID need tweaking is a bit overboard, not everyone has millions of SPs, some of us have just started. In particular, newbs who can no longer dream of hitting a "newb npc" w/o training up for a few weeks with our primary guns for our race...Missiles.
And that is your opinion. It is also your opinion that the missle "nerf" is a bad thing, I personally believe it was great move by CCP.
Resolve, you either adapt or leave.
Oh, and my eyes are completely open. Unfortunatly, I have to see 29 pages of people whining about items that are not bugs and that will not be changed. |
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arjun
|
Posted - 2005.07.09 20:19:00 -
[561]
you can board ships from outside pos forcefield and the farking alliance and corpmails arent deletable
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Vilserx
|
Posted - 2005.07.09 21:29:00 -
[562]
Hmm...managed to undock with offline mods (wouldn't fit online).
Have they just changed it back?  ---------------------------
VSX EVE Design |

keepiru
|
Posted - 2005.07.09 22:12:00 -
[563]
Edited by: keepiru on 09/07/2005 22:12:11
Originally by: Vilserx Hmm...managed to undock with offline mods (wouldn't fit online).
Have they just changed it back? 
No. It simply doesent let you undock if the offline modules take more powergrid than you have free - but not cpu. smart uh    -------------
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Dane
|
Posted - 2005.07.09 22:22:00 -
[564]
Edited by: Dane on 09/07/2005 22:22:45 Bugs I've encountered since patch:
Constant crashing to desktop when in full screen mode. Generally happening when doing: alt-enter, changing tabs in the journal, entering a combat zone.
Text: "No missions or offers currently accepted" appears over the top of the missions that are active and or not yet accepted.
Disappearing skills that were just purchased and had training started (they came back about 10 minutes after being logged out).
**The crash to desktop is by far the most serious. Before patch I was using a 1 year old driver for ATI X700 Pro card and had not a single crash to desktop. After experiencing the crashes, I updated to the most current, verified DirectX was current (9.0c) and still experience the same (ONLY IN FULL SCREEN). And of course...full screen at 1600x1200 is the only way to go. |

Vilserx
|
Posted - 2005.07.09 22:27:00 -
[565]
Originally by: keepiru Edited by: keepiru on 09/07/2005 22:12:11
Originally by: Vilserx Hmm...managed to undock with offline mods (wouldn't fit online).
Have they just changed it back? 
No. It simply doesent let you undock if the offline modules take more powergrid than you have free - but not cpu. smart uh   
Are you sure? I would have run out of CPU had I turned them on, but I had tons of grid free. ---------------------------
VSX EVE Design |

keepiru
|
Posted - 2005.07.09 23:02:00 -
[566]
Originally by: Vilserx
Originally by: keepiru Edited by: keepiru on 09/07/2005 22:12:11
Originally by: Vilserx Hmm...managed to undock with offline mods (wouldn't fit online).
Have they just changed it back? 
No. It simply doesent let you undock if the offline modules take more powergrid than you have free - but not cpu. smart uh   
Are you sure? I would have run out of CPU had I turned them on, but I had tons of grid free.
.... that's what i meant.
They cant take more powergrid than you have free. but they can take more cpu. half-assed unneeded nerfs ftw. -------------
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silence guilt
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Posted - 2005.07.09 23:04:00 -
[567]
nice work guys, every new start has difficulties...
Im not very sure but i couldnt unload my misiles to cargo hold as i used to do it by right clicking on the misile luncher... I couldnt see the proper order, just only load and set manual on/off.
i dont want to be rude, but somtimes hav the feeling that this lady says talking permision instead of docking.... . thnks n rgrds.
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Ashelth
|
Posted - 2005.07.09 23:15:00 -
[568]
Should my drones be automatically attacking things OUTSIDE of their maximum operating range when they kill their current target?
I'm getting REALLY tired of watching my drones aggro an entire room of a deadspace complex when they pop a frigate...
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SPIONKOP
|
Posted - 2005.07.10 00:31:00 -
[569]
I just got back from a weeks holiday and hate the damn patch.
Hauling **** from my main base used to be 6 jumps in safe space and now the AP takes me 13 jumps via 0.4/0.3 space and a safe route is 20+ jumps.
*******s to that CCP, I am not paying to watch paint dry whilst my haulers take hours to do a run.
If this is a sign of things to come then *******s to this game.
COS I WILL NOT BE HAVING FUN ANYMORE.
I honestly think you have lost the plot and sadly will end up killing the game. You have become to full of yourselves and forget that its the players that determin the success/failure of this game. I fear many will leave.
Check your figures to see how many long term players leave/cancel in the next month, then start to worry.
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Dacada
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Posted - 2005.07.10 01:22:00 -
[570]
If mentioned before, apologies.
Missles... no, just kidding.
Using the scanner for looking at an asteriod field taking much longer to pull up the listing of the roids.
Serpentis Chief sentinel(sp?) showing up with battleship graphic in the overview and in space(that will mess some pants up. lol)
Small items yes, but I thought i'd post them. Ty >====> ~~ >====> Missle Spam! ~~~~~>====>
~~~~~~~!======>The ONLY way
>=============> To keep the Bunny's ~~~~~~ >=======>
>=======> Away! >========>
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DarkMatter
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Posted - 2005.07.10 03:03:00 -
[571]
Edited by: DarkMatter on 10/07/2005 03:46:06 Edited by: DarkMatter on 10/07/2005 03:05:31
Quote: When approaching a gate, my camera view locks on the gate. I can pan around holring down the right mouse button, but camera view is disabled.
Ditto.
I happen to like the new sexy vioce, hate the changes to colors/windows. The gray backround in the skills widow sucks IMO.
Graphics look different, cheesier. I'm not playing on my Commadore 64 anymore, plz fix the graphics & deep six the new font... EDIT (I mean 2D graphics, logo's etc...)
The increased travel times in empire suck. I understand the reasoning, but still sucks. Hopefully you don't loose too many players because of this...
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keepiru
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Posted - 2005.07.10 03:55:00 -
[572]
One valid concern which can now be considered a bug - since we have balanced missiles. 
Meta Rocket and Cruise launchers dont get an increase in capacity over standard t1 versions.
Since most t2 launchers - apart from cruise - have a % capacity increase over t1, could you fix up the meta modules, pretty please with sugar on top? Im sure you can slip it in before you release the fix-patch. And ofc, t2 cruise launchers. -------------
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Resolve
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Posted - 2005.07.10 04:58:00 -
[573]
Edited by: Resolve on 10/07/2005 05:19:15 Edited by: Resolve on 10/07/2005 05:00:24 I don't think the devs have fully tried out the changes. That is their choice I guess. It ruins the game for missile users, which I am seriously considering. "Adapt", pffffft you know it's BS that all missile users are screwed... When turrets are 2x as effective as missiles as any newb missile boat will testify...So now anyone interested in EVE and Missiles will have to train for weeks, just to hit a frig...Std. Launcher with whatever ammo, still hits for crap...less than turrets at the same level of training. Balanced my arse!!!
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BoBoZoBo
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Posted - 2005.07.10 06:10:00 -
[574]
Level of Detail
Not smooth at all, ships just disappear and roids jump scale. Nothing wrong with the way it was before. Is it a bug?
Can we get an option in the menu for that if it is not? =========================
Operator 9
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Joshua Calvert
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Posted - 2005.07.10 08:55:00 -
[575]
What was in this patch for me?
I don't do POS. I don't do missiles. I don't do industrials. I don't do agent missions.
All I do is PVP in Empire.
The new map has made it nigh on impossible to find targets, has just extended the travel time to find these non-existent targets, means my location agents are farther apart, and the introduction of a less pretty GUI (the new font makes it all look very clumsy) and more laggy GUI (Buddies list is still very very slow, the central bar in the chat channel is too wide and means the channel has to be even bigger to get the already too-large text inside, the scroll bars are narrow and fiddly to use now, half of the module icons are not rendering or look insanely high contrast) has introduced a lot of frustration as far as usability goes. Especially since everything looks washed out and plain, the menu's seem to be even more recalcitrant than before and the LOD feature makes everything look uglier, less sharp, and it is disconcerting to have ships disappear and reappear on screen.
It just seems this patch has gotten me nothing but bugs, undocumented changes, and longer travel times.
That's my opinion, anyway.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Mned Graydroggen
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Posted - 2005.07.10 10:03:00 -
[576]
Edited by: Mned Graydroggen on 10/07/2005 10:04:24 Found two bugs, dunno if they been mentioned yet
1. I dont get a r-click menu from my surveyscanner, i.e. cant lock roids from scan result list.
2. The repair bug got only partialy fixed. The error buzz when repairing is gone, but repackaging an item right after repair is done still fails. ( have to open the session on the same item again to repackage) Very annoying when repairing ram's and rdb's.
Rest all seems well sofar, but havent been ingame much. Nice patching :)
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Kerby Lane
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Posted - 2005.07.10 10:38:00 -
[577]
Thanks CCP for:
Scanner filter and search in assets. I found some items I`ve lost months ago and I dont have to stare in asteroids in scanner.
Howewer scanner is slower now.
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arjun
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Posted - 2005.07.10 11:17:00 -
[578]
scan probes dont show up in overview. so using the option "use overview settings" in scanner when looking for scanprobes while savespotted is no option. please fix.
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ATRADE
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Posted - 2005.07.10 11:37:00 -
[579]
for me teh scanner somethimes does not work at all.
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Tenashi
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Posted - 2005.07.10 13:21:00 -
[580]
can we start to have some feedback ccp about the main bugs, autopilot, overview (my alts show up more hostile then loyal corp slaves)
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Dakath
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Posted - 2005.07.10 13:47:00 -
[581]
Itermittent Capacitor Display Bug is still in place.
Sometimes the cap will read as 99% no matter what the real level is.
Yes, I flushed the cache after upgrade.
I. have. learned. to. love. the. new. voice. and. you. will. too.
She. commands. me. to. tell. you. to. turn. your. sound. on. and. enjoy. |

Ombey
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Posted - 2005.07.10 19:08:00 -
[582]
Got a problem with buying some items in Market. Click on Buy Item ,just get the grey window come up, where you normally put in the number to buy. But this window is just totally grey.
Example is trying to buy a Station Container in Wysalan VIII Moon 1 Rep Sec Svcs Assmb Plant. Relogging doesn't help.
I have experienced this before now with another item, but cant remember what.
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Citizen Angstrom
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Posted - 2005.07.10 20:07:00 -
[583]
I have been experiencing a serious graphics glitch. Got it on test, before patch as well. I call it the 'Uncommanded pan/freeze/snap-back' bug, because that defines what you see...
Every few seconds, maybe once a minute at most, the display freezes, the POV starts to roll away from centre, and you cannot see anything 'new' on the screen. A bit of testing confirms that commands are being aknowledged by the server through keyboard or mouse, but it's a little difficult since you can't see anything happening. After a few seconds, up to about ten, the view snaps back and updates. Full control is then available again.
This bug is really bad, as it happens almost all the time, and can lead to pod-pilot death if it happens at the worst time! 
I have taken the usual precautions - cleared the cache, fiddled with the graphics setup, but to no avail. Is anyone else suffering from this?
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infused
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Posted - 2005.07.10 22:27:00 -
[584]
Originally by: Ombey Got a problem with buying some items in Market. Click on Buy Item ,just get the grey window come up, where you normally put in the number to buy. But this window is just totally grey.
Example is trying to buy a Station Container in Wysalan VIII Moon 1 Rep Sec Svcs Assmb Plant. Relogging doesn't help.
I have experienced this before now with another item, but cant remember what.
Clearing your cache seems to fix this one.
[World Domination] [Patch 3366-3538: Mirror Here] |

Rafein
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Posted - 2005.07.10 23:14:00 -
[585]
Major bug:
When training some of the new missile skills, it can cause missiles to do zero damage.
Also, it can cause serious stability issues. I can no longer enter Inoue, the system i trained the skill in, because it would never load, and relogging will hang at the enter character screen. Have to get a petition to be moved
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Khazur
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Posted - 2005.07.10 23:21:00 -
[586]
The info ingame about the capacity for the Freighters differs greatly from the one on the item database 
which one will be corrected?? ingame ou the site ?
---------------------------------- "May we find Peace in Death the One we could not find in Life" |

keepiru
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Posted - 2005.07.10 23:50:00 -
[587]
Originally by: Khazur The info ingame about the capacity for the Freighters differs greatly from the one on the item database 
which one will be corrected?? ingame ou the site ?
The stats on SISI conform to the stats on the item database.
Its a fair assumption that CCP has decided no freighter shall have 1m m3 hold ever.
Expect to see it fixed whenever the fix-patch comes out. -------------
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Hiram
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Posted - 2005.07.11 00:05:00 -
[588]
Im all for the T2 missile skills etc. but what i have found to be heart breaking is the fact that you have raised the requirements for a missile launcher so high i cant fit 4 launchers on it and shield booster/ extender, yet i can fit out me top row on a punisher and get an armour rep pkus plates on it. T2 missile BP's would have been nice on the market as well, and why is it missiles dont have their own T2 weapons upgrade? I petition about the changes to the fittings and got put on to this thread so while im here i would also like to make you aware of the following, i was told changes to ships etc was intentional, so why the extra 8k of grid for a megathron and something like 6k on a apoc? I am training the new missile skills the higher i train the the less damage they do (helps me loads!). Also the missile's damage is in relation to sig radius and speed now, so when a mwd is on the missiles do more damage but when i use a target painter they do less? Tracking disruptors/ enhancers should also now then have an affect of the damage from missiles yet they do nothing! Im am experienceing major grief in borked modules! i have say 2 modules identical, yet 1 will give me a higher enhancement that the other (no this is not stcking either) and some will be fitted yet change nothing! I have found some missions to be giving me wrong info like "spy stash" tells me to destroy the building when i can open it like a can, also now my lvl3 agents are giving me missions for 40-50k and 40-50 loyalty points despite the fact that i have a 9.x+ standing with them? I have found the market tab to be randomly broken. I am experiencing manjor lag in some systems, no before you start about connection speeds i have a 2 meg line! When i undock, get close to jump gates or close to roids i find my on screen navigation sticky! NPC loot tables are more borked than ever, i got told pre patch that high lvl npcs (battleships etc.) would be more inclind to drop fraction loot all i get now is spam like civi shiled booster and ship logs! Complex's spawns seem to take longer. I could swear that the cap recharge times on some of my ships seems to be increased and some modules power usauage increased as well so now i can not tank damage as effectively?
These are just some of my frustrations over the past week post patch! ALl i realy am interested in right now is hopefully you guys reveiwing the changes of missile/ module fittings requirements and fixing broken skills!
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Jaabaa Prime
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Posted - 2005.07.11 00:06:00 -
[589]
Originally by: keepiru
Originally by: Khazur The info ingame about the capacity for the Freighters differs greatly from the one on the item database 
which one will be corrected?? ingame ou the site ?
The stats on SISI conform to the stats on the item database.
Its a fair assumption that CCP has decided no freighter shall have 1m m3 hold ever.
Expect to see it fixed whenever the fix-patch comes out.
Yepp, it looks like they shouldn't be able to move Dreadnoughts around, even if the skill is a level 5 with the 25% cargo bonus. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Razner Cerizo
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Posted - 2005.07.11 03:12:00 -
[590]
It seems I cannot go to max speed from standstill by clicking the button - might be just me, but I have to lick something less than max speed before clicking the max speed button.
Stations being bigger kinda sucks - I always manage to get hung up on stations when warping to places. You know, that wierd thing where you say "warping" and the warp bar goes all the way to the bottom, then bounces a lot as your ship retardedly bonks into the station over and over like a blind hamster in a shoebox.
Warp Drive Active lady - old one > new one. Options!
When I put a link in my bio and click the link, it fills up the bio screen. When I close it, I find that my entire bio has dissappeared. This is a major headache. A workaround is to right click ship -> show info and look at your bio that way.... but its a pain.
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Ombey
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Posted - 2005.07.11 06:42:00 -
[591]
Thanks, I'll give that a shot!
Originally by: infused
Originally by: Ombey Got a problem with buying some items in Market. Click on Buy Item ,just get the grey window come up, where you normally put in the number to buy. But this window is just totally grey.
Example is trying to buy a Station Container in Wysalan VIII Moon 1 Rep Sec Svcs Assmb Plant. Relogging doesn't help.
I have experienced this before now with another item, but cant remember what.
Clearing your cache seems to fix this one.
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Rahnesch
|
Posted - 2005.07.11 07:19:00 -
[592]
Originally by: infused
Originally by: Ombey Got a problem with buying some items in Market. Click on Buy Item ,just get the grey window come up, where you normally put in the number to buy. But this window is just totally grey.
Example is trying to buy a Station Container in Wysalan VIII Moon 1 Rep Sec Svcs Assmb Plant. Relogging doesn't help.
I have experienced this before now with another item, but cant remember what.
Clearing your cache seems to fix this one.
no, it doesnt. clearing the cache several times. but the bug with grey buywindow sometimes still there :(
Rahnesch
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Sennju Zensu
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Posted - 2005.07.11 13:49:00 -
[593]
[bug report]
- all exequror serpentis looks like BS sized on overwiew
- some locked window can now be moved! its boring!
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Xaat Xuun
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Posted - 2005.07.11 13:52:00 -
[594]
Edited by: Xaat Xuun on 11/07/2005 13:52:55 Gripe: Escrow has not worked for me. I can not recieve or send items . . well I can place items in escrow . . it takes it . . then it is gone. the escrow was to a person ,not to anyone. this is happening to all my accounts. now I have a ship and many other items that no longer exsist. the patch was not new character friendly. As in you have to now get that destroyer or crusier as soon as possiable . . just can not build a working frig without having weapons upgrade 5 now. heavy missiles seem to do less damage then the light missiles now.
those are the only issiues or bugs I have came across since patch.
forgot to add . . seems to be a whole lot more lag now, sometimes disconnects
other then that I like what ya did . . ahh so far
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Ryy Kishin
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Posted - 2005.07.11 13:53:00 -
[595]
Originally by: Sennju Zensu [bug report]
its boring!
Live Hard Die Young Leave A Good Looking Corpse
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SpaceCleaver
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Posted - 2005.07.11 14:00:00 -
[596]
i have several bugs. When i use webbers theres no grafic. I cant drag from makret to chat. My missile range skills (bombartment and projection) dosnt kick in. and last when rats fire at me the red frame from overview dissapears (not sure if this has been fixed)
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Chzaal
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Posted - 2005.07.11 16:52:00 -
[597]
When fitting t2 heavy missile launcher, i dont get the 2% rof bonus (have the spec at 1 only, so not sure if it will fix itself once i get it further up). Bug report sent.
"The schizophrenia of authoritarianism exists both in the individual and in the whole of society. I call this the Snafu Principle" - Hagbard Celine, H.M, S.H |

Niiri
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Posted - 2005.07.11 17:14:00 -
[598]
Originally by: Andrue
Originally by: CASEHD OK, so I`ve trained for a year on Caldari and missiles, wasted. /* So I buy the new skills and have them all trained to lvl 1, I go out to test on some Angel Outlaws....heavey missles no damage...I mean NONE. So I figure maybe light missiles will work better on the little frigates.....NO DAMAGE....ZIP....NADA....NONE. Not smaller, not less, I mean absoulutly NONE. */
How exactly am I supposed to play?
Read the dozen or so threads on the subject that have already been posted. Basically:Buy the new skills, train the new skills and adapt. It will require you to use your brain a bit more but then afk fighting always was lame.
Just thought I'd point out that he stated that he bought the new skills and was training them (already completing at least one level of them), but his main point was that even with them, not one missile did any damage. This is obviously not the intention of the nerf (to do 0 damage on either light or heavy misiles.
Wish people would read the posts rather than copy and paste the response-in-a-can "adapt". Not picking on anyone in particular, but we are all tired of the posts about the missiles and have yet to see an official CCP response as to whether this is a bug (which it should be) or they in fact intend that missiles (light or heavy) should do NO damage until a certain level has been reached on the advanced skills (which I dont think we'll see as it makes missiles entirely useless).
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A Brr
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Posted - 2005.07.11 17:23:00 -
[599]
i haven't read all 31 pages of this thread but here are my 2 bugs: 1 using alt enter to switch from window-mode to fullscreen and back. The "enter" is passed to the client and activates the current control which has the focus, eg after docking the station manager. 2 using copy all from a note and pasting it either in chat or an ingame mail causses the last letter of each line to disapear. eg 1234 becomes 123.
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Stealthy
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Posted - 2005.07.11 18:20:00 -
[600]
my BUG is I CAN NOT stay connected to eve -last 36 hrs only time since day AFTER patch that I could do anything but crash every 3-5 minutes
Petition Other told its a bug Bug report no reply after 10 days Email to Kieron ignored as well
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Lina Romay
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Posted - 2005.07.11 18:41:00 -
[601]
Originally by: Stealthy my BUG is I CAN NOT stay connected to eve -last 36 hrs only time since day AFTER patch that I could do anything but crash every 3-5 minutes
Petition Other told its a bug Bug report no reply after 10 days Email to Kieron ignored as well
Well, haven't seen a fix to any of the issues Im aware of yet, and no replies in the forum, or sticky as to indicating they think anything is wrong. Apparently then, one must assume that since they are unresponsive and claim that the patch went well, that they are done and what we have is what we get. Fine, there are plenty of other RPGs, and maybe even RL without spending the money each month for this type of frustration. We could just put more time in at work, have the frustration, but at least MAKE money.
Hey, if the new voice isnt bad enough, try depleting a roid with 8 Miners on it and get to listen to her repeat it overlapping 8 times, and still have to deactivate the modules. I know, everyone hates a miner so thats what we get too I guess.
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Helliouse
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Posted - 2005.07.11 18:57:00 -
[602]
I have noticed every one complaining about the AP. I don't know if you guys have read or if this applies but all the jumps between certain Empires are disabled. It is part of the story line. CCP mentioned that they would be doing this, so if your jumps are going through territory owned by some other Empire, this may be the cause. I realize there seem to be other issues as well, but just a thought. Walking in the dark is easier then walking in the light just...Just close your eyes. |

xenorx
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Posted - 2005.07.11 19:15:00 -
[603]
I am suffering through most of the bugs listed in the previous 31 zillion pages. The one that is driving me the most crazy is the damn market. That grey box pops up and then nothing. It is making it almost impossible to play the game as I cannot replace ships or mods for DAYS! Please CCP if you ever address any of these bugs put this one at the top of the list.
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Joshua Calvert
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Posted - 2005.07.11 20:43:00 -
[604]
Approaching stargate on AP when cloaked de-cloaks you and then takes a very very long time for AP to activate jump.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Taipan Stark
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Posted - 2005.07.12 04:11:00 -
[605]
Edited by: Taipan Stark on 12/07/2005 04:11:16 The game does no longer remember zoom settings on your ships, so tha when u undock u are always fully zoomed in again and have to zoom out a bit again.
Undocking in some stations has been improved but got borked in others (e.g. JLO) where u undock and cant warp anywhere because you are stuck on the station itself, and have to slowly move away while being vulnerable.
Autopilot is broken and cannot find safe routes in empire.
Cool signature coming soon. |

Optikal
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Posted - 2005.07.12 04:34:00 -
[606]
Ctrl-Tab used to allow you to switch through active windows, now it only hides/shows the UI. Please change it back :)
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Andrue
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Posted - 2005.07.12 07:27:00 -
[607]
Originally by: xenorx I am suffering through most of the bugs listed in the previous 31 zillion pages. The one that is driving me the most crazy is the damn market. That grey box pops up and then nothing. It is making it almost impossible to play the game as I cannot replace ships or mods for DAYS! Please CCP if you ever address any of these bugs put this one at the top of the list.
Delete the contents of your MachoNet folder as indicated on the Message of the Day.  -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |
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