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| Author |
Thread Statistics | Show CCP posts - 3 post(s) |

fastwind
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Posted - 2005.07.06 02:09:00 -
[181]
bug i havent seen mentioned is no delete option on corp or alliance mail will these go after a set time now ? Proud member of VNTR and IRON |

Krysalis
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Posted - 2005.07.06 02:09:00 -
[182]
bandit outpost model in okkelen doesnt appear. double click -menu minimize doesnt work anymore? warp voice horrendous font horrendous |

Xurx
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Posted - 2005.07.06 02:10:00 -
[183]
Quote: At seemingly random moments the camera seems to freeze and be compeletly unresponsive to mouse movement. It's happened to me several times. It's not lag because all other commands are carried out as usual.
Quote: Camera View with the left mouse button is not always working...
Quote: When approaching a gate, my camera view locks on the gate. I can pan around holring down the right mouse button, but camera view is disabled.
Quote: For some reason, I can't zoom in and out on my ship when docked with the scroll weheel of my mouse. It works fine for everything else, and I can zoom in/our using left+right mouse buttons.
Lots of people with camera view bugs, me included, please take a look at it !  
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Sturgis
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Posted - 2005.07.06 02:11:00 -
[184]
1. Some overlapping of the autopilot voice comments when travelling (doesnt always do this).
2. No arrow cursor in space. Have constant 'reading' cursor.
3. Trained Target Navigation Prediction and received the email telling me it was completed, but it has not completed. It shows in my skill list, because I have not tried to change skills, but it says eta 'Takes a moment'.
4. Missiles stopped affecting targets (no damage, no messages when fired) when I completed #3 above.
5. 'Speed changed to xxx' message lost when set top speed is clicked. Ship accellerates to top speed, but no message is relayed, unless you set a lower speed first.
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Moridin
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Posted - 2005.07.06 02:12:00 -
[185]
my bits. i dont like when clicking on char potraid in chatt makes his info jump up. i liked the old of that loded his pic.
2. i dont like the voice. sounds u took a actress from the BORG background.
3. atm i have a afterburner/mwd icon stuck on my HUD. even on my display inside station |

Anium
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Posted - 2005.07.06 02:21:00 -
[186]
Fantastic Patch - great additions to the game.
I will admit that I didn't like the new "ships voice" at first - but it is growing on me.
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Geofriam Authen
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Posted - 2005.07.06 02:21:00 -
[187]
This thread is so long and no one will read this but...
1) Just a newb here, so feel free to belittle me, but wasn't the missile 'nerf' meant to prevent the Raven battleships from being so overpowered? My poor little Kestrel has been ground into submission...
2) Can we have a choice of ship computer voices? The new one is kind of creepy. :-)
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Takigama
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Posted - 2005.07.06 02:23:00 -
[188]
Well,
im a little lost as to what the missile nerf was... i can understand nerfing damage, and i could understand if they nerfed the fire rate and the capacity (that sounds fair, and realistic).. but nerfing the power requirements is shear idiocy in my opinion. so many people have logged in and gone "oops, my missiles dont fit anymore" and its the newbies, not the season'd vets..
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Gorath Vaan
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Posted - 2005.07.06 02:37:00 -
[189]
agreed CCP are well motivated and aiming high... but some of the most involving player activities are with CCP and not with the game itself.
Why not nerf and hype without all the palava? Let players find out for themsleves and save the 'that's gonna lose me my ship' nerfs for one (early announced) nerf/hype patch.
I love the fact that by 2010 I might have a fleet of Dreads, Freighters and pos in every system. The point is that the only peeps who know about the great stuff are already playing. If some of that budget went on advertising we could have a lot less empty systems and a lot more going on in 0.0.
The patch is a gift to the gifted. Personally I love everything except that 'orrible new voice!
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Lig Lira
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Posted - 2005.07.06 02:39:00 -
[190]
rofl at all the locked threads :D
I love patch day, the forums are so funny.
------------------------------------- Join Us!
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Ninna
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Posted - 2005.07.06 02:39:00 -
[191]
What I cant understand is why do PvE'ers complain so much.
When I started the game, I went the Amarr way. But I noticed how good a Raven was for lvl 4's that I changed routes and went Caldari. Well, am I screwed? Not at all, cause as all other BS's the Raven have a drone bay. Yes *gasp* drone bay.
When I did lvl 4's in my Apoc, I brought doom to the cruisers and battleships with my big guns, and webbed and droned the small ships. Cause belive it or not, Mega Beams cant hit stuff that orbits at 5000m's. While a Raven could.
Actually, a Raven can stil hit, if its orbiting, but just not doing so much damage. But it stil have that nice nifty little thingy called a drone bay.
I never used my drone bay on the Raven before the patch, but now I have to :D
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Sennen
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Posted - 2005.07.06 02:39:00 -
[192]
Well, I just got done travling all of the Cosmos constellation Ani. Their are NO archeology agent's at any of the becons or in any of the complexes that would let a shuttle in. Also their are no Archeology or Hacking skill books being sold in metropolis. It would be nice if this could be hotficed in the next downtime.
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without
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Posted - 2005.07.06 02:39:00 -
[193]
one majour problem is that ALL BS apart from missile boats like the RAVEN can destroy frigs from a range, the ANTI FRIG SETUP, with tracking comps and tracking enhancers
a correctly fitted mega can kill cepters no prob from 100km+
but a raven CANT do this, i understand it not being able to hit at close range for damage but at long range it sucks agaisnt frigs
tehre is no setup that changed this, target painters dont increase enough and are limited to 30km or so
i think this is a very big issue, it puts the caldari at a v.big disadvantage, perhaps make it so that sig radius and velocity matter less at range,
OR stop turrets from hitting frigs at such a range,
let me know what u guys think about this
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Annwn
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Posted - 2005.07.06 02:41:00 -
[194]
what the hell happened to the jump gates? Is it part of the Cold war scenario that where as before I could get from Kehour to Manarq in one jump but now I have to do 11 jumps, at least one of which is through a .4 system. Something I am not overly looking forward to doing in a mining barge. How is this an improvement?
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Dr Ganymede
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Posted - 2005.07.06 02:41:00 -
[195]
I'm generally OK with the patch so far, but then I run into this when one of my ships tries to undock:
Quote: For a ship to be in a condition suitable for undocking requires that there are no modules fitted which require more power than the ship can provide, whether they are online or not.
The total power output of your ship is only 79.9 but your modules require 95.0 power units. Please unfit enough modules to rectify this situation.
This is UTTERLY pointless IMO. Why the heck shouldn't a ship be able to undock if it has some deactivated modules on it? It's not like you'd be able to turn them on later anyway.
I'm fine with a warning that says "you have a deactivated module that requires more energy than you currently generate to run" popping up and then being allowed to undock, but there's absolutely no reason why this should prevent you from leaving a station at all.
Please drop this prohibition, it's really useless and it adds nothing (other than frustration and annoyance) to the game.
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Ninna
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Posted - 2005.07.06 02:42:00 -
[196]
Besides, check out the missile skills. They actually can let you train to hit fast moving small targets more effectively.. *gasp*
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THE SINISTAR
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Posted - 2005.07.06 02:42:00 -
[197]
1.New chat horrible 2.New voice horrible(no one complained about the old voice, if I remember correctly everyones annoyed by the extra loud warping sounds and hull repairers that you can hear across the galaxy) 3.Can't pan around your ship using left mouse botton if cursor anywhere near your ship.
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Kimiko Kawashima
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Posted - 2005.07.06 02:43:00 -
[198]
oh fantastic, you can no longer leave station without being under your power req's even if your modules are offline... thats rediculous... i routinely fit miners, and leave them off line and re-config my ship when im at the belt..
please tell me there's a skill for that too..
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Kimiko Kawashima
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Posted - 2005.07.06 02:47:00 -
[199]
Edited by: Kimiko Kawashima on 06/07/2005 02:49:35
Originally by: Dr Ganymede I'm generally OK with the patch so far, but then I run into this when one of my ships tries to undock:
Quote: For a ship to be in a condition suitable for undocking requires that there are no modules fitted which require more power than the ship can provide, whether they are online or not.
The total power output of your ship is only 79.9 but your modules require 95.0 power units. Please unfit enough modules to rectify this situation.
This is UTTERLY pointless IMO. Why the heck shouldn't a ship be able to undock if it has some deactivated modules on it? It's not like you'd be able to turn them on later anyway.
I'm fine with a warning that says "you have a deactivated module that requires more energy than you currently generate to run" popping up and then being allowed to undock, but there's absolutely no reason why this should prevent you from leaving a station at all.
Please drop this prohibition, it's really useless and it adds nothing (other than frustration and annoyance) to the game.
i agree... this patch has been utter nonsense... im happy some people like it, but this is becoming unworkable.. i'd love to know the justifaction for that idea..
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Dr Ganymede
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Posted - 2005.07.06 02:48:00 -
[200]
And furthermore, has the Wolf Assault Frigate been screwed over in the patch?
Because before the patch, I had 3 x 250mm Light Prototype Siege Cannon Is, 1 x 250mm Light Gallium I, 1 x Malkuth Assault Missile Launcher I, a Small Shield Booster I, a 1MN Afterburner I, 3 x Reactor Control Unit Is, and 1 x Co-Processor I mounted on it and all those modules were active and it had enough power to run them all at once.
Now it seems that it can't. Has their basic Power or CPU been messed with in the patch? I've got 167.19 CPU and 79.86 Powergrid now (taking into account skills).
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Dark Shikari
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Posted - 2005.07.06 02:49:00 -
[201]
Originally by: Dr Ganymede And furthermore, has the Wolf Assault Frigate been screwed over in the patch?
Because before the patch, I had 3 x 250mm Light Prototype Siege Cannon Is, 1 x 250mm Light Gallium I, 1 x Malkuth Assault Missile Launcher I, a Small Shield Booster I, a 1MN Afterburner I, 3 x Reactor Control Unit Is, and 1 x Co-Processor I mounted on it and all those modules were active and it had enough power to run them all at once.
Now it seems that it can't. Has their basic Power or CPU been messed with in the patch? I've got 167.19 CPU and 79.86 Powergrid now (taking into account skills).
The grid usage of assaults has been massively boosted. -- Dark Shikari: POS Consultant!
Want your POS to make money like mine do? I've designed POSs that make upwards of 50 million a day in profit--each! Just call me up--no ubermoons required! |

Dr Ganymede
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Posted - 2005.07.06 02:49:00 -
[202]
Originally by: Kimiko Kawashima i agree... this patch has been utter nonsense... im happy some people like it, but this is becoming unworkable..
I wouldn't go that far (yet) - but this is a bit annoying. (and I like the new font and the new voice too)
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Fillmeup
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Posted - 2005.07.06 02:51:00 -
[203]
Originally by: Ninna What I cant understand is why do PvE'ers complain so much.
When I started the game, I went the Amarr way. But I noticed how good a Raven was for lvl 4's that I changed routes and went Caldari. Well, am I screwed? Not at all, cause as all other BS's the Raven have a drone bay. Yes *gasp* drone bay.
When I did lvl 4's in my Apoc, I brought doom to the cruisers and battleships with my big guns, and webbed and droned the small ships. Cause belive it or not, Mega Beams cant hit stuff that orbits at 5000m's. While a Raven could.
Actually, a Raven can stil hit, if its orbiting, but just not doing so much damage. But it stil have that nice nifty little thingy called a drone bay.
I never used my drone bay on the Raven before the patch, but now I have to :D
/begin rant TBH, I don't think it's the Pve's complaining, it's the mission runners. I completely agree tho, it's amazing that a seriously overpowered ship liek the raven managed to stayed uber for so long. Now, they are just bringing it back to the same as the other ships. Besides, these changes have been available for testing for forever and it's amazing how many are saying "oh, I have to quit cause I can't solo Lvl4's anymore" .... well, boohoo to you. It's about time. /end rant
Back on topic ... I noticed corp chat didn't work at all for me before (had to chat to corp mates in public), and also had that graphics glitch where everything dissapears until you have a state change (ie dock / jump through gate etc).
Also noticed that it seemed to hang from time to time with no apparent reason. I have 12mb/1mb DSL on an AMD 64 system with 2Gb RAM and a SATA RAID array. I'm pretty sure it's not my hardware. 
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Vernius
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Posted - 2005.07.06 02:51:00 -
[204]
Bang up job on scaling stations/ships, but could you please re-texture the stations, they look horrible as you are undocking, just one big pixellated mess...
Give us back the old font and old female voice please! It hurts my eyes and ears, and unless you come out with a version of EVE in braille, this is just too painful to play!
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Chade Malloy
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Posted - 2005.07.06 02:52:00 -
[205]
Edited by: Chade Malloy on 06/07/2005 02:52:09 Imho today was one of the most successful patch deployments ever.
dloaded it from one of the mirrors a few hours b4 the servers went up again in no time, patched my client, off i go:
Whoa, new chat? new font? new new voice while warping (they have experimented with another one on sisi, i am 100% sure everyone that whines abou the new sexy voice never heard the one they tried out on the testserver, which was just awful)
Ok, off i go, out in my tempest... Reading through the descriptions, i see dramatic changes in missile behavior & flight time (these 2 secs for rockets are just a joke, make em 4 at least). I want to try out the changes on a rat spawn and fit two assault launchers...out in the belt they prove useful, but a mix of med and heavy drones outdamage them against frigs. Later i fit cruise launchers which are good vs cruisers & BS (dmg output varies vastly based on cruiser speed) The new sig increase when rats use mwd works like a charm though, i¦m scoring good hits with my 1400s even at "close" range of 15-20 km against cruisers.
later, on the forums:
After reading through various caldari posts that go like "omg, my torp volleys dont kill any ship anymore" i got sick and tired of them very fast (the mods must feel similar) Any caldari that was missile user had never to invest that amount in time & isk in skills as any other turret based char. It was imbalanced. Now its solved. Simple. Now go and get those new skills.
Imho minmatars would have more cause to whine, cause to effetively fly a minmatar BS like the tempest you should have good missile and turret skills.
Patience wins. |

Dr Ganymede
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Posted - 2005.07.06 02:52:00 -
[206]
Oh, and in the chat window, you got the three little icons in the top right corner that change the 'ID window" on the right of the chat window - I can get the first and the third icon to work, but the middle icon doesn't seem to do anything anymore.
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Dr Ganymede
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Posted - 2005.07.06 02:54:00 -
[207]
Originally by: Dark Shikari The grid usage of assaults has been massively boosted.
Er, apparently, it's been massively REDUCED here, otherwise I wouldn't have this problem. Unless you mean that equipment mounted on Assault Frigates uses more power than elsewhere (which would be odd)
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Dark Shikari
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Posted - 2005.07.06 02:55:00 -
[208]
Originally by: Dr Ganymede
Originally by: Dark Shikari The grid usage of assaults has been massively boosted.
Er, apparently, it's been massively REDUCED here, otherwise I wouldn't have this problem. Unless you mean that equipment mounted on Assault Frigates uses more power than elsewhere (which would be odd)
I meant assault launchers, along with all other launchers, use more grid. -- Dark Shikari: POS Consultant!
Want your POS to make money like mine do? I've designed POSs that make upwards of 50 million a day in profit--each! Just call me up--no ubermoons required! |

keepiru
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Posted - 2005.07.06 02:55:00 -
[209]
Edited by: keepiru on 06/07/2005 02:56:28
Originally by: Dark Shikari
Originally by: Dr Ganymede And furthermore, has the Wolf Assault Frigate been screwed over in the patch?
Because before the patch, I had 3 x 250mm Light Prototype Siege Cannon Is, 1 x 250mm Light Gallium I, 1 x Malkuth Assault Missile Launcher I, a Small Shield Booster I, a 1MN Afterburner I, 3 x Reactor Control Unit Is, and 1 x Co-Processor I mounted on it and all those modules were active and it had enough power to run them all at once.
Now it seems that it can't. Has their basic Power or CPU been messed with in the patch? I've got 167.19 CPU and 79.86 Powergrid now (taking into account skills).
The grid usage of assaults has been massively boosted.
actually its the cpu use of assaults, but same difference.
Just to clarify:
rocket: up in pg standard: up in pg assault: up in cpu heavy: up in pg cruise: up in pg -------------
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Dr Ganymede
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Posted - 2005.07.06 02:56:00 -
[210]
Originally by: Dark Shikari I meant assault launchers, along with all other launchers, use more grid.
Ohhh. Right, I follow you now. Sorry :).
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