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Thread Statistics | Show CCP posts - 4 post(s) |

Dex Tera
Clann Fian Transmission Lost
67
|
Posted - 2013.02.05 09:22:00 -
[181] - Quote
**** u ccp roll it back along with the interdictor changes now or im unsubbing i haved enoughf of your bullshit stealth nerfs not be ing put in patch notes to say "sorry" is the shittest nsult u can say to us **** YOU CCP |

Dex Tera
Clann Fian Transmission Lost
67
|
Posted - 2013.02.05 09:28:00 -
[182] - Quote
i quit and and im taking my 3 accounts too so long ccp hope you can learn from your mistakes |

Uncle Gagarin
State Protectorate Caldari State
13
|
Posted - 2013.02.05 10:18:00 -
[183] - Quote
Dex Tera wrote:i quit and and im taking my 3 accounts too so long ccp hope you can learn from your mistakes
If you will do so, please send me login details to accounts you wan't use anymore,
TIA.
|

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
533
|
Posted - 2013.02.05 10:29:00 -
[184] - Quote
Dex Tera wrote:i quit and and im taking my 3 accounts too so long ccp hope you can learn from your mistakes
I accept all isk/mods/hulls/fighters/bombers donations so I can get my Wyvern 
I promise I'll make good use of it.
Thx
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ëGò¡Gê¬Gò«-á don't haten++ |

Verity Sovereign
Pator Tech School Minmatar Republic
387
|
Posted - 2013.02.05 10:54:00 -
[185] - Quote
While I agree with your sentiments, I will simply drop down to 1 account.... As I sympathize with you, may I have your stuff? If you return later, I'll give (most of) it back. |

Besbin
Anguis Sicarios
24
|
Posted - 2013.02.05 12:46:00 -
[186] - Quote
Greyscale has the subtlety of a pregnant spermwhale. I give up...
...in an all together passive (pun intended) non-quity way.
Yes, "u can haz ma stuffz" :-p |

Mister Tuggles
Prime Numbers
23
|
Posted - 2013.02.05 13:22:00 -
[187] - Quote
I don't think anyone but CCP is ever going to understand why this is being changed. No one was complaining about it. It has been this way for YEARS. Unless CCP has some new modules in the works this is going to be another huge downside to active shield tanking.
Just another boondoggle to make it look like they doing new and innovative things when in reality they are just pissing their customers off, and losing subs. I've already dropped from four to two account, and one of those is going to be lapsing here soon. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
533
|
Posted - 2013.02.05 13:31:00 -
[188] - Quote
Besbin wrote:Greyscale has the subtlety of a pregnant spermwhale. I give up...
...in an all together passive (pun intended) non-quity way.
Yes, "u can haz ma stuffz" :-p
Thank ya, contract it to this character. 
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ëGò¡Gê¬Gò«-á don't haten++ |

Mara Pahrdi
The Order of Anoyia
277
|
Posted - 2013.02.05 15:53:00 -
[189] - Quote
Well, the only reason I can imagine ever training these skills again, is when shield tanking gets too cap intensive to run more than two active hardeners.
Thanks, CCP for saving me months of training time. Remove insurance. |

Eternal Error
Immortalis Inc. Shadow Cartel
354
|
Posted - 2013.02.06 05:25:00 -
[190] - Quote
Mister Tuggles wrote:I don't think anyone but CCP is ever going to understand why this is being changed. No one was complaining about it. It has been this way for YEARS. Unless CCP has some new modules in the works this is going to be another huge downside to active shield tanking. . You're confusing CCP with Greyscale. CCP does some stupid things, but a lot of awesome things. Greyscale has a well-established record of making terrible changes and nothing else. |

Drake Doe
SVER True Blood Unclaimed.
19
|
Posted - 2013.02.06 06:31:00 -
[191] - Quote
Besbin wrote:Greyscale has the subtlety of a pregnant spermwhale. I give up...
...in an all together passive (pun intended) non-quity way.
Yes, "u can haz ma stuffz" :-p Don't forget to contract some of the precious stuffz to me |

AskariRising
8th Day
3
|
Posted - 2013.02.06 10:02:00 -
[192] - Quote
CCP Greyscale wrote:Zhilia Mann wrote:CCP Greyscale wrote:We discussed this again at our morning design meeting today, and we're still of the opinion that this is the correct change to make in this case. Obviously we're keeping an eye on this thread to make sure there isn't something we've missed, but as of today we're still comfortable with the consequences here.
To those asking about patch notes, here's the draft versions from a few weeks ago:
- Active armor hardeners and shield hardeners no longer give a passive resistance bonus when not active - Armor and shield compensation skills no longer give any bonus to active armor or shield hardeners
To those asking about reimbursement etc: we make balance changes on a fairly regular basis, and we're not generally in the habit of reimbursing skill points except in exceptional circumstances (which this isn't). Well, thanks for revisiting it. I have to grudgingly respect that CCP holds its ground; god knows that if players got everything they wanted then this wouldn't be a game I'd like to play. However, I'm still concerned about two things, and they're related. The first is that I don't understand the logic behind this change, and judging from this thread no one else does either. What exactly is your thinking and how does it override the points brought up here? The second thing remains the lack of transparency around the change. This really was going to stealth its way in. The fact that you planned to note it in the patch notes does nothing to mitigate the fact that we didn't know further ahead of time. Sharing your logic would be helpful on this front as well; sharing it proactively would have been vastly preferable. But we are where we are now and you can still help by actually illuminating how you're thinking about the problem. For the why, see my first post in this thread for the short version :) Essentially we came to the conclusion that 1) in the general case, all other things being equal and with caveats and get-outs as necessary, we prefer single-function modules to multi-function modules, and 2) in this specific case we strongly dislike the implementation and the presentation thereof. If this is unclear, please ask more questions, just don't expect the general thrust to change significantly!  The reason I was happy to leave it to a patchnote was that I didn't feel it was that big a change, and that I felt "the case for the prosecution" was strong enough that extended discussion wouldn't serve much purpose. If I'm totally honest, I'll also admit that I'd forgotten this was going to SiSi this week, as I've had other projects on my mind 
Is that why you're trying to make Tracking Disruptors affect guns AND missiles? Because you hate multi-functional modules? yea... right.
|

Aphatasis
Evoke. Ev0ke
3
|
Posted - 2013.02.07 11:38:00 -
[193] - Quote
Like the change, as said by Greyscale "fitting is about making decision". Hope no-one comes up with "we want the Mega Module being public available".
Just a small add: Skilling Armor Compensation Skills @ V is still very usefull cause of the EANM. But the specific Shield Compensation Skills need a bit more love, cause the Amplifiers are very very rarely used. Would be great to give them a small buff that it realy forces ppl to skill also these 4 skills and see these skills also als "basic requirements for tanking" |

ITTigerClawIK
Galactic Rangers R O G U E
204
|
Posted - 2013.02.07 13:14:00 -
[194] - Quote
Dex Tera wrote:**** u ccp roll it back along with the interdictor changes now or im unsubbing i haved enoughf of your bullshit stealth nerfs not be ing put in patch notes to say "sorry" is the shittest nsult u can say to us **** YOU CCP
and instantly we can now tell that you came from WoW with an attitude like that :-P |

Bizzaro Stormy MurphDog
Homowners
24
|
Posted - 2013.02.07 22:44:00 -
[195] - Quote
I can see (without fully agreeing) why you want to make the decision between active and passive resists more challenging, rather than having active hardeners come with a "backup plan" for when they are not active. However, I do wish you guys would seriously, honestly reconsider the impact this will have on the four Shield Compensation skills. I'm sure you see the stats regarding how and when people use passive shield resist mods, and know as well as anyone that they just don't get used.
Leaving these skills as-is is just contributing to additional skill bloat that will have to be addressed down the road - it would be better (especially for the folks that are upset) to address that problem now, rather than drop it out of the blue three years down the road.
I sure as hell want my skillpoints back - I was halfway through training them for precisely (and solely) the reason you say you're removing their usefulness. I guess I'm glad I didn't finish the train before you fully made it pointless (to me)?
Other suggestions - some pretty good - were already made in this thread; at the least, talk about it one last time before putting the issue to bed. How people allocate their training time is the largest "mini-game" in EVE - people used to set their alarms to make sure their queue didn't have any downtime, and people still waste countless hours at their desks avoiding real work to play with EVEMon and constantly tweak skill plans that last for years. I know you already realize this - which makes it more baffling that you don't consider SP reimbursements more often (and this is one of those cases that, in my opinion, calls for it).
It was shortly after I started EVE that I got a magic reimbursement for some problem with jump clones - it wasn't a lot of skill points, I'm not even sure the problem affected me, but at the time I was going through a stretch of wondering "is this game really worth a subscription?" and seeing your response to a problem with a measured, timely solution was one of a couple factors that got me over the hump and interesting in keeping my account active (that's not being melodramatic for effect either; of course I ultimately decided to stick things out for gameplay/social reasons, but seeing your philosophy regarding your playerbase in action made a bigger impact than I expected).
tl;dr, I guess: Pretend you've never considered it before, and bring a SP reimbursement or reworking of the shield comp skills discussion up one more time before bluntly proclaiming "this isn't worth making an exception to our policy of not refunding SPs for balance issues." Because, imho, I don't really see the downside to either a reimbursement or adjusting to skill to return some usefulness to it - its all upside for the players, and (hopefully not too much) work on your end. |

Bizzaro Stormy MurphDog
Homowners
24
|
Posted - 2013.02.07 22:48:00 -
[196] - Quote
Dex Tera wrote:**** u ccp roll it back along with the interdictor changes now or im unsubbing i haved enoughf of your bullshit stealth nerfs not be ing put in patch notes to say "sorry" is the shittest nsult u can say to us **** YOU CCP
I'm glad you posted twice, Dex. Your insights would have been wasted had it all been contained within one meager post.
The EVE community will sorely miss you; please make an effort to say a personal goodbye to all your in-game friends and corpmates before biomassing.
And don't worry, I don't want your stuff. |

Freyja Asynjur
Folkvangr Unknown Phenomena
15
|
Posted - 2013.02.08 12:54:00 -
[197] - Quote
Suddenly, skills get useless, 4 of them! ( EM shield comp. will retain some glory, as the EM shield resistance amplifier is the only amplifier that you would ever use for that very high 1% of your caldari ships fits )
And I, for one, did actually see/use AIF like a passive mod on quite a lot of fits.
Well, at least, that's a few days of training I'm taking off my skill plan ( skill queue buff! ). https://twitter.com/folkvangrcorp GÇö Freyja's space log. |

Tor Gungnir
Sebiestor Tribe Minmatar Republic
424
|
Posted - 2013.02.09 15:37:00 -
[198] - Quote
At least I no longer feel guilty for procrastinating and not maxing the Shield Comp Skills.
If only I could delete them from my skills list alltogether... Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you. |

Katran Luftschreck
Royal Ammatar Engineering Corps
850
|
Posted - 2013.02.09 16:04:00 -
[199] - Quote
CCP Greyscale wrote:We discussed this again at our morning design meeting today, and we're still of the opinion that this is the correct change to make in this case.
And your paying customers are of the opinion that it is the wrong change to make in this case.
But hey, who cares what they think, right?
CCP Greyscale wrote:Obviously we're keeping an eye on this thread to make sure there isn't something we've missed, but as of today we're still comfortable with the consequences here.
To those asking about reimbursement etc: we make balance changes on a fairly regular basis, and we're not generally in the habit of reimbursing skill points except in exceptional circumstances (which this isn't).
I see that your hubris has managed to squeeze everything else out of your skull.
Please change your name to CCP Agamemnon. EvE Forum Bingo |

Mister Tuggles
Prime Numbers
25
|
Posted - 2013.02.09 16:10:00 -
[200] - Quote
CCP Greyscale wrote:Obviously we're keeping an eye on this thread to make sure there isn't something we've missed, but as of today we're still comfortable with the consequences here.
To those asking about reimbursement etc: we make balance changes on a fairly regular basis, and we're not generally in the habit of reimbursing skill points except in exceptional circumstances (which this isn't).
What you have missed is that no one wants this ******* change. No one has EVER asked for it, and it is completely un-******* needed. |

Vaerah Vahrokha
Vahrokh Consulting
3787
|
Posted - 2013.02.09 17:05:00 -
[201] - Quote
CCP Greyscale wrote:We discussed this again at our morning design meeting today, and we're still of the opinion that this is the correct change to make in this case. Obviously we're keeping an eye on this thread to make sure there isn't something we've missed, but as of today we're still comfortable with the consequences here.
To those asking about patch notes, here's the draft versions from a few weeks ago:
- Active armor hardeners and shield hardeners no longer give a passive resistance bonus when not active - Armor and shield compensation skills no longer give any bonus to active armor or shield hardeners
To those asking about reimbursement etc: we make balance changes on a fairly regular basis, and we're not generally in the habit of reimbursing skill points except in exceptional circumstances (which this isn't).
I trained all those skills *because* I wanted to still have a chance in case of being neuted to hell. Since I don't fly anything passive I have no use of that SP, actually corp recruiters / characters purchasers will break the balls because they'll see those as wasted SP. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

RavenPaine
RaVeN Alliance
337
|
Posted - 2013.02.09 17:31:00 -
[202] - Quote
I was thinking about the Invuln field mod...
Almost every shield tank ship in EVE fits it. It would be the PRIMARY mod on those ships. Might be the most widely used mod in all of EVE.
How can any developer change that mod, and act like it has little or no effect on the players? How can they post in the forums (like it was a Jita scam?) and try and sell that crap? |

Vaerah Vahrokha
Vahrokh Consulting
3787
|
Posted - 2013.02.09 17:32:00 -
[203] - Quote
RavenPaine wrote:I was thinking about the Invuln field mod...
Almost every shield tank ship in EVE fits it. It would be the PRIMARY mod on those ships. Might be the most widely used mod in all of EVE.
How can any developer change that mod, and act like it has little or no effect on the players? How can they post in the forums (like it was a Jita scam?) and try and sell that crap?
Well, it's not new. When you see CCP Punkturis posting you know she's going to bring in something nice, well thought on, good and said in a competent tone and with care for us players.
When you see others... well you can form your own idea about them. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Zhilia Mann
Tide Way Out Productions
985
|
Posted - 2013.02.09 17:43:00 -
[204] - Quote
RavenPaine wrote:I was thinking about the Invuln field mod...
Almost every shield tank ship in EVE fits it. It would be the PRIMARY mod on those ships. Might be the most widely used mod in all of EVE.
How can any developer change that mod, and act like it has little or no effect on the players? How can they post in the forums (like it was a Jita scam?) and try and sell that crap?
Yeah, that's still nagging at me. We haven't even gotten a "well, ok, so it wasn't a minor change, and we should have mentioned it sooner, but it's still going in". A simple admission that this was handled very poorly might at least generate a bit of good will.
I still don't think the logic has been explained at all though. "We decided over coffee that we don't like mods that do two things as a post hoc exercise for justifying some changes we were making anyway" really does seem to sum it up.
Annoying. Still annoying. |

Mister Tuggles
Prime Numbers
28
|
Posted - 2013.02.09 18:09:00 -
[205] - Quote
Zhilia Mann wrote:RavenPaine wrote:I was thinking about the Invuln field mod...
Almost every shield tank ship in EVE fits it. It would be the PRIMARY mod on those ships. Might be the most widely used mod in all of EVE.
How can any developer change that mod, and act like it has little or no effect on the players? How can they post in the forums (like it was a Jita scam?) and try and sell that crap? Yeah, that's still nagging at me. We haven't even gotten a "well, ok, so it wasn't a minor change, and we should have mentioned it sooner, but it's still going in". A simple admission that this was handled very poorly might at least generate a bit of good will. I still don't think the logic has been explained at all though. "We decided over coffee that we don't like mods that do two things as a post hoc exercise for justifying some changes we were making anyway" really does seem to sum it up. Annoying. Still annoying.
It is because CCP doesn't see this as the huge nerf that it is. They see it as a minor change to a mechanic they don't like. I found it highly amusing Greyscale said they dislike multi-functional modules when probably about 50% or more of mods in this game have an effect on more than one stat/mod.
But noooooo, it isn't like this mechanic has been in the game for years or anything.... Oh wait, it has, and no one has had even the remotest of problems with it. |

Vaerah Vahrokha
Vahrokh Consulting
3789
|
Posted - 2013.02.09 18:21:00 -
[206] - Quote
Also, I invite people who trained the skills:
1) Undock. Possibly a ship with both an inv field and something else like i.e. EM mod. Turn on the mods.
2) Hover the mouse over the modules. Read the numbers and write them here and tell how ~minor~ they are. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

amurder Hakomairos
Fellowship Of Lost Souls Rebel Alliance of New Eden
19
|
Posted - 2013.02.09 18:21:00 -
[207] - Quote
In my opinion, this change is a load of crap and for devs to get on here and basically say "oh well, too bad" screams "we don't give a **** about our customers"
Changes to modules that invalidate skill trains should only be made ONLY if there is some compelling reason, not on a whim. And they should be publicly announced and debated as well. |

Guttripper
State War Academy Caldari State
219
|
Posted - 2013.02.09 19:59:00 -
[208] - Quote
A while back, the same developer decided to take it upon himself that certain items that no longer dropped in the game such as mines and their blueprints should be removed. So one patch later, players noticed that their collectable trinkets were suddenly missing. Of course, the same developer acted all nonchalant that it was no big deal since these same trinkets could not be used in the game so their removal should not have been an issue. After an extensive forum thread, I believe "most" of the items were returned - I think there was one item Entity was still arguing about gaining back. But similar to the meat of this thread - no discussion, no debate, just "I can do whatever I want".
Correct me if I am wrong, but wasn't this same developer the one that "nerfed" under the guise of "fixing" null sec money making avenues through running dungeons and hidden sites?
And the same developer that stated that fixing player owned stations would be too much work for too few people to enjoy?
To me, a one man wrecking crew that does not even play the game, yet seems to have carte blanche to whatever he feels to the game without another countering with checks and balances. While others at CCP seem to be a part of a larger team, this one developer seems to be a rogue without a clue. |

Eli Green
The Arrow Project
460
|
Posted - 2013.02.10 00:19:00 -
[209] - Quote
:Greyscale: wumbo |

Ong
Born-2-Kill 0utNumbered
62
|
Posted - 2013.02.10 01:12:00 -
[210] - Quote
heh 11 pages of pretty much the same question, aside from a few troll remarks, and nothing better of an answer then:
"because f"*k you that's why"
high five Greyscale high five |
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