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Tippia
Sunshine and Lollipops
438
|
Posted - 2011.10.11 07:22:00 -
[121] - Quote
DarkAegix wrote:You mean... it's actually possible to lose supercaps now? Like every other ship in the game?  Horribly unfair, isn't it? GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Leysritt
The Last Remnant
0
|
Posted - 2011.10.11 07:29:00 -
[122] - Quote
If you can't logoffski there's always self-destruct. Can't save the ship then deny the killmail and loot. |

Wen Jaibao
Aperture Harmonics K162
2
|
Posted - 2011.10.11 07:32:00 -
[123] - Quote
xxxak wrote:This nerf = Lose Subcap battle, lose all supers on the field.
So with this nerf, supers can no longer defend themselves from subcaps, so now supers are committed for 23 hours once they cyno in if they lose the subcap battle.
Hypothetically, this means that if you have a 15 man super fleet (mid size alliance), plus 120 sub caps (mid size alliance), and lose the subcap battle, you also just lost all your supers.
Kthxbai. No way a sane super pilot will commit now unless they are 150% sure that they have a winning fleet. EVE is dead.
Good. Maybe supercaps will actually, you know, DIE now. |

Kitty McKitty
In Praise Of Shadows
327
|
Posted - 2011.10.11 07:32:00 -
[124] - Quote
Akirei Scytale wrote::David Attenborough:
And here, we see the FOTM kiddie in its natural habitat, the forums. This one has just lost his ability to hunt with impunity, never needing to rely on his wit nor his skill. Having grown soft when he could hunt with ease, he has realized that he may struggle to hunt, now that he is on a level playing field with the rest of the jungle. His response, as you can see, is to pull out his hair and gnash at the shadows, occasionally screaming gibberish. He may not survive the winter.
GÖÑ Haviing your portrait painted here helps INTAKI Disabled Children GÖÑ |

miningtool
Dreddit Test Alliance Please Ignore
1
|
Posted - 2011.10.11 09:11:00 -
[125] - Quote
Karnhell wrote:1. Remote ECM burst nerf. Not sure how this makes a big difference, but fine.
2. 20% HP reduction. Fine, this is a needed change.
3. Fighters and fighter-bombers only. So now I can't shoot towers anymore, only the mods outside of the shield. Every other ship in the game can do this, but supers can't. Silly, but whatever. I can see why it was done so I'll live with this nerf too.
4. Reduce dronebay from 200k to 125k (Aeon). Um, what? First I can only have fighters and fighter-bombers, then you tell me I can only carry a full complement of one plus five of the other? Now I'm getting mad. Forget deploying anywhere, who's going to carry the other half of my drones for me in case I need to swap out from structure shoot to fleet fight? And now, since I still can't dock, I need a POS with a corp hangar to hold them and a ship hangar for the fitting service to do the swap. Dumb dumb dumb. May as well just carry fighters only and let much (much!) cheaper Dreads do the structure shoots. Except...
5. Increase fighter signature resolution from 125 to 400. Seriously? Are you on crack? First I can't carry regular drones now my fighters are pretty useless for anything other than shooting structures and capitals. Well, I guess they'll hit a battleship. If it's sitting still. Maybe.
Side note: the fighter nerf affects all carriers, not just supers. No more ratting or assigning fighters with any carrier.
6. Change to logoff mechanics. ZOMGWTFMADBRO! You're telling me that if I get tackled by some silly little Flycatcher I'm completely screwed?! Follow me here: I can't jump or warp while bubbled. I can't launch Hobgoblins or Gardes and kill him because I don't have those anymore thanks to #3. I can't launch fighters and kill him, my fighters (if I even had room to bring them thanks to #4) can barely hit a battleship thanks to #5, how much luck will they have against a destroyer? And I can't log off (or god help me, lose my internet connection) because as long as he shoots me once every 15 minutes he can basically hold me there until he runs out of bubbles (over three hours!). That's just one example. Imagine sitting there aggro with your big expensive shiny ship, losing your internet connection, finally getting back on and finding that you were killed because someone probed you with a T1 frigate (supers are EASY to probe out) and shot you once every 15 minutes for 22 hours until his buddies finally formed up. No reason to rush, it's not like you're going anywhere! Crazy. And is this change really needed after implementing #2? I'd rather take a 40% HP reduction than take this change to logging off.
So, to re-cap: #1 is fine. #2 is fine and long overdue. #3 or #4 but not both. #5 is complete crap. Every carrier pilot should be screaming. #6 means it's too risky to log in for more than updating skill queue. May as well let the account lapse until it's un-nerfed :(
this is the best post in the whole thread
|

miningtool
Dreddit Test Alliance Please Ignore
1
|
Posted - 2011.10.11 09:55:00 -
[126] - Quote
Nurdra wrote:
can anyone show me 1 or 2 reason? (serious question)
I can not really think of a reason other than e-peen
Hans Jagerblitzen wrote: I think its a fallacy to begin with to even compare the two directly. Supercarriers are not be-all end-all DPS ships. They are larger cousins of carriers, which are a LOGISTICS ship.
Dread guns are extremely limited. They cannot hit moving targets well. Fighters can.
Supercarriers CARRY OTHER SHIPS. You can stash a fleet in them. Your buddies can jumpclone to you, and undock in whatever ship you have in your belly.
Supercarriers can use remote reps. Supercarriers can use Remote ECM bursts, a powerful area of attack weapon.
Supercarriers have the proper type DPS to kill a ship class smaller than themselves (Battleships). Dreads can only attack ships of the same size or larger.
Need more reasons?
Yes, these changes make it difficult to open the EvE ship book and point to the one that is "teh best". But thats the way it should be.
People asking these questions, along with the ones raging over how the changes "destroyed supers", are totally not ready to be flying capital ships to begin with.
I'd start with frigates, than cruisers, than BC's, and learning which ships are used for logi, which are used for DPS, which are used for support, and being able to tell the difference....these are pretty critical skills that appear to be lacking amongst 90% of the supercap pilots of EvE, based on the reactions to the changes.
I honestly can't tell if your trolling or if your really just don't know anything about eve online and the ships in it but since I can't tell I will start pointing out mistakes
SUPERCARRIERS CANNOT FIT CLONE VAT BAYS titans and rorqs only
Tracking is based off of transversal vorticity ie a erebus catches your dramiel burning straight at it at 10kps it will still hit it so I thought I would bring this up to point out dreads can hit ships other than capitals
fighters are being nerfed also they are moving their sig resolution from 125 to 400
|

Feligast
GoonWaffe Goonswarm Federation
146
|
Posted - 2011.10.11 10:46:00 -
[127] - Quote
miningtool wrote:Karnhell wrote:1. Remote ECM burst nerf. Not sure how this makes a big difference, but fine.
2. 20% HP reduction. Fine, this is a needed change.
3. Fighters and fighter-bombers only. So now I can't shoot towers anymore, only the mods outside of the shield. Every other ship in the game can do this, but supers can't. Silly, but whatever. I can see why it was done so I'll live with this nerf too.
4. Reduce dronebay from 200k to 125k (Aeon). Um, what? First I can only have fighters and fighter-bombers, then you tell me I can only carry a full complement of one plus five of the other? Now I'm getting mad. Forget deploying anywhere, who's going to carry the other half of my drones for me in case I need to swap out from structure shoot to fleet fight? And now, since I still can't dock, I need a POS with a corp hangar to hold them and a ship hangar for the fitting service to do the swap. Dumb dumb dumb. May as well just carry fighters only and let much (much!) cheaper Dreads do the structure shoots. Except...
5. Increase fighter signature resolution from 125 to 400. Seriously? Are you on crack? First I can't carry regular drones now my fighters are pretty useless for anything other than shooting structures and capitals. Well, I guess they'll hit a battleship. If it's sitting still. Maybe.
Side note: the fighter nerf affects all carriers, not just supers. No more ratting or assigning fighters with any carrier.
6. Change to logoff mechanics. ZOMGWTFMADBRO! You're telling me that if I get tackled by some silly little Flycatcher I'm completely screwed?! Follow me here: I can't jump or warp while bubbled. I can't launch Hobgoblins or Gardes and kill him because I don't have those anymore thanks to #3. I can't launch fighters and kill him, my fighters (if I even had room to bring them thanks to #4) can barely hit a battleship thanks to #5, how much luck will they have against a destroyer? And I can't log off (or god help me, lose my internet connection) because as long as he shoots me once every 15 minutes he can basically hold me there until he runs out of bubbles (over three hours!). That's just one example. Imagine sitting there aggro with your big expensive shiny ship, losing your internet connection, finally getting back on and finding that you were killed because someone probed you with a T1 frigate (supers are EASY to probe out) and shot you once every 15 minutes for 22 hours until his buddies finally formed up. No reason to rush, it's not like you're going anywhere! Crazy. And is this change really needed after implementing #2? I'd rather take a 40% HP reduction than take this change to logging off.
So, to re-cap: #1 is fine. #2 is fine and long overdue. #3 or #4 but not both. #5 is complete crap. Every carrier pilot should be screaming. #6 means it's too risky to log in for more than updating skill queue. May as well let the account lapse until it's un-nerfed :( this is the best post in the whole thread
Your stuff. To me. Give. Then :getout: |

Evil Celeste
0
|
Posted - 2011.10.11 10:52:00 -
[128] - Quote
miningtool wrote:Karnhell wrote:1. Remote ECM burst nerf. Not sure how this makes a big difference, but fine.
2. 20% HP reduction. Fine, this is a needed change.
3. Fighters and fighter-bombers only. So now I can't shoot towers anymore, only the mods outside of the shield. Every other ship in the game can do this, but supers can't. Silly, but whatever. I can see why it was done so I'll live with this nerf too.
4. Reduce dronebay from 200k to 125k (Aeon). Um, what? First I can only have fighters and fighter-bombers, then you tell me I can only carry a full complement of one plus five of the other? Now I'm getting mad. Forget deploying anywhere, who's going to carry the other half of my drones for me in case I need to swap out from structure shoot to fleet fight? And now, since I still can't dock, I need a POS with a corp hangar to hold them and a ship hangar for the fitting service to do the swap. Dumb dumb dumb. May as well just carry fighters only and let much (much!) cheaper Dreads do the structure shoots. Except...
5. Increase fighter signature resolution from 125 to 400. Seriously? Are you on crack? First I can't carry regular drones now my fighters are pretty useless for anything other than shooting structures and capitals. Well, I guess they'll hit a battleship. If it's sitting still. Maybe.
Side note: the fighter nerf affects all carriers, not just supers. No more ratting or assigning fighters with any carrier.
6. Change to logoff mechanics. ZOMGWTFMADBRO! You're telling me that if I get tackled by some silly little Flycatcher I'm completely screwed?! Follow me here: I can't jump or warp while bubbled. I can't launch Hobgoblins or Gardes and kill him because I don't have those anymore thanks to #3. I can't launch fighters and kill him, my fighters (if I even had room to bring them thanks to #4) can barely hit a battleship thanks to #5, how much luck will they have against a destroyer? And I can't log off (or god help me, lose my internet connection) because as long as he shoots me once every 15 minutes he can basically hold me there until he runs out of bubbles (over three hours!). That's just one example. Imagine sitting there aggro with your big expensive shiny ship, losing your internet connection, finally getting back on and finding that you were killed because someone probed you with a T1 frigate (supers are EASY to probe out) and shot you once every 15 minutes for 22 hours until his buddies finally formed up. No reason to rush, it's not like you're going anywhere! Crazy. And is this change really needed after implementing #2? I'd rather take a 40% HP reduction than take this change to logging off.
So, to re-cap: #1 is fine. #2 is fine and long overdue. #3 or #4 but not both. #5 is complete crap. Every carrier pilot should be screaming. #6 means it's too risky to log in for more than updating skill queue. May as well let the account lapse until it's un-nerfed :( this is the best post in the whole thread
Its indeed most satysfing. 
|

Holy One
SniggWaffe
37
|
Posted - 2011.10.11 11:02:00 -
[129] - Quote
xxxak wrote:This nerf = Lose Subcap battle, lose all supers on the field.
So with this nerf, supers can no longer defend themselves from subcaps, so now supers are committed for 23 hours once they cyno in if they lose the subcap battle.
Hypothetically, this means that if you have a 15 man super fleet (mid size alliance), plus 120 sub caps (mid size alliance), and lose the subcap battle, you also just lost all your supers.
Kthxbai. No way a sane super pilot will commit now unless they are 150% sure that they have a winning fleet. EVE is dead.
No, supercaps online is dead. Eve is now very much back off life support.
|

Matt Douglass
Center for Advanced Studies Gallente Federation
0
|
Posted - 2011.10.11 11:52:00 -
[130] - Quote
Kengutsi Akira wrote:man im not even in 0.0 and the tears are fueling me
This, really. I have a special bucket to collect the tears of all those rich punks who are cry'ing a river cdoz their 'push-to-win-button' don't exist anymore soon.
Your 25b toy just got worthless ? Or, you mad bro coz you can't *****-rat in it anymore ?     Seriously, props to CCP for finally fixing this (and probably srsly rebalancing 0.0)
*grabs more popcorn* |

Miilla
Hulkageddon Orphanage
90
|
Posted - 2011.10.11 11:54:00 -
[131] - Quote
Nothing like being ganked by 1000 ibis's.
|

AfroHorse
Dreddit Test Alliance Please Ignore
0
|
Posted - 2011.10.11 11:59:00 -
[132] - Quote
Miilla wrote:Nothing like being ganked by 1000 ibis's.
Best SuperCap km ever!
Also Im an Aeon pilot n the only thing i think is a tad annoying is the drone bay size reduction. Everything else seems fair and a needed change (the fighter nerf has been removed according to tallest). |

ITTigerClawIK
Galactic Rangers Galactic-Rangers
14
|
Posted - 2011.10.11 12:22:00 -
[133] - Quote
xxxak wrote:This nerf = Lose Subcap battle, lose all supers on the field.
So with this nerf, supers can no longer defend themselves from subcaps, so now supers are committed for 23 hours once they cyno in if they lose the subcap battle.
Hypothetically, this means that if you have a 15 man super fleet (mid size alliance), plus 120 sub caps (mid size alliance), and lose the subcap battle, you also just lost all your supers.
Kthxbai. No way a sane super pilot will commit now unless they are 150% sure that they have a winning fleet. EVE is dead.
i didnt see anywhere in the changes wher eyou can not be allowed to cyno out of a system after engagement, why cant you just cyno out if its so bad? |

War Kitten
Panda McLegion
78
|
Posted - 2011.10.11 12:55:00 -
[134] - Quote
Confirming your biggest whinge is the logoffski fix forcing you to commit to a battle?
Bye!
Also, your stuffs... would you please distribute it? This is my signature.-á There are many others like it, but this one is mine. |

Jade Constantine
Jericho Fraction The Star Fraction
374
|
Posted - 2011.10.11 14:08:00 -
[135] - Quote
xxxak wrote:This nerf = Lose Subcap battle, lose all supers on the field.
So with this nerf, supers can no longer defend themselves from subcaps, so now supers are committed for 23 hours once they cyno in if they lose the subcap battle.
Hypothetically, this means that if you have a 15 man super fleet (mid size alliance), plus 120 sub caps (mid size alliance), and lose the subcap battle, you also just lost all your supers.
Kthxbai. No way a sane super pilot will commit now unless they are 150% sure that they have a winning fleet. EVE is dead.
Makes alliance level 0.0 warfare a high-risk thing with massive casualties ... basically good.
If people are too chicken-scared to commit then they don't deserve to hold space.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |

Feligast
GoonWaffe Goonswarm Federation
154
|
Posted - 2011.10.11 14:15:00 -
[136] - Quote
Jade Constantine has spoken. |

WisdomLikeSilence
The Cursed Navy Important Internet Spaceship League
52
|
Posted - 2011.10.11 14:32:00 -
[137] - Quote
xxxak wrote:This nerf = Lose Subcap battle, lose all supers on the field.
So with this nerf, supers can no longer defend themselves from subcaps, so now supers are committed for 23 hours once they cyno in if they lose the subcap battle.
Hypothetically, this means that if you have a 15 man super fleet (mid size alliance), plus 120 sub caps (mid size alliance), and lose the subcap battle, you also just lost all your supers.
Kthxbai. No way a sane super pilot will commit now unless they are 150% sure that they have a winning fleet. EVE is dead.
So now supers are committed for 23 hours once they cyno in if they lose the subcap battle.
Strange, you posit this as a problem - when it is in fact the generally agreed upon INTENDED EFFECT.
Commit to the battle, or die, or dont bring a super - those are your 3 choices. |

Doddy
Excidium. Executive Outcomes
5
|
Posted - 2011.10.11 14:47:00 -
[138] - Quote
xxxak wrote:This nerf = Lose Subcap battle, lose all supers on the field.
So with this nerf, supers can no longer defend themselves from subcaps, so now supers are committed for 23 hours once they cyno in if they lose the subcap battle.
Hypothetically, this means that if you have a 15 man super fleet (mid size alliance), plus 120 sub caps (mid size alliance), and lose the subcap battle, you also just lost all your supers.
Kthxbai. No way a sane super pilot will commit now unless they are 150% sure that they have a winning fleet. EVE is dead.
If your alliance can't reship its sub cap fleet in 23 hours you are not a mid size alliance. If your alliance cant organizing killing some dictors in 23 hours you are not a mid sized alliance. Also where are your carriers man, they can kill subcaps and rep supers, didn't you know?
|

Infinimo
GoonWaffe Goonswarm Federation
78
|
Posted - 2011.10.11 14:55:00 -
[139] - Quote
rodyas wrote:Dude just buy a monocle, will feel better and play better. sure does  |

Astrid Stjerna
Teraa Matar
14
|
Posted - 2011.10.11 15:02:00 -
[140] - Quote
xxxak wrote:This nerf = Lose Subcap battle, lose all supers on the field.
So with this nerf, supers can no longer defend themselves from subcaps, so now supers are committed for 23 hours once they cyno in if they lose the subcap battle.
Hypothetically, this means that if you have a 15 man super fleet (mid size alliance), plus 120 sub caps (mid size alliance), and lose the subcap battle, you also just lost all your supers.
Kthxbai. No way a sane super pilot will commit now unless they are 150% sure that they have a winning fleet. EVE is dead.
Nothing is a sure thing in war. If you lose a major part of your fleet, and you can't regroup and rally in some way, you're going to lose. As has been pointed out elsewhere in this thread, fielding a force that size in an active combat zone is a gamble.
Even in RL war, a battleship cannot survive indefinitely against a bunch of frigates without support. It simply isn't possible; the guns won't hit targets that small and fast. Losing your subcaps means that you've lost that support 'cushion', and your capital ships are now vulnerable.
In short:
Don't fly what you can't afford to lose! |

Rodj Blake
PIE Inc.
306
|
Posted - 2011.10.11 15:17:00 -
[141] - Quote
Anything that stops SCs being solowtfpwnmobiles gets my vote. Dulce et decorum est pro imperium mori. |

Hans Jagerblitzen
Autocannons Anonymous
108
|
Posted - 2011.10.11 18:04:00 -
[142] - Quote
miningtool wrote:I honestly can't tell if your trolling or if your really just don't know anything about eve online and the ships in it but since I can't tell I will start pointing out mistakes
SUPERCARRIERS CANNOT FIT CLONE VAT BAYS titans and rorqs only
Honest mistake. Didn't they used to be able to back in the day? If not, I stand corrected.
miningtool wrote:Tracking is based off of transversal vorticity ie a erebus catches your dramiel burning straight at it at 10kps it will still hit it so I thought I would bring this up to point out dreads can hit ships other than capitals
While I am unfamiliar with the "vorticity" mechanic, I never meant to say they couldn't hit non-capital ships. I said moving targets, and I say "moving" pretty comfortably because the chances that someone is going to directly charge a dreadnought that's firing on them are pretty damn slim. Any ship moving in just about any direction has at least SOME transversal "vorticity" component, and for Dreads, any transversal at all on something smaller than a capital ship means you're likely going to miss.
Also, you are not considering the effect that the signature resolution of the guns themselves have. An Ion Siege Blaster Cannon I has a SigRes of 1000m. A dramiel is much smaller than this. This means that even when flying directly towards the Erebus, it will likely miss a good portion of the time.
miningtool wrote:fighters are being nerfed also they are moving their sig resolution from 125 to 400
The changes were PROPOSED, not concrete. Relax a little. CCP has already admitted this is unfair to carriers and will be leaving fighters alone.
Thanks for pointing out all my mistakes though, i really appreciate it. Sorry I'm not as smart as you!! :-P
|

VIT0 C0RLE0NE
We Are So Troubled Everyone Runs Screaming Moar Tears
4
|
Posted - 2011.10.11 18:36:00 -
[143] - Quote
Jade Constantine wrote:xxxak wrote:This nerf = Lose Subcap battle, lose all supers on the field.
So with this nerf, supers can no longer defend themselves from subcaps, so now supers are committed for 23 hours once they cyno in if they lose the subcap battle.
Hypothetically, this means that if you have a 15 man super fleet (mid size alliance), plus 120 sub caps (mid size alliance), and lose the subcap battle, you also just lost all your supers.
Kthxbai. No way a sane super pilot will commit now unless they are 150% sure that they have a winning fleet. EVE is dead. Makes alliance level 0.0 warfare a high-risk thing with massive casualties ... basically good. If people are too chicken-scared to commit then they don't deserve to hold space.
This. Dont fight scared and you may win battles you thought you were going to lose. It should be an all in fight if you are gonna do it. Thank God there are no more oh s*** we are all gonna die so i should log off to save myself moments. If you cant afford or are too scared of losing a ship you shouldnt fly it. The bold will hold sov, and the pussies will lose it. |

Igualmentedos
Shadow Veil Industrial Shadow Directive
0
|
Posted - 2011.10.11 18:41:00 -
[144] - Quote
xxxak wrote:This nerf = Lose Subcap battle, lose all supers on the field.
So with this nerf, supers can no longer defend themselves from subcaps, so now supers are committed for 23 hours once they cyno in if they lose the subcap battle.
Hypothetically, this means that if you have a 15 man super fleet (mid size alliance), plus 120 sub caps (mid size alliance), and lose the subcap battle, you also just lost all your supers.
Kthxbai. No way a sane super pilot will commit now unless they are 150% sure that they have a winning fleet. EVE is dead.
please continue to cry MOAR!
Oh, if you decide to quit; can I have your stuff? I think I'm the first to ask, sooo..... |

Alxea
U-208 Bacon Fortress Gaming Syndicate
34
|
Posted - 2011.10.11 19:39:00 -
[145] - Quote
xxxak wrote:This nerf = Lose Subcap battle, lose all supers on the field.
So with this nerf, supers can no longer defend themselves from subcaps, so now supers are committed for 23 hours once they cyno in if they lose the subcap battle.
Hypothetically, this means that if you have a 15 man super fleet (mid size alliance), plus 120 sub caps (mid size alliance), and lose the subcap battle, you also just lost all your supers.
Kthxbai. No way a sane super pilot will commit now unless they are 150% sure that they have a winning fleet. EVE is dead. Risk vs reward!? Must be a new concept for you.  |

Trainwreck McGee
Center for Advanced Studies Gallente Federation
46
|
Posted - 2011.10.11 19:51:00 -
[146] - Quote
I love how OP is complaining.....but to me is explanation of why the changes are good for EVE rofl.
Supercaps are not insta-win button so why fly them? IF all my support is dead then I should still win!!
These are what i hear form OP CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool |

Mfume Apocal
Origin. Black Legion.
23
|
Posted - 2011.10.11 19:59:00 -
[147] - Quote
xxxak wrote:Hypothetically, this means that if you have a 15 man super fleet (mid size alliance), plus 120 sub caps (mid size alliance), and lose the subcap battle, you also just lost all your supers.
why yes, yes it does... problem?
miningtool wrote:supers were in no shape or form instant win. no one is willing to drop supers on goons and test fleets for a reason we eat them with subcaps now they will just be useless ships that cant hold enough drones
ho ho ho |

Alxea
U-208 Bacon Fortress Gaming Syndicate
34
|
Posted - 2011.10.11 20:06:00 -
[148] - Quote
xxxak wrote:This nerf = Lose Subcap battle, lose all supers on the field.
So with this nerf, supers can no longer defend themselves from subcaps, so now supers are committed for 23 hours once they cyno in if they lose the subcap battle.
Hypothetically, this means that if you have a 15 man super fleet (mid size alliance), plus 120 sub caps (mid size alliance), and lose the subcap battle, you also just lost all your supers.
Kthxbai. No way a sane super pilot will commit now unless they are 150% sure that they have a winning fleet. EVE is dead. So because there was no risk before, they were used all the time and killed like gods, now since there will be risk. Your saying super pilots are just a bunch of scarred little carebears who call themselves pvpers because they can kill anything on the field in one felt swoop and suddenly can't this winter. And your trying to say there was nothing wrong with them being in god mode for years?
That was the whole problem. So now there is risk just like for everybody else in eve they rage quit because now they are no longer in god mode. They cry and flow rivers of tears and cry some more about how they are so mortal now. It is about time! Come down to the same level of all of us and die like real men (And woman) grow some family jewels and suck it up. Stop hiding behind broken overpowered ships and just take risks like everybody else because this is eve and it is all about risk vs reward. It never should have been about god mode online or supercaps online. |

Asuka Solo
Stark Fujikawa Stark Enterprises
524
|
Posted - 2011.10.11 20:26:00 -
[149] - Quote
Alxea wrote:
stuff....
It never should have been about god mode online or supercaps online.
But now its about blob mode online and sub-caps online. |

Alxea
U-208 Bacon Fortress Gaming Syndicate
34
|
Posted - 2011.10.11 20:26:00 -
[150] - Quote
Thomas Abernathy wrote:Obsidian Hawk wrote:so 0.0 people are now complaining that they have to use tactics now?
Here lets break down tactics for the 0.0 people shall we?
Titan bridges in support fleet of recons and battleships to start jamming the enemy fleet.
Carriers and dreads jump in and start pounding the crap out of the enemy capitals.
Finally moms and titans jump in to make quick work of all those pesky triage carriers and the supers take down other supers.
The nerf is just going to make super cap pilots rely on their alliance for help now rather than wheee i have 25 fighter bombers and can kill anything.
Now if you all excuse me i have to go refit a moros and thanatos for battle with target painters. Laughable. Titans will go back to being bridges, and Motherships will rot on dead accounts. No one will put one on the field knowing if things go bad, the server farts in the wrong direction and a bunch of his fleet get dc'ed, whatever, he's dead. The Dread buff alone would have been a good counter and made it harder to field small Super fleets without sufficient support, but as usual, CCP used a hammer instead of a chisel.... Because SC pilots have no balls to commit to a fight and be at risk just live everybody else in the game right?! |
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