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xxxak
Intergalactic Syndicate Nulli Secunda
13
|
Posted - 2011.10.10 18:12:00 -
[1] - Quote
This nerf = Lose Subcap battle, lose all supers on the field.
So with this nerf, supers can no longer defend themselves from subcaps, so now the supers are committed for 23 hours once they cyno in if they lose the subcap battle.
That means that if you have a 15 man super fleet (mid size alliance), plus 120 sub caps (mid size alliance), and lose the subcap battle, you also just lost all your supers.
Kthxbai. No way a sane super pilot will commit now unless they are 150% sure that they have a winning fleet. EVE is dead. |

Gogurt
0
|
Posted - 2011.10.10 18:12:00 -
[2] - Quote
He is so mad... |

xxxak
Intergalactic Syndicate Nulli Secunda
13
|
Posted - 2011.10.10 18:13:00 -
[3] - Quote
Gogurt wrote:He is so mad...
I hope, at the very least, my tears fuel you. |

Rens Cheque
Pator Tech School Minmatar Republic
0
|
Posted - 2011.10.10 18:15:00 -
[4] - Quote
xxxak wrote:This nerf = Lose Subcap battle, lose all supers on the field.
So with this nerf, supers can no longer defend themselves from subcaps, and are committed for 23 hours once they cyno in if they lose the subcap battle.
That means that if you have a 15 man super fleet (mid size alliance), plus 120 sub caps (mid size alliance), and lose the subcap battle, you also just lost 15 supers.
None of this sounds bad to me. |

Brynhilda
Massive PVPness S I L E N T.
20
|
Posted - 2011.10.10 18:15:00 -
[5] - Quote
Oh noes.
The Nullsec Lords can no longer instant win.
Quick! To the Egg Beater Mobile! How may I drug you with drugs? |

Gogurt
0
|
Posted - 2011.10.10 18:15:00 -
[6] - Quote
xxxak wrote:Gogurt wrote:He is so mad... I hope, at the very least, my tears fuel you.
Thank you I will keep them in a special bottle to use at the right moment
|

Herping yourDerp
Federal Navy Academy Gallente Federation
132
|
Posted - 2011.10.10 18:15:00 -
[7] - Quote
lets see
remote ECM to jam those pesky enemy support ships RR fighters still hurt sub caps they just dont roflstomp. neuts? titans can still DD dreads/carriers. carriers can now be used as anti support ships instead of just RR. |

boseo
Azure Horizon
0
|
Posted - 2011.10.10 18:15:00 -
[8] - Quote
xxxak wrote: stuff ......... EVE is dead.
If I had a penny for every time I read that on here (or variant)....I would not be able to move around my house any more.
Sorry but file Gǣforumsig.GIFGǥ is currently unavailable please come back laterGǪGǪ like in a year or so.
|

Reeno Coleman
45
|
Posted - 2011.10.10 18:22:00 -
[9] - Quote
Shocking. You can lose your stuff.
Welcome to EVE.
|

Slade Trillgon
Endless Possibilities Inc.
21
|
Posted - 2011.10.10 18:24:00 -
[10] - Quote
This will be an interesting winter 
Slade
|

Nova Fox
Novafox Shipyards
29
|
Posted - 2011.10.10 18:25:00 -
[11] - Quote
Fight smarter not die harder. |

Just Another Toon
University of Caille Gallente Federation
11
|
Posted - 2011.10.10 18:30:00 -
[12] - Quote
Yep and so it should be...you commit your supers and cant defend them ..tough....the log offski was a joke... |

Tippia
Sunshine and Lollipops
414
|
Posted - 2011.10.10 18:31:00 -
[13] - Quote
Rens Cheque wrote:None of this sounds bad to me. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

FeralShadow
Black Storm Cartel
1
|
Posted - 2011.10.10 18:33:00 -
[14] - Quote
boseo wrote:xxxak wrote: stuff ......... EVE is dead. If I had a penny for every time I read that (or variant) on here ....I would not be able to move around my house any more.
I lol'd because it's true.
|

EI Digin
Dreddit Test Alliance Please Ignore
146
|
Posted - 2011.10.10 19:00:00 -
[15] - Quote
Consequences? For your actions??
It's now more likely than you think. |

Fix Lag
70
|
Posted - 2011.10.10 19:05:00 -
[16] - Quote
xxxak wrote:This nerf = Lose Subcap battle, lose all supers on the field.
So with this nerf, supers can no longer defend themselves from subcaps, so now supers are committed for 23 hours once they cyno in if they lose the subcap battle.
Hypothetically, this means that if you have a 15 man super fleet (mid size alliance), plus 120 sub caps (mid size alliance), and lose the subcap battle, you also just lost all your supers.
That's the point. |

miningtool
Dreddit Test Alliance Please Ignore
0
|
Posted - 2011.10.10 19:09:00 -
[17] - Quote
supers were in no shape or form instant win. no one is willing to drop supers on goons and test fleets for a reason we eat them with subcaps now they will just be useless ships that cant hold enough drones
|

Barakkus
769
|
Posted - 2011.10.10 19:11:00 -
[18] - Quote
Tippia wrote:Rens Cheque wrote:None of this sounds bad to me.
|

Anachronic
Abacus Industries Group Knights Of Freedoms
1
|
Posted - 2011.10.10 19:11:00 -
[19] - Quote
OP...you so mad it's ceased to be funny.
but really, all of the things you are complaining about are the whole reason for the nerf. If you have a fleet fight with a bunch of sub and super cap ships and you fail to gain superiority in the subcap arena then it affects the supercaps, versus before where you could just run around with a mess of super caps and take on sub caps without really caring one way or the other as long as the other supercaps died. Just deal with it mmmkay? |

Jooce McNasty
Republic Military School Minmatar Republic
16
|
Posted - 2011.10.10 19:14:00 -
[20] - Quote
Change your tactics, don't just drop your supers on a blob.
Drop them off grid somewhere else in system. Don't drop them all in one place. Make sure you have Cap and Sub cap support. Use the clone vat and carry fit ships for people to reship quick.
If your a 1 trick super blob pony you deserve to die.
You should never have ever seen Supers on field without, caps and sub caps, the fact that you did shows you how bad that CCP ****** up when they re-balanced supers. |

Steve Ronuken
Cossette Moana
14
|
Posted - 2011.10.10 19:20:00 -
[21] - Quote
Barakkus wrote:Tippia wrote:Rens Cheque wrote:None of this sounds bad to me.
not empty of content  |

VaMei
Meafi Corp
20
|
Posted - 2011.10.10 19:23:00 -
[22] - Quote
xxxak wrote:This nerf = Lose Subcap battle, lose all supers on the field.
So with this nerf, supers can no longer defend themselves from subcaps, so now supers are committed for 23 hours once they cyno in if they lose the subcap battle.
Hypothetically, this means that if you have a 15 man super fleet (mid size alliance), plus 120 sub caps (mid size alliance), and lose the subcap battle, you also just lost all your supers.
Kthxbai. No way a sane super pilot will commit now unless they are 150% sure that they have a winning fleet. EVE is dead.
So, since you can no longer count on being able to log-offski to save your ship, you're unwilling to commit your ship to battle. Kthxbai. |

Draculina Alucardi
New.Lab.Era
3
|
Posted - 2011.10.10 19:26:00 -
[23] - Quote
3rd account canceled, no reason to hold an account for a SC pilot, if you can only use it in PVP ... thanks CCP :) |

Raneru
The Scope Gallente Federation
4
|
Posted - 2011.10.10 19:45:00 -
[24] - Quote
xxxak wrote: Kthxbai. No way a sane super pilot will commit now unless they are 150% sure that they have a winning fleet. EVE is dead.
No, Capitals Online is dead. Thank you CCP!
|

rodyas
The Scope Gallente Federation
2
|
Posted - 2011.10.10 19:48:00 -
[25] - Quote
Dude just buy a monocle, will feel better and play better. |

Herzog Wolfhammer
Sigma Special Tactics Group
35
|
Posted - 2011.10.10 20:04:00 -
[26] - Quote
So let me get this right:
An aircraft carrier can no longer be as tough as an entire navy fleet?
A super might actually need to be supported by subcaps in a fleet?
The days of small groups being stalked by "one guy in a super" are over?
But how will this affect the free puppy we are supposed to get from CCP this winter?
|

seany1212
Interstellar Brotherhood of Gravediggers The 0rphanage
13
|
Posted - 2011.10.10 20:12:00 -
[27] - Quote
"Wah, Wah, i can no longer drop my super on a subcap fleet and expect to **** face"
learn2skillfulpvp :P
I think supers should only be used for pvp, stops the 0.0 carebears milking the **** out of NPC anoms/plexes |

Dorian Wylde
Imperial Academy Amarr Empire
24
|
Posted - 2011.10.10 20:15:00 -
[28] - Quote
xxxak wrote:This nerf = Lose Subcap battle, lose all supers on the field.
So with this nerf, supers can no longer defend themselves from subcaps, so now supers are committed for 23 hours once they cyno in if they lose the subcap battle.
.
I don't recall seeing anything about a reverse cyno jammer being added. If it looks like you're losing, jump out. Not CCP's fault if you don't have an escape cyno chain set up in advance. That's called strategy.
They can't point all of you. And if they can, your intel people suck, and you deserve to lose. That's war. That's EVE. |

xxxak
Intergalactic Syndicate Nulli Secunda
15
|
Posted - 2011.10.10 20:17:00 -
[29] - Quote
Dorian Wylde wrote:xxxak wrote:This nerf = Lose Subcap battle, lose all supers on the field.
So with this nerf, supers can no longer defend themselves from subcaps, so now supers are committed for 23 hours once they cyno in if they lose the subcap battle.
. I don't recall seeing anything about a reverse cyno jammer being added. If it looks like you're losing, jump out. Not CCP's fault if you don't have an escape cyno chain set up in advance. That's called strategy. They can't point all of you. And if they can, your intel people suck, and you deserve to lose. That's war. That's EVE.
er..um... how can you jump out? if you are in a bubble?.... LOL |

Dorian Wylde
Imperial Academy Amarr Empire
24
|
Posted - 2011.10.10 20:18:00 -
[30] - Quote
xxxak wrote:Dorian Wylde wrote:xxxak wrote:This nerf = Lose Subcap battle, lose all supers on the field.
So with this nerf, supers can no longer defend themselves from subcaps, so now supers are committed for 23 hours once they cyno in if they lose the subcap battle.
. I don't recall seeing anything about a reverse cyno jammer being added. If it looks like you're losing, jump out. Not CCP's fault if you don't have an escape cyno chain set up in advance. That's called strategy. They can't point all of you. And if they can, your intel people suck, and you deserve to lose. That's war. That's EVE. er..um... how can you jump out? if you are in a bubble?.... LOL
Again, if they bubble your entire fleet, you deserve to lose. |

baltec1
84
|
Posted - 2011.10.10 20:18:00 -
[31] - Quote
xxxak wrote:Dorian Wylde wrote:xxxak wrote:This nerf = Lose Subcap battle, lose all supers on the field.
So with this nerf, supers can no longer defend themselves from subcaps, so now supers are committed for 23 hours once they cyno in if they lose the subcap battle.
. I don't recall seeing anything about a reverse cyno jammer being added. If it looks like you're losing, jump out. Not CCP's fault if you don't have an escape cyno chain set up in advance. That's called strategy. They can't point all of you. And if they can, your intel people suck, and you deserve to lose. That's war. That's EVE. er..um... how can you jump out? if you are in a bubble?.... LOL
In bits? |

Botleten
GoonWaffe Goonswarm Federation
51
|
Posted - 2011.10.10 20:21:00 -
[32] - Quote
To the OP: You're an idiot. The enemy will still need enough hictors to tie down those supers to keep them from warping off, so all you have to do is make sure your subcap fleet takes them all out before fleeing. Theyre still immune to ewar. So no, subcap victory does not mean automatic death for the super fleet. |

Tippia
Sunshine and Lollipops
420
|
Posted - 2011.10.10 20:22:00 -
[33] - Quote
xxxak wrote:er..um... how can you jump out? if you are in a bubble?.... LOL By having an FC who, when things are going south, sets enemy bubblers (and/or static bubbles) as the the priority for any remaining subcap elements to save the bulk of the ISK value of the fleet.
GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Indeterminacy
THORN Syndicate BricK sQuAD.
12
|
Posted - 2011.10.10 20:24:00 -
[34] - Quote
Draculina Alucardi wrote:3rd account canceled, no reason to hold an account for a SC pilot, if you can only use it in PVP ... thanks CCP :)
Am I reading this right?  |

Malcanis
Vanishing Point. The Initiative.
494
|
Posted - 2011.10.10 20:24:00 -
[35] - Quote
Reeno Coleman wrote:Shocking. You can lose your stuff.
Welcome to EVE.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Malcanis
Vanishing Point. The Initiative.
494
|
Posted - 2011.10.10 20:25:00 -
[36] - Quote
Draculina Alucardi wrote:3rd account canceled, no reason to hold an account for a SC pilot, if you can only use it in PVP ... thanks CCP :)
Holy **** this is ******* priceless.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Nurdra
Aliastra Gallente Federation
0
|
Posted - 2011.10.10 20:30:00 -
[37] - Quote
there are 3 problems with the sc. but the solution is a bad joke.... except for point 1.
1. Damage of the fighter to small ships. Changed the target sig to 400 is nice i think, Large guns have the same res so its a good change!
2. Amount of active drones. Carriers have a range bonus for Fighters, why dont change the bonus to control more drones change the same way? Then you can use your 20 Fighters or switch to 5 or 10 (same as carrier can) light drones if its realy needed. There are no ewar fighters, with this change all ewar drone capability is completly removed from sc.
If sc cants use sentrys any more, the fighterbomber realy should be ably to shoot a pos. Supers ar still not dockable, so your pilot is bound to the ship in some ways, you cants just switch to a dread. Without this, you can take a cup of coffee and eat some pizza while your fleet is shooting a pos, because your 20bil ship has a worde cabability to shoot a pos than a rooky ship. Sounds like a bad joke for me ^^
3. Size of dronebay. The problem is the nearly unlimited amount of drones you can carry in your sc. The rorqual got a ore bay some time ago, why not add a fighterbay to carriers and sc? with this change the problem is solved for carriers too, they can still carry a large amount of drones. Now the dronebay is way to small. You have to chose between fighters and fighterbombers, and have the make a terrible haul to refit sour sc with the other set of fighters. And if you fly away from your homesyste, because you travel are have to fight somewhere else, you have to make a terrible logistic to bring your 2nd set of fighter to your sc.
Jooce McNasty wrote:Change your tactics, don't just drop your supers on a blob.
Drop them off grid somewhere else in system. Don't drop them all in one place. Make sure you have Cap and Sub cap support. Use the clone vat and carry fit ships for people to reship quick.
If your a 1 trick super blob pony you deserve to die.
You should never have ever seen Supers on field without, caps and sub caps, the fact that you did shows you how bad that CCP ****** up when they re-balanced supers.
I think a cyno is still visible for everyone in the system and a supercap is too easy to scan.
Now what happen if you are logging off inside a pos? your ship warps at savespot, but you are still scanable and the ship disapear after 1min without combat timer. This could still be enought for a good scanner and fast warping ship to find you in system and shot at you with a civilian gun, then your 15min timer starts? and your ship is gone?
So you cant dock, you cant logoff, what do you do whit you sc? be online 24/7? sounds funny :) |

Vaffel Junior
NorCorp Security
0
|
Posted - 2011.10.10 20:32:00 -
[38] - Quote
Thanks for bringing moms back to what it was...... totaly useless
Is it time for us older players to leave EVE now ? |

Di Mulle
17
|
Posted - 2011.10.10 20:32:00 -
[39] - Quote
Draculina Alucardi wrote:3rd account canceled, no reason to hold an account for a SC pilot, if you can only use it in PVP ... thanks CCP :)
While nothing exactly surprising, still funny to watch the way in which myth about certain Eleete Peveepeeers is dying out 
CCP is unable to implement simpliest things. Like settting to hide signatures. So they sweep it under a rug . Children do that in their pre-shool years, CCP does it being adults. Probably because it is fearless enough. |

Malcanis
Vanishing Point. The Initiative.
494
|
Posted - 2011.10.10 20:33:00 -
[40] - Quote
Vaffel Junior wrote:Thanks for bringing moms back to what it was...... totaly useless
Is it time for us older players to leave EVE now ?
What's that you say, junior? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Adunh Slavy
Ammatar Trade Syndicate
7
|
Posted - 2011.10.10 20:35:00 -
[41] - Quote
they should be allowed to dock. |

Barakkus
769
|
Posted - 2011.10.10 20:36:00 -
[42] - Quote
Draculina Alucardi wrote:3rd account canceled, no reason to hold an account for a SC pilot, if you can only use it in PVP ... thanks CCP :)
... ...
 ... ... |

Malcanis
Vanishing Point. The Initiative.
495
|
Posted - 2011.10.10 20:38:00 -
[43] - Quote
Vaffel Junior wrote:Thanks for bringing moms back to what it was...... totaly useless
Is it time for us older players to leave EVE now ?
Yeah 8 digit EHP and 10k DPS is "useless". Your opinion is noted, soft, strong, and thoroughly absorbent. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Chronix Beebelbrox
1
|
Posted - 2011.10.10 20:50:00 -
[44] - Quote
double post: delete me! |

Chronix Beebelbrox
1
|
Posted - 2011.10.10 20:52:00 -
[45] - Quote
Dorian Wylde wrote:xxxak wrote:This nerf = Lose Subcap battle, lose all supers on the field.
So with this nerf, supers can no longer defend themselves from subcaps, so now supers are committed for 23 hours once they cyno in if they lose the subcap battle.
. I don't recall seeing anything about a reverse cyno jammer being added. If it looks like you're losing, jump out. Not CCP's fault if you don't have an escape cyno chain set up in advance. That's called strategy. They can't point all of you. And if they can, your intel people suck, and you deserve to lose. That's war. That's EVE. Herzog Wolfhammer wrote:
An aircraft carrier can no longer be as tough as an entire navy fleet?
Sort of a bad example, modern supercarriers can win wars with most countries on earth by themselves.
Um no. An aircraft carrier will not even leave port without the compliment of it's defensive support fleet of cruisers, destroyers and subs. Not to mention all the space based and land based assets tasked to a carrier battle GROUP. A "modern american supercarrier", while truly able to wield more destructive military power anywhere in the world than all but the strongest military forces in the world, it does nothing "by themselves."
|

Rico Minali
Sons Of 0din Fatal Ascension
52
|
Posted - 2011.10.10 20:53:00 -
[46] - Quote
OP blows just as much here too. |

Tippia
Sunshine and Lollipops
420
|
Posted - 2011.10.10 20:55:00 -
[47] - Quote
Chronix Beebelbrox wrote:Dorian Wylde wrote:Herzog Wolfhammer wrote:An aircraft carrier can no longer be as tough as an entire navy fleet? Sort of a bad example, modern supercarriers can win wars with most countries on earth by themselves. Um no. An aircraft carrier will not even leave port without the compliment of it's defensive support fleet of cruisers, destroyers and subs. Not to mention all the space based and land based assets tasked to a carrier battle GROUP. A "modern american supercarrier", while truly able to wield more destructive military power anywhere in the world than all but the strongest military forces in the world, it does nothing "by themselves." GǪfor a nice illustration, look up the Millennium Challenge 2002 wargame and what happened there. The tl;dr of it is this: welpfleets works in real life tooGǪ they really work. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Joe Skellington
Caldari Elite Force Apocalypse Now.
12
|
Posted - 2011.10.10 20:55:00 -
[48] - Quote
I think the changes coming is just SUPER! -á-á |\_/|-á -á/ @ @ \ -á-á -á( > -¦ < )-á -á`-+-+x-½-½-¦ -á-á / O \ |

Tear Miner
Republic University Minmatar Republic
5
|
Posted - 2011.10.10 20:57:00 -
[49] - Quote
xxxak wrote:This nerf = Lose Subcap battle, lose all supers on the field.
So with this nerf, supers can no longer defend themselves from subcaps, so now supers are committed for 23 hours once they cyno in if they lose the subcap battle.
Hypothetically, this means that if you have a 15 man super fleet (mid size alliance), plus 120 sub caps (mid size alliance), and lose the subcap battle, you also just lost all your supers.
Kthxbai. No way a sane super pilot will commit now unless they are 150% sure that they have a winning fleet. EVE is dead.
Nulli Secunda have a SC fleet worth dropping? Whaaaa? |

Dorian Wylde
Imperial Academy Amarr Empire
24
|
Posted - 2011.10.10 20:57:00 -
[50] - Quote
Chronix Beebelbrox wrote: while truly able to wield more destructive military power anywhere in the world than all but the strongest military forces in the world, it does nothing "by themselves."
I never said it did. Nice try though. |

Malcanis
Vanishing Point. The Initiative.
495
|
Posted - 2011.10.10 21:01:00 -
[51] - Quote
Tear Miner wrote:xxxak wrote:This nerf = Lose Subcap battle, lose all supers on the field.
So with this nerf, supers can no longer defend themselves from subcaps, so now supers are committed for 23 hours once they cyno in if they lose the subcap battle.
Hypothetically, this means that if you have a 15 man super fleet (mid size alliance), plus 120 sub caps (mid size alliance), and lose the subcap battle, you also just lost all your supers.
Kthxbai. No way a sane super pilot will commit now unless they are 150% sure that they have a winning fleet. EVE is dead. Nulli Secunda have a SC fleet worth dropping? Whaaaa?
They are the terror of Blood Raiders everywhere. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Tippia
Sunshine and Lollipops
420
|
Posted - 2011.10.10 21:03:00 -
[52] - Quote
Tear Miner wrote:Nulli Secunda have a SC fleet worth dropping? Whaaaa? Maybe SC as in Strategic Cruiser? 
GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Jada Maroo
Mysterium Astrometrics BRABODEN
211
|
Posted - 2011.10.10 21:14:00 -
[53] - Quote
I predict many more battles happening right before DT. |

VIT0 C0RLE0NE
We Are So Troubled Everyone Runs Screaming Moar Tears
0
|
Posted - 2011.10.10 21:15:00 -
[54] - Quote
First of all, If you jump your fleet or any ship into a fight or through a gate you should be ready to lose that ship. There should be no get out of jail free cards for being an idiot or being less prepared than the enemy. That is what logging off is, a get out of being killed cause you are an idiot card. I think ccp did not go far enough. The rule should be if you log off you have a 30 sec timer that starts, and if you get aggression in that 30 sec, the 15 min timer should start. This idea that you should be able to log off and get away is dumb. It allows people to not scout themselves or the enemy fleet and allows them to get out of a bad situation with no consequences. This is probably the stupidest thing about eve...this idea that you shouldnt lose your ship when you make a mistake. |

Ranger64511
We Are So Troubled Everyone Runs Screaming Moar Tears
13
|
Posted - 2011.10.10 21:20:00 -
[55] - Quote
VIT0 C0RLE0NE wrote:First of all, If you jump your fleet or any ship into a fight or through a gate you should be ready to lose that ship. There should be no get out of jail free cards for being an idiot or being less prepared than the enemy. That is what logging off is, a get out of being killed cause you are an idiot card. I think ccp did not go far enough. The rule should be if you log off you have a 30 sec timer that starts, and if you get aggression in that 30 sec, the 15 min timer should start. This idea that you should be able to log off and get away is dumb. It allows people to not scout themselves or the enemy fleet and allows them to get out of a bad situation with no consequences. This is probably the stupidest thing about eve...this idea that you shouldnt lose your ship when you make a mistake.
^^^
Agree especially when I get a JF and it pulls that **** off pisses me off PEW PEW PEW
http://unreal-host.com For you webhosting needs |

Grimpak
Midnight Elites Echelon Rising
72
|
Posted - 2011.10.10 21:21:00 -
[56] - Quote
Tippia wrote:Chronix Beebelbrox wrote:Dorian Wylde wrote:Herzog Wolfhammer wrote:An aircraft carrier can no longer be as tough as an entire navy fleet? Sort of a bad example, modern supercarriers can win wars with most countries on earth by themselves. Um no. An aircraft carrier will not even leave port without the compliment of it's defensive support fleet of cruisers, destroyers and subs. Not to mention all the space based and land based assets tasked to a carrier battle GROUP. A "modern american supercarrier", while truly able to wield more destructive military power anywhere in the world than all but the strongest military forces in the world, it does nothing "by themselves." GǪfor a nice illustration, look up the Millennium Challenge 2002 wargame and what happened there. The tl;dr of it is this: welpfleets works in real life tooGǪ they really work.
I just read about it. And I LOL'ed hard. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Ladie Harlot
GoonWaffe Goonswarm Federation
434
|
Posted - 2011.10.10 21:23:00 -
[57] - Quote
xxxak wrote:No way a sane super pilot will commit now Literally no downside to this.
The artist formerly known as Ladie Scarlet. |

Obsidian Hawk
RONA Corporation RONA Directorate
156
|
Posted - 2011.10.10 21:26:00 -
[58] - Quote
so 0.0 people are now complaining that they have to use tactics now?
Here lets break down tactics for the 0.0 people shall we?
Titan bridges in support fleet of recons and battleships to start jamming the enemy fleet.
Carriers and dreads jump in and start pounding the crap out of the enemy capitals.
Finally moms and titans jump in to make quick work of all those pesky triage carriers and the supers take down other supers.
The nerf is just going to make super cap pilots rely on their alliance for help now rather than wheee i have 25 fighter bombers and can kill anything.
Now if you all excuse me i have to go refit a moros and thanatos for battle with target painters. |

Sheynan
Lighting the blight
0
|
Posted - 2011.10.10 21:29:00 -
[59] - Quote
WINTER IS COMING
 |

Feligast
GoonWaffe Goonswarm Federation
142
|
Posted - 2011.10.10 21:31:00 -
[60] - Quote
Nurdra wrote:Now what happen if you are logging off inside a pos? your ship warps at savespot, but you are still scanable and the ship disapear after 1min without combat timer. This could still be enought for a good scanner and fast warping ship to find you in system and shot at you with a civilian gun, then your 15min timer starts? and your ship is gone?
So you cant dock, you cant logoff, what do you do whit you sc? be online 24/7? sounds funny :)
how about... jump out to a safe system? Stop logging off with hostiles in system?
As my esteemed brother says.. I see no downside.
|

Feligast
GoonWaffe Goonswarm Federation
143
|
Posted - 2011.10.10 21:34:00 -
[61] - Quote
Grimpak wrote:Tippia wrote:Chronix Beebelbrox wrote:Dorian Wylde wrote:Herzog Wolfhammer wrote:An aircraft carrier can no longer be as tough as an entire navy fleet? Sort of a bad example, modern supercarriers can win wars with most countries on earth by themselves. Um no. An aircraft carrier will not even leave port without the compliment of it's defensive support fleet of cruisers, destroyers and subs. Not to mention all the space based and land based assets tasked to a carrier battle GROUP. A "modern american supercarrier", while truly able to wield more destructive military power anywhere in the world than all but the strongest military forces in the world, it does nothing "by themselves." GǪfor a nice illustration, look up the Millennium Challenge 2002 wargame and what happened there. The tl;dr of it is this: welpfleets works in real life tooGǪ they really work. I just read about it. And I LOL'ed hard.
Goonswarm 2002; sinkin' yer carriers.
|

Rhinanna
Brutor Tribe Minmatar Republic
3
|
Posted - 2011.10.10 21:54:00 -
[62] - Quote
Wait.... you are actually complaining that a SUB-CAP FLEET can affect your supers???
Epic epic fail. Of course they should be able to or what the hell is the point of bringing them in the first place? |

Jada Maroo
Mysterium Astrometrics BRABODEN
211
|
Posted - 2011.10.10 21:57:00 -
[63] - Quote
Feligast wrote:Nurdra wrote:Now what happen if you are logging off inside a pos? your ship warps at savespot, but you are still scanable and the ship disapear after 1min without combat timer. This could still be enought for a good scanner and fast warping ship to find you in system and shot at you with a civilian gun, then your 15min timer starts? and your ship is gone?
So you cant dock, you cant logoff, what do you do whit you sc? be online 24/7? sounds funny :) how about... jump out to a safe system? Stop logging off with hostiles in system? As my esteemed brother says.. I see no downside.
That's just dumb.
Realistically, once inside the POS bubble, you wouldn't be warping off to some random point in space after a log off for someone to ninja scan you down and pew you. |

EnderCapitalG
GoonWaffe Goonswarm Federation
137
|
Posted - 2011.10.10 22:13:00 -
[64] - Quote
Jada Maroo wrote:Feligast wrote:Nurdra wrote:Now what happen if you are logging off inside a pos? your ship warps at savespot, but you are still scanable and the ship disapear after 1min without combat timer. This could still be enought for a good scanner and fast warping ship to find you in system and shot at you with a civilian gun, then your 15min timer starts? and your ship is gone?
So you cant dock, you cant logoff, what do you do whit you sc? be online 24/7? sounds funny :) how about... jump out to a safe system? Stop logging off with hostiles in system? As my esteemed brother says.. I see no downside. That's just dumb. Realistically, once inside the POS bubble, my character wouldn't go "DRRRRR, I WARP OUTSIDE NOW LOLOL11" the minute I log off.
Your character doesn't do this anyway.
It's been 2 years (if not longer) since your ship warped out of a POS when you log off. You log off in place. |

EnderCapitalG
GoonWaffe Goonswarm Federation
137
|
Posted - 2011.10.10 22:13:00 -
[65] - Quote
What I'm trying to say is:
"lol ur dum" |

Malcanis
Vanishing Point. The Initiative.
495
|
Posted - 2011.10.10 22:18:00 -
[66] - Quote
EnderCapitalG wrote:Jada Maroo wrote:Feligast wrote:Nurdra wrote:Now what happen if you are logging off inside a pos? your ship warps at savespot, but you are still scanable and the ship disapear after 1min without combat timer. This could still be enought for a good scanner and fast warping ship to find you in system and shot at you with a civilian gun, then your 15min timer starts? and your ship is gone?
So you cant dock, you cant logoff, what do you do whit you sc? be online 24/7? sounds funny :) how about... jump out to a safe system? Stop logging off with hostiles in system? As my esteemed brother says.. I see no downside. That's just dumb. Realistically, once inside the POS bubble, my character wouldn't go "DRRRRR, I WARP OUTSIDE NOW LOLOL11" the minute I log off. Your character doesn't do this anyway. It's been 2 years (if not longer) since your ship warped out of a POS when you log off. You log off in place.
Steady now. It sounds like you're expecting a supercap pilot to know how to play as well as grind up/buy the ISK for their ship.
Now that's hardly reasonable is it? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Jada Maroo
Mysterium Astrometrics BRABODEN
211
|
Posted - 2011.10.10 22:19:00 -
[67] - Quote
EnderCapitalG wrote:What I'm trying to say is:
"lol ur dum"
You do warp off, you just don't see it, and aren't scannable. Why do you think you warp back after logging back in? You don't just pop up at the POS again.
Now do you trust these changes not to **** that up? |

Ladie Harlot
GoonWaffe Goonswarm Federation
435
|
Posted - 2011.10.10 22:20:00 -
[68] - Quote
Malcanis wrote:Steady now. It sounds like you're expecting a supercap pilot to know how to play as well as grind up/buy the ISK for their ship.
Now that's hardly reasonable is it? Are we surprised that alliances that have completely relied on imbalanced blobs of supercaps for years have no idea how the rest of the game works? The artist formerly known as Ladie Scarlet. |

EnderCapitalG
GoonWaffe Goonswarm Federation
138
|
Posted - 2011.10.10 22:22:00 -
[69] - Quote
Jada Maroo wrote:EnderCapitalG wrote:What I'm trying to say is:
"lol ur dum" You do warp off, you just don't see it, and aren't scannable. Why do you think you warp back after logging back in? You don't just pop up at the POS again. Now do you trust these changes not to **** that up?
You. Log. Off. In. Place.
You disappear inside the POS, and then warp back in, exactly where you logged off (bubbles are ineffective). |

Mr Epeen
It's All About Me
364
|
Posted - 2011.10.10 22:27:00 -
[70] - Quote
My epeen sense is telling me to have some liquid ISK on hand for all the dirt cheap SC characters that will soon be in the market forum.
Mr Epeen  If you can read this, you haven't blocked me yet. |

Hans Jagerblitzen
Autocannons Anonymous
87
|
Posted - 2011.10.10 22:28:00 -
[71] - Quote
I don't know whether to be delighted or horrified that there is this many supercapital pilots in the game with such a poor grasp on strategy and tactics. Seriously, the fear-mongering here is redonkulous.
Thank you everyone, for confirming once again that numbers and sizes have very little do to with increased amounts of thought put into battling it out, and that the make up of any fleet above 50 is about 90% terrified pilots who are completely dependent on the FC to wipe their asses for them. Seriously, I really dont care how big your 3p33n is or how many sp you have, if you're under the impression that supercarriers are now worthless than you deserve to either have it collect dust for eternity, or you deserve for it to die in a horrible fire.
Thank you CCP, for taking care of this. The scared supercap pilots who trained straight for the big stuff without every learning to, you know, PvP, deserve to be weeded out swiftly and severely when they dont put any thought into their drops, those pilots with a few brain cells and some balls o steel will be out scouting, planning, setting up cynos, primarying HIC's, and tactically handling these changes like champs.
To those nullsec jocks complaining that "if we lose subcap battle, we lose supercap battle" my advice is this - learn to fly smaller ships. You know, the ones that the other 95% of Eve players fly. Learn to fly them, and win. Yes, it is more difficult than jumping in a super, launching drones indefinitely, laughing at other players, than logging when things go south. Yes, its more difficult than hopping in an Abaddon and going down an alphabetical primary list and feeling like you're a badass cause you're with 500 others. But if you guys learn to actually PvP, and make independent decisions in a fleet situation, you might be able to instruct the subcap fleet that you'll need to defend yourself in how to do their job. And if your subcap buddies can't take out some HIC's or bubblers in time, well, thats your fault.
I think we're going to need a Tech 2 Noctis with tech 2 liquid extractors to gather all these tears come winter. I'm thrilled super pilots will actually have to pause for a bit and think before deploying their 'I WIN" buttons.
Everyone should be celebrating the triumph of tactics over resources. Eve is a great big sandbox and all, but just like all you people who said no "gold ammo" advantages, there likewise shouldn't be tactical advantages strictly because your Alliance owns more supers than the next. There should ALWAYS be a way for the clever smaller guy to get ahead, even against caps.
|

Jada Maroo
Mysterium Astrometrics BRABODEN
211
|
Posted - 2011.10.10 22:28:00 -
[72] - Quote
EnderCapitalG wrote:Jada Maroo wrote:EnderCapitalG wrote:What I'm trying to say is:
"lol ur dum" You do warp off, you just don't see it, and aren't scannable. Why do you think you warp back after logging back in? You don't just pop up at the POS again. Now do you trust these changes not to **** that up? You. Log. Off. In. Place. You disappear inside the POS, and then warp back in, exactly where you logged off (bubbles are ineffective).
You disappear in place. Don't assume you aren't warped off invisibly. You wouldn't need to warp back to your POS after log in if you hadn't been warped off in the first place.
Now what happens when you battle -> go to POS -> log off in under 15 mins in the new system? Is your ship just gonna disappear or is it gonna do something stupid? I can almost guarantee it'll do something stupid, there will be multiple bug reports on Sisi, and it'll deploy unfixed.  |

EnderCapitalG
GoonWaffe Goonswarm Federation
139
|
Posted - 2011.10.10 22:28:00 -
[73] - Quote
That's a lot of words |

EnderCapitalG
GoonWaffe Goonswarm Federation
139
|
Posted - 2011.10.10 22:28:00 -
[74] - Quote
:words: |

EnderCapitalG
GoonWaffe Goonswarm Federation
139
|
Posted - 2011.10.10 22:29:00 -
[75] - Quote
Jada Maroo wrote:EnderCapitalG wrote:Jada Maroo wrote:EnderCapitalG wrote:What I'm trying to say is:
"lol ur dum" You do warp off, you just don't see it, and aren't scannable. Why do you think you warp back after logging back in? You don't just pop up at the POS again. Now do you trust these changes not to **** that up? You. Log. Off. In. Place. You disappear inside the POS, and then warp back in, exactly where you logged off (bubbles are ineffective). You disappear in place. Don't assume you aren't warped off invisibly. You wouldn't need to warp back to your POS after log in if you hadn't been warped off in the first place. Now what happens when you battle -> go to POS -> log off in under 15 mins in the new system? Is your ship just gonna disappear or is it gonna do something stupid? I can almost guarantee it'll do something stupid, there will be multiple bug reports on Sisi, and it'll deploy unfixed. 
Okay, your gimmick is boring now. |

EnderCapitalG
GoonWaffe Goonswarm Federation
139
|
Posted - 2011.10.10 22:29:00 -
[76] - Quote
No guys, a mechanic that has nothing to do with the nerfs will end up screwed up because forum poster Jada Maroo said so. |

Simetraz
State War Academy Caldari State
89
|
Posted - 2011.10.10 22:30:00 -
[77] - Quote
Haven't read the blog yet but by the sounds of peoples comments.
THe large alliances will continue to use SC's and Blob with them and the small alliances will put them in storage.
Yup winter is going to be interesting.
|

Jada Maroo
Mysterium Astrometrics BRABODEN
211
|
Posted - 2011.10.10 22:32:00 -
[78] - Quote
EnderCapitalG wrote:No guys, a mechanic that has nothing to do with the nerfs will end up screwed up because forum poster Jada Maroo said so.
Indeed. Now you're getting it. * Pats on head * |

EnderCapitalG
GoonWaffe Goonswarm Federation
139
|
Posted - 2011.10.10 22:32:00 -
[79] - Quote
Simetraz wrote:Haven't read the blog yet but by the sounds of peoples comments.
THe large alliances will continue to use SC's and Blob with them and the small alliances will put them in storage.
Yup winter is going to be interesting.
CCP are now giving them more specific roles instead of One Size Kills All.
It's A Good Thing. |

EnderCapitalG
GoonWaffe Goonswarm Federation
139
|
Posted - 2011.10.10 22:33:00 -
[80] - Quote
Jada Maroo wrote:EnderCapitalG wrote:No guys, a mechanic that has nothing to do with the nerfs will end up screwed up because forum poster Jada Maroo said so. Indeed. Now you're getting it. * Pats on head *
Oh boy. My face sure is red. |

Jada Maroo
Mysterium Astrometrics BRABODEN
211
|
Posted - 2011.10.10 22:34:00 -
[81] - Quote
EnderCapitalG wrote:Jada Maroo wrote:EnderCapitalG wrote:No guys, a mechanic that has nothing to do with the nerfs will end up screwed up because forum poster Jada Maroo said so. Indeed. Now you're getting it. * Pats on head * Oh boy. My face sure is red.
The politically correct term is Native American.  |

Paragon Renegade
The Multinational Company.
4
|
Posted - 2011.10.10 22:55:00 -
[82] - Quote
Hans Jagerblitzen wrote:I don't know whether to be delighted or horrified that there is this many supercapital pilots in the game with such a poor grasp on strategy and tactics. Seriously, the fear-mongering here is redonkulous.
Thank you everyone, for confirming once again that numbers and sizes have very little do to with increased amounts of thought put into battling it out, and that the make up of any fleet above 50 is about 90% terrified pilots who are completely dependent on the FC to wipe their asses for them. Seriously, I really dont care how big your 3p33n is or how many sp you have, if you're under the impression that supercarriers are now worthless than you deserve to either have it collect dust for eternity, or you deserve for it to die in a horrible fire.
Thank you CCP, for taking care of this. The scared supercap pilots who trained straight for the big stuff without every learning to, you know, PvP, deserve to be weeded out swiftly and severely when they dont put any thought into their drops, those pilots with a few brain cells and some balls o steel will be out scouting, planning, setting up cynos, primarying HIC's, and tactically handling these changes like champs.
To those nullsec jocks complaining that "if we lose subcap battle, we lose supercap battle" my advice is this - learn to fly smaller ships. You know, the ones that the other 95% of Eve players fly. Learn to fly them, and win. Yes, it is more difficult than jumping in a super, launching drones indefinitely, laughing at other players, than logging when things go south. Yes, its more difficult than hopping in an Abaddon and going down an alphabetical primary list and feeling like you're a badass cause you're with 500 others. But if you guys learn to actually PvP, and make independent decisions in a fleet situation, you might be able to instruct the subcap fleet that you'll need to defend yourself in how to do their job. And if your subcap buddies can't take out some HIC's or bubblers in time, well, thats your fault.
I think we're going to need a Tech 2 Noctis with tech 2 liquid extractors to gather all these tears come winter. I'm thrilled super pilots will actually have to pause for a bit and think before deploying their 'I WIN" buttons.
Everyone should be celebrating the triumph of tactics over resources. Eve is a great big sandbox and all, but just like all you people who said no "gold ammo" advantages, there likewise shouldn't be tactical advantages strictly because your Alliance owns more supers than the next. There should ALWAYS be a way for the clever smaller guy to get ahead, even against caps.
You win the game, all of it, really you sir win at life.
|

Kengutsi Akira
27
|
Posted - 2011.10.10 22:57:00 -
[83] - Quote
man im not even in 0.0 and the tears are fueling me |

Ladie Harlot
GoonWaffe Goonswarm Federation
437
|
Posted - 2011.10.10 22:58:00 -
[84] - Quote
Hans Jagerblitzen wrote:The scared supercap pilots who trained straight for the big stuff without every learning to, you know, PvP, deserve to be weeded out swiftly and severely when they dont put any thought into their drops, those pilots with a few brain cells and some balls o steel will be out scouting, planning, setting up cynos, primarying HIC's, and tactically handling these changes like champs This guy gets it.
The artist formerly known as Ladie Scarlet. |

Pesky LaRue
Mercatoris Etherium Cartel
28
|
Posted - 2011.10.10 23:00:00 -
[85] - Quote
fap fap fap fap fap |

Jada Maroo
Mysterium Astrometrics BRABODEN
211
|
Posted - 2011.10.10 23:14:00 -
[86] - Quote
Paragon Renegade wrote:
Thank you CCP, for taking care of this. The scared supercap pilots who trained straight for the big stuff without every learning to, you know, PvP, deserve to be weeded out swiftly and severely when they dont put any thought into their drops, those pilots with a few brain cells and some balls o steel will be out scouting, planning, setting up cynos, primarying HIC's, and tactically handling these changes like champs.
I oppose any changes that makes HICs primary. Falcons should have that role.  |

Xython
Merch Industrial Goonswarm Federation
116
|
Posted - 2011.10.10 23:35:00 -
[87] - Quote
xxxak wrote:So with this nerf, supers can no longer defend themselves from subcaps, so now supers are committed for 23 hours once they cyno in if they lose the subcap battle.
[Citation Needed]
(Was this in the nerf announcement, or are you just too lazy to carry a second load of fuel and a cyno out?) |

Gank'aho
One within we are
0
|
Posted - 2011.10.10 23:36:00 -
[88] - Quote
Xython wrote:xxxak wrote:So with this nerf, supers can no longer defend themselves from subcaps, so now supers are committed for 23 hours once they cyno in if they lose the subcap battle. [Citation Needed] (Was this in the nerf announcement, or are you just too lazy to carry a second load of fuel and a cyno out?) Its not there, hes just mad. |

Renan Ruivo
Hipernova Vera Cruz Alliance
106
|
Posted - 2011.10.10 23:42:00 -
[89] - Quote
If the enemy fleet has your SC HIC pointed then yes, so sorry.. can't log-out. If you go AFK, and your SC is idly drifitng outside the POS, and the enemy points it.. yes, you're screwed.
Just like.. you know.. everybody else under the same situation.. Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |

Thomas Abernathy
Viziam Amarr Empire
2
|
Posted - 2011.10.11 00:22:00 -
[90] - Quote
Obsidian Hawk wrote:so 0.0 people are now complaining that they have to use tactics now?
Here lets break down tactics for the 0.0 people shall we?
Titan bridges in support fleet of recons and battleships to start jamming the enemy fleet.
Carriers and dreads jump in and start pounding the crap out of the enemy capitals.
Finally moms and titans jump in to make quick work of all those pesky triage carriers and the supers take down other supers.
The nerf is just going to make super cap pilots rely on their alliance for help now rather than wheee i have 25 fighter bombers and can kill anything.
Now if you all excuse me i have to go refit a moros and thanatos for battle with target painters.
Laughable. Titans will go back to being bridges, and Motherships will rot on dead accounts. No one will put one on the field knowing if things go bad, the server farts in the wrong direction and a bunch of his fleet get dc'ed, whatever, he's dead. The Dread buff alone would have been a good counter and made it harder to field small Super fleets without sufficient support, but as usual, CCP used a hammer instead of a chisel....
|

URDEAD2ME
Rage and Terror Against ALL Authorities
0
|
Posted - 2011.10.11 00:32:00 -
[91] - Quote
the amount of time that iv seen caps log off when we was fighting was enough to make me wanna kick my dog so im glad they done this ... so is my dog. |

Karnhell
BOAE INC BricK sQuAD.
0
|
Posted - 2011.10.11 00:53:00 -
[92] - Quote
1. Remote ECM burst nerf. Not sure how this makes a big difference, but fine.
2. 20% HP reduction. Fine, this is a needed change.
3. Fighters and fighter-bombers only. So now I can't shoot towers anymore, only the mods outside of the shield. Every other ship in the game can do this, but supers can't. Silly, but whatever. I can see why it was done so I'll live with this nerf too.
4. Reduce dronebay from 200k to 125k (Aeon). Um, what? First I can only have fighters and fighter-bombers, then you tell me I can only carry a full complement of one plus five of the other? Now I'm getting mad. Forget deploying anywhere, who's going to carry the other half of my drones for me in case I need to swap out from structure shoot to fleet fight? And now, since I still can't dock, I need a POS with a corp hangar to hold them and a ship hangar for the fitting service to do the swap. Dumb dumb dumb. May as well just carry fighters only and let much (much!) cheaper Dreads do the structure shoots. Except...
5. Increase fighter signature resolution from 125 to 400. Seriously? Are you on crack? First I can't carry regular drones now my fighters are pretty useless for anything other than shooting structures and capitals. Well, I guess they'll hit a battleship. If it's sitting still. Maybe.
Side note: the fighter nerf affects all carriers, not just supers. No more ratting or assigning fighters with any carrier.
6. Change to logoff mechanics. ZOMGWTFMADBRO! You're telling me that if I get tackled by some silly little Flycatcher I'm completely screwed?! Follow me here: I can't jump or warp while bubbled. I can't launch Hobgoblins or Gardes and kill him because I don't have those anymore thanks to #3. I can't launch fighters and kill him, my fighters (if I even had room to bring them thanks to #4) can barely hit a battleship thanks to #5, how much luck will they have against a destroyer? And I can't log off (or god help me, lose my internet connection) because as long as he shoots me once every 15 minutes he can basically hold me there until he runs out of bubbles (over three hours!). That's just one example. Imagine sitting there aggro with your big expensive shiny ship, losing your internet connection, finally getting back on and finding that you were killed because someone probed you with a T1 frigate (supers are EASY to probe out) and shot you once every 15 minutes for 22 hours until his buddies finally formed up. No reason to rush, it's not like you're going anywhere! Crazy. And is this change really needed after implementing #2? I'd rather take a 40% HP reduction than take this change to logging off.
So, to re-cap: #1 is fine. #2 is fine and long overdue. #3 or #4 but not both. #5 is complete crap. Every carrier pilot should be screaming. #6 means it's too risky to log in for more than updating skill queue. May as well let the account lapse until it's un-nerfed :( |

Soldarius
Peek-A-Boo Bombers
11
|
Posted - 2011.10.11 01:34:00 -
[93] - Quote
Draculina Alucardi wrote:...tears...
also
Karnhell wrote:...moar tears...
I can haz supers? "How do you kill that which has no life?" |

Epic voice
Epic.
0
|
Posted - 2011.10.11 01:43:00 -
[94] - Quote
EVE is a machiavellian game. Now CCP is acting up and is breaking the status quo. all i want to say to this is Hurray!! (and im sure old Niccol+¦ would aswell)  |

Herzog Wolfhammer
Sigma Special Tactics Group
37
|
Posted - 2011.10.11 01:47:00 -
[95] - Quote
Dorian Wylde wrote:
Sort of a bad example, modern supercarriers can win wars with most countries on earth by themselves.
Yes, when that country is the USA, England, or Russia, and soon possibly China too.
These are the "superpowers" of our planet that basically say what goes for the most part, for good or bad (that's not the topic here).
So in many ways, while you might be right in my assertion of comparing aircraft carriers to supers, your pointing out a RL comparison is in fact proving a point commonly made about supers being OP or the game being "caps online". The reason is, your RL comparison points out that indeed a RL carrier can PWN like an entire navy fleet, but only against smaller, weaker countries.
And often this is used to control areas - in the case of the west - way more land and seas than a nation should control (again for good or bad but once you centralize power, the bad people take control and make sure it's bad eventually).
Beyond this level I don't know - never flew a super and spent more time running from them than fighting them.
|

Hans Jagerblitzen
Autocannons Anonymous
91
|
Posted - 2011.10.11 01:50:00 -
[96] - Quote
Paragon Renegade wrote: You win the game, all of it, really you sir win at life.
Naaaaah, winning at life would be possessing a real-life Rifter that I can fly around in to visit Pluto and the asteroid belt in the Sol system when I'm not sitting at my computer playing EvE. And, yes, it would have 200mm autocannons that I can use to blow up old satellites and other assorted space junk floating in orbit around Earth.
Ok, scratch that. I was totally wrong. Winning at life would be buying up the old International Space Station once its declared obsolete, duct taping some 1400mm artillery cannons and an engine onto the exterior, naming it "Clear Skies", and taking up residence.
Either way, I think I better start saving my isk!
|

Kengutsi Akira
30
|
Posted - 2011.10.11 01:50:00 -
[97] - Quote
if they can make is so that supers stay on the grid after logoff if agressed, why cant they do that for all ships |

Rhinanna
Brutor Tribe Minmatar Republic
3
|
Posted - 2011.10.11 01:51:00 -
[98] - Quote
Karnhell wrote:
#3 or #4 but not both. #5 is complete crap. Every carrier pilot should be screaming. #6 means it's too risky to log in for more than updating skill queue. May as well let the account lapse until it's un-nerfed :(
In answer to all of the above, where is your sub-cap support? Stop thinking in old terms and think as a combinded fleet instead of your solo wtfpwn mobile. |

Hans Jagerblitzen
Autocannons Anonymous
91
|
Posted - 2011.10.11 02:01:00 -
[99] - Quote
3.) Fit your ship to do ONE thing well, bring a friend who can do the other. 4.) Bring friends that can kill small ships. 5.) Bring friends that can kill small ships. 6.) Bring friends that can kill small ships.
If this is too difficult for you to manage, you're probably better off unsubbing or finding a different Alliance. Sounds like your current fleetmates have similarly all bought their capital toons from Ebay, and are at a loss when it comes to competently flying ships that can easily protect you from the threats you're so terrified of. |

Hans Jagerblitzen
Autocannons Anonymous
91
|
Posted - 2011.10.11 02:07:00 -
[100] - Quote
Kengutsi Akira wrote:if they can make is so that supers stay on the grid after logoff if agressed, why cant they do that for all ships
There isn't much need, the current mechanics really only impact ships like Jump Freighters and Supercaps, where the HP buffer is enough for the logoffski to endure 15 mins of whatever DPS they are likely to encounter.
I mean, they could reset the timer every time something shoots your battleship, but how many situations will you find where a battleship can survive 15 mins of damage and not pop? I suppose if you logoff in an otherwise empty system so you can survive the noobship that's tackling you.... |

baltec1
86
|
Posted - 2011.10.11 02:13:00 -
[101] - Quote
The darkness of the supers has come to an end |

Digital Messiah
N7 Corporation
40
|
Posted - 2011.10.11 02:19:00 -
[102] - Quote
Malcanis wrote:Reeno Coleman wrote:Shocking. You can lose your stuff.
Welcome to EVE.
"Frankly, my dear, I don't give a damn" |

Griznatch
SHITTIEST CORP EVER
2
|
Posted - 2011.10.11 02:31:00 -
[103] - Quote
Hans Jagerblitzen wrote:Kengutsi Akira wrote:if they can make is so that supers stay on the grid after logoff if agressed, why cant they do that for all ships There isn't much need, the current mechanics really only impact ships like Jump Freighters and Supercaps, where the HP buffer is enough for the logoffski to endure 15 mins of whatever DPS they are likely to encounter. I mean, they could reset the timer every time something shoots your battleship, but how many situations will you find where a battleship can survive 15 mins of damage and not pop? I suppose if you logoff in an otherwise empty system so you can survive the noobship that's tackling you....
After a player logs out, there is a check for player aggression every 15 minutes. If you have been aggressed, the timer extends for 15 minutes; if you have not been aggressed, you disappear as before. Note: this is only for player aggression and will not change what happens when you log off during fights against NPCs.
I see nothing that says only supers. This appears to me like it will affect everyone.
|

Lykouleon
Wildly Inappropriate Goonswarm Federation
155
|
Posted - 2011.10.11 02:35:00 -
[104] - Quote
All this thread has taught me is that Nulli pilots don't understand supercaps...or have good reading abilities. Lykouleon > CYNO ME CLOSER SO I CAN HIT THEM WITH MY SWORD |

Simetraz
State War Academy Caldari State
89
|
Posted - 2011.10.11 02:50:00 -
[105] - Quote
Although the changes will change some tactics. I really don't see how the changes are going to make a difference. Most alliances don't have Issues fielding sub cap fleets. So all these are going to do is create a larger spread between the large and small alliances. Maybe.
I am more concerned about the fighter nerf and in turn the normal carrier nerf.
|

Hans Jagerblitzen
Autocannons Anonymous
95
|
Posted - 2011.10.11 02:59:00 -
[106] - Quote
Simetraz wrote: I am more concerned about the fighter nerf and in turn the normal carrier nerf.
This is the one change I have a little hard time with, and not just because I recently acquired a carrier and the ability to fly it. I guess its just that Fighters now occupy a very weird place - they are physically smaller than frigates. They have Cruiser HP, but can apparently only shoot battleships.
So now they are barely larger than drones (still), tank like cruisers, but put out damage that can only hit battleships.
Just exactly what ARE fighters supposed to be? Just tanky heavy drones now, basically? |

Nurdra
Aliastra Gallente Federation
0
|
Posted - 2011.10.11 03:04:00 -
[107] - Quote
What is the advantage of a sc over a dread after this patch? I can only find disadvantages for a much higher price...
1. A dread can dock, a sc can't.
2. A dread makes nealy 50% of the dps but costs only about 10-20% of a sc. (dread dps will be improved)
3. Guns of a dread can't be killed, fighter/bombers can be killed and no room in dronebay for replacement.
4. A dread can shoot a pos, a sc can't.
can anyone show me 1 or 2 reason? (serious question)
And don't tell me just the ehp, because the ehp per isk is not higher either after the 20% nurf... |

Kitty McKitty
In Praise Of Shadows
320
|
Posted - 2011.10.11 03:06:00 -
[108] - Quote
If you cant support a fleet of Supers then you deserve to lose them. I don't see what the issue is here. GÖÑ Haviing your portrait painted here helps INTAKI Disabled Children GÖÑ |

Kengutsi Akira
30
|
Posted - 2011.10.11 03:10:00 -
[109] - Quote
Griznatch wrote:Hans Jagerblitzen wrote:Kengutsi Akira wrote:if they can make is so that supers stay on the grid after logoff if agressed, why cant they do that for all ships There isn't much need, the current mechanics really only impact ships like Jump Freighters and Supercaps, where the HP buffer is enough for the logoffski to endure 15 mins of whatever DPS they are likely to encounter. I mean, they could reset the timer every time something shoots your battleship, but how many situations will you find where a battleship can survive 15 mins of damage and not pop? I suppose if you logoff in an otherwise empty system so you can survive the noobship that's tackling you.... After a player logs out, there is a check for player aggression every 15 minutes. If you have been aggressed, the timer extends for 15 minutes; if you have not been aggressed, you disappear as before. Note: this is only for player aggression and will not change what happens when you log off during fights against NPCs. I see nothing that says only supers. This appears to me like it will affect everyone. no more ppl qqing about logoffski win imo |

Hans Jagerblitzen
Autocannons Anonymous
95
|
Posted - 2011.10.11 03:19:00 -
[110] - Quote
Nurdra wrote:What is the advantage of a sc over a dread after this patch? I can only find disadvantages for a much higher price...
1. A dread can dock, a sc can't.
2. A dread makes nealy 50% of the dps but costs only about 10-20% of a sc. (dread dps will be improved)
3. Guns of a dread can't be killed, fighter/bombers can be killed and no room in dronebay for replacement.
4. A dread can shoot a pos, a sc can't.
can anyone show me 1 or 2 reason? (serious question)
And don't tell me just the ehp, because the ehp per isk is not higher either after the 20% nurf...
I think its a fallacy to begin with to even compare the two directly. Supercarriers are not be-all end-all DPS ships. They are larger cousins of carriers, which are a LOGISTICS ship.
Dread guns are extremely limited. They cannot hit moving targets well. Fighters can.
Supercarriers CARRY OTHER SHIPS. You can stash a fleet in them. Your buddies can jumpclone to you, and undock in whatever ship you have in your belly.
Supercarriers can use remote reps. Supercarriers can use Remote ECM bursts, a powerful area of attack weapon.
Supercarriers have the proper type DPS to kill a ship class smaller than themselves (Battleships). Dreads can only attack ships of the same size or larger.
Need more reasons?
Yes, these changes make it difficult to open the EvE ship book and point to the one that is "teh best". But thats the way it should be.
People asking these questions, along with the ones raging over how the changes "destroyed supers", are totally not ready to be flying capital ships to begin with.
I'd start with frigates, than cruisers, than BC's, and learning which ships are used for logi, which are used for DPS, which are used for support, and being able to tell the difference....these are pretty critical skills that appear to be lacking amongst 90% of the supercap pilots of EvE, based on the reactions to the changes.
|

Elexis Venator
Quantum Horizons
0
|
Posted - 2011.10.11 03:19:00 -
[111] - Quote
While the general tone of the utterly awesome thread is focusing on logoffski, do we know if the new logoffski rules will apply to people who jump through gates and immediately log off? |

Malcanis
Vanishing Point. The Initiative.
500
|
Posted - 2011.10.11 03:20:00 -
[112] - Quote
Elexis Venator wrote:While the general tone of the utterly awesome thread is focusing on logoffski, do we know if the new logoffski rules will apply to people who jump through gates and immediately log off?
That depends whether or not someone is waiting on the other side with an ECM burst, I suppose. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Malcanis
Vanishing Point. The Initiative.
500
|
Posted - 2011.10.11 03:30:00 -
[113] - Quote
Nurdra wrote:What is the advantage of a sc over a dread after this patch? I can only find disadvantages for a much higher price...
1. A dread can dock, a sc can't.
2. A dread makes nealy 50% of the dps but costs only about 10-20% of a sc. (dread dps will be improved)
3. Guns of a dread can't be killed, fighter/bombers can be killed and no room in dronebay for replacement.
4. A dread can shoot a pos, a sc can't.
can anyone show me 1 or 2 reason? (serious question)
And don't tell me just the ehp, because the ehp per isk is not higher either after the 20% nurf...
Well there's the tiny matter of still having 10 or more times the EHP, but if having an order of magnitude better tank isn't enough for you, there are others like:
Being mobile while applying DPS,
Still applying 10-50% more DPS than dreads (eg: Nyx vs Revalation),
Able to apply that DPS anywhere on grid
Not having to seige for any minutes at all in order to apply full DPS (meaning you can jump to an exit cyno at any time and you
Can be remote repped while still being EW-immune, both of which are massive defensive advantages btw),
Not having to use your precious jump-out/rep capacitor to apply DPS,
Not having to use consumable stront/ammo to apply DPS,
Being able to fit a remote ECM burst, and being able to fit cloaks, heavy neuts and smartbombs, while not compromising your DPS
And finally, in the case of the Nyx and the Hel, looking marvellous.
So yeah to me it still looks like in a fleet fight, a supercarrier is way more powerful than a dread. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Hans Jagerblitzen
Autocannons Anonymous
95
|
Posted - 2011.10.11 03:34:00 -
[114] - Quote
Malcanis wrote:
Well there's the tiny matter of still having 10 or more times the EHP, but if having an order of magnitude better tank isn't enough for you, there are others like:
Being mobile while applying DPS,
Still applying 10-50% more DPS than dreads (eg: Nyx vs Revalation),
Able to apply that DPS anywhere on grid
Not having to seige for any minutes at all in order to apply full DPS (meaning you can jump to an exit cyno at any time and you
Can be remote repped while still being EW-immune, both of which are massive defensive advantages btw),
Not having to use your precious jump-out/rep capacitor to apply DPS,
Not having to use consumable stront/ammo to apply DPS,
Being able to fit a remote ECM burst, and being able to fit cloaks, heavy neuts and smartbombs, while not compromising your DPS
And finally, in the case of the Nyx and the Hel, looking marvellous.
So yeah to me it still looks like in a fleet fight, a supercarrier is way more powerful than a dread.
I like that we both responded with two seperate lists of reasons that Super's are still better. You win though, you had even more than me!
|

Malcanis
Vanishing Point. The Initiative.
500
|
Posted - 2011.10.11 03:48:00 -
[115] - Quote
Yeah i know he only asked for 1 or 2 advantages and he got 8 major ones (I forgot to mention that supercarriers can also refit on the battlefield as well as enabling friendly ships to refit, and they carry 2M m^3 of fitted ships for your friends to reship into, so even if your subcap fleet runs into some problems, they can keep fighting, so yeah actually 10 major advantages) because once you get thinking about it, supercaps are still so incredibly powerful and useful that it's hard to stop noticing them once you start. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

P42ALPHA
nul-li-fy Atlas.
6
|
Posted - 2011.10.11 04:32:00 -
[116] - Quote
Grimpak wrote:Tippia wrote:Chronix Beebelbrox wrote:Dorian Wylde wrote:Herzog Wolfhammer wrote:An aircraft carrier can no longer be as tough as an entire navy fleet? Sort of a bad example, modern supercarriers can win wars with most countries on earth by themselves. Um no. An aircraft carrier will not even leave port without the compliment of it's defensive support fleet of cruisers, destroyers and subs. Not to mention all the space based and land based assets tasked to a carrier battle GROUP. A "modern american supercarrier", while truly able to wield more destructive military power anywhere in the world than all but the strongest military forces in the world, it does nothing "by themselves." GǪfor a nice illustration, look up the Millennium Challenge 2002 wargame and what happened there. The tl;dr of it is this: welpfleets works in real life tooGǪ they really work. I just read about it. And I LOL'ed hard.
Good read, would like to watch that Discovery Channel show on it. |

Sin Meng
Creative Assembly
10
|
Posted - 2011.10.11 04:35:00 -
[117] - Quote
Winter is Coming Elements of the past and the future combining to make something not quite as good as either. |

Herzog Wolfhammer
Sigma Special Tactics Group
38
|
Posted - 2011.10.11 04:36:00 -
[118] - Quote
Malcanis wrote:Yeah i know he only asked for 1 or 2 advantages and he got 8 major ones (I forgot to mention that supercarriers can also refit on the battlefield as well as enabling friendly ships to refit, and they carry 2M m^3 of fitted ships for your friends to reship into, so even if your subcap fleet runs into some problems, they can keep fighting, so yeah actually 10 major advantages) because once you get thinking about it, supercaps are still so incredibly powerful and useful that it's hard to stop noticing them once you start.
You are correct sir.
But...
most of the raging about the nerf is apparently by people who know only to use the super as a DPS winmobile and probably don't know about all of these other capabilities you listed.
If you and your friends were to solve your problems - all of them - by throwing tons of monkey wrenches at clogged pipes, you would never learn beforehand that you can actually fix the plumbing with them.
So it appears that the blobaholics are like "WTF?". They still have very powerful and useful ships.
|

Messoroz
AQUILA INC
28
|
Posted - 2011.10.11 04:54:00 -
[119] - Quote
Using logoffs to only "commit" for 15 minutes was a bit of a exploit TBH.
Better nano those supers so you can warp around during the 15 minute cooldown. |

DarkAegix
Blue Republic RvB - BLUE Republic
92
|
Posted - 2011.10.11 05:45:00 -
[120] - Quote
You mean... it's actually possible to lose supercaps now? Like every other ship in the game?
 |

Tippia
Sunshine and Lollipops
438
|
Posted - 2011.10.11 07:22:00 -
[121] - Quote
DarkAegix wrote:You mean... it's actually possible to lose supercaps now? Like every other ship in the game?  Horribly unfair, isn't it? GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Leysritt
The Last Remnant
0
|
Posted - 2011.10.11 07:29:00 -
[122] - Quote
If you can't logoffski there's always self-destruct. Can't save the ship then deny the killmail and loot. |

Wen Jaibao
Aperture Harmonics K162
2
|
Posted - 2011.10.11 07:32:00 -
[123] - Quote
xxxak wrote:This nerf = Lose Subcap battle, lose all supers on the field.
So with this nerf, supers can no longer defend themselves from subcaps, so now supers are committed for 23 hours once they cyno in if they lose the subcap battle.
Hypothetically, this means that if you have a 15 man super fleet (mid size alliance), plus 120 sub caps (mid size alliance), and lose the subcap battle, you also just lost all your supers.
Kthxbai. No way a sane super pilot will commit now unless they are 150% sure that they have a winning fleet. EVE is dead.
Good. Maybe supercaps will actually, you know, DIE now. |

Kitty McKitty
In Praise Of Shadows
327
|
Posted - 2011.10.11 07:32:00 -
[124] - Quote
Akirei Scytale wrote::David Attenborough:
And here, we see the FOTM kiddie in its natural habitat, the forums. This one has just lost his ability to hunt with impunity, never needing to rely on his wit nor his skill. Having grown soft when he could hunt with ease, he has realized that he may struggle to hunt, now that he is on a level playing field with the rest of the jungle. His response, as you can see, is to pull out his hair and gnash at the shadows, occasionally screaming gibberish. He may not survive the winter.
GÖÑ Haviing your portrait painted here helps INTAKI Disabled Children GÖÑ |

miningtool
Dreddit Test Alliance Please Ignore
1
|
Posted - 2011.10.11 09:11:00 -
[125] - Quote
Karnhell wrote:1. Remote ECM burst nerf. Not sure how this makes a big difference, but fine.
2. 20% HP reduction. Fine, this is a needed change.
3. Fighters and fighter-bombers only. So now I can't shoot towers anymore, only the mods outside of the shield. Every other ship in the game can do this, but supers can't. Silly, but whatever. I can see why it was done so I'll live with this nerf too.
4. Reduce dronebay from 200k to 125k (Aeon). Um, what? First I can only have fighters and fighter-bombers, then you tell me I can only carry a full complement of one plus five of the other? Now I'm getting mad. Forget deploying anywhere, who's going to carry the other half of my drones for me in case I need to swap out from structure shoot to fleet fight? And now, since I still can't dock, I need a POS with a corp hangar to hold them and a ship hangar for the fitting service to do the swap. Dumb dumb dumb. May as well just carry fighters only and let much (much!) cheaper Dreads do the structure shoots. Except...
5. Increase fighter signature resolution from 125 to 400. Seriously? Are you on crack? First I can't carry regular drones now my fighters are pretty useless for anything other than shooting structures and capitals. Well, I guess they'll hit a battleship. If it's sitting still. Maybe.
Side note: the fighter nerf affects all carriers, not just supers. No more ratting or assigning fighters with any carrier.
6. Change to logoff mechanics. ZOMGWTFMADBRO! You're telling me that if I get tackled by some silly little Flycatcher I'm completely screwed?! Follow me here: I can't jump or warp while bubbled. I can't launch Hobgoblins or Gardes and kill him because I don't have those anymore thanks to #3. I can't launch fighters and kill him, my fighters (if I even had room to bring them thanks to #4) can barely hit a battleship thanks to #5, how much luck will they have against a destroyer? And I can't log off (or god help me, lose my internet connection) because as long as he shoots me once every 15 minutes he can basically hold me there until he runs out of bubbles (over three hours!). That's just one example. Imagine sitting there aggro with your big expensive shiny ship, losing your internet connection, finally getting back on and finding that you were killed because someone probed you with a T1 frigate (supers are EASY to probe out) and shot you once every 15 minutes for 22 hours until his buddies finally formed up. No reason to rush, it's not like you're going anywhere! Crazy. And is this change really needed after implementing #2? I'd rather take a 40% HP reduction than take this change to logging off.
So, to re-cap: #1 is fine. #2 is fine and long overdue. #3 or #4 but not both. #5 is complete crap. Every carrier pilot should be screaming. #6 means it's too risky to log in for more than updating skill queue. May as well let the account lapse until it's un-nerfed :(
this is the best post in the whole thread
|

miningtool
Dreddit Test Alliance Please Ignore
1
|
Posted - 2011.10.11 09:55:00 -
[126] - Quote
Nurdra wrote:
can anyone show me 1 or 2 reason? (serious question)
I can not really think of a reason other than e-peen
Hans Jagerblitzen wrote: I think its a fallacy to begin with to even compare the two directly. Supercarriers are not be-all end-all DPS ships. They are larger cousins of carriers, which are a LOGISTICS ship.
Dread guns are extremely limited. They cannot hit moving targets well. Fighters can.
Supercarriers CARRY OTHER SHIPS. You can stash a fleet in them. Your buddies can jumpclone to you, and undock in whatever ship you have in your belly.
Supercarriers can use remote reps. Supercarriers can use Remote ECM bursts, a powerful area of attack weapon.
Supercarriers have the proper type DPS to kill a ship class smaller than themselves (Battleships). Dreads can only attack ships of the same size or larger.
Need more reasons?
Yes, these changes make it difficult to open the EvE ship book and point to the one that is "teh best". But thats the way it should be.
People asking these questions, along with the ones raging over how the changes "destroyed supers", are totally not ready to be flying capital ships to begin with.
I'd start with frigates, than cruisers, than BC's, and learning which ships are used for logi, which are used for DPS, which are used for support, and being able to tell the difference....these are pretty critical skills that appear to be lacking amongst 90% of the supercap pilots of EvE, based on the reactions to the changes.
I honestly can't tell if your trolling or if your really just don't know anything about eve online and the ships in it but since I can't tell I will start pointing out mistakes
SUPERCARRIERS CANNOT FIT CLONE VAT BAYS titans and rorqs only
Tracking is based off of transversal vorticity ie a erebus catches your dramiel burning straight at it at 10kps it will still hit it so I thought I would bring this up to point out dreads can hit ships other than capitals
fighters are being nerfed also they are moving their sig resolution from 125 to 400
|

Feligast
GoonWaffe Goonswarm Federation
146
|
Posted - 2011.10.11 10:46:00 -
[127] - Quote
miningtool wrote:Karnhell wrote:1. Remote ECM burst nerf. Not sure how this makes a big difference, but fine.
2. 20% HP reduction. Fine, this is a needed change.
3. Fighters and fighter-bombers only. So now I can't shoot towers anymore, only the mods outside of the shield. Every other ship in the game can do this, but supers can't. Silly, but whatever. I can see why it was done so I'll live with this nerf too.
4. Reduce dronebay from 200k to 125k (Aeon). Um, what? First I can only have fighters and fighter-bombers, then you tell me I can only carry a full complement of one plus five of the other? Now I'm getting mad. Forget deploying anywhere, who's going to carry the other half of my drones for me in case I need to swap out from structure shoot to fleet fight? And now, since I still can't dock, I need a POS with a corp hangar to hold them and a ship hangar for the fitting service to do the swap. Dumb dumb dumb. May as well just carry fighters only and let much (much!) cheaper Dreads do the structure shoots. Except...
5. Increase fighter signature resolution from 125 to 400. Seriously? Are you on crack? First I can't carry regular drones now my fighters are pretty useless for anything other than shooting structures and capitals. Well, I guess they'll hit a battleship. If it's sitting still. Maybe.
Side note: the fighter nerf affects all carriers, not just supers. No more ratting or assigning fighters with any carrier.
6. Change to logoff mechanics. ZOMGWTFMADBRO! You're telling me that if I get tackled by some silly little Flycatcher I'm completely screwed?! Follow me here: I can't jump or warp while bubbled. I can't launch Hobgoblins or Gardes and kill him because I don't have those anymore thanks to #3. I can't launch fighters and kill him, my fighters (if I even had room to bring them thanks to #4) can barely hit a battleship thanks to #5, how much luck will they have against a destroyer? And I can't log off (or god help me, lose my internet connection) because as long as he shoots me once every 15 minutes he can basically hold me there until he runs out of bubbles (over three hours!). That's just one example. Imagine sitting there aggro with your big expensive shiny ship, losing your internet connection, finally getting back on and finding that you were killed because someone probed you with a T1 frigate (supers are EASY to probe out) and shot you once every 15 minutes for 22 hours until his buddies finally formed up. No reason to rush, it's not like you're going anywhere! Crazy. And is this change really needed after implementing #2? I'd rather take a 40% HP reduction than take this change to logging off.
So, to re-cap: #1 is fine. #2 is fine and long overdue. #3 or #4 but not both. #5 is complete crap. Every carrier pilot should be screaming. #6 means it's too risky to log in for more than updating skill queue. May as well let the account lapse until it's un-nerfed :( this is the best post in the whole thread
Your stuff. To me. Give. Then :getout: |

Evil Celeste
0
|
Posted - 2011.10.11 10:52:00 -
[128] - Quote
miningtool wrote:Karnhell wrote:1. Remote ECM burst nerf. Not sure how this makes a big difference, but fine.
2. 20% HP reduction. Fine, this is a needed change.
3. Fighters and fighter-bombers only. So now I can't shoot towers anymore, only the mods outside of the shield. Every other ship in the game can do this, but supers can't. Silly, but whatever. I can see why it was done so I'll live with this nerf too.
4. Reduce dronebay from 200k to 125k (Aeon). Um, what? First I can only have fighters and fighter-bombers, then you tell me I can only carry a full complement of one plus five of the other? Now I'm getting mad. Forget deploying anywhere, who's going to carry the other half of my drones for me in case I need to swap out from structure shoot to fleet fight? And now, since I still can't dock, I need a POS with a corp hangar to hold them and a ship hangar for the fitting service to do the swap. Dumb dumb dumb. May as well just carry fighters only and let much (much!) cheaper Dreads do the structure shoots. Except...
5. Increase fighter signature resolution from 125 to 400. Seriously? Are you on crack? First I can't carry regular drones now my fighters are pretty useless for anything other than shooting structures and capitals. Well, I guess they'll hit a battleship. If it's sitting still. Maybe.
Side note: the fighter nerf affects all carriers, not just supers. No more ratting or assigning fighters with any carrier.
6. Change to logoff mechanics. ZOMGWTFMADBRO! You're telling me that if I get tackled by some silly little Flycatcher I'm completely screwed?! Follow me here: I can't jump or warp while bubbled. I can't launch Hobgoblins or Gardes and kill him because I don't have those anymore thanks to #3. I can't launch fighters and kill him, my fighters (if I even had room to bring them thanks to #4) can barely hit a battleship thanks to #5, how much luck will they have against a destroyer? And I can't log off (or god help me, lose my internet connection) because as long as he shoots me once every 15 minutes he can basically hold me there until he runs out of bubbles (over three hours!). That's just one example. Imagine sitting there aggro with your big expensive shiny ship, losing your internet connection, finally getting back on and finding that you were killed because someone probed you with a T1 frigate (supers are EASY to probe out) and shot you once every 15 minutes for 22 hours until his buddies finally formed up. No reason to rush, it's not like you're going anywhere! Crazy. And is this change really needed after implementing #2? I'd rather take a 40% HP reduction than take this change to logging off.
So, to re-cap: #1 is fine. #2 is fine and long overdue. #3 or #4 but not both. #5 is complete crap. Every carrier pilot should be screaming. #6 means it's too risky to log in for more than updating skill queue. May as well let the account lapse until it's un-nerfed :( this is the best post in the whole thread
Its indeed most satysfing. 
|

Holy One
SniggWaffe
37
|
Posted - 2011.10.11 11:02:00 -
[129] - Quote
xxxak wrote:This nerf = Lose Subcap battle, lose all supers on the field.
So with this nerf, supers can no longer defend themselves from subcaps, so now supers are committed for 23 hours once they cyno in if they lose the subcap battle.
Hypothetically, this means that if you have a 15 man super fleet (mid size alliance), plus 120 sub caps (mid size alliance), and lose the subcap battle, you also just lost all your supers.
Kthxbai. No way a sane super pilot will commit now unless they are 150% sure that they have a winning fleet. EVE is dead.
No, supercaps online is dead. Eve is now very much back off life support.
|

Matt Douglass
Center for Advanced Studies Gallente Federation
0
|
Posted - 2011.10.11 11:52:00 -
[130] - Quote
Kengutsi Akira wrote:man im not even in 0.0 and the tears are fueling me
This, really. I have a special bucket to collect the tears of all those rich punks who are cry'ing a river cdoz their 'push-to-win-button' don't exist anymore soon.
Your 25b toy just got worthless ? Or, you mad bro coz you can't *****-rat in it anymore ?     Seriously, props to CCP for finally fixing this (and probably srsly rebalancing 0.0)
*grabs more popcorn* |

Miilla
Hulkageddon Orphanage
90
|
Posted - 2011.10.11 11:54:00 -
[131] - Quote
Nothing like being ganked by 1000 ibis's.
|

AfroHorse
Dreddit Test Alliance Please Ignore
0
|
Posted - 2011.10.11 11:59:00 -
[132] - Quote
Miilla wrote:Nothing like being ganked by 1000 ibis's.
Best SuperCap km ever!
Also Im an Aeon pilot n the only thing i think is a tad annoying is the drone bay size reduction. Everything else seems fair and a needed change (the fighter nerf has been removed according to tallest). |

ITTigerClawIK
Galactic Rangers Galactic-Rangers
14
|
Posted - 2011.10.11 12:22:00 -
[133] - Quote
xxxak wrote:This nerf = Lose Subcap battle, lose all supers on the field.
So with this nerf, supers can no longer defend themselves from subcaps, so now supers are committed for 23 hours once they cyno in if they lose the subcap battle.
Hypothetically, this means that if you have a 15 man super fleet (mid size alliance), plus 120 sub caps (mid size alliance), and lose the subcap battle, you also just lost all your supers.
Kthxbai. No way a sane super pilot will commit now unless they are 150% sure that they have a winning fleet. EVE is dead.
i didnt see anywhere in the changes wher eyou can not be allowed to cyno out of a system after engagement, why cant you just cyno out if its so bad? |

War Kitten
Panda McLegion
78
|
Posted - 2011.10.11 12:55:00 -
[134] - Quote
Confirming your biggest whinge is the logoffski fix forcing you to commit to a battle?
Bye!
Also, your stuffs... would you please distribute it? This is my signature.-á There are many others like it, but this one is mine. |

Jade Constantine
Jericho Fraction The Star Fraction
374
|
Posted - 2011.10.11 14:08:00 -
[135] - Quote
xxxak wrote:This nerf = Lose Subcap battle, lose all supers on the field.
So with this nerf, supers can no longer defend themselves from subcaps, so now supers are committed for 23 hours once they cyno in if they lose the subcap battle.
Hypothetically, this means that if you have a 15 man super fleet (mid size alliance), plus 120 sub caps (mid size alliance), and lose the subcap battle, you also just lost all your supers.
Kthxbai. No way a sane super pilot will commit now unless they are 150% sure that they have a winning fleet. EVE is dead.
Makes alliance level 0.0 warfare a high-risk thing with massive casualties ... basically good.
If people are too chicken-scared to commit then they don't deserve to hold space.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |

Feligast
GoonWaffe Goonswarm Federation
154
|
Posted - 2011.10.11 14:15:00 -
[136] - Quote
Jade Constantine has spoken. |

WisdomLikeSilence
The Cursed Navy Important Internet Spaceship League
52
|
Posted - 2011.10.11 14:32:00 -
[137] - Quote
xxxak wrote:This nerf = Lose Subcap battle, lose all supers on the field.
So with this nerf, supers can no longer defend themselves from subcaps, so now supers are committed for 23 hours once they cyno in if they lose the subcap battle.
Hypothetically, this means that if you have a 15 man super fleet (mid size alliance), plus 120 sub caps (mid size alliance), and lose the subcap battle, you also just lost all your supers.
Kthxbai. No way a sane super pilot will commit now unless they are 150% sure that they have a winning fleet. EVE is dead.
So now supers are committed for 23 hours once they cyno in if they lose the subcap battle.
Strange, you posit this as a problem - when it is in fact the generally agreed upon INTENDED EFFECT.
Commit to the battle, or die, or dont bring a super - those are your 3 choices. |

Doddy
Excidium. Executive Outcomes
5
|
Posted - 2011.10.11 14:47:00 -
[138] - Quote
xxxak wrote:This nerf = Lose Subcap battle, lose all supers on the field.
So with this nerf, supers can no longer defend themselves from subcaps, so now supers are committed for 23 hours once they cyno in if they lose the subcap battle.
Hypothetically, this means that if you have a 15 man super fleet (mid size alliance), plus 120 sub caps (mid size alliance), and lose the subcap battle, you also just lost all your supers.
Kthxbai. No way a sane super pilot will commit now unless they are 150% sure that they have a winning fleet. EVE is dead.
If your alliance can't reship its sub cap fleet in 23 hours you are not a mid size alliance. If your alliance cant organizing killing some dictors in 23 hours you are not a mid sized alliance. Also where are your carriers man, they can kill subcaps and rep supers, didn't you know?
|

Infinimo
GoonWaffe Goonswarm Federation
78
|
Posted - 2011.10.11 14:55:00 -
[139] - Quote
rodyas wrote:Dude just buy a monocle, will feel better and play better. sure does  |

Astrid Stjerna
Teraa Matar
14
|
Posted - 2011.10.11 15:02:00 -
[140] - Quote
xxxak wrote:This nerf = Lose Subcap battle, lose all supers on the field.
So with this nerf, supers can no longer defend themselves from subcaps, so now supers are committed for 23 hours once they cyno in if they lose the subcap battle.
Hypothetically, this means that if you have a 15 man super fleet (mid size alliance), plus 120 sub caps (mid size alliance), and lose the subcap battle, you also just lost all your supers.
Kthxbai. No way a sane super pilot will commit now unless they are 150% sure that they have a winning fleet. EVE is dead.
Nothing is a sure thing in war. If you lose a major part of your fleet, and you can't regroup and rally in some way, you're going to lose. As has been pointed out elsewhere in this thread, fielding a force that size in an active combat zone is a gamble.
Even in RL war, a battleship cannot survive indefinitely against a bunch of frigates without support. It simply isn't possible; the guns won't hit targets that small and fast. Losing your subcaps means that you've lost that support 'cushion', and your capital ships are now vulnerable.
In short:
Don't fly what you can't afford to lose! |

Rodj Blake
PIE Inc.
306
|
Posted - 2011.10.11 15:17:00 -
[141] - Quote
Anything that stops SCs being solowtfpwnmobiles gets my vote. Dulce et decorum est pro imperium mori. |

Hans Jagerblitzen
Autocannons Anonymous
108
|
Posted - 2011.10.11 18:04:00 -
[142] - Quote
miningtool wrote:I honestly can't tell if your trolling or if your really just don't know anything about eve online and the ships in it but since I can't tell I will start pointing out mistakes
SUPERCARRIERS CANNOT FIT CLONE VAT BAYS titans and rorqs only
Honest mistake. Didn't they used to be able to back in the day? If not, I stand corrected.
miningtool wrote:Tracking is based off of transversal vorticity ie a erebus catches your dramiel burning straight at it at 10kps it will still hit it so I thought I would bring this up to point out dreads can hit ships other than capitals
While I am unfamiliar with the "vorticity" mechanic, I never meant to say they couldn't hit non-capital ships. I said moving targets, and I say "moving" pretty comfortably because the chances that someone is going to directly charge a dreadnought that's firing on them are pretty damn slim. Any ship moving in just about any direction has at least SOME transversal "vorticity" component, and for Dreads, any transversal at all on something smaller than a capital ship means you're likely going to miss.
Also, you are not considering the effect that the signature resolution of the guns themselves have. An Ion Siege Blaster Cannon I has a SigRes of 1000m. A dramiel is much smaller than this. This means that even when flying directly towards the Erebus, it will likely miss a good portion of the time.
miningtool wrote:fighters are being nerfed also they are moving their sig resolution from 125 to 400
The changes were PROPOSED, not concrete. Relax a little. CCP has already admitted this is unfair to carriers and will be leaving fighters alone.
Thanks for pointing out all my mistakes though, i really appreciate it. Sorry I'm not as smart as you!! :-P
|

VIT0 C0RLE0NE
We Are So Troubled Everyone Runs Screaming Moar Tears
4
|
Posted - 2011.10.11 18:36:00 -
[143] - Quote
Jade Constantine wrote:xxxak wrote:This nerf = Lose Subcap battle, lose all supers on the field.
So with this nerf, supers can no longer defend themselves from subcaps, so now supers are committed for 23 hours once they cyno in if they lose the subcap battle.
Hypothetically, this means that if you have a 15 man super fleet (mid size alliance), plus 120 sub caps (mid size alliance), and lose the subcap battle, you also just lost all your supers.
Kthxbai. No way a sane super pilot will commit now unless they are 150% sure that they have a winning fleet. EVE is dead. Makes alliance level 0.0 warfare a high-risk thing with massive casualties ... basically good. If people are too chicken-scared to commit then they don't deserve to hold space.
This. Dont fight scared and you may win battles you thought you were going to lose. It should be an all in fight if you are gonna do it. Thank God there are no more oh s*** we are all gonna die so i should log off to save myself moments. If you cant afford or are too scared of losing a ship you shouldnt fly it. The bold will hold sov, and the pussies will lose it. |

Igualmentedos
Shadow Veil Industrial Shadow Directive
0
|
Posted - 2011.10.11 18:41:00 -
[144] - Quote
xxxak wrote:This nerf = Lose Subcap battle, lose all supers on the field.
So with this nerf, supers can no longer defend themselves from subcaps, so now supers are committed for 23 hours once they cyno in if they lose the subcap battle.
Hypothetically, this means that if you have a 15 man super fleet (mid size alliance), plus 120 sub caps (mid size alliance), and lose the subcap battle, you also just lost all your supers.
Kthxbai. No way a sane super pilot will commit now unless they are 150% sure that they have a winning fleet. EVE is dead.
please continue to cry MOAR!
Oh, if you decide to quit; can I have your stuff? I think I'm the first to ask, sooo..... |

Alxea
U-208 Bacon Fortress Gaming Syndicate
34
|
Posted - 2011.10.11 19:39:00 -
[145] - Quote
xxxak wrote:This nerf = Lose Subcap battle, lose all supers on the field.
So with this nerf, supers can no longer defend themselves from subcaps, so now supers are committed for 23 hours once they cyno in if they lose the subcap battle.
Hypothetically, this means that if you have a 15 man super fleet (mid size alliance), plus 120 sub caps (mid size alliance), and lose the subcap battle, you also just lost all your supers.
Kthxbai. No way a sane super pilot will commit now unless they are 150% sure that they have a winning fleet. EVE is dead. Risk vs reward!? Must be a new concept for you.  |

Trainwreck McGee
Center for Advanced Studies Gallente Federation
46
|
Posted - 2011.10.11 19:51:00 -
[146] - Quote
I love how OP is complaining.....but to me is explanation of why the changes are good for EVE rofl.
Supercaps are not insta-win button so why fly them? IF all my support is dead then I should still win!!
These are what i hear form OP CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool |

Mfume Apocal
Origin. Black Legion.
23
|
Posted - 2011.10.11 19:59:00 -
[147] - Quote
xxxak wrote:Hypothetically, this means that if you have a 15 man super fleet (mid size alliance), plus 120 sub caps (mid size alliance), and lose the subcap battle, you also just lost all your supers.
why yes, yes it does... problem?
miningtool wrote:supers were in no shape or form instant win. no one is willing to drop supers on goons and test fleets for a reason we eat them with subcaps now they will just be useless ships that cant hold enough drones
ho ho ho |

Alxea
U-208 Bacon Fortress Gaming Syndicate
34
|
Posted - 2011.10.11 20:06:00 -
[148] - Quote
xxxak wrote:This nerf = Lose Subcap battle, lose all supers on the field.
So with this nerf, supers can no longer defend themselves from subcaps, so now supers are committed for 23 hours once they cyno in if they lose the subcap battle.
Hypothetically, this means that if you have a 15 man super fleet (mid size alliance), plus 120 sub caps (mid size alliance), and lose the subcap battle, you also just lost all your supers.
Kthxbai. No way a sane super pilot will commit now unless they are 150% sure that they have a winning fleet. EVE is dead. So because there was no risk before, they were used all the time and killed like gods, now since there will be risk. Your saying super pilots are just a bunch of scarred little carebears who call themselves pvpers because they can kill anything on the field in one felt swoop and suddenly can't this winter. And your trying to say there was nothing wrong with them being in god mode for years?
That was the whole problem. So now there is risk just like for everybody else in eve they rage quit because now they are no longer in god mode. They cry and flow rivers of tears and cry some more about how they are so mortal now. It is about time! Come down to the same level of all of us and die like real men (And woman) grow some family jewels and suck it up. Stop hiding behind broken overpowered ships and just take risks like everybody else because this is eve and it is all about risk vs reward. It never should have been about god mode online or supercaps online. |

Asuka Solo
Stark Fujikawa Stark Enterprises
524
|
Posted - 2011.10.11 20:26:00 -
[149] - Quote
Alxea wrote:
stuff....
It never should have been about god mode online or supercaps online.
But now its about blob mode online and sub-caps online. |

Alxea
U-208 Bacon Fortress Gaming Syndicate
34
|
Posted - 2011.10.11 20:26:00 -
[150] - Quote
Thomas Abernathy wrote:Obsidian Hawk wrote:so 0.0 people are now complaining that they have to use tactics now?
Here lets break down tactics for the 0.0 people shall we?
Titan bridges in support fleet of recons and battleships to start jamming the enemy fleet.
Carriers and dreads jump in and start pounding the crap out of the enemy capitals.
Finally moms and titans jump in to make quick work of all those pesky triage carriers and the supers take down other supers.
The nerf is just going to make super cap pilots rely on their alliance for help now rather than wheee i have 25 fighter bombers and can kill anything.
Now if you all excuse me i have to go refit a moros and thanatos for battle with target painters. Laughable. Titans will go back to being bridges, and Motherships will rot on dead accounts. No one will put one on the field knowing if things go bad, the server farts in the wrong direction and a bunch of his fleet get dc'ed, whatever, he's dead. The Dread buff alone would have been a good counter and made it harder to field small Super fleets without sufficient support, but as usual, CCP used a hammer instead of a chisel.... Because SC pilots have no balls to commit to a fight and be at risk just live everybody else in the game right?! |

Ladie Harlot
GoonWaffe Goonswarm Federation
459
|
Posted - 2011.10.11 21:26:00 -
[151] - Quote
Asuka Solo wrote:But now its about blob mode online and sub-caps online. It was blob mode online before but the blobs were supercaps. I'll take a subcap blob over a supercap blob any day. There can never be too many newbees in rifters...
The artist formerly known as Ladie Scarlet. |

Raid'En
Apprentice Innovations
63
|
Posted - 2011.10.11 22:51:00 -
[152] - Quote
have a cyno ready somewhere, and try to get your super out of the buble and jump. if the ennemy can destroy all your subcap fleet, and get all your super bubbled long enough that you can't jump out, you deserve to die.
if you don't like it, then i ask for all my sub cap ships to be able to survive 15mn when i log off on battle. not fair ? then don't ask for your super. |

JC Anderson
Noir. Noir. Mercenary Group
0
|
Posted - 2011.10.11 23:23:00 -
[153] - Quote
http://www.youtube.com/watch?v=Q_Hb6I-_mq8 |

Wot I Think
State War Academy Caldari State
40
|
Posted - 2011.10.11 23:27:00 -
[154] - Quote
I like this change, OP makes a brilliant point this will be fun  |

Caldari Acolyte
Perkone Caldari State
0
|
Posted - 2011.10.11 23:36:00 -
[155] - Quote
I see some symptoms of IWIN Withdrawal here, don't worry you'll get over it,change is good  |

Proteus Maximus
The Red Exhilez Chaos Theory Alliance
8
|
Posted - 2011.10.12 00:14:00 -
[156] - Quote
Speaking for the us everyday working slobs who to this point only sat on the side lines reading about glorious fleet battles.. Way to go CCP. Hell I like you now.. you can come to my house and fk my sister. In closing it's always nice to see folks who bought their way up to the win button get it rammed up their a**. 0 sympathy... Eve... It's just a better class of Idiot. |

cyclobs
Loud Curse Enterprises
4
|
Posted - 2011.10.12 01:33:00 -
[157] - Quote
so many tears. i think i'm having a tear overload.
HALP!  |

Thomas Abernathy
Viziam Amarr Empire
3
|
Posted - 2011.10.12 02:19:00 -
[158] - Quote
With the number of anti-tear posts, you have to wonder just how many people in this game have Supercarrier envy...
The laughable part is, most of the comments come from noob alts who probably have never even seen a SC, much less engaged one. "It's unfair, I can't afford one, so NERF THEM!"
Sandbox filled with mush ? Check.
|

Orlacc
Pator Tech School Minmatar Republic
22
|
Posted - 2011.10.12 02:31:00 -
[159] - Quote
Draculina Alucardi wrote:3rd account canceled, no reason to hold an account for a SC pilot, if you can only use it in PVP ... thanks CCP :)
uh |

JC Anderson
Noir. Noir. Mercenary Group
0
|
Posted - 2011.10.12 02:32:00 -
[160] - Quote
Orlacc wrote:Draculina Alucardi wrote:3rd account canceled, no reason to hold an account for a SC pilot, if you can only use it in PVP ... thanks CCP :) uh
About my reaction too. |

Vile'er
Ungrateful Vile
0
|
Posted - 2011.10.12 02:39:00 -
[161] - Quote
supers will go back to being we have them but we never log them in..
or medium sized super gangs are going to loose all there supers and the person with the biggest super blob will never have oppisition because well there still is no viable way of winning..
anyone thinking the biggest super blob wont have the biggest subcap blob is living in fairy land |

Simyaldee
Four Horsemen of the Apocalypse
0
|
Posted - 2011.10.12 03:45:00 -
[162] - Quote
Supercaps where for art thou Supercaps. Ohh right your sitting in your pos's afraid that maybe they'll be a risk of losing that precious precious Supercap.
A lot of people here seem to be from 0.0(might be completely wrong on that point) but in my own opinion and experience a lot of the complaining and calls for balance came from those of us in Low Security space. (This might be the fact that most people in Low sec don't have the resources to build super caps so the nerf might not be a problem for us). Lets say your an FC in my own Caldari Militia(Mock militia if you want but come by with a fair fight afterwards please and we will show you what true PvP is, along with the myriad of decent Pirate and Anti-Pirate organizations out there(Mostly Pirate ) And lets say you find some Wartargets wondering around the pipes. You engage, you have a pretty decent fight going with about forty to sixty people engaged total with BS's BC's and Logi, and then some ******* pops a Cyno and one(Yes one) Supercap drops. You immediately have to abandon the fight because even if you could get a HIC to point it (Which some FW pilots on all sides more than likely do) you couldn't kill it in time for them to do a logoffski.
So basically Two whole people (Or one person and his alt) just ruined the day of around 60 people. This is basically the EVE version of trolling. There is no true point in dropping supercaps in most situations except making your epeen seem big and collecting tears of us lowly people in low sec.
However now that maybe those sixty people can maybe (and I do stress maybe) point your super in time before it cynos out and it can longer perform a logoffski? Well if your in the oh so prestigious 0.0 alliances and you look down on us myriad militia and others and you say you can't get a fleet together to support something thats worth what...16-25 bil? In 45 minutes with the amount of Dreads we could bring along with logi carriers and other assorted ****. (Which is at the very very least the amount estimated to kill a supercap after the changes...its probably understating the time it will take). As has been said many many times in this thread. You deserve to lose that supercap in a horrible ball of fire.
And the Supercarriers won't exactly be helpless quivering infants versus the almighty smaller ships. It seems that BS's will still be in trouble from fighter bombers and dreads and carriers definitely will be. And anything below that cannot reasonably apply the amount of DPS to actually kill a supercap. I guess this doesn't actually work for 0.0 because your fighter-bombers can't hit interdictors. But it has also been mentioned that if you can't bring enough to support it you deserve to die.
Even with a 20% percent gimp in tank the Supercap still requires a massive commitment of subcaps and dreads and carriers to take down....wait they GIMPED the Supercaps?
Supercarriers have been a way for 0.0 people who have no true skill in PvP(There are some rare alliances and corporations in 0.0 who do PvP and do it rather well) to gank a relatively large amount of people in relatively large ships with no fear of consequences. Hopefully this will lead to a more specialized role of a Supercap being fire support against Caps and BS's then being the OMGWTFPWN button.
If you are someone who believes this will just lead from supercap blob warfare to subcap blob warfare? At least there are ways to mitigate a subcap blob. Its a constant dance of what you have and what the enemy does. Do you have lots of ECM? what if they have a lot of ECCM fitted? You have a lot of Damps? What if they have sensor range boosters? They have tons of Logi? Maybe we should bring a bunch of Arty ships to alpha their logi or through the rep cycles. (Although from what i have heard of the fitting discipline of a lot of 0.0 alliances this might become difficult to organize)
You have been made ignorant to the ways that can equalize numbers in a subcap fleet from the sheer epic stupid simplicty of Supercap warfare. What do you use to kill a Supercarrier? Two supercarriers. What do you use to kill 2 supercarriers? Three supercarriers. and so on and so on.
As for the POS bashing Issue i do see a good point with this. With the amount of time and effort put into building and maintaining supercaps they should at least be able to come up to a similar level in DPS against a POS. Not as good as a Dread because then the Dread becomes useless again but somewhere close. They could find a way to balance it maybe making a specialized fighter-bomber just for POS bashing.
The results of this patch will hopefully be that Supercaps will no longer be the only factor taken into account when you are in a fleet fight. Hopefully this will mean significantly less Supercap trolling in lowsec and 0.0 because some ******* thinks its funny and cant be bothered to form an actual fleet and take it out to get some kills. Hopefully it will promote smart intelligent and diverse play rather than one way or don't bother coming out. Hopefully many people driven out by the ridiculous imbalance of Supercaps will be brought back to where ever they left from. If it doesn't go that far? At least its a step in the right direction.
Wow i just wrote a massive wall of text that most people who are on this forum will not even read. Oh well.
See you guys Starside ~Simyaldee
|

Nephilius
Pillage and Plunder Salvage Co.
3
|
Posted - 2011.10.12 03:52:00 -
[163] - Quote
xxxak wrote:This nerf = Lose Subcap battle, lose all supers on the field.
So with this nerf, supers can no longer defend themselves from subcaps, so now supers are committed for 23 hours once they cyno in if they lose the subcap battle.
Hypothetically, this means that if you have a 15 man super fleet (mid size alliance), plus 120 sub caps (mid size alliance), and lose the subcap battle, you also just lost all your supers.
Kthxbai. No way a sane super pilot will commit now unless they are 150% sure that they have a winning fleet. EVE is dead.
That's the way it should be. Super caps get thrown around now like they have no worries, and that's wrong. Let me parrot a phrase that has been bandied about on these forums and in-game for as long as I have played. Risk vs Reward. If you win, you get to kill all their supers, if they win, you lose all of yours. Why should there be no risk for such a ship? This makes the pilots weigh the risks, take into consideration the conditions of the battle and make a decision. It becomes a tactical decision, nothing more, nothing less. I feel for those pilots, but yet another tired old phrase comes to mind. Don't fly what you can't afford to lose. If you can't afford to, you might be better off selling the beast to someone who is more willing to take the risk for victory. Make CQ and WiS an option, not a must.-á I don't play EvE for the toon spinning. |

Zeomebuch Nova
Metalworks
0
|
Posted - 2011.10.12 06:55:00 -
[164] - Quote
What?!? Scaps pilots are being forced to use strategy instead of brute force in order to achieve a victory?!?
This is madness! roll this **** back nao!
edit:typo |

Ladie Harlot
GoonWaffe Goonswarm Federation
462
|
Posted - 2011.10.12 08:17:00 -
[165] - Quote
Vile'er wrote:supers will go back to being we have them but we never log them in.. Sounds great to me. I was hoping CCP would realize what a huge mistake they made in introducing supers in the first place and do the smart thing by removing them from the game. If what you say happens it will be just as good.
The artist formerly known as Ladie Scarlet. |

Jade Constantine
Jericho Fraction The Star Fraction
390
|
Posted - 2011.10.12 08:21:00 -
[166] - Quote
Vile'er wrote:supers will go back to being we have them but we never log them in..
or medium sized super gangs are going to loose all there supers and the person with the biggest super blob will never have oppisition because well there still is no viable way of winning..
anyone thinking the biggest super blob wont have the biggest subcap blob is living in fairy land
Will there be human sacrifice, dogs and cats living together... mass hysteria etc as well?
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |

Soldarius
Peek-A-Boo Bombers
12
|
Posted - 2011.10.12 08:23:00 -
[167] - Quote
Jade Constantine wrote:Will there be human sacrifice, dogs and cats living together... mass hysteria etc as well?
Only if CCP shuts off the protection grid.
"How do you kill that which has no life?" |

Proteus Maximus
The Red Exhilez Chaos Theory Alliance
8
|
Posted - 2011.10.12 13:29:00 -
[168] - Quote
Quote:3rd account canceled, no reason to hold an account for a SC pilot, if you can only use it in PVP ... thanks CCP :)
Can you cancel the remainder of your accounts also? We will all be better off.. Just saying Eve... It's just a better class of Idiot. |

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
87
|
Posted - 2011.10.12 13:35:00 -
[169] - Quote
Zeomebuch Nova wrote:What?!? Scaps pilots are being forced to use strategy instead of brute force in order to achieve a victory?!?
This is madness! roll this **** back nao!
edit:typo Please tell me the typo was misspelling nao  o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Hakaru Ishiwara
Republic Military School Minmatar Republic
17
|
Posted - 2011.10.12 13:46:00 -
[170] - Quote
xxxak wrote:This nerf = Lose Subcap battle, lose all supers on the field.
So with this nerf, supers can no longer defend themselves from subcaps, so now supers are committed for 23 hours once they cyno in if they lose the subcap battle.
Hypothetically, this means that if you have a 15 man super fleet (mid size alliance), plus 120 sub caps (mid size alliance), and lose the subcap battle, you also just lost all your supers.
Kthxbai. No way a sane super pilot will commit now unless they are 150% sure that they have a winning fleet. EVE is dead. If your sub-cap fleet is decimated, then you deserve to lose a super cap or three. PvP with risk and consequences. Imagine that.
Furthermore, we need more churn in EVE's industrial complex. A major part of this game is making the **** that blows stuff up and gets blown up. Increased industrial demand in EVE is good for business in-game and IRL.
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ANGAL 2000
FinFleet Raiden.
3
|
Posted - 2011.10.12 13:52:00 -
[171] - Quote
This is a simple proposal for the upcoming changes to super carriers with over estmated 3000 thousand pilots sitting in super carrier post nurf many of them will not see the light of day many will be move to a unused toon to hold it.
With limited options for super carrier after the nurf many of us saved and trained for a long time to get in one and for them to be more or less unused post nurf it make no sense to punish people who has played a game for years to get the one ship they wanted.
Super carrier are not just given out to people .
Those of us that have them have work hard to get them.
out of the changes many of us would like to see a change to allow them to be built again and used and its a simple change to let them dock and be used as the next level of carrier and logistic ship.
proposed change with the nurf super carriers are able to dock (NOT TITANS) super carriers drone bay able to fit 20 fighters and fighter bombers
Quote:CCP Soundwave Posted - 2011.07.06 10:55:00 Quote: UGWidowmaker Will we ever see supercapitals which can dock.
>> ThatGÇÖs definitely possible. I think having them not be able to dock was a cool feature for a GÇ£uniqueGÇ¥ ship. Of course, the reality is that supercaps today arenGÇÖt unique anymore, so we could end up reviewing that in the future. Not Titans probably, but having Supercarriers dock is definitely something we think about.
https://forums.eveonline.com/default.aspx?g=posts&t=20659&find=unread |

Shadowsword
The Rough Riders Ares Protectiva
25
|
Posted - 2011.10.12 13:58:00 -
[172] - Quote
Asuka Solo wrote:But now its about blob mode online and sub-caps online.
I call bull.
Right now, if you have a subcap fleet and want to kill a capital blob, you need a humongous blob. So it's even worse that it could be pre-patch. |

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
87
|
Posted - 2011.10.12 14:06:00 -
[173] - Quote
As far as docking super caps, I was thinking about it, and it occurred to me that a outpost module(for station services) could be set up to allow it. 1-2 supers per mod, the station owner can evict them(deals with inactives, and allows the alliance to reclaim an alliance asset), and they die if the station mod dies.
And no, this mod should not have even as much as the highest hit point mod, tho somewhere in the middle of that range wouldn't be bad. o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Selene D'Celeste
The D'Celeste Trading Company ISK Six
96
|
Posted - 2011.10.12 15:21:00 -
[174] - Quote
Draculina Alucardi wrote:3rd account canceled, no reason to hold an account for a SC pilot, if you can only use it in PVP ... thanks CCP :)
I didn't read the rest of the thread yet but god damn this is priceless.
Visit www.eohpoker.com and enjoy EVE's oldest ISK gaming service! |

Athiven SkyWolf
Ancient Terran Allience
3
|
Posted - 2011.10.12 16:26:00 -
[175] - Quote
You all whined for devs to focus on space instead of Incarna. I hope you all love the attention you got on your capitals. No worries i am sure more nerfs are coming your way for Xmas. Enjoy !!! |

Kirith Vespira
Just Abide
0
|
Posted - 2011.10.12 16:31:00 -
[176] - Quote
You cap jockeys are funny. :) Heaven forbid you should have combat outside your cap blobs.  |

Satav
Latinum Exports
55
|
Posted - 2011.10.12 16:34:00 -
[177] - Quote
xxxak wrote:This nerf = Lose Subcap battle, lose all supers on the field.
So with this nerf, supers can no longer defend themselves from subcaps, so now supers are committed for 23 hours once they cyno in if they lose the subcap battle.
Hypothetically, this means that if you have a 15 man super fleet (mid size alliance), plus 120 sub caps (mid size alliance), and lose the subcap battle, you also just lost all your supers.
Kthxbai. No way a sane super pilot will commit now unless they are 150% sure that they have a winning fleet. EVE is dead.
Omg. You're just pissed cause you don't have the "i win" super button anymore. Supers should be powerful , but not invincible. Eve is not dead. get a grip man. this is a good nerf. |

Spurty
V0LTA VOLTA Corp
32
|
Posted - 2011.10.12 16:48:00 -
[178] - Quote
All this crying, you must be dehydrated. Try this!
 ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

Sorran Tor
The Graduates Morsus Mihi
2
|
Posted - 2011.10.12 22:03:00 -
[179] - Quote
Draculina Alucardi wrote:3rd account canceled, no reason to hold an account for a SC pilot, if you can only use it in PVP ... thanks CCP :)
God forbid you use a supercarrier for PVP. Guess you'll have to farm those sanctums in a Thanatos now.
0 sympathy |

Avid Bumhumper
Imperial Shipment Amarr Empire
0
|
Posted - 2011.10.13 00:50:00 -
[180] - Quote
Ladie Harlot wrote:Vile'er wrote:supers will go back to being we have them but we never log them in.. Sounds great to me. I was hoping CCP would realize what a huge mistake they made in introducing supers in the first place and do the smart thing by removing them from the game. If what you say happens it will be just as good.
Getting the Testie Rifter blob warmed up?
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Skunk Gracklaw
GoonWaffe Goonswarm Federation
47
|
Posted - 2011.10.13 00:52:00 -
[181] - Quote
Pfft...we hardly need Test to form a Rifter blob |
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