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Kyoko Sakoda
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Posted - 2005.07.10 20:54:00 -
[31]
There's a way these can be worked into game balance, you'll just have to make sure that adding anti-frigate capabilities degrades battleship killing capabilities (somehow). Besides, I think flak cannons would rock. 
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Zyrla Bladestorm
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Posted - 2005.07.10 21:00:00 -
[32]
Originally by: Rendai The problem with believability of the ship size balance in Eve is that in real life, battleships have FAR FAR FAR more than 2-3x high slots than what a tiny gunboat could carry. They can mount the same type of guns, just a hell of a lot more of them. This could be made manifest in Eve by giving BS's double the highslots they have now, but keeping the powergrid/CPU the same, and allowing powergrid/CPU to be the main limiting factors in ship fitting.
Without doing something like that, or making BS-sized anti-frig weapons, we have to deal with the cognitive dissonance of BS's being unable to wipe out small ships at all. An artificial, and unrealistic mode of forcing battleships to group.
Game balance and fun come first imho, real life realism has little place here in the far, far future.
I personally feel that ships of all classes should have equal usefullness to a fleet in one form or another, even if they do it in vastly different ways.
And for reference frigates were supposed to be vessels that needed crews of 10-60 before the introduction of capsule technology (which reduced them to more like 1-6) the only "tiny gunboat"'s here are the drones 
From an RP standpoint the very reason that battleships were not designed with myriad smaller weapons is presumably the fact that frigates are so cheap comparitively - for the empires the idea that a battleship would operate without a lot of dirt cheap frigates and cruisers to back them up and defend them from other small ships is laughable. . ----- Apologys for any rambling that may have just occurred.
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Sobeseki Pawi
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Posted - 2005.07.10 21:02:00 -
[33]
Edited by: Sobeseki Pawi on 10/07/2005 21:03:42 Unfortunately, Eve wasn't designed with much basis in reality in regards to relative ship classification. If it was BSes would be extinct, Cruisers with missiles would rule the universe and pirates would be in Frigates killing Industrials.
~Sobe
Captain Cutie, Razor's Kiss |

Antdung
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Posted - 2005.07.10 21:08:00 -
[34]
I do agree with a lot of what people are posting here but i still feel almost forced to rely on other players and that people who want to be solo captains are being pushed out.
i'm not asking an uber death mod, yes i know i can still take out frigates with torps but i would rather they be a BS vs BS weapon as they are trying to push, i could save ammo with my BS weapons if point defence was introduced
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Sku1ly
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Posted - 2005.07.10 21:13:00 -
[35]
I say we mount a Destroyer in one of the HighSlots, that way we have a nice dedicated AntiFrig weapon of doom.
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Maxine Stirner
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Posted - 2005.07.10 21:29:00 -
[36]
Such a module is already available. They fall under the category of Medium Turrets, and also any medium missile or assault missile launcher.
In addition, including one or two of these gives you a bonus to PG which should allow you to fit a superior tank.
Ultimately, the cruiser is going to have to be the most superior anti-frigate platform. It would be pointless to usurp its role with a single module on a hardier yet less mobile platform.
Making an ultra-long range, high tracking, anti-frigate flak gun is either superfluous or disruptive.
Locking Times & Evil Asteroids |

Antdung
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Posted - 2005.07.10 21:36:00 -
[37]
i agree that cruisers and deffo other frigates should be better, all im asking is that a Battleship (especially the Raven) has SOME point defence and doesn't have to use many torps as you really cant carry that many as it is
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Peri Stark
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Posted - 2005.07.10 21:41:00 -
[38]
Frigates and cruisers use small guns to shoot down frigates, a battleship can to. CCP is trying to bring more realistic ballistics and fighting to the game. There is no reason huge weapons should hit smaller ships. It's like someone throwing a truck at a person standing a mile away. That person takes 2 steps to the side and it misses. He is not going to stand there and watch it arc toward him and not move. Comparing it to reality a BS would have different size weapons and would have smaller support ships with it. Comparing it to other sci-fi a BS would have smaller ships that it could deploy to defend against smaller craft. In EVE we call them drones. The have fixed an unfair distortion of ballistics. We just don't like it because we are used to it. ================================================
Just because your paranoid doesn't mean they're not out to get you! |

Antdung
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Posted - 2005.07.10 21:55:00 -
[39]
i agree Peri, i totally agree and i would lose to see this... like B5/starwars etc...
but as we all know, drones are just simply not upto the job at the moment
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Earthan
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Posted - 2005.07.10 22:12:00 -
[40]
Originally by: Cetshwayo Yes...make BSs the "omgwtficankillanythingbuttonwithoutsupport!!1" again 
I agree with you , the opening thread suggestions are bad, imho even the target painter should be removed.
You want to shoot frigs in bs use a small class weapon system.ITs good enough.
Stars, stars like dust, all around me.... |

Zothike
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Posted - 2005.07.10 22:23:00 -
[41]
i dont think such module is needed some gun already exist for such task and some modules too, it's why battleship in 'rl' have main gun and secondary artillery to kill more little ship, webber/painter/tracking link are enought, and if u fit 2 or so light/med gun it save powegrid/cpu for bigger/big gun or big modules
fitting 8 big gun/torp/cruise is a specialisation choice, ccp told us they want more team play, then a big thingy specialized ship teamed with a medium/little thingy specialised ship work perfectly
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Antdung
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Posted - 2005.07.10 22:26:00 -
[42]
Ok if we want to be childish about fair suggestions and cammonts peeps make
Yes...make FRIGSs the "omgwtficanthityouregardlessunlessichosetoflyonetoo!!1" 
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Antdung
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Posted - 2005.07.10 22:27:00 -
[43]
Originally by: Zothike i dont think such module is needed some gun already exist for such task and some modules too, it's why battleship in 'rl' have main gun and secondary artillery to kill more little ship, webber/painter/tracking link are enought, and if u fit 2 or so light/med gun it save powegrid/cpu for bigger/big gun or big modules
fitting 8 big gun/torp/cruise is a specialisation choice, ccp told us they want more team play, then a big thingy specialized ship teamed with a medium/little thingy specialised ship work perfectly
Webber/painter/tracking link do not help with missiles.
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Earthan
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Posted - 2005.07.10 22:31:00 -
[44]
its not us who are childish.
1) npc
I can kill in megathron 5-6 inties and 1-2 bs with same setup.Sure its a fairly balanced setup , i would be more effective if setup only against bs or frig but thats the whole point.
2) Pvp
fit hvy nosferatus and every small ship will be dead. You can use hvy drones+webber, small guns and more.
SO really really i dont see a need for more bs anti-frig defence or we are back in eve 1,5 years ago , no other ships then bs everywhere.
Finally if you insist onbeing able to kill nearly everything alone and lone i would suggest a Heavy assualt cruiser ,its pretty balanced.
Stars, stars like dust, all around me.... |

Zothike
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Posted - 2005.07.10 22:40:00 -
[45]
"Webber/painter/tracking link do not help with missiles."
missiles even big one dont need theses modules to hit big gun can't hit at all little ship that come close
and antdung keep cool it's a discussion where everybody bring his point of view , dont insult ppl because they dont think like you
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Antdung
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Posted - 2005.07.10 22:43:00 -
[46]
I don't, i only talk down to people who talk down to me, fair comments like yours i dont mind, some others just try to be clever
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Vishnej
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Posted - 2005.07.11 00:30:00 -
[47]
Edited by: Vishnej on 11/07/2005 00:32:12
Originally by: Zyrla Bladestorm
Originally by: Rendai The problem with believability of the ship size balance in Eve is that in real life, battleships have FAR FAR FAR more than 2-3x high slots than what a tiny gunboat could carry. They can mount the same type of guns, just a hell of a lot more of them. This could be made manifest in Eve by giving BS's double the highslots they have now, but keeping the powergrid/CPU the same, and allowing powergrid/CPU to be the main limiting factors in ship fitting.
Without doing something like that, or making BS-sized anti-frig weapons, we have to deal with the cognitive dissonance of BS's being unable to wipe out small ships at all. An artificial, and unrealistic mode of forcing battleships to group.
Game balance and fun come first imho, real life realism has little place here in the far, far future.
I personally feel that ships of all classes should have equal usefullness to a fleet in one form or another, even if they do it in vastly different ways.
And for reference frigates were supposed to be vessels that needed crews of 10-60 before the introduction of capsule technology (which reduced them to more like 1-6) the only "tiny gunboat"'s here are the drones 
From an RP standpoint the very reason that battleships were not designed with myriad smaller weapons is presumably the fact that frigates are so cheap comparitively - for the empires the idea that a battleship would operate without a lot of dirt cheap frigates and cruisers to back them up and defend them from other small ships is laughable.
[accidentally posted the above on my alt Rend]
That idea is a sound one - battleships dominate because of insurance and the fact that you can replace one on a single level 4 mission's income. Remove insurance(Or, a more moderate choice, make insurance payout cost the same amount on the first 50% as it does on the second 50%), and you won't be able to go into a battle with a cheap battleship and tech1 mods without having to worry about losses.
I'm in favor of battleships that aren't so uber-specialized, but are protected by smaller ships solely because they represent such a major investment, a key part of the power of a fleet, rather than the grunts that do all the damage. It's ludicrous that the Death Star would rely ONLY on its main gun to take out everything - but it's equally ludicrous to call on it to cut out 1/8 of the power of its main gun in order to add in an anti-aircraft gun.
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Bleakheart
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Posted - 2005.07.11 00:54:00 -
[48]
Originally by: Sku1ly I say we mount a Destroyer in one of the HighSlots, that way we have a nice dedicated AntiFrig weapon of doom.
A game this cool (Bugs and trolls aside) could pull that off. Maybe make it like the Alpha/Beta Veritech from Robotech? Only they'd have to make a pop-up for the destroyer that warns them they will not be able to navigate while conjoined and stuff, and have it disable half the bs's weapons, rounded down of course, for the piloting ship... 
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Parallax Error
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Posted - 2005.07.11 01:40:00 -
[49]
Theres no need, we have the Small turrets and Assault Launchers already ingame.
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ELECTR0FREAK
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Posted - 2005.07.11 01:54:00 -
[50]
Originally by: Antdung these are just EXAMPLES... the caldari could get a rail simmilar system
and webs dont help missile damage... check
Yes they do, check. Versus a MWDing frigate, a web is a large missile's best friend.
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Kashre
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Posted - 2005.07.11 02:25:00 -
[51]
If battleships are made too effective against frigs there will be no call for destroyers or assault frigs in their designed role.
So no, this is a bad idea. Use small guns, small launchers and drones. It works, its just slower, which is good cause its not *impossible* but it does give you a reason to pull our your rusty little Wolf or Jag other than looking for AF vs AF 1v1, since thats about the only use they had when nos/siege BS slaughtered everything out of hand. +++
It's called "low security space" for a reason. |

Antdung
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Posted - 2005.07.11 12:36:00 -
[52]
I'm not talking about having something 'too' effective, i'm talking about something simillar to what we already have, but with a lot more ammo capacity so i dont have to keep using my torps on frigs (which CCP are trying to steer me away from doin), the assault launcher is the rough equivelent of the Cruiser light missile fire, why not have a Large assault launcher which can carry more missiles, therefore saving 'already limited' torp cargo space
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Remedial
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Posted - 2005.07.11 12:43:00 -
[53]
Battleships already have anti-frigate options up the wazoo.
1)They can fit medium or small turrets or assault/standard launchers. 2) Dronebays on most battleships can be STUFFED full of light and medium drones. 3) Webbers, ECM, etc. are particularly effective on frigates. 4) Smartbombs (in lower sec space or 0.0, or when fighting away from clusters in Empire)
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Antdung
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Posted - 2005.07.11 12:49:00 -
[54]
I'm not trying to make an argument about what methods can be used against frigates, i know there are other methods..
My point is, point defence could be a nice addition if thought out and ballanced properly
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Kaeten
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Posted - 2005.07.11 12:54:00 -
[55]
put a nos on and stop whining
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Antdung
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Posted - 2005.07.11 12:57:00 -
[56]
Originally by: Kaeten put a nos on and stop whining
Get a life and stop spamming
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Charles Tucker
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Posted - 2005.07.11 12:59:00 -
[57]
Originally by: Antdung Taking into consideration the new Missile changes and the already in place problems with hitting frigates that BS's have does anyone agree that there should be BS size turrets that specialise in taking out frigates... i mean i agree that even modern day Battleships would have trouble tracking speedy small targets with their deck guns so they have specialised weaponry installed to do so.
We all know that using your remaining 2 or 3 slots doesn't cut it for taking out frigates, especially when your BS only gets bonuses to LARGE hybrids/projectiles say.
CCP could introduce specialised systems for example such as:
MINMATAR CHAINGUNS - Very rapid firing chainguns for tracking frigates & torps
AMARR CHAIN LASERS - Very rapid firing lasers to slice & dice frigates & Torps
GALLENTE POINT DEFENCE DRONES - Drones similar to the above that gun down Frigs & Torps
CALDARI DEFENDER BATTERIES - Very rapid/multi firing Defender launchers
Also another idea would be to make such mods self tracking with A.I such as f.o.f missiles, where you activate them and they auto fire on anything within 20km to save locks etc...
I think these type of mods would stop MANY of the people who are upset being disgruntled about the new changes
Please reply to the post if you think these are good ideas, keep the post bumped so it doesn't fall to the back of oblivion never to be seen by CCP again!!! 
Ant
Why adding this? You only have to undo missile changes. Every Tier II BS can hold at least 2 launchers. Dominix and Armageddon are the only 2 BS which cannot hold launcher, but both have a large Drone Space (Geddon can hold 10 Heavy drones, Dominix has largest BS Drone Space in game), so every BS could have a good defense against friggs. But first all cry for missile nerf, now they want to include new Anti-Frigate-Weapon. Let the game like it is atm, BS has to fit some small weapon and can use drones against friggs, that has to be enough.
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Kaeten
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Posted - 2005.07.11 13:00:00 -
[58]
Originally by: Antdung
Originally by: Kaeten put a nos on and stop whining
Get a life and stop spamming
nos > frig end of story. There are anti-frig setups howver your too stupid to thin kof any.
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Kaeten
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Posted - 2005.07.11 13:02:00 -
[59]
Originally by: Charles Tucker
Originally by: Antdung Taking into consideration the new Missile changes and the already in place problems with hitting frigates that BS's have does anyone agree that there should be BS size turrets that specialise in taking out frigates... i mean i agree that even modern day Battleships would have trouble tracking speedy small targets with their deck guns so they have specialised weaponry installed to do so.
We all know that using your remaining 2 or 3 slots doesn't cut it for taking out frigates, especially when your BS only gets bonuses to LARGE hybrids/projectiles say.
CCP could introduce specialised systems for example such as:
MINMATAR CHAINGUNS - Very rapid firing chainguns for tracking frigates & torps
AMARR CHAIN LASERS - Very rapid firing lasers to slice & dice frigates & Torps
GALLENTE POINT DEFENCE DRONES - Drones similar to the above that gun down Frigs & Torps
CALDARI DEFENDER BATTERIES - Very rapid/multi firing Defender launchers
Also another idea would be to make such mods self tracking with A.I such as f.o.f missiles, where you activate them and they auto fire on anything within 20km to save locks etc...
I think these type of mods would stop MANY of the people who are upset being disgruntled about the new changes
Please reply to the post if you think these are good ideas, keep the post bumped so it doesn't fall to the back of oblivion never to be seen by CCP again!!! 
Ant
Why adding this? You only have to undo missile changes. Every Tier II BS can hold at least 2 launchers. Dominix and Armageddon are the only 2 BS which cannot hold launcher, but both have a large Drone Space (Geddon can hold 10 Heavy drones, Dominix has largest BS Drone Space in game), so every BS could have a good defense against friggs. But first all cry for missile nerf, now they want to include new Anti-Frigate-Weapon. Let the game like it is atm, BS has to fit some small weapon and can use drones against friggs, that has to be enough.
hes a dummy, he wants his bs to take out frigs with ease. If this was to be implemented everyone would fly around in bs's.
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Antdung
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Posted - 2005.07.11 13:03:00 -
[60]
Light Drones simply do not bite it atm imho, any half decent pilot can sort a few drones out, i mean anything over lights and a AB sorts them out too...
Small weapons? yup i can fit 2 on my ship at best if i still want to break tanks in under 3 hours.. and 2 simply do not cut it either
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