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Pesadel0
the muppets The Kadeshi
52
|
Posted - 2013.02.01 09:40:00 -
[1] - Quote
Could you reduce de costs , like you did 3 years ago, because i like to fly small ships. |

ITTigerClawIK
Galactic Rangers R O G U E
192
|
Posted - 2013.02.01 10:00:00 -
[2] - Quote
i would also like to fly small ships again without forking 30 mill out for a cheap rifter that happens to get caught in a bubble , i know there was some talk about the adjustment of clone costs at some point but never got an update. |

Turelus
Caldari Independent Navy Reserve The Fourth District
253
|
Posted - 2013.02.01 10:35:00 -
[3] - Quote
Agreed, please don't punish older players who want to PVP in NullSec.
Maybe add a upgrade to the systems/outposts that lowers the price of clones? FW has that, can Sov have it as well? "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Sphit Ker
Dreddit Test Alliance Please Ignore
144
|
Posted - 2013.02.01 11:09:00 -
[4] - Quote
Clone grade upgrades needs to go out the door entirely. There's exactly zero gameplay benefits from having to remember to upgrade the silly little clone every time under penalty of risk losing skill points, which is nothing else but a cheap and underhanded mean to provide a way for things to go very wrong.
|

Pesadel0
the muppets The Kadeshi
54
|
Posted - 2013.02.03 01:41:00 -
[5] - Quote
Sphit Ker wrote:Clone grade upgrades needs to go out the door entirely. There's exactly zero gameplay benefits from having to remember to upgrade the silly little clone every time under penalty of risk losing skill points, which is nothing else but a cheap and underhanded mean to provide a way for things to go very wrong.
Hum well never though of that but maybe that is a even better ideia. |

Xqpvqsvs Qr'atyuqink
Rave Technologies Inc. C0VEN
0
|
Posted - 2013.02.03 09:49:00 -
[6] - Quote
Sphit Ker wrote:Clone grade upgrades needs to go out the door entirely. There's exactly zero gameplay benefits from having to remember to upgrade the silly little clone every time under penalty of risk losing skill points, which is nothing else but a cheap and underhanded mean to provide a way for things to go very wrong.
This |

Mord Raven
Federal Defense Union Gallente Federation
1
|
Posted - 2013.02.08 15:09:00 -
[7] - Quote
Sphit Ker wrote:Clone grade upgrades needs to go out the door entirely. There's exactly zero gameplay benefits from having to remember to upgrade the silly little clone every time under penalty of risk losing skill points, which is nothing else but a cheap and underhanded mean to provide a way for things to go very wrong.
I completely agree. Either fix it so that the clone upgrades automatically (I understand that it is an isk sink), or completely remove the feature (because on the other hand, why punish veteran pilots?). Skill loss is extremely harsh for such a trivial thing as to remember to upgrade the clone or not, which is easily forgotten in the heat of a battle or for a pilot that doesn't get podded that much. The mechanic makes absolutely no sense to me other than the occasional punishment of absentminded pilots. Which just feels.. wrong. |

Hakan MacTrew
Caledonian Light Industries
298
|
Posted - 2013.02.08 15:37:00 -
[8] - Quote
Mord Raven wrote:Sphit Ker wrote:Clone grade upgrades needs to go out the door entirely. There's exactly zero gameplay benefits from having to remember to upgrade the silly little clone every time under penalty of risk losing skill points, which is nothing else but a cheap and underhanded mean to provide a way for things to go very wrong.
I completely agree. Either fix it so that the clone upgrades automatically (I understand that it is an isk sink), or completely remove the feature (because on the other hand, why punish veteran pilots?). Skill loss is extremely harsh for such a trivial thing as to remember to upgrade the clone or not, which is easily forgotten in the heat of a battle or for a pilot that doesn't get podded that much. The mechanic makes absolutely no sense to me other than the occasional punishment of absentminded pilots. Which just feels.. wrong. Clone costs are an essential isk sink. Removing them would be a bad idea.
A fully automated upgrade process would also be bad, removing choice. An option to automatically upgrade after clone death would be good though. I have forgotten to upgrade a few times and I have lost a week's training for it before now. MODULAR DRONES
MORE ORE SHIPS |

Youkai Tengu
Imperial Academy Amarr Empire
0
|
Posted - 2013.02.09 14:03:00 -
[9] - Quote
Grabbing this from the summer skill change topic:
Marlona Sky wrote:CCP Fozzie wrote:Clone costs in their current form are not something we as a design department are happy with. Beyond that we can't make commitments on the issue at this time. Please for the love of god just remove clone upgrade costs. I wrote an article about how bad they are. Ignore the insurance change part as I was just using it as an example of where to move the ISK sink to (bad example I know), but just focus on the rest. CLONE UPGRADE BILLS: A PAINFUL THROWBACKDid you read it?
And I completely agree. I also think there shouldn't be clone upgrades at all. Why? Because the prices can be relatively high. If you're an active PvP'er, you of course increase the chance of getting podded, thus having to spend more on clone upgrading. That takes focus away from PvP'ing. What if you even mess up a bit and forget upgrading clone before getting podded again, or forget upgrading to match your newly earned SPs? Sure it's their fault, but I bet some people would quit the game. Clone upgrade prices being as high as they are, just increases the chance of not having an up to date clone. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
675
|
Posted - 2013.02.09 16:33:00 -
[10] - Quote
The isk sink has to come from somewhere. If they remove insurance isk faucet, removing clone cost may work. Otherwise, no.
Alternately, give an option for corps to automatically pay member cloning cost. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
|

Yolo
Mostly Harmless Mining Corp Peregrine Nation
4
|
Posted - 2013.02.09 20:43:00 -
[11] - Quote
I would be willing to pay much more for the upgrade of clones, if the upgrade was permanent. eg; you get more skills, then you pay to upgrade your cloning but its permanent and you can die several times without losing skillpoints.
then we are free to pvp as we wish, and CCP still gets to drain atleast some Isk from the system. |

Sol Weinstein
Lunatic Warfare Federation
26
|
Posted - 2013.02.09 21:18:00 -
[12] - Quote
Risk vs. Reward
Use high SP character with high(er) clone cost = Risk. Performing better in combat due to high(er) SP character = Reward.
Perfectly balanced.
Thank you. |

Mag's
the united Negative Ten.
13979
|
Posted - 2013.02.09 21:48:00 -
[13] - Quote
Sol Weinstein wrote:Risk vs. Reward
Use high SP character with high(er) clone cost = Risk. Performing better in combat due to high(er) SP character = Reward.
Perfectly balanced.
Thank you. Well as much as I'd like to agree, no actually.
Interceptor Pilot with a total of 20 million SP, with great skills for flying a Crusader. Using around 13 million SP, for that ship. Clone grade Nu which keeps 25,600,000 SP. Cost 1,980,000.
Older interceptor pilot, with the exact same skill set to fly the Crusader, but with 156 million SP. Clone Grade Phi which keeps 203,000,000 SP. Cost 65 million.
Now I personally am not bothered by this cost. But higher SP, does not mean better performance. So no, not perfectly balanced. I can see why this would preclude the use of smaller ships with higher SP.
Vote Malcanis for CSM 8 |

Sol Weinstein
Lunatic Warfare Federation
27
|
Posted - 2013.02.09 22:00:00 -
[14] - Quote
Mag's wrote:Sol Weinstein wrote:Risk vs. Reward
Use high SP character with high(er) clone cost = Risk. Performing better in combat due to high(er) SP character = Reward.
Perfectly balanced.
Thank you. Well as much as I'd like to agree, no actually. Interceptor Pilot with a total of 20 million SP, with great skills for flying a Crusader. Using around 13 million SP, for that ship. Clone grade Nu which keeps 25,600,000 SP. Cost 1,980,000. Older interceptor pilot, with the exact same skill set to fly the Crusader, but with 156 million SP. Clone Grade Phi which keeps 203,000,000 SP. Cost 65 million. Now I personally am not bothered by this cost. But higher SP, does not mean better performance. So no, not perfectly balanced. I can see why this would preclude the use of smaller ships with higher SP.
You are comparing specific skills trained to one another. Yes, that means the same performance in the same exact ship setup and fitting.
However, the player with a higher skill point value has skills in other things. Perhaps they have Cybernetics lvl 5 and are using some very pricey implants to outpace you just enough. Did you calculate the extra SP for that? And, I will admit that having one extra skill trained to lvl 5 isn't really impacting clone costs.
But, the person who fast-tracked the skills to your specs and then stopped training that character to swap skill training for another character made a ChoiceGäó. Just like the player who made a different ChoiceGäó and decided he would also want to run a PRC and an Alliance on the same character. And also made a ChoiceGäó that they would want to erect and fully manage a POS on the same character. And also made the ChoiceGäó they would want to add to their combat skills through the Leadership aspect of the skill tree. Should I keep giving examples of ChoicesGäó ?
One player ChoseGäó to make a perfectly skilled interceptor pilot based on one race's ship and weapon sets and then move along to perform other tasks on different characters. Another player ChoseGäó to skill their one character up for different aspects of the game.
So, you are telling me that these two players should not have different results from different ChoicesGäó?
Thank you.
|

Mag's
the united Negative Ten.
13979
|
Posted - 2013.02.09 22:07:00 -
[15] - Quote
Sol Weinstein wrote:Mag's wrote:Sol Weinstein wrote:Risk vs. Reward
Use high SP character with high(er) clone cost = Risk. Performing better in combat due to high(er) SP character = Reward.
Perfectly balanced.
Thank you. Well as much as I'd like to agree, no actually. Interceptor Pilot with a total of 20 million SP, with great skills for flying a Crusader. Using around 13 million SP, for that ship. Clone grade Nu which keeps 25,600,000 SP. Cost 1,980,000. Older interceptor pilot, with the exact same skill set to fly the Crusader, but with 156 million SP. Clone Grade Phi which keeps 203,000,000 SP. Cost 65 million. Now I personally am not bothered by this cost. But higher SP, does not mean better performance. So no, not perfectly balanced. I can see why this would preclude the use of smaller ships with higher SP. You are comparing specific skills trained to one another. Yes, that means the same performance in the same exact ship setup and fitting. However, the player with a higher skill point value has skills in other things. Perhaps they have Cybernetics lvl 5 and are using some very pricey implants to outpace you just enough. Did you calculate the extra SP for that? And, I will admit that having one extra skill trained to lvl 5 isn't really impacting clone costs. But, the person who fast-tracked the skills to your specs and then stopped training that character to swap skill training for another character made a ChoiceGäó. Just like the player who made a different ChoiceGäó and decided he would also want to run a PRC and an Alliance on the same character. And also made a ChoiceGäó that they would want to erect and fully manage a POS on the same character. And also made the ChoiceGäó they would want to add to their combat skills through the Leadership aspect of the skill tree. Should I keep giving examples of ChoicesGäó ? One player ChoseGäó to make a perfectly skilled interceptor pilot based on one race's ship and weapon sets and then move along to perform other tasks on different characters. Another player ChoseGäó to skill their one character up for different aspects of the game. So, you are telling me that these two players should not have different results from different ChoicesGäó? Thank you. No I'm telling you that higher SP, doesn't equate to higher performance. Hence why the skill system in Eve is so new player friendly.
The point people have with clone costs is that the higher your SP goes, the less attractive small ships become. I'm now at the point where my clone is more expensive than that small ship plus fittings.
Like I said, cost doesn't bother me personally. But a mechanic that punishes one aspect of PvP, simply because of your longevity in the game, cannot be viewed as a good one.
Vote Malcanis for CSM 8 |

Sol Weinstein
Lunatic Warfare Federation
28
|
Posted - 2013.02.09 22:22:00 -
[16] - Quote
Mag's wrote:Sol Weinstein wrote:
So, you are telling me that these two players should not have different results from different ChoicesGäó?
No.
Okay. then we agree.
Mag's wrote: The point people have with clone costs is that the higher your SP goes, the less attractive small ships become. I'm now at the point where my clone is more expensive than that small ship plus fittings.
Like I said, cost doesn't bother me personally. But a mechanic that punishes one aspect of PvP, simply because of your longevity in the game, cannot be viewed as a good one.
I have many skillpoints. Yes, I find frigates to be awesome fun.
I also realize this before I choose my ship and undock to be engaged in ship-to-ship PVP.
Thank you.
|

Mag's
the united Negative Ten.
13979
|
Posted - 2013.02.09 22:35:00 -
[17] - Quote
Sol Weinstein wrote:Okay. then we agree. No.
Sol Weinstein wrote:I have many skillpoints. Yes, I find frigates to be awesome fun.
I also realize this before I choose my ship and undock to be engaged in ship-to-ship PVP.
Thank you.
Whether you realise this or not, is not the point and irrelevant to the discussion. The point is higher SP does not equate to better performance and longevity shouldn't have the side effect, of making small ship PvP unattractive due to cost.
When the price of your clone, is more than buying and setting up four Interceptors there is something wrong with the balance in that mechanic. It's not helping drive PvP, but rather having the opposite affect.
CCP are aware of this and already agree. It's now simply a matter of time, when we'll see a change.
Vote Malcanis for CSM 8 |

Sol Weinstein
Lunatic Warfare Federation
28
|
Posted - 2013.02.09 22:41:00 -
[18] - Quote
Mag's wrote:Sol Weinstein wrote:Okay. then we agree. No. Sol Weinstein wrote:I have many skillpoints. Yes, I find frigates to be awesome fun.
I also realize this before I choose my ship and undock to be engaged in ship-to-ship PVP.
Thank you.
Whether you realise this or not, is not the point and irrelevant to the discussion. The point is higher SP does not equate to better performance and longevity shouldn't have the side effect, of making small ship PvP unattractive due to cost. When the price of your clone, is more than buying and setting up four Interceptors there is something wrong with the balance in that mechanic. It's not helping drive PvP, but rather having the opposite affect. CCP are aware of this and already agree. It's now simply a matter of time, when we'll see a change.
What is the point? You don't want to risk your high SP character in a ship made of paper and sticks? Yeah. We get it.
Also, I would suggest not speaking for other people or entities. Your speculation of what CCP agrees with is unimportant. Or, if they do agree, then why this thread?
Or maybe you want interceptors to cost more? I'm completely lost in what you really want. Maybe think about it a bit more and get back to us.
Thank you.
========
Another ChoiceGäó you have is to train that streamlined alt to better fit in with YOUR needs of cheaper cost of death.
I will also point out that if you ChoseGäó to use your alts for different purposes and have no more slots available, then that is the ConsequenceGäó for ChoosingGäó to perform different tasks with different characters.
Thank you. |

Sura Sadiva
Entropic Tactical Crew
260
|
Posted - 2013.02.09 22:57:00 -
[19] - Quote
The gameplay added by clones upgrade is to add "cost" to the death penalities. What makes EVE harsh as we like is not simply the open PVP but the risks involving and the costs.
Reducing clones upgrades reduce the harshness.
If lowered for medical clones then should be balaanced properly by increased implants costs and jump clones costs.
|

Mag's
the united Negative Ten.
13980
|
Posted - 2013.02.09 23:00:00 -
[20] - Quote
Sol Weinstein wrote:What is the point? You don't want to risk your high SP character in a ship made of paper and sticks? Yeah. We get it. Strawman.
Sol Weinstein wrote:Also, I would suggest not speaking for other people or entities. Your speculation of what CCP agrees with is unimportant. Or, if they do agree, then why this thread? I don't speculate, I say what I read in regards to CCP.
As far as why this thread exists or not, maybe you should ask the OP. Maybe they, like you, didn't know what CCP had said on the subject. 
Vote Malcanis for CSM 8 |
|

Valleria Darkmoon
Heretic Army Atrocitas
109
|
Posted - 2013.02.10 11:22:00 -
[21] - Quote
Mag's wrote:Sol Weinstein wrote:Risk vs. Reward
Use high SP character with high(er) clone cost = Risk. Performing better in combat due to high(er) SP character = Reward.
Perfectly balanced.
Thank you. Well as much as I'd like to agree, no actually. Interceptor Pilot with a total of 20 million SP, with great skills for flying a Crusader. Using around 13 million SP, for that ship. Clone grade Nu which keeps 25,600,000 SP. Cost 1,980,000. Older interceptor pilot, with the exact same skill set to fly the Crusader, but with 156 million SP. Clone Grade Phi which keeps 203,000,000 SP. Cost 65 million. Now I personally am not bothered by this cost. But higher SP, does not mean better performance. So no, not perfectly balanced. I can see why this would preclude the use of smaller ships with higher SP.
Just think as well come summer I am one of the pilots in-line to gain something on the order of about 6 million SP literally overnight when all 4 battlecruisers/destroyers become racial skills as I have both skills at 5 and can fly all variants they cover currently.
How much do I improve in performance when this happens? Not at all, nothing changes except my clone cost. I will be exactly as good with those ships as I am now but I'm going to have to pay through the nose to keep those extra skillpoints I didn't ask for and don't even want. At this point I'm just begging them not to separate out HAC, HIC, Recons, AF, EAF, cov op and well you get the picture or my clone cost is going to triple instantly and goodbye any thoughts of ever fighting in null sec again at that point because my clone now costs more than my fleet. Any skillpoints used in any sort of industrial application likewise adds no combat benefit, so clone cost and ship performance is not really a risk vs. reward scenario at all. My indy alt has 20 million SP and couldn't fly a T1 frigate to save her life. Clone costs are an ISK sink plain and simple. |

Mag's
the united Negative Ten.
13982
|
Posted - 2013.02.10 11:26:00 -
[22] - Quote
Valleria Darkmoon wrote:Mag's wrote:Sol Weinstein wrote:Risk vs. Reward
Use high SP character with high(er) clone cost = Risk. Performing better in combat due to high(er) SP character = Reward.
Perfectly balanced.
Thank you. Well as much as I'd like to agree, no actually. Interceptor Pilot with a total of 20 million SP, with great skills for flying a Crusader. Using around 13 million SP, for that ship. Clone grade Nu which keeps 25,600,000 SP. Cost 1,980,000. Older interceptor pilot, with the exact same skill set to fly the Crusader, but with 156 million SP. Clone Grade Phi which keeps 203,000,000 SP. Cost 65 million. Now I personally am not bothered by this cost. But higher SP, does not mean better performance. So no, not perfectly balanced. I can see why this would preclude the use of smaller ships with higher SP. Just think as well come summer I am one of the pilots in-line to gain something on the order of about 6 million SP literally overnight when all 4 battlecruisers/destroyers become racial skills as I have both skills at 5 and can fly all variants they cover currently. How much do I improve in performance when this happens? Not at all, nothing changes except my clone cost. I will be exactly as good with those ships as I am now but I'm going to have to pay through the nose to keep those extra skillpoints I didn't ask for and don't even want. At this point I'm just begging them not to separate out HAC, HIC, Recons, AF, EAF, cov op and well you get the picture or my clone cost is going to triple instantly and goodbye any thoughts of ever fighting in null sec again at that point because my clone now costs more than my fleet. Any skillpoints used in any sort of industrial application likewise adds no combat benefit, so clone cost and ship performance is not really a risk vs. reward scenario at all. My indy alt has 20 million SP and couldn't fly a T1 frigate to save her life. Clone costs are an ISK sink plain and simple. Indeed.
I'm all for ISK sinks, but when they are detrimental to game play they need to change.
Vote Malcanis for CSM 8 |

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
93
|
Posted - 2013.02.10 13:48:00 -
[23] - Quote
Getting podded needs to hurt, any nerfing on this front is an easy button in disguise. If you you don't like bubbles go to lowsec to PvP.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
93
|
Posted - 2013.02.10 14:35:00 -
[24] - Quote
Mag's wrote:Sol Weinstein wrote:Risk vs. Reward
Use high SP character with high(er) clone cost = Risk. Performing better in combat due to high(er) SP character = Reward.
Perfectly balanced.
Thank you. Well as much as I'd like to agree, no actually. Interceptor Pilot with a total of 20 million SP, with great skills for flying a Crusader. Using around 13 million SP, for that ship. Clone grade Nu which keeps 25,600,000 SP. Cost 1,980,000. Older interceptor pilot, with the exact same skill set to fly the Crusader, but with 156 million SP. Clone Grade Phi which keeps 203,000,000 SP. Cost 65 million. Now I personally am not bothered by this cost. But higher SP, does not mean better performance. So no, not perfectly balanced. I can see why this would preclude the use of smaller ships with higher SP.
The balance comes from the time it takes each character to earn the ISK to replace. The 200mil SP char has more options for earning ISK than the 20mil SP char. And he has the option of funding a PvP alt with the ISK generated from his main.
I'm really surprised that your behind this Mag, I didn't think you were of the "make Eve easier" persuasion.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Mag's
the united Negative Ten.
13985
|
Posted - 2013.02.10 16:34:00 -
[25] - Quote
Corey Fumimasa wrote:
The balance comes from the time it takes each character to earn the ISK to replace. The 200mil SP char has more options for earning ISK than the 20mil SP char. And he has the option of funding a PvP alt with the ISK generated from his main.
I'm really surprised that your behind this Mag, I didn't think you were of the "make Eve easier" persuasion.
Well yes in theory, but high SP doesn't always mean you have more ISK. But why punish longevity and consistent training?
It's rather hard for those in high and low sec to lose a clone. It happens, but not if you're careful and understand how to avoid it. So clone cost are very very low on my radar. But I lived in null for quite a few years and can see the issue they have with it.
But like I said before, ISK isn't an issue for me here. It's more about the mechanic itself and what it adds to the game. Normally I wouldn't be behind such a change, you are correct. But this is one mechanic that I can see needs an overhaul. So does CCP, but we'll have to wait some time I guess till we see any change.
Vote Malcanis for CSM 8 |

Calmoto
Magellanic Itg Goonswarm Federation
16
|
Posted - 2013.02.10 17:25:00 -
[26] - Quote
there are ships that I cant even think about flying because my pod is going to cost 5 times more than the ship when I die
terrible outdated mechanic that needs changed
also my condols to all those dictor pilots out there who cry themselves to sleep because of CCP's inaction |

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
94
|
Posted - 2013.02.10 17:42:00 -
[27] - Quote
Calmoto wrote:there are ships that I cant even think about flying because my pod is going to cost 5 times more than the ship when I die
terrible outdated mechanic that needs changed
also my condols to all those dictor pilots out there who cry themselves to sleep because of CCP's inaction
Being frightened of that loss is what makes Eve combat exciting. Its not the clone to ship ISK ratio that prevents you from flying certain ships, it is rather your own assessment of risk vs. reward.
If you want to lower the risk there are tools at your disposal to do that, but don't ask for the table minimum wager to be changed because its too steep for you. That is so disrespectful to the people there because the minimum bet is high.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Sol Weinstein
Lunatic Warfare Federation
30
|
Posted - 2013.02.10 19:55:00 -
[28] - Quote
Corey Fumimasa wrote:Calmoto wrote:there are ships that I cant even think about flying because my pod is going to cost 5 times more than the ship when I die
terrible outdated mechanic that needs changed
also my condols to all those dictor pilots out there who cry themselves to sleep because of CCP's inaction Being frightened of that loss is what makes Eve combat exciting. Its not the clone to ship ISK ratio that prevents you from flying certain ships, it is rather your own assessment of risk vs. reward. If you want to lower the risk there are tools at your disposal to do that, but don't ask for the table minimum wager to be changed because its too steep for you. That is so disrespectful to the people there because the minimum bet is high.
I like you.
Thank you.
|

Youkai Tengu
Imperial Academy Amarr Empire
0
|
Posted - 2013.02.10 22:55:00 -
[29] - Quote
Corey Fumimasa wrote:Mag's wrote:Sol Weinstein wrote:Risk vs. Reward
Use high SP character with high(er) clone cost = Risk. Performing better in combat due to high(er) SP character = Reward.
Perfectly balanced.
Thank you. Well as much as I'd like to agree, no actually. Interceptor Pilot with a total of 20 million SP, with great skills for flying a Crusader. Using around 13 million SP, for that ship. Clone grade Nu which keeps 25,600,000 SP. Cost 1,980,000. Older interceptor pilot, with the exact same skill set to fly the Crusader, but with 156 million SP. Clone Grade Phi which keeps 203,000,000 SP. Cost 65 million. Now I personally am not bothered by this cost. But higher SP, does not mean better performance. So no, not perfectly balanced. I can see why this would preclude the use of smaller ships with higher SP. The balance comes from the time it takes each character to earn the ISK to replace. The 200mil SP char has more options for earning ISK than the 20mil SP char. And he has the option of funding a PvP alt with the ISK generated from his main. I'm really surprised that your behind this Mag, I didn't think you were of the "make Eve easier" persuasion.
Yes, a highly skilled character might have more optional ways of earning ISK, but with that arguement, you're saying that a highly skilled character should go back to incursioning or any other high income profession if that character is out of money? Sure I see that as a generally valid argument, but the thing is that a 20m SP character could earn just as much as a 200m SP character. In that case, the 20m SP character could do way more PvP than the 200m one. This is a gameplay limiting problem, as I see it. It's a bit like telling the 200m character to "do industry or go to high sec, you're too pricey to be PvP'ing." |

Destination SkillQueue
Are We There Yet
4481
|
Posted - 2013.02.10 23:40:00 -
[30] - Quote
Corey Fumimasa wrote:Calmoto wrote:there are ships that I cant even think about flying because my pod is going to cost 5 times more than the ship when I die
terrible outdated mechanic that needs changed
also my condols to all those dictor pilots out there who cry themselves to sleep because of CCP's inaction Being frightened of that loss is what makes Eve combat exciting. Its not the clone to ship ISK ratio that prevents you from flying certain ships, it is rather your own assessment of risk vs. reward. If you want to lower the risk there are tools at your disposal to do that, but don't ask for the table minimum wager to be changed because its too steep for you. That is so disrespectful to the people there because the minimum bet is high.
That propably sounded nice and dandy in your own head, but it doesn't really make much sense, if you actually think about it. His argument is, that such high clone costs leads to a situation where it becomes a tangible prohibitive factor especially to the lower cost tier PvP. This is factually easy to understand and verify, since your clone cost alone can multiply your losses by many tens of times depending on the clone grade. It is unfair because that cost isn't tied in any direct way to the performace you get from your ship and seems like bad business practice, because you're punishing excessively those who have been your long time customers.
Nothing you said even tries to dispute that. All you basicly said is that the costs don't matter to you and you tried to link the system to betting. Let's look at betting then. Do the games you bet on automaticly get more expensive as the number of games you've played over the years increases or does the same game cost the same amount for all players no matter their age? Are you physically unable to play just for fun or with small bets anymore? Isn't it actually so, that the player chooses for themselves what games they play, what levels of risk they take and the time they've been betting is entirely irrelevant to that cost?
You should easily see, that the issue isn't about minimum bets for a game, but allowing people to make a choice about which table they play at. The high stakes table is still there available for everyone who wants to play, but you're no longer told you can't play low stakes games. Now you're free to play how you want and put on the wagers you're comfortable betting with. Since the gains are tied to the amount you bet, there can be no harmful efects to the casino operations. All that actually happened is the casino suddenly stopped restricting the gameplay choices of their oldest customers. |
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