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Pesadel0
the muppets The Kadeshi
52
|
Posted - 2013.02.01 09:40:00 -
[1] - Quote
Could you reduce de costs , like you did 3 years ago, because i like to fly small ships. |

ITTigerClawIK
Galactic Rangers R O G U E
192
|
Posted - 2013.02.01 10:00:00 -
[2] - Quote
i would also like to fly small ships again without forking 30 mill out for a cheap rifter that happens to get caught in a bubble , i know there was some talk about the adjustment of clone costs at some point but never got an update. |

Turelus
Caldari Independent Navy Reserve The Fourth District
253
|
Posted - 2013.02.01 10:35:00 -
[3] - Quote
Agreed, please don't punish older players who want to PVP in NullSec.
Maybe add a upgrade to the systems/outposts that lowers the price of clones? FW has that, can Sov have it as well? "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Sphit Ker
Dreddit Test Alliance Please Ignore
144
|
Posted - 2013.02.01 11:09:00 -
[4] - Quote
Clone grade upgrades needs to go out the door entirely. There's exactly zero gameplay benefits from having to remember to upgrade the silly little clone every time under penalty of risk losing skill points, which is nothing else but a cheap and underhanded mean to provide a way for things to go very wrong.
|

Pesadel0
the muppets The Kadeshi
54
|
Posted - 2013.02.03 01:41:00 -
[5] - Quote
Sphit Ker wrote:Clone grade upgrades needs to go out the door entirely. There's exactly zero gameplay benefits from having to remember to upgrade the silly little clone every time under penalty of risk losing skill points, which is nothing else but a cheap and underhanded mean to provide a way for things to go very wrong.
Hum well never though of that but maybe that is a even better ideia. |

Xqpvqsvs Qr'atyuqink
Rave Technologies Inc. C0VEN
0
|
Posted - 2013.02.03 09:49:00 -
[6] - Quote
Sphit Ker wrote:Clone grade upgrades needs to go out the door entirely. There's exactly zero gameplay benefits from having to remember to upgrade the silly little clone every time under penalty of risk losing skill points, which is nothing else but a cheap and underhanded mean to provide a way for things to go very wrong.
This |

Mord Raven
Federal Defense Union Gallente Federation
1
|
Posted - 2013.02.08 15:09:00 -
[7] - Quote
Sphit Ker wrote:Clone grade upgrades needs to go out the door entirely. There's exactly zero gameplay benefits from having to remember to upgrade the silly little clone every time under penalty of risk losing skill points, which is nothing else but a cheap and underhanded mean to provide a way for things to go very wrong.
I completely agree. Either fix it so that the clone upgrades automatically (I understand that it is an isk sink), or completely remove the feature (because on the other hand, why punish veteran pilots?). Skill loss is extremely harsh for such a trivial thing as to remember to upgrade the clone or not, which is easily forgotten in the heat of a battle or for a pilot that doesn't get podded that much. The mechanic makes absolutely no sense to me other than the occasional punishment of absentminded pilots. Which just feels.. wrong. |

Hakan MacTrew
Caledonian Light Industries
298
|
Posted - 2013.02.08 15:37:00 -
[8] - Quote
Mord Raven wrote:Sphit Ker wrote:Clone grade upgrades needs to go out the door entirely. There's exactly zero gameplay benefits from having to remember to upgrade the silly little clone every time under penalty of risk losing skill points, which is nothing else but a cheap and underhanded mean to provide a way for things to go very wrong.
I completely agree. Either fix it so that the clone upgrades automatically (I understand that it is an isk sink), or completely remove the feature (because on the other hand, why punish veteran pilots?). Skill loss is extremely harsh for such a trivial thing as to remember to upgrade the clone or not, which is easily forgotten in the heat of a battle or for a pilot that doesn't get podded that much. The mechanic makes absolutely no sense to me other than the occasional punishment of absentminded pilots. Which just feels.. wrong. Clone costs are an essential isk sink. Removing them would be a bad idea.
A fully automated upgrade process would also be bad, removing choice. An option to automatically upgrade after clone death would be good though. I have forgotten to upgrade a few times and I have lost a week's training for it before now. MODULAR DRONES
MORE ORE SHIPS |

Youkai Tengu
Imperial Academy Amarr Empire
0
|
Posted - 2013.02.09 14:03:00 -
[9] - Quote
Grabbing this from the summer skill change topic:
Marlona Sky wrote:CCP Fozzie wrote:Clone costs in their current form are not something we as a design department are happy with. Beyond that we can't make commitments on the issue at this time. Please for the love of god just remove clone upgrade costs. I wrote an article about how bad they are. Ignore the insurance change part as I was just using it as an example of where to move the ISK sink to (bad example I know), but just focus on the rest. CLONE UPGRADE BILLS: A PAINFUL THROWBACKDid you read it?
And I completely agree. I also think there shouldn't be clone upgrades at all. Why? Because the prices can be relatively high. If you're an active PvP'er, you of course increase the chance of getting podded, thus having to spend more on clone upgrading. That takes focus away from PvP'ing. What if you even mess up a bit and forget upgrading clone before getting podded again, or forget upgrading to match your newly earned SPs? Sure it's their fault, but I bet some people would quit the game. Clone upgrade prices being as high as they are, just increases the chance of not having an up to date clone. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
675
|
Posted - 2013.02.09 16:33:00 -
[10] - Quote
The isk sink has to come from somewhere. If they remove insurance isk faucet, removing clone cost may work. Otherwise, no.
Alternately, give an option for corps to automatically pay member cloning cost. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Yolo
Mostly Harmless Mining Corp Peregrine Nation
4
|
Posted - 2013.02.09 20:43:00 -
[11] - Quote
I would be willing to pay much more for the upgrade of clones, if the upgrade was permanent. eg; you get more skills, then you pay to upgrade your cloning but its permanent and you can die several times without losing skillpoints.
then we are free to pvp as we wish, and CCP still gets to drain atleast some Isk from the system. |

Sol Weinstein
Lunatic Warfare Federation
26
|
Posted - 2013.02.09 21:18:00 -
[12] - Quote
Risk vs. Reward
Use high SP character with high(er) clone cost = Risk. Performing better in combat due to high(er) SP character = Reward.
Perfectly balanced.
Thank you. |

Mag's
the united Negative Ten.
13979
|
Posted - 2013.02.09 21:48:00 -
[13] - Quote
Sol Weinstein wrote:Risk vs. Reward
Use high SP character with high(er) clone cost = Risk. Performing better in combat due to high(er) SP character = Reward.
Perfectly balanced.
Thank you. Well as much as I'd like to agree, no actually.
Interceptor Pilot with a total of 20 million SP, with great skills for flying a Crusader. Using around 13 million SP, for that ship. Clone grade Nu which keeps 25,600,000 SP. Cost 1,980,000.
Older interceptor pilot, with the exact same skill set to fly the Crusader, but with 156 million SP. Clone Grade Phi which keeps 203,000,000 SP. Cost 65 million.
Now I personally am not bothered by this cost. But higher SP, does not mean better performance. So no, not perfectly balanced. I can see why this would preclude the use of smaller ships with higher SP.
Vote Malcanis for CSM 8 |

Sol Weinstein
Lunatic Warfare Federation
27
|
Posted - 2013.02.09 22:00:00 -
[14] - Quote
Mag's wrote:Sol Weinstein wrote:Risk vs. Reward
Use high SP character with high(er) clone cost = Risk. Performing better in combat due to high(er) SP character = Reward.
Perfectly balanced.
Thank you. Well as much as I'd like to agree, no actually. Interceptor Pilot with a total of 20 million SP, with great skills for flying a Crusader. Using around 13 million SP, for that ship. Clone grade Nu which keeps 25,600,000 SP. Cost 1,980,000. Older interceptor pilot, with the exact same skill set to fly the Crusader, but with 156 million SP. Clone Grade Phi which keeps 203,000,000 SP. Cost 65 million. Now I personally am not bothered by this cost. But higher SP, does not mean better performance. So no, not perfectly balanced. I can see why this would preclude the use of smaller ships with higher SP.
You are comparing specific skills trained to one another. Yes, that means the same performance in the same exact ship setup and fitting.
However, the player with a higher skill point value has skills in other things. Perhaps they have Cybernetics lvl 5 and are using some very pricey implants to outpace you just enough. Did you calculate the extra SP for that? And, I will admit that having one extra skill trained to lvl 5 isn't really impacting clone costs.
But, the person who fast-tracked the skills to your specs and then stopped training that character to swap skill training for another character made a ChoiceGäó. Just like the player who made a different ChoiceGäó and decided he would also want to run a PRC and an Alliance on the same character. And also made a ChoiceGäó that they would want to erect and fully manage a POS on the same character. And also made the ChoiceGäó they would want to add to their combat skills through the Leadership aspect of the skill tree. Should I keep giving examples of ChoicesGäó ?
One player ChoseGäó to make a perfectly skilled interceptor pilot based on one race's ship and weapon sets and then move along to perform other tasks on different characters. Another player ChoseGäó to skill their one character up for different aspects of the game.
So, you are telling me that these two players should not have different results from different ChoicesGäó?
Thank you.
|

Mag's
the united Negative Ten.
13979
|
Posted - 2013.02.09 22:07:00 -
[15] - Quote
Sol Weinstein wrote:Mag's wrote:Sol Weinstein wrote:Risk vs. Reward
Use high SP character with high(er) clone cost = Risk. Performing better in combat due to high(er) SP character = Reward.
Perfectly balanced.
Thank you. Well as much as I'd like to agree, no actually. Interceptor Pilot with a total of 20 million SP, with great skills for flying a Crusader. Using around 13 million SP, for that ship. Clone grade Nu which keeps 25,600,000 SP. Cost 1,980,000. Older interceptor pilot, with the exact same skill set to fly the Crusader, but with 156 million SP. Clone Grade Phi which keeps 203,000,000 SP. Cost 65 million. Now I personally am not bothered by this cost. But higher SP, does not mean better performance. So no, not perfectly balanced. I can see why this would preclude the use of smaller ships with higher SP. You are comparing specific skills trained to one another. Yes, that means the same performance in the same exact ship setup and fitting. However, the player with a higher skill point value has skills in other things. Perhaps they have Cybernetics lvl 5 and are using some very pricey implants to outpace you just enough. Did you calculate the extra SP for that? And, I will admit that having one extra skill trained to lvl 5 isn't really impacting clone costs. But, the person who fast-tracked the skills to your specs and then stopped training that character to swap skill training for another character made a ChoiceGäó. Just like the player who made a different ChoiceGäó and decided he would also want to run a PRC and an Alliance on the same character. And also made a ChoiceGäó that they would want to erect and fully manage a POS on the same character. And also made the ChoiceGäó they would want to add to their combat skills through the Leadership aspect of the skill tree. Should I keep giving examples of ChoicesGäó ? One player ChoseGäó to make a perfectly skilled interceptor pilot based on one race's ship and weapon sets and then move along to perform other tasks on different characters. Another player ChoseGäó to skill their one character up for different aspects of the game. So, you are telling me that these two players should not have different results from different ChoicesGäó? Thank you. No I'm telling you that higher SP, doesn't equate to higher performance. Hence why the skill system in Eve is so new player friendly.
The point people have with clone costs is that the higher your SP goes, the less attractive small ships become. I'm now at the point where my clone is more expensive than that small ship plus fittings.
Like I said, cost doesn't bother me personally. But a mechanic that punishes one aspect of PvP, simply because of your longevity in the game, cannot be viewed as a good one.
Vote Malcanis for CSM 8 |

Sol Weinstein
Lunatic Warfare Federation
28
|
Posted - 2013.02.09 22:22:00 -
[16] - Quote
Mag's wrote:Sol Weinstein wrote:
So, you are telling me that these two players should not have different results from different ChoicesGäó?
No.
Okay. then we agree.
Mag's wrote: The point people have with clone costs is that the higher your SP goes, the less attractive small ships become. I'm now at the point where my clone is more expensive than that small ship plus fittings.
Like I said, cost doesn't bother me personally. But a mechanic that punishes one aspect of PvP, simply because of your longevity in the game, cannot be viewed as a good one.
I have many skillpoints. Yes, I find frigates to be awesome fun.
I also realize this before I choose my ship and undock to be engaged in ship-to-ship PVP.
Thank you.
|

Mag's
the united Negative Ten.
13979
|
Posted - 2013.02.09 22:35:00 -
[17] - Quote
Sol Weinstein wrote:Okay. then we agree. No.
Sol Weinstein wrote:I have many skillpoints. Yes, I find frigates to be awesome fun.
I also realize this before I choose my ship and undock to be engaged in ship-to-ship PVP.
Thank you.
Whether you realise this or not, is not the point and irrelevant to the discussion. The point is higher SP does not equate to better performance and longevity shouldn't have the side effect, of making small ship PvP unattractive due to cost.
When the price of your clone, is more than buying and setting up four Interceptors there is something wrong with the balance in that mechanic. It's not helping drive PvP, but rather having the opposite affect.
CCP are aware of this and already agree. It's now simply a matter of time, when we'll see a change.
Vote Malcanis for CSM 8 |

Sol Weinstein
Lunatic Warfare Federation
28
|
Posted - 2013.02.09 22:41:00 -
[18] - Quote
Mag's wrote:Sol Weinstein wrote:Okay. then we agree. No. Sol Weinstein wrote:I have many skillpoints. Yes, I find frigates to be awesome fun.
I also realize this before I choose my ship and undock to be engaged in ship-to-ship PVP.
Thank you.
Whether you realise this or not, is not the point and irrelevant to the discussion. The point is higher SP does not equate to better performance and longevity shouldn't have the side effect, of making small ship PvP unattractive due to cost. When the price of your clone, is more than buying and setting up four Interceptors there is something wrong with the balance in that mechanic. It's not helping drive PvP, but rather having the opposite affect. CCP are aware of this and already agree. It's now simply a matter of time, when we'll see a change.
What is the point? You don't want to risk your high SP character in a ship made of paper and sticks? Yeah. We get it.
Also, I would suggest not speaking for other people or entities. Your speculation of what CCP agrees with is unimportant. Or, if they do agree, then why this thread?
Or maybe you want interceptors to cost more? I'm completely lost in what you really want. Maybe think about it a bit more and get back to us.
Thank you.
========
Another ChoiceGäó you have is to train that streamlined alt to better fit in with YOUR needs of cheaper cost of death.
I will also point out that if you ChoseGäó to use your alts for different purposes and have no more slots available, then that is the ConsequenceGäó for ChoosingGäó to perform different tasks with different characters.
Thank you. |

Sura Sadiva
Entropic Tactical Crew
260
|
Posted - 2013.02.09 22:57:00 -
[19] - Quote
The gameplay added by clones upgrade is to add "cost" to the death penalities. What makes EVE harsh as we like is not simply the open PVP but the risks involving and the costs.
Reducing clones upgrades reduce the harshness.
If lowered for medical clones then should be balaanced properly by increased implants costs and jump clones costs.
|

Mag's
the united Negative Ten.
13980
|
Posted - 2013.02.09 23:00:00 -
[20] - Quote
Sol Weinstein wrote:What is the point? You don't want to risk your high SP character in a ship made of paper and sticks? Yeah. We get it. Strawman.
Sol Weinstein wrote:Also, I would suggest not speaking for other people or entities. Your speculation of what CCP agrees with is unimportant. Or, if they do agree, then why this thread? I don't speculate, I say what I read in regards to CCP.
As far as why this thread exists or not, maybe you should ask the OP. Maybe they, like you, didn't know what CCP had said on the subject. 
Vote Malcanis for CSM 8 |

Valleria Darkmoon
Heretic Army Atrocitas
109
|
Posted - 2013.02.10 11:22:00 -
[21] - Quote
Mag's wrote:Sol Weinstein wrote:Risk vs. Reward
Use high SP character with high(er) clone cost = Risk. Performing better in combat due to high(er) SP character = Reward.
Perfectly balanced.
Thank you. Well as much as I'd like to agree, no actually. Interceptor Pilot with a total of 20 million SP, with great skills for flying a Crusader. Using around 13 million SP, for that ship. Clone grade Nu which keeps 25,600,000 SP. Cost 1,980,000. Older interceptor pilot, with the exact same skill set to fly the Crusader, but with 156 million SP. Clone Grade Phi which keeps 203,000,000 SP. Cost 65 million. Now I personally am not bothered by this cost. But higher SP, does not mean better performance. So no, not perfectly balanced. I can see why this would preclude the use of smaller ships with higher SP.
Just think as well come summer I am one of the pilots in-line to gain something on the order of about 6 million SP literally overnight when all 4 battlecruisers/destroyers become racial skills as I have both skills at 5 and can fly all variants they cover currently.
How much do I improve in performance when this happens? Not at all, nothing changes except my clone cost. I will be exactly as good with those ships as I am now but I'm going to have to pay through the nose to keep those extra skillpoints I didn't ask for and don't even want. At this point I'm just begging them not to separate out HAC, HIC, Recons, AF, EAF, cov op and well you get the picture or my clone cost is going to triple instantly and goodbye any thoughts of ever fighting in null sec again at that point because my clone now costs more than my fleet. Any skillpoints used in any sort of industrial application likewise adds no combat benefit, so clone cost and ship performance is not really a risk vs. reward scenario at all. My indy alt has 20 million SP and couldn't fly a T1 frigate to save her life. Clone costs are an ISK sink plain and simple. |

Mag's
the united Negative Ten.
13982
|
Posted - 2013.02.10 11:26:00 -
[22] - Quote
Valleria Darkmoon wrote:Mag's wrote:Sol Weinstein wrote:Risk vs. Reward
Use high SP character with high(er) clone cost = Risk. Performing better in combat due to high(er) SP character = Reward.
Perfectly balanced.
Thank you. Well as much as I'd like to agree, no actually. Interceptor Pilot with a total of 20 million SP, with great skills for flying a Crusader. Using around 13 million SP, for that ship. Clone grade Nu which keeps 25,600,000 SP. Cost 1,980,000. Older interceptor pilot, with the exact same skill set to fly the Crusader, but with 156 million SP. Clone Grade Phi which keeps 203,000,000 SP. Cost 65 million. Now I personally am not bothered by this cost. But higher SP, does not mean better performance. So no, not perfectly balanced. I can see why this would preclude the use of smaller ships with higher SP. Just think as well come summer I am one of the pilots in-line to gain something on the order of about 6 million SP literally overnight when all 4 battlecruisers/destroyers become racial skills as I have both skills at 5 and can fly all variants they cover currently. How much do I improve in performance when this happens? Not at all, nothing changes except my clone cost. I will be exactly as good with those ships as I am now but I'm going to have to pay through the nose to keep those extra skillpoints I didn't ask for and don't even want. At this point I'm just begging them not to separate out HAC, HIC, Recons, AF, EAF, cov op and well you get the picture or my clone cost is going to triple instantly and goodbye any thoughts of ever fighting in null sec again at that point because my clone now costs more than my fleet. Any skillpoints used in any sort of industrial application likewise adds no combat benefit, so clone cost and ship performance is not really a risk vs. reward scenario at all. My indy alt has 20 million SP and couldn't fly a T1 frigate to save her life. Clone costs are an ISK sink plain and simple. Indeed.
I'm all for ISK sinks, but when they are detrimental to game play they need to change.
Vote Malcanis for CSM 8 |

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
93
|
Posted - 2013.02.10 13:48:00 -
[23] - Quote
Getting podded needs to hurt, any nerfing on this front is an easy button in disguise. If you you don't like bubbles go to lowsec to PvP.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
93
|
Posted - 2013.02.10 14:35:00 -
[24] - Quote
Mag's wrote:Sol Weinstein wrote:Risk vs. Reward
Use high SP character with high(er) clone cost = Risk. Performing better in combat due to high(er) SP character = Reward.
Perfectly balanced.
Thank you. Well as much as I'd like to agree, no actually. Interceptor Pilot with a total of 20 million SP, with great skills for flying a Crusader. Using around 13 million SP, for that ship. Clone grade Nu which keeps 25,600,000 SP. Cost 1,980,000. Older interceptor pilot, with the exact same skill set to fly the Crusader, but with 156 million SP. Clone Grade Phi which keeps 203,000,000 SP. Cost 65 million. Now I personally am not bothered by this cost. But higher SP, does not mean better performance. So no, not perfectly balanced. I can see why this would preclude the use of smaller ships with higher SP.
The balance comes from the time it takes each character to earn the ISK to replace. The 200mil SP char has more options for earning ISK than the 20mil SP char. And he has the option of funding a PvP alt with the ISK generated from his main.
I'm really surprised that your behind this Mag, I didn't think you were of the "make Eve easier" persuasion.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Mag's
the united Negative Ten.
13985
|
Posted - 2013.02.10 16:34:00 -
[25] - Quote
Corey Fumimasa wrote:
The balance comes from the time it takes each character to earn the ISK to replace. The 200mil SP char has more options for earning ISK than the 20mil SP char. And he has the option of funding a PvP alt with the ISK generated from his main.
I'm really surprised that your behind this Mag, I didn't think you were of the "make Eve easier" persuasion.
Well yes in theory, but high SP doesn't always mean you have more ISK. But why punish longevity and consistent training?
It's rather hard for those in high and low sec to lose a clone. It happens, but not if you're careful and understand how to avoid it. So clone cost are very very low on my radar. But I lived in null for quite a few years and can see the issue they have with it.
But like I said before, ISK isn't an issue for me here. It's more about the mechanic itself and what it adds to the game. Normally I wouldn't be behind such a change, you are correct. But this is one mechanic that I can see needs an overhaul. So does CCP, but we'll have to wait some time I guess till we see any change.
Vote Malcanis for CSM 8 |

Calmoto
Magellanic Itg Goonswarm Federation
16
|
Posted - 2013.02.10 17:25:00 -
[26] - Quote
there are ships that I cant even think about flying because my pod is going to cost 5 times more than the ship when I die
terrible outdated mechanic that needs changed
also my condols to all those dictor pilots out there who cry themselves to sleep because of CCP's inaction |

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
94
|
Posted - 2013.02.10 17:42:00 -
[27] - Quote
Calmoto wrote:there are ships that I cant even think about flying because my pod is going to cost 5 times more than the ship when I die
terrible outdated mechanic that needs changed
also my condols to all those dictor pilots out there who cry themselves to sleep because of CCP's inaction
Being frightened of that loss is what makes Eve combat exciting. Its not the clone to ship ISK ratio that prevents you from flying certain ships, it is rather your own assessment of risk vs. reward.
If you want to lower the risk there are tools at your disposal to do that, but don't ask for the table minimum wager to be changed because its too steep for you. That is so disrespectful to the people there because the minimum bet is high.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Sol Weinstein
Lunatic Warfare Federation
30
|
Posted - 2013.02.10 19:55:00 -
[28] - Quote
Corey Fumimasa wrote:Calmoto wrote:there are ships that I cant even think about flying because my pod is going to cost 5 times more than the ship when I die
terrible outdated mechanic that needs changed
also my condols to all those dictor pilots out there who cry themselves to sleep because of CCP's inaction Being frightened of that loss is what makes Eve combat exciting. Its not the clone to ship ISK ratio that prevents you from flying certain ships, it is rather your own assessment of risk vs. reward. If you want to lower the risk there are tools at your disposal to do that, but don't ask for the table minimum wager to be changed because its too steep for you. That is so disrespectful to the people there because the minimum bet is high.
I like you.
Thank you.
|

Youkai Tengu
Imperial Academy Amarr Empire
0
|
Posted - 2013.02.10 22:55:00 -
[29] - Quote
Corey Fumimasa wrote:Mag's wrote:Sol Weinstein wrote:Risk vs. Reward
Use high SP character with high(er) clone cost = Risk. Performing better in combat due to high(er) SP character = Reward.
Perfectly balanced.
Thank you. Well as much as I'd like to agree, no actually. Interceptor Pilot with a total of 20 million SP, with great skills for flying a Crusader. Using around 13 million SP, for that ship. Clone grade Nu which keeps 25,600,000 SP. Cost 1,980,000. Older interceptor pilot, with the exact same skill set to fly the Crusader, but with 156 million SP. Clone Grade Phi which keeps 203,000,000 SP. Cost 65 million. Now I personally am not bothered by this cost. But higher SP, does not mean better performance. So no, not perfectly balanced. I can see why this would preclude the use of smaller ships with higher SP. The balance comes from the time it takes each character to earn the ISK to replace. The 200mil SP char has more options for earning ISK than the 20mil SP char. And he has the option of funding a PvP alt with the ISK generated from his main. I'm really surprised that your behind this Mag, I didn't think you were of the "make Eve easier" persuasion.
Yes, a highly skilled character might have more optional ways of earning ISK, but with that arguement, you're saying that a highly skilled character should go back to incursioning or any other high income profession if that character is out of money? Sure I see that as a generally valid argument, but the thing is that a 20m SP character could earn just as much as a 200m SP character. In that case, the 20m SP character could do way more PvP than the 200m one. This is a gameplay limiting problem, as I see it. It's a bit like telling the 200m character to "do industry or go to high sec, you're too pricey to be PvP'ing." |

Destination SkillQueue
Are We There Yet
4481
|
Posted - 2013.02.10 23:40:00 -
[30] - Quote
Corey Fumimasa wrote:Calmoto wrote:there are ships that I cant even think about flying because my pod is going to cost 5 times more than the ship when I die
terrible outdated mechanic that needs changed
also my condols to all those dictor pilots out there who cry themselves to sleep because of CCP's inaction Being frightened of that loss is what makes Eve combat exciting. Its not the clone to ship ISK ratio that prevents you from flying certain ships, it is rather your own assessment of risk vs. reward. If you want to lower the risk there are tools at your disposal to do that, but don't ask for the table minimum wager to be changed because its too steep for you. That is so disrespectful to the people there because the minimum bet is high.
That propably sounded nice and dandy in your own head, but it doesn't really make much sense, if you actually think about it. His argument is, that such high clone costs leads to a situation where it becomes a tangible prohibitive factor especially to the lower cost tier PvP. This is factually easy to understand and verify, since your clone cost alone can multiply your losses by many tens of times depending on the clone grade. It is unfair because that cost isn't tied in any direct way to the performace you get from your ship and seems like bad business practice, because you're punishing excessively those who have been your long time customers.
Nothing you said even tries to dispute that. All you basicly said is that the costs don't matter to you and you tried to link the system to betting. Let's look at betting then. Do the games you bet on automaticly get more expensive as the number of games you've played over the years increases or does the same game cost the same amount for all players no matter their age? Are you physically unable to play just for fun or with small bets anymore? Isn't it actually so, that the player chooses for themselves what games they play, what levels of risk they take and the time they've been betting is entirely irrelevant to that cost?
You should easily see, that the issue isn't about minimum bets for a game, but allowing people to make a choice about which table they play at. The high stakes table is still there available for everyone who wants to play, but you're no longer told you can't play low stakes games. Now you're free to play how you want and put on the wagers you're comfortable betting with. Since the gains are tied to the amount you bet, there can be no harmful efects to the casino operations. All that actually happened is the casino suddenly stopped restricting the gameplay choices of their oldest customers. |

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
98
|
Posted - 2013.02.11 01:39:00 -
[31] - Quote
Youkai Tengu wrote:Corey Fumimasa wrote:Mag's wrote:Sol Weinstein wrote:Risk vs. Reward
Use high SP character with high(er) clone cost = Risk. Performing better in combat due to high(er) SP character = Reward.
Perfectly balanced.
Thank you. Well as much as I'd like to agree, no actually. Interceptor Pilot with a total of 20 million SP, with great skills for flying a Crusader. Using around 13 million SP, for that ship. Clone grade Nu which keeps 25,600,000 SP. Cost 1,980,000. Older interceptor pilot, with the exact same skill set to fly the Crusader, but with 156 million SP. Clone Grade Phi which keeps 203,000,000 SP. Cost 65 million. Now I personally am not bothered by this cost. But higher SP, does not mean better performance. So no, not perfectly balanced. I can see why this would preclude the use of smaller ships with higher SP. The balance comes from the time it takes each character to earn the ISK to replace. The 200mil SP char has more options for earning ISK than the 20mil SP char. And he has the option of funding a PvP alt with the ISK generated from his main. I'm really surprised that your behind this Mag, I didn't think you were of the "make Eve easier" persuasion. Yes, a highly skilled character might have more optional ways of earning ISK, but with that arguement, you're saying that a highly skilled character should go back to incursioning or any other high income profession if that character is out of money? Sure I see that as a generally valid argument, but the thing is that a 20m SP character could earn just as much as a 200m SP character. In that case, the 20m SP character could do way more PvP than the 200m one. This is a gameplay limiting problem, as I see it. It's a bit like telling the 200m character to "do industry or go to high sec, you're too pricey to be PvP'ing." No I am not saying that the 200 million SP char should go back to incursions. I said that the 200mil SP char has more options for earning ISK. Not that he could earn more. The existence of those options makes earning ISK less of a chore.
I could be wrong there, but I don't think that I am.
Regarding "gameplay limiting problem" By gameplay you mean FiS PvP. As if that were the sum of Eve gameplay. It is not, Eve gameplay is about consequences and risk management and creativity, loss and the pain of that loss, or victory at the expense of someone else.
If all a person wants to do is dogfight then they don't need a 200million SP char to do it. That char was built to have options other than PvP, or it was built with the idea that those 200million SP's would be useful in some way for PvP, in which case they should pay for the risk of bringing them to the field. Either way the player is getting the same amount of gameplay as a less skilled character.
If you just want to go an have good fights with no risk then go to Sisi. Fly all you want, fight, get blown up almost for nothing ISK wise.
This is Eve, there are consequences and risk, and those risks become more pronounced as a player increases in skill not less. You built a char that you don't like to fight with you think Eve should change to accommodate your poor planning. That is not very Eve like, its asking for an easy button.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
98
|
Posted - 2013.02.11 01:51:00 -
[32] - Quote
Destination SkillQueue wrote: That propably sounded nice and dandy in your own head, but it doesn't really make much sense, if you actually think about it. ....... All that actually happened is the casino suddenly stopped restricting the gameplay choices of their oldest customers.
I will happily discuss this issue; if you edit this down a bit for clarity and write it in a respectful tone. I'm not going to flamewar here in F&I.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Kaerakh
Next Chapter For New Adventures SpaceMonkey's Alliance
0
|
Posted - 2013.02.11 07:44:00 -
[33] - Quote
What makes EVE fun is risk. Removing or reducing clone prices reduces risk, and not only that it removes one of the few ways CCP has to remove isk and curb inflation of the isk. Personally I think it should be increased for the sake of interstellar spaceship darwinism. |

Sol Weinstein
Lunatic Warfare Federation
34
|
Posted - 2013.02.11 07:49:00 -
[34] - Quote
Valleria Darkmoon wrote: pay through the nose
My neighbor just called to find out why I was laughing so hard.
Valleria Darkmoon wrote: Clone costs are an ISK sink plain and simple.
Yes. This is true. What was your point?
Thank you. |

Yolo
Mostly Harmless Mining Corp Peregrine Nation
4
|
Posted - 2013.02.11 08:22:00 -
[35] - Quote
Ok here is the deal, I'll break it down so any f*****g idiot can understand it.
There are 22 different clones, displaying sp/isk and total cost. The clone grade Omega protects 3 sp per Isk. Clone cost 150 000 000 The clone grade Psi protects 2,86 sp per Isk. Clone cost 120 000 000 The clone grade Chi protects 2,93 sp per Isk. Clone cost 90 000 000 The clone grade Phi protects 3,12 sp per Isk. Clone cost 65 000 000 The clone grade Upsilon protects 3,47 sp per Isk. Clone cost 45 000 000 The clone grade Tau protects 4 sp per Isk. Clone cost 30 000 000 The clone grade Sigma protects 4,63 sp per Isk. Clone cost 20 000 000 The clone grade Rho protects 5,46 sp per Isk. Clone cost 13 000 000 The clone grade Pi protects 7 sp per Isk. Clone cost 7 800 000 The clone grade Omicron protects 8,98 sp per Isk. Clone cost 4 700 000 The clone grade Xi protects 10,97 sp per Isk. Clone cost 2 990 000 The clone grade Nu protects 12,93 sp per Isk. Clone cost 1 980 000 The clone grade Mu protects 14,93 sp per Isk. Clone cost 1 340 000 The clone grade Lambda protects 16,88 sp per Isk. Clone cost 930 000 The clone grade Kappa protects 19,08 sp per Isk. Clone cost 650 000 The clone grade Iota protects 20,85 sp per Isk. Clone cost 470 000 The clone grade Theta protects 23,13 sp per Isk. Clone cost 335 000 The clone grade Eta protects 24,4 sp per Isk. Clone cost 250 000 The clone grade Zeta protects 26,67 sp per Isk. Clone cost 180 000 The clone grade Epsilon protects 28,85 sp per Isk. Clone cost 130 000 The clone grade Delta protects 29,47 sp per Isk. Clone cost 95 000 The clone grade Gamma protects 31,54 sp per Isk. Clone cost 65 000
So if we would FOR EXAMPLE give cheaper clones to newbies (as is today) and then use a balanced ratio of the Iota SP/Isk ratio. Eg; price increases SP/Isk untill you reach Iota, where it will settle and remain 20.85 SP / Isk thru out the rest of the board.
The prices for clones would then be something like this. Keeping current for lowbie clones and then using 20.85 SP / Isk from Iota clone and up. 65000 for the Gamma clone. 95 000 for the Delta clone. 130 000 for the Epsilon clone. 180 000 for the Zeta clone. 250 000 for the Eta clone. 335 000 for the Theta clone. 470 000 for the Iota clone. 595 000 for the Kappa clone. 753 000 for the Lambda clone. 959 000 for the Mu clone. 1 228 000 for the Nu clone. 1 573 000 for the Xi clone. 2 024 000 for the Omicron clone. 2 619 000 for the Pi clone. 3 405 000 for the Rho clone. 4 436 000 for the Sigma clone. 5 755 000 for the Tau clone. 7 482 000 for the Upsilon clone. 9 736 000 for the Phi clone. 12 662 000 for the Chi clone. 16 475 000 for the Psi clone. 21 583 000 for the Omega clone.
Current pricing model is not a Risk vs Reward situation, because the increased price per level is nothing but a penalty.
Look at it from another perspective if we bring all the clones in line with the 3SP / Isk ratio that CCP seems to let the clones land on in the end, it would show a pricing range of something liket this:
Displaying price at 3SP / Isk. 683 000 for the Gamma clone. 933 000 for the Delta clone. 1 250 000 for the Epsilon clone. 1 600 000 for the Zeta clone. 2 033 000 for the Eta clone. 2 583 000 for the Theta clone. 3 267 000 for the Iota clone. 4 133 000 for the Kappa clone. 5 233 000 for the Lambda clone. 6 667 000 for the Mu clone. 8 533 000 for the Nu clone. 10 933 000 for the Xi clone. 14 067 000 for the Omicron clone. 18 200 000 for the Pi clone. 23 667 000 for the Rho clone. 30 833 000 for the Sigma clone. 40 000 000 for the Tau clone. 52 000 000 for the Upsilon clone. 67 667 000 for the Phi clone. 88 000 000 for the Chi clone. 114 500 000 for the Psi clone. 150 000 000 for the Omega clone.
We want things brought in line, pref also reduced compared todays pricing model because todays model is a penalty against experienced players. This is a move towards small ship combat and away from the capital fights of today.
The risk involved in combat should be Ships, Equipment, Implants, Boosters. This grants a reward to the pilot. The risk involved in Skillpoints is the time invested in the game. This grants a reward to the pilot. |

Zan Shiro
Alternative Enterprises
107
|
Posted - 2013.02.11 08:56:00 -
[36] - Quote
Yolo wrote:We want things brought in line, pref also reduced compared todays pricing model because todays model is a penalty against experienced players. This is a move towards small ship combat and away from the capital fights of today.
.
this basically. Lots of reason why you get "blobbed" or "unfair" fights in this game. Clone costs is among them. I am sure deep in the heart of a bitter vet they would love to engage that 5 man noobish rifter roam on somewhat equal terms in 5 rfiters (or other plain ole t1 frig). But with the costs in clone repair involved...they will bring the sledgehammer. And I can't blame them for it when that clone cost can buy 50 rifters alone. So they bring the pimp faction, the t2, etc....so if they die they can say well at least my ship cost almost as much as the clone.
Its not like the bitter vets make out like bandits here, ship inflation is rampant in the game. My tier 3 BS's I flew years ago fully paid for fittings and all won't cover a bare naked tier 3 hull these days. |

seth Hendar
I love you miners
12
|
Posted - 2013.02.11 09:47:00 -
[37] - Quote
Sol Weinstein wrote:Risk vs. Reward
Use high SP character with high(er) clone cost = Risk. Performing better in combat due to high(er) SP character = Reward.
Perfectly balanced.
Thank you. not completely true.
if i use my main to go pvp in frig, and loose a pod i'll have to pay for a clone able to hold 100M + sp
my friend do the same, and need to only pay for a 30+M sp
here is the trick, for the very same ship, with the same fit, we have exactly the sames skills, where is my advantage? => none
the difference in SP is because i can fly more ships than he does, but at that moment, it is irrelevant (gallente carrier is very usefull when you fly a assault ship right?)
the only thing the actual clone cost does, is prevent high SP char from pvping in small ships, nothing else.
i will not go pvp in small frig if i have to pay more for refunding my clone than the cost of ship + fitting
|

Azrael Dinn
The 20th Legion Mildly Sober
44
|
Posted - 2013.02.11 10:05:00 -
[38] - Quote
Sphit Ker wrote:Clone grade upgrades needs to go out the door entirely. There's exactly zero gameplay benefits from having to remember to upgrade the silly little clone every time under penalty of risk losing skill points, which is nothing else but a cheap and underhanded mean to provide a way for things to go very wrong.
And after this no one will loose skillpoints anymore unless they die in t3 ships. I like idea more than you can mess up in the game and if you do loose your SP it's your own fault that you didn't remember basic things from the game.
I do agree that the clone could be cheaper. |

TheSkeptic
Federal Navy Academy Gallente Federation
112
|
Posted - 2013.02.11 10:19:00 -
[39] - Quote
Sphit Ker wrote:Clone grade upgrades needs to go out the door entirely. There's exactly zero gameplay benefits from having to remember to upgrade the silly little clone every time under penalty of risk losing skill points, which is nothing else but a cheap and underhanded mean to provide a way for things to go very wrong.
Wrong... If you remove having to have an updated clone you give everyone the benefit and ability to pod jump to stations without cloning facilities with 0 risk.
Ie.. I can then use my current medical, set my clone to a station without cloning facilities, SD my pod and go about my day over there without any risk of losing SP.
Keep having to keep the clone up to date, just remove the crazy clone pricing. ... |

Sura Sadiva
Entropic Tactical Crew
262
|
Posted - 2013.02.11 11:18:00 -
[40] - Quote
seth Hendar wrote:if i use my main to go pvp in frig, and loose a pod i'll have to pay for a clone able to hold 100M + sp my friend do the same, and need to only pay for a 30+M sp here is the trick, for the very same ship, with the same fit, we have exactly the sames skills, where is my advantage? => none the difference in SP is because i can fly more ships than he does, but at that moment, it is irrelevant (gallente carrier is very usefull when you fly a assault ship right?)
Don't have to be relevant, is one the main balancment factor in EVE: sp simply enable you to use items/ships.
It's not a levels based system: 100M sp char fighting 1 vs 1 frigate against a 20M SP char have no advantage (from the simple SP difference). It's fine so.
The advantage for the 100M sp is just that he can use a larger variety of items/ships, can rely on more gameplay options and can compensate his losses faster.
This is balanced by an higher loss if podded (since the ship loss is not relevant for him). Don't have to be "fair": risk and loss have to be felt, have to be relevant, have to be a problem. And this need to be in relation to the character: loosing 15M frigate for a 200Msp char is not relevant, so where is his "loss" and risk? Can be only in the risk to be podded.
We can see if the clone price table need a review (and eventually should be compensated by increased costs for JC and implants). But the idea that should be proportional to "what part of my sp pool is used in relation to the ship i decide to fly" is simply stupid.
I know the pod loss is a problem mostly for 0.0, but the increased risk for the pod is just a characterization element for 0.0 harshness. Flattening out the costs means flattening out risks and harshness.
Again: smoothing and making progressively less relevant the PvP consequences is a major step in making EVE more easy and fluffy.
|

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
101
|
Posted - 2013.02.11 11:56:00 -
[41] - Quote
Yolo wrote:
We want things brought in line, pref also reduced compared todays pricing model because todays model is a penalty against experienced players. This is a move towards small ship combat and away from the capital fights of today.
The risk involved in combat should be Ships, Equipment, Implants, Boosters. This grants a reward to the pilot. The risk involved in Skillpoints is the time invested in the game. This grants a reward to the pilot.
Its not a penalty against high SP players, it is a reason that some people are ready for null sec and some should stay in Empire space.
It is also a good reason to have a cheap combat alt. When you get in the mood for mass carnage then get into a lower skilled pilot built to fly small ships and have at it.
Null sec fighting is not about recreational combat, there are serious resources on the line out there and if alliances want to hold onto their share then they need to put it all on the line. Thats what makes sov warfare meaningful and exciting.
Maybe someone could explain why it doesn't work for these characters to go to lowsec when they want small fights, a pod is at much less risk in low and if clone replacement is an issue then fighting in low is the obvious answer.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Sol Weinstein
Lunatic Warfare Federation
41
|
Posted - 2013.02.11 16:36:00 -
[42] - Quote
Yolo wrote:Ok here is the deal, I'll break it down so any f*****g idiot can understand it.
Interesting that a MHMC/PN member is complaining about high clone costs. Don't the "players" you have operating in the Metropolis region feed you enough money from their mining operations? I have seen you just yesterday each sitting in a belt with one retriever just sucking a roid down. And not the same belt. No. Different belts. One ship each.
And, not only that, but some of your corpmates take high offense to anyone else mining in what they refer to as "their belts". Stating that it is "rude to mine in a belt that someone is already mining in". In fact, a very close friend of mine was set to -10 for this very reason by two of your own alliance members from SSS2 (Sanford and Son Salvage).
When I was told about this I came out to investigate the situation and I found the information to be true. I find 7 different belts in one system all with one ship, sometimes two (one mining ship and one Orca), happily and lazily mining away. I also find your Orcas sitting on station grid for hours at a time. When I checked other nearby systems I find the same thing happening in those belts, as well. Aren't you making enough money from this?
I am not making any accusations here. All the things I have stated are true and have been witnessed with my own camera drones. I am also not saying you are abusing any game mechanics or violating any part of the EULA/ToS. However, I am planning on personally flagging you and notifying other entities in the hopes they have some fun messing with you (*whispers* "minerbumping.com").
I hope your NWO contracts are up to date for each of your "employees".
Clone costs are inline with the amount of money a person can make with a higher skilled pilot.
Clone costs are also inline with the amount of money a person can make with a lower skilled pilot. A new character will have well over 1mil ISK after completing the Military Career agent mission arc (all 10 missions). This task should only take a few hours. New pilots should not be too susceptible to getting podkilled within the first few hours of gameplay, provided they are taking care to stay out of harm's way while performing 10 very simple (and educational) missions and earning over 1mil ISK (plus free ships, mods, and skillbooks). 1.2xx mil ISK to be exact when I last ran tests. So, ONCE YOUR CHARACTER BREAKS 900K SPs, you can effectively get podded 20 times and still be able to afford your clone each time just with a few hours of "work".
Thank you. |

Sol Weinstein
Lunatic Warfare Federation
41
|
Posted - 2013.02.11 16:47:00 -
[43] - Quote
seth Hendar wrote:Sol Weinstein wrote:Risk vs. Reward
Use high SP character with high(er) clone cost = Risk. Performing better in combat due to high(er) SP character = Reward.
Perfectly balanced.
Thank you. not completely true. if i ChooseGäó to use my main to go pvp in frig, and loose a pod i'll have to pay for a clone able to hold 100M + sp
I fixed it for you.
Thank you.
|

Youkai Tengu
Imperial Academy Amarr Empire
1
|
Posted - 2013.02.11 18:53:00 -
[44] - Quote
Sol Weinstein wrote:seth Hendar wrote:
if i ChooseGäó to use my main to go pvp in frig, and loose a pod i'll have to pay for a clone able to hold 100M + sp
I fixed it for you. Thank you. So you're basically saying it's a dumb choice for him to use a frig? Please give me one reason why that being a dumb thing to do is good for gameplay. Seth Hendar explained very well why it's not, which is why I had to quote the unmanipulated version under this. Besides, my main character got 30m SP. I earn as much as most 100m characters often do. That is simply because I'm specialized in incursioning and missioning. Therefore I'm also able to cover my losses in case of getting podded way quicker than the 100m characters. And I do spend quite a bit on PvP. You don't seem to take that argument into count. Most 100m SP characters have paid for their game time to get to their SP count. Sure they got more opportunities, but it does not mean that they will earn more than a 20m character! I think CCP see this problem, as this post indicates.
seth Hendar wrote:Sol Weinstein wrote:Risk vs. Reward
Use high SP character with high(er) clone cost = Risk. Performing better in combat due to high(er) SP character = Reward.
Perfectly balanced.
Thank you. not completely true. if i use my main to go pvp in frig, and loose a pod i'll have to pay for a clone able to hold 100M + sp my friend do the same, and need to only pay for a 30+M sp here is the trick, for the very same ship, with the same fit, we have exactly the sames skills, where is my advantage? => none the difference in SP is because i can fly more ships than he does, but at that moment, it is irrelevant (gallente carrier is very usefull when you fly a assault ship right?) the only thing the actual clone cost does, is prevent high SP char from pvping in small ships, nothing else. i will not go pvp in small frig if i have to pay more for refunding my clone than the cost of ship + fitting |

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
101
|
Posted - 2013.02.11 19:24:00 -
[45] - Quote
Youkai Tengu wrote: So you're basically saying it's a dumb choice for him to use a frig? Please give me one reason why that being a dumb thing to do is good for gameplay.
Shooting at can flippers with a FF retriever is dumb, lets do away with can flipping.
Shooting at someone in empire space without a flag is dumb, lets make a little setting that wont allow players to do that accidentally anymore.
Buying overpriced items 2 systems away to fill an extremely overpriced buy order that doesn't actually exist is dumb, lets do away with that possibility.
Building ships with self mined materials and then cutting your own throat on the mineral prices is dumb, maybe we should have a warning for that.
Going into W-space and not bookmarking the exit is dumb, lets get rid of that.
undocking in a fat hauler without an instawarp undock or knowing if the station is a kickout is dumb, hmmm warning maybe.
moving PLEX and BPO's via autopilot is dumb, there must be some way that we can allow people to do that and still have the game be exciting.
Skilling up a PvP character to a level that is uncomforatable to pay for is dumb, hmmm, lets fix that.
The game of Eve is based on allowing players to capitalize on the mistakes or miscalculations of the enemy. Every time the option to make a mistake is mitigated or taken away the game losses potential. The potential for people to risk more than they intended, to do "dumb" things, is what keeps the game interesting.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Yolo
Mostly Harmless Mining Corp Peregrine Nation
7
|
Posted - 2013.02.11 20:59:00 -
[46] - Quote
You saw me mining in a Retreiver when? No you didnt, so shut the bull.
What people in the corp/alliance is doing is their business, I do not dictate their operations. And I am sure the people mining are fully capable of filling their own wallets without touching mine.
|

Gunship
FATAL Warfare Hopeless Addiction
127
|
Posted - 2013.02.11 21:02:00 -
[47] - Quote
Pesadel0 wrote:Could you reduce de costs , like you did 3 years ago, because i like to fly small ships.
Agree, ship = 15mill, pod = 45 mill 
Come join us for Amarr FW pvp-áaction. More info here:
https://forums.eveonline.com/default.aspx?g=posts&m=2145548&#post2145548
|

Mag's
the united Negative Ten.
13996
|
Posted - 2013.02.11 21:21:00 -
[48] - Quote
Well clones are being looked at. CCP simply do not like their current form and cost. So we'll simply have to wait and see what we get. 
Vote Malcanis for CSM 8 |

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
101
|
Posted - 2013.02.11 23:58:00 -
[49] - Quote
Mag's wrote:Well clones are being looked at. CCP simply do not like their current form and cost. So we'll simply have to wait and see what we get. 
I have a feeling it will go down, but with some caveats. I hope we see lootable SP's or maybe a line of cheaper clones that can't plug implants in, so players have to make a choice when they buy the clone.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Sol Weinstein
Lunatic Warfare Federation
49
|
Posted - 2013.02.12 02:43:00 -
[50] - Quote
Youkai Tengu wrote: So you're basically saying it's a dumb choice for him to use a frig?
Incorrect.
I am saying it is a poorly thought out position to ask for lower clone costs. You didn't read all the posts did you?
Thank you. |

Sol Weinstein
Lunatic Warfare Federation
49
|
Posted - 2013.02.12 02:44:00 -
[51] - Quote
Yolo wrote:You saw me mining in a Retreiver when? No you didnt, so shut the bull. What people in the corp/alliance is doing is their business, I do not dictate their operations. And I am sure the people mining are fully capable of filling their own wallets without touching mine.
Incorrect.
You didn't read the post, did you?
Go back and read it and then you can apologize.
Thank you.
|

Yolo
Mostly Harmless Mining Corp Peregrine Nation
8
|
Posted - 2013.02.12 03:54:00 -
[52] - Quote
sabre906 wrote:The isk sink has to come from somewhere. If they remove insurance isk faucet, removing clone cost may work. Otherwise, no.
Alternately, give an option for corps to automatically pay member cloning cost. I'd sign that. Silly thing is, for us with high Isk clones, the insurance is a joke anyway (t2/t3 ships and modules). |

seth Hendar
I love you miners
14
|
Posted - 2013.02.12 09:35:00 -
[53] - Quote
Corey Fumimasa wrote:Youkai Tengu wrote: So you're basically saying it's a dumb choice for him to use a frig? Please give me one reason why that being a dumb thing to do is good for gameplay.
Shooting at can flippers with a FF retriever is dumb, lets do away with can flipping. Shooting at someone in empire space without a flag is dumb, lets make a little setting that wont allow players to do that accidentally anymore. Buying overpriced items 2 systems away to fill an extremely overpriced buy order that doesn't actually exist is dumb, lets do away with that possibility. Building ships with self mined materials and then cutting your own throat on the mineral prices is dumb, maybe we should have a warning for that. Going into W-space and not bookmarking the exit is dumb, lets get rid of that. undocking in a fat hauler without an instawarp undock or knowing if the station is a kickout is dumb, hmmm warning maybe. moving PLEX and BPO's via autopilot is dumb, there must be some way that we can allow people to do that and still have the game be exciting. Skilling up a PvP character to a level that is uncomforatable to pay for is dumb, hmmm, lets fix that. The game of Eve is based on allowing players to capitalize on the mistakes or miscalculations of the enemy. Every time the option to make a mistake is mitigated or taken away the game losses potential. The potential for people to risk more than they intended, to do "dumb" things, is what keeps the game interesting.
in this peculiar case, it doesn't.
here is why:
if i undock my high SP toon, i will not undock with a frig / cruiser etc... sized accordingly to the opponent.
i will not fair fight, not because i risk loosing the ship, i don't care, but JUST because of the pod.
i lowsec, i do it, cause the chances to loose the pod are very very thin, but in null i'll just use an OP ship vs his, and ensure that, the fight will not be fair, and he WILL gate raped and sent back using pod-express.
if we see so much blob, OP kills etc..., i think that the clone price is part of the reason (far from the first, yes, but still)
clone price is deterrent to pvp for high sp char
|

Sura Sadiva
Entropic Tactical Crew
266
|
Posted - 2013.02.12 11:13:00 -
[54] - Quote
seth Hendar wrote: i will not fair fight, not because i risk loosing the ship, i don't care, but JUST because of the pod. i lowsec, i do it, cause the chances to loose the pod are very very thin, but in null i'll just use an OP ship vs his, and ensure that, the fight will not be fair, and he WILL gate raped and sent back using pod-express.
if we see so much blob, OP kills etc..., i think that the clone price is part of the reason (far from the first, yes, but still) clone price is deterrent to pvp for high sp char
Always been so, it's how EVE works. Engaging a fight have to be something to worry about. Risks, costs and possible consequences always been something to consider and, eventually, a deterrent. it's what give sense to EvE fights, is not a free frag arena.
This could be softned increasing the "consensual PVP" elements in the game. CCP prefers to do the same reducing the consequences. ISK faucets, huge passive incomes and revamping ship so to make cheaper ones more competitive in PVP is just this: indirectly making EVE more soft and more "consensual". Making death penalities less relevant, losses trivial and reducing their "drammatic" magnitude goes in the "fluffy" direction.
it's not a good direction.
This can be good cause lower the bar for new players that can access the better part of EVE sooner instead of having to be stucked for months (and eventually quit) in something boring. But is a no-no if related to older players and is in general a decay. It's not a good direction.
Everything in EVE is more cheap today in respect of 2-3 years ago, ISK are not a problem for anyone, and this is bad. So it's fun to hear such arguments from "veteran" palyers.
|

Sura Sadiva
Entropic Tactical Crew
267
|
Posted - 2013.02.12 11:18:00 -
[55] - Quote
And, beside... How much is a clone for 200M sp? 65 milons ISK? let's face it: 65M isk are pennies for a veteran character.
Are pennies also for 20M sp explorer char, can do it in less than one hour.
Can be a problem only for high SP character bought by players not really used to the game. |

Caldari 5
The Element Syndicate
40
|
Posted - 2013.02.12 13:00:00 -
[56] - Quote
Sura Sadiva wrote:And, beside... How much is a clone for 200M sp? 65 milons ISK? let's face it: 65M isk are pennies for a veteran character.
Are pennies also for 20M sp explorer char, can do it in less than one hour.
Can be a problem only for high SP character bought by players not really used to the game.
It seems that your idea of pennies and mine are VERY different.
I'm about to hit the point where my clones are going to start costing me 30M. This would take me about 5 hours of solid game play to make, using 3 accounts to do it. Considering that I pretty much only play for about 1 or 2 hours a week, sometimes I have entire weekends that I play for, but mostly a casual player. So you're saying that a nearly a month of game play is pennies??????
And I've played my toons since I created them, I have not bought them. High SP and Hence High ISK cost for clones is what is killing small ship gang PvP.(would love to go on that Frigate roam through Null/LS with the boys, however then I will have to grind ISK for a month to just to re-coop the loss/s)
As for the idiots saying just create a low SP alt for PvP, get with it, the entire reason this is required in the first place is because of the idiotically high Clone Costs.
Fix the Clones costs and then we can all just PvP in whatever ship we want on our MAINS.
|

Apostrof Ahashion
Viziam Amarr Empire
92
|
Posted - 2013.02.12 13:09:00 -
[57] - Quote
Sure, take away one of the biggest ISK sinks from the game, not like that would make inflation worse or **** up the economy completely. |

Caldari 5
The Element Syndicate
40
|
Posted - 2013.02.12 13:18:00 -
[58] - Quote
Surely with lower clones costs, there will be more PvP, and with more PvP means that there is more Stuff destroyed, hence reducing the number of items in the game. And some of those items being Implants, which will be in of itself and ISK sink, when players buy more of them from LP Stores/etc |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
555
|
Posted - 2013.02.12 13:20:00 -
[59] - Quote
Corey Fumimasa wrote:Getting podded needs to hurt, any nerfing on this front is an easy button in disguise. If you you don't like bubbles go to lowsec to PvP.
Stop reading here, you should get out of high sec Elite pvp and go more often pvp in low sec to learn bbles in low sec DON'T EXIST, you have no clue about real clone costs for players loosing pods frequently in null sec fights but dare to give lessons about harshness of Eve from your high sec safety bubble.
Give us a break.
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ëGò¡Gê¬Gò«-á don't haten++ |

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
102
|
Posted - 2013.02.12 13:21:00 -
[60] - Quote
Caldari 5 wrote: It seems that your idea of pennies and mine are VERY different.
I'm about to hit the point where my clones are going to start costing me 30M. This would take me about 5 hours of solid game play to make, using 3 accounts to do it. Considering that I pretty much only play for about 1 or 2 hours a week, sometimes I have entire weekends that I play for, but mostly a casual player. So you're saying that a nearly a month of game play is pennies??????
And I've played my toons since I created them, I have not bought them. High SP and Hence High ISK cost for clones is what is killing small ship gang PvP.(would love to go on that Frigate roam through Null/LS with the boys, however then I will have to grind ISK for a month to just to re-coop the loss/s)
As for the idiots saying just create a low SP alt for PvP, get with it, the entire reason this is required in the first place is because of the idiotically high Clone Costs.
Fix the Clones costs and then we can all just PvP in whatever ship we want on our MAINS.
So you are not good at making ISK in game and PvP is too expensive for you. And CCP should make combat and loss more affordable. Hell, lets just make ships free to, and implants. People want to PvP in a dangerous environment where loss matters but they don't want to risk anything to do it. Those two things are not compatible.
In order for Eve combat to be meaningful it must have risk. If you want to go on a few roams and not grind ISK for a month there is an answer, just buy/sell a PLEX and use that ISK only for clones. At 30 million per clone 20$ US will get you 16 clones. That's a little bit more than the micro transactions for DUST players, and I think a fair trade for several nights of stress free combat if that is what your after.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Caldari 5
The Element Syndicate
41
|
Posted - 2013.02.12 13:32:00 -
[61] - Quote
Corey Fumimasa wrote:Caldari 5 wrote: It seems that your idea of pennies and mine are VERY different.
I'm about to hit the point where my clones are going to start costing me 30M. This would take me about 5 hours of solid game play to make, using 3 accounts to do it. Considering that I pretty much only play for about 1 or 2 hours a week, sometimes I have entire weekends that I play for, but mostly a casual player. So you're saying that a nearly a month of game play is pennies??????
And I've played my toons since I created them, I have not bought them. High SP and Hence High ISK cost for clones is what is killing small ship gang PvP.(would love to go on that Frigate roam through Null/LS with the boys, however then I will have to grind ISK for a month to just to re-coop the loss/s)
As for the idiots saying just create a low SP alt for PvP, get with it, the entire reason this is required in the first place is because of the idiotically high Clone Costs.
Fix the Clones costs and then we can all just PvP in whatever ship we want on our MAINS.
So you are not good at making ISK in game and PvP is too expensive for you. And CCP should make combat and loss more affordable. Hell, lets just make ships free to, and implants. People want to PvP in a dangerous environment where loss matters but they don't want to risk anything to do it. Those two things are not compatible. I already pay for the PvP losses through the loss of the Ships/Modules/Implants and what I fly should be the deciding factor of the costs, not how long that I've played the game. Which is basically what clone costs are currently. Motto of PvP, never fly what you can't afford to loose, at the moment my clone is the problem, not the ships/modules/implants
Corey Fumimasa wrote: In order for Eve combat to be meaningful it must have risk. If you want to go on a few roams and not grind ISK for a month there is an answer, just buy/sell a PLEX and use that ISK only for clones. At 30 million per clone 20$ US will get you 16 clones. That's a little bit more than the micro transactions for DUST players, and I think a fair trade for several nights of stress free combat if that is what your after.
So you think that I should cough up real world cash just to buy clones? you're basically promoting RMT. Not all of us have the liquid income in RL to spend on a game.
|

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
102
|
Posted - 2013.02.12 13:33:00 -
[62] - Quote
Sergeant Acht Scultz wrote:Corey Fumimasa wrote:Getting podded needs to hurt, any nerfing on this front is an easy button in disguise. If you you don't like bubbles go to lowsec to PvP. Stop reading here, you should get out of high sec Elite pvp and go more often pvp in low sec to learn bbles in low sec DON'T EXIST, you have no clue about real clone costs for players loosing pods frequently in null sec fights but dare to give lessons about harshness of Eve from your high sec safety bubble. Give us a break.
I understand this issue is meaningful for you, but please try to stay on point and constructive. The conversation we are having is not going to decide the fate of clone prices. It is just conversation about the game.
I live in lowsec, I mine there in a covetor and do my PI. I use that ISK to fund my explorations into null and my roams, wherever they may occur.
You misinterpreted my statement, I was not saying that "you think null is bad, go to lowsec." I was saying that there are no bubbles in lowsec and so it is a lot easier to get your pod out. So if risk to your pod is a limiting factor then you have the option to go and fight in lowsec, where the pod is at less risk.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Yolo
Mostly Harmless Mining Corp Peregrine Nation
8
|
Posted - 2013.02.12 13:42:00 -
[63] - Quote
Apostrof Ahashion wrote:Sure, take away one of the biggest ISK sinks from the game, not like that would make inflation worse or **** up the economy completely. You are aware that increased amount of combat and death which means in the end, a bigger Isk sink then people staying away from PvP when they can. |

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
102
|
Posted - 2013.02.12 13:49:00 -
[64] - Quote
Caldari 5 wrote: I already pay for the PvP losses through the loss of the Ships/Modules/Implants and what I fly should be the deciding factor of the costs, not how long that I've played the game. Which is basically what clone costs are currently. Motto of PvP, never fly what you can't afford to loose, at the moment my clone is the problem, not the ships/modules/implants
So you think that I should cough up real world cash just to buy clones? you're basically promoting RMT. Not all of us have the liquid income in RL to spend on a game.
Buying PLEX is just an option that I wanted to mention, I don't like the practice myself but it seems to be the way that online gaming is going.
In regards to the price of combat, it has a price. You saw the price of your clones going up and yet you continued to train them, that is a choice you made, a strategy that you chose to implement. It has advantages and limitations in game, I'm sorry that you don't like some of the limitations, but they are what define the game space, without them the whole thing becomes meaningless.
And I understand that reducing clone prices by half or whatever will not ruin the challenge or destroy the game. But it is another proverbial straw on the camel. One of many moves in the past few years that make the game easier, and every one of them also make it less interesting and remove potential and excitement.
If anything Eve should be more dangerous; that is how to keep the experience fresh and exciting. Not this risk free playground space ship battle pew pew. Make every undock into an adventure with the potential for loss or gain.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
102
|
Posted - 2013.02.12 13:55:00 -
[65] - Quote
Yolo wrote:Apostrof Ahashion wrote:Sure, take away one of the biggest ISK sinks from the game, not like that would make inflation worse or **** up the economy completely. You are aware that increased amount of combat and death which means in the end, a bigger Isk sink then people staying away from PvP when they can.
Sinks remove ISK from the game and help to even out "faucets" that put ISK into the game. When you buy something from an NPC vendor that ISK is removed from the game, right now clones are probably one of the biggest sinks. If you buy a ship and equipment from another player the ISK is still in game , its just that someone else has it. This leads to mudflation, which can be very problematic for in game economies.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Mag's
the united Negative Ten.
14007
|
Posted - 2013.02.12 14:15:00 -
[66] - Quote
Corey Fumimasa wrote:Yolo wrote:Apostrof Ahashion wrote:Sure, take away one of the biggest ISK sinks from the game, not like that would make inflation worse or **** up the economy completely. You are aware that increased amount of combat and death which means in the end, a bigger Isk sink then people staying away from PvP when they can. Sinks remove ISK from the game and help to even out "faucets" that put ISK into the game. When you buy something from an NPC vendor that ISK is removed from the game, right now clones are probably one of the biggest sinks. If you buy a ship and equipment from another player the ISK is still in game , its just that someone else has it. This leads to mudflation, which can be very problematic for in game economies. I think Yolo was thinking more along the lines of things going pop. The more PvP, the more destruction kind of thing. Sure insurance can cover the hull, but not the fittings etc.
Come to think of it, I don't think I've ever actually insured a frig. 
As far as risk is concerned, I'm all for it. I choose the ship I risk, the fittings, the implants, even the ammo and whatever else there may be in the hold. The one thing that I have no choice over, is the clone cost. I simply would like to have more choices, in the clone department.
If this means higher cost for certain ones, then so be it. As long as there are options for "cheap as chips" ones too. 
Vote Malcanis for CSM 8 |

Caldari 5
The Element Syndicate
41
|
Posted - 2013.02.12 14:26:00 -
[67] - Quote
Corey Fumimasa wrote:Yolo wrote:Apostrof Ahashion wrote:Sure, take away one of the biggest ISK sinks from the game, not like that would make inflation worse or **** up the economy completely. You are aware that increased amount of combat and death which means in the end, a bigger Isk sink then people staying away from PvP when they can. Sinks remove ISK from the game and help to even out "faucets" that put ISK into the game. When you buy something from an NPC vendor that ISK is removed from the game, right now clones are probably one of the biggest sinks. If you buy a ship and equipment from another player the ISK is still in game , its just that someone else has it. This leads to mudflation, which can be very problematic for in game economies.
IIRC most of the Implants still come predominantly from NPCs (Either through NPC Seeds direct to the Market or through LP Stores), Of course there are still allot that come through Exploration, NPC drops and Mission Rewards. Perhaps the alternative means need to be reduced and more put through the LP Stores(Including the Pirate Faction LP Stores) this way you move allot of the ISK sync from Clone Costs onto Implant Costs, which we can then choose to fit.
Back to the only Fly what you can afford motto, if you can afford it, fit implants, if you can't you miss out on their bonuses. At least then the control of our own risks comes back to what we choose to fly/fit and not on some arbitrary cost based on how long we've played, currently dedicated by clone cost. |

Sura Sadiva
Entropic Tactical Crew
269
|
Posted - 2013.02.12 14:30:00 -
[68] - Quote
Caldari 5 wrote: I'm about to hit the point where my clones are going to start costing me 30M. This would take me about 5 hours of solid game play to make, using 3 accounts to do it. Considering that I pretty much only play for about 1 or 2 hours a week, sometimes I have entire weekends that I play for, but mostly a casual player. So you're saying that a nearly a month of game play is pennies??????
5 hours of solid gameplay with 3 accounts to earn only 30 milions?! it's an average of 2.000.000/hour per character; what are you doing, level 2 missions?
60 milions is an average income for 2 low-sec radar sites; my explorer alt (20M sp) can do it in solo in 40 minutes (also considering scanning times and all). And not like I'm good at it, I'm sure "professional" explorer can do much better. And if you operate in null (that's the only place where there's an evaluable chance to get podded) the incomes are far higher. Damn, even only the passive income from PI, how much is in null? I'd say in low is 2-300 milions/monthly per char. Doing nothing.
PvP have to matter, have to hurt. If doesn't is not PvP and is not EvE. Costs today are MUCH less than in the past, is already next to trivial.
|

Sura Sadiva
Entropic Tactical Crew
269
|
Posted - 2013.02.12 14:34:00 -
[69] - Quote
Mag's wrote: As far as risk is concerned, I'm all for it. I choose the ship I risk, the fittings, the implants, even the ammo and whatever else there may be in the hold. The one thing that I have no choice over, is the clone cost. I simply would like to have more choices, in the clone department.
yes, and this is why I say reducing medical clone costs based on the ship skill used and similar concepts is a stealth way to increase the "consensual" component.
|

Mag's
the united Negative Ten.
14008
|
Posted - 2013.02.12 14:37:00 -
[70] - Quote
Sura Sadiva wrote:Mag's wrote: As far as risk is concerned, I'm all for it. I choose the ship I risk, the fittings, the implants, even the ammo and whatever else there may be in the hold. The one thing that I have no choice over, is the clone cost. I simply would like to have more choices, in the clone department.
yes, and this is why I say reducing medical clone costs based on the ship skill used and similar concepts is a stealth way to increase the "consensual" component. Yea that could work. I guess we'll have to see what CCP have in mind.
Vote Malcanis for CSM 8 |

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
103
|
Posted - 2013.02.12 14:51:00 -
[71] - Quote
Mag's wrote:As far as risk is concerned, I'm all for it. I choose the ship I risk, the fittings, the implants, even the ammo and whatever else there may be in the hold. The one thing that I have no choice over, is the clone cost. I simply would like to have more choices, in the clone department. If this means higher cost for certain ones, then so be it. As long as there are options for " cheap as chips" ones too. 
That's actually a great idea. Create different types of clones, they would all protect SP, but maybe a cheaper line that cannot incorporate implants or maybe clones that will only last a certain amount of time before they must be upgraded, or perhaps "escrow clones" that you have to put a big wager on, if someone pops one then they get the ISK.
I think those kind of options would really help to mitigate the clone cost without dampening risk across the board. There is still the factor of increasing the real power of high SP characters while leaving low SP characters further behind.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

seth Hendar
I love you miners
16
|
Posted - 2013.02.12 14:52:00 -
[72] - Quote
Corey Fumimasa wrote:Caldari 5 wrote: It seems that your idea of pennies and mine are VERY different.
I'm about to hit the point where my clones are going to start costing me 30M. This would take me about 5 hours of solid game play to make, using 3 accounts to do it. Considering that I pretty much only play for about 1 or 2 hours a week, sometimes I have entire weekends that I play for, but mostly a casual player. So you're saying that a nearly a month of game play is pennies??????
And I've played my toons since I created them, I have not bought them. High SP and Hence High ISK cost for clones is what is killing small ship gang PvP.(would love to go on that Frigate roam through Null/LS with the boys, however then I will have to grind ISK for a month to just to re-coop the loss/s)
As for the idiots saying just create a low SP alt for PvP, get with it, the entire reason this is required in the first place is because of the idiotically high Clone Costs.
Fix the Clones costs and then we can all just PvP in whatever ship we want on our MAINS.
So you are not good at making ISK in game and PvP is too expensive for you. And CCP should make combat and loss more affordable. Hell, lets just make ships free to, and implants. People want to PvP in a dangerous environment where loss matters but they don't want to risk anything to do it. Those two things are not compatible. In order for Eve combat to be meaningful it must have risk. If you want to go on a few roams and not grind ISK for a month there is an answer, just buy/sell a PLEX and use that ISK only for clones. At 30 million per clone 20$ US will get you 16 clones. That's a little bit more than the micro transactions for DUST players, and I think a fair trade for several nights of stress free combat if that is what your after. the problem of inflation is not the lacc of isk sink, it's the fact CCP boosted isk income really bad when making incursions, and it got worse when they removed the drones goo.
if the ships / modules etc.... were not that expansive, i would care less about loosing 60M isk.
the probleme is the ridiculous amount of isk items cost now, at a point that you need to grind twices more to afford the same thing than a year ago |

Mag's
the united Negative Ten.
14009
|
Posted - 2013.02.12 14:58:00 -
[73] - Quote
Corey Fumimasa wrote:Mag's wrote:As far as risk is concerned, I'm all for it. I choose the ship I risk, the fittings, the implants, even the ammo and whatever else there may be in the hold. The one thing that I have no choice over, is the clone cost. I simply would like to have more choices, in the clone department. If this means higher cost for certain ones, then so be it. As long as there are options for " cheap as chips" ones too.  That's actually a great idea. Create different types of clones, they would all protect SP, but maybe a cheaper line that cannot incorporate implants or maybe clones that will only last a certain amount of time before they must be upgraded, or perhaps "escrow clones" that you have to put a big wager on, if someone pops one then they get the ISK. I think those kind of options would really help to mitigate the clone cost without dampening risk across the board. There is still the factor of increasing the real power of high SP characters while leaving low SP characters further behind. Indeed. The one thing they have to be careful of with any change, is the cost to new pilots.
Vote Malcanis for CSM 8 |

Apostrof Ahashion
Viziam Amarr Empire
93
|
Posted - 2013.02.12 15:18:00 -
[74] - Quote
Caldari 5 wrote: I'm about to hit the point where my clones are going to start costing me 30M. This would take me about 5 hours of solid game play to make, using 3 accounts to do it. Considering that I pretty much only play for about 1 or 2 hours a week, sometimes I have entire weekends that I play for, but mostly a casual player. So you're saying that a nearly a month of game play is pennies??????
If it really takes you 5 hours to earn 30mil with 3 accounts i would like to know how do you manage to ear so little. Even if you AFK mine in industrials with no mining skills at all you will earn that much in 5 hours with 3 characters. Your business plan sucks. And honestly, that long in the game and 3 developed account and still giving a fck about 30 mil is kinda sad.
|

Sura Sadiva
Entropic Tactical Crew
271
|
Posted - 2013.02.12 15:35:00 -
[75] - Quote
Corey Fumimasa wrote:That's actually a great idea. Create different types of clones, they would all protect SP, but maybe a cheaper line that cannot incorporate implants or maybe clones that will only last a certain amount of time before they must be upgraded, or perhaps "escrow clones" that you have to put a big wager on, if someone pops one then they get the ISK.
It's already so, people use jump clones for this, to have a cheap combat clone or a combat clone optimizzed with implants for specific ship types.
Where the pod costs come is not the medical clone but the implants, can be several bilions. Single +4% or +5% are, how much? 100-200 milions? a +6% can be 8-900 milions. And we're talking about 30 milions medical clone?
So, an option could be to retouch the cost for medical clones and compensate this with increased costs for JC and implants. So one could set a "combat " clone and decide what impalnts to plug on it and to risk.
But keep in mind this would be a further shift of balance in favour of more skilled and more ritch players.
|

Sol Weinstein
Lunatic Warfare Federation
56
|
Posted - 2013.02.12 19:48:00 -
[76] - Quote
Yolo wrote:Apostrof Ahashion wrote:Sure, take away one of the biggest ISK sinks from the game, not like that would make inflation worse or **** up the economy completely. You are aware that increased amount of combat and death which means in the end, a bigger Isk sink then people staying away from PvP when they can.
Still bitching about this, huh? Once again, your "employees" don't "work" for your money enough already?
Thank you. |

Weasel Leblanc
Center for Advanced Studies Gallente Federation
13
|
Posted - 2013.02.12 20:47:00 -
[77] - Quote
Yolo wrote:Apostrof Ahashion wrote:Sure, take away one of the biggest ISK sinks from the game, not like that would make inflation worse or **** up the economy completely. You are aware that increased amount of combat and death which means in the end, a bigger Isk sink then people staying away from PvP when they can. Okay, just to clarify - are you assuming that clone costs will be lowered, but not eliminated? And if so, are you also assuming that a lower perceived cost will make people notably more likely to go PvP in weaker ships and in riskier places, leading to a net increase in ISK sunk by poddings?
If you answered "no" to either of those questions, you lack understanding of the concept of ISK sinks.
If you answered "yes" to both, I'll just go shut up for now. |

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
108
|
Posted - 2013.02.12 22:20:00 -
[78] - Quote
Weasel Leblanc wrote: Okay, just to clarify - are you assuming that clone costs will be lowered, but not eliminated? And if so, are you also assuming that a lower perceived cost will make people notably more likely to go PvP in weaker ships and in riskier places, leading to a net increase in ISK sunk by poddings?
If you answered "no" to either of those questions, you lack understanding of the concept of ISK sinks.
If you answered "yes" to both, I'll just go shut up for now.
This may well be my favorite Eve post to date. Edgy but not snarky, a little bit of thinking to understand it, and most of all it's true. Well done.
Cutting clone costs has some significant issues; but as revealed by your post here the ISK sink effect is not really one of them.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Jane Travelstar
Caldari Provisions Caldari State
14
|
Posted - 2013.02.13 02:31:00 -
[79] - Quote
Sphit Ker wrote:Clone grade upgrades needs to go out the door entirely. There's exactly zero gameplay benefits from having to remember to upgrade the silly little clone every time under penalty of risk losing skill points, which is nothing else but a cheap and underhanded mean to provide a way for things to go very wrong.
+1 on this one. |

Akturous
Immortalis Inc. Shadow Cartel
78
|
Posted - 2013.02.13 03:31:00 -
[80] - Quote
Supported, clone upgrading is just stupid and losing skill points if you forget is just plain mean, clone upgrades should go the way of the learning skills, just useless **** that adds nothing to game play, only takes away in the worst possible way. Vote Item Heck One for CSM8 |

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
110
|
Posted - 2013.02.13 13:55:00 -
[81] - Quote
As I look at the issue of clone cost and talk to people around New Eden things become more clear. High clone prices are a limiting factor to high SP characters. If removed or mitigated these characters will become more powerful.
Many players in Eve enjoy the whole game; resource development, income creation, PvE and PvP. These different aspects of Eve compliment one another in that they amplify the sense of achievement and they allow different player types to effectively compete with one another. Long term strategies have as good a payoff as short term ones and there are many ways to put your opponent at a disadvantage.
I think much of the support for lowering clone costs comes from players really enjoy the pewpew side of Eve. And would like to have more resources available to commit to those activities. This population is significant, however Eve is not a game solely about pewpew.
Some of the support comes from players who are looking to have a major limitation removed from their characters so that they will be free to attack players who pursued a more diversified character development plan. I.E. the guy who put all his S.P. into one char is unhappy with his disadvantage vs someone who took the time to develop both a combat character and a general purpose character.
A third group that seems to be supporting this is involved in null sec sovereignty warfare; I think the Goons are on uneven footing with Test over an extended campaign just based on clone costs. The goon clones will be much more expensive than Tests. I would be surprised if this by itself could win that war, but it is a cost that must be accounted for.
And so the supporters of this plan all have something to gain in the long term conflict of ISK. This gain will give them advantage over their competitors, the players who have a more wholistic approach to Eve.
If players want to support the idea of reducing clone costs thatGÇÖs great, that is what the forums are for. But without considering the disadvantage that it will create for players on the other side of the coin it is nothing more than meta-gaming for self advantage.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

seth Hendar
I love you miners
18
|
Posted - 2013.02.13 15:10:00 -
[82] - Quote
Corey Fumimasa wrote:As I look at the issue of clone cost and talk to people around New Eden things become more clear. High clone prices are a limiting factor to high SP characters. If removed or mitigated these characters will become more powerful.
Many players in Eve enjoy the whole game; resource development, income creation, PvE and PvP. These different aspects of Eve compliment one another in that they amplify the sense of achievement and they allow different player types to effectively compete with one another. Long term strategies have as good a payoff as short term ones and there are many ways to put your opponent at a disadvantage.
I think much of the support for lowering clone costs comes from players really enjoy the pewpew side of Eve. And would like to have more resources available to commit to those activities. This population is significant, however Eve is not a game solely about pewpew.
Some of the support comes from players who are looking to have a major limitation removed from their characters so that they will be free to attack players who pursued a more diversified character development plan. I.E. the guy who put all his S.P. into one char is unhappy with his disadvantage vs someone who took the time to develop both a combat character and a general purpose character.
A third group that seems to be supporting this is involved in null sec sovereignty warfare; I think the Goons are on uneven footing with Test over an extended campaign just based on clone costs. The goon clones will be much more expensive than Tests. I would be surprised if this by itself could win that war, but it is a cost that must be accounted for.
And so the supporters of this plan all have something to gain in the long term conflict of ISK. This gain will give them advantage over their competitors, the players who have a more wholistic approach to Eve.
If players want to support the idea of reducing clone costs thatGÇÖs great, that is what the forums are for. But without considering the disadvantage that it will create for players on the other side of the coin it is nothing more than meta-gaming for self advantage.
any change will always be made at the advantage of one categry, at the disadvantage of another one.
what i think, is that it limits pvp, and prevent, as you described pretty well, some large scale conflicts.
but the thing is that, imao, those conflicts are necessary for the whole EVE Health!
looking at the current situation, we have powerblocks, refusing to engage, and holding a monoply on a ressource, driving the prices up for the whole player base. this is not good.
some want's the clone cost removed, the others respond that this add to the pain of the loss.
i think both are right.
for me, i don't care loosing a ship, being it a rifter or a machariel, in pvp, because i choosed to fight with it. same goes for my implants set.
but not my pod, i don't have the choice to lower it's cost, it's fixed and tied to how long i played eve. so as a commited customer, i get rewarded by a BIGGER punishment, it is unfair
what i would propose, is a pod insurance
the insurance would cover a chunk of the clone cost, with several levels (kinda like the current ship insurance)
the scale could be from 20 to 80% refund of the clone cost, based on the insurance level (insurance cost / duration) to be defined.
the insurance calculus shall not take any implant in count, and would be based on the pilot SP only, not on the destroyed clone, to prevent abuse (like using and insuring a 200M sp clone when you have 50M sp)
to avoid any abuse using a clone that can hold less SP than you have (for a potential case where loosing SP vs the isk income could appear interesting), loosing a non upgraded clone associated SP loss would be reviewed, and the result should be that 50% of the difference SP is lost, making such practice deterent.
the needed isk sink could appear reduced, right, but by promoting pvp again, you would enlarge the remaining sinks, in the form of the new insurance, the lost implants (remember the pod insurance doesn't care about em), and the ships destroyed, so at worst,it would balance itself, but the way i see it, more isk would be removed than currently. |

Pesadel0
the muppets DARKNESS.
61
|
Posted - 2013.02.27 10:02:00 -
[83] - Quote
Can we please know if this is getting looked into devs please? |

Mag's
the united Negative Ten.
14308
|
Posted - 2013.02.27 10:07:00 -
[84] - Quote
Pesadel0 wrote:Can we please know if this is getting looked into devs please? They have said they will, but we know not when.
Vote Malcanis for CSM 8 |

Pesadel0
the muppets DARKNESS.
61
|
Posted - 2013.02.27 10:21:00 -
[85] - Quote
Mag's wrote:Pesadel0 wrote:Can we please know if this is getting looked into devs please? They have said they will, but we know not when.
Ohh oki then , ;( maybe when the shield slaves come in then :) |

Zella Polaris
The Minutemen Catastrophic Uprising
8
|
Posted - 2013.02.27 10:35:00 -
[86] - Quote
Could make it skill based. Example:
Clone Processing Efficiency: Reduces clone cost by 15% per level.
For those on a budget, or who PVP often, they would likely train it up to level 5. For those with billions of ISK, they may find their SP better used elsewhere as they can eat the cost. For those sitting in a station with an indy character, they might not train for it, so it serves them right when they get popped and lose a boatloat.
Risk versus reward. |

Sphit Ker
Dreddit Test Alliance Please Ignore
161
|
Posted - 2013.02.27 19:57:00 -
[87] - Quote
I propose to replace clone grade skillpoint retention for implant slots. Highest grade have 10 slots. Default grade could have one or two i suppose. |

Yolo
Dominion of Inter-Celestial Kings SQUEE.
15
|
Posted - 2013.02.28 05:02:00 -
[88] - Quote
Weasel Leblanc wrote:Yolo wrote:Apostrof Ahashion wrote:Sure, take away one of the biggest ISK sinks from the game, not like that would make inflation worse or **** up the economy completely. You are aware that increased amount of combat and death which means in the end, a bigger Isk sink then people staying away from PvP when they can. Okay, just to clarify - are you assuming that clone costs will be lowered, but not eliminated? And if so, are you also assuming that a lower perceived cost will make people notably more likely to go PvP in weaker ships and in riskier places, leading to a net increase in ISK sunk by poddings? If you answered "no" to either of those questions, you lack understanding of the concept of ISK sinks. If you answered "yes" to both, I'll just go shut up for now. Current clone prices encourages old pilots to as in this thread recommended, use alts to pvp. The alts pay **** nothing for pods because in the lower tier you can protect 20-30 sp per Isk invested.
With lower clone prices, older players would engage in combat, in less expensive ships, and die one way or another. More death increases the chance of getting poded, which in turn after a few kills will add upp to the same amount of Isk sinked by the clone cost.
To this comes also the usage of faction items, most of which are bought from agens, which in turn are sold by NPC's from LP's and Isk. This would also increase the Isk sink factor in the game.
If CCP would then change or scrap insurance system, so a pilot whom is suspect or criminal gets no insurance, and insurance payout is multiplied by the security rating eg; 1.0 = 100%, 0,5 = 50%, 0,0 = 0% payout.
Sol Weinstein wrote: Still bitching about this, huh? Once again, your "employees" don't "work" for your money enough already?
Thank you.
I have no idea what your problem is. Try finding someone to talk to, because I'll just not reply to your posts again. |

Azrael Dinn
The 20th Legion Mildly Sober
57
|
Posted - 2013.02.28 06:55:00 -
[89] - Quote
Sphit Ker wrote:I propose to replace clone grade skillpoint retention for implant slots. Highest grade have 10 slots. Default grade could have one or two i suppose.
Now thats just silly... hows the clone in any way physicaly different than the better one? |

Anthar Thebess
REPUBLIKA ORLA C0VEN
57
|
Posted - 2013.02.28 10:14:00 -
[90] - Quote
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=209444 Idea - how to change this |

Mag's
the united Negative Ten.
14323
|
Posted - 2013.02.28 12:26:00 -
[91] - Quote
Azrael Dinn wrote:Sphit Ker wrote:I propose to replace clone grade skillpoint retention for implant slots. Highest grade have 10 slots. Default grade could have one or two i suppose. Now thats just silly... hows the clone in any way physicaly different than the better one? It's not physical difference, that worries me about that idea. It's the cost aspect for new players. Making new players pay more, would be a hypocritical move IMHO.
Vote Malcanis for CSM 8 |

Azrael Dinn
The 20th Legion Mildly Sober
58
|
Posted - 2013.02.28 13:47:00 -
[92] - Quote
Mag's wrote:Azrael Dinn wrote:Sphit Ker wrote:I propose to replace clone grade skillpoint retention for implant slots. Highest grade have 10 slots. Default grade could have one or two i suppose. Now thats just silly... hows the clone in any way physicaly different than the better one? It's not physical difference, that worries me about that idea. It's the cost aspect for new players. Making new players pay more, would be a hypocritical move IMHO.
Well Zella Polaris proposed a skill that would allow you to reduce the cost of the clone. Would that be any good? New players could train it also making their clones even cheaper. |

Mag's
the united Negative Ten.
14323
|
Posted - 2013.02.28 13:56:00 -
[93] - Quote
Azrael Dinn wrote:Mag's wrote:Azrael Dinn wrote:Sphit Ker wrote:I propose to replace clone grade skillpoint retention for implant slots. Highest grade have 10 slots. Default grade could have one or two i suppose. Now thats just silly... hows the clone in any way physicaly different than the better one? It's not physical difference, that worries me about that idea. It's the cost aspect for new players. Making new players pay more, would be a hypocritical move IMHO. Well Zella Polaris proposed a skill that would allow you to reduce the cost of the clone. Would that be any good? New players could train it also making their clones even cheaper. It could be, but then we have the must have skill factor to deal with. 
The issue I see with this, is in regards to balance and choice. Balance in the price against small ships. Choice in the fact that I can decide to risk whichever ship, module and ammo I like, but have no choice with the implant.
But as a low sec dweller, pod loss is far and very few between. I think I've lost 1 pod in 4 years and that was because I couldn't be bothered to warp out. But I can see the issue this has for long term players in null, that want to head out in frig gangs now and again.
I guess we'll just have to wait and see what CCP has to offer.
Vote Malcanis for CSM 8 |

Victor Bastion
Bastion Mining and Armaments
4
|
Posted - 2013.02.28 13:59:00 -
[94] - Quote
Sura Sadiva wrote:The gameplay added by clones upgrade is to add "cost" to the death penalities. What makes EVE harsh as we like is not simply the open PVP but the risks involving and the costs.
Reducing clones upgrades reduce the harshness.
If lowered for medical clones then should be balaanced properly by increased implants costs and jump clones costs.
How about just making the size of a personal hanger much smaller and if you want a larger hanger to store more stuff you have to pay for it. The older the character the more crap he's got to store so he has to pay for a larger hanger or he has to spread his stuff out across multiple bases. (which most of us end up with anyway but that's beside the point.)
This could be extended to Null Sec Outposts and give a way for the Null Alliances to effectively tax their members as they keep saying they want to do.
Still an ISK Sink that will effect older players far more then newer ones. |

Victor Bastion
Bastion Mining and Armaments
4
|
Posted - 2013.02.28 14:14:00 -
[95] - Quote
Or how about letting us turn in our collection frozen corpses to the Medical Centers for credit? Kinda like a refund like on soda bottles.
:) |

Zella Polaris
The Minutemen Catastrophic Uprising
11
|
Posted - 2013.02.28 19:33:00 -
[96] - Quote
Victor Bastion wrote:Or how about letting us turn in our collection frozen corpses to the Medical Centers for credit? Kinda like a refund like on soda bottles.
:) This... this...
...Actually is a hilarious idea |

Azrael Dinn
The 20th Legion Mildly Sober
59
|
Posted - 2013.03.01 06:25:00 -
[97] - Quote
Mag's wrote:It could be, but then we have the must have skill factor to deal with.  The issue I see with this, is in regards to balance and choice. Balance in the price against small ships. Choice in the fact that I can decide to risk whichever ship, module and ammo I like, but have no choice with the clone. But as a low sec dweller, pod loss is far and very few between. I think I've lost 1 pod in 4 years and that was because I couldn't be bothered to warp out. But I can see the issue this has for long term players in null, that want to head out in frig gangs now and again. I guess we'll just have to wait and see what CCP has to offer.
Well if it's a rank 1 or 2 skill does it then realy matter? And well imo it you realy don't even need to train it if you don't want to. Sure it makes things cheaper for you but then again if you loose 1 pod a year then you realy don't need it. So it's more like a choice that "this is something I will need and I will train it" or "meh I will train more gunho' skills and pay more" or something like that. The player is eventualy the one deciding does he want to train it. And again rank 1 or 2. plus you don't need to train everything to lvl5 always  |

Pesadel0
the muppets DARKNESS.
63
|
Posted - 2013.03.03 20:19:00 -
[98] - Quote
Quote:Well if it's a rank 1 or 2 skill does it then realy matter? And well imo it you realy don't even need to train it if you don't want to. Sure it makes things cheaper for you but then again if you loose 1 pod a year then you realy don't need it. So it's more like a choice that "this is something I will need and I will train it" or "meh I will train more gunho' skills and pay more" or something like that. The player is eventualy the one deciding does he want to train it. And again rank 1 or 2. plus you don't need to train everything to lvl5 always 
Well i wanted to train my main in minmatar to be an excellent minmatar pilot , and i'am still training skills to be an excellent minmatar pilote, and the option is really train the ships you like and pay allot of cash for a pod that is more valuble than a frig , that seems a poor mechanic to me. |

Ervi
October Rain
0
|
Posted - 2013.03.25 17:09:00 -
[99] - Quote
+1 to the OP
im paying 65M each clone, is too much |

Tonto Auri
Vhero' Multipurpose Corp
36
|
Posted - 2013.03.25 17:58:00 -
[100] - Quote
Corey Fumimasa wrote:As I look at the issue of clone cost and talk to people around New Eden things become more clear. High clone prices are a limiting factor to high SP characters. If removed or mitigated these characters will become more powerful. In which a way "more powerful" will they become, please explain. |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
221
|
Posted - 2013.03.25 18:26:00 -
[101] - Quote
Tonto Auri wrote:Corey Fumimasa wrote:As I look at the issue of clone cost and talk to people around New Eden things become more clear. High clone prices are a limiting factor to high SP characters. If removed or mitigated these characters will become more powerful. In which a way "more powerful" will they become, please explain.
Clone costs are a limiting factor. If removed high SP characters will be able to take more risks and fly more confidently while doing so.
Also in large engagements the Clone costs will need to be considered. Take for example a war between Goons and TEST; lets say Goon clones are on average 10 million ISK more expensive than TEST clones, and in a week maybe 1000 pods get blown up per side. So Goons are down 10 billion ISK just in clone costs. This is not an insurmountable handicap, but it is one that needs to be accounted for. Removing this disadvantage would make older alliances more powerful when compared to newer ones.
There's also the matter of intel; If I am in a system with one red who is an old char I can safely bet that he is not in a frig. That information can be important. We are made sharp by the whetstone of purity and truth that is the Empire, all due praises to her Majesty Lord of the host. The alternative to reclamation is to fall as wheat before the scythe. Amarr Victor!
|

Tonto Auri
Vhero' Multipurpose Corp
36
|
Posted - 2013.03.25 22:47:00 -
[102] - Quote
That's just a mumbling under nose. Repeating "more powerful" again and again without making any sense. Please provide exact cases and numbers. |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
221
|
Posted - 2013.03.26 01:52:00 -
[103] - Quote
Tonto Auri wrote:That's just a mumbling under nose. Repeating "more powerful" again and again without making any sense. Please provide exact cases and numbers.
Are you speaking to me?
We are made sharp by the whetstone of purity and truth that is the Empire, all due praises to her Majesty Lord of the host. The alternative to reclamation is to fall as wheat before the scythe. Amarr Victor!
|

Sphit Ker
Dreddit Test Alliance Please Ignore
170
|
Posted - 2013.03.26 07:35:00 -
[104] - Quote
The upcoming skill changes will boost me well into the 20 million ISK clone grade. 20 mil per death for the sole reason of having a large-ish total of skillpoints? What do I get from that 20 mil? There is only so much SP that affect any given ship, it is insulting that I have to pay for the whole damn thing because I died while using a small fraction of the lot. I get exactly nothing for my money except avoiding the prospect of losing the better part of a month of training time...
please........ |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
222
|
Posted - 2013.03.26 11:22:00 -
[105] - Quote
Sphit Ker wrote: The upcoming skill changes will boost me well into the 20 million ISK clone grade. 20 mil per death for the sole reason of having a large-ish total of skillpoints? ......
You get to retain 100% of those skill points for your 20mil. You could buy cheaper clones and sacrifice a few SP's or you can go to empire space and fight there when you get the urge to fight in a small ship.
I do actually agree with you that the "free" skill points coming up this summer suck. I don't want my char to have 6 million more SP's and the same abilities because of clone costs. It would be much nicer if CCP just stripped BC and Destroyer from all characters and gave appropriate points refunds for them. So people could buy the racial destroyers / BC's they want along with a few skills they want and not have to pay the clone cost for ship skills that they don't want. Seems to me that would be easier to code as well, but who knows how the server would handle that sort of thing.
Sphit Ker wrote: What do I get from that 20 mil? There is only so much SP that affect any given ship, it is insulting that I have to pay for the whole damn thing because I died while using a small fraction of the lot. I get exactly nothing for my money except avoiding the prospect of losing the better part of a month of training time...
please........
I love this, maybe it is insulting because you failed to build a character appropriate for its intended purpose. Maybe its meant to be insulting. Your char paid 2 million per clone at some point, then 3, then 7.8 million! Wow, thats getting expensive, and I can't even use all those skill on a combat pilot? Hmm maybe I should start training one of my other chars up and think about this for a while? Hell with it, 13 mil!!! well I guess I will just be careful now...and keep training wahoo.
You made a mistake in character development. In Eve when you make mistakes you pay for them, other players are there to make sure of it because they have something to gain from your loss. Clone costs are no different. The amount of whining in this thread is...pleasing =-) It does however make me wonder how many of the characters doing the complaining were started from scratch. We are made sharp by the whetstone of purity and truth that is the Empire, all due praises to her Majesty Lord of the host. The alternative to reclamation is to fall as wheat before the scythe. Amarr Victor!
|

Pesadel0
the muppets DARKNESS.
64
|
Posted - 2013.03.26 11:53:00 -
[106] - Quote
Corey Fumimasa wrote:Sphit Ker wrote: The upcoming skill changes will boost me well into the 20 million ISK clone grade. 20 mil per death for the sole reason of having a large-ish total of skillpoints? ...... You get to retain 100% of those skill points for your 20mil. You could buy cheaper clones and sacrifice a few SP's or you can go to empire space and fight there when you get the urge to fight in a small ship. I do actually agree with you that the "free" skill points coming up this summer suck. I don't want my char to have 6 million more SP's and the same abilities because of clone costs. It would be much nicer if CCP just stripped BC and Destroyer from all characters and gave appropriate points refunds for them. So people could buy the racial destroyers / BC's they want along with a few skills they want and not have to pay the clone cost for ship skills that they don't want. Seems to me that would be easier to code as well, but who knows how the server would handle that sort of thing. Sphit Ker wrote: What do I get from that 20 mil? There is only so much SP that affect any given ship, it is insulting that I have to pay for the whole damn thing because I died while using a small fraction of the lot. I get exactly nothing for my money except avoiding the prospect of losing the better part of a month of training time...
please........
I love this, maybe it is insulting because you failed to build a character appropriate for its intended purpose. Maybe its meant to be insulting. Your char paid 2 million per clone at some point, then 3, then 7.8 million! Wow, thats getting expensive, and I can't even use all those skill on a combat pilot? Hmm maybe I should start training one of my other chars up and think about this for a while? Hell with it, 13 mil!!! well I guess I will just be careful now...and keep training wahoo. You made a mistake in character development. In Eve when you make mistakes you pay for them, other players are there to make sure of it because they have something to gain from your loss. Clone costs are no different.
Bro that is one of the stupidest replys i ever saw, you telling me that i have to handicap myself?By doing alts in my accound making my main my "persona" the one that i like to play with the one that has an history , friends and assorted social baggage go and train a alt?
You are seeing this from your perspective i guess you have your opinion and we have ours , i dont see the issue in lowering the prices of clones i mean would eve economy collapse? Allot of people have given good ideias to change how the clones work it isnt that hard really , changing one parameter in the code so that we can pvp in small ships..
|

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
222
|
Posted - 2013.03.26 12:24:00 -
[107] - Quote
Pesadel0 wrote:
Bro that is one of the stupidest replys i ever saw, you telling me that i have to handicap myself?By doing alts in my accound making my main my "persona" the one that i like to play with the one that has an history , friends and assorted social baggage go and train a alt?
You are seeing this from your perspective i guess you have your opinion and we have ours , i dont see the issue in lowering the prices of clones i mean would eve economy collapse? Allot of people have given good ideias to change how the clones work it isnt that hard really , changing one parameter in the code so that we can pvp in small ships..
I'm not your "Bro" and you may disagree with my reply, or perhaps you just don't like it, that's OK.
You are asking for a limitation to be removed just because you don't like dealing with it. Some people don't like dealing with bubbles, or gate camps, or ECM, or faction standing repair, or ship replacement costs / time, or grinding ISK. Some people don't like dealing with groups of people and yet many things in Eve cannot be accomplished by one person acting alone.
Eve is a place where the challenge comes from competing against other players. That competition extends far beyond the realm of FPS, there are many paths to victory. If the clone cost limitation is lifted from high SP characters those characters will have a significant advantage that they did not posses before. Freedom to operate wherever and in whatever ship they want to without having to consider loss of their clone.
I get that you "just want to hang with your friends in your favorite clone or whatever." But other players are here to fight, and to destroy one another if possible, that is what makes Eve great. This is a competitive game, not a chat room in space. The risk, the fact that you are playing against others who want to win as much as you do, and that there are many ways to win; is what sets Eve apart, what makes it a great game. We are made sharp by the whetstone of purity and truth that is the Empire, all due praises to her Majesty Lord of the host. The alternative to reclamation is to fall as wheat before the scythe. Amarr Victor!
|

Pesadel0
the muppets DARKNESS.
64
|
Posted - 2013.03.26 12:46:00 -
[108] - Quote
Corey Fumimasa wrote:Pesadel0 wrote:
Bro that is one of the stupidest replys i ever saw, you telling me that i have to handicap myself?By doing alts in my accound making my main my "persona" the one that i like to play with the one that has an history , friends and assorted social baggage go and train a alt?
You are seeing this from your perspective i guess you have your opinion and we have ours , i dont see the issue in lowering the prices of clones i mean would eve economy collapse? Allot of people have given good ideias to change how the clones work it isnt that hard really , changing one parameter in the code so that we can pvp in small ships..
I'm not your "Bro" and you may disagree with my reply, or perhaps you just don't like it, that's OK. You are asking for a limitation to be removed just because you don't like dealing with it. Some people don't like dealing with bubbles, or gate camps, or ECM, or faction standing repair, or ship replacement costs / time, or grinding ISK. Some people don't like dealing with groups of people and yet many things in Eve cannot be accomplished by one person acting alone. Eve is a place where the challenge comes from competing against other players. That competition extends far beyond the realm of FPS, there are many paths to victory. If the clone cost limitation is lifted from high SP characters those characters will have a significant advantage that they did not posses before. Freedom to operate wherever and in whatever ship they want to without having to consider loss of their clone. I get that you "just want to hang with your friends in your favorite clone or whatever." But other players are here to fight, and to destroy one another if possible, that is what makes Eve great. This is a competitive game, not a chat room in space. The risk, the fact that you are playing against others who want to win as much as you do, and that there are many ways to win; is what sets Eve apart, what makes it a great game.
Well bro eve is brutal and all that , but you didnt gave a good reason as to why the clone prices should remain the same :
You really think that clone prices influence the ability to PVP ?Just so in the way that i wont pvp in small ships has i would like to because when my clone costs more than the ship is a ******** mechanic, i will pvp in other ships that is and kill you in heavy sp ships , but i would like to think that CCP didnt introduced this mechanic so that older players dont pvp in small t1 frigs.
Because this is a game and (grasp )a bad or a faulty mechanic like some think the clone prices are , should be changed because you think clones influence how wars are waged , they aren't.
And guess what even if they dont choose to lower the prices older players still have a edge to it , we can choose ships races and weapons , we are not more powerful than lower characters we can just adapt better and faster no the odd nerf or buff or tactical situation. |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
222
|
Posted - 2013.03.26 14:48:00 -
[109] - Quote
Pesadel0 wrote:
... we are not more powerful than lower characters we can just adapt better and faster no the odd nerf or buff or tactical situation.
So being able to adapt better and faster to the tactical situation is not a significant tactical advantage? One that is perhaps tempered by the risk to an expensive clone. And those costs don't add up enough to influence war strategy. That's what you are saying here?
Calling me "Bro" a second time is just trolling, it doesn't bother me or change my position at all. It does sort of splice together with the other strands of yourself here; logical fallacy, misspelling, baiting and inflammatory language. These traits go right along with petulant whining of children who can't be bothered to reach for a toy that they desire. Are you sure that you want to be the spokesman for your side of this argument? We are made sharp by the whetstone of purity and truth that is the Empire, all due praises to her Majesty Lord of the host. The alternative to reclamation is to fall as wheat before the scythe. Amarr Victor!
|

Pesadel0
the muppets DARKNESS.
64
|
Posted - 2013.03.26 15:05:00 -
[110] - Quote
Corey Fumimasa wrote:Pesadel0 wrote:
... we are not more powerful than lower characters we can just adapt better and faster no the odd nerf or buff or tactical situation.
So being able to adapt better and faster to the tactical situation is not a significant tactical advantage? One that is perhaps tempered by the risk to an expensive clone. And those costs don't add up enough to influence war strategy. That's what you are saying here? Pesadel0 wrote:
Well bro eve is brutal and all that , but you didnt gave a good reason as to why the clone prices should remain the same :
Calling me "Bro" a second time is just trolling, it doesn't bother me or change my position at all. It does sort of splice together with the other strands of yourself here; logical fallacy, misspelling, baiting and inflammatory language. These traits go right along with petulant whining of children who can't be bothered to reach for a toy that they desire. Are you sure that you want to be the spokesman for your side of this argument? I have listed many reasons why clone costs are an important part of balancing powerflation. That you have not read them or do not understand them is of little consequence.
ad hominem attacks are also a children to try and seem an intelligent person , But i do like how you try to pick apart my posts and quote parts of my posts , lets agree on to disagree then .And hope that a dev comes to elucidate ourselves the plebs of eve. |

Velicitia
Arma Artificer
1297
|
Posted - 2013.03.26 15:08:00 -
[111] - Quote
from looking at things, CCP seems to have :
a. never expected people to stay around as long as they have (they've added clones at least once) b. expected that the high SP players be spacerich enough that losing a 20m pod wasn't any more detrimental than a low SP player losing a 2m pod One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
222
|
Posted - 2013.03.26 15:36:00 -
[112] - Quote
Pesadel0 wrote: ad hominem attacks are also a children to try and seem an intelligent person , But i do like how you try to pick apart my posts and quote parts of my posts , lets agree on to disagree then .And hope that a dev comes to elucidate ourselves the plebs of eve.
Ah the grand Parthian shot "AD HOMINEM"
I often wonder how the Devs can like any of us based on our presentation in these forums.
Re where clone costs end up; I have said before in this very thread that I think they will come down. What you should be concerned with is what the price will be for that buff. We are made sharp by the whetstone of purity and truth that is the Empire, all due praises to her Majesty Lord of the host. The alternative to reclamation is to fall as wheat before the scythe. Amarr Victor!
|

Gizznitt Malikite
Agony Unleashed Agony Empire
1951
|
Posted - 2013.03.26 16:17:00 -
[113] - Quote
1.) Clone costs increase unreasonably so.... It's acceptable that more skillpionts == higher clone costs... but 10's of millions of isk for a clone becomes fairly harsh... More SP does not mean you have more isk.... it might increase your options to make isk, but it still takes your time to earn isk, and generally the rate at which a 40m SP character earns isk and the rate a 140m SP character earns isk does not "make up" the clone cost difference.
2.) Skillpoints give diminishing returns by requiring exponentially more SP to get that extra level... Since we already pay the diminishing returns in terms of SP utility, there is little reason to have an exponentially increasing clone cost...
P.S. I love small ship combat.... and while I have a large number of skillpionts, in any ship only a small number of those skills are applicable to it.
P.S.S. There is only one reason to keep high clone costs: -- A prohibitively expensive clone makes people chose between flying back home in a pod or destroying the pod to "quick travel'. When the choice is 20 minute journey vs 5m isk clone... 15m isk/hour is only so so.... When the choice is a 20 minute journey vs a 30 m isk clone... well 90m isk/hr is a good income. This also translates to how fast you can reship, etc... Time is valuable, and if clones are too cheap then the time to "save" your clone is worth a lot more than your actual clone. (counter point: implants quite often make-up the majority of clone costs, so while 30m isk for your clone is harsh, it's often much less than the implants in your head.). |

Ersahi Kir
Freelance Mining Company
43
|
Posted - 2013.03.26 17:11:00 -
[114] - Quote
These are my thoughts on clone upgrade costs:
1. It's a disincentive to PvP - you're already putting your ship cost and any implants on the line when you PvP, that makes sense in the 'risk vs reward' framework. Putting an arbitrary cost on top that without an equal reward defeats the 'risk vs reward' model.
2. It's a reason to create another alt - I don't think this game needs another reason to create another alt just to keep clone costs down. Currently it encourages people to create alts to offload SP so that mains only have to pay for combat skills if they get podded, and all the other trader/indy/research skills are offloaded onto another character that is unlikely to die often. People that want to play with only a single character shouldn't be paying a premium tax for PvPing.
3. There's never a reason why you wouldn't buy a current clone - it's not really a choice, it's something that you do so that your character isn't permanently set back. Because of the "it's not even a real choice" status I don't think that the game is improved by keeping it.
If they need another isk sink then they should tinker with other numbers to eliminate this particular isk sink. |

Vaju Enki
Secular Wisdom
557
|
Posted - 2013.03.26 18:30:00 -
[115] - Quote
Death must have consequences and clone prices are already too cheap, it should be doubled, this is EvE Online not some kindgarden themepark game. |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
222
|
Posted - 2013.03.26 18:34:00 -
[116] - Quote
Vaju Enki wrote:Death must have consequences and clone prices are already too cheap, it should be doubled, this is EvE Online not some kindgarden themepark game.
Damn skippy. Post that again so I can like it twice! 
We are made sharp by the whetstone of purity and truth that is the Empire, all due praises to her Majesty Lord of the host. The alternative to reclamation is to fall as wheat before the scythe. Amarr Victor!
|

Neal Altol
desolate fools
1
|
Posted - 2013.03.26 20:55:00 -
[117] - Quote
get rid of clone cost unless pod kills start showing what that pilot payed for the clone on the kill mail. As it stands now a pod is only worth 1 mil make it worth the clone that got pod or get rid of clone cost. |

Jacid
Sacrificial Lambs The Devil's Warrior Alliance
15
|
Posted - 2013.03.26 21:52:00 -
[118] - Quote
I agree that clone prices should be decreased as previous posters have said once you reach a certain SP your earning potential doesn't really increase all that much leaving you grinding more just for being around longer to pvp. That being said we need them both because of the deterrent to "death clone" to locations as a fast way to transport and to provide another isk sink as well. What i propose is flatten out the cost of clones at a 7isk / sp and with a ceiling at 10mil isk per clone update. Furthermore provide and a balance on isk faucets/sinks by doing a combination of one of three things.
-reduce base insurance payout down to 30% (decrease a faucet)
-create a death tax on total ship value to come out of your wallet in isk upon the destruction of your ship or perhaps assembly of your ship
-tax miners 2-5% in isk on the mineral value of all minerals refined in stations (costs will be passed to ratters, missioners etc so don't feel bad about the miners)
The mineral tax makes the most sense or reducing the insurance payout.
My 2 Cents |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
226
|
Posted - 2013.03.26 23:07:00 -
[119] - Quote
Jacid wrote: A good idea, see post above.
My 2 Cents
A better idea,
I think that anyone who uses ISK to purchase a PLEX should also be subject to a 10% handling fee which would be 97% sink, and 3% PLEX fraud insurance fund. DonGÇÖt feel too badly about the people buying PLEX, after all they have enough ISK to buy PLEX. And the non-quantifiable variables of long-term market aggregation once inflated by marketing over-saturation will almost certainly compound to a level that is both sustainable and profitable. We are made sharp by the whetstone of purity and truth that is the Empire, all due praises to her Majesty Lord of the host. The alternative to reclamation is to fall as wheat before the scythe. Amarr Victor!
|

Friggz
Dirt Nap Squad Dirt Nap Squad.
54
|
Posted - 2013.03.27 00:59:00 -
[120] - Quote
Agreed completely.
A simple fix might be to cap the cost of your clone to the value last ship you were in before you got podded. This allows new players to still have low clone costs, makes older players in blingy ships have to pay more, while at the same time preventing older players in cheap ships from being penalized for being long time players. Re-elect Trebor Daehdoow for a stronger CSM 8. |

PhantomTrojan
Impervious corporation
5
|
Posted - 2013.03.27 05:01:00 -
[121] - Quote
just add a extra ship specific clone that covers the amount of sp used by the ship, if you fly a frigate that uses 10 of your sp then buy and fit to that ship insurance only that specific clone, while having the normal expensive clone. Similarly if you fly a capital ship that uses 70m of your sp then pay for that specific clone of 70m or stick with the regular one of 70m.
Adding a extra clone that fits in the ship and protects you after the ship is lost for 1 hour, after that our the regular clone kicks in, this will create a new isk sink and will help most vets that like pvp. I myself dont like to use frigates because it is not worth it to risk a clone this expensive while having the firepower of a frigate. |

Recoil IV
Not Another One Man Corp
97
|
Posted - 2013.03.27 09:31:00 -
[122] - Quote
Sphit Ker wrote:Clone grade upgrades needs to go out the door entirely. There's exactly zero gameplay benefits from having to remember to upgrade the silly little clone every time under penalty of risk losing skill points, which is nothing else but a cheap and underhanded mean to provide a way for things to go very wrong.
+++ its time to go |

Gizznitt Malikite
Agony Unleashed Agony Empire
1955
|
Posted - 2013.03.27 16:33:00 -
[123] - Quote
Recoil IV wrote:Sphit Ker wrote:Clone grade upgrades needs to go out the door entirely. There's exactly zero gameplay benefits from having to remember to upgrade the silly little clone every time under penalty of risk losing skill points, which is nothing else but a cheap and underhanded mean to provide a way for things to go very wrong.
+++ its time to go
At first I totally agree with this... but clone upgrades serve one MAJOR purpose.... to inhibit death cloning...
You can't remove clone upgrade costs without putting some other limit on death cloning... |

Andrea Griffin
319
|
Posted - 2013.03.27 17:38:00 -
[124] - Quote
I love to fly frigates and I have a character with 50 million skill points. I'm also a casual player. I have been completely priced out of flying around nullsec because it is prohibitively expensive for someone who only plays 5-10 hours a week to constantly replace a clone of that grade.
It's a bad mechanic. I wouldn't mind at all if it was a one-time cost, however. CCP Sreegs is my favorite developer. |

Sphit Ker
Dreddit Test Alliance Please Ignore
176
|
Posted - 2013.03.29 03:01:00 -
[125] - Quote
Gizznitt Malikite wrote:Recoil IV wrote:Sphit Ker wrote:Clone grade upgrades needs to go out the door entirely. There's exactly zero gameplay benefits from having to remember to upgrade the silly little clone every time under penalty of risk losing skill points, which is nothing else but a cheap and underhanded mean to provide a way for things to go very wrong.
+++ its time to go At first I totally agree with this... but clone upgrades serve one MAJOR purpose.... to inhibit death cloning... You can't remove clone upgrade costs without putting some other limit on death cloning...
The only time I do that is to move my cyno guys around and they are all alpha clones. The perceived problem of death cloning everywhere for total power projection is largely exaggerated. It's useless to death clone if you don't also have the ship you need over there. A civilian miner and a railgun won't do much for you. eh? Those who do have tons of ships everywhere did put much time, effort, and ISK into it. They can have a slice of cake, no?
The real crux of the issue here is the cost of clones. The upcoming skill tree changes will push this guy into the 20 millions ISK per death. Why should I be penalized that much for being "old"? There is only so many skillpoints that can affect a given ship in space anyway... |

Vayn Baxtor
Community for Justice R O G U E
44
|
Posted - 2013.03.29 22:15:00 -
[126] - Quote
Safety bump. Shouldn't be forgotten. Using tablet, typoes are common and I'm not going to fix them all. |

Shin Dari
Covert Brigade
47
|
Posted - 2013.03.29 22:59:00 -
[127] - Quote
Currently the clone costs make little sense to me. The brain should be able to hold that knowledge anyway. But I acknowledge that they add a sense of risk.
Therefore I propose making the Clone cost depend on the number of implants the clone can implant. Fluff-wise its perfectly understandable that preparing room for implants and inserting implants gets progressively harder the more implants need to be inserted. So if a person want to learn faster or preform better by means of implants, the more money they will risk. |

paritybit
Rote Kapelle
149
|
Posted - 2013.03.29 23:23:00 -
[128] - Quote
Gizznitt Malikite wrote: At first I totally agree with this... but clone upgrades serve one MAJOR purpose.... to inhibit death cloning...
You can't remove clone upgrade costs without putting some other limit on death cloning...
This could be solved very simply by not only allowing a medical clone to be created at a station you are currently in. Then you can "project" to a desired location only once, and only after you'd been there.
|

Garuda Nil
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.03.29 23:30:00 -
[129] - Quote
Once Odyssey is deplyed I will suddenly have 5 or 6 mil SP more. None of which will improve my performances by one single bit.
What part of my PvP activity will benefit from the extra SP I will be paying for?
|

Pesadel0
the muppets DARKNESS.
69
|
Posted - 2013.03.30 09:09:00 -
[130] - Quote
Sphit Ker wrote:Gizznitt Malikite wrote:Recoil IV wrote:Sphit Ker wrote:Clone grade upgrades needs to go out the door entirely. There's exactly zero gameplay benefits from having to remember to upgrade the silly little clone every time under penalty of risk losing skill points, which is nothing else but a cheap and underhanded mean to provide a way for things to go very wrong.
+++ its time to go At first I totally agree with this... but clone upgrades serve one MAJOR purpose.... to inhibit death cloning... You can't remove clone upgrade costs without putting some other limit on death cloning... The only time I do that is to move my cyno guys around and they are all alpha clones. The perceived problem of death cloning everywhere for total power projection is largely exaggerated. It's useless to death clone if you don't also have the ship you need over there. A civilian miner and a railgun won't do much for you. eh? Those who do have tons of ships everywhere did put much time, effort, and ISK into it. They can have a slice of cake, no? The real crux of the issue here is the cost of clones. The upcoming skill tree changes will push this guy into the 20 millions ISK per death. Why should I be penalized that much for being "old"? There is only so many skillpoints that can affect a given ship in space anyway...
Agreed ... |

Praia
the muppets DARKNESS.
3
|
Posted - 2013.04.01 06:43:00 -
[131] - Quote
The clone system, for pvpers its a unfair TAX. More years we stay in eve doing pvp, more we pay.
Now my main have +156M sp's. I have to pay 65 Million isk each clone, more expensive than a lot of ships.
After the summer Skill Points boost, dont know.. Some day the little pod will be more expensive than most T2 ships |

Morrigan LeSante
The Lost and Forgotten Troopers
228
|
Posted - 2013.04.01 08:32:00 -
[132] - Quote
I've still not seen a compelling argument for keeping them.
*Risk - ships/modules are already risked. *Implants - risked too. Someone will doubtless point out that you dont need to have them and that is correct - you do not. But by not having them, you pay a [different] price for that luxury.
A common debate is that it is a necessary isk sink, yet at the same time, it is widely accepted that it is optional (by means of just not using the clone/using alts). It's not a particularly effective sink if people are "opting out" of paying it.
So, again, what benefit does this feature bring the players? |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
234
|
Posted - 2013.04.01 11:06:00 -
[133] - Quote
Morrigan LeSante wrote: So, again, what benefit does this feature bring the players?
Well again then; it is a balance and a risk and a weakness that can be exploited. All Characters have them in one form or another. This is one that escalates as characters get more powerful, which is something that you don't see a lot of, but it is a balance none the less.
Examples from other games include the weight of money in EQ, it used to be the case that you had to account for the encumbrance of coins on your character and if you had a lot of money it would slow you down.
In P&P games characters would often gain followers, these NPC's added versatility and power to the characters but at the same time came with responsibilities and cost.
In poker the wagers tend to get steeper and more aggressive during mid to late game to force the weaker players from the table.
Increasing clone costs are the same sort of mechanic, they help maintain balance and create an atmosphere of increased risk appropriate for those characters who have made it to the higher levels of play. === |

Jack AmarrX
Conciliatory Acquisitions Institute Galactic Industrial Coalition
5
|
Posted - 2013.04.01 13:04:00 -
[134] - Quote
Perhaps replacing clones with a form of health insurance? You pay a lump sum every month like ship insurance, and the price of that lump sum depends on your sp, but it saves all your sp and you can lose your clone as much as you like as your insurance covers the clone costs and sorts that all out for you automatically for a month. Perhaps you can pay an even bigger premium for insuring your implants.
This could work alongside the current system, so players who don't pvp can go for the cheaper option of buying their clones themselves, and the pvpers who get podded regularly can pay a little more than a one off clone, but far less than they would spend on clones on a month for a months health insurance that becomes greater value for money the more you are podded. |

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
56
|
Posted - 2013.04.01 13:50:00 -
[135] - Quote
I think the main problem with clone prices is in decrease of Sp/Isk rate after each upgrade: Beta: costs 40k ISK and holds 1.38mil SP (34.5 sp per isk) Gamma: costs 65k ISK and holds 2.05mil SP (31.53 sp per isk) .................. Mu: costs 1.38mil ISK and holds 20mil SP (14.92 sp per isk) Nu: costs 1.98mil ISK and holds 25.6mil SP (12.93 sp per isk) .................. Tau: costs 30mil ISK and holds 120mil SP (4 sp per isk) Upsilon: costs 45mil ISK and holds 156mil SP (3.46 sp per isk) .................. Omega: costs 150mil ISK and holds 450mil SP (3 sp per isk)
^ Only penalizes vet players for no reason at all.
If CCP were to keep SP/ISK ratio of clones at least 30 then prices for clones should be: Mu: 666.666isk Nu: 853.333isk .......................... Tau: 4mil Upsilon: 5.2mil .......................... Omega: 15mil
^ Even vet players can enjoy frig battles. At 15 SP/ISK ratio prices are still acceptable imo. |

0racle
Galactic Rangers R O G U E
17
|
Posted - 2013.04.01 16:47:00 -
[136] - Quote
Yolo wrote:Ok here is the deal, I'll break it down so any f*****g idiot can understand it.
There are 22 different clones, displaying sp/isk and total cost. The clone grade Omega protects 3 sp per Isk. Clone cost 150 000 000 The clone grade Psi protects 2,86 sp per Isk. Clone cost 120 000 000 The clone grade Chi protects 2,93 sp per Isk. Clone cost 90 000 000 The clone grade Phi protects 3,12 sp per Isk. Clone cost 65 000 000 The clone grade Upsilon protects 3,47 sp per Isk. Clone cost 45 000 000 The clone grade Tau protects 4 sp per Isk. Clone cost 30 000 000 The clone grade Sigma protects 4,63 sp per Isk. Clone cost 20 000 000 The clone grade Rho protects 5,46 sp per Isk. Clone cost 13 000 000 The clone grade Pi protects 7 sp per Isk. Clone cost 7 800 000 The clone grade Omicron protects 8,98 sp per Isk. Clone cost 4 700 000 The clone grade Xi protects 10,97 sp per Isk. Clone cost 2 990 000 The clone grade Nu protects 12,93 sp per Isk. Clone cost 1 980 000 The clone grade Mu protects 14,93 sp per Isk. Clone cost 1 340 000 The clone grade Lambda protects 16,88 sp per Isk. Clone cost 930 000 The clone grade Kappa protects 19,08 sp per Isk. Clone cost 650 000 The clone grade Iota protects 20,85 sp per Isk. Clone cost 470 000 The clone grade Theta protects 23,13 sp per Isk. Clone cost 335 000 The clone grade Eta protects 24,4 sp per Isk. Clone cost 250 000 The clone grade Zeta protects 26,67 sp per Isk. Clone cost 180 000 The clone grade Epsilon protects 28,85 sp per Isk. Clone cost 130 000 The clone grade Delta protects 29,47 sp per Isk. Clone cost 95 000 The clone grade Gamma protects 31,54 sp per Isk. Clone cost 65 000
So if we would FOR EXAMPLE give cheaper clones to newbies (as is today) and then use a balanced ratio of the Iota SP/Isk ratio. Eg; price increases SP/Isk untill you reach Iota, where it will settle and remain 20.85 SP / Isk thru out the rest of the board.
The prices for clones would then be something like this. Keeping current for lowbie clones and then using 20.85 SP / Isk from Iota clone and up. 65000 for the Gamma clone. 95 000 for the Delta clone. 130 000 for the Epsilon clone. 180 000 for the Zeta clone. 250 000 for the Eta clone. 335 000 for the Theta clone. 470 000 for the Iota clone. 595 000 for the Kappa clone. 753 000 for the Lambda clone. 959 000 for the Mu clone. 1 228 000 for the Nu clone. 1 573 000 for the Xi clone. 2 024 000 for the Omicron clone. 2 619 000 for the Pi clone. 3 405 000 for the Rho clone. 4 436 000 for the Sigma clone. 5 755 000 for the Tau clone. 7 482 000 for the Upsilon clone. 9 736 000 for the Phi clone. 12 662 000 for the Chi clone. 16 475 000 for the Psi clone. 21 583 000 for the Omega clone.
Current pricing model is not a Risk vs Reward situation, because the increased price per level is nothing but a penalty.
Look at it from another perspective if we bring all the clones in line with the 3SP / Isk ratio that CCP seems to let the clones land on in the end, it would show a pricing range of something liket this:
Displaying price at 3SP / Isk. 683 000 for the Gamma clone. 933 000 for the Delta clone. 1 250 000 for the Epsilon clone. 1 600 000 for the Zeta clone. 2 033 000 for the Eta clone. 2 583 000 for the Theta clone. 3 267 000 for the Iota clone. 4 133 000 for the Kappa clone. 5 233 000 for the Lambda clone. 6 667 000 for the Mu clone. 8 533 000 for the Nu clone. 10 933 000 for the Xi clone. 14 067 000 for the Omicron clone. 18 200 000 for the Pi clone. 23 667 000 for the Rho clone. 30 833 000 for the Sigma clone. 40 000 000 for the Tau clone. 52 000 000 for the Upsilon clone. 67 667 000 for the Phi clone. 88 000 000 for the Chi clone. 114 500 000 for the Psi clone. 150 000 000 for the Omega clone.
We want things brought in line, pref also reduced compared todays pricing model because todays model is a penalty against experienced players. This is a move towards small ship combat and away from the capital fights of today.
The risk involved in combat should be Ships, Equipment, Implants, Boosters. This grants a reward to the pilot. The risk involved in Skillpoints is the time invested in the game. This grants a reward to the pilot.
Totally agree with this. |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
116
|
Posted - 2013.04.01 18:46:00 -
[137] - Quote
That space poor people make me laugh. -ƒ-+-+-à-+-+-â -é-¦-+-å-+-Ç-â -Å-¦-å-¦ -+-¦-ê-¦-Ä-é. |

Ersahi Kir
Freelance Mining Company
58
|
Posted - 2013.04.01 19:36:00 -
[138] - Quote
Corey Fumimasa wrote:Examples from other games include the weight of money in EQ, it used to be the case that you had to account for the encumbrance of coins on your character and if you had a lot of money it would slow you down.
Weight of money in EQ was mostly silly. The only effect it had in game was you would throw all your money in the bank, and after grinding monsters for 4 hours you would toss your copper on the ground. It did set up the big noob trap situation where someone would turn a plat or two into copper coins and toss it on the ground on the PvP servers. If noob walked along and picked it up they wouldn't be able to move and it would be ganksville. Kind of entertaining to watch once, but hardly engaging PvP.
Corey Fumimasa wrote:Increasing clone costs are the same sort of mechanic, they help maintain balance and create an atmosphere of increased risk appropriate for those characters who have made it to the higher levels of play.
Except they're not. I would venture to guess that most high SP toons have been turned into research and industry alts or cap pilots, and are rarely risked in combat. I would also venture to guess that most players have combat alts that run around and have highly tuned SP counts to maximize combat skills so they can keep clone costs down.
So they player behind the controls is the same (same skill level), the combat alt has access to the funds of the main, the combat alt has streamlined training to remove all unnecessary non-combat skills, but for some reason the alt avoids the punitive clone costs. This is my issue with clone costs, it's just just a punishment for players who don't want to play an army of tuned alts instead of having their "one and only main." |

Ervi
October Rain
0
|
Posted - 2013.04.01 21:05:00 -
[139] - Quote
Yolo wrote: The risk involved in combat should be Ships, Equipment, Implants, Boosters. This grants a reward to the pilot. The risk involved in Skillpoints is the time invested in the game. This grants a reward to the pilot.
This
|

Pesadel0
the muppets DARKNESS.
71
|
Posted - 2013.04.06 09:05:00 -
[140] - Quote
Sinzor Aumer wrote:That space poor people make me laugh. -ƒ-+-+-à-+-+-â -é-¦-+-å-+-Ç-â -Å-¦-å-¦ -+-¦-ê-¦-Ä-é.
Stupid people also make me laugh but we cant be perfect now can-¦t we? |
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