| Pages: 1 [2] 3 4 5 :: one page |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

CaptainFalcon07
Abyssal Heavy Industries Narwhals Ate My Duck
0
|
Posted - 2011.10.11 07:09:00 -
[31] - Quote
Renan Ruivo wrote:It is all so complex that i do believe that it is quite possible that CCP got confused in their own math. I want a supercarrier nerf as well but that is basically making them completely useless for anything other then shooting other capitals.
And carriers are only going to be glorified battleships, whose main use will be for heavy drones.
A carrier with 10 Heavy drones does 634 DPS, you doing less than a battleship. A rorqual outdpses a carrier using only 5 drones. |

Soldarius
Peek-A-Boo Bombers
11
|
Posted - 2011.10.11 07:10:00 -
[32] - Quote
I've been wondering how a ship/drone/etc orbiting another motionless ship has any issues with tracking its target? Are the turrets not always pointing in the same direction, thus resulting in 0 rotation of the turret?
Also, Is the velocity reduction while orbiting at close range and high speed somehow related?
"How do you kill that which has no life?" |

Kitty McKitty
In Praise Of Shadows
326
|
Posted - 2011.10.11 07:11:00 -
[33] - Quote
Akirei Scytale wrote::David Attenborough:
And here, we see the FOTM kiddie in its natural habitat, the forums. This one has just lost his ability to hunt with impunity, never needing to rely on his wit nor his skill. Having grown soft when he could hunt with ease, he has realized that he may struggle to hunt, now that he is on a level playing field with the rest of the jungle. His response, as you can see, is to pull out his hair and gnash at the shadows, occasionally screaming gibberish. He may not survive the winter.
GÖÑ Haviing your portrait painted here helps INTAKI Disabled Children GÖÑ |

Ciar Meara
Virtus Vindice
142
|
Posted - 2011.10.11 07:12:00 -
[34] - Quote
well this could be solved easily if they give carriers a bonus on fighters sigs.
Not really bothered with the fact that supercarriers can't kill cruisers anymore. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

CaptainFalcon07
Abyssal Heavy Industries Narwhals Ate My Duck
0
|
Posted - 2011.10.11 07:13:00 -
[35] - Quote
Soldarius wrote:I've been wondering how a ship/drone/etc orbiting another motionless ship has any issues with tracking its target? Are the turrets not always pointing in the same direction, thus resulting in 0 rotation of the turret?
Also, Is the velocity reduction while orbiting at close range and high speed somehow related?
In real life that how it should be, but CCP have no common sense and make the so that there is transversal. |

Renan Ruivo
Hipernova Vera Cruz Alliance
109
|
Posted - 2011.10.11 07:14:00 -
[36] - Quote
CaptainFalcon07 wrote:Renan Ruivo wrote:It is all so complex that i do believe that it is quite possible that CCP got confused in their own math. I want a supercarrier nerf as well but that is basically making them completely useless for anything other then shooting other capitals.
And carriers are only going to be glorified battleships, whose main use will be for heavy drones. A carrier with 10 Heavy drones does 634 DPS, you doing less than a battleship. A rorqual outdpses a carrier using only 5 drones.
Yes, but it has much more EHP and its the top word in logistics. Also, its the most versatile ship in the game with the wide variety in drone selection. Not only damage, but all EWAR drones as well. An almost endless supply of heavy EWAR drones is somethin.. Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |

Tippia
Sunshine and Lollipops
437
|
Posted - 2011.10.11 07:14:00 -
[37] - Quote
Renan Ruivo wrote:Carriers are only going to be glorified battleships, whose main use will be for heavy drones. No, they will be glorified Logistics ship, whose main use will be to keep the subcap fleet alive while it grinds down the enemies subcap fleet so they can all get to work on the capships, all while said capships are trying to grind down the carriers so their subcap fleet can gain field superiorityGǪ
That sad, I kind of agree that 400 sig res is a bit much GÇö somewhere along the lines of 300 base, reduced by skill down to 200GÇô250 could probably do the trick. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Renan Ruivo
Hipernova Vera Cruz Alliance
109
|
Posted - 2011.10.11 07:15:00 -
[38] - Quote
Ciar Meara wrote:Not really bothered with the fact that supercarriers can't kill cruisers anymore.
QFT.
Thread is about normal carriers. Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |

Jada Maroo
Mysterium Astrometrics BRABODEN
216
|
Posted - 2011.10.11 07:20:00 -
[39] - Quote
Renan Ruivo wrote: Which is fine.. but the same goal can also be achieved by removing normal fighters from them.
That sure does seem like an easier solution, doesn't it? |

Renan Ruivo
Hipernova Vera Cruz Alliance
109
|
Posted - 2011.10.11 07:22:00 -
[40] - Quote
Jada Maroo wrote:Renan Ruivo wrote: Which is fine.. but the same goal can also be achieved by removing normal fighters from them.
That sure does seem like an easier solution, doesn't it?
Yup. Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |

Wen Jaibao
Aperture Harmonics K162
2
|
Posted - 2011.10.11 07:27:00 -
[41] - Quote
If you were using fighters on your carrier before you were either
A) A despicable nullbear ratter. or B) Doing it wrong.
Now granted, I never liked that fighters sucked before this nerf anyways (the whole concept and implementation was horribly broken), but now there really IS absolutely no reason to ever have them in any carriers dronebay ever EVER. Goodbye, einherji, hello, thousands of regular drones. |

AureoLion
Etoilles Mortant Ltd. Solyaris Chtonium
7
|
Posted - 2011.10.11 07:32:00 -
[42] - Quote
so. Orbit distance 1500, speed 280: Orbit circumference 9420, speed 280, a full revolution is done in 33.6 seconds. in full orbit, 360-¦. there's 6.28 radians: That's 0.19 rad/sec. The tracking on firbolgs is 0.1 rad/sec. It means, that, yes, firbolgs won't be able to hit battleships properly. Let's see other fighters, though. I'm not a cap expert, so i'm assuming all the fighters do orbit at their optimals, like drones do. Firbolgs: Seen, 0.19 angular velocity, 0.1 tracking Dragonfly: 5000m orbit, 225 speed: 0.045 angular velocity, 0.0625 tracking Einherji: 1000m orbit, 300 speed: 0.3 angular velocity, 0.125 tracking Templar: 4500 orbit, 250 speed: 0.055 angular velocity, 0.075 tracking. So, Gallente/Minmatar fighters orbit way too close to hit properly, while Caldari/Amarr fighters are perfectely fine. That's indeed strange. |

Shadowsword
The Rough Riders Ares Protectiva
16
|
Posted - 2011.10.11 07:37:00 -
[43] - Quote
CaptainFalcon07 wrote:A carrier with 10 Heavy drones does 634 DPS, you doing less than a battleship. A rorqual outdpses a carrier using only 5 drones.
Doing 634 DPS while having a cap-sized tank and doing some signifiant remoting all at the same time doesn't seem such a bad bargain to me. Besides, there's no rule preventing you from using fighters and a pair of target painters, is there? |

Smoking Blunts
Zebra Corp BricK sQuAD.
77
|
Posted - 2011.10.11 07:52:00 -
[44] - Quote
Shadowsword wrote:CaptainFalcon07 wrote:A carrier with 10 Heavy drones does 634 DPS, you doing less than a battleship. A rorqual outdpses a carrier using only 5 drones. Doing 634 DPS while having a cap-sized tank and doing some signifiant remoting all at the same time doesn't seem such a bad bargain to me. Besides, there's no rule preventing you from using fighters and a pair of target painters, is there?
just the rule of stupidity. CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
|

Renan Ruivo
Hipernova Vera Cruz Alliance
109
|
Posted - 2011.10.11 07:54:00 -
[45] - Quote
Theres the rule of using a pair of target painters and having you carrier not die and/or run cap dead. Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |

Kitty McKitty
In Praise Of Shadows
329
|
Posted - 2011.10.11 07:56:00 -
[46] - Quote
but how can i do level 5's now, ccp owe me a level5mobile GÖÑ Haviing your portrait painted here helps INTAKI Disabled Children GÖÑ |

Renan Ruivo
Hipernova Vera Cruz Alliance
109
|
Posted - 2011.10.11 08:01:00 -
[47] - Quote
Somehow, i no longer feel like an idiot because i was refusing, as a principle, to train for a carrier for the sole purpose of running sanctums. Now my BS will make the same amount of ISK, but ISK will be worth more and buy more. Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |

Gypsio III
Dirty Filthy Perverts
10
|
Posted - 2011.10.11 08:09:00 -
[48] - Quote
If you don't have room for a couple of painters in your support fleet, then something has gone badly wrong. Such as your support fleet just got blown up, and you're about to follow.
The entire blog is about stopping capitals from obsoleting subcaps, preventing them from applying too much damage too easily to them. So it's now absurd to say that fighters are supposed to be used against battleships - CCP has clearly just decided to change this. If you can't find room for two painters in your support fleet, then normal carriers should use sentries/heavies against subcaps and use fighters against capitals. |

Smoking Blunts
Zebra Corp BricK sQuAD.
77
|
Posted - 2011.10.11 08:17:00 -
[49] - Quote
Gypsio III wrote:If you don't have room for a couple of painters in your support fleet, then something has gone badly wrong. Such as your support fleet just got blown up, and you're about to follow.
The entire blog is about stopping capitals from obsoleting subcaps, preventing them from applying too much damage too easily to them. So it's now absurd to say that fighters are supposed to be used against battleships - CCP has clearly just decided to change this. If you can't find room for two painters in your support fleet, then normal carriers should use sentries/heavies against subcaps and use fighters against capitals.
you wont field fighters ever ona carrier now. all they are is big haulers and logistic ships. where infact for the same isk, teh 10 guardians will do a better job of logi and not get hit by sc's. leaving carriers with what, hauling your crap? sweet just what i always wanted, a hauler CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
|

Renan Ruivo
Hipernova Vera Cruz Alliance
109
|
Posted - 2011.10.11 08:27:00 -
[50] - Quote
Smoking Blunts wrote:Gypsio III wrote:If you don't have room for a couple of painters in your support fleet, then something has gone badly wrong. Such as your support fleet just got blown up, and you're about to follow.
The entire blog is about stopping capitals from obsoleting subcaps, preventing them from applying too much damage too easily to them. So it's now absurd to say that fighters are supposed to be used against battleships - CCP has clearly just decided to change this. If you can't find room for two painters in your support fleet, then normal carriers should use sentries/heavies against subcaps and use fighters against capitals. you wont field fighters ever ona carrier now. all they are is big haulers and logistic ships. where infact for the same isk, teh 10 guardians will do a better job of logi and not get hit by sc's. leaving carriers with what, hauling your crap? sweet just what i always wanted, a hauler
You guys didn't even bothered using normal carriers in fleet so what do you care? Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |

Smoking Blunts
Zebra Corp BricK sQuAD.
77
|
Posted - 2011.10.11 08:31:00 -
[51] - Quote
often used carriers in fleets, often used dreads too. mind you this was back in 09 when they were worthwhile CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
|

Renan Ruivo
Hipernova Vera Cruz Alliance
110
|
Posted - 2011.10.11 08:37:00 -
[52] - Quote
And hopefully, if CCP pulls this one right, we will have reason to start using them again. Like they were meant to be used.
Not as uber-ratting ships and ships-that-make-boring-wall-banging-go-faster Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |

Smoking Blunts
Zebra Corp BricK sQuAD.
77
|
Posted - 2011.10.11 08:41:00 -
[53] - Quote
Renan Ruivo wrote:And hopefully, if CCP pulls this one right, we will have reason to start using them again. Like they were meant to be used.
Not as uber-ratting ships and ships-that-make-boring-wall-banging-go-faster
not dreads. they cant hit anything that moves so wow we get to shoot pos's with them wooot. bring more titans. carriers nah, buy 10 guardians that cant be dd'd and can sig tank anything a sc can chuck at them.
this hasnt buffed dreads enough so they are worthwhile and its hurt the now big hauler that is a carrier.
the titan blob just got bigger imo. now with added sub caps CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
|

Shadowsword
The Rough Riders Ares Protectiva
18
|
Posted - 2011.10.11 09:01:00 -
[54] - Quote
Smoking Blunts wrote:you wont field fighters ever ona carrier now. all they are is big haulers and logistic ships. where infact for the same isk, teh 10 guardians will do a better job of logi and not get hit by sc's. leaving carriers with what, hauling your crap? sweet just what i always wanted, a hauler
10 Guardians will do a better job than one carrier, but last time I checked, one single account couldn't control 10 guardians. And 1 carrier + 9 other ships are better than 10 guardians. Any reasoning based on the assumption that you have unlimited manpower is just as flawed as the "minerals I mine are free" argument. |

Smoking Blunts
Zebra Corp BricK sQuAD.
77
|
Posted - 2011.10.11 09:04:00 -
[55] - Quote
Shadowsword wrote:Smoking Blunts wrote:you wont field fighters ever ona carrier now. all they are is big haulers and logistic ships. where infact for the same isk, teh 10 guardians will do a better job of logi and not get hit by sc's. leaving carriers with what, hauling your crap? sweet just what i always wanted, a hauler 10 Guardians will do a better job than one carrier, but last time I checked, one single account couldn't control 10 guardians. And 1 carrier + 9 other ships are better than 10 guardians. Any reasoning based on the assumption that you have unlimited manpower is just as flawed as the "minerals I mine are free" argument.
its an isk value assement, not man power.
there is no advantage to the carrier over the same isk value of guardians. instead of pushing for carriers in fleet, peopel will push for guardians. why risk something taht will get insta popped by a sc when you can wait 5 mins and get a few extra guardians CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
|

Evil Celeste
0
|
Posted - 2011.10.11 09:07:00 -
[56] - Quote
Confirming triage carrier can launch fighters. |

Hans Jagerblitzen
Autocannons Anonymous
98
|
Posted - 2011.10.11 09:09:00 -
[57] - Quote
If these changes means that there is now a reason to equip target painters on ships and use those bonuses, than this is a huge win. There is several underused ewar that could nicely dovetail some of these capital changes and bring more of a variety of ECM (and the ship variety as well) to the field. I can see remote tracking links as now being more significant for dreadnoughts, and target painters for carrier fleets. This is great stuff.
And I hear ya, I just finished training fighters myself. But if it makes two or three previously unused ewar ships valuable fleet assets again, than these nerfs are bringing something great to the table.
The goal should be teamwork. Solo PvP will always exist. The aim here should be to adjust the mechanics so ships can not do it all themselves. If each nerf brings out new qualities in a couple other ships, than its a net gain for overall fleet fun, and deepens strategic options. This also gives players more bang for their buck - it'll take longer for everyone to run out of new strategies and get restless again.
Win-win-win scenario. The only losers after these changes are the ones that rely on their capitals, and their capitals alone to be happy. Soon, EvE will test your ability to know every ship - not just that one you skipped over everything else for.
|

Hans Jagerblitzen
Autocannons Anonymous
98
|
Posted - 2011.10.11 09:10:00 -
[58] - Quote
Evil Celeste wrote:Confirming triage carrier can launch fighters.
Confirming rumor designed to incite conflict and tears / joy. |

Smoking Blunts
Zebra Corp BricK sQuAD.
77
|
Posted - 2011.10.11 09:13:00 -
[59] - Quote
Evil Celeste wrote:Confirming triage carrier can launch fighters.
no but currently, when you drop from triarge there is a point using your fighters v bs's. after this change yourll be dropping heavys/sentrys.
while i agree with a change to sc's. this hurts a ship class that is balanced and isnt imo in need of a nerf. these chnages also wont ahve teh effect of getting more dreads on the field. something i really wanted to see.
tbh i think this nerf to fighters is directed at rating carriers and there isk income. which isnt a reason to screw a whole ship class CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
|

Evil Celeste
0
|
Posted - 2011.10.11 09:25:00 -
[60] - Quote
No, triage just carrier just takes another cycle if reps are needed.
If they are not, its pretty much over - won or lost - and difference between 600 dps of sentrys and 1000 dps of fighters means absolutely nothing. Especially in fight, where there is need for triage carrier reps - 10k and up damage tanked. |
| |
|
| Pages: 1 [2] 3 4 5 :: one page |
| First page | Previous page | Next page | Last page |