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Die Unknown
Ghost Headquarters The Ghost Army
5
|
Posted - 2013.02.03 12:13:00 -
[1] - Quote
It's not easy to unseat a powerful alliance. More often then not, large alliances are destroyed from within, as opposed to any military action by their enemies. With their large incomes, they can lose a titan on a Monday, and have it replaced on Tuesday.
Here lies the problem; prolonged military campaigns are completely ineffective in upsetting the status quo. Sure, we still have the ability to infiltrate and destroy from within, but that's not so difficult to protect against. More importantly, that should not be the only option. INR, logistics are everything, and any disruption wreaks havoc. This is a problem Alliances are almost entirely immune to in Eve.
Not only has logistics in Eve have been simplified over time, there aren't any tools available to us to disrupt them altogether. A jump freighter in an NPC corp can operate 99.99% risk free. So no matter how many titans and motherships you blow up, big power blocks have an uninterpretable faucet of isk they can replace them with.
No one should be able to hide in an NPC corp. The solution is simple, we should be able to wardeck individuals in an NPC corp. They could still join or form player corporations, but the wardeck will follow them. This introduces a new level of complexity that we sorely need.
TL;DR: I need about three fiddy |

Xindi Kraid
The Night Wardens Viro Mors Non Est
129
|
Posted - 2013.02.03 12:16:00 -
[2] - Quote
I'm confused as to how being able to wardec people in an NPC corp equates to breaking nullsec corps. Or do you happen to know the names of every alt they have and know how this cane be used without such a system being used solely to grief newbies. |

Dave Stark
1802
|
Posted - 2013.02.03 12:34:00 -
[3] - Quote
translation "i want to gank freighter pilots, in high sec, without penalty" "100k for notifications of stupidity, i love this bounty system." |

Die Unknown
Ghost Headquarters The Ghost Army
5
|
Posted - 2013.02.03 12:34:00 -
[4] - Quote
Xindi Kraid wrote:I'm confused as to how being able to wardec people in an NPC corp equates to breaking nullsec corps. Or do you happen to know the names of every alt they have and know how this cane be used without such a system being used solely to grief newbies.
Paying 25-50m a week to grief one newbie would be incredibly stupid. However, your question highlights exactly how this mechanic introduces a richer gameplay. You will of course need to make use of intelligence and recon tools to find out exactly who is doing all the hauling. You will not be able to shut down the logistics overnight, instead this would be another tool in your arsenal when fighting a prolonged military campaign. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.03 12:34:00 -
[5] - Quote
I think he is saying that the null sec players all have highsec NPC corp alts to move things around and do business in JITA. And that if those alts could be wardeced it would be a way to strike out at null corps.
I've often wondered why wardecs have to be specific to a corp. It would cool to be able to war dec an account or maybe all the players with a certain avatar model, or to wardec anyone flying a specific ship ie. all Hulks!
It seems to me that wardec's are just a bribe to CONCORD to turn a blind eye, I'm sure those same officials would be happy to offer a greater variety of targets...for a price!
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.03 12:42:00 -
[6] - Quote
Or maybe wardec a specific region, constellation, or system. Or maybe sort it by majority play time, or just everyone in systems X,Y,Z, and G between the times of 0300 and 0700.
I remember reading something about the cost for wardecs being based on the number of targets that you would get from the dec. It seems like it would be easy enough to calculate target numbers for non-corp wardecs and come up with the same kind of price scheme.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Grimpak
Midnight Elites Echelon Rising
719
|
Posted - 2013.02.03 12:45:00 -
[7] - Quote
Die Unknown wrote:TL;DR: I need about three fiddy I'll give you ten piffles and the holy shrubbery [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Sriracha Nighthawk
Red Federation RvB - RED Federation
636
|
Posted - 2013.02.03 12:47:00 -
[8] - Quote
Die Unknown wrote:TL;DR: I need about three fiddy You had a good point, but you totally ruined it with that. Power provides the ability to choose but has the proclivity for corruption. ~Kahu ia Kane'ohe's twin
Follow me on Twitter @SriNighthawk |

Xindi Kraid
The Night Wardens Viro Mors Non Est
129
|
Posted - 2013.02.03 12:48:00 -
[9] - Quote
Corey Fumimasa wrote:Or maybe wardec a specific region, constellation, or system. Or maybe sort it by majority play time, or just everyone in systems X,Y,Z, and G between the times of 0300 and 0700.
I remember reading something about the cost for wardecs being based on the number of targets that you would get from the dec. It seems like it would be easy enough to calculate target numbers for non-corp wardecs and come up with the same kind of price scheme. Wardeccing a region of space would effectively turn it into a nulsec zone, and that's a terribly bad idea because it would break the fundamental workings of EvE. It's an idea that has been shot down countless times because of the issues it poses. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.03 13:21:00 -
[10] - Quote
Xindi Kraid wrote:Corey Fumimasa wrote:Or maybe wardec a specific region, constellation, or system. Or maybe sort it by majority play time, or just everyone in systems X,Y,Z, and G between the times of 0300 and 0700.
I remember reading something about the cost for wardecs being based on the number of targets that you would get from the dec. It seems like it would be easy enough to calculate target numbers for non-corp wardecs and come up with the same kind of price scheme. Wardeccing a region of space would effectively turn it into a nulsec zone, and that's a terribly bad idea because it would break the fundamental workings of EvE. It's an idea that has been shot down countless times because of the issues it poses. It would be like lowsec not null; no bombs and no bubbles. And the fundamental underpinning of Eve is "anything for a price." There's all kinds of limitations that could be imposed as well; no T1 ships, only combat ships, or a player from the corp that bought the wardec only gets so many kills.
CCP always tries to balance things, I think they could balance this and it would be a ton of fun. Something different to try out and explore anyway.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

darmwand
Repo.
82
|
Posted - 2013.02.03 13:28:00 -
[11] - Quote
Die Unknown wrote:A jump freighter in an NPC corp can operate 99.99% risk free.
Just keep popping those cynos, we're working on that. darmwand Repossession Agent http://www.repo-corp.net/
Recruitment is OPEN |

Xindi Kraid
The Night Wardens Viro Mors Non Est
129
|
Posted - 2013.02.03 13:28:00 -
[12] - Quote
Oh, well in that case, next time I go through Rancer, I should pay concord to turn that into high security space for a day |

NEONOVUS
Saablast Followers
314
|
Posted - 2013.02.03 13:30:00 -
[13] - Quote
While the US may consider corporations people, they lack anatomical features that would result in a mound of soft flesh laced heavily with nerves from which I may go and apply sufficient pressure to cause hematoma. Therefore I suggest that all such grouping of people should be made to have critical must protect infrastructure that they must actively defend. The loss of said infrastructure should result in the immediate disbandment of the corporation and forfeiture of any all assets in but not limited to corporation hangars within stations, POSes, market orders on their behalf, S&I jobs and contributory sovereignty. This will at once enable the so called golden BB effect as done by smaller corporations, but it will also force the wars of aggression so necessary to the proper and right functioning of the nullsec ecosystem. As such I move that the health for sov structures should be reduced to 10% of current values and be made to require constant maintenance starting at an approximate ISK value of 50 million per month and scaling on an exponential curve based on the activities of its members as defined by their Crest. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.03 13:34:00 -
[14] - Quote
And those wardecs could be limited to a certain % of empire space. So if you don't want to fly in them it would be easy enough to just move out of the systems in question. To me it just seems like would make Eve much more dynamic. And more sinks are always good!
Right now everything seems so static and fixed. Highsec grinds along without the need to interact with the game and Null is stuck at place where the biggest dogs can control how big any new dogs get.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Pohbis
Neo T.E.C.H.
280
|
Posted - 2013.02.03 13:34:00 -
[15] - Quote
You know, in a war, the military likes to target enemy infrastructure. Like airfields, bridges, roads, ports and bridges.
It's much easier and more effective to target the static locations, like bridges, than trying to catch the machines doing the transporting. Also less prone to subterfuge.
I watched a movie once, called "A bridge too far". Now I don't want to jump to any conclusions; but I think you might find it somewhat informative in regards to your issue. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.03 13:35:00 -
[16] - Quote
Xindi Kraid wrote:Oh, well in that case, next time I go through Rancer, I should pay concord to turn that into high security space for a day
Im good with that! And maybe pay for CONCORD protection in nullsec to if you want to go out there and mine a bit. Just anything to get people moving around and out of their ISK grind ruts.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Die Unknown
Ghost Headquarters The Ghost Army
5
|
Posted - 2013.02.03 13:40:00 -
[17] - Quote
Pohbis wrote:You know, in a war, the military likes to target enemy infrastructure. Like airfields, bridges, roads, ports and bridges.
It's much easier and more effective to target the static locations, like bridges, than trying to catch the machines doing the transporting. Also less prone to subterfuge.
I watched a movie once, called "A bridge too far". Now I don't want to jump to any conclusions; but I think you might find it somewhat informative in regards to your issue.
We already have structure grinding and that will never go away entirely. What we need is a more options. There is also an underlying point: should anyone be immune to pvp in Eve? |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.03 13:41:00 -
[18] - Quote
Pohbis wrote:You know, in a war, the military likes to target enemy infrastructure. Like airfields, bridges, roads, ports and bridges.
It's much easier and more effective to target the static locations, like bridges, than trying to catch the machines doing the transporting. Also less prone to subterfuge.
I watched a movie once, called "A bridge too far". Now I don't want to jump to any conclusions; but I think you might find it somewhat informative in regards to your issue.
I was looking at jump bridges the other day trying to find some weakness, some material that could be monopolized from highsec. I couldn't find anything like that, they are tough and not hard to build.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Vexen Lyre
Center for Advanced Studies Gallente Federation
1
|
Posted - 2013.02.03 13:42:00 -
[19] - Quote
Die Unknown wrote:We already have structure grinding and that will never go away entirely. What we need is a more options. There is also an underlying point: should anyone be immune to pvp in Eve?
'cos no one will sub. end of. Docked in Jita - Moon 4 - Caldari Navy Assembly Plant |

Vexen Lyre
Center for Advanced Studies Gallente Federation
1
|
Posted - 2013.02.03 13:43:00 -
[20] - Quote
doublepost. Docked in Jita - Moon 4 - Caldari Navy Assembly Plant |

Xindi Kraid
The Night Wardens Viro Mors Non Est
129
|
Posted - 2013.02.03 13:43:00 -
[21] - Quote
Corey Fumimasa wrote:And those wardecs could be limited to a certain % of empire space. So if you don't want to fly in them it would be easy enough to just move out of the systems in question. To me it just seems like would make Eve much more dynamic. And more sinks are always good!
Right now everything seems so static and fixed. Highsec grinds along without the need to interact with the game and Null is stuck at place where the biggest dogs can control how big any new dogs get. Unfortunately, I think being able to change to sec status of a system could prove too disruptive. The comment about don't fly in the disrupted areas doesn't work since any spot can be disrupted at any time and this could lead to issues like highsec islands or lowsec spots that interrupt trade traffic. That goes beyond breaking the foundations of any one alliance, also, while players can move, infrastructure can't. By having the ability to change the sec status of a system you interfere with how POSes and PI (more specifically, customs offices) operate.
I can see more harm than good coming from this. That's all before you get into pissing off the playerbase and reducing the population of EvE.
At the very least, you shouldn't have too much effect on sec status, so if you could bribe concord to step their game down, only the fringe systems actually drop from their protection (or gain it), the core systems would only suffer a reduced response time. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.03 13:44:00 -
[22] - Quote
NEONOVUS wrote:While the US may consider corporations people, they lack anatomical features that would result in a mound of soft flesh laced heavily with nerves from which I may go and apply sufficient pressure to cause hematoma. Therefore I suggest that all such grouping of people should be made to have critical must protect infrastructure that they must actively defend. The loss of said infrastructure should result in the immediate disbandment of the corporation and forfeiture of any all assets in but not limited to corporation hangars within stations, POSes, market orders on their behalf, S&I jobs and contributory sovereignty. This will at once enable the so called golden BB effect as done by smaller corporations, but it will also force the wars of aggression so necessary to the proper and right functioning of the nullsec ecosystem. As such I move that the health for sov structures should be reduced to 10% of current values and be made to require constant maintenance starting at an approximate ISK value of 50 million per month and scaling on an exponential curve based on the activities of its members as defined by their Crest. Sovereignty is pretty expensive to hold now; https://wiki.eveonline.com/en/wiki/Sovereignty_guide And as for EHP they go down easy enough considering the DPS that can be applied. Check out dotlan, they are changing hands every day.
I do think that sovereignty out in null is too powerful as far as protecting your resource extraction. It would be great if there was a way to steal moon goo or to hanger up out there so that reds could rat and plex in enemy space.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Xindi Kraid
The Night Wardens Viro Mors Non Est
127
|
Posted - 2013.02.03 13:44:00 -
[23] - Quote
Die Unknown wrote:Pohbis wrote:You know, in a war, the military likes to target enemy infrastructure. Like airfields, bridges, roads, ports and bridges.
It's much easier and more effective to target the static locations, like bridges, than trying to catch the machines doing the transporting. Also less prone to subterfuge.
I watched a movie once, called "A bridge too far". Now I don't want to jump to any conclusions; but I think you might find it somewhat informative in regards to your issue. We already have structure grinding and that will never go away entirely. What we need is a more options. There is also an underlying point: should anyone be immune to pvp in Eve? We don't have a PvP immunity now. There's just a cost factor that discourages unsanctioned PvP in certain areas. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.03 13:54:00 -
[24] - Quote
Xindi Kraid wrote: I can see more harm than good coming from this. That's all before you get into pissing off the playerbase and reducing the population of EvE.
.
Eve players are the most pissed off player base in the history of the gaming industry! I don't think pissing them off anymore will hurt subs. Hell, I don't even think it possible =-)
Re POS'es they are one of the points that could be balanced, as in off limits to a system wide dec.
It would be disruptive, but "harmful"? Idk about that, there would be some lost production and a few tears, but so what, its not like the rocks wont spawn again tomorrow. And think of the challenge! Outsmarting gankers and griefers and sharks, moving away form their stupid wardec and causing them a loss just for buying it. A new thing that players have to figure out, both sides, the bears and the sharks.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Die Unknown
Ghost Headquarters The Ghost Army
5
|
Posted - 2013.02.03 13:55:00 -
[25] - Quote
Xindi Kraid wrote:Die Unknown wrote:Pohbis wrote:You know, in a war, the military likes to target enemy infrastructure. Like airfields, bridges, roads, ports and bridges.
It's much easier and more effective to target the static locations, like bridges, than trying to catch the machines doing the transporting. Also less prone to subterfuge.
I watched a movie once, called "A bridge too far". Now I don't want to jump to any conclusions; but I think you might find it somewhat informative in regards to your issue. We already have structure grinding and that will never go away entirely. What we need is a more options. There is also an underlying point: should anyone be immune to pvp in Eve? We don't have a PvP immunity now. There's just a cost factor that discourages unsanctioned PvP in certain areas.
I've been waiting for someone to say this. Suicide ganks are expensive and are limited by sec status. During a prolonged war effort, this mechanic should not be the only option on the table to disrupt enemy supply lines. Also, unless you are autopiloting, it's quite easy to avoid being suicided. |

Vexen Lyre
Center for Advanced Studies Gallente Federation
1
|
Posted - 2013.02.03 14:24:00 -
[26] - Quote
I'd like to hear an explanation for why an act of premeditated murder constitutes a war or why a galactic citizenry would put up with a corrupt police state that doesn't protect them. Docked in Jita - Moon 4 - Caldari Navy Assembly Plant |

Pohbis
Neo T.E.C.H.
279
|
Posted - 2013.02.03 14:37:00 -
[27] - Quote
Die Unknown wrote:Pohbis wrote:You know, in a war, the military likes to target enemy infrastructure. Like airfields, bridges, roads, ports and bridges.
It's much easier and more effective to target the static locations, like bridges, than trying to catch the machines doing the transporting. Also less prone to subterfuge.
I watched a movie once, called "A bridge too far". Now I don't want to jump to any conclusions; but I think you might find it somewhat informative in regards to your issue. We already have structure grinding and that will never go away entirely. What we need is a more options. There is also an underlying point: should anyone be immune to pvp in Eve? No, we don't need more options.
You might not like your options, but I am sure the enemy JF pilot isn't exactly thrilled about his job either.
Logistics isn't about having fun. Neither should interdiction be.
However, you do have an option. Try shooting the stuff that comes through the bridge, not the bridge itself.
Or, gank the NPC jump freighters. Are you telling us disrupting enemy logistics should be free? |

Eternum Praetorian
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
905
|
Posted - 2013.02.03 14:41:00 -
[28] - Quote
You are looking past the fact that if EVE was real life, real people would really be able to make arrangements with corporations that are 100% protected by Concord's laws of civilization (aka NPC corporations)
So for all of EVE's lack luster and over simplified features, this feature is actually on par with realism. Thus, your post fails.
|

Rico Minali
Sons Of 0din Dark Therapy
1202
|
Posted - 2013.02.03 15:27:00 -
[29] - Quote
Dave Stark wrote:translation "i want to gank freighter pilots, in high sec, without penalty"
Thats pretty much exactly how I read that post. Trust me, I almost know what I'm doing. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.03 15:28:00 -
[30] - Quote
Vexen Lyre wrote:I'd like to hear an explanation for why an act of premeditated murder constitutes a war or why a galactic citizenry would put up with a corrupt police state that doesn't protect them.
Because the cost for putting up with corruption is far less than the cost of removing it. Same as RL.
As for murder, well, in the case of pod pilots there is no such thing. And I guess non-pod pilots just don't matter enough for anyone to care.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Vexen Lyre
Center for Advanced Studies Gallente Federation
1
|
Posted - 2013.02.03 15:52:00 -
[31] - Quote
Corey Fumimasa wrote:Vexen Lyre wrote:I'd like to hear an explanation for why an act of premeditated murder constitutes a war or why a galactic citizenry would put up with a corrupt police state that doesn't protect them. Because the cost for putting up with corruption is far less than the cost of removing it. Same as RL. As for murder, well, in the case of pod pilots there is no such thing. And I guess non-pod pilots just don't matter enough for anyone to care.
The point I'm making is that individuals aren't wartargets, but rather the corporation or alliance they're a member of is and if a corpration attacks an individual then that's really a hit. maybe there should be a mechanic for that but 50M for an entire alliance to have free kill rights on a character for a week is quite a bargain.
besides, this is just another permutation of the wardeccing npc corps fixing the game delusion. all it will accomplish is causing everyone to dock up the moment they see a wartarget in system, just like people in null do when they see an unalligned pilot in local.
then the people agitating for this will shut up because no immediate in local leaves them at risk from stealth bombers. Docked in Jita - Moon 4 - Caldari Navy Assembly Plant |

Nexus Day
Lustrevik Trade and Travel Bureau
432
|
Posted - 2013.02.03 15:58:00 -
[32] - Quote
Die Unknown wrote:Xindi Kraid wrote:I'm confused as to how being able to wardec people in an NPC corp equates to breaking nullsec corps. Or do you happen to know the names of every alt they have and know how this cane be used without such a system being used solely to grief newbies. Paying 25-50m a week to grief one newbie would be incredibly stupid. And yet people will do it for the lols. This thread has so much content it may be 'Thread of the Year' and it is only January.
|

Khanh'rhh
GoonWaffe Goonswarm Federation
1695
|
Posted - 2013.02.03 16:58:00 -
[33] - Quote
The idea falls flat on it's face because it lacks any consideration for the reality of the situation. Though you may be able to effectively attack the logistics of a large alliance, smaller ones will be much easier to rout in this manner, and can less afford losing freighters in the same way a large alliance can.
It also overlooks the fact that shipping from Jita to null only happens because it is convenient - as soon as you remove that, then the same needs to be done in your base of operations. Who then is better able to achieve this, the small alliance with 2 or 3 easily camped stations, or a large sprawling alliance with many, many more?
[effectively] Immune logistics is one of the few game mechanic-quirks that keep small entities in nullsec at all. - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |

Die Unknown
Ghost Headquarters The Ghost Army
5
|
Posted - 2013.02.03 17:26:00 -
[34] - Quote
Khanh'rhh wrote:The idea falls flat on it's face because it lacks any consideration for the reality of the situation. Though you may be able to effectively attack the logistics of a large alliance, smaller ones will be much easier to rout in this manner, and can less afford losing freighters in the same way a large alliance can.
It also overlooks the fact that shipping from Jita to null only happens because it is convenient - as soon as you remove that, then the same needs to be done in your base of operations. Who then is better able to achieve this, the small alliance with 2 or 3 easily camped stations, or a large sprawling alliance with many, many more?
[effectively] Immune logistics is one of the few game mechanic-quirks that keep small entities in nullsec at all.
This is completely wrong because you don't appreciate the difference in scale. Large alliances rely on income from the moon goo far more because of the infrastructure already in place. The traffic isn't just one way. With a larger volume of traffic, there will be more opportunity for intercept, making large scale logistics far riskier.
The other issue is getting the intel on logistic pilots. There is an argument to be made that this sort of information is easier to hide if you are a small, tight-nit group. |

Ghazu
540
|
Posted - 2013.02.03 18:43:00 -
[35] - Quote
hey op, you can gank freighters of all kinds in highsec, it's called suicide ganking, figure it out. http://www.minerbumping.com/
lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |

Ghazu
540
|
Posted - 2013.02.03 18:46:00 -
[36] - Quote
Nexus Day wrote:Die Unknown wrote:Xindi Kraid wrote:I'm confused as to how being able to wardec people in an NPC corp equates to breaking nullsec corps. Or do you happen to know the names of every alt they have and know how this cane be used without such a system being used solely to grief newbies. Paying 25-50m a week to grief one newbie would be incredibly stupid. And yet people will do it for the lols. It's not right, but dudes do want to gather in a pretend-bar emoting each other, for the lols. http://www.minerbumping.com/
lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |

Captain Tardbar
NEWB ALERT
78
|
Posted - 2013.02.03 19:49:00 -
[37] - Quote
Die Unknown wrote:We already have structure grinding and that will never go away entirely. What we need is a more options. There is also an underlying point: should anyone be immune to pvp in Eve?
Station traders are immune to wardec regardless of they are in NPC corps or not because they never leave the station. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Vexen Lyre
Center for Advanced Studies Gallente Federation
1
|
Posted - 2013.02.03 19:54:00 -
[38] - Quote
Captain Tardbar wrote:Die Unknown wrote:We already have structure grinding and that will never go away entirely. What we need is a more options. There is also an underlying point: should anyone be immune to pvp in Eve? Station traders are immune to wardec regardless of they are in NPC corps or not because they never leave the station.
Yes, I'm thinking of taking teh 8m training to start my own corp and raise my credibility on these forums. Docked in Jita - Moon 4 - Caldari Navy Assembly Plant |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
531
|
Posted - 2013.02.03 20:16:00 -
[39] - Quote
Posting in another thread about NPC corps and members.
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ëGò¡Gê¬Gò«-á don't haten++ |

Frostys Virpio
Lame Corp Name
297
|
Posted - 2013.02.03 20:54:00 -
[40] - Quote
Ghazu wrote:hey op, you can gank freighters of all kinds in highsec, it's called suicide ganking, figure it out.
That require effort wich is beyond many people's limit... |

NEONOVUS
Saablast Followers
314
|
Posted - 2013.02.03 20:56:00 -
[41] - Quote
Corey Fumimasa wrote:Sovereignty is pretty expensive to hold now; https://wiki.eveonline.com/en/wiki/Sovereignty_guide And as for EHP they go down easy enough considering the DPS that can be applied. Check out dotlan, they are changing hands every day. I do think that sovereignty out in null is too powerful as far as protecting your resource extraction. It would be great if there was a way to steal moon goo or to hanger up out there so that reds could rat and plex in enemy space. Expensive  I can do 10 systems plex and still have pvp money easily and all I do is manufacture. So yeah 180 mil a month per system Really needs to be more especially as the alliance grows. 180 mil a month a player a system is chump change in null. Maybe 1.8 billion would be better as then you would need a few people working on it and it would still allow small people while forcing larger groups to choose more (system cost would outstrip player supply far more readily thus making for a soft cap) |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2567
|
Posted - 2013.02.03 21:16:00 -
[42] - Quote
Die Unknown wrote:A jump freighter in an NPC corp can operate 99.99% risk free.
Suicide Gank them as they Jump into HS. As your goal is simply to hurt the big alliance, hauling unprofitable-to-gank loads won't keep them safe. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Corey Fumimasa
Perkone Caldari State
78
|
Posted - 2013.02.03 21:38:00 -
[43] - Quote
NEONOVUS wrote:Corey Fumimasa wrote:Sovereignty is pretty expensive to hold now; https://wiki.eveonline.com/en/wiki/Sovereignty_guide And as for EHP they go down easy enough considering the DPS that can be applied. Check out dotlan, they are changing hands every day. I do think that sovereignty out in null is too powerful as far as protecting your resource extraction. It would be great if there was a way to steal moon goo or to hanger up out there so that reds could rat and plex in enemy space. Expensive  I can do 10 systems plex and still have pvp money easily and all I do is manufacture. So yeah 180 mil a month per system Really needs to be more especially as the alliance grows. 180 mil a month a player a system is chump change in null. Maybe 1.8 billion would be better as then you would need a few people working on it and it would still allow small people while forcing larger groups to choose more (system cost would outstrip player supply far more readily thus making for a soft cap) Why should big alliances have to pay more to hold sov?
I do think that holding Sov on empty / underused systems could be looked at. Maybe lower resource extraction would lead to vulnerability and lower EHP of the TCU. Something to make it a pain to hold a bunch of space for nothing more than the moongoo or whatever is king.
Thats not a bad idea, big corps with lots of land would be encouraged to recruit settlers to work those systems in order to keep the TCU. Then rather than just CONCORD highsec players would have the option of getting protection from a big alliance.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Psychotic Monk
The Skunkworks
598
|
Posted - 2013.02.03 23:46:00 -
[44] - Quote
Vexen Lyre wrote: The point I'm making is that individuals aren't wartargets, but rather the corporation or alliance they're a member of is and if a corpration attacks an individual then that's really a hit. maybe there should be a mechanic for that but 50M for an entire alliance to have free kill rights on a character for a week is quite a bargain.
besides, this is just another permutation of the wardeccing npc corps fixing the game delusion. all it will accomplish is causing everyone to dock up the moment they see a wartarget in system, just like people in null do when they see an unalligned pilot in local.
then the people agitating for this will shut up because no immediate in local leaves them at risk from stealth bombers.
Your inability to defend yourself has to do with you not being willing to organize into groups or learn to fight. A greater threat demands a greater defense, sure, but at what point does that defense stop being CCPs responsibility and start being yours? Founding member of the Belligerent Undesirables movement. |

Corey Fumimasa
Perkone Caldari State
78
|
Posted - 2013.02.03 23:59:00 -
[45] - Quote
I was going to reply to Vexans post there, I just couldn't figure out how to get back from all that wrong.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
Perkone Caldari State
78
|
Posted - 2013.02.04 00:08:00 -
[46] - Quote
I go back and forth with the NPC corp thing. Maybe a corp sales tax on all transactions for members of one; 10% right off the top of every purchase, sale, and bounty to discourage traders from staying NPC. And limited docking space, and no advanced ships, to discourage mission runners and hauler alts.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Captain Tardbar
NEWB ALERT
78
|
Posted - 2013.02.04 00:10:00 -
[47] - Quote
Frostys Virpio wrote:Ghazu wrote:hey op, you can gank freighters of all kinds in highsec, it's called suicide ganking, figure it out. That require effort wich is beyond many people's limit...
HTFU?
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Captain Tardbar
NEWB ALERT
78
|
Posted - 2013.02.04 00:12:00 -
[48] - Quote
Corey Fumimasa wrote:I go back and forth with the NPC corp thing. Maybe a corp sales tax on all transactions for members of one; 10% right off the top of every purchase, sale, and bounty to discourage traders from staying NPC. And limited docking space, and no advanced ships, to discourage mission runners and hauler alts.
So people will join one man corps and leave said corps when they are wardecced to join new corps they just created to avoid prior wardec.
Problem solved. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Tarvos Telesto
Blood Fanatics
775
|
Posted - 2013.02.04 00:17:00 -
[49] - Quote
Hit them where it hurts - ignore them and stop fight vs them, imagine 200 fleet vs 400 man fleet with better ships etc near gate,, and these people from 400 man fleet say to enemy sory guys we got better things to do, we can easy win but fighting vs you is waste of ammo, we leave system, imagine these people sad face... EvE isn't game, its style of living. |

Corey Fumimasa
Perkone Caldari State
78
|
Posted - 2013.02.04 00:18:00 -
[50] - Quote
Captain Tardbar wrote:Corey Fumimasa wrote:I go back and forth with the NPC corp thing. Maybe a corp sales tax on all transactions for members of one; 10% right off the top of every purchase, sale, and bounty to discourage traders from staying NPC. And limited docking space, and no advanced ships, to discourage mission runners and hauler alts. So people will join one man corps and leave said corps when they are wardecced to join new corps they just created to avoid prior wardec. Problem solved.
Yeah I know...Its just depressing. Eve is so much fun and people just want to hide and grind.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Vexen Lyre
Center for Advanced Studies Gallente Federation
1
|
Posted - 2013.02.04 00:41:00 -
[51] - Quote
Psychotic Monk wrote:Your inability to defend yourself has to do with you not being willing to organize into groups or learn to fight. A greater threat demands a greater defense, sure, but at what point does that defense stop being CCPs responsibility and start being yours?
me? i don't undock, buddy. no problem there while this door stays shut.
i just play the game that exists. the game that encourages you to split activities across characters. I am available for PvP on one of them and die quite frequently for your pleasure.
i also disbelieve the safety in numbers in highsec theory. i'm pretty sure my corpmates would likely manage to make me a collective target and then bail on me at the first sign of a sustained threat. hence highsec me solos and hides because that is an excellent defense here. Docked in Jita - Moon 4 - Caldari Navy Assembly Plant |

Corey Fumimasa
Perkone Caldari State
79
|
Posted - 2013.02.04 00:48:00 -
[52] - Quote
How long have you been playing Vexen?
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
Perkone Caldari State
79
|
Posted - 2013.02.04 00:50:00 -
[53] - Quote
I was just thinking of starting thread asking how many people who have started Eve in the last 3 years have stayed with the game? And is that % higher or lower than what it was 7 or 8 years ago.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Vexen Lyre
Center for Advanced Studies Gallente Federation
1
|
Posted - 2013.02.04 00:53:00 -
[54] - Quote
Corey Fumimasa wrote:How long have you been playing Vexen?
nearly a year. i've got one guy roughly where he needs to be for making ISK and now it's all about frigates and very cheap pew pew on the other. Docked in Jita - Moon 4 - Caldari Navy Assembly Plant |

Corey Fumimasa
Perkone Caldari State
79
|
Posted - 2013.02.04 00:55:00 -
[55] - Quote
Excellent. Welcome to Eve and grats on sticking it out. I think the vast majority of people in your shoes don't last and never figure it out.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Vexen Lyre
Center for Advanced Studies Gallente Federation
1
|
Posted - 2013.02.04 01:08:00 -
[56] - Quote
Corey Fumimasa wrote:Excellent. Welcome to Eve and grats on sticking it out. I think the vast majority of people in your shoes don't last and never figure it out.
thanks. i think eve is about possibilities and that's the appeal. that you can do unconventional things with this game is a big draw.
it's obviously massively flawed but work with it seems like a good philosophy. Docked in Jita - Moon 4 - Caldari Navy Assembly Plant |

Mars Theran
Red Rogue Squadron
1620
|
Posted - 2013.02.04 01:56:00 -
[57] - Quote
Die Unknown wrote:It's not easy to unseat a powerful alliance. More often then not, large alliances are destroyed from within, as opposed to any military action by their enemies. With their large incomes, they can lose a titan on a Monday, and have it replaced on Tuesday.
Here lies the problem; prolonged military campaigns are completely ineffective in upsetting the status quo. Sure, we still have the ability to infiltrate and destroy from within, but that's not so difficult to protect against. More importantly, that should not be the only option. INR, logistics are everything, and any disruption wreaks havoc. This is a problem Alliances are almost entirely immune to in Eve.
Not only has logistics in Eve have been simplified over time, there aren't any tools available to us to disrupt them altogether. A jump freighter in an NPC corp can operate 99.99% risk free. So no matter how many titans and motherships you blow up, big power blocks have an uninterpretable faucet of isk they can replace them with.
No one should be able to hide in an NPC corp. The solution is simple, we should be able to wardeck individuals in an NPC corp. They could still join or form player corporations, but the wardeck will follow them. This introduces a new level of complexity that we sorely need.
TL;DR: I need about three fiddy
You're mistaken; it is possible. It is just unlikely to be easy.
Scorched Earth: Raze their production funnels to the ground in Lowsec, find and eliminate their Highsec Alts sources of income, destroy their Alt freighters ferrying goods, and those that aren't. Wardec, camp, attack the marketable goods on which they rely for production of their most powerful weapons.
I think it would take about a year to seriously affect most of them doing this though. zubzubzubzubzubzubzubzub |

NEONOVUS
Saablast Followers
316
|
Posted - 2013.02.04 02:19:00 -
[58] - Quote
Corey Fumimasa wrote:NEONOVUS wrote:Corey Fumimasa wrote:Sovereignty is pretty expensive to hold now; https://wiki.eveonline.com/en/wiki/Sovereignty_guide And as for EHP they go down easy enough considering the DPS that can be applied. Check out dotlan, they are changing hands every day. I do think that sovereignty out in null is too powerful as far as protecting your resource extraction. It would be great if there was a way to steal moon goo or to hanger up out there so that reds could rat and plex in enemy space. Expensive  I can do 10 systems plex and still have pvp money easily and all I do is manufacture. So yeah 180 mil a month per system Really needs to be more especially as the alliance grows. 180 mil a month a player a system is chump change in null. Maybe 1.8 billion would be better as then you would need a few people working on it and it would still allow small people while forcing larger groups to choose more (system cost would outstrip player supply far more readily thus making for a soft cap) Why should big alliances have to pay more to hold sov? I do think that holding Sov on empty / underused systems could be looked at. Maybe lower resource extraction would lead to vulnerability and lower EHP of the TCU. Something to make it a pain to hold a bunch of space for nothing more than the moongoo or whatever is king. Thats not a bad idea, big corps with lots of land would be encouraged to recruit settlers to work those systems in order to keep the TCU. Then rather than just CONCORD highsec players would have the option of getting protection from a big alliance. Space is limited surprisingly. Therefore what ever you hold is worth more solely because you hold it. Thus the rate for you holding the now more valuable space should increase. This would effect the need to make the space productive as opposed to merely using it as a buffer/ its there area. From this you would also see a more available amount of space as an alliance may only acquire so much before it is stopped by being unable to afford. Currently that limit is far to high. Thus under this proposal the small and the large take a hit but the large takes a bigger hit, as is the intention of a progressive system As I pointed out I can currently hold 10 systems and plex each month with this account. Under the revised rules I would be in a far more difficult position to expand beyond 2 systems if that. Thus I while small can still play but by the same token the alliance I am part of may very well take 10 of me just to hold each system let alone if it has upgrades. (This also helps with the whole tech moon thing as now a significant chunk is going to holding the system as opposed to buying ships. Probably wont hurt cap proliferation as they could still mine the minerals instead of market. Ooh pvp targets) |

Mascen Carew
Ordo Carnifex
0
|
Posted - 2013.02.04 04:40:00 -
[59] - Quote
RubyPorto wrote:Die Unknown wrote:A jump freighter in an NPC corp can operate 99.99%  risk free. Suicide Gank them as they Jump into HS. As your goal is simply to hurt the big alliance, hauling unprofitable-to-gank loads won't keep them safe.
I tend to agree with RubyPorto, but just another prespective and perhaps not a very good one but would a mechanism that: a: Extended the jump time when using CynoGÇÖs for Jump Freighters; b: Allowed for the destruction of CynoGÇÖs while they are active; and c: If a Cyno is destroyed while a JF is still in warp the JF is lost in Warp, effectively destroyed. It is a bit of work but it would make a everything a Tad more interesting.
|

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2570
|
Posted - 2013.02.04 04:45:00 -
[60] - Quote
Mascen Carew wrote:RubyPorto wrote:Die Unknown wrote:A jump freighter in an NPC corp can operate 99.99%  risk free. Suicide Gank them as they Jump into HS. As your goal is simply to hurt the big alliance, hauling unprofitable-to-gank loads won't keep them safe. I tend to agree with RubyPorto, but just another prespective and perhaps not a very good one but would a mechanism that: a: Extended the jump time when using CynoGÇÖs for Jump Freighters; b: Allowed for the destruction of CynoGÇÖs while they are active; and c: If a Cyno is destroyed while a JF is still in warp the JF is lost in Warp, effectively destroyed. It is a bit of work but it would make a everything a Tad more interesting.
a: There's a fair delay between pressing jump and landing. b: They can be, just kill the noobship. c: If it is destroyed, the JF lands in a random spot in system. Easy prey for someone prepared with probes.
This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1051
|
Posted - 2013.02.04 04:46:00 -
[61] - Quote
The incredibly asinine nature of the OP kind of detracts from any legitimate discussion of war mechanics or long term NPC corp habitation.
Everyone should just stop posting. |

Jimmy Gunsmythe
Knights of Athena Eve Engineering
210
|
Posted - 2013.02.04 04:47:00 -
[62] - Quote
Youdamlochnessmonster, you ain't gettinmy treefiddy!! Supposedly even the Big Blue donut does nothing to ease the immense amount of butthurt on these forums. |

Mascen Carew
Ordo Carnifex
0
|
Posted - 2013.02.04 04:53:00 -
[63] - Quote
RubyPorto wrote:Mascen Carew wrote:RubyPorto wrote:Die Unknown wrote:A jump freighter in an NPC corp can operate 99.99%  risk free. Suicide Gank them as they Jump into HS. As your goal is simply to hurt the big alliance, hauling unprofitable-to-gank loads won't keep them safe. I tend to agree with RubyPorto, but just another prespective and perhaps not a very good one but would a mechanism that: a: Extended the jump time when using CynoGÇÖs for Jump Freighters; b: Allowed for the destruction of CynoGÇÖs while they are active; and c: If a Cyno is destroyed while a JF is still in warp the JF is lost in Warp, effectively destroyed. It is a bit of work but it would make a everything a Tad more interesting. a: There's a fair delay between pressing jump and landing next to the cyno. b: They can be, just kill the noobship. c: If it is destroyed, the JF lands in a random spot in system. Easy prey for someone prepared with probes.
I'd still contend that there may be a benefit in extending the delay [sorry I've never noticed that much delay when jumping] and if the JF is in warp it should be either destroyed or at the least badly enough damaged to be easily gankable in a Concord system.
I agree that they should still need to scan the JF down if its not destroyed, but if it suffers damage the destruction becomes manageable for a small gang. |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2570
|
Posted - 2013.02.04 05:02:00 -
[64] - Quote
Mascen Carew wrote:RubyPorto wrote:Mascen Carew wrote:RubyPorto wrote:Die Unknown wrote:A jump freighter in an NPC corp can operate 99.99%  risk free. Suicide Gank them as they Jump into HS. As your goal is simply to hurt the big alliance, hauling unprofitable-to-gank loads won't keep them safe. I tend to agree with RubyPorto, but just another prespective and perhaps not a very good one but would a mechanism that: a: Extended the jump time when using CynoGÇÖs for Jump Freighters; b: Allowed for the destruction of CynoGÇÖs while they are active; and c: If a Cyno is destroyed while a JF is still in warp the JF is lost in Warp, effectively destroyed. It is a bit of work but it would make a everything a Tad more interesting. a: There's a fair delay between pressing jump and landing next to the cyno. b: They can be, just kill the noobship. c: If it is destroyed, the JF lands in a random spot in system. Easy prey for someone prepared with probes. I'd still contend that there may be a benefit in extending the delay [sorry I've never noticed that much delay when jumping] and if the JF is in warp it should be either destroyed or at the least badly enough damaged to be easily gankable in a Concord system. I agree that they should still need to scan the JF down if its not destroyed, but if it suffers damage the destruction becomes manageable for a small gang.
Ah, I see. You've never run a JF. Because if you had, you'd know that you can't cyno into HS. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Mascen Carew
Ordo Carnifex
0
|
Posted - 2013.02.04 05:07:00 -
[65] - Quote
Ah, I see. You've never run a JF. Because if you had, you'd know that [i]you can't cyno into HS
Correct Ruby not a JF Pilot, just Carrier I'm afraid. |

Arronicus
Vintas Industries Mistakes Were Made.
156
|
Posted - 2013.02.04 06:26:00 -
[66] - Quote
Die Unknown wrote:It's not easy to unseat a powerful alliance. More often then not, large alliances are destroyed from within, as opposed to any military action by their enemies. With their large incomes, they can lose a titan on a Monday, and have it replaced on Monday. TL;DR: I need about three fiddy
Minor correction made in bold. Large alliances sitting on high passive income sources, like renter networks, and moonsperm, have replacement contingencies set up already. |

Shamus O'Reilly
Gungnirs' Point I Know Right
77
|
Posted - 2013.02.04 06:44:00 -
[67] - Quote
You can already destroy any corp or alliance ingame from the inside why attack NPC trade routes? If you wanna hit them that badly go to lowsec/null to areas they jump through often and try to get lucky.
Now on the other hand it just depends on how much time you wanna put into what you're doing and how much trust they are willing to give you 
Even looking well enough on youtube you can go see where people have nailed heists off of alliances (not all nullsec) corporations and entities in EVE. Ranging from a few hundred mill easily to billions upon hundreds of billions from larger and more asset heavy/isk heavy groups. Spin the wheel a bit more and you can nail a heist unnoticed and if you work it right paranoia starts getting envious of you itself. Human nature takes over and then it comes down to how strong the entity is in order for it to recoup.
Aka: If they trust you 100% you can get away with a theft and fingerblaming can occur. Make it harsh enough you'll start seeing the awoxing and pitchforks 
In the end theres no reason for the ability to dec NPC corp alts. It'd just bore down to people deccing the noobish and indie ones just to get cheap kills
Edit: Cheap meaning easy and boring. |

Shamus O'Reilly
Gungnirs' Point I Know Right
77
|
Posted - 2013.02.04 06:53:00 -
[68] - Quote
Mascen Carew wrote:Ah, I see. You've never run a JF. Because if you had, you'd know that [i]you can't cyno into HS
Correct Ruby not a JF Pilot, just Carrier I'm afraid. I'm confused here. a JF cannot cyno into HS either. nothing jump capable can. Cynos cannot be lit in hisec. Though JFs and grandfathered caps still in hisec can lock onto cynos lit in low/null and jump FROM hisec. Possibly this is what you mean? |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2570
|
Posted - 2013.02.04 07:15:00 -
[69] - Quote
Shamus O'Reilly wrote:Mascen Carew wrote:RubyPorto wrote:Ah, I see. You've never run a JF. Because if you had, you'd know that you can't cyno into HS Correct Ruby not a JF Pilot, just Carrier I'm afraid. I'm confused here. a JF cannot cyno into HS either. nothing jump capable can. Cynos cannot be lit in hisec. Though JFs and grandfathered caps still in hisec can lock onto cynos lit in low/null and jump FROM hisec. Possibly this is what you mean?
That was exactly my point. He suggested some sort of weird damage mechanic to make it easier to gank JFs in HS. All it would actually do is change the requirements for choosing an appropriate cyno stations to include "has repair facilities" because no intelligent JF pilot is going to Jump to anywhere other than a LS station when making their last jump to leave Low/Null.
JFs are very easy to gank in HS. Just about anything is*. It's just expensive.
*Trying to do it profitably is what makes it difficult. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1748
|
Posted - 2013.02.04 11:46:00 -
[70] - Quote
Tell us more about how easy it is to replace titans with jump freighters.
|

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2575
|
Posted - 2013.02.04 14:42:00 -
[71] - Quote
Natsett Amuinn wrote:Tell us more about how easy it is to replace titans with jump freighters.
Don't you see, you Jump all the JFs into the middle of a fight and press the Voltron button and they become a Teetan. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

JC Anderson
Noir. Black Legion.
898
|
Posted - 2013.02.04 15:00:00 -
[72] - Quote
In the ASCN we used to run these giant convoys that usually consisted of a dozen or more freighters, and 300 or so escort ships. This usually took place once a month, and took A LOT of planning and prep work. There were no jump freighters and jump bridges at that time. And since warp to 0 did not exist, we had to make sure that every member of the fleet had the same set of insta bookmarks.
These convoys would tend to take an entire night to make the 40 some odd jumps (each way) to get to the destination after originating in ASCN null space. The following day we would usually handle the trip back and never tried to do both the trip out, and back in a single evening.
This doesn't just SOUND tedious.... IT WAS TEDIOUS,
And yet I miss it and to this day wish they would have never implemented bridges and jump freighters. It's not that I miss the act of participating in convoy duty in itself, but instead I that I miss the days where alliances could strike a crippling blow against one another by intercepting/ambushing their supply convoys. That was something that I really liked about EVE, and it's kind of sad that such things are no longer an option as a way for alliances to strike at one another outside of simply attacking their sov space.
Logistics interdiction added another level of paranoia to the game, and anything that can keep even the larger alliances constantly looking over their shoulder was and still is a good thing for the game. |

Fredric Wolf
BSC LEGION Tactical Narcotics Team
2
|
Posted - 2013.02.04 17:07:00 -
[73] - Quote
Simpler solution would be to make it so NPC corp members can not light or bridge to cynos. |

Nuela
Beacon Light Corporation Beacon Light Alliance
144
|
Posted - 2013.02.04 19:53:00 -
[74] - Quote
I understand the OP's frustration.
In my corp I am known as the only person who plays Eve and thinks the PvP sucks.
Well, Eve 'PvP' does suck. It's just not worth the effort. For some people it is but for many it isn't. When I get my PvP cravings (which is often) I go elsewhere.
The main problems with Eve PvP is that it is too easy to run away...to easy to reinforce a fight that is currently going on and, as the OP rails on...TOO HARD TO GET THE ENEMY TO ACTUALLY FIGHT.
What the OP wants is to force the enemy to fight and, if he declines, for that enemy to suffer profound consequences for not fighting.
However, while I agree with this, it is also much too easy for people to project force in this game. If CCP was to mitigate the above in a major way, they would also have to make it so that large alliances would have difficulty concentrating their force on smaller ones otherwise you would just have a few large bullies destroying everyone though numbers. THAT would be worse than what we have now. |

Vexen Lyre
Serious Player Corporation
7
|
Posted - 2013.02.04 20:02:00 -
[75] - Quote
sacrilege...
eve PvP is super 1337. not many people can manage to mash five function keys after setting orbit distance to their nemesis. Docked in Jita - Moon 4 - Caldari Navy Assembly Plant |

Unsuccessful At Everything
The Troll Bridge
1815
|
Posted - 2013.02.04 20:55:00 -
[76] - Quote
im not entirely sure what Op is trying to say... Nerf NPC to nerf Goons maybe? Nerf freighters to nerf Null? Nerf X to somehow effect Y in an effort to prevent Z? Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Shamus O'Reilly
Gungnirs' Point I Know Right
77
|
Posted - 2013.02.04 21:01:00 -
[77] - Quote
Fredric Wolf wrote:Simpler solution would be to make it so NPC corp members can not light or bridge to cynos. Then you'd just have more corp hopping for cyno alts into an alt corp so as to remain somewhat anonymous |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2577
|
Posted - 2013.02.04 22:35:00 -
[78] - Quote
Shamus O'Reilly wrote:Fredric Wolf wrote:Simpler solution would be to make it so NPC corp members can not light or bridge to cynos. Then you'd just have more corp hopping for cyno alts into an alt corp so as to remain somewhat anonymous
Or one man cyno alt corps. Wardecs wouldn't exactly have a serious effect on the lives of cyno alts given the location in which they operate (wardecs used to be vaguely useful in LS if you were bashing a bunch of POSes so you wouldn't have to dock up under GCC, but Crimewatch 2.0 changed that). This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Super spikinator
Deep Core Mining Inc. Caldari State
79
|
Posted - 2013.02.04 23:09:00 -
[79] - Quote
Xindi Kraid wrote:Oh, well in that case, next time I go through Rancer, I should pay concord to turn that into high security space for a day
This could be the best potential isk sink. People "bid" to put rancer under NPC/CONCORD control and allow people to counter bid that. Winner gets rancer for the day. Or the normal gamut of scum and villainy just suicide gank to spite people. |

JC Anderson
Noir. Black Legion.
900
|
Posted - 2013.02.05 00:42:00 -
[80] - Quote
Vexen Lyre wrote:sacrilege...
eve PvP is super 1337. not many people can manage to mash five function keys after setting orbit distance to their nemesis.
Until they realize that under most circumstances manual flight in a spiral is a much better option when closing in on your target. ;) |

Die Unknown
Ghost Headquarters The Ghost Army
6
|
Posted - 2013.02.05 16:34:00 -
[81] - Quote
JC Anderson wrote:In the ASCN we used to run these giant convoys that consisted of a dozen or more freighters, and 300 or so escort ships. This usually took place once a month, and took A LOT of planning and prep work. There were no jump freighters and jump bridges at that time. And since warp to 0 did not exist, we had to make sure that every member of the fleet had the same set of insta bookmarks.
These convoys took an entire night to make the 40 some odd jumps (each way) to get to the destination after originating in ASCN null space. The following day we would usually handle the trip back and never tried to make the trek both ways in a single evening.
This doesn't just SOUND tedious.... IT WAS TEDIOUS,
Yet I miss it and wish they would have never implemented bridges and jump freighters.
It's not that I miss the act of participating in convoy duty in itself, but instead that I miss the days where alliances could strike a crippling blow against one another by intercepting/ambushing their supply convoys. That was something that I really liked about EVE, and it's kind of sad that such things are no longer an option as a way for alliances to strike at one another outside of simply launching an attack on their sov space.
Logistics interdiction added another level of paranoia to the game, and anything that can keep even the larger alliances constantly looking over their shoulder was and still is a good thing.
In our case, we had to keep a wary eye out for BOB and the MC.... Until they blew us up for good.
It would appear that you are the only person on these forums that gets it. All of the complexity in Eve is being slowly taken away to satisfy the lowest common denominator. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3367
|
Posted - 2013.02.05 16:37:00 -
[82] - Quote
Die Unknown wrote:JC Anderson wrote:In the ASCN we used to run these giant convoys that consisted of a dozen or more freighters, and 300 or so escort ships. This usually took place once a month, and took A LOT of planning and prep work. There were no jump freighters and jump bridges at that time. And since warp to 0 did not exist, we had to make sure that every member of the fleet had the same set of insta bookmarks.
These convoys took an entire night to make the 40 some odd jumps (each way) to get to the destination after originating in ASCN null space. The following day we would usually handle the trip back and never tried to make the trek both ways in a single evening.
This doesn't just SOUND tedious.... IT WAS TEDIOUS,
Yet I miss it and wish they would have never implemented bridges and jump freighters.
It's not that I miss the act of participating in convoy duty in itself, but instead that I miss the days where alliances could strike a crippling blow against one another by intercepting/ambushing their supply convoys. That was something that I really liked about EVE, and it's kind of sad that such things are no longer an option as a way for alliances to strike at one another outside of simply launching an attack on their sov space.
Logistics interdiction added another level of paranoia to the game, and anything that can keep even the larger alliances constantly looking over their shoulder was and still is a good thing.
In our case, we had to keep a wary eye out for BOB and the MC.... Until they blew us up for good. It would appear that you are the only person on these forums that gets it. All of the complexity in Eve is being slowly taken away to satisfy the lowest common denominator. Maybe one day, we'll miss the complexity of shooting multi-million hp structures, just like we miss dropping tons and tons of towers and endlessly repping and shooting POS. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
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