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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3042
|
Posted - 2013.02.05 09:37:00 -
[211] - Quote
[quote=Nicolo da'Vicenza]1) Institute exponential corphop cooldown timers. 2) Less cost on the part of the aggressor and increased system control./quote]
All you will achieve by making it harder to evade wardecs is forcing more people to evade wardecs by not logging in.
That you cannot understand this simple point suggests that you are far too sheltered in your "everyone around me wants to PvP all day" ivory tower that you don't understand that nullsec is a self-selecting crowd.
The way to get more people to PvP is to make it fun for them, not to make it hell for them.
Here's an idea for making wardecs fun: the declaring party posts a bounty on themselves, or an ante on the wardec. If by the end of the wardec the victims have caused more damage than the instigators, they get the bounty. Day 0 advice for new players: Day 0 Advice for New Players |

Morrigan LeSante
The Lost and Forgotten Troopers
207
|
Posted - 2013.02.05 09:39:00 -
[212] - Quote
Nicolo da'Vicenza wrote:Getting suicide ganked is a much larger and easier prevented screwup, and you say it happens all the time.
I would suggest you frequent more mission hubs.
Nicolo da'Vicenza wrote:Wardecs are also an acceptable answer to people who don't want it.
So you want a way to force your gameplay on other people and give them no recourse to object/evade the mechanic? Yet are unhappy that people are currently able to prevent you from shooting them at a profit?
Why is your way right, and theirs wrong? And please don't say its the nature of Eve, we've already long established that they do PvP at various levels, just not so much PewPew.
There is absolutely nothing wrong with non-consensual PvP, but giving people no way to avoid it at a minimal/laughable cost to the aggressor, is a mistake imo. |

Nicolo da'Vicenza
Air The Unthinkables
2894
|
Posted - 2013.02.05 09:40:00 -
[213] - Quote
Vaerah Vahrokha wrote: It's you who mentioned POCOs addition like it was ~Crucible~. Not me.
Vaerah Vahrokha wrote: Tyrannis a PvE expansion?...
Outside hi sec it's possible to shoot the PI structure, to make people pay "rental" and so on. Actually those structures are "PVP enablers" like gates and stations so I can't really see what you are trying to say.
Oh so you were just arguing that Tyrannis "wasn't a PvE expansion" because of features put in place with Crucible becauuuse.... |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3042
|
Posted - 2013.02.05 09:40:00 -
[214] - Quote
Nicolo da'Vicenza wrote:Mara Rinn wrote:
Look at the +60D numbers.
Look at the overall "failure" conclusion Mara.
Look at what brought players into the game. Those players then left when they realised that they had completed all the content.
What kept players around at the end of Dominion? I would suggest that despite the **** poor revamp of Sovereignty, that small portion of players that actually stayed around found a community that they could appreciate. They found something that was fun.
Then look at the outcome for Apocrypha: those players found a community that they could appreciate and they were doing something that was fun.
Don't ignore the 60D results just because the numbers peter off after people get bored.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Pahrdi
The Order of Anoyia
275
|
Posted - 2013.02.05 09:42:00 -
[215] - Quote
HollyShocker 2inthestink wrote:Many a dev have stated in previous post that ganking somone in highsec was not designed for profit. Why do you guys keep forgeting that?
Yes, but the devs toolset to this is limited. If you put 60b worth of cargo in your freighter or fit an officer level tank on your mack, you make youself a potentially profitable target. Regardless what the devs can do within reasonable limits. Remove insurance. |

Nicolo da'Vicenza
Air The Unthinkables
2894
|
Posted - 2013.02.05 09:42:00 -
[216] - Quote
Morrigan LeSante wrote:Nicolo da'Vicenza wrote:Getting suicide ganked is a much larger and easier prevented screwup, and you say it happens all the time. I would suggest you frequent more mission hubs. Why?
Morrigan LeSante wrote:Nicolo da'Vicenza wrote:Wardecs are also an acceptable answer to people who don't want it. So you want a way to force your gameplay on other people and give them no recourse to object/evade the mechanic? They could actually play the game, or make friends and allies, or hire mercenaries, or pay protection money, or move to a region where wardecs don't apply. "Force my gameplay", good lord. |

Nicolo da'Vicenza
Air The Unthinkables
2894
|
Posted - 2013.02.05 09:46:00 -
[217] - Quote
Mara Rinn wrote:Don't ignore the 60D results just because the numbers peter off after people get bored. I don't ignore it; I gladly point out Incursion and Tyrannis as the exposure of the 'carebear dollar' myth every chance I get - that catering to carebears is fiscally unwise - and that threats of some 'mass unsub' if riskfree iskfarming was impeded in anyway are hollow because the "PvE-exclusive' gains has a lifecycle of 3-4 months tops. Thankfully, CCP has taken this lesson to heart. |

Vaerah Vahrokha
Vahrokh Consulting
3772
|
Posted - 2013.02.05 09:48:00 -
[218] - Quote
Nicolo da'Vicenza wrote:Vaerah Vahrokha wrote: It's you who mentioned POCOs addition like it was ~Crucible~. Not me.
Vaerah Vahrokha wrote: Tyrannis a PvE expansion?...
Outside hi sec it's possible to shoot the PI structure, to make people pay "rental" and so on. Actually those structures are "PVP enablers" like gates and stations so I can't really see what you are trying to say.
Oh so you were just arguing that Tyrannis "wasn't a PvE expansion" because of features put in place with Crucible becauuuse....
Where did you see me saying "they implemented POCOs in Tyrannis"?
I mention them because POCOs are a natural Tyrannis "finish up" / follow up, not something that fell out of the sky and required who knows what hops to be activated within Tyrannis gameplay. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Nicolo da'Vicenza
Air The Unthinkables
2894
|
Posted - 2013.02.05 09:53:00 -
[219] - Quote
Vaerah Vahrokha wrote:
Where did you see me saying "they implemented POCOs in Tyrannis"?
I mention them because POCOs are a natural Tyrannis "finish up" / follow up, not something that fell out of the sky and required who knows what hops to be activated within Tyrannis gameplay.
Oh okay, in your opinion Tyrannis, a 2010 expansion, wasn't a PvE exansion because of actual PvP content that was added in 2012 with Crucible. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3042
|
Posted - 2013.02.05 09:55:00 -
[220] - Quote
Nicolo da'Vicenza wrote:Mara Rinn wrote:Don't ignore the 60D results just because the numbers peter off after people get bored. I don't ignore it; I gladly point out Incursion and Tyrannis as the exposure of the 'carebear dollar' myth every chance I get - that catering to carebears is fiscally unwise - and that threats of some 'mass unsub' if riskfree iskfarming was impeded in anyway are hollow because the "PvE-exclusive' gains has a lifecycle of 3-4 months tops. Thankfully, CCP has taken this lesson to heart.
The PvE exclusive lifecycle is unrelated to the "nerf the crap out of my hisec mission running ISK farming alt" argument. Day 0 advice for new players: Day 0 Advice for New Players |

Nicolo da'Vicenza
Air The Unthinkables
2894
|
Posted - 2013.02.05 09:56:00 -
[221] - Quote
Mara Rinn wrote:Nicolo da'Vicenza wrote:Mara Rinn wrote:Don't ignore the 60D results just because the numbers peter off after people get bored. I don't ignore it; I gladly point out Incursion and Tyrannis as the exposure of the 'carebear dollar' myth every chance I get - that catering to carebears is fiscally unwise - and that threats of some 'mass unsub' if riskfree iskfarming was impeded in anyway are hollow because the "PvE-exclusive' gains has a lifecycle of 3-4 months tops. Thankfully, CCP has taken this lesson to heart. The PvE exclusive lifecycle is unrelated to the "nerf the crap out of my hisec mission running ISK farming alt" argument. No it isn't. But at least unlike the other guy you're able to admit Incursion and Tyrannis were PvE-centric expansions. Maybe it's because you actually know what was in them, unlike Vaeras, or something else crazy. |

Vaerah Vahrokha
Vahrokh Consulting
3772
|
Posted - 2013.02.05 09:56:00 -
[222] - Quote
Nicolo da'Vicenza wrote:Mara Rinn wrote:Don't ignore the 60D results just because the numbers peter off after people get bored. I don't ignore it; I gladly point out Incursion and Tyrannis as the exposure of the 'carebear dollar' myth every chance I get - that catering to carebears is fiscally unwise - and that threats of some 'mass unsub' if riskfree iskfarming was impeded in anyway are hollow because the "PvE-exclusive' gains has a lifecycle of 3-4 months tops. Thankfully, CCP has taken this lesson to heart.
First of all it makes me boggle the "carebear" vs "PVPer". Like in EvE one can avoid being a PvPer, all become PvPers the second they undock and there are no "private instances" to farm PvE in. So the game already enforces being ALWAYS a valid target and that's the appeal of EvE.
Second, Tyrannis sucked as whole expansion. I mean WHO in their mind, be it a carebear or PvPer could like some greenish circlets? Who, carebear or PvPer can justify 6 months to implement circlets? Even your worst nemesis of carebear would have at least expected Tyrannis to look like Civilization or like a RTS... to look like something decent.
But no, that was such a massive downer, I am surprised players did not drop *more* because of how lackluster it was.
Still, does not make that terrible expansion PvE.
Incursions, is the ONE enforced-social feature in the whole hi sec and you classify it like it's the evil? Social = content = interactions and even pew pew. Seriously, you have some very very odd views about game features. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Morrigan LeSante
The Lost and Forgotten Troopers
207
|
Posted - 2013.02.05 09:57:00 -
[223] - Quote
Nicolo da'Vicenza wrote:Morrigan LeSante wrote:I would suggest you frequent more mission hubs. Why?
Because I assure you, suicide ganking is alive and well in there.
Nicolo da'Vicenza wrote:They could actually play the game, or make friends and allies, or hire mercenaries, or pay protection money, or move to a region where wardecs don't apply. "Force my gameplay", good lord.
Or, you could suck it up and pay the price to kill those you cannot kill legally. Why is that concept so abhorrent to you?.
How else would you term inescapable wardecs people don't want? It might be an over-dramatic turn of phrase, but what about it was inaccurate?
Nicolo da'Vicenza wrote:They could actually play the game
Yeah, that about sums up all I need to know about your attitude. Everyone else is doing the sandbox wrong. Shame. |

Vaerah Vahrokha
Vahrokh Consulting
3772
|
Posted - 2013.02.05 09:58:00 -
[224] - Quote
Nicolo da'Vicenza wrote:Vaerah Vahrokha wrote:
Where did you see me saying "they implemented POCOs in Tyrannis"?
I mention them because POCOs are a natural Tyrannis "finish up" / follow up, not something that fell out of the sky and required who knows what hops to be activated within Tyrannis gameplay.
Oh okay, in your opinion Tyrannis, a 2010 expansion, wasn't a PvE exansion because of actual PvP content that was added in 2012 with Crucible.
I did not know I had to wait for 2012 to compete on planets resources. I did not know I had to wait for 2012 to get a freighter with 2B worth of PI popped. I did not know I had to wait for 2012 to sell PI at Jita. I did not know I had to wait for 2012 to find the structure camped in low and null.
Color me seriously impressed!
Edit: feel free to find my totally PvE fund raised in Market Discussion forum (Oct-Nov 2012) where I have made 5B for my investors and 3B for myself in 2 weeks. Guess what? One of the four funds, called PIBSK (PI Basket) was guess what, entirely based on market pew pew of PI. Clearly impossible until 2012! So much PvE, those guys who I profited from, clearly did not want those 5 + 3 = 8B anyway. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3042
|
Posted - 2013.02.05 09:59:00 -
[225] - Quote
Nicolo da'Vicenza wrote:Mara Rinn wrote:The PvE exclusive lifecycle is unrelated to the "nerf the crap out of my hisec mission running ISK farming alt" argument. No it isn't.
You don't need to add new PvE content to keep the ISK farming alts happy.
Adding new PvE content is the central theme of the PvE exclusive lifecycle of 'attract new players, lose them when they get bored.'
Thus they are unrelated. The ISK farming alts are only there to earn "safe" ISK for their nullsec mains. They aren't engaged in PvE for the joy of it. The new players attracted by new PvE content are engaged in PvE for the joy of it.
Please show me how I'm wrong.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3042
|
Posted - 2013.02.05 10:01:00 -
[226] - Quote
Nicolo da'Vicenza wrote:how you interpreted that as 'success' requires a true gift, the kind only pro-NPC corp posters have.
I'm not establishmentarian, I'm antidisestablishmentarian. There's a difference.
Day 0 advice for new players: Day 0 Advice for New Players |

Nicolo da'Vicenza
Air The Unthinkables
2894
|
Posted - 2013.02.05 10:03:00 -
[227] - Quote
Morrigan LeSante wrote:Nicolo da'Vicenza wrote:They could actually play the game, or make friends and allies, or hire mercenaries, or pay protection money, or move to a region where wardecs don't apply. "Force my gameplay", good lord. Or, you could suck it up and pay the price to kill those you cannot kill legally. Why is that concept so abhorrent to you?. No problem with it at all - it's called a wardec. It should just work properly. What's so abhorrent about someone paying the price to kill those they cannot kill legally?
Morrigan LeSante wrote:How else would you term inescapable wardecs people don't want? It might be an over-dramatic turn of phrase, but what about it was inaccurate? I would describe it as nonconsensual PvP, something you say you have no problem with (because you support suicide ganking), and I have no problem with either. Let me ask you, should I just not feel like paying whatever price the isk farmer sets and feel like I should pay him what I feel his work is worth? Where did I consent to paying prices someone else has set? Should I just be able to 'opt out' of the player-driven market the way some feel people should be able to 'opt out' of player driven combat? I find one as absurd as the other to be honest. |

Nicolo da'Vicenza
Air The Unthinkables
2894
|
Posted - 2013.02.05 10:09:00 -
[228] - Quote
Vaerah Vahrokha wrote:Incursions, is the ONE enforced-social feature in the whole hi sec and you classify it like it's the evil? Social = content = interactions and even pew pew. Seriously, you have some very very odd views about game features. It was simply a new ISK fountain, nothing more. Once it no longer became the goto ISK fountain for everyone in EVE, noone seemed to find the alleged 'social bonds' formed during Incusion worth continuing. Funny that. |

Vaerah Vahrokha
Vahrokh Consulting
3772
|
Posted - 2013.02.05 10:11:00 -
[229] - Quote
Nicolo da'Vicenza wrote: I would describe it as nonconsensual PvP, something you say you have no problem with (because you support suicide ganking), and I have no problem with either. Let me ask you, should I just not feel like paying whatever price the isk farmer sets and feel like I should pay him what I feel his work is worth? Where did I consent to paying prices someone else has set? Should I just be able to 'opt out' of the player-driven market the way some feel people should be able to 'opt out' of player driven combat? I find one as absurd as the other to be honest.
TBH I joined EvE because it was a PvP game and I seriously expected it to not have any "hi sec" at all (yes I did not read about EvE at all, I joined EvE as "disgust" reaction after playing the umpteenth PvP game that failed and tanked. Even today I am still boggling at why it exists at all, you would not have to "choose" if EvE was as I thought it should have been.  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3042
|
Posted - 2013.02.05 10:11:00 -
[230] - Quote
Nicolo da'Vicenza wrote:They could actually play the game, or make friends and allies, or hire mercenaries, or pay protection money, or move to a region where wardecs don't apply. "Force my gameplay", good lord.
They are playing the game, by the rules established by the people who developed the game.
In fact, wardec evasion is a very canny form of PvP. It generates more tears than any hulkageddon, suicide gank or corporate theft.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3042
|
Posted - 2013.02.05 10:13:00 -
[231] - Quote
Nicolo da'Vicenza wrote:It was simply a new ISK fountain, nothing more. Once it no longer became the goto ISK fountain for everyone in EVE, noone seemed to find the alleged 'social bonds' formed during Incusion worth continuing. Funny that.
There is still an active incursion community. They engage in PvP too, with various groups shutting down Incursions as a means of disrupting other people's game play. Your argument about "noone" continuing to play Incursions is easily falsified.
Day 0 advice for new players: Day 0 Advice for New Players |

Morrigan LeSante
The Lost and Forgotten Troopers
207
|
Posted - 2013.02.05 10:15:00 -
[232] - Quote
Nicolo da'Vicenza wrote:Let me ask you, should I just not feel like paying whatever price the isk farmer sets and feel like I should pay him what I feel his work is worth? Where did I consent to paying prices someone else has set? Should I just be able to 'opt out' of the player-driven market the way some feel people should be able to 'opt out' of player driven combat? I find one as absurd as the other to be honest.
Any time you buy a sell order....you're paying prices other have set. Or have you NEVER done that? 
Be able to 'opt out of the player driven market'? You already can. You do know manufacturing exists right? And that, if you were suitably motivated you could be completely self sufficient.
I get it, I do: You want to shoot bears for the minimum possible cost to yourself and that's fine - but that is absolutely not a reason to screw with the NPC corps, imo. You're simply refusing to meet the costs of the higher barrier of entry to killing one who doesn't want to die and is making sacrifices (even if you think they are not good enough) to pay for that privilege. You want to kill the most protected people possible, you go ahead and knock yourself out, just don't whinge that it's costing you money - their protection is costing them money too.
But like I said before, you hold a "You're doing the sandbox wrong" attitude and therefore, there is absolutely no point in continued debate. |

Nicolo da'Vicenza
Air The Unthinkables
2894
|
Posted - 2013.02.05 10:17:00 -
[233] - Quote
Vaerah Vahrokha wrote:Quote:Quote:
I mention them because POCOs are a natural Tyrannis "finish up" / follow up, not something that fell out of the sky and required who knows what hops to be activated within Tyrannis gameplay.
Oh okay, in your opinion Tyrannis, a 2010 expansion, wasn't a PvE exansion because of actual PvP content that was added in 2012 with Crucible. I did not know I had to wait for 2012 to compete on planets resources. I did not know I had to wait for 2012 to get a freighter with 2B worth of PI popped. I did not know I had to wait for 2012 to sell PI at Jita. I did not know I had to wait for 2012 to find the structure camped in low and null. You should have gone back to pretending POCOs were released in Tyrannis, these are somehow even worse attempts to claim that Tyrannis was a "PvP expansion". |

Vaerah Vahrokha
Vahrokh Consulting
3772
|
Posted - 2013.02.05 10:17:00 -
[234] - Quote
Nicolo da'Vicenza wrote:Vaerah Vahrokha wrote:Incursions, is the ONE enforced-social feature in the whole hi sec and you classify it like it's the evil? Social = content = interactions and even pew pew. Seriously, you have some very very odd views about game features. It was simply a new ISK fountain, nothing more. Once it no longer became the goto ISK fountain for everyone in EVE, noone seemed to find the alleged 'social bonds' formed during Incusion worth continuing. Funny that.
Well, it's not like CCP never delivered a borked imbalanced expansion before. Once they fixed the income (feel free to find me as first day nerf caller on it on this very forum) it became what it should have been: a feature catering to a subset of players. Incursions are still done, they just skip the truly craptastic bits of it.
What CCP still failed (and fails and WILL fail) is to make Incursions, missions and even PvP scale organically with the number of players doing them. If the income shrunk doing incursions in few guys, if PvP did not reward the largest "skill less warm body" blob then EvE would be the perfect game.
I came to EvE for the spaceships PvP, left deluded. I always played in small groups of highly tight companions who want to push the limits... but EvE really prizes those with most RR / links alts and blobs. Since finding worthwhile (10 men for me is tops) PvP takes so long - it's almost a damn job - then I quit EvE skill less PvP and am just trading any more (a PvP where nobody can blob me and my group). Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
3772
|
Posted - 2013.02.05 10:18:00 -
[235] - Quote
Nicolo da'Vicenza wrote:Vaerah Vahrokha wrote:Quote:Quote:
I mention them because POCOs are a natural Tyrannis "finish up" / follow up, not something that fell out of the sky and required who knows what hops to be activated within Tyrannis gameplay.
Oh okay, in your opinion Tyrannis, a 2010 expansion, wasn't a PvE exansion because of actual PvP content that was added in 2012 with Crucible. I did not know I had to wait for 2012 to compete on planets resources. I did not know I had to wait for 2012 to get a freighter with 2B worth of PI popped. I did not know I had to wait for 2012 to sell PI at Jita. I did not know I had to wait for 2012 to find the structure camped in low and null. You should have gone back to pretending POCOs were released in Tyrannis, these are somehow even worse attempts to claim that Tyrannis was a "PvP expansion".
Still waiting for your link showing where I said POCOs were released in Tyrannis.  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Nicolo da'Vicenza
Air The Unthinkables
2894
|
Posted - 2013.02.05 10:21:00 -
[236] - Quote
Mara Rinn wrote:Nicolo da'Vicenza wrote:It was simply a new ISK fountain, nothing more. Once it no longer became the goto ISK fountain for everyone in EVE, noone seemed to find the alleged 'social bonds' formed during Incusion worth continuing. Funny that. There is still an active incursion community. They engage in PvP too, with various groups shutting down Incursions as a means of disrupting other people's game play. Your argument about "noone" continuing to play Incursions is easily falsified. oh okay I'll edit my post to say "except for 10 guys" or whatever, good point |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3042
|
Posted - 2013.02.05 10:26:00 -
[237] - Quote
Nicolo da'Vicenza wrote:oh okay I'll edit my post to say "except for 10 guys" or whatever, good point
Just like nullsec is entirely Alex Gianturco and his thousand alts, right?
Day 0 advice for new players: Day 0 Advice for New Players |

Nicolo da'Vicenza
Air The Unthinkables
2894
|
Posted - 2013.02.05 10:31:00 -
[238] - Quote
Morrigan LeSante wrote:Nicolo da'Vicenza wrote:Let me ask you, should I just not feel like paying whatever price the isk farmer sets and feel like I should pay him what I feel his work is worth? Where did I consent to paying prices someone else has set? Should I just be able to 'opt out' of the player-driven market the way some feel people should be able to 'opt out' of player driven combat? I find one as absurd as the other to be honest. Any time you buy a sell order....you're paying prices other have set. Or have you NEVER done that?  Be able to 'opt out of the player driven market'? You already can. You do know manufacturing exists right? And that, if you were suitably motivated you could be completely self sufficient. You know defending yourself exists right? And that if you were suitably motivated you could win wars. Likewise, I feel I should give the manufacturers what I feel is a fair price for their wares for my catalysts, which I will use to shoot them, because I want to opt out of the player driven market without opting out of playerd driven combat. As I see it, this position is just as valid as your "opt out of PvP" stance.
Quote:I get it, I do: You want to shoot bears for the minimum possible cost to yourself- wrongQuote:and that's fine - but that is absolutely not a reason to screw with the NPC corps, imo. It absolutely is. Suicide ganking is not intended to be the only form of nonconsensual PvP in highsec, sorry. |

Nicolo da'Vicenza
Air The Unthinkables
2894
|
Posted - 2013.02.05 10:33:00 -
[239] - Quote
Mara Rinn wrote:Nicolo da'Vicenza wrote:oh okay I'll edit my post to say "except for 10 guys" or whatever, good point Just like nullsec is entirely Alex Gianturco and his thousand alts, right? Nullsec has more PvP ship losses then the rest of EVE combined. The "incusion community" has dropped off the face of the earth since 140m ticks were no longer available. |

March rabbit
Aliastra
518
|
Posted - 2013.02.05 10:33:00 -
[240] - Quote
Jenn aSide wrote: I have nothing to gain materially from an adjustment of the npc corp scheme (i'm not a ganker, i don't even really pvp that much), other than the philosophical satisfaction that the game I play would have improved internal constancy.
I wish people like the OP would somehow come to understand that sometimes, things that are good for the game (in this case, a player driven game NOT having an npc based safe haven for veteran players) might not be the same as things that are good for their own narrow personal interests.
The worst people in the world is those who think: i understand what is better FOR ALL. These people always hurt and kill more people than any other disaster.
The truth is: you can't be 100% sure you KNOW WHAT IS GOOD AND WHAT IS BAD outside of your small piece of the World. It is because you see only small part of it. To see whole picture you need to be OVER it. Not be part of it.
That's why i never trust to some "0.0 warrior" or "professional ganker" or "fulltime carebear" or whatever when they speak about "game as whole". |
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