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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
DarthNefarius
Minmatar Heavy Industries
597
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Posted - 2013.02.06 18:58:00 -
[31] - Quote
Eterna Uitoh wrote:Just to throw my 0.2isk in here. I like the idea of creating harder incursion sites but I think changing the HQ sites is not the way to do it.
The HQ's were touched/changed the least in the Incursion nerf and that is probably why they came out smelling like a rose compared to the rest
Ripard Teg-á for CSM 8 |
Kodavor
Jesus saves .
76
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Posted - 2013.02.06 19:17:00 -
[32] - Quote
Quote:Before I start off I would like to point out that the Incursion content has been out for a good while now . Fortunately / unfortunately I have been in a position where I had to make the fleet compositions and ship fits , tactics to make it work in the best possible way . Because of that , as of late , I have come to realize that my work is done . I have no more fits to improve and no more fleet adjustments to do . The so called Incursion End game content of Sansha Headquarters to myself now is almost the same as lvl 4's . Therefore I have come up with a couple of ideas .
The content is old !
Try to give more suggestions and ideas and less opinions about what will happen if you do this or that !
More ideas ! Suggestions ! Less speculation .
Best regards Kodavor . |
DarthNefarius
Minmatar Heavy Industries
598
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Posted - 2013.02.06 19:45:00 -
[33] - Quote
Best thing CCP could do to the NCN's is bring back the old NPC compositions and take out one of the middle rooms on each side. It was exciting fighting those double Outuni spawns occasionally! The double booster spawns now in NCNs is just a grind. Ripard Teg-á for CSM 8 |
Kallen Brack
Smokedancers
0
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Posted - 2013.02.07 00:00:00 -
[34] - Quote
Bedlin wrote:CCP Affinity wrote: I asked for little improvements we could make to the current system.
Make scout incursions worth doing money wise. I am not sure as to functionality of the scout missions right now since I have only run one of them. People have been asking for profitable way for 2-4 capsuleers to group up and run something together mission wise. Some have asked if level 4s could be adjusted when the mission is taken to pay out more based on fleet size etc. but the smallest incursion would be an even better way to do this. Just have the small incursions pay out equivalently to a lvl 4 mission average. So if the average level 4 mission (bounties and reward) pays out 15 million in one hour (done solo). Have a SCOUT site with 3 people pay out 3.75 million per person if the site is calculated to take 15 minutes to complete. (that figure is 15 million/4 to make it a 15 minute period)
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Lag Amplifier
Antigamers INC
7
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Posted - 2013.02.07 21:01:00 -
[35] - Quote
Scout sites need a major change or just removed. Maybe turn them into sites for T1 cruisers, 4-6 people a site? The other suggestions were good.
I would also like to see sites that are harder then the current end game PvE content. |
Kranyoldlady
European Nuthouse
10
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Posted - 2013.02.07 22:57:00 -
[36] - Quote
I would like to see a bit more: nice this seems like a live event and a bit less : Zzzzz feels like missions already.... |
Lipbite
Express Hauler
607
|
Posted - 2013.02.08 02:39:00 -
[37] - Quote
Kodavor wrote:Add a transmission tower 200km off the general fleet .
Stopped reading right there. 200km burns aren't fun. |
Gal'o Sengen
State War Academy Caldari State
88
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Posted - 2013.02.08 08:28:00 -
[38] - Quote
Buff Scout Sites. Make them somewhere in the range of 10-20% more profitable than regular Level 4 Missions and 3-4 people in RR Cruisers/Battlecruisers.
The main problem is that T3's are too good for them right now. |
marVLs
99
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Posted - 2013.02.08 09:46:00 -
[39] - Quote
I believe, i want to believe, i want it to CCP make new Incursions when PVE expansion will hit. Gimme at least 3 more enemies like Angel, Guristas, Serpentis Incursions. |
Rukia Taika
Dueces Wyld
15
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Posted - 2013.02.08 10:14:00 -
[40] - Quote
I like the ideas the Ops has. Something needs to be done to spice up the Sansha Incursion fun times since they are starting to seem a little boring.
I do realize that Sansha is a fanatic but is there something in his history where he had an ally that still supports him an odd faction lost in history? Would make things interesting as we all know when there is a huge war it eventually drags others into it forcing factions to pick sides. Maybe that is a bit much to consider but CCP does have tons of ship designs created by players. now that would be interesting in getting them into game.
i think i am rambling. sleep calls. have fun folks. |
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goldiiee
Tax and War Haven
186
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Posted - 2013.02.08 11:37:00 -
[41] - Quote
Passing on an idea that was sent to me, refined a little; A spawn within the sites, like reinforcements arriving to help the Sansha, Possibly a simple extra wave of Deltoles and a named officer Rat with their accoutrement of support vessels, (IGÇÖm thinking TCRC spawn size) Killing these within a specified time clears the system for the next 4 to 6 hours, as long as they are alive the systems penalties would reverse at twice the standard rate. It wouldnGÇÖt matter what sites the community was doing it would move the elimination of these rats to top priority.
You could even make it so the Kundalini de-spawns while they are in control of any site in any system.
Of course a rat this tough should have an appropriate reward, introducing this rat and its rewards would possibly eliminate the current competition for Kundalini sites as the longer the incursions is in effect the greater the chance of catching this spawn.
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Eterna Uitoh
State War Academy Caldari State
4
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Posted - 2013.02.08 17:06:00 -
[42] - Quote
So what do people think about mixing the spawns up a bit more? I mainly do VG sites so I don't know well this would work in the higher sites.
i.e. OTA's there are always a few Auga's, a Deltole and some frigs - how about mixing the types up so we could get an Ostingele and a few Mara's instead etc? Fleets would have a good idea of ship numbers but not ship types, this could add some excitement and fluid kill orders. |
Bizzaro Stormy MurphDog
Homowners
24
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Posted - 2013.02.08 23:57:00 -
[43] - Quote
Different vein, similar idea, involving making scout sites relevant:
Make scouts a lot more like VGs, but instead of battleships and T2 logi make it a fleet of cruisers (not T3) and T1 logi. It would be more inline with CCPs new philosophy on ship progression, gives low skill pilots a relevant into to incursions, and probably be a lot of fun. With the cheaper ships, might even see some fleets test the waters in low sec (before being disappointed when nobody pops the mom).
Same distribution of 9-11 ships, cut the payout by half or 2/3, and you'd be real damn close to a good solution. |
Swidgen
Republic University Minmatar Republic
40
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Posted - 2013.02.10 05:00:00 -
[44] - Quote
Hmmm.... Little Things, eh?
The sansha Influene Bar ranges from all red with 100% penalties to all blue with 0% penalties. The appearance of this bar when you're in an Incursion constellation is always different from what the Journal Global Incursion Report shows. It's something that has always been considered a bug by the players. Fixing that would be a nice little thing.
The way fleet booster bonuses flow down through the Wing Commander position is broken and has been broken for a long time. If you could fix that, not only would Incursion runners love you even more, EVERY fleet participant everywhere would love you. This takes on extra importance with the upcoming changes that have been announced for Command Ships vs T3 booster ships. Getting all the bonuses properly applied - working as they're supposed to - would be way more than a little thing.
Although it is sandbox-y player-driven content, there have been some tensions between various Incursion communities these last few months that too often result in NO highsec incursions for extended periods of time. You could argue that an entire weekend without a single highsec incursion is content destruction. As a final "little thing", maybe you could tweak the server code to shorten the spawn time for a new highsec incursion when the last one in highsec is killed off. That would certainly help to reduce the impact of drama queens who feel it is their right to shut down the content for everyone else when they get peeved. |
DarthNefarius
Minmatar Heavy Industries
599
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Posted - 2013.02.10 11:46:00 -
[45] - Quote
CCP Affinity wrote: Also to answer your concern Crash Lander - I asked for little improvements we could make to the current system. I am not promising anything nor have I asked for huge world shaping changes - I just want to hear the communities thoughts on smaller scale changes we can do to make a difference to Incursions.
Right now the armour Incursion community is suffering due to PvE & Incursion site mechanics which favor shield ships TBH & its nose diving ( I guess shields have a disadvantage in PvP so maybe thats the balance? ). The Escalation nerf REALLY gave shield fits a great advantage in all 10 non-scout sites except NCOs. Some sort of little change to balance that would possibly help. Whomever claimed to give you any insight about the armour community out meta gamed CCP employees TBH Affinity because I have not heard one person from the armour community that said they were contacted by CCP. Ripard Teg-á for CSM 8 |
Makavelia
Sebiestor Tribe Minmatar Republic
5
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Posted - 2013.02.10 17:07:00 -
[46] - Quote
I have tried most things in eve now and it makes my brain hurt at how easy incursion is for the reward you get. And it gets worse, FW plex farming.. as i've read o0, isk for being afk? ?.
Exploration puts in far more effort and far more risk (unless you live in some carebear nul area) than both incursion and FW put together... yet, the rewards for the evg explorer don't compete with a afk FW farmer or a avg skilled incursion runner. At-least not in my experiance.
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Unezka Turigahl
Det Som Engang Var
43
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Posted - 2013.02.11 08:32:00 -
[47] - Quote
Scout sites need to be more challenging, pay better, and require more people in fleet. Id make each value a little lower than Vanguards, but not as low as it is now where Scout sites may as well be removed from the game. T1 cruisers and below to get through gate, 5mil payout, 7min completion time, 5-7 fleet members. Something like that.
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CCP Affinity
C C P C C P Alliance
941
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Posted - 2013.02.11 10:30:00 -
[48] - Quote
Swidgen wrote:Hmmm.... Little Things, eh?
The sansha Influene Bar ranges from all red with 100% penalties to all blue with 0% penalties. The appearance of this bar when you're in an Incursion constellation is always different from what the Journal Global Incursion Report shows. It's something that has always been considered a bug by the players. Fixing that would be a nice little thing.
The way fleet booster bonuses flow down through the Wing Commander position is broken and has been broken for a long time. If you could fix that, not only would Incursion runners love you even more, EVERY fleet participant everywhere would love you. This takes on extra importance with the upcoming changes that have been announced for Command Ships vs T3 booster ships. Getting all the bonuses properly applied - working as they're supposed to - would be way more than a little thing.
Although it is sandbox-y player-driven content, there have been some tensions between various Incursion communities these last few months that too often result in NO highsec incursions for extended periods of time. You could argue that an entire weekend without a single highsec incursion is content destruction. As a final "little thing", maybe you could tweak the server code to shorten the spawn time for a new highsec incursion when the last one in highsec is killed off. That would certainly help to reduce the impact of drama queens who feel it is their right to shut down the content for everyone else when they get peeved.
Great post :) thanks! Hope to see some more like this CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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goldiiee
Tax and War Haven
193
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Posted - 2013.02.11 12:20:00 -
[49] - Quote
Would Like to add one more thing to the Fleet 'Flaws' as an FC i spend way to much time tagging, if they could add a hotkey for tagging that would be great.
I am imagining hold 'ctrl' and 'x' (due to keyboard placement) and each target you click on gets an ascending tag, first would be 1 then 2 so on and so forth, 'ctrl' and 'c' same thing except letters a, b, c ... Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
SkyMarshaller
SkyMarshaller Corp
13
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Posted - 2013.02.12 10:44:00 -
[50] - Quote
As a relative newcomer to incursions, I thought twice about posting a response to this. Then again a new person's perspective might add something to this discussion.
I agree with the other people who have suggested that scout sites need a (positive) buff. These sites should be made more attractive to people wanting to try incursions, perhaps restricting these sites to BC's only. They could also be used as training grounds for budding FC's & logi pilots. This would avoid the many people who have bitter experiences in their initial ventures into the world of incursions, never to return.
I also believe sites (esp VG's) need to be randomised more & perhaps even made a little harder the longer you take - I recall Kodavor making this suggestion & I submit that it's one of the best so far.
Finally & bearing in mind that everything in EvE is a contest (in one form or another), I believe that there should a bonus (perhaps a +25% ISK bonus) to the fleet that wins a contested site. I realise that every anti-ISN person will probably hate this idea, but would it not be an incentive for everyone to lift their game & get better. Those against competition simply want to use incursions as a simplistic method of making ISK, so that they can simply grind through site after site. You are missing the whole point of the game & missing out on the fun.
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Bugsy VanHalen
Society of lost Souls
455
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Posted - 2013.02.12 16:54:00 -
[51] - Quote
What if there was inert structures in incursion sites that if destroyed would increase the difficulty and payout of the site.
Structures that do not need to be destroyed to complete the site, but if they are destroyed they will spawn additional elite Sansha ships making the site more difficult for more elite fleets.
To actually encourage fleets to pop these structures it would have to increase the rewards of the site as well as the difficulty. Like a signal beacon, that if destroyed causes additional reinforcement waves of higher value Sansha ships. Or triggers any of the suggestions in the OP.
To prevent this being used to grieve a fleet make the structure unlockable unless the FC designates it as a target, So individual grievers can not come into the site and cause extra waves to spawn on fleets that do not want the extra challenge.
Just a thought, but it would be nice to have a mechanic where elite fleets can upgrade the incursions to make them not only more challenging, but more profitable,. While at the same time leave incursions as they are for the less elite fleets.
This could at the same time make contesting sites more interesting, as either fleet could spawn the extra waves to help compensate for the added DPS of the additional fleet.
The extra spawns could even scale according to how many ships are on grid. If triggered while a site is being contested the additional waves could be doubled. |
Kithran
47
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Posted - 2013.02.12 19:55:00 -
[52] - Quote
SkyMarshaller wrote:(SNIP)
Finally & bearing in mind that everything in EvE is a contest (in one form or another), I believe that there should a bonus (perhaps a +25% ISK bonus) to the fleet that wins a contested site. I realise that every anti-ISN person will probably hate this idea, but would it not be an incentive for everyone to lift their game & get better. Those against competition simply want to use incursions as a simplistic method of making ISK, so that they can simply grind through site after site. You are missing the whole point of the game & missing out on the fun.
This is a ridiculous suggestion - you already get a massive boost for winning a contested site - because there are two fleets (or more) you get the site completed far faster, win 3 contested sites in a row and you may have taken as long to do two sites without help - how much more do you want?
Added to which it would be incredibly easy to abuse - simply have a couple of alts form another fleet, one of them enters with the main fleet and gets locked up by the logi so it doesn't die if it happens to get aggro and voila - instant 25% boost in ISK to the fleet. |
SkyMarshaller
SkyMarshaller Corp
15
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Posted - 2013.02.13 03:57:00 -
[53] - Quote
Kithran wrote:SkyMarshaller wrote:(SNIP)
Finally & bearing in mind that everything in EvE is a contest (in one form or another), I believe that there should a bonus (perhaps a +25% ISK bonus) to the fleet that wins a contested site. I realise that every anti-ISN person will probably hate this idea, but would it not be an incentive for everyone to lift their game & get better. Those against competition simply want to use incursions as a simplistic method of making ISK, so that they can simply grind through site after site. You are missing the whole point of the game & missing out on the fun.
This is a ridiculous suggestion - you already get a massive boost for winning a contested site - because there are two fleets (or more) you get the site completed far faster, win 3 contested sites in a row and you may have taken as long to do two sites without help - how much more do you want? Added to which it would be incredibly easy to abuse - simply have a couple of alts form another fleet, one of them enters with the main fleet and gets locked up by the logi so it doesn't die if it happens to get aggro and voila - instant 25% boost in ISK to the fleet.
Point taken Kithran.
I guess I'm one of those people that doesn't automatically see the darker side of people - but then again this is EvE!
That said, surely a game mechanic could be devised whereby the "winner" of a genuinely contested incursion site was adequetely rewarded for their efforts. Contested sites are a lot more fun than your normal run of the mill sites - sort of like "Incursions on steroids". |
Ludus Lucrius
No Rest 4 d Wicked
4
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Posted - 2013.02.13 09:26:00 -
[54] - Quote
Hi
Contested sites rewards should be split among contesting fleets in proportion to their contribution to site completion (damage dealt for example).
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Kodavor
Jesus saves .
80
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Posted - 2013.02.13 09:30:00 -
[55] - Quote
goldiiee wrote:Would Like to add one more thing to the Fleet 'Flaws' as an FC i spend way to much time tagging, if they could add a hotkey for tagging that would be great.
I am imagining hold 'ctrl' and 'x' (due to keyboard placement) and each target you click on gets an ascending tag, first would be 1 then 2 so on and so forth, 'ctrl' and 'c' same thing except letters a, b, c ...
Please implement this yesterday . Please ... ?
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BlackPyroStorm
Acerbus Vindictum Stealth Wear Inc.
6
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Posted - 2013.02.13 10:10:00 -
[56] - Quote
Ludus Lucrius wrote:Contested sites rewards should be split among contesting fleets in proportion to their contribution to site completion (damage dealt for example).
To the victor go the spoils.
I do like that idea of a static trigger in sites to escalate them for greater risk=greater reward especially in the smaller sites vg/assault. I would also like to see some more specific roles introduced to incorporate e-war use and thus all round more tactical approach to sites rather than just warp in and press F1-4 for the duration of a site with the occasional broadcast for reps. |
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CCP Affinity
C C P C C P Alliance
942
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Posted - 2013.02.13 10:59:00 -
[57] - Quote
Kodavor wrote:goldiiee wrote:Would Like to add one more thing to the Fleet 'Flaws' as an FC i spend way to much time tagging, if they could add a hotkey for tagging that would be great.
I am imagining hold 'ctrl' and 'x' (due to keyboard placement) and each target you click on gets an ascending tag, first would be 1 then 2 so on and so forth, 'ctrl' and 'c' same thing except letters a, b, c ... Please implement this yesterday . Please ... ?
This is my favourite idea so far :) Will see what we can do.. no promises though :P CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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DotheBarrel Roll
4
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Posted - 2013.02.13 11:23:00 -
[58] - Quote
it's not like that wasn't proposed in the past (and trolled to oblivion.. i think in the end ppl suggested to use autoit macros) https://forums.eveonline.com/default.aspx?g=posts&m=1692126#post1692126 |
goldiiee
Tax and War Haven
202
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Posted - 2013.02.13 11:40:00 -
[59] - Quote
Yeah I added it to soundwaves little thing thread a long time ago, was a little more detailed then, https://forums.eveonline.com/default.aspx?g=posts&m=1710598#post1710598
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
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CCP Affinity
C C P C C P Alliance
944
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Posted - 2013.02.13 13:08:00 -
[60] - Quote
Well I don't have the entire history of ideas suggested on the forums memorized, unfortunately ;) I think it fits well with the little things to help Incursion runners so I am looking in to it CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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