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Kodavor
Jesus saves .
71
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Posted - 2013.02.05 18:54:00 -
[1] - Quote
Before I start off I would like to point out that the Incursion content has been out for a good while now . Fortunately / unfortunately I have been in a position where I had to make the fleet compositions and ship fits , tactics to make it work in the best possible way . Because of that , as of late , I have come to realize that my work is done . I have no more fits to improve and no more fleet adjustments to do . The so called Incursion End game content of Sansha Headquarters to myself now is almost the same as lvl 4's . Therefore I have come up with a couple of ideas .
HQ suggestions .
3 - 5 site types . Adjusted rats to implement new key roles into HQ fleets .
Examples :
1) Add a transmission tower 200km off the general fleet . It would serve as a beacon for Sansha elite interceptors to burn to with the aim to call in overwhelming reinforcements to aid them in the battle right away . Can be countered by engaging fleets interceptors reaching the beacon first and neutralizing the Sansha forces in that location and sending out a signal to support their own fleet with increased buffs to avoid severe losses in the later stages of the fleets battle because the Sansha forces were only delayed and will arrive anyway . This would require a fast frigate with a local tank and proper skill set to dispatch the Sansha targets on the beacon .
2) Add a ship type that has to be neuted dry to be killed ( Bhalls get a good spot though should be doable in a neut fitted BS ) . Fleet gets a role for a Neut fitted ship with a scanner to confirm that the cap of the target is dry .
3) Add a Sansha ongrid booster . One that would be in a very fast frigate and provide enormous boosts to the Sansha fleet . Would orbit out at 70km with such traversals that Battleship guns can not hit it unless the fleet has a Recon ship to web it down at that distance and ( paint it ? ) kill it with cruiser / frigate / drone support .
4) Add an option of triggers . The fleet can choose which ones to kill that way choosing what support Sansha will get and what they will have to battle next .
5) Add a time frame in which the fleet needs to complete the objective . If the fleet can not do it on time it get gradually overrun by more and more Sansha support and their ships eventually get alphaed one by one if they choose to stay in the site . No tackle on grid from Sansha side to keep the option to warp the fleet off at any given time .
6) Add bonuss ships . A super hard to catch / kill Sansha FC ship which , if tackled ( if not he simply warps off to form a new fleet of Sansha ships ) and killed , would give a good bonus drop ( module / isk / .. a unique ammo charge with a short expiry time that can be used only in Incursion systems and would alpha a key target in your next site if you have the necessary modules on your ship to actually make use of it ) .
7) Add mandatory positioning . Move or die . Possibly a bomber wave to bomb the fleet / parts of the fleet if they simply sit still like ducks in a pond .
The Kundalini Manifest .
1) Add an ability for the supercaps to escape if in danger of being blown to bits . Which supercap pilot would not jump out if he is about to die and he can escape ?
2) Add a timeframe in which a support fleet of subcaps and caps warp in to assist the Sansha mothership if the fleet engaging it fails to kill it on time . [/list]
Many options can be mixed up to get the proper challenge .
============================================================================
Sites should be doable in PvP / PvE T2 fit Battleships / Cruisers / Frigates in a decent time frame if the fleet and the pilots are properly skilled / fitted . Of course the rewards for such a task should be appropriate if the fleet in successful .
Best regards Kodavor .
P.S. Assault sites would need some adjustments to take the weight of the majority of the incursion pilots if HQ sites are made into The End Game PvE content that is not meant to be easy . Personally I dislike the fact that in NCN's the fleet needs 2 FC's to complete the site in comparison the the other two sites where one FC is sufficient . I would not mind various small tasks on the same grid but splitting the fleet up is what it makes unattractive for myself . |
PiDG30N
Paxton Industries Gentlemen's Agreement
7
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Posted - 2013.02.05 20:23:00 -
[2] - Quote
As much as i like the idea of revamping HQs so that they involve more than just broadcast, lock, F1, i don't think this would be the right way to go about it.
Making it mandatory to have very specific roles, such as an interceptor or two, a dedicated neut ship and a huginn, roles that would otherwise be considered for PvP content only, would only make it more difficult for current and future FCs by having to manage a specific fleet composition as well as managing the x number of specific roles that these changes would add as well as those that are currently in place.
In addition, enforcing a minimum value of dps in order to complete the site without losses would make Headquarters available only to those that meet those requirements and would in turn deny potentially thousands of pilots the ability to even attempt this content that they had previously done with ease before these changes. This would turn them into the kind of elitist content that only a fraction of the player base would be able to attempt, and possibly deny whole incursion communities the ability to effectively run these sites.
Another possibility you might not have considered is the number of opportunities for people both inside and outside of the fleet to troll and grief these headquarter sites, such as killing all the triggers deliberately to cause large waves of enemies to spawn, or claiming to carry out a specific role and then deliberately not filling out that role, or perhaps even enough people in the fleet not actually shooting in an attempt to prolong the site past the point in which the addition support ships start to spawn.
In conclusion, while i agree with you that Headquarters are dull and need to be adjusted to provide an engaging experience that players wont get bored of, i feel that these changes would simply make it too difficult for your average pilot/ FC/ community to run. Headquarters should be content that everybody can enjoy not just those that have high dps or can fill specific roles. |
DTson Gauur
Underground-Operators Illuminantur Dominium Sicarioum
5
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Posted - 2013.02.05 20:25:00 -
[3] - Quote
On top of all that Vanguard sites could use some touch ups too, nothing major but for example more randomization in the waves. Wouldn't it be a surprise in NMC/OTA to get a sniper wave instead of the Auga/Romi/Deltoles, nothing more exciting than to expect the unexpected.
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DarthNefarius
Minmatar Heavy Industries
596
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Posted - 2013.02.05 20:58:00 -
[4] - Quote
Kodavor wrote: The Kundalini Manifest .[/u][/b]
1) Add an ability for the supercaps to escape if in danger of being blown to bits . Which supercap pilot would not jump out if he is about to die and he can escape ?
The Kundalini used to warp out half way into the fight then warp back until one time it got stuck on a wreck & became invulnerable... took us ~45 minutes to get out of the site& thanx to be FC there was no losses. I was there Ripard Teg-á for CSM 8 |
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CCP Affinity
C C P C C P Alliance
929
|
Posted - 2013.02.05 23:17:00 -
[5] - Quote
Would love to hear some more ideas of little things we can do to make Incursions better :) CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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sabre906
Old Spice Syndicate Sailors of the Sacred Spice
669
|
Posted - 2013.02.06 00:11:00 -
[6] - Quote
Make new incursion spawn immediately after all 3 highsec incursions get killed. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
Lunaleil Fournier
StarFleet Enterprises Red Alliance
20
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Posted - 2013.02.06 00:13:00 -
[7] - Quote
Have more than Sansha incursions. Have Angel Cartel Incursions, Gurista incursions, etc. |
Che Shifu
2
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Posted - 2013.02.06 01:27:00 -
[8] - Quote
I hope the Devs seriously conciter the OP. I perticulary like the idea of EWAR playing a bigger role in Incursions.
While we are on the topic:
I think Scout sites need a buff (only figs / distroyers allowed in site, half the payout of a VG, difficulty ajusted accordingly - something like that).
VGs need a little more variety, but the difficulty and payout level are pretty good.
Assults, perticulary NCN, need a bit of work. The dual gate idea just doesn't work as it requires a different fleet comp. than the rest of the sites (OCF and NCS). Also, maybe the need to use a little EWAR to prepare pilots for the OP's suggested changes to HQs.
I like most of the changes suggested to HQs that were posted in the OP, so no need to go over those.
Also, if Incursion sites require the use of PVP-type fits, more people may be inclined to try the low-sec /null-sec incursion sites, with the High-sec Incursions being proper training grounds for future PVP adventures.
Anyway, just my 2 cents. Hope something comes of this. |
goldiiee
Tax and War Haven
179
|
Posted - 2013.02.06 02:27:00 -
[9] - Quote
PiDG30N wrote:Making it mandatory to have very specific roles, such as an interceptor or two, a dedicated neut ship and a huginn, roles that would otherwise be considered for PvP content only, would only make it more difficult for current and future FCs by having to manage a specific fleet composition as well as managing the x number of specific roles that these changes would add as well as those that are currently in place.
This is why the OP used the term GÇÿEnd GameGÇÖ, these changes are not being suggested to make Incursions more accessible, the changes would make them less accessible, but I believe there is a very specific group that would do these. The difficulty of an incursions site comes from finding 10, 20, or 40 pilots, not in doing the site. As most people would agree that once you have the numbers the rest is just F1. Mandatory roles are already present in NCNGÇÖs and they are currently avoided mostly due to the inconvenience of bringing a second ship to an incursion for the occasional chance that it might be needed.
PiDG30N wrote:In addition, enforcing a minimum value of dps in order to complete the site without losses would make Headquarters available only to those that meet those requirements and would in turn deny potentially thousands of pilots the ability to even attempt this content that they had previously done with ease before these changes. This would turn them into the kind of elitist content that only a fraction of the player base would be able to attempt, and possibly deny whole incursion communities the ability to effectively run these sites.
The entire game is built on denying access to content till the proper tribute has been paid, be it skill points or experience. Allowing HQGÇÖs to be run by any Tom, Richard, or Harry that shows up has been fun but not practical. There should be an expected level of difficulty that ensures AKF pilots and multi-boxing pilots donGÇÖt participate in the active fleet, this is not mining and it should not have that level of pilots involved. Additionally from a Min / Max point of view there should be a site that challenges Toons that have MAX trained all their ships skills, and want a place to test those skills to the limit.
PiDG30N wrote:Another possibility you might not have considered is the number of opportunities for people both inside and outside of the fleet to troll and grief these headquarter sites, such as killing all the triggers deliberately to cause large waves of enemies to spawn, or claiming to carry out a specific role and then deliberately not filling out that role, or perhaps even enough people in the fleet not actually shooting in an attempt to prolong the site past the point in which the addition support ships start to spawn.
I have seen many attempts to sabotage fleet both from inside and outside the fleet. Originally the answer to this was a ban list owned by FCGÇÖs, this progressed to building communities that were invite only, and of course those communities had their own sense of pride that protected them and made their exclusivity a lure for upcoming pilots and for Elite griefiers. The original griefer (With-holding Logi) was cured by redundancy. Other attempts at griefing Incursion fleets have been fixed with vetting processes and closed doors. Yes there will be the chance to grief, but there will only be one chance, and as soon as the offender is known the chance is never available for them again. (I personally boot them from fleet in the site, and call someone up from the waiting list) The idea that is proposed is not for the public channel Incursion fleets, itGÇÖs for establish communities with a roster of trusted pilots that do their job every time, and trust the fleet to support them as they support the fleet.
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
senior moment
Sefem Ortus Swift Angels Alliance
3
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Posted - 2013.02.06 02:30:00 -
[10] - Quote
So the LEET fleets are bored again.... There are still many who find the current format work just fine for small corp fleets. Perhaps try taking your fleets into low and null and run them there... that is after all the progression of eve players. When HS becomes too easy... move out... Seriously.. leave some form of progression in place.. next thing you want level 2 missions run with 5 man cruiser fleets... |
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goldiiee
Tax and War Haven
179
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Posted - 2013.02.06 02:35:00 -
[11] - Quote
Scout sites are unused to my knowledge, perhaps we need to consider trashing them altogether and setting VGGÇÖs as the intro sites, as they can be done with 9Dps and one logi (donGÇÖt troll WeGÇÖve been doing it for months that way) and then create a GÇÿSansha TerrorGÇÖ System in the Incursions with rewards 4X the current payouts and the difficulty set at the level suggested. Possiblly allowing the low sec mechanics of gate camps and roaming Sansha this should make travel in the system without fleet escort suicide. Of course no camps on the travel gates, I was thinking on the spawn gates. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
DarthNefarius
Minmatar Heavy Industries
597
|
Posted - 2013.02.06 02:54:00 -
[12] - Quote
Kodavor wrote: 3) Add a Sansha ongrid booster . One that would be in a very fast frigate and provide enormous boosts to the Sansha fleet . Would orbit out at 70km with such traversals that Battleship guns can not hit it unless the fleet has a Recon ship to web it down at that distance and ( paint it ? ) kill it with cruiser / frigate / drone support . [/center]
Well there are already 2 ships that are on grid boosters...
A fun idea is adding 3 different new special off grid booster sites added to VGs,ASSs,&HQs that spawn rarerly & pay better/diferently and until they are defeated the influence bar in that system is increased... but the effects on lo/NULL Incursions would hurt them further Ripard Teg-á for CSM 8 |
DarthNefarius
Minmatar Heavy Industries
597
|
Posted - 2013.02.06 03:09:00 -
[13] - Quote
goldiiee wrote:Scout sites are unused to my knowledge, perhaps we need to consider trashing them altogether and setting VGGÇÖs as the intro sites,
Well nerfing VG sites further would kill already decimated armour fleets and put the final death nail in lo/NULL SEC incursions
Ripard Teg-á for CSM 8 |
goldiiee
Tax and War Haven
179
|
Posted - 2013.02.06 03:18:00 -
[14] - Quote
DarthNefarius wrote:goldiiee wrote:Scout sites are unused to my knowledge, perhaps we need to consider trashing them altogether and setting VGGÇÖs as the intro sites, Well nerfing VG sites further would kill already decimated armour fleets and put the final death nail in lo/NULL SEC incursions
No I don't think we should nerf the VG's I just was throwing out the idea of making the VG's as the intro sites and dropping scouts alltogether. Thereby freeing up systems to make a higher dificulty, it could even be done in a way that the higher dificulty are not requred to complete the Incursion just available to the right fleets with the desire to push the limits or PVE.
As a training ground Scouts are really not capable of preparing someone for VG's and as a whole VG's are easy enough to train a group into with out any seriouse losses. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
mkint
962
|
Posted - 2013.02.06 03:50:00 -
[15] - Quote
Scout sites need to be worth doing. If someone can't find a fleet, it would be better to have at least something to do.
If op's proposals for hq sites were to happen, there should be new sites for it. Possibly having these super tricky sites made for smaller fleets. The hard part is fleeting up. If the site difficulty goes up, fleeting difficulty should go down (a la smaller more leet fleets.) Also, more deaths! In the case of fast frigs being required, a suicide mission would encourage t1 frigs and would be awsum. And how about suicide sites? Fleet of t1 cruisers and frigs where only 1 or 2 guys are expected to survive and payout accordingly. It would be pretty fun to compete with your own fleet to be last man standing.
So much potential for incursions, but they totally feel like abandonware. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |
DarthNefarius
Minmatar Heavy Industries
597
|
Posted - 2013.02.06 03:58:00 -
[16] - Quote
Well having the scouts/belt sites did allow me to get this liberation mail and later find out Shadow Cartel got a Revenant & shadow BPC drop from the first lo/NULL sec incursion completed since the Escalatation nerf: =================================== Liberation of Nadire complete From: CONCORD Sent: 2013.01.15 20:55
DarthNefarius
Nadire has been freed from the invading Sansha forces. Your efforts in this matter have not gone unnoticed and we are awarding you loyalty points. More details can be found in the Journal.
In addition, we wish to honor the following pilots, whose individual contribution exceeded everyone else:
1 SmarncaV2 347400 2 slim picins 241923 3 Eress Diane 197814 4 Chandaris 187632 5 Riddick Richard 180353 6 Karbox Delacroix 172348 7 Rain Al'Thor 154062 8 Blackblade23 147753 9 Isotempo 140067
CONCORD Ripard Teg-á for CSM 8 |
Niveuss Nye
The Advent of Faith
15
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Posted - 2013.02.06 06:33:00 -
[17] - Quote
I remember when I first started, I saw flashing ads in the Quarters talking about this incursion into this system or that system.
I even took a trip out to one of the constellations that one was going down.
Problem is that I found out is that the Incursions have no content unless you are pimped out in ships and equiptment that a newer player can not do. I was kind of disappointed.
Maybe add "novice" content that characters that do not have bigger ships can do and limit that content to destroyers and below like FW complexes?
Also, why does it always have to be Sansha? I would love to see some of the other pirate nations get a bit more "proactive". Extra points if I can actually join the pirates and help them with thier incursion.
I would take my T1 frig and become a belt rat if it meant Concord would not come for me during an incursion. |
MainDrain
7th Deepari Defence Armada
138
|
Posted - 2013.02.06 07:53:00 -
[18] - Quote
Lunaleil Fournier wrote:Have more than Sansha incursions. Have Angel Cartel Incursions, Gurista incursions, etc. Just to mix things up a bit.
DRONES!! |
goldiiee
Tax and War Haven
181
|
Posted - 2013.02.06 08:16:00 -
[19] - Quote
senior moment wrote:So the LEET fleets are bored again.... There are still many who find the current format work just fine for small corp fleets. Perhaps try taking your fleets into low and null and run them there... that is after all the progression of eve players. When HS becomes too easy... move out... Seriously.. leave some form of progression in place.. next thing you want level 2 missions run with 5 man cruiser fleets... I think everyone would agree that the current content is serviceable, I wouldn't want to get rid of missions and I certainly donGÇÖt want to make Incursions unattainable for people . But that being said, I fly with 20 to 50 people every day that find the best PVE, EVE has to offer, to be lacking. I donGÇÖt go back and do lvl2 missions but I know there are some that find them challenging. I no longer have a challenge to take my skills and rig into that seems appropriate.
Low sec Incursions are the same as high sec Incursions only difference being the guaranteed eventual gank fleet looking for opportune Kill mails. The high standards required to effectively do Incursions while similar in principal to PVP are not PVP capable, and are therefore only feasible with large alliances that bring two fleets one to manage the Incursion and one to deal with the opportunist.
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Kodavor
Jesus saves .
75
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Posted - 2013.02.06 08:40:00 -
[20] - Quote
...
*) Add a Guristas missile alpha squads that Sansha hired / brainwashed to assist them . They would warp in and send a HUGE volley of missiles on a certain target and alpha it in one hit unless the target notices it and gain enough velocity to minimize the missile applied damage to survive .
*) Add squadrons that would set void bombs off against the fleet to make the whole fleet cap dry unless countered .
*) Add Add blast radius and huge damage to particular things that the fleet needs to kill . Be it ships or structures ( like in one of the missions where you have to kill a structure and when it explodes all your drones die if you have them out . Was it Damzel of Angel Cartel ? ) |
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Crash Lander
Imperial Academy Amarr Empire
34
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Posted - 2013.02.06 09:25:00 -
[21] - Quote
CCP Affinity wrote:Would love to hear some more ideas of little things we can do to make Incursions better :)
I polity ask you to not pretend to have any intention of making any significant PvE changes in the near future (next 5 years). Lots of posts promising stuff and asking for ideas in the last year or so and no action on them whatsoever. Its getting old... |
goldiiee
Tax and War Haven
181
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Posted - 2013.02.06 10:17:00 -
[22] - Quote
Crash Lander wrote:CCP Affinity wrote:Would love to hear some more ideas of little things we can do to make Incursions better :) I polity ask you to not pretend to have any intention of making any significant PvE changes in the near future (next 5 years). Lots of posts promising stuff and asking for ideas in the last year or so and no action on them whatsoever. Its getting old...
I was there when CCP 'changed' Incursions and the resulting 3 month long test to find what went wrong CCP Affinity stayed in contact with the Incursion runners and eventually found a compromise that created the current Incarnation of Incursions. so that would be twice in less than a year that change was introduced and then modified.
So please if you want to start throwing dirt, don't throw it Affinity's way.
By leaps and bounds the most efective Dev I have ever had dealing with. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Kodavor
Jesus saves .
75
|
Posted - 2013.02.06 10:35:00 -
[23] - Quote
goldiiee wrote:Crash Lander wrote:CCP Affinity wrote:Would love to hear some more ideas of little things we can do to make Incursions better :) I polity ask you to not pretend to have any intention of making any significant PvE changes in the near future (next 5 years). Lots of posts promising stuff and asking for ideas in the last year or so and no action on them whatsoever. Its getting old... I was there when CCP 'changed' Incursions and the resulting 3 month long test to find what went wrong CCP Affinity stayed in contact with the Incursion runners and eventually found a compromise that created the current Incarnation of Incursions. so that would be twice in less than a year that change was introduced and then modified. So please if you want to start throwing dirt, don't throw it Affinity's way. By leaps and bounds the most efective Dev I have ever had dealing with.
I felt a very strong need to second this . |
Eterna Uitoh
State War Academy Caldari State
4
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Posted - 2013.02.06 11:09:00 -
[24] - Quote
Just to throw my 0.2isk in here. I like the idea of creating harder incursion sites but I think changing the HQ sites is not the way to do it. goldiiee has the right idea with the scout sites, remove them and make the vanguard sites the entry level. The freed up system can then be used to create a new high end site types with the ideas mentioned in the OP.
Also having incursions based on the other Pirate factions would be great |
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CCP Affinity
C C P C C P Alliance
931
|
Posted - 2013.02.06 11:12:00 -
[25] - Quote
Kodavor wrote:goldiiee wrote:Crash Lander wrote:CCP Affinity wrote:Would love to hear some more ideas of little things we can do to make Incursions better :) I polity ask you to not pretend to have any intention of making any significant PvE changes in the near future (next 5 years). Lots of posts promising stuff and asking for ideas in the last year or so and no action on them whatsoever. Its getting old... I was there when CCP 'changed' Incursions and the resulting 3 month long test to find what went wrong CCP Affinity stayed in contact with the Incursion runners and eventually found a compromise that created the current Incarnation of Incursions. so that would be twice in less than a year that change was introduced and then modified. So please if you want to start throwing dirt, don't throw it Affinity's way. By leaps and bounds the most efective Dev I have ever had dealing with. I felt a very strong need to second this .
Thanks :)
Also to answer your concern Crash Lander - I asked for little improvements we could make to the current system. I am not promising anything nor have I asked for huge world shaping changes - I just want to hear the communities thoughts on smaller scale changes we can do to make a difference to Incursions.
CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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goldiiee
Tax and War Haven
182
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Posted - 2013.02.06 12:38:00 -
[26] - Quote
So lets not add a whole new site but some indirect ways to gather more PVEGÇÖers is already in another thread, (concord store items) supplementing the LP store with a few 1mil Lp or more items than enhance Incursion running ships will help to set new goals for pilots that have plenty of ISK but faltering desires.
As far as spicing it up, I would say a few roaming Sansha would add a spice that no one could deny. Hell could even get a 1 in 100 drop from them to make em worth actually hunting while waiting for a fleet spot to open up.
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
MainDrain
7th Deepari Defence Armada
138
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Posted - 2013.02.06 13:59:00 -
[27] - Quote
CCP Affinity wrote:Kodavor wrote:goldiiee wrote:Crash Lander wrote:CCP Affinity wrote:Would love to hear some more ideas of little things we can do to make Incursions better :) I polity ask you to not pretend to have any intention of making any significant PvE changes in the near future (next 5 years). Lots of posts promising stuff and asking for ideas in the last year or so and no action on them whatsoever. Its getting old... I was there when CCP 'changed' Incursions and the resulting 3 month long test to find what went wrong CCP Affinity stayed in contact with the Incursion runners and eventually found a compromise that created the current Incarnation of Incursions. so that would be twice in less than a year that change was introduced and then modified. So please if you want to start throwing dirt, don't throw it Affinity's way. By leaps and bounds the most efective Dev I have ever had dealing with. I felt a very strong need to second this . Thanks :) Also to answer your concern Crash Lander - I asked for little improvements we could make to the current system. I am not promising anything nor have I asked for huge world shaping changes - I just want to hear the communities thoughts on smaller scale changes we can do to make a difference to Incursions.
Speak to fozzie about giving us Windi powers less of a panic moment when we get attacked because of the incredibly squishy nature of the ship (when compared to mach etc)
in other words! boost my favourite incursion ship |
BrutalButFair
Fleet of the Damned Happy Endings
67
|
Posted - 2013.02.06 14:39:00 -
[28] - Quote
Lunaleil Fournier wrote:Have more than Sansha incursions. Have Angel Cartel Incursions, Gurista incursions, etc. Just to mix things up a bit.
Incursion is what sansha do. They are like the borg of eve. So it's there lore. Angels/Guristas etc have a diff lore. So it shouldn't be incursions by them. But i agre with more active content for pirate factions |
Derath Ellecon
Washburne Holdings Situation: Normal
1120
|
Posted - 2013.02.06 15:57:00 -
[29] - Quote
Niveuss Nye wrote:I remember when I first started, I saw flashing ads in the Quarters talking about this incursion into this system or that system. I even took a trip out to one of the constellations that one was going down. Problem is that I found out is that the Incursions have no content unless you are pimped out in ships and equiptment that a newer player can not do. I was kind of disappointed. Maybe add "novice" content that characters that do not have bigger ships can do and limit that content to destroyers and below like FW complexes? Also, why does it always have to be Sansha? I would love to see some of the other pirate nations get a bit more "proactive". Extra points if I can actually join the pirates and help them with thier incursion. I would take my T1 frig and become a belt rat if it meant Concord would not come for me during an incursion .
Honestly I don't see this problem. Every MMO has its content geared towards older/more highly skilled players. I am coming up on my second year playing, and only just in the last couple months started doing incursions.
As far as "noob" friendly content, the scout sites seem designed for that. sadly they don't give the rewards that make them worth doing. And if they were worth doing, vets who didnt have a fleet would run them all before the noobs could anyhow. |
Bedlin
Caldari Organizational Logistics Department
20
|
Posted - 2013.02.06 17:26:00 -
[30] - Quote
CCP Affinity wrote: I asked for little improvements we could make to the current system.
Make scout incursions worth doing money wise.
I am not sure as to functionality of the scout missions right now since I have only run one of them.
People have been asking for profitable way for 2-4 capsuleers to group up and run something together mission wise. Some have asked if level 4s could be adjusted when the mission is taken to pay out more based on fleet size etc. but the smallest incursion would be an even better way to do this.
Just have the small incursions pay out equivalently to a lvl 4 mission average. So if the average level 4 mission (bounties and reward) pays out 15 million in one hour (done solo).
Have a SCOUT site with 3 people pay out 3.75 million per person if the site is calculated to take 15 minutes to complete. (that figure is 15 million/4 to make it a 15 minute period)
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DarthNefarius
Minmatar Heavy Industries
597
|
Posted - 2013.02.06 18:58:00 -
[31] - Quote
Eterna Uitoh wrote:Just to throw my 0.2isk in here. I like the idea of creating harder incursion sites but I think changing the HQ sites is not the way to do it.
The HQ's were touched/changed the least in the Incursion nerf and that is probably why they came out smelling like a rose compared to the rest
Ripard Teg-á for CSM 8 |
Kodavor
Jesus saves .
76
|
Posted - 2013.02.06 19:17:00 -
[32] - Quote
Quote:Before I start off I would like to point out that the Incursion content has been out for a good while now . Fortunately / unfortunately I have been in a position where I had to make the fleet compositions and ship fits , tactics to make it work in the best possible way . Because of that , as of late , I have come to realize that my work is done . I have no more fits to improve and no more fleet adjustments to do . The so called Incursion End game content of Sansha Headquarters to myself now is almost the same as lvl 4's . Therefore I have come up with a couple of ideas .
The content is old !
Try to give more suggestions and ideas and less opinions about what will happen if you do this or that !
More ideas ! Suggestions ! Less speculation .
Best regards Kodavor . |
DarthNefarius
Minmatar Heavy Industries
598
|
Posted - 2013.02.06 19:45:00 -
[33] - Quote
Best thing CCP could do to the NCN's is bring back the old NPC compositions and take out one of the middle rooms on each side. It was exciting fighting those double Outuni spawns occasionally! The double booster spawns now in NCNs is just a grind. Ripard Teg-á for CSM 8 |
Kallen Brack
Smokedancers
0
|
Posted - 2013.02.07 00:00:00 -
[34] - Quote
Bedlin wrote:CCP Affinity wrote: I asked for little improvements we could make to the current system.
Make scout incursions worth doing money wise. I am not sure as to functionality of the scout missions right now since I have only run one of them. People have been asking for profitable way for 2-4 capsuleers to group up and run something together mission wise. Some have asked if level 4s could be adjusted when the mission is taken to pay out more based on fleet size etc. but the smallest incursion would be an even better way to do this. Just have the small incursions pay out equivalently to a lvl 4 mission average. So if the average level 4 mission (bounties and reward) pays out 15 million in one hour (done solo). Have a SCOUT site with 3 people pay out 3.75 million per person if the site is calculated to take 15 minutes to complete. (that figure is 15 million/4 to make it a 15 minute period)
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Lag Amplifier
Antigamers INC
7
|
Posted - 2013.02.07 21:01:00 -
[35] - Quote
Scout sites need a major change or just removed. Maybe turn them into sites for T1 cruisers, 4-6 people a site? The other suggestions were good.
I would also like to see sites that are harder then the current end game PvE content. |
Kranyoldlady
European Nuthouse
10
|
Posted - 2013.02.07 22:57:00 -
[36] - Quote
I would like to see a bit more: nice this seems like a live event and a bit less : Zzzzz feels like missions already.... |
Lipbite
Express Hauler
607
|
Posted - 2013.02.08 02:39:00 -
[37] - Quote
Kodavor wrote:Add a transmission tower 200km off the general fleet .
Stopped reading right there. 200km burns aren't fun. |
Gal'o Sengen
State War Academy Caldari State
88
|
Posted - 2013.02.08 08:28:00 -
[38] - Quote
Buff Scout Sites. Make them somewhere in the range of 10-20% more profitable than regular Level 4 Missions and 3-4 people in RR Cruisers/Battlecruisers.
The main problem is that T3's are too good for them right now. |
marVLs
99
|
Posted - 2013.02.08 09:46:00 -
[39] - Quote
I believe, i want to believe, i want it to CCP make new Incursions when PVE expansion will hit. Gimme at least 3 more enemies like Angel, Guristas, Serpentis Incursions. |
Rukia Taika
Dueces Wyld
15
|
Posted - 2013.02.08 10:14:00 -
[40] - Quote
I like the ideas the Ops has. Something needs to be done to spice up the Sansha Incursion fun times since they are starting to seem a little boring.
I do realize that Sansha is a fanatic but is there something in his history where he had an ally that still supports him an odd faction lost in history? Would make things interesting as we all know when there is a huge war it eventually drags others into it forcing factions to pick sides. Maybe that is a bit much to consider but CCP does have tons of ship designs created by players. now that would be interesting in getting them into game.
i think i am rambling. sleep calls. have fun folks. |
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goldiiee
Tax and War Haven
186
|
Posted - 2013.02.08 11:37:00 -
[41] - Quote
Passing on an idea that was sent to me, refined a little; A spawn within the sites, like reinforcements arriving to help the Sansha, Possibly a simple extra wave of Deltoles and a named officer Rat with their accoutrement of support vessels, (IGÇÖm thinking TCRC spawn size) Killing these within a specified time clears the system for the next 4 to 6 hours, as long as they are alive the systems penalties would reverse at twice the standard rate. It wouldnGÇÖt matter what sites the community was doing it would move the elimination of these rats to top priority.
You could even make it so the Kundalini de-spawns while they are in control of any site in any system.
Of course a rat this tough should have an appropriate reward, introducing this rat and its rewards would possibly eliminate the current competition for Kundalini sites as the longer the incursions is in effect the greater the chance of catching this spawn.
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Eterna Uitoh
State War Academy Caldari State
4
|
Posted - 2013.02.08 17:06:00 -
[42] - Quote
So what do people think about mixing the spawns up a bit more? I mainly do VG sites so I don't know well this would work in the higher sites.
i.e. OTA's there are always a few Auga's, a Deltole and some frigs - how about mixing the types up so we could get an Ostingele and a few Mara's instead etc? Fleets would have a good idea of ship numbers but not ship types, this could add some excitement and fluid kill orders. |
Bizzaro Stormy MurphDog
Homowners
24
|
Posted - 2013.02.08 23:57:00 -
[43] - Quote
Different vein, similar idea, involving making scout sites relevant:
Make scouts a lot more like VGs, but instead of battleships and T2 logi make it a fleet of cruisers (not T3) and T1 logi. It would be more inline with CCPs new philosophy on ship progression, gives low skill pilots a relevant into to incursions, and probably be a lot of fun. With the cheaper ships, might even see some fleets test the waters in low sec (before being disappointed when nobody pops the mom).
Same distribution of 9-11 ships, cut the payout by half or 2/3, and you'd be real damn close to a good solution. |
Swidgen
Republic University Minmatar Republic
40
|
Posted - 2013.02.10 05:00:00 -
[44] - Quote
Hmmm.... Little Things, eh?
The sansha Influene Bar ranges from all red with 100% penalties to all blue with 0% penalties. The appearance of this bar when you're in an Incursion constellation is always different from what the Journal Global Incursion Report shows. It's something that has always been considered a bug by the players. Fixing that would be a nice little thing.
The way fleet booster bonuses flow down through the Wing Commander position is broken and has been broken for a long time. If you could fix that, not only would Incursion runners love you even more, EVERY fleet participant everywhere would love you. This takes on extra importance with the upcoming changes that have been announced for Command Ships vs T3 booster ships. Getting all the bonuses properly applied - working as they're supposed to - would be way more than a little thing.
Although it is sandbox-y player-driven content, there have been some tensions between various Incursion communities these last few months that too often result in NO highsec incursions for extended periods of time. You could argue that an entire weekend without a single highsec incursion is content destruction. As a final "little thing", maybe you could tweak the server code to shorten the spawn time for a new highsec incursion when the last one in highsec is killed off. That would certainly help to reduce the impact of drama queens who feel it is their right to shut down the content for everyone else when they get peeved. |
DarthNefarius
Minmatar Heavy Industries
599
|
Posted - 2013.02.10 11:46:00 -
[45] - Quote
CCP Affinity wrote: Also to answer your concern Crash Lander - I asked for little improvements we could make to the current system. I am not promising anything nor have I asked for huge world shaping changes - I just want to hear the communities thoughts on smaller scale changes we can do to make a difference to Incursions.
Right now the armour Incursion community is suffering due to PvE & Incursion site mechanics which favor shield ships TBH & its nose diving ( I guess shields have a disadvantage in PvP so maybe thats the balance? ). The Escalation nerf REALLY gave shield fits a great advantage in all 10 non-scout sites except NCOs. Some sort of little change to balance that would possibly help. Whomever claimed to give you any insight about the armour community out meta gamed CCP employees TBH Affinity because I have not heard one person from the armour community that said they were contacted by CCP. Ripard Teg-á for CSM 8 |
Makavelia
Sebiestor Tribe Minmatar Republic
5
|
Posted - 2013.02.10 17:07:00 -
[46] - Quote
I have tried most things in eve now and it makes my brain hurt at how easy incursion is for the reward you get. And it gets worse, FW plex farming.. as i've read o0, isk for being afk? ?.
Exploration puts in far more effort and far more risk (unless you live in some carebear nul area) than both incursion and FW put together... yet, the rewards for the evg explorer don't compete with a afk FW farmer or a avg skilled incursion runner. At-least not in my experiance.
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Unezka Turigahl
Det Som Engang Var
43
|
Posted - 2013.02.11 08:32:00 -
[47] - Quote
Scout sites need to be more challenging, pay better, and require more people in fleet. Id make each value a little lower than Vanguards, but not as low as it is now where Scout sites may as well be removed from the game. T1 cruisers and below to get through gate, 5mil payout, 7min completion time, 5-7 fleet members. Something like that.
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CCP Affinity
C C P C C P Alliance
941
|
Posted - 2013.02.11 10:30:00 -
[48] - Quote
Swidgen wrote:Hmmm.... Little Things, eh?
The sansha Influene Bar ranges from all red with 100% penalties to all blue with 0% penalties. The appearance of this bar when you're in an Incursion constellation is always different from what the Journal Global Incursion Report shows. It's something that has always been considered a bug by the players. Fixing that would be a nice little thing.
The way fleet booster bonuses flow down through the Wing Commander position is broken and has been broken for a long time. If you could fix that, not only would Incursion runners love you even more, EVERY fleet participant everywhere would love you. This takes on extra importance with the upcoming changes that have been announced for Command Ships vs T3 booster ships. Getting all the bonuses properly applied - working as they're supposed to - would be way more than a little thing.
Although it is sandbox-y player-driven content, there have been some tensions between various Incursion communities these last few months that too often result in NO highsec incursions for extended periods of time. You could argue that an entire weekend without a single highsec incursion is content destruction. As a final "little thing", maybe you could tweak the server code to shorten the spawn time for a new highsec incursion when the last one in highsec is killed off. That would certainly help to reduce the impact of drama queens who feel it is their right to shut down the content for everyone else when they get peeved.
Great post :) thanks! Hope to see some more like this CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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goldiiee
Tax and War Haven
193
|
Posted - 2013.02.11 12:20:00 -
[49] - Quote
Would Like to add one more thing to the Fleet 'Flaws' as an FC i spend way to much time tagging, if they could add a hotkey for tagging that would be great.
I am imagining hold 'ctrl' and 'x' (due to keyboard placement) and each target you click on gets an ascending tag, first would be 1 then 2 so on and so forth, 'ctrl' and 'c' same thing except letters a, b, c ... Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
SkyMarshaller
SkyMarshaller Corp
13
|
Posted - 2013.02.12 10:44:00 -
[50] - Quote
As a relative newcomer to incursions, I thought twice about posting a response to this. Then again a new person's perspective might add something to this discussion.
I agree with the other people who have suggested that scout sites need a (positive) buff. These sites should be made more attractive to people wanting to try incursions, perhaps restricting these sites to BC's only. They could also be used as training grounds for budding FC's & logi pilots. This would avoid the many people who have bitter experiences in their initial ventures into the world of incursions, never to return.
I also believe sites (esp VG's) need to be randomised more & perhaps even made a little harder the longer you take - I recall Kodavor making this suggestion & I submit that it's one of the best so far.
Finally & bearing in mind that everything in EvE is a contest (in one form or another), I believe that there should a bonus (perhaps a +25% ISK bonus) to the fleet that wins a contested site. I realise that every anti-ISN person will probably hate this idea, but would it not be an incentive for everyone to lift their game & get better. Those against competition simply want to use incursions as a simplistic method of making ISK, so that they can simply grind through site after site. You are missing the whole point of the game & missing out on the fun.
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Bugsy VanHalen
Society of lost Souls
455
|
Posted - 2013.02.12 16:54:00 -
[51] - Quote
What if there was inert structures in incursion sites that if destroyed would increase the difficulty and payout of the site.
Structures that do not need to be destroyed to complete the site, but if they are destroyed they will spawn additional elite Sansha ships making the site more difficult for more elite fleets.
To actually encourage fleets to pop these structures it would have to increase the rewards of the site as well as the difficulty. Like a signal beacon, that if destroyed causes additional reinforcement waves of higher value Sansha ships. Or triggers any of the suggestions in the OP.
To prevent this being used to grieve a fleet make the structure unlockable unless the FC designates it as a target, So individual grievers can not come into the site and cause extra waves to spawn on fleets that do not want the extra challenge.
Just a thought, but it would be nice to have a mechanic where elite fleets can upgrade the incursions to make them not only more challenging, but more profitable,. While at the same time leave incursions as they are for the less elite fleets.
This could at the same time make contesting sites more interesting, as either fleet could spawn the extra waves to help compensate for the added DPS of the additional fleet.
The extra spawns could even scale according to how many ships are on grid. If triggered while a site is being contested the additional waves could be doubled. |
Kithran
47
|
Posted - 2013.02.12 19:55:00 -
[52] - Quote
SkyMarshaller wrote:(SNIP)
Finally & bearing in mind that everything in EvE is a contest (in one form or another), I believe that there should a bonus (perhaps a +25% ISK bonus) to the fleet that wins a contested site. I realise that every anti-ISN person will probably hate this idea, but would it not be an incentive for everyone to lift their game & get better. Those against competition simply want to use incursions as a simplistic method of making ISK, so that they can simply grind through site after site. You are missing the whole point of the game & missing out on the fun.
This is a ridiculous suggestion - you already get a massive boost for winning a contested site - because there are two fleets (or more) you get the site completed far faster, win 3 contested sites in a row and you may have taken as long to do two sites without help - how much more do you want?
Added to which it would be incredibly easy to abuse - simply have a couple of alts form another fleet, one of them enters with the main fleet and gets locked up by the logi so it doesn't die if it happens to get aggro and voila - instant 25% boost in ISK to the fleet. |
SkyMarshaller
SkyMarshaller Corp
15
|
Posted - 2013.02.13 03:57:00 -
[53] - Quote
Kithran wrote:SkyMarshaller wrote:(SNIP)
Finally & bearing in mind that everything in EvE is a contest (in one form or another), I believe that there should a bonus (perhaps a +25% ISK bonus) to the fleet that wins a contested site. I realise that every anti-ISN person will probably hate this idea, but would it not be an incentive for everyone to lift their game & get better. Those against competition simply want to use incursions as a simplistic method of making ISK, so that they can simply grind through site after site. You are missing the whole point of the game & missing out on the fun.
This is a ridiculous suggestion - you already get a massive boost for winning a contested site - because there are two fleets (or more) you get the site completed far faster, win 3 contested sites in a row and you may have taken as long to do two sites without help - how much more do you want? Added to which it would be incredibly easy to abuse - simply have a couple of alts form another fleet, one of them enters with the main fleet and gets locked up by the logi so it doesn't die if it happens to get aggro and voila - instant 25% boost in ISK to the fleet.
Point taken Kithran.
I guess I'm one of those people that doesn't automatically see the darker side of people - but then again this is EvE!
That said, surely a game mechanic could be devised whereby the "winner" of a genuinely contested incursion site was adequetely rewarded for their efforts. Contested sites are a lot more fun than your normal run of the mill sites - sort of like "Incursions on steroids". |
Ludus Lucrius
No Rest 4 d Wicked
4
|
Posted - 2013.02.13 09:26:00 -
[54] - Quote
Hi
Contested sites rewards should be split among contesting fleets in proportion to their contribution to site completion (damage dealt for example).
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Kodavor
Jesus saves .
80
|
Posted - 2013.02.13 09:30:00 -
[55] - Quote
goldiiee wrote:Would Like to add one more thing to the Fleet 'Flaws' as an FC i spend way to much time tagging, if they could add a hotkey for tagging that would be great.
I am imagining hold 'ctrl' and 'x' (due to keyboard placement) and each target you click on gets an ascending tag, first would be 1 then 2 so on and so forth, 'ctrl' and 'c' same thing except letters a, b, c ...
Please implement this yesterday . Please ... ?
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BlackPyroStorm
Acerbus Vindictum Stealth Wear Inc.
6
|
Posted - 2013.02.13 10:10:00 -
[56] - Quote
Ludus Lucrius wrote:Contested sites rewards should be split among contesting fleets in proportion to their contribution to site completion (damage dealt for example).
To the victor go the spoils.
I do like that idea of a static trigger in sites to escalate them for greater risk=greater reward especially in the smaller sites vg/assault. I would also like to see some more specific roles introduced to incorporate e-war use and thus all round more tactical approach to sites rather than just warp in and press F1-4 for the duration of a site with the occasional broadcast for reps. |
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CCP Affinity
C C P C C P Alliance
942
|
Posted - 2013.02.13 10:59:00 -
[57] - Quote
Kodavor wrote:goldiiee wrote:Would Like to add one more thing to the Fleet 'Flaws' as an FC i spend way to much time tagging, if they could add a hotkey for tagging that would be great.
I am imagining hold 'ctrl' and 'x' (due to keyboard placement) and each target you click on gets an ascending tag, first would be 1 then 2 so on and so forth, 'ctrl' and 'c' same thing except letters a, b, c ... Please implement this yesterday . Please ... ?
This is my favourite idea so far :) Will see what we can do.. no promises though :P CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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DotheBarrel Roll
4
|
Posted - 2013.02.13 11:23:00 -
[58] - Quote
it's not like that wasn't proposed in the past (and trolled to oblivion.. i think in the end ppl suggested to use autoit macros) https://forums.eveonline.com/default.aspx?g=posts&m=1692126#post1692126 |
goldiiee
Tax and War Haven
202
|
Posted - 2013.02.13 11:40:00 -
[59] - Quote
Yeah I added it to soundwaves little thing thread a long time ago, was a little more detailed then, https://forums.eveonline.com/default.aspx?g=posts&m=1710598#post1710598
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
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CCP Affinity
C C P C C P Alliance
944
|
Posted - 2013.02.13 13:08:00 -
[60] - Quote
Well I don't have the entire history of ideas suggested on the forums memorized, unfortunately ;) I think it fits well with the little things to help Incursion runners so I am looking in to it CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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goldiiee
Tax and War Haven
203
|
Posted - 2013.02.13 13:26:00 -
[61] - Quote
CCP Affinity wrote:Well I don't have the entire history of ideas suggested on the forums memorized, unfortunately ;) I think it fits well with the little things to help Incursion runners so I am looking in to it Liked with a big smile :D Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Gal'o Sengen
State War Academy Caldari State
88
|
Posted - 2013.02.14 12:37:00 -
[62] - Quote
Target Hotkeys would perhaps be one of the best things ever. I'd just have to get used to new Drone Hotkeys. |
DarthNefarius
Minmatar Heavy Industries
613
|
Posted - 2013.02.15 10:37:00 -
[63] - Quote
The biggest Incursion adjustment will happen once commandships/ fleet boosters will be required on grid especially for HQ fleets. Ripard Teg-á for CSM 8 |
goldiiee
Tax and War Haven
204
|
Posted - 2013.02.15 10:51:00 -
[64] - Quote
DarthNefarius wrote:The biggest Incursion adjustment will happen once commandships/ fleet boosters will be required on grid especially for HQ fleets. As that will also allow sleipnirs in NCN's I am thinking it might actually be an improvement on some sites. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
DarthNefarius
Minmatar Heavy Industries
613
|
Posted - 2013.02.15 18:20:00 -
[65] - Quote
goldiiee wrote:DarthNefarius wrote:The biggest Incursion adjustment will happen once commandships/ fleet boosters will be required on grid especially for HQ fleets. As that will also allow sleipnirs in NCN's I am thinking it might actually be an improvement on some sites.
Doubt it will.... also I guess a question for CCP will be if both sides of a NCN be considered 1 or 2 seperate grids... looking at the watch lists the answer appears to be 2. That will REALLY screw with boosts because only 1 side could get fleet boosts and for the other you'dhave totoss them into a seperate wing for that site NCN's would become even more unpopular then now if possible And after 3 years now CCP hasn't fixed the bug where the wing boosters do not get boosts to boot . Ripard Teg-á for CSM 8 |
goldiiee
Tax and War Haven
204
|
Posted - 2013.02.15 18:43:00 -
[66] - Quote
DarthNefarius wrote:goldiiee wrote:DarthNefarius wrote:The biggest Incursion adjustment will happen once commandships/ fleet boosters will be required on grid especially for HQ fleets. As that will also allow sleipnirs in NCN's I am thinking it might actually be an improvement on some sites. Doubt it will.... also I guess a question for CCP will be if both sides of a NCN be considered 1 or 2 seperate grids... looking at the watch lists the answer appears to be 2. That will REALLY screw with boosts because only 1 side could get fleet boosts and for the other you'dhave totoss them into a seperate wing for that site NCN's would become even more unpopular then now if possible And after 3 years now CCP hasn't fixed the bug where the wing boosters do not get boosts to boot . This is probally the biggest hurdle for CCP, fixing the wing boosts so the booster gets bonuses, it need to be fixed before they force them to be ongrid. not sure how long a Vulture or Claymore would last in a bomber spawn without boosts.
Or for that matter if it has to warp in first on a Kundalini to get the links on for a fleet, they would have to be more pimped than some of the Faction ships we fly already. (that will make the Elitist Scum name we get even more deserved) Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Estella Osoka
Deep Void Merc Syndicate
57
|
Posted - 2013.02.16 13:54:00 -
[67] - Quote
Che Shifu wrote:I hope the Devs seriously conciter the OP. I perticulary like the idea of EWAR playing a bigger role in Incursions. While we are on the topic: I think Scout sites need a buff (only figs / distroyers allowed in site, half the payout of a VG, difficulty ajusted accordingly - something like that). VGs need a little more variety, but the difficulty and payout level are pretty good. Assults, perticulary NCN, need a bit of work. The dual gate idea just doesn't work as it requires a different fleet comp. than the rest of the sites (OCF and NCS). Also, maybe the need to use a little EWAR to prepare pilots for the OP's suggested changes to HQs. I like most of the changes suggested to HQs that were posted in the OP, so no need to go over those. Also, if Incursion sites require the use of PVP-type fits, more people may be inclined to try the low-sec /null-sec incursion sites, with the High-sec Incursions being proper training grounds for future PVP adventures. Anyway, just my 2 cents. Hope something comes of this.
You might be onto something. I've been thinking that there should be ship size restrictions on incursion sites. Scout sites should be T1/T2 frigs and dessies. VGs should be T1/T2 frigs, T1/T2 dessies, T1 Crusiers, T1 BCs. Assaults should be T1/T2 frigs, T1/T2 dessies, T1/T2/T3 Crusiers, T1/T2 BCs. HQs should have no ship restrictions.
Scout sites should also have their payout buffed.
Of course with ship size restricions the Sansha rats would also need to be adjusted to be more inline, but I think it would really spice things up a bit and put those new T1 logi ships to good use. |
Kara Books
Deal with IT.
383
|
Posted - 2013.02.16 16:22:00 -
[68] - Quote
A Buff is coming, CSM let something slip, im just not going to be the one to spill the beans.
Although, they might not even realize it (pirate ships caugh*) |
Abby Zor
Science and Trade Institute Caldari State
0
|
Posted - 2013.02.17 11:38:00 -
[69] - Quote
As soon as there no highsec incursions, run a timer and spawn the new inc's at 24 hours after.
Just a suggestion |
goldiiee
Tax and War Haven
215
|
Posted - 2013.02.21 14:41:00 -
[70] - Quote
Since we need to promote more FC's to take up the job one more thing that would be nice: When forming a fleet I have to reformat my MOTD every time. I have it saved in the accessories 'notepad' and the copy paste works fine, but the coloring and text size gets lost in translation.
If it could hold it's formatting that would be a nice addition as well.
Of course I could be doing it wrong... anyone else agree? Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
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Mina Sebiestar
Mactabilis Simplex Cursus
276
|
Posted - 2013.02.22 08:02:00 -
[71] - Quote
Awesome ideas around here i like goldiiee terror system the most ...
Not sure is this small stuff or to small stuff but i would like to assist drone from wait-list not "drone right click than pick a dude with stealth name in almost at the end of third column counting backwards" kinda deal it is right now.
Also not sure about fun / work ratio that live event team have but they could(maybe) dust off Sansha Ebil overlord and send him in shopping for resupply from time to time.To keep his army's up faster.while i like almost all ideas here,rampant DEV,s with serious intention to kill as much pod pilots as possible rate top on my scale of awesome. Leeloo Dallas Multipass - "Big bada boom"
http://i.imgur.com/1N37t.jpg
http://i.imgur.com/rbmgtGx.jpg Ninja over Black-ops. |
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