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AquSe PixKha
Night Avengers
0
|
Posted - 2013.02.06 00:01:00 -
[1] - Quote
I just want to become a hauler and just wondering, how often do hauler get killed? Assuming I'm on a Charon that is. And maybe you could share some tips on how not to get suicide ganked except for the usual of keeping your cargo low ISK. Thanks, and that's all. |

Caerfinon
Blue Republic RvB - BLUE Republic
44
|
Posted - 2013.02.06 00:07:00 -
[2] - Quote
- no auto pilot ever - scout ahead with a buddy or an alt - search maps for high kill zones along your route and avoid them - the main trade routes are more gank likely. Try a road less travelled - don't carry something worth killing you for in a big slow freighter - share intel with other haulers (try "Haulers Channel" in-game) - when you do get ganked, try and smile about it |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3061
|
Posted - 2013.02.06 00:20:00 -
[3] - Quote
Avoid Uedama, Niarja, Sivala, Jita. Day 0 advice for new players: Day 0 Advice for New Players |

AquSe PixKha
Night Avengers
0
|
Posted - 2013.02.06 00:27:00 -
[4] - Quote
Mara Rinn wrote:Avoid Uedama, Niarja, Sivala, Jita.
But don't you usually go from Jita or to Jita?
|

Zifrian
Licentia Ex Vereor Black Core Alliance
864
|
Posted - 2013.02.06 00:31:00 -
[5] - Quote
Just don't auto pilot with a lot of expensive crap. Right there will save you from most ganking.
Fly smart and think about what you are doing as if you wanted to gank someone.
Example: Should I undock from Jita in an Itty 5 with 3 hulks in my cargo, and try to warp to the gates off to the right? Your answer should be, no.
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Huttan Funaila
Terminal Radioactivity Honey Badger Coalition
162
|
Posted - 2013.02.06 01:24:00 -
[6] - Quote
Mara Rinn wrote:Avoid Uedama, Niarja, Sivala, Jita. A number of the ganks along the Niarja corridor happen in Madirmilire.
If you see someone yellow boxing you at a jump gate, go park your ship in a station for a while as they've scanned your cargo and will gank you if they like the value. |

Vegine
Sphere Foundation
1
|
Posted - 2013.02.06 02:05:00 -
[7] - Quote
search battleclinic for gank fits and run the prices compared to the value of your cargo. usually you want to stay 10-20% below what it would take to 'lode your ship if you want maximum gank avoidance.
that said, there will be unlucky times when people (me, for example :) ) will just feel like gank something for the lols and you happen to be the target. No ship or cargo value will be safe in that situation. :p |

Tau Cabalander
Retirement Retreat Working Stiffs
1539
|
Posted - 2013.02.06 04:17:00 -
[8] - Quote
AquSe PixKha wrote:I just want to become a hauler and just wondering, how often do hauler get killed? Assuming I'm on a Charon that is. And maybe you could share some tips on how not to get suicide ganked except for the usual of keeping your cargo low ISK. Thanks, and that's all. I own 6 Charons and I've never been ganked.
1. Don't AFK with cargo. 2. Don't be a loot Pi+Ĥata. |

Dr Evil Cioran
5
|
Posted - 2013.02.06 04:29:00 -
[9] - Quote
I don't want to share this info actually |

Bob Killan
Dzark Asylum
11
|
Posted - 2013.02.06 13:15:00 -
[10] - Quote
If you regularly go to a station then i would suggest some stratigic bookmarks.
Get the fastest frig you can fly, fit a MWD/AB. Undock from station, enable MWD/AB but dont change direction. Go and have some food/beers etc. Keep checking back to re-enable MWD/AB as and when necessary.
Once the station is a suitable distance away save a bookmark. (ie off grid, this is usually 250km from the nearest object so if someone is 100 km away from the station in the direction your moving you may need to go 350km to get off grid. Once you off grid all the other ships/objects around the station should drop off the overview note if you're at a quiet station park an ibis outside before hand so you have something on your overview. Yous should really go twuce this distance in reality due to the grid sizes change depending on what objects are in that grid.)
Now when you leave that station in your frieghter you can almost insant warp to your offgrid spot where you can then more safely allign and warp on your way. This also helps you avoid getting stuck on the invisible station walls when your warp path goes back through the station.
Always use warp to zero, and if you absolutelly have to carry some high value stuff, run a few test flights with a shuttle and try to map the best route, that is the route that requires less alligning between jumps even if it takes you extra jumps. You may find that warping to a sun/planet and warping from there to the gate can break your allign time by doing half the turn to get to the planet/sun and the other half to get to th gate. This will cut down the time you're sat around as a sitting duck. |

Bugsy VanHalen
Society of lost Souls
447
|
Posted - 2013.02.06 16:27:00 -
[11] - Quote
There are gank squads out there that try to scan every possible freighter going in and out of trade hubs. Using a passive targeter they can lock and scan you with a scout without you ever knowing.
If you have enough value in your cargo hold to be worth ganking and you get scanned chances are you are dead no matter what you do.
That being said there are several ways to minimize the risk.
-Do not auto pilot, warp directly to gates and jump, they will have less time to scan you, freighter ganking is not random, it costs to much. - If you have an alt that can scout for you jump them through the gate first to check for a gank squad. - if using a scout, equipping a web or two on the scout to use on the freighter can help you get into warp faster after jumping through. - Insta warp book marks. You make a book mark 300-500K straight out from station undock. When you undock you will be going full speed and should insta warp to that book mark before anyone can target you. - systems like Jita have multiple entry points, try to use less often used gates when possible. This may require 1-2 extra jumps but avoids the most commonly camped gates. - Freighters EHP is mostly hull points. plug in a implant that gives a 3-5% boost to hull HP. If you do get ganked that extra buffer may be enough to save you. - Implants with ship agility bonuses also help as it lets you algin and warp faster. The less time you spend sitting at a gate waiting to enter warp, the less chance someone will have a peak at your cargo. - Rename your ship. having your ship show on the overview as John Does Raven instead of John Does Charon will often have the gankers pass over you at busy gates.
Freighter Ganking has become much more common since the changes to mining ships. While there are many ways to minimize the risk, most freighter ganks are done for profit. If you regularly fly around with over 5 bil in your cargo hold eventually you will get ganked. But if you always fly around with less than 1B in your cargo you can most likely auto pilot all you want with very little chance of getting ganked.
A fleet of 8-10 Talos can kill a freighter in under 1 minute. this costs them 650-800M for the fleet depending on the doctrine they use. If the freighter they gank drops over 1B worth of cargo they make a profit. Say the gank fleet cost 1B to buy and fit all the ships. They then get 200M in loot and salvage from the concorded gank ships. The fleet then cost them 800M. Now say the freighter they ganked drops 1.2B in cargo as loot. It is very common to get a drop like this. The gank made a profit of 400M and took less than 5 minutes. Even split between 8 ganker pilots that is 50M each for 5 minutes work, or effectively 600M per hour. There are very few activities in game that can make that kind of isk.
Considering there are still freighter pilots dumb enough to fly around with way over 1B worth of cargo, I have seen ships get ganked with over 10B worth of cargo, that isk per hour for the gankers can get much higher if they get a lucky gank on one of those overloaded ships. Even if they are not good gankers and only manage to gank 5 freighters per hour, and only make 10M each average off each Gank, they are still making as much as most high sec mission runners. And that would be a minimum payout, chances are they will make closer to 500M per hour then 50M per hour.
Can you see now why so many gankers target freighters? Not only do they make isk, but they make more isk then any other combat activity in high sec would make them. Do you see now why everyone says not to carry more than 1B in your cargo hold at a time?
I am amazed that T1 indy are not ganked more often. Most max cargo fit itty 5's will hold about 40,000m3 and can be ganked by a single blaster catalyst. cost about 20M to buy and fully T2 fit for max DPS. or about 2M for a basic meta 0 T1 fit. Even throwing 2 Catalysts at it with a total of 5M invested into them can reap huge rewards if the ship has 100M worth of cargo and drops half of it. it is very common for itty 5's to have over 100M worth of cargo. |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2585
|
Posted - 2013.02.07 00:35:00 -
[12] - Quote
Tau Cabalander wrote:2. Don't be a loot Pi+Ĥata.
Really just this.
An ATK Freighter/Indy is only marginally harder to gank then an APing one.
As far as percentages: 1) Go to Niarja and count the number of Freighters who come through in an hour. Multiply by 24, then divide by the number ganked in Niarja that day. 2) Assume that all Freighter trips begin in Jita. Count the number of Freighters that leave Jita in an hour. Multiply by 24, then divide by the number ganked in all connected HS that day. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2585
|
Posted - 2013.02.07 00:40:00 -
[13] - Quote
Bugsy VanHalen wrote:The gank made a profit of 400M and took less than 5 minutes. Even split between 8 ganker pilots that is 50M each for 5 minutes work, or effectively 600M per hour. There are very few activities in game that can make that kind of isk
1) Each gank takes a minimum of 15min (due to GCC). 2) You're excluding the time you have to wait before you get a target. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Tau Cabalander
Retirement Retreat Working Stiffs
1546
|
Posted - 2013.02.07 01:24:00 -
[14] - Quote
RubyPorto wrote:Tau Cabalander wrote:2. Don't be a loot Pi+Ĥata. Really just this. An ATK Freighter/Indy is only marginally harder to gank then an APing one. * You can't be bumped approaching the gate when you warp-to-zero. * If someone bumps you as you are trying to leave a gate, they have to kill you within 1 minute if you logoff, and the gank squad probably isn't even on grid yet (gank squads don't often hang around gates). * AFK gives potential gank squads a lot of time to organize (or to be awakened, or login) though gank-pros have alts all along major pipes. |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2586
|
Posted - 2013.02.07 01:33:00 -
[15] - Quote
Tau Cabalander wrote:RubyPorto wrote:Tau Cabalander wrote:2. Don't be a loot Pi+Ĥata. Really just this. An ATK Freighter/Indy is only marginally harder to gank then an APing one. * You can't be bumped approaching the gate when you warp-to-zero. * If someone bumps you as you are trying to leave a gate, they have to kill you within 1 minute if you logoff, and the gank squad probably isn't even on grid yet (gank squads don't often hang around gates). * AFK gives potential gank squads a lot of time to organize (or to be awakened, or login) though gank-pros have alts all along major pipes.
1. True, but just bump the juicy target on the other side of the gate. 2. Noobship+Civvy gun = 15min timer. More than long enough to bump you out of the 250km of a Concord spawn's insta-gib radius or to reset the spawn. 3. Sure, but you can bump an atk freighter indefinitely too. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Tau Cabalander
Retirement Retreat Working Stiffs
1546
|
Posted - 2013.02.07 01:54:00 -
[16] - Quote
RubyPorto wrote:2. Noobship+Civvy gun = 15min timer. More than long enough to bump you out of the 250km of a Concord spawn's insta-gib radius or to reset the spawn. (You want to bump the Freighter away from the gate anyway to avoid Gate guns if you're using Taloses). Stop giving them ideas 
Anyways, yes that could work, though I've never seen that tactic used. I have seen a lot of freighters AFK on approach getting bumped as the forces gather.
Also, not everyone has mastered the technique of bumping. When I jumped into 0.4 system by accident, a bumper gave-up because he couldn't change my course. It is rather surprising I didn't lose my ship. |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2586
|
Posted - 2013.02.07 02:17:00 -
[17] - Quote
Tau Cabalander wrote:RubyPorto wrote:2. Noobship+Civvy gun = 15min timer. More than long enough to bump you out of the 250km of a Concord spawn's insta-gib radius or to reset the spawn. (You want to bump the Freighter away from the gate anyway to avoid Gate guns if you're using Taloses). Stop giving them ideas  Anyways, yes that could work, though I've never seen that tactic used. I have seen a lot of freighters AFK on approach getting bumped as the forces gather. Also, not everyone has mastered the technique of bumping. When I jumped into 0.4 system by accident, a bumper gave-up because he couldn't change my course. It is rather surprising I didn't lose my ship.
I suspect it's not used often because most pilots don't try to logoffski anymore, so there's no need to. If they do logoffski, you have a minute to land that first hit.
I'm not saying being ATK isn't a good idea. I'm just saying that I don't think it changes the odds of being ganked much compared to the "don't be a pi+Ĥata" rule.
Oh, almost forgot double wrapping. By removing the ganker's ability to directly value your cargo, you join the shell game along with every PUSH/RFF load that's not worth ganking. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Not Politically Correct
Veerhouven Ventures
139
|
Posted - 2013.02.09 00:12:00 -
[18] - Quote
AquSe PixKha wrote:I just want to become a hauler and just wondering, how often do hauler get killed? Assuming I'm on a Charon that is. And maybe you could share some tips on how not to get suicide ganked except for the usual of keeping your cargo low ISK. Thanks, and that's all.
Work on your armor and shield skills. A freighter has no slots. I think my Obelisk pilot has 178,000 EHP. He had to do some training for it.
I must emphasize, never fly AFK, or into Lo or Null. I saw a Providence wreck in Sivala once. Don't know how that happened, but it does.
|

Bugsy VanHalen
Society of lost Souls
453
|
Posted - 2013.02.11 17:23:00 -
[19] - Quote
RubyPorto wrote:Bugsy VanHalen wrote:The gank made a profit of 400M and took less than 5 minutes. Even split between 8 ganker pilots that is 50M each for 5 minutes work, or effectively 600M per hour. There are very few activities in game that can make that kind of isk 1) Each gank takes a minimum of 15min (due to GCC). 2) You're excluding the time you have to wait before you get a target.
True but the point still stands. Even one gank per 15 minutes or even one per half hour is good isk, especially if you consider only ganking two freighters per hour yopu will be ganking ships that will give you far more profit. Not to mention gankers usually use alts, and you can have more than one alt to avoid the 15 minute GCC. I would say 500-600M/hour is doable ganking freighters, perhaps not likely, but doable. For sure you can do better than the 50-60M you would get from running missions.
My point was ganking freighters can not only be done for profit, but can be more isk/hour than most other high sec activities. You are a GOON. If you have participated in these ganks you know this to be true. It can be verified by looking at the kill boards. I have seen many many freighter ganks where up to 10 billion in loot dropped. I have actually seen very few where less than 1B dropped. Although I do not know how big of a cut your corp/alliance takes of the top.
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2665
|
Posted - 2013.02.12 04:06:00 -
[20] - Quote
Bugsy VanHalen wrote: My point was ganking freighters can not only be done for profit, but can be more isk/hour than most other high sec activities. You are a GOON. If you have participated in these ganks you know this to be true. It can be verified by looking at the kill boards. I have seen many many freighter ganks where up to 10 billion in loot dropped. I have actually seen very few where less than 1B dropped. Although I do not know how big of a cut your corp/alliance takes of the top.
As usual, still never paid my ::tenbux::
Sure. If you count all the successful ganks of all the gank groups, assume that they're consistently making that income and ignore both the failed ganks (which don't show up on kbs) and the fact that each drop is split over 10+ people (or accounts if you want to go that direction) per squad and the fact that you're conting the results of multiple groups, you get 500-600m/hr. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Lord Battlestar
CALIMA COLLABORATIVE Atrox Urbanis Respublique Abundatia
24
|
Posted - 2013.02.12 06:19:00 -
[21] - Quote
I have never been ganked, but then again i don't carry stupid loads either. It is all about making yourself difficult to kill and not profitable to kill. I once podded myself by blowing a huge fart. |

Atlas Durham
Questionable Ethics Committee
0
|
Posted - 2013.02.12 18:52:00 -
[22] - Quote
The more I read about the increased activity as related to freighter ganking, the more I wonder if I should start playing the lottery. Reason being, I consistently carry a fully load of fuel blocks which, as you know, is valued at well over 2b.
My question is, and apologies if this has previously been covered (as I'm sure it has), but has my survival been purely coincidental, or are other factors at play? Specifically, is it common that carrying such as a single stack would deter potential gankers due to the 50/50 drop-rate combined with the sheer volume? Or, would it not be a logical assumption that gankers have their own freighter standing by as well as consider 50% odds of a 2b pay-day well worth the potential losses? |

DarthNefarius
Minmatar Heavy Industries
605
|
Posted - 2013.02.13 01:20:00 -
[23] - Quote
RubyPorto wrote:Tau Cabalander wrote:RubyPorto wrote:Tau Cabalander wrote:2. Don't be a loot Pi+Ĥata. Really just this. An ATK Freighter/Indy is only marginally harder to gank then an APing one. * You can't be bumped approaching the gate when you warp-to-zero. * If someone bumps you as you are trying to leave a gate, they have to kill you within 1 minute if you logoff, and the gank squad probably isn't even on grid yet (gank squads don't often hang around gates). * AFK gives potential gank squads a lot of time to organize (or to be awakened, or login) though gank-pros have alts all along major pipes. 1. True, but they can just bump the juicy target on the other side of the gate while movinging your Taloses across. 2. Noobship+Civvy gun = 15min timer. More than long enough to bump you out of the 250km of a Concord spawn's insta-gib radius or to reset the spawn. (You want to bump the Freighter away from the gate anyway to avoid Gate guns if you're using Taloses). 3. Sure, but you can bump an atk freighter indefinitely too.
One thing not mentioned here is the safe log off. It takes 25 seconds of not being agressed & you don't have to worry about bumping. #2 has to time it right or have multiple noob ship alts while the DPSgets set up. Ripard Teg-á for CSM 8 |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2673
|
Posted - 2013.02.13 01:36:00 -
[24] - Quote
DarthNefarius wrote:One thing not mentioned here is the safe log off. It takes 25 seconds of not being agressed & you don't have to worry about bumping. #2 has to time it right or have multiple noob ship alts while the DPSgets set up.
Safe logoff cannot be initiated during the 15min logoff timer, and gaining said timer cancels the safe logoff.
Quote:You cannot be safely logging off while:
You have aggression from players or NPCs
You cannot initiate a safe logoff while any of these things are happening, and if they happen once the countdown is running, it will be aborted. http://wiki.eveonline.com/en/wiki/Safe_logoff This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Dex Thunakar
Hidden Agenda Deep Space Engineering
13
|
Posted - 2013.02.13 10:23:00 -
[25] - Quote
How often? Hmmm.... every day. |

DarthNefarius
Minmatar Heavy Industries
609
|
Posted - 2013.02.13 20:12:00 -
[26] - Quote
RubyPorto wrote:DarthNefarius wrote:One thing not mentioned here is the safe log off. It takes 25 seconds of not being agressed & you don't have to worry about bumping. #2 has to time it right or have multiple noob ship alts while the DPSgets set up. Safe logoff cannot be initiated during the 15min logoff timer, and gaining said timer cancels the safe logoff. Quote:You cannot be safely logging off while:
You have aggression from players or NPCs
You cannot initiate a safe logoff while any of these things are happening, and if they happen once the countdown is running, it will be aborted. http://wiki.eveonline.com/en/wiki/Safe_logoff
Yep so it's no longer possible to just bump a ship w/o them being agressed unless the pilot is unaware of the safe logoff. Can you extend the 1 minute 'unsafe logoff' by continuously bunping the ship? Ripard Teg-á for CSM 8 |

Kara Books
Deal with IT.
381
|
Posted - 2013.02.14 04:09:00 -
[27] - Quote
Bugsy VanHalen wrote:RubyPorto wrote:Bugsy VanHalen wrote:The gank made a profit of 400M and took less than 5 minutes. Even split between 8 ganker pilots that is 50M each for 5 minutes work, or effectively 600M per hour. There are very few activities in game that can make that kind of isk 1) Each gank takes a minimum of 15min (due to GCC). 2) You're excluding the time you have to wait before you get a target. True but the point still stands. Even one gank per 15 minutes or even one per half hour is good isk, especially if you consider only ganking two freighters per hour you will be spending more time finding worthwhile targets, ganking ships that will give you far more profit. Not to mention gankers usually use alts, and you can have more than one alt to avoid the 15 minute GCC. I would say 500-600M/hour is doable ganking freighters, perhaps not likely, but doable. For sure you can do better than the 50-60M you would get from running missions. My point was ganking freighters can not only be done for profit, but can be more isk/hour than most other high sec activities. You are a GOON. If you have participated in these ganks you know this to be true. It can be verified by looking at the kill boards. I have seen many many freighter ganks where up to 10 billion in loot dropped. I have actually seen very few where less than 1B dropped. Although I do not know how big of a cut your corp/alliance takes of the top. But then again this could be used by the anti gankers to call for change. Why should Ganking be amount the most lucrative high sec activities? Considering it is based on players being stupid enough to undock with way to much value in there cargo hold, there is really not much CCP can do about it without breaking the game.
if your corp takes more then their fair share, as in taxes your loot and adds corp tax then you need to find another corp alliance pronto. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2708
|
Posted - 2013.02.14 04:28:00 -
[28] - Quote
DarthNefarius wrote:RubyPorto wrote:DarthNefarius wrote:One thing not mentioned here is the safe log off. It takes 25 seconds of not being agressed & you don't have to worry about bumping. #2 has to time it right or have multiple noob ship alts while the DPSgets set up. Safe logoff cannot be initiated during the 15min logoff timer, and gaining said timer cancels the safe logoff. Quote:You cannot be safely logging off while:
You have aggression from players or NPCs
You cannot initiate a safe logoff while any of these things are happening, and if they happen once the countdown is running, it will be aborted. http://wiki.eveonline.com/en/wiki/Safe_logoff Yep so it's no longer possible to just bump a ship w/o them being agressed unless the pilot is unaware of the safe logoff. Can you extend the 1 minute 'unsafe logoff' by continuously bunping the ship?
My main thing was the "or have multiple newbie ships." If you can't get your gank squad together in 15m (while you're actively looking for targets) there's something wrong.
IMHO the proper time to use your newbie ship is as soon as you start bumping (more experienced gankers might have reasons why I'm wrong). You're going to be bumping them out of gate gun range anyway, so the Newbie ship pilot will just dock his pod then undock to draw CONCORD away from the gate (this takes less time than bumping a freighter ~150km and has the added benefit of guaranteeing the increased response time, though you should have set that up anyway). This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Bugsy VanHalen
Society of lost Souls
465
|
Posted - 2013.02.14 15:09:00 -
[29] - Quote
RubyPorto wrote:Bugsy VanHalen wrote: My point was ganking freighters can not only be done for profit, but can be more isk/hour than most other high sec activities. You are a GOON. If you have participated in these ganks you know this to be true. It can be verified by looking at the kill boards. I have seen many many freighter ganks where up to 10 billion in loot dropped. I have actually seen very few where less than 1B dropped. Although I do not know how big of a cut your corp/alliance takes of the top.
As usual, still never paid my ::tenbux:: Sure. If you count all the successful ganks of all the gank groups, assume that they're consistently making that income and ignore both the failed ganks (which don't show up on kbs) and the fact that each drop is split over 10+ people (or accounts if you want to go that direction) per squad and the fact that you're counting the results of multiple groups, you get 500-600m/hr.
Ok, So 500-600M was more an ideal max based on what I have seen dropped by freighters on the KB's rather than a sustainable income. I was speaking of what a single fleet could obtain though not multiple fleets.. 500M/hr for a 12 man fleet would only require 4 ganks per hour at 1.5B profit per gank. Say the gank fleet costs 800M after considering loot and salvage from the ganking ships, that only requires an average drop of 2.3B which is very common on the kill boards.
I don't know the exact doctrine the GOON gank squads use. But say you have a fleet of 12 including a scout or two. the scout scans freighters until it finds one WORTH ganking. This will not take long. There are loads of very dumb freighter pilots hauling loads worth several billion isk out of Jita constantly. the scout follows the freighter letting the fleet know its course. The fleet sets up for the gank in a appropriate 0.5-0.6 system. 5 minutes the gank is done. The scout then has 15 minutes to find the next high value target while the gank fleet waits out the GCC timer. And that is only if the gank fleet does not have other gank alts to switch too thus avoiding the 15 minute GCC.
So you should be able to pull off about 4 ganks per hour, most likely more using multiple alts to avoid waiting for GCC cool down. with 15 minutes to find the next target you will bet hitting ships for maximum profit. conservatively say 1B profit per gank as you are probably hitting freights with at least 4B in cargo. So at 1B profit per gank your fleet should make 4B per hour. Divided by 12 fleet members that is still Over 300M/hr per fleet member, and should be well attainable for an organized fleet not using multiple alts.
Even if you believe that to be still much higher than realistic, considering a mission runner typically makes 40-60M/hr. Even making 100M/hr ganking freighters should be easy, still making it one of the highest paying activities in high sec.
Yet with the amount of freighters on the kill boards that have dropped more than 2B in loot, a well organized gank squad, that does use multiple alts so you can gank the next target before GCC wears off. Combined with good competent scouts, and a little luck finding freighters with more than 4B in cargo, 500-600M/hr is possible, even if not regularly attainable.
Or are you GOONS denying this only because you fear this high paying high sec activity will get nerfed, or freighters will get buffed, making this easy money go away? |

Bugsy VanHalen
Society of lost Souls
465
|
Posted - 2013.02.14 15:12:00 -
[30] - Quote
Bugsy VanHalen wrote:RubyPorto wrote:Bugsy VanHalen wrote: My point was ganking freighters can not only be done for profit, but can be more isk/hour than most other high sec activities. You are a GOON. If you have participated in these ganks you know this to be true. It can be verified by looking at the kill boards. I have seen many many freighter ganks where up to 10 billion in loot dropped. I have actually seen very few where less than 1B dropped. Although I do not know how big of a cut your corp/alliance takes of the top.
As usual, still never paid my ::tenbux:: Sure. If you count all the successful ganks of all the gank groups, assume that they're consistently making that income and ignore both the failed ganks (which don't show up on kbs) and the fact that each drop is split over 10+ people (or accounts if you want to go that direction) per squad and the fact that you're counting the results of multiple groups, you get 500-600m/hr. Ok, So 500-600M was more an ideal max based on what I have seen dropped by freighters on the KB's rather than a sustainable income. I was speaking of what a single fleet could obtain though not multiple fleets.. 500M/hr for a 12 man fleet would only require 4 ganks per hour at 1.5B profit per gank. Say the gank fleet costs 800M after considering loot and salvage from the ganking ships, that only requires an average drop of 2.3B which is very common on the kill boards. I don't know the exact doctrine the GOON gank squads use. But say you have a fleet of 12 including a scout or two. the scout scans freighters until it finds one WORTH ganking. This will not take long. There are loads of very dumb freighter pilots hauling loads worth several billion isk out of Jita constantly. the scout follows the freighter letting the fleet know its course. The fleet sets up for the gank in a appropriate 0.5-0.6 system. 5 minutes the gank is done. The scout then has 15 minutes to find the next high value target while the gank fleet waits out the GCC timer. And that is only if the gank fleet does not have other gank alts to switch too thus avoiding the 15 minute GCC. So you should be able to pull off about 4 ganks per hour, most likely more using multiple alts to avoid waiting for GCC cool down. with 15 minutes to find the next target you will be hitting ships for maximum profit. conservatively say 1B profit per gank as you are probably hitting freighters with at least 4B in cargo. So at 1B profit per gank your fleet should make 4B per hour. Divided by 12 fleet members that is still Over 300M/hr per fleet member, and should be well attainable for an organized fleet not using multiple alts. Even if you believe that to be still much higher than realistic, considering a mission runner typically makes 40-60M/hr. Even making 100M/hr ganking freighters should be easy, still making it one of the highest paying activities in high sec. Yet with the amount of freighters on the kill boards that have dropped more than 2B in loot, a well organized gank squad, that does use multiple alts so you can gank the next target before GCC wears off. Combined with good competent scouts, and a little luck finding freighters with more than 4B in cargo, 500-600M/hr is certainly possible, even if not regularly attainable. Or are you GOONS denying this only because you fear this high paying high sec activity will get nerfed, or freighters will get buffed, making this easy money go away?
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2708
|
Posted - 2013.02.14 20:24:00 -
[31] - Quote
Bugsy VanHalen wrote:Ok, So 500-600M was more an ideal max
So, exactly what I said.
You are not going to get a 2.3b drop (avg scanned value 4.6b) coming through a gate every 15 minutes.
If you're using multiple alts, you need to account for the cost of them as well (as in divide the payout by all accounts being used in the operation) to come up with comprable ISK/hr numbers (otherwise the Wis mining ISE is the best ISK/hr in the game).
It also takes more than 12 fleetmembers (btw, the Hauler is also on a 15 min cooldown now) to run a gank squad.
In other words you are making a ton of absolutely ridiculous assumptions (all making errors on the side of making ganking seem more profitable) in order to come up with all of your over the top "estimates."
And finally, I still never paid my ::tenbux::
Oh, and mission running income is not absolutely dependent on the idiocy of other players. You're acting like you think gankworthy freighters are spawned by NPCs. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Kzkkns r'kst
Spaceriders Inc.
0
|
Posted - 2013.04.09 09:18:00 -
[32] - Quote
Also consider maxing out mechanics, hull upgrades, spaceship command etc.
With a freighter having no module slots, that extra gain of agility and hitpoints from the core skills could mean the difference from life and death. |

Dave Stark
2502
|
Posted - 2013.04.09 11:17:00 -
[33] - Quote
Kzkkns r'kst wrote:Also consider maxing out mechanics, hull upgrades, spaceship command etc.
With a freighter having no module slots, that extra gain of agility and hitpoints from the core skills could mean the difference from life and death.
thankfully, the agility skill is becoming a prerequisite to train in to a freighter now.
then again if a few seconds off your align time, or a few thousand more ehp will save you then you're being ganked by terrible players. Maggie Thatcher. |

Sola Mercury
Republic Military School Minmatar Republic
46
|
Posted - 2013.04.12 14:24:00 -
[34] - Quote
Bob Killan wrote: Always use warp to zero, and if you absolutelly have to carry some high value stuff, run a few test flights with a shuttle and try to map the best route, that is the route that requires less alligning between jumps even if it takes you extra jumps. You may find that warping to a sun/planet and warping from there to the gate can break your allign time by doing half the turn to get to the planet/sun and the other half to get to th gate. This will cut down the time you're sat around as a sitting duck.
This is wrong advice. A ship with zero velocity needs the same space of time to enter warp for all possible directions.
I use a minmatar recon to double web my freighter. It takes like +- 5 seconds to get the freighter into warp. The most important stat for the webber is the webber range.
|

Gizznitt Malikite
Agony Unleashed Agony Empire
2010
|
Posted - 2013.04.12 16:27:00 -
[35] - Quote
I did some statistics on Freighter Ganks in Uedama last month...
There were 50 ganks between the 3-31rst of March. 48 seemed to be suicide ganks. 4 were ganked empty (due to bad standings with goons), 4 were ganked because they had double-wrapped packages, 4 were ganked with a cargo between 0.4-3b isk.
In general, your chances of getting ganked are very slim... and if you carry under 1b isk in cargo, your chances are extremely slim (i.e.you'll have a better chance of being struck by lightening!).
With this in mind, there are a few points I suggest above and beyond the "don't be a loot pinata" rule. If you are carry a blingy load, the options below help reduce your risks:
A.) The safest means when carrying valuable cargo is to use a web-to-warp scout. You need to be traveling at 75% of max velocity to enter warp, and webbing your ship instantly reduces it's max velocity, but doesn't instantly reduce your max speed. Using 60% webs (t2 or meta 4 or various faction), 2 webs will reduce the max velocity of a freighter from ~100 m/s to ~19 m/s, and 13 m/s with 3 webs. 75% of this speed is 10 m/s, which takes only a few seconds to achieve. Carefully timing the webs allows you typically enter warp before anyone can bump you... but can be inhibited by a suicide tackler.
B.) Another method is to enter suicide gank systems in an unexpected manner. For example, if you're traveling to Amarr from Jita, you generally go through Niarja. The autopilot typically has you travel Amar -> Ashab -> Madirmilire -> Niarja. Don't jump directly from Madirmilire to Niarja... but instead go Madirmilire -> Bahroma -> Niarja. You could still get ganked in Niarja, but usually scouts don't "follow" your progress (yet), so they will generally be setup on the Madirmilire gate rather than the Bahroma gate in Niarja, Which allows you to bypass their suicide camp.
C.) Another method to use is to dock up prior to entering a suicide gank system. For example, if you're traveling jita to amarr through Niarja, set your destination to Kaaputenen and dock up there for 15 minutes or so. In general, your ship's assets are scanned earlier in the pipe so suicide gankers have time to prep an attack. They generally gank in 0.5 systems, as concord takes the longest to respond in these systems. By taking the break, they may assume you dropped off goods, or took a different route... and may write you off as a target. The longer the break, the more effective this technique works... and if truly AFK hauling (while at work, or asleep), breaking the trip into 2 parts (Part 1: Amarr -> Madirmilire, dock up/log off. Part 2: Log on, manually fly through Niarja, Autopilot to Jita), you're unlikely to be a target as no-one will have recently pre-scanned you prior to entering Niarja.
|

Sola Mercury
Republic Military School Minmatar Republic
47
|
Posted - 2013.04.12 17:08:00 -
[36] - Quote
Gizznitt Malikite wrote: I did some statistics on Freighter Ganks in Uedama last month...
There were 50 ganks between the 3-31rst of March. 48 seemed to be suicide ganks. 4 were ganked empty (due to bad standings with goons), 4 were ganked because they had double-wrapped packages, 4 were ganked with a cargo between 0.4-3b isk.
In general, your chances of getting ganked are very slim... and if you carry under 1b isk in cargo, your chances are extremely slim (i.e.you'll have a better chance of being struck by lightening!).
With this in mind, there are a few points I suggest above and beyond the "don't be a loot pinata" rule. If you are carry a blingy load, the options below help reduce your risks:
A.) The safest means when carrying valuable cargo is to use a web-to-warp scout. You need to be traveling at 75% of max velocity to enter warp, and webbing your ship instantly reduces it's max velocity, but doesn't instantly reduce your max speed. Using 60% webs (t2 or meta 4 or various faction), 2 webs will reduce the max velocity of a freighter from ~100 m/s to ~19 m/s, and 13 m/s with 3 webs. 75% of this speed is 10 m/s, which takes only a few seconds to achieve. Carefully timing the webs allows you typically enter warp before anyone can bump you... but can be inhibited by a suicide tackler.
B.) Another method is to enter suicide gank systems in an unexpected manner. For example, if you're traveling to Amarr from Jita, you generally go through Niarja. The autopilot typically has you travel Amar -> Ashab -> Madirmilire -> Niarja. Don't jump directly from Madirmilire to Niarja... but instead go Madirmilire -> Bahroma -> Niarja. You could still get ganked in Niarja, but usually scouts don't "follow" your progress (yet), so they will generally be setup on the Madirmilire gate rather than the Bahroma gate in Niarja, Which allows you to bypass their suicide camp.
C.) Another method to use is to dock up prior to entering a suicide gank system. For example, if you're traveling jita to amarr through Niarja, set your destination to Kaaputenen and dock up there for 15 minutes or so. In general, your ship's assets are scanned earlier in the pipe so suicide gankers have time to prep an attack. They generally gank in 0.5 systems, as concord takes the longest to respond in these systems. By taking the break, they may assume you dropped off goods, or took a different route... and may write you off as a target. The longer the break, the more effective this technique works... and if truly AFK hauling (while at work, or asleep), breaking the trip into 2 parts (Part 1: Amarr -> Madirmilire, dock up/log off. Part 2: Log on, manually fly through Niarja, Autopilot to Jita), you're unlikely to be a target as no-one will have recently pre-scanned you prior to entering Niarja.
Listen to him! I wish I could articulate myself so well in english as he does.
The webbing goes like this: Both ships sit with gate cloak near the gate.
- I order the freighter to jump through next gate. ( Freighter starts to gain velocity ) - I change Eve-client window and order webber to approach freighter ( Webber canceles gate cloak and is abel to target) - I target freighter and activate webbs ( Freighter enters war almost instantly) - I order Webber to align next gate and warp to it when I get noticed that webbers have been deactivated. - Webber jumps next gate when aggro Timer finishes.( If freighter has jumped next gate, he keeps his gate cloak, until the webber jumps in)
|

Derath Ellecon
Washburne Holdings Situation: Normal
1297
|
Posted - 2013.04.12 20:52:00 -
[37] - Quote
Meh,
I autopilot freighter loads all the time. It is something I can easily do for 12+ hours when I'm working from home. Never had an issue. I keep my loads under ~ 1bil value. (keep in mind collateral =/= value).
If I'm going to go through the trouble of actively flying the beast with a webber alt, I'd go do one of the other far better isk/hour activities I can do. |

Bugsy VanHalen
Society of lost Souls
548
|
Posted - 2013.04.14 02:05:00 -
[38] - Quote
Huttan Funaila wrote:Mara Rinn wrote:Avoid Uedama, Niarja, Sivala, Jita. A number of the ganks along the Niarja corridor happen in Madirmilire. If you see someone yellow boxing you at a jump gate, go park your ship in a station for a while as they've scanned your cargo and will gank you if they like the value. I agree with this, however many gankers use a passive targeter which allows them to target you without alerting you that you are targeted. As in they can target you and scan your cargo without you ever seeing the yellow box.
As far as how often freighters get ganked. Well it has increased a lot lately. For example Uedama which seem to be a popular ganking system, in the last 6 months has often seen up to 50 freighters ganked per month. more that 6 months ago it was rare to see more than 3-4 per month. 50 freighters per month is not a huge number, but is still a 600% increase over only 6 months. If it keeps rising it will be a real problem.
perimeter used to be a big ganking system, not sure why it has dropped as it is a major choke point on route to Jita. |

Mistah Ewedynao
Center for Advanced Studies Gallente Federation
401
|
Posted - 2013.04.14 04:23:00 -
[39] - Quote
Keep flying those freighters...
Me?
When I am doing a high value run, I jump into my crystal clone and my Hauler orca, 248k ehp and dual x-large ASB's.
Bring on the 10...or 12+ Tier 3 BC's please. Nope, I can't haul 900k m3 of cargo,but I sure can haul a bunch of billions in smaller stuff.
Never been bothered yet.
I also stay away on weekends and avoid peak player count times. Oh dark hundred is a great travel time.
Of course I have been tracking the high gank count corps and have them all set as "unfriendly" so if local looked really bad I might dock up but haven't had to yet.
If it's a really high isk haul, I bring command ship(s) with serious boosts escort..heck pushin almost 300k ehp.
If it is a "gamebreaker" load, I have suicided a couple of guys at the key gates just to get concord there.
A load of plex's is just stupid, mixing up your load (unstacking stuff so there is TONS of crap to look at) can't hurt either.
I have personally never bothered with the double wrap thing, and have hauled over 10B loads in the orca.
They are not set up for a serious defense Orca when waiting for freighter ganks Nerf Goons
Nuke em from orbit....it's the only way to be sure. |

Fhaerbaline Khent
University of Caille Gallente Federation
0
|
Posted - 2013.04.14 05:27:00 -
[40] - Quote
They blow up all over NewEden every day. Haul smart, less ganks. |

Eric Raeder
No Fee Too High
29
|
Posted - 2013.04.14 06:00:00 -
[41] - Quote
So many killboard reports show 95% of the freighter load's value taking up 5% of the space. If you have high value stuff that will fit in a T2 indy, haul it in the T2 indy. Blockade runners are damn near unstoppable, and the bigger deep space transports can limit their exposure using the MWD cloak trick. Save the freighter for the bulky stuff that won't fit in the indys. |

Tau Cabalander
Retirement Retreat Working Stiffs
1713
|
Posted - 2013.04.14 10:04:00 -
[42] - Quote
So I was in a Charon and I went to the BPO vendor that stands just outside Jita 4-4 and bought a Charon BPO, but somehow I managed to buy 1120 of them.
I was really confused, because I didn't have that much ISK in my wallet. While I was trying to figure out what had happened and what to do, somebody noticed my cargo and opened-fire. In a panic I just logged-off, and I instantly realized that was pointless. I figured it would make for a historic EVE killmail.
I forgot to mention this was all in a dream [sharp-eyed readers would have wondered about the vendor]. You know you play too much EVE when...
I made several trips today, for real, through Niarja and Uedama with pricey cargo in my Crane. Just got back from Jita 4-4 where I took a tanked Bustard instead to move some pricey and bulky hulls I purchased. All trips completed without any incident.
So the only time I've been ganked while hauling in over 4 years now is in my dreams. |

Wasse
Eternity INC. Goonswarm Federation
11
|
Posted - 2013.04.15 11:30:00 -
[43] - Quote
I was ganked once. I had an untanked bestower, with 2 or 3 (I don't remember which right now) hulks in, when hulks were ~180mill a piece. And yeah, I got popped.
Opps. Learned that lesson. never again.
I'll auto pilot my freighter with 1bill or less without a second thought. I'll run it through the gates with 2bill or less. All of this is on an unknown character in an npc corp, so standings won't be an issue.
More than that, I use a jf, in an npc corp (no war-decs), with an exit cyno on the ready. Which means its near impossible to gank.
One tip. Don't double wrap your packages. Unless they are worth a ton. It's sort of like the guy graduating from college that doesn't include the GPA on his resume. You assume it's low. In this case, if you are double wrapped, people will assume it's high.
Follow those tips, your chance now of getting suicide ganked is very low. Sometimes, out of boredom, a random freighter will get ganked. But that is like winning the lottery. Unfortunately for you its the lottery on the Island. |

Zenon Cold
Babylon Holdings
0
|
Posted - 2013.04.15 23:17:00 -
[44] - Quote
Hi, I'm relatively new player and I got ganked today for my first time. And it was really painful.
Around a month ago I started as a trader doing stationtrading in Amarr, while doing some occasional small 200m isk max shipments from Jita. I earned little bit over one billion isk this way. And for me it was A LOT. I started to be quite good at it, doing spreadsheets and stuff. Today I did extensive market research figuring what would be most profitable to ship from Jita and sell in Amarr. It took me a while and I compiled list of very profitable stuff and went to buy it in my bestower. I arrived in Jita and bought 1 billion isk worth of items. All the money that I earned by trading so far. I knew that something like suicide ganking exists but I didn't know how it works or how fast it is. I didnt have a clue that I cant stand a chance in untanked hauler. I thought that I manage to get away if I'm in high sec. Would I even have a chance if i put some hardeners on it? I have no clue. Well long story short I got popped instantly right after entering system 2 jumps before Amarr. I learned the hard way. All the effort and my free time invested gone in a split of an second.
So now the problem is that I kinda lost interest in playing the game, basically starting all over again. I mean what's the point spending hours and hours playing when you can loose everything in a second. What's the point being in highsec when police doesn't work anyway? Sure I know now, I won't ever haul expensive cargo in a fragile can but what hard lesson comes next? I am scared to go mining with my retriever or buy even more expensive ship, if I can loose it in highsec. I guess this game is not for me :-\
Fly safe, ZC. |

Tau Cabalander
Retirement Retreat Working Stiffs
1722
|
Posted - 2013.04.16 00:51:00 -
[45] - Quote
Zenon Cold wrote:So now the problem is that I kinda lost interest in playing the game, basically starting all over again. I mean what's the point spending hours and hours playing when you can loose everything in a second. What's the point being in highsec when police doesn't work anyway? Sure I know now, I won't ever haul expensive cargo in a fragile can but what hard lesson comes next? I am scared to go mining with my retriever or buy even more expensive ship, if I can loose it in highsec. I guess this game is not for me :-\ Did you have fun doing it?
That's the point of EVE.
|

Elena Thiesant
Sun Micro Systems
282
|
Posted - 2013.04.16 06:06:00 -
[46] - Quote
Zenon Cold wrote:What's the point being in highsec when police doesn't work anyway?
Just a comment on that. In EVE, the police's job is to punish infractions of the law, not to protect you. They would have punished your attackers for their unprovoked attack, however the value of the cargo you were hauling far outweighed the value of the ships the attackers needed.
|

Nykr
Native Freshfood Minmatar Republic
5
|
Posted - 2013.04.16 15:40:00 -
[47] - Quote
Bob Killan wrote:
Always use warp to zero, and if you absolutelly have to carry some high value stuff, run a few test flights with a shuttle and try to map the best route, that is the route that requires less alligning between jumps even if it takes you extra jumps. You may find that warping to a sun/planet and warping from there to the gate can break your allign time by doing half the turn to get to the planet/sun and the other half to get to th gate. This will cut down the time you're sat around as a sitting duck.
Stop giving out false information. It doesnt matter if your ship is already facing the object you are warping to or has to turn 180 degrees. Both ways take just as long to start warping. This is why you always see freighters initiate warp while they have not fully alinged yet. they reached warp speed faster then they were able to turn. |

Gizznitt Malikite
Agony Unleashed Agony Empire
2024
|
Posted - 2013.04.16 17:28:00 -
[48] - Quote
Zenon Cold wrote:Hi, I'm relatively new player and I got ganked today for my first time. And it was really painful.
Around a month ago I started as a trader doing stationtrading in Amarr, while doing some occasional small 200m isk max shipments from Jita. I earned little bit over one billion isk this way. And for me it was A LOT. I started to be quite good at it, doing spreadsheets and stuff. Today I did extensive market research figuring what would be most profitable to ship from Jita and sell in Amarr. It took me a while and I compiled list of very profitable stuff and went to buy it in my bestower. I arrived in Jita and bought 1 billion isk worth of items. All the money that I earned by trading so far. I knew that something like suicide ganking exists but I didn't know how it works or how fast it is. I didnt have a clue that I cant stand a chance in untanked hauler. I thought that I manage to get away if I'm in high sec. Would I even have a chance if i put some hardeners on it? I have no clue. Well long story short I got popped instantly right after entering system 2 jumps before Amarr. I learned the hard way. All the effort and my free time invested gone in a split of an second.
So now the problem is that I kinda lost interest in playing the game, basically starting all over again. I mean what's the point spending hours and hours playing when you can loose everything in a second. What's the point being in highsec when police doesn't work anyway? Sure I know now, I won't ever haul expensive cargo in a fragile can but what hard lesson comes next? I am scared to go mining with my retriever or buy even more expensive ship, if I can loose it in highsec. I guess this game is not for me :-\
Fly safe, ZC.
Sorry you lost soo much.... I've had some doozies of losses too.... and it hurts...
Learning who to trust, how to trust, when to trust is important. Seriously, if your neighbor couldn't screw you over by usurping everything you share with him, trusting him wouldn't mean anything.
Just like, if you couldn't lose assets so nonchalantly, accruing them wouldn't be as rewarding.
In the end, it's the ability to lose everything so viciously that makes EvE unlike other MMO's. It's precisely because you can be scammed out of billions or that your precious ship might be killed anytime it undocks, that makes EvE a great game...
Some lessons are cheap... some are expensive... I've lost billions due to careless choices I've made, and it was part of the journey to where I am today.
Just an FYI: If you can make a billion once, you can do it again... and now you have knowledge behind you on how to do it. It's really this knowledge that gives you a leg up! You also have knowledge on how dangerous space is, and can take precautions to mitigate your risks. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3223
|
Posted - 2013.04.16 22:48:00 -
[49] - Quote
Nykr wrote:Stop giving out false information. It doesnt matter if your ship is already facing the object you are warping to or has to turn 180 degrees. Both ways take just as long to start warping. This is why you always see freighters initiate warp while they have not fully alinged yet. they reached warp speed faster then they were able to turn.
I used to do my ratting in a i-Stabbed (and align rigged) sentry Thanatos. Occasionally, if the Anoms were far apart, it would finish aligning in the direction of the warp before I landed.
The drawing of your ship that the Client renders aligns at a fixed rate (so far as I can tell) based on the ship and unrelated to your actual align time. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Anthar Thebess
REPUBLIKA ORLA C0VEN
91
|
Posted - 2013.04.17 13:31:00 -
[50] - Quote
Not so often if you know simple rules :
NO PLASTIC WRAPS! Don't carry on your hauler more than 1.5x times ISK needed for ships to gank you. Don't fly to low/null. Don't haul faction stuff. Don't fly if you are in militia. Don't fly if you are at WAR. Don't fly if you have active KR ( unless you making isk on this) Don't fly if you have 'new' people in your (non npc) corp :P
And now something you should have. All EHP skills armor/structure/shield Passive resistance skills ( hmm they don't require items ?) Passive tank implants (correct one, don't put shield implant if you fly orca) If you fly orca Reinforced bulkheads II and damage control in low is a must!
So simple :) And it applies - to all industrial / PVE ships :) |

Marsan
Emergency and I
95
|
Posted - 2013.04.17 16:47:00 -
[51] - Quote
For extra fun when you are watching TV or just afk for the day. Take a fully insured Indy equiped with a bunch of cheap buffer tanking mods (best not to fit too smart even if it's) with a couple of double wrapped items (for bonus points add in some random really cheap sleeper loot) , autopilot the route jita -> Amarr -> Dodixie and so on. If you are lucky someone will decide you have phat lewt, and blow you up. In which case you collect your insurance pay out, and sell off your killrights for a tidy profit. The most amusing thing is the ganker will generally end up buying off the kill rights with an alt.... Former forum cheerleader CCP, now just a hopeful small portion of the community. |

Haulie Berry
449
|
Posted - 2013.04.17 16:52:00 -
[52] - Quote
Zenon Cold wrote:
So now the problem is that I kinda lost interest in playing the game, basically starting all over again. I mean what's the point spending hours and hours playing when you can loose everything in a second.
Er... you can only lose everything in a second if you first put yourself in a position to lose everything in a second. This is like complaining that you can lose everything in a second while playing roulette. It's only true if you walk into the casino and risk everything on a single bet.
Practice a little bit of risk management, and you won't be able to lose everything in a second. |

Dave Stark
2653
|
Posted - 2013.04.17 17:57:00 -
[53] - Quote
Marsan wrote:For extra fun when you are watching TV or just afk for the day. Take a fully insured Indy equiped with a bunch of cheap buffer tanking mods (best not to fit too smart even if it's) with a couple of double wrapped items (for bonus points add in some random really cheap sleeper loot) , autopilot the route jita -> Amarr -> Dodixie and so on. If you are lucky someone will decide you have phat lewt, and blow you up. In which case you collect your insurance pay out, and sell off your killrights for a tidy profit. The most amusing thing is the ganker will generally end up buying off the kill rights with an alt....
or they're already -10 and don't give a ****. |

Marsan
Emergency and I
95
|
Posted - 2013.04.18 00:36:00 -
[54] - Quote
Dave Stark wrote: or they're already -10 and don't give a ****.
It's still amusing my alt is up to 3 "kills" ;-) Former forum cheerleader CCP, now just a hopeful small portion of the community. |

DeLindsay
Galaxies Fall
24
|
Posted - 2013.04.18 03:54:00 -
[55] - Quote
Quote:So now the problem is that I kinda lost interest in playing the game, basically starting all over again. I mean what's the point spending hours and hours playing when you can loose everything in a second. What's the point being in highsec when police doesn't work anyway? Sure I know now, I won't ever haul expensive cargo in a fragile can but what hard lesson comes next? I am scared to go mining with my retriever or buy even more expensive ship, if I can loose it in highsec. I guess this game is not for me :-\
This IS the point of Eve. It is the only MMO that I'm aware of where your actions actually matter. Yes it sucks that you lost a ton of ISK. But at the same time, it really isn't that hard to get back, still doesn't make it suck any less. Think of most/any other MMO where you get killed 20x a day by some griefing A*hole, literally the only thing it costs you is time/frustration. In Eve you get popped ONCE in 6 months and it can be devastating. Also feel lucky if your clone was up to date, I know of people who have lost months of training time when they forgot to update the clone.
On a different note, apparently in my 7 years on/off this game I have never heard of "double wrapping" but I can only assume it means putting a secure container in your hold to put the valuables in? I do this with all my standard ships (not my Freighter) but it's to allow a tiny bit more cargo space, not to confuse players as to it's contents, maybe I should re-think my approach. Check out my post about some Drone lovin: Proposed Drone Improvement |

Elena Thiesant
Sun Micro Systems
286
|
Posted - 2013.04.18 06:26:00 -
[56] - Quote
DeLindsay wrote:On a different note, apparently in my 7 years on/off this game I have never heard of "double wrapping" but I can only assume it means putting a secure container in your hold to put the valuables in?
Putting the items into containers and then courier contracting the containers. Plastic wrap of contract + container = double-wrap
Quote:I do this with all my standard ships (not my Freighter) but it's to allow a tiny bit more cargo space, not to confuse players as to it's contents, maybe I should re-think my approach.
Double wrapping prevents cargo scanners from seeing the items, they can only see through a single layer, not two. Putting items into a secure container in your hold still allows those to be seen by cargo scanners, double wrapping does not.
Two-edged sword there. Gankers can't see the items and hence can't get an accurate valuation to see whether you're profitable to gank, on the other hand, would you double-wrap if cargo wasn't valuable.... |

Tau Cabalander
Retirement Retreat Working Stiffs
1725
|
Posted - 2013.04.18 07:56:00 -
[57] - Quote
Elena Thiesant wrote:DeLindsay wrote:On a different note, apparently in my 7 years on/off this game I have never heard of "double wrapping" but I can only assume it means putting a secure container in your hold to put the valuables in? Putting the items into containers and then courier contracting the containers. Plastic wrap of contract + container = double-wrap To clarify further:
Courier contract packages are plastic-wrapped. To enable a plastic-wrapped package to be plastic-wrapped a second time, it is placed into a container and the container is courier-contracted again.
A double-wrapped package is often considered to be a reason to gank a hauler.
You are better-off in an un-scanable Blockade Runner. [I moved 7 billion ISK out of Jita in an alt's Crane earlier this evening.] |

Karig'Ano Keikira
State War Academy Caldari State
21
|
Posted - 2013.04.18 12:30:00 -
[58] - Quote
in my experience, haulers are ganked less often then people think and more often then you would like :) basically got ganked only once (and I had like 30 mil of cargo that time, making me wonder why someone bothered at all) out of 100+ hauler trips to/from jita.
|

Derath Ellecon
Washburne Holdings Situation: Normal
1306
|
Posted - 2013.04.18 13:56:00 -
[59] - Quote
Tau Cabalander wrote:You are better-off in an un-scanable Blockade Runner. [I moved 7 billion ISK out of Jita in an alt's Crane earlier this evening.]
You were still better off back when it was a scannable blockade runner. (yea I'm still bitter about the change). |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3237
|
Posted - 2013.04.19 01:22:00 -
[60] - Quote
Derath Ellecon wrote:Tau Cabalander wrote:You are better-off in an un-scanable Blockade Runner. [I moved 7 billion ISK out of Jita in an alt's Crane earlier this evening.] You were still better off back when it was a scannable blockade runner. (yea I'm still bitter about the change).
It would be kind of nice to be able to turn it off for trips taken in ballast. Oh well. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Urban Trucker
Pator Tech School Minmatar Republic
1
|
Posted - 2013.04.19 12:07:00 -
[61] - Quote
Anthar Thebess wrote:Not so often if you know simple rules :
NO PLASTIC WRAPS! Don't carry on your hauler more than 1.5x times ISK needed for ships to gank you. Don't fly to low/null. Don't haul faction stuff. Don't fly if you are in militia. Don't fly if you are at WAR. Don't fly if you have active KR ( unless you making isk on this) Don't fly if you have 'new' people in your (non npc) corp :P
And now something you should have. All EHP skills armor/structure/shield Passive resistance skills ( hmm they don't require items ?) Passive tank implants (correct one, don't put shield implant if you fly orca) If you fly orca Reinforced bulkheads II and damage control in low is a must!
So simple :) And it applies - to all industrial / PVE ships :)
Your going to get allot of doublestandards on plastic wrapping stuff.
Plastic Wrap it all. Don't plastic wrap it all. I put it like this.
You have a 2 cars, each have $1,000 in it, cash. One car has the $1,000 in the passenger seat, the other has $1,000 in a suitcase, and the suitcase is covered by a sweater, also in the passenger front seat.
Are both susceptible, yep, both has $1,000 in it, yep. Which will more likely get robbed...
You get the idea.
If they want to kill you, they want to kill you.
If you are running red-frog stuff, its all going to be doublewrapped anyway, insure the freighter if you are that worried. If they see several plastic wrapped stuff, then yea they'll stumble, you may get shot.
You may get shot even if you have NOTHING in your hull.
Be particular with your stuff, plan your route, your stuff will get blown up eventually just by people being bored. It is literally random though, unless you are doing a massive haul of stuff.
If you are that worried, have a 2nd char, scan 1 jump ahead, check to see if your being followed, if you are, dock up, see if they leave, If they don't. Guess what, your probably being stalked (They will only do this if your carrying something valuable). Freighter ganks require a large commitment of resources, you won't get ganked by 5 guys. you'll get ganked by 25 guys.
if you have spare cash and can replace the freighter if ganked, you'll sleep easier. People gank freighters because they have Fat Lewts. if they don't know if they have fat lewts, they will generally wait. |

Reaver Glitterstim
Dromedaworks inc Tribal Band
465
|
Posted - 2013.04.30 03:56:00 -
[62] - Quote
Everyone else has pretty much got it. And there is no need to go to Jita to make money. You'll probably make a higher profit margin hauling exclusively between Dodixie and Rens, due to no factor other than not losing as many freighters.
Also, check the ships and modules forum for freighter fits to maximize EHP. Malcanis for CSM 8 |

Sola Mercury
Republic Military School Minmatar Republic
53
|
Posted - 2013.04.30 22:54:00 -
[63] - Quote
Reaver Glitterstim wrote:
Also, check the ships and modules forum for freighter fits to maximize EHP.
Profi tip right there! or did I miss some irony tags?
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