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NoNah
Hyper-Nova
45
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Posted - 2013.02.11 09:58:00 -
[61] - Quote
Skimmed through the thread, admitably didn't read a fraction of the posts. But it's still really interesting to me that people even consider the vargur for anything manually flown, while the mach is what it is.
Paladin and Golem remain valid marauders, for the other two... narrow and very specific pvp scenarios, possibly.
Didn't you quite again anyway Liang? ;) |
sabre906
Old Spice Syndicate Sailors of the Sacred Spice
693
|
Posted - 2013.02.11 12:14:00 -
[62] - Quote
Hulasikaly Wada wrote:sabre906 wrote:I'd like to see a slight grid boost for Vargur so it can comfortably fit 4 ACs, XL booster, and prop. Doesn't need to be anywhere close to fitting 1400s. But... it's already able to do this
It barely fits with ab as prop, no cap booster. It doesn't fit with ab with cap booster. It doesn't fit with mwd. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
Hulasikaly Wada
G.P.S. Global Private Security Agency
9
|
Posted - 2013.02.11 12:34:00 -
[63] - Quote
sabre906 wrote:Hulasikaly Wada wrote:sabre906 wrote:I'd like to see a slight grid boost for Vargur so it can comfortably fit 4 ACs, XL booster, and prop. Doesn't need to be anywhere close to fitting 1400s. But... it's already able to do this It barely fits with ab as prop, no cap booster. It doesn't fit with ab with cap booster. It doesn't fit with mwd.
A medium cap booster t2 will fit even with ab and a projectile rig fitted ( yes, without rig skill to lvl 5 ) , and its enought to cap stable
About the MWD you need to spend money in low fit DED moduleds and ok it doesn't fit with the cap booster
Ofcourse Vargus is small on fits, or RR/cap transfers will make it too much dualboxed easy "i will button" and its already close
Hula |
Hulasikaly Wada
G.P.S. Global Private Security Agency
9
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Posted - 2013.02.11 12:51:00 -
[64] - Quote
[Vargur, New Setup 1] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Tracking Enhancer II Tracking Enhancer II
Core C-Type 100MN Microwarpdrive Gist C-Type X-Large Shield Booster Adaptive Invulnerability Field II Adaptive Invulnerability Field II Tracking Computer II, Tracking Speed Script Medium Electrochemical Capacitor Booster I, Cap Booster 800
800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L Salvager II Small Tractor Beam II Small Tractor Beam II
Large Projectile Collision Accelerator II
This fit with a 5% pwgrid implant and its cap stable ( 75% ) if you turn off the mwd ( and i will be glad to invest in this implant if i was after this ) Plus remenber this setup have already 300 + of omnitank without cap booster and still 1 spare rig100point free for what ever you like
Hula
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Jacob Holland
Weyland-Vulcan Industries
127
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Posted - 2013.02.11 18:17:00 -
[65] - Quote
I know that some were disappointed when they first tried to fit a Vargur because they'd been working with Tempests and Maels up until that point, with 1400mm Arties.
However, beyond the larger damage messages I don't see the need for a ship obviously designed as an AC boat (tracking bonus, ROF bonus, falloff bonus) to fit Artillery.
More confusing is that the OP seems to be arguing against herself, particularly claiming that its tracking isn't good enough when compared to dual vindi-webs while simultaneously requesting that the slowest tracking weapons be a viable option. (Personally I load mine with 650s and the tracking is awesome - I lose a tiny amount of DPS when reloading is factored in and a bit of range but, at 50km or so (IIRC) there's nothing I can't hit - in fact, I'm going to have to take that out again, it's been too long since I last flew it).
The PvP comparrison is also erroneous, the Kronos was (not sure if it still is) more used in PvP than PvE but everytime I've seen it it's been in a ghetto-Vindicator, face-melting, Blaster configuration - which is where the Vargur would be making out best with ACs...
On the other hand, if it did receive a fitting bonus to fitting 1400s which made such a fitting viable as a straight swap for the 800s in current AC fits I'm pretty sure it wouldn't break things - although I'm also pretty sure that it would be a niche, all but unused fitting, flown only by those who insisted that any Matari ship they flew must have 1400s... It would, after all, be rather subpar and almost entirely replacable with the Mael.
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De'Veldrin
East India Ore Trade The East India Co.
892
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Posted - 2013.02.11 19:50:00 -
[66] - Quote
After reading all four pages of this thread, I still can figure out what the the problem with the Vargur is supposed to be, aside from the OP can't fit it exactly the way they feel it should be fit. The Margin Trading Scam: If you fell for it, it's your own damned fault. Malcanis for CSM 8
Eve Online: The full-contact sport for your brain. |
sabre906
Old Spice Syndicate Sailors of the Sacred Spice
696
|
Posted - 2013.02.11 19:53:00 -
[67] - Quote
Hulasikaly Wada wrote:sabre906 wrote:Hulasikaly Wada wrote:sabre906 wrote:I'd like to see a slight grid boost for Vargur so it can comfortably fit 4 ACs, XL booster, and prop. Doesn't need to be anywhere close to fitting 1400s. But... it's already able to do this It barely fits with ab as prop, no cap booster. It doesn't fit with ab with cap booster. It doesn't fit with mwd. A medium cap booster t2 will fit even with ab and a projectile rig fitted ( yes, without rig skill to lvl 5 ) , and its enought to cap stable About the MWD you need to spend money in low fit DED moduleds and ok it doesn't fit with the cap booster Ofcourse Vargus is small on fits, or RR/cap transfers will make it too much dualboxed easy "i will button" and its already close Hula
Yes, I know Gist XL takes far less grid than regular XL to fit, it also boosts like a Large instead of XL and costs 2 bil.
Yes, I know a cruiser sized medium cap booster easily fits on a BS. But what's wrong with a BS fitting with BS sized mods?
It takes only a slight grid increase to have BS sized models fit properly, with 4 short range guns. That's short range, not long, and ACs, which takes the least grid among gun categories. Hardly unreasonable. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
chris elliot
EG CORP Talocan United
128
|
Posted - 2013.02.11 22:08:00 -
[68] - Quote
Mina Sebiestar wrote:
Like pvp and wh content as well as incursions where arty boats are staple ship in all reality.
Woah woah woah woah, stop right there.
Arty's are most definitely not staples in wormholes. In fact outside of a few very tiny niche roles they are a terrible choice for wormhole pve as a whole. As for pvp, artillery is the worst choice you could make for a battleship or any ship in wormhole space really. Even more so with a shiny thing like a vargur.
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Mina Sebiestar
Mactabilis Simplex Cursus
265
|
Posted - 2013.02.11 22:40:00 -
[69] - Quote
chris elliot wrote:Mina Sebiestar wrote:
Like pvp and wh content as well as incursions where arty boats are staple ship in all reality.
Woah woah woah woah, stop right there. Arty's are most definitely not staples in wormholes. In fact outside of a few very tiny niche roles they are a terrible choice for wormhole pve as a whole. As for pvp, artillery is the worst choice you could make for a battleship or any ship in wormhole space really. Even more so with a shiny thing like a vargur.
ok you got point on wh it isn't that used i did try everything tho from solo C2 arty hurricane to 1400mm mail and pests found them lacking due to tracking mainly
I also mentioned pvp and anything from blap nados to alpha fleets including incursions where no alpha boat means u go home empty pockets...all in effort to support my claim as to why on earth i would want ship to be able to fit both gun types because apatently it is not normal for single ship to do so...never did i say that pop vary is a must rather i stated if you can no one is stomping you. Leeloo Dallas Multipass - "Big bada boom"
http://i.imgur.com/1N37t.jpg
http://i.imgur.com/rbmgtGx.jpg Ninja over Black-ops. |
Mark Blema
0
|
Posted - 2013.02.24 06:54:00 -
[70] - Quote
Having flown the Vargur for the better part of 2 years I say this with all my hearts. "OP shut up, you don't understand the boat and you had better get out of my ship before you embarrass yourself"
That said. Everyone is right in telling you the Vargur is a Autocannon boat. With 800's I was running plex's and Anoms in angels space, killing rats at 80km away (plenty fine range if you ask me) I pulled in 40mil per tick (only thing better than me was a carrier but that's changing ship class and comparing apples to oranges)
No, I repeat NO! Vargur captain would be caught dead with arties on his Vargur... To do so would be stupid. Here is why.
1) The cycle time doesn't make up for the dmg done. PERIOD!
2) The need to kill at that range is made moot when the Npcs get in under your range because of your cycle time
3) Your tracking blows... B L O W S!!!! lemme say it again It blows... you need 2 or 3 tracking mods on it with auto cannons and they already track good. WTH makes you think arties would be the answer you would need like 90 tracking mods on your boat plus 4 to 5 dozen squads of 4x tl scimis at lvl5 to make arties even viable....
4) THE FREAKING CYCLE TIME!!!! Frigs would for sure be under your guns before you could lock them (cause ccp figured i needed a coffee machine over a sensor suite) And with the new NPC AI you can't use drones to kill said frigs so your scrammed and dead (you loose btw) Also if a cruiser or smaller target moved at a transversial of even 100m/sec you can't hit them (see #3)
5) Most importantly you can't get arties on a vargur because you fail at eve... I recommend biomass and uninstall. At the very least do all of us vargur flyers a break and stop flying them. Cause your going to have a bad time.
TL;DR OP doesn't understand vargurs and needs to either read and listen to us or biomass and uninstall |
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Mina Sebiestar
Mactabilis Simplex Cursus
281
|
Posted - 2013.02.24 07:25:00 -
[71] - Quote
You sound upset and ignorant
Nobody forcing you to use artys fit lollypops and shoot that if you feel the need as long as you have ability to do so i am fine with it,
Vargur cant use t2 artys and that is my issue so you can flush your 5 irrelevant points and don't be plain just because you cant and in all truth didn't use arty on vargur it doesn't mean that it don't work news flash there is pve beyond realm of doing l4.
Vargur is brutal arty boat you tool but it is nerfed long time ago before all weapons get their upgrade as well as some ships and i think for amount of skils for ship and guns there should be reward for player of actually using those skills..wait for it..................
LIKE every other ship of its class or pirate ship for that matter or faction ship for that matter or possibly good chunk of basic t1 battleship for that matter.
So we are on different sides here i want for ship to be able and you don't ..because of your 800working in plex /L4 / whatever totally not the point,point is you are blind looking at my first post because you are oh so pro AC user lol give me a brake.
Thanks bye! Leeloo Dallas Multipass - "Big bada boom"
http://i.imgur.com/1N37t.jpg
http://i.imgur.com/rbmgtGx.jpg Ninja over Black-ops. |
Mina Sebiestar
Mactabilis Simplex Cursus
281
|
Posted - 2013.02.24 08:18:00 -
[72] - Quote
@ Jacob
Hi Jacob most of your posted is discussed somewhere in thread so i will not go over them again just this two:
"However, beyond the larger damage messages I don't see the need for a ship obviously designed as an AC boat (tracking bonus, ROF bonus, falloff bonus) to fit Artillery."
First alpha matters a lot in pvp in used almost all the time small medium or large it is used a lot so i am not so easy on dismissing it as weapon system as you are.It is used in pve too.
2nd can you plz point me on minmatar sniper/arty battleship and show me dose different bonuses that are for arty boats because i think that falloff do same thing to ac as to arty..same goes for rof and same goes for tracking..and let me remind you that absolutely best arty boat isk can buy is machariel that have same bonuses basically.
It also happens to be that Mach is absolute king in AC/Arty so unless ship bonuses change depending on weapons you fit on ship id say you didn't make much sense but i hope you will sling your answer, it can be i didn't see arty bonus on it all this years.
Last point
" More confusing is that the OP seems to be arguing against herself, particularly claiming that its tracking isn't good enough when compared to dual vindi-webs while simultaneously requesting that the slowest tracking weapons be a viable option. "
Varg cant compete with raw Vindi dps and when you toss in dual/triple webs Vindi is and will continue to be absolute king in brawling there is LITERALLY no reason to pick AC Mach/Pulse NM/or AC lol Vargur if you have Vindi pilots on stand by...none
But what Vindi and NM cant do is inflict alpha strike like Mach and Varg can and i am talking INCURSIONS fleet now where 10-80 ppl fleet in. And i have issue seeing only 3 boats in top end class Mach/Vindi/NM they all serve its role in fleets and if not for nerf on Vargur PG it could ~mach machariel as cheaper tiny less dps ship but would open top end ships by a slot.
So my point is that Varg can offer ppl a choice if going in incursion fleet
1) To be last possible pick if fielding AC(and i know how much ship is used in fleet i run with and every possible fleet i saw on gates and or sites very seldom).
2) Or it can be competitive arty platform to mach for ppl that didn't train gall ships or just want to fly vertical cyber gun/roman empire helmet looking internet space ship. Leeloo Dallas Multipass - "Big bada boom"
http://i.imgur.com/1N37t.jpg
http://i.imgur.com/rbmgtGx.jpg Ninja over Black-ops. |
Naomi Knight
Imperial Academy Amarr Empire
228
|
Posted - 2013.02.24 10:46:00 -
[73] - Quote
matar qq... comeon the vargur is the BEST marauder and the BEST solo pve ship by a huge margin and they whine they cant fit it with t2 1400arties ,which was never intended to be able to be done, oh these matars are rly super spoiled kiddoes |
Kara Books
Deal with IT.
403
|
Posted - 2013.02.24 11:08:00 -
[74] - Quote
Lots of sacrifice's to make when fitting out a tachy pally.
Also, OP, most enemies spawn within 50KM range, just use the auto's, the varg is no worse then a pally, it cant be. |
stoicfaux
2420
|
Posted - 2013.02.24 14:26:00 -
[75] - Quote
Take a Vargur or Tempest with a TE II, 2x TC IIs with optimal, load up an EFT damage chart, and you'll see: * 800 ACs do more DPS than 1200s out to ~49km * 800 ACs do more DPS than 1400s out to ~43km * 800 ACs do more DPS than a 1400 Tempest out to ~58km.
Is there a reason to use artillery over ACs on a Vargur in PvE? Meh, can't see a reason outside of an edge case or two. Either let the faster moving NPCs come to you, or MJD into range.
Is the Vargur's PG a bit tight? Yes, especially if you try to fit a MJD, MWD or cap booster. A deadspace shield booster is pretty much a necessity. I can see the argument for buffing the PG.
Is there a reason to fit a MWD on a Vargur (or Marauders in general?) Given that it takes two cycles to get up to speed, the top speed is ~1km/s, it burns through cap, and it's unlikely you'll be able to fit a cap booster, using an MWD isn't really an option. Even with a PG buff that enables MWD+Cap Booster fits, I just can't get excited about watching a flying barn wallow around like a beached whale when running a MWD. (If you want speed, get a Mach.)
tl;dr - Arty is whatever, PG needs a bit of a buff to fit any combination of PG hungry prop mods, cap booster, and/or large and XL shields without |
Mina Sebiestar
Mactabilis Simplex Cursus
282
|
Posted - 2013.02.24 15:10:00 -
[76] - Quote
He he i lold at flying barn...
I use arty Varg for almost a year now if not more and mwd is a must if you think Vargur got it hard on cap imagine squad of vindi or NM's constantly broadcasting for cap draining Basi pilots.
Both mach and varg are easy on cap and i did find the way to fit all in mwd scenario on top if my first post with pic you need to waste another low slot for rly expensive PDU or reactor control and that is only if you slot in faction arty guns.
Machariel. note the dps,shield HP and that it fits like a glove.
Vargur note lack of dps lack of shield hp it need to use storyline mwd it cant fit any high mods all while using two slots for PG mods denying it TE and making it worse in any scenario than Mach.
Now i wouldn't say a bit tight it is outright massacred on PG.
And i am not saying give ship 3ple ASB + rack of heavy neuts and mwd + mjd like some posters here said i want...just give it a brake by allowing it to fit stuff .
But all in all this thread is up for some time now i didn't get response i was looking for from ppl that know and thread escalated in return in pointless repeating of my self and ppl in it about their opinions about what vargur is and what it isn't.
I don't see point of re-rolling this any further. Leeloo Dallas Multipass - "Big bada boom"
http://i.imgur.com/1N37t.jpg
http://i.imgur.com/rbmgtGx.jpg Ninja over Black-ops. |
Mark Blema
0
|
Posted - 2013.02.24 15:38:00 -
[77] - Quote
Quote:You sound upset and ignorant
Nobody forcing you to use artys fit lollypops and shoot that if you feel the need as long as you have ability to do so i am fine with it,
I think you're trying to talk to yourself. Because I never actually wanted to use arties. Honestly I'm guessing google translate isn't helping you there.
Quote:Vargur cant use t2 artys and that is my issue so you can flush your 5 irrelevant points and don't be plain just because you cant and in all truth didn't use arty on vargur it doesn't mean that it don't work news flash there is pve beyond realm of doing l4
Like running in null which is what I was talking about. Or running in incursions. And the Vargur I saw in incursions was an 800AC vargur because they DESTROY at close range. Because people other than you understand that you only need 800 AC's on there.
Quote:Vargur is brutal arty boat you tool but it is nerfed long time ago before all weapons get their upgrade as well as some ships and i think for amount of skils for ship and guns there should be reward for player of actually using those skills..wait for it..................
LIKE every other ship of its class or pirate ship for that matter or faction ship for that matter or possibly good chunk of basic t1 battleship for that matter.
I actually agree with you on that matter. See when you let this personality out of the box we very much agree. It's the only thing I agree with though. Vargur still doesn't need to fly with arties, ready my 5 points.
Quote:So we are on different sides here i want for ship to be able and you don't ..because of your 800working in plex /L4 / whatever totally not the point,point is you are blind looking at my first post because you are oh so pro AC user lol give me a brake.
Thanks bye!
I've actually spent time and trained up my T2 arty skill. I know what kind of face melting power they have.. A Mach with 1400's is a monster to be feared whilst on a Roam... if the fleet can support it. But that's the thing. the mach is a versital ship by design. The Vargur isn't, and you seem to not understand that. There are ships in eve that have roles. For the Vargur that role is PvE in nature... Can other Maurders do other things? OF COARSE HEY CAN.... but they aren't the Vargur.
I know it's a different class but compare the Arbitrator to the Vexor. You'll be sad if you try to fit one like the other... Why? Because the Vexor is meant for one thing while the Arbi is meant for another.
Much like the Vargur to the Mach (or kronos, pally, golem, mach, snake, balag, vindi, CNR, ect, ect, ect Basically any battleship) If you let the Vargur live in it's 800 AC role it nearly out performs most of if not all of those other battleships... but much like I've seen on the internet all over the place, "if you judge a fish by it's ability to climb a tree, you'll be disappointed every time". Fish don't climb trees and Vargurs don't fly Arty.
Keep all that in mind before you try it.
And to concede yes, the Vargur can benefit from a PG boost. How much I leave in the hands of CCP. |
Mark Blema
0
|
Posted - 2013.02.24 15:42:00 -
[78] - Quote
Also quickly. I see your mach vs. vargur post there... Vargur makes up for it with T2 resistances Mach won't ever get that baseline shield resist. Again apples to oranges... Vargur doesn't equal mach and mach doesn't equal vargur... |
Mina Sebiestar
Mactabilis Simplex Cursus
282
|
Posted - 2013.02.24 16:05:00 -
[79] - Quote
Mark Blema wrote:Also quickly. I see your mach vs. vargur post there... Vargur makes up for it with T2 resistances Mach won't ever get that baseline shield resist. Again apples to oranges... Vargur doesn't equal mach and mach doesn't equal vargur...
You are right but i am talking about fitting ships nothing more so you are wrong again..i don't care what mach is or is not..but fitting ships is pretty much universal we seems to agree on that part.
Also mach doesn't need to have same rez it have extra shield extender in hit points to boot its not like it suffers in any way,god forbid that is.
So lets just compute this for you almost all battleship are able to use both weapon types when you put your advanced skills to boot + some help with implants that include marauders..but vargur does not because it is marauder?erm it is marauder sub class of marauders?is it OP everyone and their mother fly it in PVE or PVP?Will it become king of either if it was allowed to be proper ship?
Nope. it will not..so you think Vargur just need to be AC boat because of because? awww that's cute. Leeloo Dallas Multipass - "Big bada boom"
http://i.imgur.com/1N37t.jpg
http://i.imgur.com/rbmgtGx.jpg Ninja over Black-ops. |
Mark Blema
0
|
Posted - 2013.02.24 18:27:00 -
[80] - Quote
Mina Sebiestar wrote:Mark Blema wrote:Also quickly. I see your mach vs. vargur post there... Vargur makes up for it with T2 resistances Mach won't ever get that baseline shield resist. Again apples to oranges... Vargur doesn't equal mach and mach doesn't equal vargur... You are right but i am talking about fitting ships nothing more so you are wrong again..i don't care what mach is or is not..but fitting ships is pretty much universal we seems to agree on that part. Also mach doesn't need to have same rez it have extra shield extender in hit points to boot its not like it suffers in any way,god forbid that is. So lets just compute this for you almost all battleship are able to use both weapon types when you put your advanced skills to boot + some help with implants that include marauders..but vargur does not because it is marauder?erm it is marauder sub class of marauders?is it OP everyone and their mother fly it in PVE or PVP?Will it become king of either if it was allowed to be proper ship? Nope. it will not..so you think Vargur just need to be AC boat because of because? awww that's cute.
What? |
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Mina Sebiestar
Mactabilis Simplex Cursus
290
|
Posted - 2013.02.24 18:34:00 -
[81] - Quote
-»\(-¦_o)/-» http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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PsyDrakoon
Between Stars Inc.
2
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Posted - 2013.03.05 04:37:00 -
[82] - Quote
Hi everyone... first.. sorry for my bad english.. not my main language.
I fly Vargur also a Machariel, both are great Ships.
And for me its ok that Vargur cant fit Artys. 800AC are still great.
But what i reaaaaaaaly dont understand is:
1. Why does Vargur loose in DPS against Machariel? not much but still ~150 DPS lesser then the Machariel. 2. Why is the Scanresolution so damn crapy? it takes tooo long for Targeting.
Vargur is a T2 Ship, DpS, Tank, Shield HP, Armor, Hull, Scannresolution should all be better compared with a T1 Ship.
Lets Compare the Tech 2 Marauder Vargur with a Tech1 Tempest Fleet.
Tempest Fleet has more Drone Cargo, better Scanresolution, More Shield/Armor/Hull HP then a Vargur.
Sure Vargus has a really nice falloff bonus, and other beneftits. but still, i think a Tech 2 Battleship should be better than this.
First, why the Hell has a Vargur only 75m2 Dronecargo? even a Machariel has 125m2 or Tempest Fleet 100m2. Scanresolution of 85mm is for a Tech 2 Battleship way to low.
I am the only one whi think so, or am im totaly wrong?
Dont get me wrong, i dont want a Vargur with 3000omni Tank and 1500 DPS.. sure not. But at last, same ammount of Shield/Armor/Hull HP like the Tempest Fleet, Better scanresolution and more Dronebay.
and about the Tractorbeam Bonus... buff that pls... in a World with a Noctis with 96km Range and 2000m/s Tractorbeamspeed, noone wil Salvage with a Vargur... to enough Drone Bay for Salvage Drones and the Tractorbeam sucks,,,
cya ;) |
Kusum Fawn
State War Academy Caldari State
297
|
Posted - 2013.03.05 06:22:00 -
[83] - Quote
I thought this thread was dead, w/e
Im curious to how you all want to fit your 1400 arti vargurs, That tachy paly always makes me cringe a little but then i laugh, its insane. i love it, really. The op's tach paly fitting [Paladin, New Setup 1] Dark Blood Heat Sink Dark Blood Heat Sink Dark Blood Heat Sink Dark Blood Heat Sink Domination Tracking Enhancer Domination Tracking Enhancer Damage Control II
Large Shield Extender II Adaptive Invulnerability Field II Sensor Booster II, Scan Resolution Script Sensor Booster II, Scan Resolution Script
Tachyon Beam Laser II, Multifrequency L Tachyon Beam Laser II, Multifrequency L Tachyon Beam Laser II, Multifrequency L Tachyon Beam Laser II, Multifrequency L Imperial Navy Large Energy Transfer Array Large S95a Partial Shield Transporter Small Tractor Beam II
Large Core Defense Field Extender II Large Anti-EM Screen Reinforcer II
heres the comparable vargur fitting [Vargur, Vargur fit] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Reactor Control Unit II Damage Control II
Adaptive Invulnerability Field II Adaptive Invulnerability Field II Large Shield Extender II Large Shield Extender II Sensor Booster II, Scan Resolution Script Tracking Computer II, Tracking Speed Script
1400mm Howitzer Artillery II, EMP L 1400mm Howitzer Artillery II, EMP L 1400mm Howitzer Artillery II, EMP L 1400mm Howitzer Artillery II, EMP L Small Tractor Beam II Large S95a Partial Shield Transporter Large 'Regard' Power Projector
Large Ancillary Current Router II Large Ancillary Current Router I
the tracking for the 1400 is 0.00069 worse then the palys tachs no implants are used for either fittings.
Vargur 10391 volley 627 dps @33x66 , 94,339 ehp (16063 shield) scan res 170
Paladin (from op) 5670 Volley 849 dps @43x41 , 81,546 ehp (14138 shield) scan res 243
Sttill dont know why youd fit a ship like that Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
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Mina Sebiestar
Mactabilis Simplex Cursus
290
|
Posted - 2013.03.05 06:47:00 -
[84] - Quote
@ PsyDrakon
Vargur have fastest targeting of 4 marauders and in general Marauders have low rez but high targeting range + they can target 10..other side of spectrum are pirate ships higher rez offset by lower targeting range and less active targets.
I would like faster lock but Vargur got best from rest of group so cant complain rly.
Same goes for hit points marauders have Dual tank bonus one is shield rez 2nd it active boost bonus you would need to loose something there to bring hit points in line to faction/pirate hulls.but having all goodies at the same time would be OP.
They do have more hit points then basic t1 hulls though.
Drone hold is small on all of em but Kronos,i would like 100/125 to rest of em
Tbh i would give up tractor beam gizmo and drop high slot for other improvements to marauder class like mentioned drone bay end removing ECM fatality they currently have..let Noctis be Noctis but that's me. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Kusum Fawn
State War Academy Caldari State
297
|
Posted - 2013.03.05 06:47:00 -
[85] - Quote
Oh, also, To fit a comparable tank to a xl shield boosted 1400 arti vargur, on a tachy paladin youd need a bunch of fitting mods. two LAR and the requisite cap boosters do not fit easy .
For a 620 shield tank which the vargur can do with 1400 and an ab, it takes three rcu and a grid rig, for a 651 armor tank which the paladin can do with tacheyons and an ab it takes two RCU and a grid rig.
the vargur using one large cap booster, ab, xl-sb II with the paladin using one large and one medium, Ab . 2x LAR II
the vargur gets a tiny bit more scan res but looses out on dps to the paladin by 20 points, while more then doubling the volley.
the kronos on the other hand is a lot simpler to fit then either vargur or paladin. and can get numbers similar in performance with a single rig.
kronos one large cap booster , 425 rails, ab, 2x lar II
this was a good diversion from what i was supposed to be doing Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
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PsyDrakoon
Between Stars Inc.
3
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Posted - 2013.03.05 06:49:00 -
[86] - Quote
Kusum Fawn wrote:I thought this thread was dead, w/e
Im curious to how you all want to fit your 1400 arti vargurs, That tachy paly always makes me cringe a little but then i laugh, its insane. i love it, really. The op's tach paly fitting [Paladin, New Setup 1] Dark Blood Heat Sink Dark Blood Heat Sink Dark Blood Heat Sink Dark Blood Heat Sink Domination Tracking Enhancer Domination Tracking Enhancer Damage Control II
Large Shield Extender II Adaptive Invulnerability Field II Sensor Booster II, Scan Resolution Script Sensor Booster II, Scan Resolution Script
Tachyon Beam Laser II, Multifrequency L Tachyon Beam Laser II, Multifrequency L Tachyon Beam Laser II, Multifrequency L Tachyon Beam Laser II, Multifrequency L Imperial Navy Large Energy Transfer Array Large S95a Partial Shield Transporter Small Tractor Beam II
Large Core Defense Field Extender II Large Anti-EM Screen Reinforcer II
heres the comparable vargur fitting [Vargur, Vargur fit] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Reactor Control Unit II Damage Control II
Adaptive Invulnerability Field II Adaptive Invulnerability Field II Large Shield Extender II Large Shield Extender II Sensor Booster II, Scan Resolution Script Tracking Computer II, Tracking Speed Script
1400mm Howitzer Artillery II, EMP L 1400mm Howitzer Artillery II, EMP L 1400mm Howitzer Artillery II, EMP L 1400mm Howitzer Artillery II, EMP L Small Tractor Beam II Large S95a Partial Shield Transporter Large 'Regard' Power Projector
Large Ancillary Current Router II Large Ancillary Current Router I
the tracking for the 1400 is 0.00069 worse then the palys tachs no implants are used for either fittings.
Vargur 10391 volley 627 dps @33x66 , 94,339 ehp (16063 shield) scan res 170
Paladin (from op) 5670 Volley 849 dps @43x41 , 81,546 ehp (14138 shield) scan res 243
Sttill dont know why youd fit a ship like that
You never ever Fit a Vargur like that,
You wil make with a Tempest Fleet more DpS, and alot mor EHP.
And why should i fit buffer Shield if Vargur have big Bonus on Shieldbooster?
Sure it would be nice to fit at least 1200mm Artys. (like Clear Skies movies :D )
but anyway.^^ |
Mina Sebiestar
Mactabilis Simplex Cursus
290
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Posted - 2013.03.05 06:58:00 -
[87] - Quote
"You never ever Fit a Vargur like that,"
Of course you don't it is god damn misery to look at.
Also Pali fit is bad if you fly one fly armor,but it can be done and it served the purpose of fitting all guns and all needed tank to survive certain things before reps get you nothing else.
http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Songbird
76
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Posted - 2013.03.05 07:56:00 -
[88] - Quote
The official projectile fit for incursions is the artillery, which fit just fine on a mach. We're talking distances of about 120 km here. We're also talking massive ammo savings , arties use 5x less ammo than the AC's. Now vargur with it's longer locking range, bonus to tracking and lower price would make a great incursion boat. Sure, it gets remote repped so it doesn't use it's local rep bonus but it has slightly better resists and more mids than the machariel. Also it has the same falloff bonus as the machariel... Except it cannot fit the guns.
So the guy is not trolling.
Also, whoever thinks serious high sec pve has something to do with lvl 4 missions is mistaken. In other words the pve designed boat cannot be used in pve fleets.
I hope this puts your doubts to rest, when you're considering if you should take this thread seriously. |
Schmata Bastanold
Keep It Burning Stupid
661
|
Posted - 2013.03.05 14:23:00 -
[89] - Quote
You guys really made me wanna buy and undock Vargur now :)
Ok, sorry for crushing the party, I will see myself to the door. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Kodama Ikari
Concordiat Spaceship Samurai
17
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Posted - 2013.03.05 17:59:00 -
[90] - Quote
Mina Sebiestar wrote: Marauders are under performing in PVE(missions and everything else pve) and PVP to pirate counterparts and that is ok?
By all accounts (including CCP) the answer is yes, with the machariel scheduled to get some very slight nerfs. |
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