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Thread Statistics | Show CCP posts - 2 post(s) |

Rutger Janssen
Xanadu
55
|
Posted - 2013.02.27 21:59:00 -
[1] - Quote
As people might have noticed NPC prices for all items went up, more on different station than others. Skillbooks and blueprints are all affected.
When can we expect to see this change in the patch notes or in a dev blog? |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
8308
|
Posted - 2013.02.27 22:00:00 -
[2] - Quote
soon (tm) "Little ginger moron" ~David Hasselhoff-á |

Rellik B00n
Lethal Death Squad
273
|
Posted - 2013.02.27 22:15:00 -
[3] - Quote
seriously?
thats a pretty fricken massive change to not put in the notes....... Of a request for change ask: Who Benefits? |

Yusef Yeasef Yosef
Imperial Academy Amarr Empire
193
|
Posted - 2013.02.27 22:17:00 -
[4] - Quote
Changes to the game that don't make it into patch notes are "easter eggs."  Part of what makes this game fun. |

Marlona Sky
D00M. Northern Coalition.
3179
|
Posted - 2013.02.27 22:17:00 -
[5] - Quote
lol
Remove local, structure mails and revamp the directional scanner! |

Unsuccessful At Everything
The Troll Bridge
2520
|
Posted - 2013.02.27 22:23:00 -
[6] - Quote
Players drive the economy - whines prices are too high. CCP changes economy - whines prices are too high. Nothing changes at all - whines prices are too high.
Patterns. It doesnt take Rainman to recognize them. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Takseen
University of Caille Gallente Federation
302
|
Posted - 2013.02.27 22:42:00 -
[7] - Quote
Rellik B00n wrote:seriously?
thats a pretty fricken massive change to not put in the notes.......
Presume they wanted to avoid mass market speculation. |

DarthNefarius
Minmatar Heavy Industries
639
|
Posted - 2013.02.27 22:55:00 -
[8] - Quote
It was probably done by Dr E so expect the DEV blog about it some time next year after he finally delivers the PLEX intervention blog he promised in the last CSM summit notes  Ripard Teg-á for CSM 8 |

Xercodo
Xovoni Directorate
2196
|
Posted - 2013.02.27 23:05:00 -
[9] - Quote
Can someone post what these items are and by how much? The Drake is a Lie |

Rutger Janssen
Xanadu
55
|
Posted - 2013.02.27 23:09:00 -
[10] - Quote
I'm not complaining about the change in itself. If it's intended ofcourse they're not gonna tell in advance due to stockpiling that eve players tend to do. Whether or not it's justified is not up for discussion.
What I do find disturbing is that they didn't include it in the patch notes and no dev blog about such a big change ready to be posted after the patch is deployed. Everyone single person, new or old is affected by this.
Or was it not supposed to be in the patch?
Xercodo wrote:Can someone post what these items are and by how much? Every single blueprint and skillbook sold by NPCs, probably also other items they sell. Check market history for the items in your region to see how much it changed, ranges from 3% to 10% depending on station. |
|

Rellik B00n
Lethal Death Squad
273
|
Posted - 2013.02.27 23:21:00 -
[11] - Quote
mmm.
I could go with the speculation answer if it wasnt for the fac that every single prior thing CCP have done has been open to huge speculation:
PI change, tiericide to name a few. ell the PI changes were yars ago now and th are still huge stockpiles of some items. I couldnt even begin to speculate how many minins were built pre change - same gos for battlecruisers.
so not buying that one.
I dont so much care about a raise in prices what I do care about is:
(a) was it intentional? (b) if it was intentional why were we not told about a change that effects every player? Of a request for change ask: Who Benefits? |

Abrazzar
Vardaugas Family
963
|
Posted - 2013.02.27 23:24:00 -
[12] - Quote
ISK sink needed adjusting and CCP didn't want people to hoard on skillbooks? Mining Overhaul Nothing changed since 2008. |

Vincent Athena
V.I.C.E.
1642
|
Posted - 2013.02.27 23:31:00 -
[13] - Quote
Abrazzar wrote:ISK sink needed adjusting and CCP didn't want people to hoard on skillbooks? A good reason for doing it. Whats the reason for not adding it to the patch notes AFTER the patch has been deployed? http://vincentoneve.wordpress.com/ |

Abrazzar
Vardaugas Family
963
|
Posted - 2013.02.27 23:36:00 -
[14] - Quote
Vincent Athena wrote:Abrazzar wrote:ISK sink needed adjusting and CCP didn't want people to hoard on skillbooks? A good reason for doing it. Whats the reason for not adding it to the patch notes AFTER the patch has been deployed? Let me just quick check my crystal ball. I'll post the answer once I divined it. Mining Overhaul Nothing changed since 2008. |

Rellik B00n
Lethal Death Squad
273
|
Posted - 2013.02.27 23:42:00 -
[15] - Quote
Vincent Athena wrote:Abrazzar wrote:ISK sink needed adjusting and CCP didn't want people to hoard on skillbooks? A good reason for doing it. Whats the reason for not adding it to the patch notes AFTER the patch has been deployed?
this is exactly my point.
and also why it is important to get a decent response:
it might be a good reason for doing it BUT CCP have never previously done things this way. This is a huge change of directiion for traders and specualtors OR its just a side effect of the patch or w/e.
CCPs previous way of doing things has always been
"hey guys we're gonna make some changes to PI, you will have to make stuff yourself through an expensive process involving limited resources. In the meantime we're gonna leave these NPC orders juuuust here for a couple of weeks"
see? Of a request for change ask: Who Benefits? |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
8312
|
Posted - 2013.02.27 23:42:00 -
[16] - Quote
Vincent Athena wrote:Abrazzar wrote:ISK sink needed adjusting and CCP didn't want people to hoard on skillbooks? A good reason for doing it. Whats the reason for not adding it to the patch notes AFTER the patch has been deployed?
They forgot "Little ginger moron" ~David Hasselhoff-á |

Doddy
Dark-Rising
838
|
Posted - 2013.02.27 23:45:00 -
[17] - Quote
Rutger Janssen wrote:I'm not complaining about the change in itself. If it's intended ofcourse they're not gonna tell in advance due to stockpiling that eve players tend to do. Whether or not it's justified is not up for discussion. What I do find disturbing is that they didn't include it in the patch notes and no dev blog about such a big change ready to be posted after the patch is deployed. Everyone single person, new or old is affected by this. Or was it not supposed to be in the patch? Xercodo wrote:Can someone post what these items are and by how much? Every single blueprint and skillbook sold by NPCs, probably also other items they sell. Check market history for the items in your region to see how much it changed, ranges from 3% to 10% depending on station.
You do realise that it would be really dumb to put it in the patch notes right? |

Rutger Janssen
Xanadu
55
|
Posted - 2013.02.27 23:46:00 -
[18] - Quote
Doddy wrote:Rutger Janssen wrote:I'm not complaining about the change in itself. If it's intended ofcourse they're not gonna tell in advance due to stockpiling that eve players tend to do. Whether or not it's justified is not up for discussion. What I do find disturbing is that they didn't include it in the patch notes and no dev blog about such a big change ready to be posted after the patch is deployed. Everyone single person, new or old is affected by this. Or was it not supposed to be in the patch? Xercodo wrote:Can someone post what these items are and by how much? Every single blueprint and skillbook sold by NPCs, probably also other items they sell. Check market history for the items in your region to see how much it changed, ranges from 3% to 10% depending on station. You do realise that it would be really dumb to put it in the patch notes right?
You do realise it's really dumb to not read the post properly:
Quote:What I do find disturbing is that they didn't include it in the patch notes and no dev blog about such a big change ready to be posted after the patch is deployed.
Bolded the part for you |

Rellik B00n
Lethal Death Squad
273
|
Posted - 2013.02.27 23:48:00 -
[19] - Quote
Doddy wrote:Rutger Janssen wrote:I'm not complaining about the change in itself. If it's intended ofcourse they're not gonna tell in advance due to stockpiling that eve players tend to do. Whether or not it's justified is not up for discussion. What I do find disturbing is that they didn't include it in the patch notes and no dev blog about such a big change ready to be posted after the patch is deployed. Everyone single person, new or old is affected by this. Or was it not supposed to be in the patch? Xercodo wrote:Can someone post what these items are and by how much? Every single blueprint and skillbook sold by NPCs, probably also other items they sell. Check market history for the items in your region to see how much it changed, ranges from 3% to 10% depending on station. You do realise that it would be really dumb to put it in the patch notes right?
/bangs head off wall Of a request for change ask: Who Benefits? |

Rutger Janssen
Xanadu
59
|
Posted - 2013.02.28 22:20:00 -
[20] - Quote
Still no word from CCP on an issue that affects 100% of the eve population. |
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1880
|
Posted - 2013.02.28 22:33:00 -
[21] - Quote
When did the change happen?
I thought that CCP intentionally left changes like these out of the patch notes because of their impact on the economy, and the way that NPC price fluctiuation functions.
|

Rutger Janssen
Xanadu
59
|
Posted - 2013.02.28 22:56:00 -
[22] - Quote
Natsett Amuinn wrote:When did the change happen?
I thought that CCP intentionally left changes like these out of the patch notes because of their impact on the economy, and the way that NPC price fluctiuation functions.
Yesterday. And it's not about it not in the patch notes before hand, but it's not in the patch notes or dev blog about it AFTER the patch.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1880
|
Posted - 2013.02.28 23:47:00 -
[23] - Quote
I don't see the point in taking the time to make an amendment to the patch notes to let people know about something they didn't want everyone knowing about when the change was made.
They keep things out to limit manipulation on the market. Before hand, as well as after.
CCP increased the minimum value of every NPC item purchased prior to the change, and if you know what you're doing, you can manipulate the market to drive the value up higher.
You're letting the cat out of the bag, so to speak. |

Vincent Athena
V.I.C.E.
1650
|
Posted - 2013.02.28 23:53:00 -
[24] - Quote
As its not in the patch notes and CCP has never said it was intentional, it must be a bug. I suggest all interested parties bug report it. http://vincentoneve.wordpress.com/ |

Rutger Janssen
Xanadu
59
|
Posted - 2013.03.01 00:06:00 -
[25] - Quote
You want patch notes to be complete and be a public about changes like this. Now it seems CCP just made the change and keep it quiet so it gets less attention and less discussion about it. So much for being open and transparent. If you're gonna change something, be upfront about it.
Another reason to put it in the patch notes is to tell the players it was intentional, that way you get less bug reports and petitions about it; they're overworked as it is.
And if it wasn't intentional, where's a GM or Dev post saying they're investigating it?
Every single person that's into manipulation that will figure it out anyways. Not so hard to spot that it was changed. And if that could be problematic and you expected it, why the hell would you push it live? |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3145
|
Posted - 2013.03.01 00:17:00 -
[26] - Quote
Rutger Janssen wrote:When can we expect to see this change in the patch notes or in a dev blog?
I would expect to see this discussed at FanFest 2013, but not a moment sooner.
But I'm not a prophet or psychic, so there may even be a devblog in progress already. Assuming the devblog was started after the change was made, that will be about two weeks in the making.
Day 0 advice for new players: Day 0 Advice for New Players |

Buzzy Warstl
The Strontium Asylum
495
|
Posted - 2013.03.01 00:21:00 -
[27] - Quote
3% to 10% change in skillbook prices could be simply because people are buying more of them due to the upcoming skill prereq changes.
NPC pricing *is* dynamic, and adjusts as people buy from the NPC's. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Roime
Shiva Furnace
2107
|
Posted - 2013.03.01 00:23:00 -
[28] - Quote
I would have never even noticed this tbh
-á- All I really wanted was to build a castle among the stars - |

Rutger Janssen
Xanadu
60
|
Posted - 2013.03.01 00:24:00 -
[29] - Quote
Mara Rinn wrote:Rutger Janssen wrote:When can we expect to see this change in the patch notes or in a dev blog? I would expect to see this discussed at FanFest 2013, but not a moment sooner. But I'm not a prophet or psychic, so there may even be a devblog in progress already. Assuming the devblog was started after the change was made, that will be about two weeks in the making.
Would it really be that hard to make the dev blog in advance and publish it when the patch is applied? Doesn't that make much more sense? After all you know in advance you're gonna do it and people want an explanation.
Now it seems it accidently slipped in the release and wasn't intended to be released yet. The opposite of a bug I reported that was fixed in the dev branch so would be released in the next big retribution release, but wasn't. |

Rutger Janssen
Xanadu
61
|
Posted - 2013.03.01 00:26:00 -
[30] - Quote
Buzzy Warstl wrote:3% to 10% change in skillbook prices could be simply because people are buying more of them due to the upcoming skill prereq changes.
NPC pricing *is* dynamic, and adjusts as people buy from the NPC's.
Can you also explain the exact same change to all blueprints (and skills) at every station? Didn't know they were gonna change freighters and titans. |
|

Tau Cabalander
Retirement Retreat Working Stiffs
1617
|
Posted - 2013.03.01 07:43:00 -
[31] - Quote
Rutger Janssen wrote:Can you also explain the exact same change to all blueprints (and skills) at every station? Didn't know they were gonna change freighters and titans. It sort of looks like BPO prices are globally indexed now.
I'm noticing price variations on BPO that didn't have any sales in a region. |
|

Chribba
Otherworld Enterprises Otherworld Empire
7306
|
Posted - 2013.03.01 07:54:00 -
[32] - Quote
Because of TRACTOR BEAM!
/c
|
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Super spikinator
Hegemonous Conscripts Hegemonous Pandorum
101
|
Posted - 2013.03.01 08:09:00 -
[33] - Quote
+1 for Ginger magician tears. 2013 and he's still funny.
As to everyone else who is wondering why CCP didn't announce something as huge as this...Can you imagine the market manipulation if they had of posted this beforehand? |
|

CCP Fozzie
C C P C C P Alliance
4348

|
Posted - 2013.03.01 09:31:00 -
[34] - Quote
It's intentional. And if you look closely you'll see that it's not as simple as all prices being raised, some have been lowered.
There had previously been a small random variance applied to the NPC prices, that variance has been removed. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

dexington
Caldari Provisions Caldari State
587
|
Posted - 2013.03.01 10:16:00 -
[35] - Quote
Super spikinator wrote:Can you imagine the market manipulation if they had of posted this beforehand?
No, i have a medical condition where i suffer a total lack of imagination. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |

Lallante
Blue Republic RvB - BLUE Republic
154
|
Posted - 2013.03.01 10:21:00 -
[36] - Quote
CCP Fozzie wrote:It's intentional. And if you look closely you'll see that it's not as simple as all prices being raised, some have been lowered.
There had previously been a small variance applied to the NPC prices, that variance has been removed from skillbooks and blueprints.
Was someone exploiting this with freighters/jump freighters en masse? |

RaTTuS
BIG Everywhere - Everything
236
|
Posted - 2013.03.01 10:29:00 -
[37] - Quote
AIUI all items had a base value , and could rise or lower +/- 10% usually after patches [in the old days] everything reset to the base value and then the prices of npc items would rise or lower each sale [including skills and bpos] I assue it is related to this and now all have moved to a fixed value ? http://eveboard.com/ub/419190933-134.png
|

FluffyDice
Northstar Cabal Fatal Ascension
484
|
Posted - 2013.03.01 10:43:00 -
[38] - Quote
Sure glad I went and investigated the test server. Plenty of people noticed. Most of them kept it to themselves and made small mountains of ISK.
Pays to not wait for changes to be spoon fed to you. I made a killing on the battlecruiser BPO changes. |

Rellik B00n
Lethal Death Squad
273
|
Posted - 2013.03.01 11:27:00 -
[39] - Quote
CCP Fozzie wrote:It's intentional. And if you look closely you'll see that it's not as simple as all prices being raised, some have been lowered.
There had previously been a small variance applied to the NPC prices, that variance has been removed from skillbooks and blueprints.
thanks for the response.
can we safely assume that all future changes (where possible) that effect the EvE economy will be done in a stealth fashion?
I ask because this has never previously been your way of operating and as such is a major change of direction. Of a request for change ask: Who Benefits? |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1882
|
Posted - 2013.03.01 11:58:00 -
[40] - Quote
Rellik B00n wrote:
thanks for the response.
can we safely assume that all future changes (where possible) that effect the EvE economy will be done in a stealth fashion?
I ask because this has never previously been your way of operating and as such is a major change of direction.
This has ALWAYS been their way of operating, and you can be sure they'll do the same thing in the future.
They will NEVER tell us when they do stuff like this. The way that prices on NPC items works leaves it open to manipulation.
|
|
|

CCP Fozzie
C C P C C P Alliance
4349

|
Posted - 2013.03.01 12:24:00 -
[41] - Quote
Rellik B00n wrote:CCP Fozzie wrote:It's intentional. And if you look closely you'll see that it's not as simple as all prices being raised, some have been lowered.
There had previously been a small variance applied to the NPC prices, that variance has been removed from skillbooks and blueprints. thanks for the response. can we safely assume that all future changes (where possible) that effect the EvE economy will be done in a stealth fashion? I ask because this has never previously been your way of operating and as such is a major change of direction.
Messaging will be on a case by case basis. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

iskflakes
323
|
Posted - 2013.03.01 12:42:00 -
[42] - Quote
Can you be more specific about exactly what got changed?
1) Are prices overall reduced or increased? 2) Are NPC buy orders affected? 3) How large was the change as a percentage? 4) What was the motivation for this? - |

Othran
Route One
455
|
Posted - 2013.03.01 13:17:00 -
[43] - Quote
I was under the impression that npc orders were always variable depending on volumes traded.
Looks like CCP took the training wheels off on some items. |

Pandora Barzane
Royal Amarr Institute Amarr Empire
39
|
Posted - 2013.03.01 13:58:00 -
[44] - Quote
iskflakes wrote:Can you be more specific about exactly what got changed?
1) Are prices overall reduced or increased? 2) Are NPC buy orders affected? 3) How large was the change as a percentage? 4) What was the motivation for this?
good luck getting answers for that.
|

flakeys
Arkham Innovations Paper Tiger Coalition
873
|
Posted - 2013.03.01 15:05:00 -
[45] - Quote
Interesting , gotta check new npc prices this week for capital ship bpo's.
We are all born ignorant, but one must work hard to remain stupid.
|

Lukas d'Ammold
Republic Military School Minmatar Republic
0
|
Posted - 2013.03.01 16:37:00 -
[46] - Quote
I've been looking at the numbers for this latest change in NPC skillbook and BPO prices.
If we look at the Warhead Upgrades skillbook, it used to have a standard price in NPC stations of 900,000 ISK. This might increase slightly based on the trading volume in the different stations of a Region.
Since the change CCP implemented, the prices which I just checked vary between 957,464.91 ISK in Kisogo and 999,997.93 in Edmalbrurdus.
The Base Price for this skillbook in the Item Database is 1,000,000.00 ISK.
After looking at other item prices, it looks to me like the Base Price in the Item Database might be the new Maximum Price for NPC Sell orders.
I'm guessing but perhaps the new prices will vary somewhere between the pre change price of 900,000 ISK and 1,000,000 ISK for the Warhead Upgrades skillbook, depending on the trading volume. |

Alice Saki
Suddenly Spaced Out Suddenly Spaceships.
32026
|
Posted - 2013.03.01 16:43:00 -
[47] - Quote
Unsuccessful At Everything wrote:Players drive the economy - whines prices are too high. CCP changes economy - whines prices are too high. Nothing changes at all - whines prices are too high.
Patterns. It doesnt take Rainman to recognize them.
Sums it up ;)  Thanks Zimmy <3 |

Lors Dornick
Kallisti Industries Solar Assault Fleet
436
|
Posted - 2013.03.01 17:00:00 -
[48] - Quote
Unsuccessful At Everything wrote:Players drive the economy - whines prices are too high. CCP changes economy - whines prices are too high. Nothing changes at all - whines prices are too high.
Patterns. It doesnt take Rainman to recognize them. You forget about manufacturers, who will always whine that prices are to low.
CCP Eterne: Silly player, ALL devs are evil.
|

Lord Fudo
Center for Advanced Studies Gallente Federation
24
|
Posted - 2013.03.01 18:10:00 -
[49] - Quote
Carrier books went up in price. Glad I bought mine when it was 450, niw they're 470+. 20m big deal but still an increase. |

Rutger Janssen
Xanadu
63
|
Posted - 2013.03.01 18:33:00 -
[50] - Quote
CCP Fozzie wrote:Rellik B00n wrote:CCP Fozzie wrote:It's intentional. And if you look closely you'll see that it's not as simple as all prices being raised, some have been lowered.
There had previously been a small variance applied to the NPC prices, that variance has been removed from skillbooks and blueprints. thanks for the response. can we safely assume that all future changes (where possible) that effect the EvE economy will be done in a stealth fashion? I ask because this has never previously been your way of operating and as such is a major change of direction. Messaging will be on a case by case basis.
Thank you for your information. I'm sorry that I didn't look for the price of every item before saying that all prices went up.
Can you in the future have the patch notes atleast reflect any large change that you make AFTER the patch was applied? That way threads like this in the future can be avoided. |
|

Emma Royd
Maddled Gommerils
206
|
Posted - 2013.03.01 19:17:00 -
[51] - Quote
Lotta whinge about nuthin'
If you go to the store and the prices change, do you demand explanations from the manager or do you buy it anyway?
Not all skills are affected, I've just checked the specialist science skills, nuclear physics etc and they're 10mil as they were before. So then I checked Caldari Frigate, Cruiser, Battleship comparing the price against the NPC price in evemon and they're ALL CHEAPER on the market, and that was at one of the high sec skill stations in hentogaira.
As CCP Fozzie says, some have gone up, some have gone down.
Yes CCP could have announced something but as soon as they announce that prices are going up then people would stockpile them, so they put the prices up without announcing which was a smart move.
|

Theo Sotken
The Black Fingernail Corporation New Eden Research.
0
|
Posted - 2013.03.03 13:46:00 -
[52] - Quote
Very Disappointed with CCP. I don't really care whether prices have changed it is the fact that I have had to search out an answer that should have been provided by CCP. Really they change the prices and think noone will notice and ask why,what?
|

Roime
Shiva Furnace
2128
|
Posted - 2013.03.03 14:02:00 -
[53] - Quote
Theo Sotken wrote:Very Disappointed with CCP. I don't really care whether prices have changed it is the fact that I have had to search out an answer that should have been provided by CCP. Really they change the prices and think noone will notice and ask why,what?
What does it matter?
Prices changed. That's the long and short of it, for most people the prices make no difference.
-á- All I really wanted was to build a castle among the stars - |

Theo Sotken
The Black Fingernail Corporation New Eden Research.
0
|
Posted - 2013.03.03 14:53:00 -
[54] - Quote
'What does it matter? '
It matters because it is a significant change that effects a lot of people. It effects everyone who is going to buy and sell those items. It effects sources of information which are now incorrect. The exact nature of the 'change' was unkown as it was never mentioned. It also raises the question what other changes may occur without any kind of information made available. The change should have been mentioned in the patch notes and I can't really see why it wasn't. If it was mistakenly left out that's ok mistakes happen but it really did need to be mentioned somewhere. |

Reppyk
Yarrbear Inc. BricK sQuAD.
367
|
Posted - 2013.03.03 15:06:00 -
[55] - Quote
I checked some skillbooks, all are +10%. |

Turelus
Caldari Independent Navy Reserve The Fourth District
274
|
Posted - 2013.03.03 15:20:00 -
[56] - Quote
It's always nice when Developers change things and don't even bother to tell people, it's never upset a playerbase in the past has it? 
I can see why maybe it's better not to announce a month before hand due to market speculation etc (though there is plenty of this with every other change that happens) at least add it to the the patch notes when you change something. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Roime
Shiva Furnace
2128
|
Posted - 2013.03.03 15:24:00 -
[57] - Quote
Theo Sotken wrote:'What does it matter? '
It matters because it is a significant change that effects a lot of people. It effects everyone who is going to buy and sell those items. It effects sources of information which are now incorrect. The exact nature of the 'change' was unkown as it was never mentioned. It also raises the question what other changes may occur without any kind of information made available. The change should have been mentioned in the patch notes and I can't really see why it wasn't. If it was mistakenly left out that's ok mistakes happen but it really did need to be mentioned somewhere.
Skillbook costing 220K ISK instead of 200K ISK is an irrelevant change that doesn't effect anyone. If you are going to buy or sell an item, you check the prices. The source of information is the market, which is still correct.
Undocumented changes happen, and changes like these treat everyone equally. If they are announced, some will be in position to take advantage of them.
Simple, really.
-á- All I really wanted was to build a castle among the stars - |

Theo Sotken
The Black Fingernail Corporation New Eden Research.
0
|
Posted - 2013.03.03 21:27:00 -
[58] - Quote
@Roime Lol. So you choose a 200k skillbook as an example. I have 400 Bantam BPO's I think its gone up about 200,000isk so I just gained 80, 000 ,000 Isk. I just bought an armageddon bpo I think it cost me about an extra 60million isk. My 10 Osprey BPO are now 80million isk up from 72million = an extra 80million isk in value. etc. etc I'm pretty sure this change is pretty significant |

Blubberlutsch
Mtech Heavy Industries Waterboard
3
|
Posted - 2013.03.03 21:40:00 -
[59] - Quote
Natsett Amuinn wrote:I don't see the point in taking the time to make an amendment to the patch notes to let people know about something they didn't want everyone knowing about when the change was made.
*facepalm*
|

Akrasjel Lanate
Naquatech Conglomerate
1069
|
Posted - 2013.03.06 13:18:00 -
[60] - Quote
Price changes in it self aren't the problem in this case
One could ask how many people knew it will happen beforehand. |
|

Lady Katherine Devonshire
Royal Ammatar Engineering Corps
140
|
Posted - 2013.03.06 13:55:00 -
[61] - Quote
Sadly this will hurt new players far more than veterans. EvE Forum Bingo |

Arduemont
Rotten Legion Ops
1268
|
Posted - 2013.03.06 15:46:00 -
[62] - Quote
There is a bigger question no one is asking.
Q. Why is this a problem? A. It isn't.
/thread.
"In the age of information, ignorance is a choice." |

Khoul Ay'd
Blue Republic RvB - BLUE Republic
45
|
Posted - 2013.03.06 16:57:00 -
[63] - Quote
Oh no! I must spend my internet space-loot to play the internet spaceship game!
Whatever, adjust people. It is a GAME!  Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717
Mangala Solaris for CSM 8 https://forums.eveonline.com/default.aspx?g=posts&t=210535 |

Frostys Virpio
Lame Corp Name
341
|
Posted - 2013.03.06 17:28:00 -
[64] - Quote
Theo Sotken wrote:@Roime Lol. So you choose a 200k skillbook as an example. I have 400 Bantam BPO's I think its gone up about 200,000isk so I just gained 80, 000 ,000 Isk. I just bought an armageddon bpo I think it cost me about an extra 60million isk. My 10 Osprey BPO are now 80million isk up from 72million = an extra 80million isk in value. etc. etc I'm pretty sure this change is pretty significant
It's not. No matter how many people gain/lose value over this change, it's only a price change. No game mecanics were affected. Industry will just adapt to the new blueprint prices and the skillbook have no real affect beside changing how much isk are burned. If they put a line in the patch notes saying "Adjusted the NPC buy/sell order on some items", people would of asked for details which would have taken pages after pages of listing. It's a waste of time to list all that. Market tools will update thier info when to make a new scan of the market and thats all. |

Tippia
Sunshine and Lollipops
13092
|
Posted - 2013.03.06 17:31:00 -
[65] - Quote
Lady Katherine Devonshire wrote:Sadly this will hurt new players far more than veterans. A buffed ISK faucet will benefit everyone. Vote Malcanis for CSM8. |

Jon Ferguson
JC Ferguson and Son Ltd Ferguson Alliance
1
|
Posted - 2013.03.06 18:36:00 -
[66] - Quote
If they were trying to keep it secret, they shouldn't have put it on the test server. It's not like a new game mechanic that might be buggy, it's just changing a price in a database ffs.
After 10 years CCP should have figured out how to prevent players from reaping windfall profits merely by poking around on the test server.
The whole 'new ISK sink, yay' is lost if players hoarded these things ahead of time, as most purchases will be from player to player. All that potential ISK sunk will instead stay in the game and go into the pockets of the hoarders.
CCP should roll back the changes, burn the people who stockpiled, and puzzle some more on how to balance ISK sinks and ISK faucets. |

Tippia
Sunshine and Lollipops
13096
|
Posted - 2013.03.06 18:38:00 -
[67] - Quote
Jon Ferguson wrote:The whole 'new ISK sink, yay' is lost if players hoarded these things ahead of time, as most purchases will be from player to player. Seeing as how they are a constant (and very large) ISK sink, hoarding seems unlikely and ultimately futile anyway GÇö people keep buying them and the ISK keeps getting fauceted.
It's a good change.
Vote Malcanis for CSM8. |

Saiphas Cain
Wildly Inappropriate Goonswarm Federation
18
|
Posted - 2013.03.06 19:03:00 -
[68] - Quote
So CCP tightens the thumbscrews on market bots, and then implements changes that induce people to want to use them even more just to make sure they're not losing money with every sale. Working as intended. |

Ranger 1
Ranger Corp
3705
|
Posted - 2013.03.06 21:52:00 -
[69] - Quote
How odd, there appears to be a tempest in my tea cup... To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Andski
GoonWaffe Goonswarm Federation
6996
|
Posted - 2013.03.06 22:50:00 -
[70] - Quote
Lady Katherine Devonshire wrote:Sadly this will hurt new players far more than veterans.
yes, titan skillbooks costing 1b more is such a burden on new players ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |
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Tyberius Franklin
Federal Navy Academy Gallente Federation
630
|
Posted - 2013.03.06 23:06:00 -
[71] - Quote
Andski wrote:Lady Katherine Devonshire wrote:Sadly this will hurt new players far more than veterans. yes, titan skillbooks costing 1b more is such a burden on new players That comment would feel more relevant if only capital skillbooks were changed. Not that this is a big deal all in all. |

Irya Boone
TIPIAKS
214
|
Posted - 2013.03.07 03:16:00 -
[72] - Quote
Good job ccp Need more dynamic action from Npc , can imagine is the revamp of AI of The Traders NPC
Nice
Just waiting for depleting suns , and death of systems ( in null sec mostly) like in real universe. Improve C2 class WH More anos more signs ...RENAME null sec system With the name Of REAL Universe Stellar Name like KOI-730 etc etc It xill be awesome-á |

Jack Mayhem
Kaer Industries
57
|
Posted - 2013.03.07 09:31:00 -
[73] - Quote
Very good change indeed. EVE needs more ISK sinks, and it would have been massively speculated if announced beforehand.
At least for ship BPOs it seems uniform 11.1% increase. |

Kestrix
Industrial Renaissance MinTek Conglomerate
94
|
Posted - 2013.03.07 10:10:00 -
[74] - Quote
Rutger Janssen wrote:Still no word from CCP on an issue that affects 100% of the eve population.
well not really, I make enough isk not to care about a small rise in prices. Your making a mountain out of a mole hill. |

Salpad
Carebears with Attitude
317
|
Posted - 2013.03.08 17:43:00 -
[75] - Quote
Doddy wrote:You do realise that it would be really dumb to put it in the patch notes right?
Up until a couple of years ago, CCP would post "open" patch notes before a patch, and then after the patch note was released and the server updated, they'd update the patch notes with additional text highlighted in green, revealing all the secrets that they didn't want to announce in advance.
They've stopped that custom, for some reason. As far as I can see, not for a good reason.
|

Croowdrio
PayPod RECURSIVE ASCENSION
0
|
Posted - 2013.03.11 17:22:00 -
[76] - Quote
Khoul Ay'd wrote:Oh no! I must spend my internet space-loot to play the internet spaceship game! Whatever, adjust people. It is a GAME! 
EVE Is NOT JUST A GAME! >:( |

Jita Bloodtear
Bloodtear Labs
185
|
Posted - 2013.03.12 06:57:00 -
[77] - Quote
titan books went from 4.5 -> 5.5bil carrier books from 360 -> 500mil dread books from 90 -> 100mil+ capital ships book from 450 -> 400mil
Levi BPO 63 -> 70bil Erebus BPO 65.25 -> 72.5bil Ragnarok BPO 60.75 -> 67.5 Avatar BPO 67.5 -> 75bil
Wyvern BPO 16.2 -> 18bil Nyx BPO 18 -> 20bil Hel BPO 17.1 -> 19bil Aeon BPO 16.65 -> 18.5bil
Chimera BPO 945mil -> 1.05bil Thanatos BPO 1.125 -> 1.25bil Nidhoggur BPO 1.035 -> 1.15bil Archon BPO 990mil -> 1.1bil
Phoenix BPO 1.755 -> 1.95bil Moros BPO 1.71 -> 1.9bil Naglfar BPO 1.665 -> 1.85bil Revelation BPO 1.8 -> 2bil
Charon BPO 1.8 -> 2bil Obelisk BPO 1.755 -> 1.95bil Providence BPO 1.71 -> 1.9bil Fenrir BPO 1.665 -> 1.85bil
Orca BPO 882 -> 900mil
Capital Armor Plates 1,162,089,720 -> 1,291,157,000 Capital Capacitor Battery 1,032,242,400 -> 1,146,875,900 Capital Cargo Bay 750,332,160 -> 833,638,770 Capital Clone Vat Bay 1,515,076,560 -> 1,683,289,918 Capital Computer System 1,105,558,920 -> 1,228,324,560 Capital Construction Parts 904,994,600 -> 1,005,422,440 Capital Corporate Hangar Bay 1,503,706,320 -> 1,670,715,406 Capital Doomsday Weapon Mount 1,932,198,120 -> 2,146,797,632 Capital Drone Bay 899,000,227 -> 872,235,071 Capital Jump Bridge Array 2,827,208,520 -> 3,141,103,041 Capital Jump Drive 1,497,568,320 -> 1,663,895,689 Capital Launcher Hardpoint 1,254,031,200 -> 1,393,310,128 Capital Power Generator 1,224,056,880 -> 1,360,006,704 Capital Propulsion Engine 1,128,565,800 -> 1,253,500,000 Capital Sensor Cluster 1,082,486,880 -> 1,202,695,471 Capital Shield Emitter 1,176,055,200 -> 1,306,652,373 Capital Siege Array 1,389,029,760 -> 1,543,302,298 Capital Ship Maintenance Bay 1,527,625,080 -> 1,697,290,702 Capital Turret Hardpoint 1,316,341,800 -> 1,463,506,956
The barrier of entry to capital content has just been increased by many billion. This does affects younger characters far more than older characters. It's now that much harder for you to catch up in this aspect of the game. |

Ranger 1
Ranger Corp
3721
|
Posted - 2013.03.12 12:05:00 -
[78] - Quote
Jita Bloodtear wrote:titan books went from 4.5 -> 5.5bil carrier books from 360 -> 500mil dread books from 90 -> 100mil+ capital ships book from 450 -> 400mil
Levi BPO 63 -> 70bil Erebus BPO 65.25 -> 72.5bil Ragnarok BPO 60.75 -> 67.5 Avatar BPO 67.5 -> 75bil
Wyvern BPO 16.2 -> 18bil Nyx BPO 18 -> 20bil Hel BPO 17.1 -> 19bil Aeon BPO 16.65 -> 18.5bil
Chimera BPO 945mil -> 1.05bil Thanatos BPO 1.125 -> 1.25bil Nidhoggur BPO 1.035 -> 1.15bil Archon BPO 990mil -> 1.1bil
Phoenix BPO 1.755 -> 1.95bil Moros BPO 1.71 -> 1.9bil Naglfar BPO 1.665 -> 1.85bil Revelation BPO 1.8 -> 2bil
Charon BPO 1.8 -> 2bil Obelisk BPO 1.755 -> 1.95bil Providence BPO 1.71 -> 1.9bil Fenrir BPO 1.665 -> 1.85bil
Orca BPO 882 -> 900mil
Capital Armor Plates 1,162,089,720 -> 1,291,157,000 Capital Capacitor Battery 1,032,242,400 -> 1,146,875,900 Capital Cargo Bay 750,332,160 -> 833,638,770 Capital Clone Vat Bay 1,515,076,560 -> 1,683,289,918 Capital Computer System 1,105,558,920 -> 1,228,324,560 Capital Construction Parts 904,994,600 -> 1,005,422,440 Capital Corporate Hangar Bay 1,503,706,320 -> 1,670,715,406 Capital Doomsday Weapon Mount 1,932,198,120 -> 2,146,797,632 Capital Drone Bay 899,000,227 -> 872,235,071 Capital Jump Bridge Array 2,827,208,520 -> 3,141,103,041 Capital Jump Drive 1,497,568,320 -> 1,663,895,689 Capital Launcher Hardpoint 1,254,031,200 -> 1,393,310,128 Capital Power Generator 1,224,056,880 -> 1,360,006,704 Capital Propulsion Engine 1,128,565,800 -> 1,253,500,000 Capital Sensor Cluster 1,082,486,880 -> 1,202,695,471 Capital Shield Emitter 1,176,055,200 -> 1,306,652,373 Capital Siege Array 1,389,029,760 -> 1,543,302,298 Capital Ship Maintenance Bay 1,527,625,080 -> 1,697,290,702 Capital Turret Hardpoint 1,316,341,800 -> 1,463,506,956
The barrier of entry to capital content has just been increased by many billion. This does affects younger characters far more than older characters. It's now that much harder for you to catch up in this aspect of the game.
This aspect of the game is not, and never was, for younger players. Or players that are tight on money of any age for that matter... most caps and supers are corporate assets. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Brooks Puuntai
Solar Nexus.
1209
|
Posted - 2013.03.12 12:10:00 -
[79] - Quote
I thought the Amarr Carrier SB seemed higher then what I remember. I guess that's what I get for putting it off. Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |

EvilweaselSA
GoonWaffe Goonswarm Federation
425
|
Posted - 2013.03.12 15:47:00 -
[80] - Quote
Jita Bloodtear wrote: The barrier of entry to capital content has just been increased by many billion. This does affects younger characters far more than older characters. It's now that much harder for you to catch up in this aspect of the game.
that list is a whole lotta bpos we own getting more expensive
~the rich get richer~ |
|

Shadow Lord77
Shadow Industries I
170
|
Posted - 2013.03.13 10:54:00 -
[81] - Quote
It's not a bad change. What's wrong is that they made the changes on the test server first so anyone who went on the test server to see what was coming up had insider knowledge of this change. They should have kept it off the test server if they didn't want to pre-release patch notes of this change. I think. |

Jita Bloodtear
Bloodtear Labs
185
|
Posted - 2013.03.14 00:46:00 -
[82] - Quote
Shadow Lord77 wrote:It's not a bad change. What's wrong is that they made the changes on the test server first so anyone who went on the test server to see what was coming up had insider knowledge of this change. They should have kept it off the test server if they didn't want to pre-release patch notes of this change. I think. Isn't everything on the test server markets 100isk? Wouldn't that effectively give absolutely no pre-warning of these changes? Not that I mind too horribly, I gained 73bil in value due to these changes |

Super spikinator
Hegemonous Conscripts Hegemonous Pandorum
115
|
Posted - 2013.03.14 03:50:00 -
[83] - Quote
Jita Bloodtear wrote:Shadow Lord77 wrote:It's not a bad change. What's wrong is that they made the changes on the test server first so anyone who went on the test server to see what was coming up had insider knowledge of this change. They should have kept it off the test server if they didn't want to pre-release patch notes of this change. I think. Isn't everything on the test server markets 100isk? Wouldn't that effectively give absolutely no pre-warning of these changes? Not that I mind too horribly, I gained 73bil in value due to these changes
the prices for the test server are only for a select number of stations, the rest of the stations on the test server have normal pricing. |

Arronicus
Vintas Industries Mistakes Were Made.
344
|
Posted - 2013.03.14 09:10:00 -
[84] - Quote
Rutger Janssen wrote:Still no word from CCP on an issue that affects 100% of the eve population.
I do love how he tried to make it out like this was a big deal, that had a noticable impact on more than a tiny handful of eve players. The vast majority of us, Even industrialists, don't notice much when a particular skillbook has gone up 3%, or a particular blueprint has gone down by 5%. It's often not a repeat purchase, and doesn't have much tangible affect.
Shame, really, that a shitthread like this by a demanding scrub got a CCP reply, when many decent discussion threads don't. |

Rutger Janssen
Xanadu
67
|
Posted - 2013.03.17 04:49:00 -
[85] - Quote
Arronicus wrote:Rutger Janssen wrote:Still no word from CCP on an issue that affects 100% of the eve population. I do love how he tried to make it out like this was a big deal, that had a noticable impact on more than a tiny handful of eve players. The vast majority of us, Even industrialists, don't notice much when a particular skillbook has gone up 3%, or a particular blueprint has gone down by 5%. It's often not a repeat purchase, and doesn't have much tangible affect. Shame, really, that a shitthread like this by a demanding scrub got a CCP reply, when many decent discussion threads don't.
As shown in this thread, me and a couple would have expected this to be mentioned in the patch notes. Sure, not many people will care much about 10% price change, but everyone is affected in a small way. It was an easy to see change that confused people and it was unclear what the intention and results were. If we assume a 5%(just took a number between 0 and 10%) increase accross all NPC skillbooks and blueprints, this means an increase of 20b isk a day.
I think that more people would like to have known about that than that a typo was fixed in an item description, and that makes it to the patch notes. I'm aware that CCP doesn't put everything they fixed in the patch notes, (didn't see that the division filter in change blueprint window was fixed not not just show hangars with take access or corp asset windows to show no items in the current region after a fresh install don't make it to the patch notes either) but I would have expected it to be mentioned in the patch notes (afterwards!). After all, it's the list with changes....
According to the official forum rules(rule 15), either CCP didn't think this was an issue, they believed the community didn't need to know about it or planly forgot about mentioning it. It definatly isn't the last as the patch notes still haven't been augmented. Reader may decide which of the 3 it is.
Don't get me wrong, I'm indifferent about the change as I don't care about balancing, many other players are better able to judge them. However I do care about striving to excellence, which shows in the small things, like mentioning important changes in patch notes, but also fixing all the small bugs in eve. Whoever fixed those 2 small issues mentioned above, thank you, your work didn't go unnoticed :)
However sadly CCP doesn't seem to care that much about that. Otherwise it wouldn't have taken 2 years to change a few nulls in 0 and swap around some 0 and 1's.
I have to admit, my posting was sensationalist. However as you mentioned you need to go through great lengths to get a reply from the devs on an unpopular topic. However the thread did serve it's purpose partially. It got clarification on the intended behaviour and informed the people that the NPC prices got changed(intentionally).
Sadly, I doubt it will change anything to CCP's publishing of the patch notes as they didn't even retroactivily changed them. Guess not enough people care about being told every change/nerf and CCP not telling the complete truth. Reminds me, still need to check out what happened to cloak+ AoE weapons, another thing that could have been a bug introduction/stealth change/exploit fix which was never mentioned except for 1 thread in general discussion and maybe some bug reports.
And regarding CCP, them responding to "shitthreads", is not the only shame. I heared stories that people get reimbursed for the same issue, only because they kept harrasing the GM. Ever tried to get CCP to fix that caused you to loose about 800m(this was in 2010) in materials without a single trace on the server? Have fun being ignored, they won't look into it. Lost SP because skill queue didn't start/restart having it both running and not running? Sorry, that was reported by me in march 2010 when I fairly new and couldn't be reproduced so devs don't look into it. Waiting months for a reply on a petition because the category requires a lot of time per issue? Too bad, won't hire/train more people to be able to process them. Almost forgot to mention the EULA that even according a GM is overdue for revisement. Maybe this gives you better idea why I seemed like a "demanding scrub".
And yes, CCP did some excellent changes, but it's the small things they're dropping the ball on.
I have no idea what kind of discussion threads you're talking about and I don't know why CCP doesn't respond to them, but I can imagine that they feel they won't contribute much to the thread. Or if they respond with CCP tag, people might get the wrong ideas that it's being discussed within CCP, that it will be implemented etc. They might already be posting with their non CCP characters.... They say they do read those threads.
As in this case, I do think that a reply from CCP was warranted and did help: It set something straight that was incorrect and clarrified an undocumented change. No player could have given that information.
I'll also let the personal insult slide (as in not flag the post), as it did make me reply, which you probably expected :) |
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