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Thread Statistics | Show CCP posts - 0 post(s) |
ISquishWorms
201
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Posted - 2013.03.01 11:34:00 -
[61] - Quote
Tippia wrote:Brooks Puuntai wrote:Need a new naming system. ^^ Why cats?
Because they purr . |
Nex apparatu5
Friendship is Podding Test Alliance Please Ignore
464
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Posted - 2013.03.01 13:42:00 -
[62] - Quote
handige harrie wrote:Cavalira wrote:This is a horrible thread.
Dropping 150 carriers worth a total of ~200b isk. It is only fair that a scrub fleet of 300 ships worth a total of 150b isk cannot beat the 200b isk fleet. The Slowcat fleet may be tough to take down, but the impact of losing a 100man carrier fleet is devastating. Slowcats are slow enough to be welped all in one big go, if not used with care. because using ISK as a manner to balance ships is the proper thing to do, imiright?
Cost is how everything in eve, and pretty much every game ever, is balanced, hth |
Anthar Thebess
REPUBLIKA ORLA C0VEN
58
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Posted - 2013.03.01 14:30:00 -
[63] - Quote
I'm not saying carriers are bad, they grate. I'm talking about the slowcat concept. For me it is breaking game mechanics - because after all capital fleet able to lock, and kill a frigate every second.
Giving ability to control ~1000 sentry drones to a single ship - do only i see a bit of nonsense here? Why the need of bandwidth , drone bay if you can do something like this.
I think removing the ability to give assist on drones would be interesting solution.
Or maybe limit this by additional skill? 10 drones assisting / lvl
Just remember that the biggest slowcat time is about to come - as the shield slowcat will have much bigger dps on sentry drones than typical armour carrier.
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Destru Kaneda
CTRL-Q Iron Oxide.
188
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Posted - 2013.03.01 14:43:00 -
[64] - Quote
Because this is the internet. Music for robots, geeks, hackers, and nerds. Nerdiest homepage on the internet? |
March rabbit
No Name No Pain
569
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Posted - 2013.03.01 14:55:00 -
[65] - Quote
Nex apparatu5 wrote:handige harrie wrote:Cavalira wrote:This is a horrible thread.
Dropping 150 carriers worth a total of ~200b isk. It is only fair that a scrub fleet of 300 ships worth a total of 150b isk cannot beat the 200b isk fleet. The Slowcat fleet may be tough to take down, but the impact of losing a 100man carrier fleet is devastating. Slowcats are slow enough to be welped all in one big go, if not used with care. because using ISK as a manner to balance ships is the proper thing to do, imiright? Cost is how everything in eve, and pretty much every game ever, is balanced, hth just bought me Vindicator with some T2 rigs for 1.7 billions.
I guess i will fit it with few guns and go kill everyone on Dodixie undock. Because i'm invulnerable with it.
Well. at least some scrub Maller/t3 or some another crap won't be able to kill it even if i don't put my reps on.
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Xearal
Black Thorne Corporation Black Thorne Alliance
492
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Posted - 2013.03.01 14:56:00 -
[66] - Quote
Ewar is also a good counter for this.. drop a bunch of scorpions with ECM bursts in the middle of those drones and they won't do anything anymore.
To stop a drone from attacking, you need to either jam the attack caller they are assisting, or the drones themselves, yes, carriers hae immense Sensor strength, but it's not the carriers you need to jam, all you need to do is jam those drones ( yes they can be jammed ). A bunch of ECM burst scorps in a blob of sentrycarriers will stop those sentries from shooting.
Then as suggested, bring in a pile of dessies and begin sniping them. And to make sure you do it right, T1 fitted dessies, and offgrid some carriers with spares.
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Anthar Thebess
REPUBLIKA ORLA C0VEN
58
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Posted - 2013.03.01 14:59:00 -
[67] - Quote
Xearal wrote:Ewar is also a good counter for this.. drop a bunch of scorpions with ECM bursts in the middle of those drones and they won't do anything anymore.
To stop a drone from attacking, you need to either jam the attack caller they are assisting, or the drones themselves, yes, carriers hae immense Sensor strength, but it's not the carriers you need to jam, all you need to do is jam those drones ( yes they can be jammed ). A bunch of ECM burst scorps in a blob of sentrycarriers will stop those sentries from shooting.
Then as suggested, bring in a pile of dessies and begin sniping them. And to make sure you do it right, T1 fitted dessies, and offgrid some carriers with spares.
After the burst you will be locked under 1s and receive about 120-150k alpha strike.
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Ravcharas
GREY COUNCIL Nulli Secunda
200
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Posted - 2013.03.02 02:08:00 -
[68] - Quote
Anthar Thebess wrote:Will CCP find solution for this - or do you see one? What counters have you tried so far?
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Iminent Penance
Interstellar Military Assistance Corporation
38
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Posted - 2013.03.02 05:21:00 -
[69] - Quote
Why is this an issue? Use 150 tornadoes and have a 1.5mil ehp volley every 10 seconds and at 1/25th the cost of the carrier blob. Theyd win.
Blob ravens, blob ibises if you want, get enough they'll win. That's how eve is. (I personally use destroyer alts in hisec, for less than 100mil you can have 10,000+ dps to melt other ships for lols) |
Iminent Penance
Interstellar Military Assistance Corporation
38
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Posted - 2013.03.02 05:24:00 -
[70] - Quote
Nex apparatu5 wrote:handige harrie wrote:Cavalira wrote:This is a horrible thread.
Dropping 150 carriers worth a total of ~200b isk. It is only fair that a scrub fleet of 300 ships worth a total of 150b isk cannot beat the 200b isk fleet. The Slowcat fleet may be tough to take down, but the impact of losing a 100man carrier fleet is devastating. Slowcats are slow enough to be welped all in one big go, if not used with care. because using ISK as a manner to balance ships is the proper thing to do, imiright? Cost is how everything in eve, and pretty much every game ever, is balanced, hth
Titans die to regular cap fleets, youtube it! Cost wise they should have a 15x advantage, but they don't win.
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Alavaria Fera
GoonWaffe Goonswarm Federation
3429
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Posted - 2013.03.02 07:04:00 -
[71] - Quote
Iminent Penance wrote:Nex apparatu5 wrote:handige harrie wrote:Cavalira wrote:This is a horrible thread.
Dropping 150 carriers worth a total of ~200b isk. It is only fair that a scrub fleet of 300 ships worth a total of 150b isk cannot beat the 200b isk fleet. The Slowcat fleet may be tough to take down, but the impact of losing a 100man carrier fleet is devastating. Slowcats are slow enough to be welped all in one big go, if not used with care. because using ISK as a manner to balance ships is the proper thing to do, imiright? Cost is how everything in eve, and pretty much every game ever, is balanced, hth Titans die to regular cap fleets, youtube it! Cost wise they should have a 15x advantage, but they don't win. Advantage doesn't scale as fast as cost does, and doesn't for all the other ships either. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Iminent Penance
Interstellar Military Assistance Corporation
42
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Posted - 2013.03.02 07:25:00 -
[72] - Quote
Alavaria Fera wrote:Iminent Penance wrote:Nex apparatu5 wrote:handige harrie wrote:Cavalira wrote:This is a horrible thread.
Dropping 150 carriers worth a total of ~200b isk. It is only fair that a scrub fleet of 300 ships worth a total of 150b isk cannot beat the 200b isk fleet. The Slowcat fleet may be tough to take down, but the impact of losing a 100man carrier fleet is devastating. Slowcats are slow enough to be welped all in one big go, if not used with care. because using ISK as a manner to balance ships is the proper thing to do, imiright? Cost is how everything in eve, and pretty much every game ever, is balanced, hth Titans die to regular cap fleets, youtube it! Cost wise they should have a 15x advantage, but they don't win. Advantage doesn't scale as fast as cost does, and doesn't for all the other ships either.
Exactly. Eve is pretty balanced with counters to... well.. mostly everything, crying because one thing blobbed does a lot of damage is silly though. If I aim 10,000 pistols at a building, i guarantee the damage they do after a single round from each will do a lot,
Cost only applies when you are on a budget.... which is why i said t3 bc blobs are much more cost efficient than slowcats (and in the same numbers can do much larger volley damage) |
Vera Algaert
Republic University Minmatar Republic
827
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Posted - 2013.03.02 09:30:00 -
[73] - Quote
slowcats are strong because of the combination of several strengths.
nerfing drone assists would make slowcats weaker but it would also kill other fleet concepts (arbitrator/vexor fleets, Das Boot Dominix, ...) that rely on drone assists but are not overpowered as they lack some of the other ingredients (tank, drone bay, ...) that make slowcats so strong.
TEST alt - don't trust. |
Wacktopia
Noir. Black Legion.
474
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Posted - 2013.03.02 20:09:00 -
[74] - Quote
Danny John-Peter wrote:Its probably worth pointing out that a low sig fleet (read; Arty Lokifleet) would find it fairly easy to counter slowcats, and have multiple times, the issue then becomes the 250 Drakes that they brought with them..
It depends. Sig tanking is an option but if the bouncers are dispersed well and in high numbers then this means a higher chance of hitting at an angle where transversal is way down.
Lokis are a good bet because of their typically high EHP buffer for an AHAC but it is still risky and by no means a definitive counter.
Like you said tho, the blob is the blob.
The bottom line is that now I have one of those annoying signatures. |
LtTrog
Lonetrek Blacksoul Federation Blacksoul Tribal Nation
6
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Posted - 2013.03.15 04:20:00 -
[75] - Quote
can someone explain sentry range please. As I understand it thy are limited by drone control range which with max skill is 60km add 2 black eagles and that is 112km right? so how is hitting anything beyond that range possible? |
Asuka Solo
Stark Fujikawa Stark Enterprises
2319
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Posted - 2013.03.15 05:36:00 -
[76] - Quote
Im just waiting for CCP to get ideas about nerfing the carriers ability to field standard drones.... like they planned during the great super nerf
The rage will be legendary. Eve is about Capital ships, WiS, Boobs, PI and Isk! |
Mallak Azaria
GoonWaffe Goonswarm Federation
2653
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Posted - 2013.03.15 05:42:00 -
[77] - Quote
LtTrog wrote:can someone explain sentry range please. As I understand it thy are limited by drone control range which with max skill is 60km add 2 black eagles and that is 112km right? so how is hitting anything beyond that range possible?
Control range dictates how far away from your ship the drones can be while still allowing you to actually control them. Sentries don't actually move, so unless you get bumped 60km or warp away there is no issue here. Apparently booking your flight & accomodation to Iceland BEFORE you buy the tickets for the convention which is pretty much the only reason you wanted to go there in the first place is popular. |
Andski
GoonWaffe Goonswarm Federation
7080
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Posted - 2013.03.15 05:43:00 -
[78] - Quote
Asuka Solo wrote:Im just waiting for CCP to get ideas about nerfing the carriers ability to field standard drones.... like they planned during the great super nerf
(citation needed) ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |
LtTrog
Lonetrek Blacksoul Federation Blacksoul Tribal Nation
6
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Posted - 2013.03.15 06:29:00 -
[79] - Quote
Control range dictates how far away from your ship the drones can be while still allowing you to actually control them. Sentries don't actually move, so unless you get bumped 60km or warp away there is no issue here.[/quote]
a bit of googling helped me here apparently if you want to manually select targets they must be within your control range but they will auto attack to their full range. As slowcats assign their drones I assume this isnt a problem. If this is the case why do I often see drone links on a slowcat fit? are they just doing it wrong?
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LtTrog
Lonetrek Blacksoul Federation Blacksoul Tribal Nation
6
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Posted - 2013.03.15 06:35:00 -
[80] - Quote
Ok now Im confused... ive just read this on eveolapida
Sentry
Sentry Drones are more specialized drones designed for sniping, taking up the same space as heavy drones and requiring the same bandwidth. While the other drones orbit their target at high speed, sentries sit where they are deployed from and fire at enemies from long range. They have a long optimal and falloff as well as more damage and durability, but they have very low tracking speed and are immobile once deployed. Because of this, Sentry drones are best used against large targets or from long ranges. A sentry drone cannot attack targets that are outside its owner's drone control range, even if they are within its own optimal range.
can any1 confirm which is actually true in game? |
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Primary This Rifter
Imperial Academy Amarr Empire
1
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Posted - 2013.03.15 07:47:00 -
[81] - Quote
Princess Saskia wrote:You may want to check the patch notes again. It is infact going to take longer to skill into a carrier than previously I don't know if anybody addressed this, but this is kind of a misconception.
True it will take longer to sit in a carrier than it did before, but whereas previously training for a carrier gave you none of the support skills required to fly it, now by the time you can fly a carrier you will have JDO 5, JDC 3, JFC 4, and Capital Ships 4.
The end result is that while it takes slightly longer, you will have more of the support skills than you did before. So really if you put together a skill training plan including all of the support skills you need to fly a carrier (and that's exactly what this character is doing), you spend on the whole less time training than previously - the time needed to train racial frigate 4, racial cruiser 4, racial battleship 5 is now replaced by racial frigate 3, racial destroyer 3, racial cruiser 3, racial BC 3, and racial BS 3. Yes, I'm an alt. Congratulations. |
Primary This Rifter
Imperial Academy Amarr Empire
1
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Posted - 2013.03.15 07:48:00 -
[82] - Quote
LtTrog wrote:Ok now Im confused... ive just read this on eveolapida
Sentry
Sentry Drones are more specialized drones designed for sniping, taking up the same space as heavy drones and requiring the same bandwidth. While the other drones orbit their target at high speed, sentries sit where they are deployed from and fire at enemies from long range. They have a long optimal and falloff as well as more damage and durability, but they have very low tracking speed and are immobile once deployed. Because of this, Sentry drones are best used against large targets or from long ranges. A sentry drone cannot attack targets that are outside its owner's drone control range, even if they are within its own optimal range.
can any1 confirm which is actually true in game? Sentry drones cannot be ordered to engage targets beyond the owner's drone control range. Yes, I'm an alt. Congratulations. |
Quit Whining
Imperial Academy Amarr Empire
45
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Posted - 2013.03.15 09:48:00 -
[83] - Quote
CBA reading the whole thread but obviously the only course of action to take against this terrible proliferation of Carriers is to buff Supers. |
baltec1
Bat Country
5586
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Posted - 2013.03.15 10:02:00 -
[84] - Quote
Smartbombs, bombers, bloodthursty newbees in frigates or just shoot the sentries. |
Antir
GoonWaffe Goonswarm Federation
8
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Posted - 2013.03.15 11:36:00 -
[85] - Quote
Your drones can shoot at a target, regardless of the drones position, as long as that target is within the drone control range of your ship. |
Screenlag
The Caerus Gate
40
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Posted - 2013.03.15 12:10:00 -
[86] - Quote
Immobile drones + immense lag
Counter? Drop a few bombs, kill assets worth a bil in drones |
Anthar Thebess
REPUBLIKA ORLA C0VEN
64
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Posted - 2013.03.15 12:35:00 -
[87] - Quote
Heh we did this ;) Still it is a bit larger issue.
Slowcats have tons od EHP , we can incap their drones, do what ever is needed to kill them without our looses - but then "unexpected" enemy arrives. Time dilatation. 100 slowcats against 300 subcaps ... and we have TD 10%. TD 10% place us in very bad situation - why? Like the Pandemic Legion high command stated "Until CCP fix the TD - no one can do something to our coalition. 3 hours in game is about 10minutes in TD 10% - so enemy have 10 minutes to kill capitals while we have 3 hours to get reinforcements on place"
So how to say it - "long live the blooob"? As sad as it is - this is true.
We done it few times already - we dominated all initial battlefields - we where killing their capitals for a whole 1-1.5 initial hour of a battle (but this is about 6 minutes in a TD 10%) - and during this 1 -1,5hour every possible ping is send - and you have on place 500 additional ships - that without TD - should never be there in a first place, and each time those ships where able to "save the day"
So thank you CCP for next "successful" add-on to the eve. Your plans where good , but the effect is quite sad. Long live the BLOOB! TD 10% will always help you to win.
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Ravcharas
GREY COUNCIL Nulli Secunda
200
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Posted - 2013.03.15 12:59:00 -
[88] - Quote
Yeah you're right. Why can't our opponents blackscreen on jump-in and just let us massacre them? Dirty exploiting exploiters!
The game was so much better when it was about who got into system first. Roll that **** back Veritas, I want my guns to not cycle ever again! |
Anthar Thebess
REPUBLIKA ORLA C0VEN
66
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Posted - 2013.03.15 13:14:00 -
[89] - Quote
Why black screen? This can be solved in many different ways. To be honest - im not happy from TD - now i loose 90% of my time in a battle to achieve my goals.
How can it be solved? I posted somewhere some solution ( not the best one ). Separate timer for a TD system and after (before) jumping by gate or titan - you have choice : - wait the diffrence or - cancel the jump.
Is this perfect? No. But much fair and anty bloob.
Now you just send "few" pilots - and if it will escalate we will ping for new ones to login. |
Velicitia
Arma Artificer
1237
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Posted - 2013.03.15 13:36:00 -
[90] - Quote
Primary This Rifter wrote:... the time needed to train racial frigate 4, racial cruiser 4, racial battleship 5 is now replaced by racial frigate 3, racial destroyer 3, racial cruiser 3, racial BC 3, and racial BS 3.
Isn't is L4 across the board for the skills now? One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |
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