| Pages: 1 2 3 [4]  :: one page | 
      
      
      
        | Author | 
        Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
      
          
          baltec1 
          Bat Country
  5586
  
          
                 | 
        Posted - 2013.03.15 13:46:00 -
          [91] - Quote 
          
           
          Anthar Thebess wrote:Why black screen?  This can be solved in many different ways.  To be honest - im not happy from TD - now i loose 90% of my time in a battle to achieve my goals. 
  How can it be solved? I posted somewhere some solution ( not the best one ). Separate timer for a TD system and after (before) jumping by gate or titan - you have choice : - wait the diffrence  or - cancel the jump.
  Is this perfect? No.  But much fair and anty bloob. 
  Now you just send "few" pilots - and if it will escalate we will ping for new ones to login.    Jump umpteen people into system to cause tidi. Destroy target assets. Bug out before enemy fleet can enter system. | 
      
      
      
          
          Primary This Rifter 
          Imperial Academy Amarr Empire
  2
  
          
                 | 
        Posted - 2013.03.15 13:48:00 -
          [92] - Quote 
          
           
          Velicitia wrote:Primary This Rifter wrote:... the time needed to train racial frigate 4, racial cruiser 4, racial battleship 5 is now replaced by racial frigate 3, racial destroyer 3, racial cruiser 3, racial BC 3, and racial BS 3.  Isn't is L4 across the board for the skills now?   No. Yes, I'm an alt. Congratulations. | 
      
      
      
          
          Velicitia 
          Arma Artificer
  1238
  
          
                 | 
        Posted - 2013.03.15 14:05:00 -
          [93] - Quote 
          
           
          Primary This Rifter wrote: 
 
  
 
     One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 | 
      
      
      
          
          Anthar Thebess 
          REPUBLIKA ORLA C0VEN
  67
  
          
                 | 
        Posted - 2013.03.15 14:15:00 -
          [94] - Quote 
          
           
          baltec1 wrote: Jump umpteen people into system to cause tidi. Destroy target assets. Bug out before enemy fleet can enter system.
  
  No - this is not working this way.  TD is in favor of bigger coalitions - as it allow them to save assets.  The TD actually prevents the major assets to be destroyed. 
  Ok you catch enemy with their pants down - but TD kicks in. You begin to pop capitals you do this for 6 minutes ... but wait , in the real world, and for the rest of the eve over an hour just passed. 
  How much capitals , repped by other capitals , you can kill in 6 minutes?  How much frends you can call to help save your assets if you have more than an hour?
  You could say - bring your reinforcements ... what for?  Let say that we battle for over 30 minutes now in TD 10% - this is 6 hours in a Real Life.  6 hours!
  Now ask yourself simple question how much damage you can do to a capital fleet within 30 minutes ... and how many people , big coalition can call to "HELP" within those 6 hours. 
  This is a game not a work. | 
      
      
      
          
          Primary This Rifter 
          Imperial Academy Amarr Empire
  2
  
          
                 | 
        Posted - 2013.03.15 14:21:00 -
          [95] - Quote 
          
           
          You do realize TD also gives an advantage to attacking coalitions so they can bring more forces in to overcome the reinforcement brought by the defending coalitions? Yes, I'm an alt. Congratulations. | 
      
      
      
          
          Anthar Thebess 
          REPUBLIKA ORLA C0VEN
  67
  
          
                 | 
        Posted - 2013.03.15 14:25:00 -
          [96] - Quote 
          
           
          Yes TD allow any one from every point in eve to be on each battlefield that they need to be - as long they where ping, they have JB/Titans and few hours to sit and watch the slow motion battle. 
  Even if you logged 3 hours after the battle begin - you still going to be on time - as for the people that started the battle only 18 minutes passed. 
  | 
      
      
      
          
          Tialano Utrigas 
          Critical Mass Inc. Nexus Fleet
  15
  
          
                 | 
        Posted - 2013.03.15 14:36:00 -
          [97] - Quote 
          
           
          I'm assuming this thread has turned into another rant about TiDi?
 
 Anthar Thebess wrote: Let say that we battle for over 30 minutes now in TD 10% - this is 6 hours in a Real Life.  6 hours!
 
  
  5 hours actually. 6 hours at 10% is 36 minutes   | 
      
      
      
          
          Ranger 1 
          Ranger Corp
  3746
  
          
                 | 
        Posted - 2013.03.15 14:37:00 -
          [98] - Quote 
          
           
          Anthar Thebess wrote:baltec1 wrote: Jump umpteen people into system to cause tidi. Destroy target assets. Bug out before enemy fleet can enter system.
  No - this is not working this way.  TD is in favor of bigger coalitions - as it allow them to save assets.  The TD actually prevents the major assets to be destroyed.  Ok you catch enemy with their pants down - but TD kicks in. You begin to pop capitals you do this for 6 minutes ... but wait , in the real world, and for the rest of the eve over an hour just passed.  How much capitals , repped by other capitals , you can kill in 6 minutes?  How much frends you can call to help save your assets if you have more than an hour? You could say - bring your reinforcements ... what for?  Let say that we battle for over 30 minutes now in TD 10% - this is 6 hours in a Real Life.  6 hours! Now ask yourself simple question how much damage you can do to a capital fleet within 30 minutes ... and how many people , big coalition can call to "HELP" within those 6 hours.  This is a game not a work.    Look carefully at my signature.
  You have the same opportunity as your target to "make friends and allies" and get them to the scene of the battle. 
  If that is not an option you know you are on a time limit before their reinforcements arrive, and you need to plan accordingly. Pehaps you should consider hit and run tactics if you know their reinforcements will arrive relatively quickly... do massive damage at first, but out when reinforcements arrive, re-engage after reinforcements head back home, rinse and repeat.
  You are both operating under the same set of game rules. They are going to try and leverage their advantages (presumably numbers), you need to try and leverage yours. From your description you can lure them into situations where you can do serious damage before reinforcements arrive, and then need to bug out. Plan your strategy around this principal and keep hammering them in that fashion.
  Either their allies or reinforcements will get tired of dropping everything to respond so often, or they will get in the habit of dropping everything to come drive you off and get sloppy... which means you have opportunities to surprise them.
  Either way, without Tidi your options would be limited to a black screen or so lagged out you can't do anything in response and simply die horribly. At least this way the engagement can happen, and you can still function to attack or retreat at your discretion.
  Stop blaming universal game mechanics for placing you at a disadvantage, you both are playing under the same conditions. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. | 
      
      
      
          
          Ravcharas 
          GREY COUNCIL Nulli Secunda
  202
  
          
                 | 
        Posted - 2013.03.15 14:50:00 -
          [99] - Quote 
          
           
          CCP should just ban jabber, teamspeak, alliance forums, and coalitions and making friends and planning ahead and working together and whatever else they have to do until C0VEN: 794 members, can be relevant in nullsec on their own terms. | 
      
      
      
          
          Alavaria Fera 
          GoonWaffe Goonswarm Federation
  3565
  
          
                 | 
        Posted - 2013.03.15 15:23:00 -
          [100] - Quote 
          
           
          Ravcharas wrote:CCP should just ban jabber, teamspeak, alliance forums, and coalitions and making friends and planning ahead and working together and whatever else they have to do until C0VEN: 794 members, can be relevant in nullsec on their own terms.   794 isn't that bad. Now the 20-man alliance might have some issue. I am a nullsec zealot. | 
      
      
      
          
          baltec1 
          Bat Country
  5598
  
          
                 | 
        Posted - 2013.03.15 15:24:00 -
          [101] - Quote 
          
           
          Anthar Thebess wrote:baltec1 wrote: Jump umpteen people into system to cause tidi. Destroy target assets. Bug out before enemy fleet can enter system.
  No - this is not working this way.  TD is in favor of bigger coalitions - as it allow them to save assets.  The TD actually prevents the major assets to be destroyed.  Ok you catch enemy with their pants down - but TD kicks in. You begin to pop capitals you do this for 6 minutes ... but wait , in the real world, and for the rest of the eve over an hour just passed.  How much capitals , repped by other capitals , you can kill in 6 minutes?  How much frends you can call to help save your assets if you have more than an hour? You could say - bring your reinforcements ... what for?  Let say that we battle for over 30 minutes now in TD 10% - this is 6 hours in a Real Life.  6 hours! Now ask yourself simple question how much damage you can do to a capital fleet within 30 minutes ... and how many people , big coalition can call to "HELP" within those 6 hours.  This is a game not a work.    You mistook what I said. My example is what would happen with your idea. | 
      
      
      
          
          Anthar Thebess 
          REPUBLIKA ORLA C0VEN
  79
  
          
                 | 
        Posted - 2013.03.18 11:47:00 -
          [102] - Quote 
          
           
          Not exacly.  Because in order for this timer to kick in some other things must occur.  Of course always there will be a way that game mechanics are going to work for you.  But then in both sides in order to achieve something have to commit their forces. 
  While sitting on alts in TEST i noticed how much this thing is now abused.  We are talking about 6-7 fleets up for an op.
  2-3 fleets actually do something rest are "place holders" if something will happen - they are already up, FC and few pilots are already on place to call the rest and help the fleet that send distress call. 
  Only i see the nonsense- that the "backup fleets" are 10 regions away. 
  | 
      
      
      
          
          Angelique Duchemin 
          Serenity Prime Kraken.
  256
  
          
                 | 
        Posted - 2013.03.18 12:02:00 -
          [103] - Quote 
          
           
          As I see it Carriers are by no means going to get easier to fly. Instead they shifted the skill requirements to skills useful for Carriers rather than credit people who specialized in battleships. It makes sense but it means battleship pilots won't just skip up one step without the proper skills to use it at least at a novice level.
 
  Besides capital ships are very situational. It's not like people are going to start roaming with them. We miss you Saede. | 
      
      
      
          
          Jenn aSide 
          STK Scientific Initiative Mercenaries
  1474
  
          
                 | 
        Posted - 2013.03.18 13:48:00 -
          [104] - Quote 
          
           
          Brooks Puuntai wrote:Need a new naming system.   
  Non-sense, we haven't even used the best ones, like HoeCats (that get pwned by Pimpcats), CatCats, DogCats, Tom (and Jerry)Cats, ScrewCats (for dog lovers in space ships) etc etc.
  Infinite Cats i say (oh theres, another one, "infiniteCats") 
 
  
  | 
      
      
      
          
          De'Veldrin 
          East India Ore Trade The East India Co.
  1191
  
          
                 | 
        Posted - 2013.03.18 14:19:00 -
          [105] - Quote 
          
           
          Angelique Duchemin wrote:As I see it Carriers are by no means going to get easier to fly. Instead they shifted the skill requirements to skills useful for Carriers rather than credit people who specialized in battleships. It makes sense but it means battleship pilots won't just skip up one step without the proper skills to use it at least at a novice level.
 
  Besides capital ships are very situational. It's not like people are going to start roaming with them.  
  Wanderingcat fleet forming up in 10 minutes. Malcanis for CSM 8
  Eve Online: The full-contact sport for your brain. Twitter --á@DeVeldrin | 
      
      
      
          
          De'Veldrin 
          East India Ore Trade The East India Co.
  1191
  
          
                 | 
        Posted - 2013.03.18 14:20:00 -
          [106] - Quote 
          
           
          Jenn aSide wrote:Infinite Cats i say (oh theres, another one, "infiniteCats")    
  Just don't shorten that to iCats or you'll get Apple suing you.
  Damn, hold on, guy with a cease and desist letter is at my door. Malcanis for CSM 8
  Eve Online: The full-contact sport for your brain. Twitter --á@DeVeldrin | 
      
      
        |   | 
          | 
      
      
      
        | Pages: 1 2 3 [4]  :: one page | 
      
      
      
        | First page | Previous page | Next page | Last page |