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Anthar Thebess
REPUBLIKA ORLA C0VEN
57
|
Posted - 2013.02.28 12:43:00 -
[1] - Quote
I play in games for a long time - and i see something in eve that i already saw few times in my "player life". At some point there is something uncontrolled, unstoppable - brining a loot of fun to a wining side ... but at the end brining death to a game or at least leaving it with minimal player base. It usually begins with "I win button". For some time this fun - but at some point even "wining" side gets boored, and game begins to leak players faster and faster every day. As far as know - eve had already few times this kind of "issue" but each time it was "managed" in some way.
With upcoming skill changes more, and more players will move to the capital ships - this is fun , but it can be also stab in a back for this game.
As already big fleet engagements are mostly : - follow your anchor - lock broadcasted target - press f1 for primary - press f2 for secondary ...We are approaching something more "fun" - slowcats - already growing , and growing on numbers , but still in "somewhat manageable numbers".
Simple calculations - i didn't check them : http://evenews24.com/2012/08/08/ask-dr-fit-what-is-a-slowcat/ " - Bouncers max range: 120km GÇô 2300 volley - Gardes max range 60km GÇô 2400 volley - Wardens max 140km GÇô 1800 volley (...) Having a 50 carrier fleet (...) achieve would mean a 120K volley, every ~4 seconds." And of course the main thing - all of them are controlled by one fast tracking ship.
Now , after those few months (from 08/08/2012) the typical slowcat fleet grew to 100-150 carriers , and more pilots are on the way.
So lets talk about 150 slowcats ... shield ones ( after skill changes - they will be quite easy to get): - Immense Tank - med slot based - Immense DPS - low slot based - Immense Remote Repair - we are talking about carriers after all
Will eve become. - Jump to cyno - Drop your sentries - Assign to me - Now rep fleet
400-500k alpha every 4 seconds.
Yes this will be fun - but for how long. How long it will take for people to get bored? And slowcats are only small part of the issue: - BLOB!!! - fun as hell - 30% TDI - Titan bridge - bigger bloob - 10% TDI - Slowcats - additional 100 players on grid ... and over 1000 new sentries ....
Will CCP find solution for this - or do you see one?
|

Princess Saskia
Hyperfleet Industries xXPlease Pandemic Citizens Reloaded Alliance.Xx
81
|
Posted - 2013.02.28 12:46:00 -
[2] - Quote
You may want to check the patch notes again. It is infact going to take longer to skill into a carrier than previously Hyperfleet Industries is selectivly recruiting. Enquire today. Killboard
|

Brooks Puuntai
Solar Nexus.
1154
|
Posted - 2013.02.28 12:50:00 -
[3] - Quote
Need a new naming system. Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |

Anthar Thebess
REPUBLIKA ORLA C0VEN
57
|
Posted - 2013.02.28 12:51:00 -
[4] - Quote
But changing from the armour carrier ( preferred now) to the shield one - will be at minimal effort. If you look on skills - they are more "pilot friendly".
Additionally the main issue is with slowcat concept. Carrier sentries - can shoot a frigate within a second after showing on the grid - how? As the drones are controlled by a T3 fast locking cruiser. |

Cebraio
4S Corporation RAZOR Alliance
253
|
Posted - 2013.02.28 12:58:00 -
[5] - Quote
There are also counters to slowcats.
- You can try to damp/jam/kill the target caller - You can use smartbombs and bombs to destroy sentries (Destroying enough T2 sentries will at least make these fleets costly and will reduce DPS while pilots redeploy and reassign.) - You can bring slowcats - ... - You can bring Titans and supers
Slowcats actually require more work for the average F1 fleet member, so I don't see a problem with that aspect. |

Anthar Thebess
REPUBLIKA ORLA C0VEN
57
|
Posted - 2013.02.28 13:10:00 -
[6] - Quote
Cebraio wrote:There are also counters to slowcats.
- You can try to damp/jam/kill the target caller - You can use smartbombs and bombs to destroy sentries (Destroying enough T2 sentries will at least make these fleets costly and will reduce DPS while pilots redeploy and reassign.) - You can bring slowcats - ... - You can bring Titans and supers
Slowcats actually require more work for the average F1 fleet member, so I don't see a problem with that aspect.
Kill target caller - small signature heavy tanked T3 Cruiser - repped by carriers? Damp/Jam - yes but just having few target callers negates this approach. Smart bomb? 150 carriers against smart bomb BS fleet. Typical smart bomb bs have 50k ehp tanked 80-90k This makes 5 BS dead every 4 seconds, and carrier can have few hundred sentries on board. Slowcats against slowcats , dreads will do much better - but still this will lead to TDI 10% BLOB. -Supers , yes this solve this ! Why i didn't think about this. Let the only true solution be "BRING BIGGER SHIPS!!"
To be honest - big fights are super - but not on TDI 10%.
Why not CCP "negate" the slowcat concept? Rather than force "big bigger guns"?
|

War Kitten
Panda McLegion
1755
|
Posted - 2013.02.28 13:10:00 -
[7] - Quote
Cebraio wrote:There are also counters to slowcats.
- You can try to damp/jam/kill the target caller - You can use smartbombs and bombs to destroy sentries (Destroying enough T2 sentries will at least make these fleets costly and will reduce DPS while pilots redeploy and reassign.) - You can bring slowcats - ... - You can bring Titans and supers
Slowcats actually require more work for the average F1 fleet member, so I don't see a problem with that aspect.
Screw that adapting crap, CCP is supposed to fix it. Right OP?
*roll*
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Mallak Azaria
GoonWaffe Goonswarm Federation
2550
|
Posted - 2013.02.28 13:11:00 -
[8] - Quote
Princess Saskia wrote:You may want to check the patch notes again. It is infact going to take longer to skill into a carrier than previously
Yep. No more hearing "I can fly a carrier, but I can't use capital logi mods or triage yet". Apparently booking your flight & accomodation to Iceland BEFORE you buy the tickets for the convention which is pretty much the only reason you wanted to go there in the first place is popular. |

Wacktopia
Noir. Black Legion.
470
|
Posted - 2013.02.28 13:12:00 -
[9] - Quote
"Are SlowCats worth it?" What do you mean? Are you referring to their performance vs price or is this a stealth nerf thread?
The question of how long something is to skill for or costs is a moot point when it comes to balance, which is kind of where I think you're going with this? Ultimately more players will be able to skill for and afford the ships required with the progression of time so it cannot really be used as a reliable limiting factor.
There are two things that make slow cats a very effective doctrine and I think what you're getting at with your post.
1) The ships have high HP, saving them from alpha attacks, and are naturally able to spider-tank verses dps very well.
2) The ability to assign drones means that the FC only has to attack a target, there is no broadcasting, no reaction times, no human errors etc. In addition, when the drones attack their alpha is high and their dispersion can mean that tracking issues are often mitigated.
The result of which means it is a tricky tactic to counter if executed correctly. But not impossible. The bottom line is that now I have one of those annoying signatures. |

Liam Inkuras
Chaotic Tranquility Casoff
176
|
Posted - 2013.02.28 13:37:00 -
[10] - Quote
Quick, there's a strong and hard to counter tactic in nullsec fleets, nerf it to the ground! |

Anthar Thebess
REPUBLIKA ORLA C0VEN
57
|
Posted - 2013.02.28 13:38:00 -
[11] - Quote
Wacktopia wrote:"Are SlowCats worth it?" What do you mean? Are you referring to their performance vs price or is this a stealth nerf thread?
The result of which means it is a tricky tactic to counter if executed correctly.
Generally the tactic vs drones is to destroy the drones because most ships can only field a flight or two of the ones they are using to kill you. On a carrier this is true but only with Fighters. The disproportional volume of fighters vs sentries is so great that a carrier can carry 4000 sentry drones.
A wave of bombers, for example, would normally be enough to wipe out field of drones and would be an effective tactic were it not for the above fact.
I'm not entirely sure where I stand on this one but I think that perhaps if something were to be done then perhaps if fighters were made to be 2x the volume of a heavy/sentry drone and the carrier drone bay reduced accordingly [20 Fighters | 40 sentries] then it would mean that aoe-blapping the sentries was potentially a viable tactic. But, like I say, don't know how I feel about this.
Any change will be connected to nerf of the slowcat doctrine. "The disproportional volume of fighters vs sentries is so great that a carrier can carry 4000 sentry drones. " That is one of the reasons why big number of slowcats is so unstoppable. If you kill the drones - they have plenty more.
As for the bombing - have you tried? When carriers are not moving - they can instantly scope drones - and redeploy them few seconds after bombs explode. |

Cebraio
4S Corporation RAZOR Alliance
253
|
Posted - 2013.02.28 13:44:00 -
[12] - Quote
Anthar Thebess wrote: Kill target caller - small signature heavy tanked T3 Cruiser - repped by carriers?
You just need a very high alpha.  Or you kill the target caller before the reps are on him. It has been done before.
Anthar Thebess wrote: Damp/Jam - yes but just having few target callers negates this approach.
Having a few target callers just requires "a few" more EWAR ships. Multiple target callers reduce the DPS. So usually it's just one target caller at a time. If the carriers are required to assist drones to another one, it will again reduce the DPS.
Anthar Thebess wrote: Smart bomb? 150 carriers against smart bomb BS fleet. Typical smart bomb bs have 50k ehp tanked 80-90k This makes 5 BS dead every 4 seconds, and carrier can have few hundred sentries on board.
If there is only one target caller, it's only 1 dead BS every 4 seconds. Also, bombs.
Anthar Thebess wrote: Let the only true solution be "BRING BIGGER SHIPS!!"
It's not the only solution. See EWAR, bombs etc.
TiDi is unavoidable (currently) with big fights. Carriers with sentries surely add to that, but it's not like other fleet compositions don't cause TiDi. |

Jassmin Joy
Fairlight Corp Rooks and Kings
66
|
Posted - 2013.02.28 13:47:00 -
[13] - Quote
Princess Saskia wrote:You may want to check the patch notes again. It is infact going to take longer to skill into a carrier than previously
If you can already fly a carrier, you'll be able to train the other race carriers much, much quicker. |

Wacktopia
Noir. Black Legion.
470
|
Posted - 2013.02.28 13:48:00 -
[14] - Quote
Anthar Thebess wrote:As for the bombing - have you tried? When carriers are not moving - they can instantly scope drones - and redeploy them few seconds after bombs explode.
I think we're agreeing with each other on most of the points but on the bomb point I was merely citing an example. Smarties would be equally effective - what would happen if you, I dunno, dropped a gang of s-bombing carriers right on top of a slow-cat gang? Bomb-cats.
Slow cats are relatively new. I'd say see where it goes before calling for nerf. The bottom line is that now I have one of those annoying signatures. |

Spurty
V0LTA Verge of Collapse
808
|
Posted - 2013.02.28 13:50:00 -
[15] - Quote
Only going to happen (nerf) if it comes to high sec
--- GÇ£If you think this Universe is bad, you should see some of the others.GÇ¥ GÇò Philip K. **** |

Tippia
Sunshine and Lollipops
13038
|
Posted - 2013.02.28 13:53:00 -
[16] - Quote
Brooks Puuntai wrote:Need a new naming system. ^^
Why cats? Vote Malcanis for CSM8. |

Wacktopia
Noir. Black Legion.
470
|
Posted - 2013.02.28 13:56:00 -
[17] - Quote
Tippia wrote:Brooks Puuntai wrote:Need a new naming system. ^^ Why cats?
IKR. I was thinking that the common cockerel would make an excellent collective naming convention.
Fast-cockerels Slow-cockerels Fat-cockerels.
Right? The bottom line is that now I have one of those annoying signatures. |

Cebraio
4S Corporation RAZOR Alliance
253
|
Posted - 2013.02.28 13:58:00 -
[18] - Quote
Wacktopia wrote:... The disproportional volume of fighters vs sentries is so great that a carrier can carry 4000 sentry drones.
But they usually don't have that many. T2 sentries are expensive. Nobody carries 4000. Only a few hundred.
Wacktopia wrote: I'm not entirely sure where I stand on this one but I think that perhaps if something were to be done then perhaps if fighters were made to be 2x the volume of a heavy/sentry drone and the carrier drone bay reduced accordingly [20 Fighters | 40 sentries] then it would mean that aoe-blapping the sentries was potentially a viable tactic. But, like I say, don't know how I feel about this.
I agree they could be nerfed with a drone bay size nerf. But where's the fun in that. 
Anthar Thebess wrote: When carriers are not moving - they can instantly scope drones - and redeploy them few seconds after bombs explode.
You underestimate the amount of stupid within a fleet. Not all members will pull drones in time. ... And it reduces DPS for the duration of the bombing run. |

Wacktopia
Noir. Black Legion.
470
|
Posted - 2013.02.28 14:00:00 -
[19] - Quote
Cebraio wrote:Wacktopia wrote:... The disproportional volume of fighters vs sentries is so great that a carrier can carry 4000 sentry drones.
But they usually don't have that many. T2 sentries are expensive. Nobody carries 4000. Only a few hundred.
Yes, of course. And T1 are the obvious choice given their expendability.
I was merely citing the number for completeness and to show that you can effectively have "unlimited" replacements. The bottom line is that now I have one of those annoying signatures. |

Jake Warbird
Republic Military School Minmatar Republic
2274
|
Posted - 2013.02.28 14:05:00 -
[20] - Quote
Tippia wrote:Brooks Puuntai wrote:Need a new naming system. ^^ Why cats? Cats rule the Internet and hence Internet spaceships? Stupid I know... |

Cebraio
4S Corporation RAZOR Alliance
253
|
Posted - 2013.02.28 14:05:00 -
[21] - Quote
Wacktopia wrote:Cebraio wrote:Wacktopia wrote:... The disproportional volume of fighters vs sentries is so great that a carrier can carry 4000 sentry drones.
But they usually don't have that many. T2 sentries are expensive. Nobody carries 4000. Only a few hundred. Yes, of course. And T1 are the obvious choice given their expendability.
Well, at least in CFC we don't use T1. They are expandable but they also perform much worse.
|

Mirel Dystoph
Kaesong Kosmonauts Test Alliance Please Ignore
35
|
Posted - 2013.02.28 14:06:00 -
[22] - Quote
Tippia wrote:Brooks Puuntai wrote:Need a new naming system. ^^ Why cats? Because it's a PL doctrine. "Nothing essential happens in the absence of noise."-á |

Tippia
Sunshine and Lollipops
13038
|
Posted - 2013.02.28 14:08:00 -
[23] - Quote
Mirel Dystoph wrote:Tippia wrote:Brooks Puuntai wrote:Need a new naming system. ^^ Why cats? Because it's a PL doctrine. Someone needs to explain to PL that cats aren't slow. They may be careful or just not all that bothered, but at any point where they would actually be slow, they just lie down and don't actually move at all. Vote Malcanis for CSM8. |

Cebraio
4S Corporation RAZOR Alliance
253
|
Posted - 2013.02.28 14:10:00 -
[24] - Quote
Tippia wrote:Mirel Dystoph wrote:Tippia wrote:Brooks Puuntai wrote:Need a new naming system. ^^ Why cats? Because it's a PL doctrine. Someone needs to explain to PL that cats aren't slow. They may be careful or just not all that bothered, but at any point where they would actually be slow, they just lie down and don't actually move at all. My cat sometimes is so slow that I have to be careful not to trip over her. |

Tippia
Sunshine and Lollipops
13038
|
Posted - 2013.02.28 14:13:00 -
[25] - Quote
Cebraio wrote:My cat sometimes is so slow that I have to be careful not to trip over her. That sounds more like it has added another tactic to its plans on killing you. That, or it just can't be bothered, as mentioned. 
Vote Malcanis for CSM8. |

War Kitten
Panda McLegion
1758
|
Posted - 2013.02.28 15:08:00 -
[26] - Quote
Jake Warbird wrote:Tippia wrote:Brooks Puuntai wrote:Need a new naming system. ^^ Why cats? Cats rule the Internet and hence Internet spaceships?
This.
Tippia wrote: Someone needs to explain to PL that cats aren't slow. They may be careful or just not all that bothered, but at any point where they would actually be slow, they just lie down and don't actually move at all.
Cats lying down and not moving would be the napcat doctrine. While this doctrine is also prevalent in nullsec "combat", it doesn't require any ships.
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Havoc Zealot
Sky Fighters Talocan United
20
|
Posted - 2013.02.28 16:42:00 -
[27] - Quote
You do know that for every fleet there is a counter right?
Anytime someone comes up with an innovative fleet concept there is always another fleet that can destroy it, you just have to think of it first. |

Takseen
University of Caille Gallente Federation
304
|
Posted - 2013.02.28 17:45:00 -
[28] - Quote
Cebraio wrote:There are also counters to slowcats. ... - You can bring slowcats - ... - You can bring Titans and supers
Slowcats actually require more work for the average F1 fleet member, so I don't see a problem with that aspect.
I'm always suspicious of someone who claims a thing is balanced and then lists that very thing as a counter.
|

Mire Stoude
Antelope with Night Vision Goggles
124
|
Posted - 2013.02.28 17:47:00 -
[29] - Quote
What about frigs or destroyers that can snipe sentry drones from outside smart bomb range? If only the FC is doing the target selection and shooting, s/he would waste a lot of dps overkilling small ships. |

Rico Minali
The Straw Men Dark Therapy
1243
|
Posted - 2013.02.28 17:51:00 -
[30] - Quote
So basically what you are saying is that your enemy came up with a nice fleet idea, made enough isk to make it happen and now you cant be bothered to make a counter fleet?
OK I can get behind that, please CCP fix it for me to have better stuff than my enemy because I ask you for it. Trust me, I almost know what I'm doing. |

Hannah Flex
laissez-faire economics
230
|
Posted - 2013.02.28 18:02:00 -
[31] - Quote
The only "problem" with slowcats is they take another capital fleet to counter, but nobody wants to drop caps. Hey guess what a capital fleet needs a capital fleet to counter. Supers and Dreads make quick work of carriers. Quit being scared and drop caps.
Escalate- thats the word for the day escalate, thatd be a good expansion title too
EVE Online: Escalation |

General Nusense
Not Posting With My Main
44
|
Posted - 2013.02.28 18:17:00 -
[32] - Quote
Hannah Flex wrote:The only "problem" with slowcats is they take another capital fleet to counter, but nobody wants to drop caps. Hey guess what a capital fleet needs a capital fleet to counter. Supers and Dreads make quick work of carriers. Quit being scared and drop caps.
Escalate- thats the word for the day escalate, thatd be a good expansion title too
EVE Online: Escalation
Slow cats are not OP.
What is OP is assigning 500+ drones to a single ship that is remote sensor boosted. Limit the amount of drones that can be assigned to a single ship and Slowcats can be countered by a normal fleet.
|

Herzog Wolfhammer
Sigma Special Tactics Group
2489
|
Posted - 2013.02.28 18:29:00 -
[33] - Quote
Falcon? |

Forum Clone 77777
State War Academy Caldari State
69
|
Posted - 2013.02.28 18:34:00 -
[34] - Quote
Hannah Flex wrote:The only "problem" with slowcats is they take another capital fleet to counter, but nobody wants to drop caps. Hey guess what a capital fleet needs a capital fleet to counter. Supers and Dreads make quick work of carriers. Quit being scared and drop caps.
Escalate- thats the word for the day escalate, thatd be a good expansion title too
EVE Online: Escalation Didnt they call the "pre-patch" to inferno Escalation?
Oops I ruined your idea. |

fukier
RISE of LEGION
850
|
Posted - 2013.02.28 18:36:00 -
[35] - Quote
the problem with slowcats is the only counter is either more slowcats or titans... and lots of them...
we need a sub-cap counter...
my propersal is a t3 version of a battleship...
something the size of a freighter but does 1/3 damage of a dread and has the tank of a tier 1 bs. At the end of the game both the pawn and the Queen go in the same box. |

Jack bubu
GK inc. Pandemic Legion
414
|
Posted - 2013.02.28 18:48:00 -
[36] - Quote
Hey, ive heard there is this thing called void bombs and they are pretty good at ******* over spidertanks
|

Cebraio
4S Corporation RAZOR Alliance
254
|
Posted - 2013.02.28 18:54:00 -
[37] - Quote
Takseen wrote:Cebraio wrote:There are also counters to slowcats. ... - You can bring slowcats - ... - You can bring Titans and supers
Slowcats actually require more work for the average F1 fleet member, so I don't see a problem with that aspect. I'm always suspicious of someone who claims a thing is balanced and then lists that very thing as a counter. For the record, I never said they were balanced. I just don't think they are incredibly OP. There are counters for it and not all possible counters have been tested yet. People usually just chicken out when there are slowcats on the field.
Also, what General Nusense said. The problem is that one guy can direct the Alpha of a whole fleet.
So maybe we need something like Drone Bandwidth for assisted drones ... and then we could get hi-slot modules that increase this bandwidth and also get command ship bonuses for it. Then we'd have to rely on multiple target callers and their coordination. ... On the other hand this would make target callers less vulnerable for EWAR.  |

Hannah Flex
laissez-faire economics
232
|
Posted - 2013.02.28 18:58:00 -
[38] - Quote
Forum Clone 77777 wrote:Hannah Flex wrote:The only "problem" with slowcats is they take another capital fleet to counter, but nobody wants to drop caps. Hey guess what a capital fleet needs a capital fleet to counter. Supers and Dreads make quick work of carriers. Quit being scared and drop caps.
Escalate- thats the word for the day escalate, thatd be a good expansion title too
EVE Online: Escalation Didnt they call the "pre-patch" to inferno Escalation? Oops I ruined your idea.
If thats the case, then they burned a cool name for something dumb- where or what was the escalation? |

VaalOversoul
School of Applied Knowledge Caldari State
0
|
Posted - 2013.02.28 19:13:00 -
[39] - Quote
Very simple solution - limit the number of drones you can control the same way fighter control is limited. It'd cut the effectivenes A LOT... Sure they might still need some tunning but having to actually lock each target by broadcast, the same normal fleet has to and then shoot would bring at least some balance... |

trevormax
Lone Star Exploration Lone Star Partners
7
|
Posted - 2013.02.28 19:13:00 -
[40] - Quote
As a possible counter would you be able to use a sniper fleet to take out the fast locking ship outside of the sentry drones range? |

Wacktopia
Noir. Black Legion.
472
|
Posted - 2013.02.28 22:29:00 -
[41] - Quote
Cebraio wrote:Wacktopia wrote:Cebraio wrote:Wacktopia wrote:... The disproportional volume of fighters vs sentries is so great that a carrier can carry 4000 sentry drones.
But they usually don't have that many. T2 sentries are expensive. Nobody carries 4000. Only a few hundred. Yes, of course. And T1 are the obvious choice given their expendability. Well, at least in CFC we don't use T1. They are expendable but they also perform much worse.
I dunno I've seen a fair few Bouncer I clouds left in space with CFC tags. The bottom line is that now I have one of those annoying signatures. |

Cebraio
4S Corporation RAZOR Alliance
255
|
Posted - 2013.02.28 22:43:00 -
[42] - Quote
Wacktopia wrote: I dunno I've seen a fair few Bouncer I clouds left in space with CFC tags.
Everybody starts small, I guess. Training T2 takes some time and naturally people use T1 until then. Official doctrine requires T2 though.
|

FloppieTheBanjoClown
The Skunkworks Petition Blizzard
2915
|
Posted - 2013.02.28 23:34:00 -
[43] - Quote
Wacktopia wrote:The ability to assign drones means that the FC only has to attack a target, there is no broadcasting, no reaction times, no human errors etc. In addition, when the drones attack their alpha is high and their dispersion can mean that tracking issues are often mitigated. This is the big problem to me. Slowcat fleets effectively remove pilot error from the equation, allowing a 100-member fleet to rely on the skills of a handful of "good" pilots while the rest can be thoroughly mediocre. Compare that to any other fleet doctrine and it's absurdly overpowered.
Personally, I say CCP should just make it so that carriers can't assign drone control for anything other than fighters and fighter bombers. If you've been around long enough to skill to carriers, you should be competent enough to manage drones on your own. Founding member of the Belligerent Undesirables movement. |

Spurty
V0LTA Verge of Collapse
808
|
Posted - 2013.02.28 23:46:00 -
[44] - Quote
FloppieTheBanjoClown wrote:
Personally, I say CCP should just make it so that carriers can't assign drone control for anything other than fighters and fighter bombers. If you've been around long enough to skill to carriers, you should be competent enough to manage drones on your own.
You can only assign 5 fighters to one person. They can not be assigned a 6th from a 2nd carrier.
Perhaps the answer is here?
Can only have 5 drones 'assist' someone?
Still, the problem remains that you have a large weapon system that can be activated by interceptors (almost instant locking) --- GÇ£If you think this Universe is bad, you should see some of the others.GÇ¥ GÇò Philip K. **** |

Danny John-Peter
New Eden Renegades
200
|
Posted - 2013.02.28 23:55:00 -
[45] - Quote
Its probably worth pointing out that a low sig fleet (read; Arty Lokifleet) would find it fairly easy to counter slowcats, and have multiple times, the issue then becomes the 250 Drakes that they brought with them.
So yeah, solve the problem of blobs in EVE, owait. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4086
|
Posted - 2013.03.01 00:56:00 -
[46] - Quote
Cebraio wrote:Also, what General Nusense said. The problem is that one guy can direct the Alpha of a whole fleet. This, incidentally, is how Gila fleets became FOTM.
Yes, assigning drones is overpowered because you can take an unlimited number of sentry drones and automatically slave them to a single attack command for the entire fleet for as much alpha as you want, perfectly coordinated and guaranteed. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Dimitryy
Ever Flow Northern Coalition.
79
|
Posted - 2013.03.01 01:06:00 -
[47] - Quote
I'm not sure that slowcats are as OP as people seem to think. I have put a bit of thought into ways to counter them, or at least neutralize them for a while. These are some of the things i've come up with in like a half hour.
1) Bombing Runs: Staggering a wing of bombers might be a good way to eliminate a certain amount of the damage from the carriers. On paper, every carrier should be able to scoop drones before bombs land, and then redeploy and assist them right back again. However, in reality, if you stagger your bombing runs, that is a lot of recalling and redeploying. I bet a significant number of drones would die, and even the ones that didn't die would not all get reassigned and agressed right away. I believe it will significantly reduce dps output, even if just by making it harder for the carriers.
2) Specific Tanking: Specific tanking? In my PvP? Maybe so. Sentries deal monochrome damage. If you're at bouncer range, and they all drop bouncers, you know exactly what damage type your going to be getting. This could work well for long range fleets, where either they drop the damage type that can hit you, but hit for **** damage, or they switch damage and don't hit you at all. The problem with this could be other ships on the field, specific tanking one damage type may leave you vulnerable to the support fleet, but its something to keep in mind for certain situations
3) Smartbombs: Running a squad of smartbombing battleships could really **** with tightly grouped sentries. Not only would they be forced to recall sentries, but they'd basically have to stay recalled until the smartbombing bs were all dead. Running these with ecm bursts might be a good way to further disrupt the slowcat setup. Dropping a suicide triage carrier as well might even be worth a shot, as it could force support to primary it, or force carriers to drop fighters to deal with it. It wouldn't win the fight, but remember while the slowcats and maybe even the support fleet are dealing with this, you're dropping their support fleet without worrying about them.
4) Damps/Jams/sig radius: If the slowcats are all assigning drones to only a few agressor ships, damps can be used to drop their targeting range to the point where they are unable to agress the main fleet. Jams can also be used, but in this case i think damps actually might be the more efficient way to go about it. Also, fleets with a small sig radius might take significantly less damage from the sentries if they're moving with good tracking, but i havn't tested sig vs sentry, so not really sure on that
5) Split the fleet: Slowcats do live up to their name. They're slow as balls, and it takes a good few seconds for dps to be applied, as all the carriers come out of warp, drop drones, and get them all assigned. If you are trying to defend X sov structure, you might not be able to force them off the field, as they don't have to kill your fleet to win. However if you are in a situation where you are say, shooting SBUs, or enemy FC is being overly agressive, it is possible to get bad slowcat fleets split, and potentially grab carriers more or less on their own. If you have a large fleet, a carrier caught alone could well die before its fleet can warp back to save it.
6) Cynojammers: This is more of a strategic counter than a tactical counter, but it still works. If you suspect a slowcat heavy alliance is eyeing your space, make sure you are prepared to turn on cynojammers in all the relevant systems, make sure you are ready to time and stront your towers properly, get your triage carriers ready, and brawl them on the jammer oldschool style.
7) Capitals: Obviously, if your alliance/coalition can field large numbers of capitals, its always an option. A non-triage carrier at best can rep half the damage of a sieged dread, so if you can field half the dreads of the slowcat fleet, you can potentially brawl them with a significantly smaller dread fleet. The more carriers they lose, the faster you will break their reps, and the less dps they be doing, etcetra etcetra.
Not all these will work for all people at all times, if that was the case, nobody would use slowcats at all. I think the real benefit of slowcats is that they're very good against badly organized hostile groups. If you have a fairly organized defense, you could easily do the first 4 or 5 items on the list at the same time with only a very small handful of dedicated ships. A slowcat fleet trying to kill smartbombers, taking staggered bombs to the face, having their agressors damped to ****, and knowing if they warp off people will be trying to snag their ****, is going to be waaaay less effective.
TLDR: Slowcats are definitly really good, but i think people should try the obvious counters before they say it is OP and needs to be nerfed.
Dimi |

James Amril-Kesh
4S Corporation RAZOR Alliance
4086
|
Posted - 2013.03.01 01:13:00 -
[48] - Quote
I still think, counters aside, there's still one really broken mechanic that needs to be addressed, which is of course the fact that we can completely bypass a carrier's limitations on scan resolution and also bypass issues with dozens of pilots trying to focus fire simultaneously simply by assigning all of the fleet's sentries to a single person. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Dimitryy
Ever Flow Northern Coalition.
79
|
Posted - 2013.03.01 01:32:00 -
[49] - Quote
James Amril-Kesh wrote:I still think, counters aside, there's still one really broken mechanic that needs to be addressed, which is of course the fact that we can completely bypass a carrier's limitations on scan resolution and also bypass issues with dozens of pilots trying to focus fire simultaneously simply by assigning all of the fleet's sentries to a single person.
The scan resolution bypassing is a good point, at least for carriers. If they patched it to say that carriers had to target a ship to assist non-fighter drones to it, that might work. It would make it harder for carriers to immediately reapply dps if they have to recall their drones, force them to wait a few moments before applying dps at the start of a fight, make it worthwhile to jam the carriers, and basically make the carrier's life a little bit harder.
However I think for support ships, being able to assist drones immediately is a good thing. It makes fights more dynamic, and helps balance the fact that people essentially kill your guns in a fight. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4086
|
Posted - 2013.03.01 01:37:00 -
[50] - Quote
I don't have a problem with fleets assigning drones to support ships and such. I have a problem with a single subcap being able to control hundreds of drones at the same time. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Alavaria Fera
GoonWaffe Goonswarm Federation
3426
|
Posted - 2013.03.01 01:48:00 -
[51] - Quote
Anthar Thebess wrote:Now , after those few months (from 08/08/2012) the typical slowcat fleet grew to 100-150 carriers , and more pilots are on the way.
So lets talk about 150 slowcats ... shield ones ( after skill changes - they will be quite easy to get): Damnit, I guess it's time to start stacking up. I can't wait until the day I see slowcatfleet 2 form up broadcasts going out.
We don't call them slowcats though, it would be some reference to stomping on things, probably.. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Dimitryy
Ever Flow Northern Coalition.
79
|
Posted - 2013.03.01 01:53:00 -
[52] - Quote
James Amril-Kesh wrote:I don't have a problem with fleets assigning drones to support ships and such. I have a problem with a single subcap being able to control hundreds of drones at the same time.
Yeah, but the problem is not that one ship can control hundreds of drones, that is just another way to set up a fleet. Gila fleets are good, but not OP, rr sentry domi fleets are not OP, in fact they tend to be rather ****. A pile of drones in one place is just asking to get mauled by bombs/smartbombs, and assigning drones all to 1 target means 1 target needs to get ewared instead of 50+. I can see a little bit of a problem with slowcats bypassing carrier sensor strength, but i'd hate to see yet another broad nerf to an interesting fleet setup because of one tiny problem.
|

Eli Green
The Arrow Project
529
|
Posted - 2013.03.01 02:03:00 -
[53] - Quote
Herzog Wolfhammer wrote:Falcon?
Bhaalghorns  wumbo |

Siigari Kitawa
Push Industries Push Interstellar Network
271
|
Posted - 2013.03.01 05:09:00 -
[54] - Quote
What's a slowcat? Need stuff moved? Push Industries will handle it. Serving highsec, lowsec and nullsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX |

Anthar Thebess
REPUBLIKA ORLA C0VEN
58
|
Posted - 2013.03.01 08:09:00 -
[55] - Quote
All of you have some point. But bombing / smartbombing is not effective way - why? Like someone stated - carriers can have thousands drones on board. So when enemy starts to drop smart bomb battleships - kill them till you have drones, deploy t1 till all BS are dead, and then redeploy new group of T2. Void bombs? We are talking about Carriers and usually 2xCCC T2 and 1xCCC T1
Destroyers taking out drones? They hit up to 140km - you are not talking moving near them?
Like i sad i don't want eve to be "BRING BIGGER SHIPS" - yes you can bring 150 titans and DD slowcat fleet.
|

Bob Nesta Marley
Republic University Minmatar Republic
28
|
Posted - 2013.03.01 08:28:00 -
[56] - Quote
War Kitten wrote:Cebraio wrote:There are also counters to slowcats.
- You can try to damp/jam/kill the target caller - You can use smartbombs and bombs to destroy sentries (Destroying enough T2 sentries will at least make these fleets costly and will reduce DPS while pilots redeploy and reassign.) - You can bring slowcats - ... - You can bring Titans and supers
Slowcats actually require more work for the average F1 fleet member, so I don't see a problem with that aspect. Screw that adapting crap, CCP is supposed to fix it. Right OP? *roll*
Did ting here, seen? |

Thur Barbek
Republic University Minmatar Republic
71
|
Posted - 2013.03.01 08:38:00 -
[57] - Quote
Anthar Thebess wrote: But bombing / smartbombing is not effective way - why?
Bombing is effective. Send in 2-3 bombers at a time forcing dps drop as drones either get scooped or die. If you have 10 bombers, you can easily stagger them so 2 are hitting every 30-45s. Lets say it takes a carrier 10s to scoop and relaunch/assign drones. This means you have killed over 33% of their dps if you do a run every 30s.
Also like other people have stated, drones do cost isk. Killing hundreds of them will add up pretty quickly.
Throw in random void and lockbreaker bomb waves to cause confusion - carriers will still most likely pull drones out of habit. |

Cebraio
4S Corporation RAZOR Alliance
256
|
Posted - 2013.03.01 09:36:00 -
[58] - Quote
Siigari Kitawa wrote:What's a slowcat? Care to read the OP and the link therein?
In a nutshell. |

Cavalira
The Greater Goon Clockwork Pineapple
56
|
Posted - 2013.03.01 10:50:00 -
[59] - Quote
This is a horrible thread.
Dropping 150 carriers worth a total of ~200b isk. It is only fair that a scrub fleet of 300 ships worth a total of 150b isk cannot beat the 200b isk fleet. The Slowcat fleet may be tough to take down, but the impact of losing a 100man carrier fleet is devastating. Slowcats are slow enough to be welped all in one big go, if not used with care. |

handige harrie
Hedion University Amarr Empire
43
|
Posted - 2013.03.01 11:18:00 -
[60] - Quote
Cavalira wrote:This is a horrible thread.
Dropping 150 carriers worth a total of ~200b isk. It is only fair that a scrub fleet of 300 ships worth a total of 150b isk cannot beat the 200b isk fleet. The Slowcat fleet may be tough to take down, but the impact of losing a 100man carrier fleet is devastating. Slowcats are slow enough to be welped all in one big go, if not used with care.
because using ISK as a manner to balance ships is the proper thing to do, imiright? Baddest poster ever |

ISquishWorms
201
|
Posted - 2013.03.01 11:34:00 -
[61] - Quote
Tippia wrote:Brooks Puuntai wrote:Need a new naming system. ^^ Why cats?
Because they purr . |

Nex apparatu5
Friendship is Podding Test Alliance Please Ignore
464
|
Posted - 2013.03.01 13:42:00 -
[62] - Quote
handige harrie wrote:Cavalira wrote:This is a horrible thread.
Dropping 150 carriers worth a total of ~200b isk. It is only fair that a scrub fleet of 300 ships worth a total of 150b isk cannot beat the 200b isk fleet. The Slowcat fleet may be tough to take down, but the impact of losing a 100man carrier fleet is devastating. Slowcats are slow enough to be welped all in one big go, if not used with care. because using ISK as a manner to balance ships is the proper thing to do, imiright?
Cost is how everything in eve, and pretty much every game ever, is balanced, hth |

Anthar Thebess
REPUBLIKA ORLA C0VEN
58
|
Posted - 2013.03.01 14:30:00 -
[63] - Quote
I'm not saying carriers are bad, they grate. I'm talking about the slowcat concept. For me it is breaking game mechanics - because after all capital fleet able to lock, and kill a frigate every second.
Giving ability to control ~1000 sentry drones to a single ship - do only i see a bit of nonsense here? Why the need of bandwidth , drone bay if you can do something like this.
I think removing the ability to give assist on drones would be interesting solution.
Or maybe limit this by additional skill? 10 drones assisting / lvl
Just remember that the biggest slowcat time is about to come - as the shield slowcat will have much bigger dps on sentry drones than typical armour carrier.
|

Destru Kaneda
CTRL-Q Iron Oxide.
188
|
Posted - 2013.03.01 14:43:00 -
[64] - Quote
Because this is the internet. Music for robots, geeks, hackers, and nerds. Nerdiest homepage on the internet? |

March rabbit
No Name No Pain
569
|
Posted - 2013.03.01 14:55:00 -
[65] - Quote
Nex apparatu5 wrote:handige harrie wrote:Cavalira wrote:This is a horrible thread.
Dropping 150 carriers worth a total of ~200b isk. It is only fair that a scrub fleet of 300 ships worth a total of 150b isk cannot beat the 200b isk fleet. The Slowcat fleet may be tough to take down, but the impact of losing a 100man carrier fleet is devastating. Slowcats are slow enough to be welped all in one big go, if not used with care. because using ISK as a manner to balance ships is the proper thing to do, imiright? Cost is how everything in eve, and pretty much every game ever, is balanced, hth just bought me Vindicator with some T2 rigs for 1.7 billions.
I guess i will fit it with few guns and go kill everyone on Dodixie undock. Because i'm invulnerable with it.
Well. at least some scrub Maller/t3 or some another crap won't be able to kill it even if i don't put my reps on.
|

Xearal
Black Thorne Corporation Black Thorne Alliance
492
|
Posted - 2013.03.01 14:56:00 -
[66] - Quote
Ewar is also a good counter for this.. drop a bunch of scorpions with ECM bursts in the middle of those drones and they won't do anything anymore.
To stop a drone from attacking, you need to either jam the attack caller they are assisting, or the drones themselves, yes, carriers hae immense Sensor strength, but it's not the carriers you need to jam, all you need to do is jam those drones ( yes they can be jammed ). A bunch of ECM burst scorps in a blob of sentrycarriers will stop those sentries from shooting.
Then as suggested, bring in a pile of dessies and begin sniping them. And to make sure you do it right, T1 fitted dessies, and offgrid some carriers with spares.
|

Anthar Thebess
REPUBLIKA ORLA C0VEN
58
|
Posted - 2013.03.01 14:59:00 -
[67] - Quote
Xearal wrote:Ewar is also a good counter for this.. drop a bunch of scorpions with ECM bursts in the middle of those drones and they won't do anything anymore.
To stop a drone from attacking, you need to either jam the attack caller they are assisting, or the drones themselves, yes, carriers hae immense Sensor strength, but it's not the carriers you need to jam, all you need to do is jam those drones ( yes they can be jammed ). A bunch of ECM burst scorps in a blob of sentrycarriers will stop those sentries from shooting.
Then as suggested, bring in a pile of dessies and begin sniping them. And to make sure you do it right, T1 fitted dessies, and offgrid some carriers with spares.
After the burst you will be locked under 1s and receive about 120-150k alpha strike.
|

Ravcharas
GREY COUNCIL Nulli Secunda
200
|
Posted - 2013.03.02 02:08:00 -
[68] - Quote
Anthar Thebess wrote:Will CCP find solution for this - or do you see one? What counters have you tried so far?
|

Iminent Penance
Interstellar Military Assistance Corporation
38
|
Posted - 2013.03.02 05:21:00 -
[69] - Quote
Why is this an issue? Use 150 tornadoes and have a 1.5mil ehp volley every 10 seconds and at 1/25th the cost of the carrier blob. Theyd win.
Blob ravens, blob ibises if you want, get enough they'll win. That's how eve is. (I personally use destroyer alts in hisec, for less than 100mil you can have 10,000+ dps to melt other ships for lols) |

Iminent Penance
Interstellar Military Assistance Corporation
38
|
Posted - 2013.03.02 05:24:00 -
[70] - Quote
Nex apparatu5 wrote:handige harrie wrote:Cavalira wrote:This is a horrible thread.
Dropping 150 carriers worth a total of ~200b isk. It is only fair that a scrub fleet of 300 ships worth a total of 150b isk cannot beat the 200b isk fleet. The Slowcat fleet may be tough to take down, but the impact of losing a 100man carrier fleet is devastating. Slowcats are slow enough to be welped all in one big go, if not used with care. because using ISK as a manner to balance ships is the proper thing to do, imiright? Cost is how everything in eve, and pretty much every game ever, is balanced, hth
Titans die to regular cap fleets, youtube it! Cost wise they should have a 15x advantage, but they don't win.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
3429
|
Posted - 2013.03.02 07:04:00 -
[71] - Quote
Iminent Penance wrote:Nex apparatu5 wrote:handige harrie wrote:Cavalira wrote:This is a horrible thread.
Dropping 150 carriers worth a total of ~200b isk. It is only fair that a scrub fleet of 300 ships worth a total of 150b isk cannot beat the 200b isk fleet. The Slowcat fleet may be tough to take down, but the impact of losing a 100man carrier fleet is devastating. Slowcats are slow enough to be welped all in one big go, if not used with care. because using ISK as a manner to balance ships is the proper thing to do, imiright? Cost is how everything in eve, and pretty much every game ever, is balanced, hth Titans die to regular cap fleets, youtube it! Cost wise they should have a 15x advantage, but they don't win. Advantage doesn't scale as fast as cost does, and doesn't for all the other ships either. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Iminent Penance
Interstellar Military Assistance Corporation
42
|
Posted - 2013.03.02 07:25:00 -
[72] - Quote
Alavaria Fera wrote:Iminent Penance wrote:Nex apparatu5 wrote:handige harrie wrote:Cavalira wrote:This is a horrible thread.
Dropping 150 carriers worth a total of ~200b isk. It is only fair that a scrub fleet of 300 ships worth a total of 150b isk cannot beat the 200b isk fleet. The Slowcat fleet may be tough to take down, but the impact of losing a 100man carrier fleet is devastating. Slowcats are slow enough to be welped all in one big go, if not used with care. because using ISK as a manner to balance ships is the proper thing to do, imiright? Cost is how everything in eve, and pretty much every game ever, is balanced, hth Titans die to regular cap fleets, youtube it! Cost wise they should have a 15x advantage, but they don't win. Advantage doesn't scale as fast as cost does, and doesn't for all the other ships either.
Exactly. Eve is pretty balanced with counters to... well.. mostly everything, crying because one thing blobbed does a lot of damage is silly though. If I aim 10,000 pistols at a building, i guarantee the damage they do after a single round from each will do a lot,
Cost only applies when you are on a budget.... which is why i said t3 bc blobs are much more cost efficient than slowcats (and in the same numbers can do much larger volley damage) |

Vera Algaert
Republic University Minmatar Republic
827
|
Posted - 2013.03.02 09:30:00 -
[73] - Quote
slowcats are strong because of the combination of several strengths.
nerfing drone assists would make slowcats weaker but it would also kill other fleet concepts (arbitrator/vexor fleets, Das Boot Dominix, ...) that rely on drone assists but are not overpowered as they lack some of the other ingredients (tank, drone bay, ...) that make slowcats so strong.
TEST alt - don't trust. |

Wacktopia
Noir. Black Legion.
474
|
Posted - 2013.03.02 20:09:00 -
[74] - Quote
Danny John-Peter wrote:Its probably worth pointing out that a low sig fleet (read; Arty Lokifleet) would find it fairly easy to counter slowcats, and have multiple times, the issue then becomes the 250 Drakes that they brought with them..
It depends. Sig tanking is an option but if the bouncers are dispersed well and in high numbers then this means a higher chance of hitting at an angle where transversal is way down.
Lokis are a good bet because of their typically high EHP buffer for an AHAC but it is still risky and by no means a definitive counter.
Like you said tho, the blob is the blob.
The bottom line is that now I have one of those annoying signatures. |

LtTrog
Lonetrek Blacksoul Federation Blacksoul Tribal Nation
6
|
Posted - 2013.03.15 04:20:00 -
[75] - Quote
can someone explain sentry range please. As I understand it thy are limited by drone control range which with max skill is 60km add 2 black eagles and that is 112km right? so how is hitting anything beyond that range possible? |

Asuka Solo
Stark Fujikawa Stark Enterprises
2319
|
Posted - 2013.03.15 05:36:00 -
[76] - Quote
Im just waiting for CCP to get ideas about nerfing the carriers ability to field standard drones.... like they planned during the great super nerf
The rage will be legendary. Eve is about Capital ships, WiS, Boobs, PI and Isk! |

Mallak Azaria
GoonWaffe Goonswarm Federation
2653
|
Posted - 2013.03.15 05:42:00 -
[77] - Quote
LtTrog wrote:can someone explain sentry range please. As I understand it thy are limited by drone control range which with max skill is 60km add 2 black eagles and that is 112km right? so how is hitting anything beyond that range possible?
Control range dictates how far away from your ship the drones can be while still allowing you to actually control them. Sentries don't actually move, so unless you get bumped 60km or warp away there is no issue here. Apparently booking your flight & accomodation to Iceland BEFORE you buy the tickets for the convention which is pretty much the only reason you wanted to go there in the first place is popular. |

Andski
GoonWaffe Goonswarm Federation
7080
|
Posted - 2013.03.15 05:43:00 -
[78] - Quote
Asuka Solo wrote:Im just waiting for CCP to get ideas about nerfing the carriers ability to field standard drones.... like they planned during the great super nerf
(citation needed) ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

LtTrog
Lonetrek Blacksoul Federation Blacksoul Tribal Nation
6
|
Posted - 2013.03.15 06:29:00 -
[79] - Quote
Control range dictates how far away from your ship the drones can be while still allowing you to actually control them. Sentries don't actually move, so unless you get bumped 60km or warp away there is no issue here.[/quote]
a bit of googling helped me here apparently if you want to manually select targets they must be within your control range but they will auto attack to their full range. As slowcats assign their drones I assume this isnt a problem. If this is the case why do I often see drone links on a slowcat fit? are they just doing it wrong?
|

LtTrog
Lonetrek Blacksoul Federation Blacksoul Tribal Nation
6
|
Posted - 2013.03.15 06:35:00 -
[80] - Quote
Ok now Im confused... ive just read this on eveolapida
Sentry
Sentry Drones are more specialized drones designed for sniping, taking up the same space as heavy drones and requiring the same bandwidth. While the other drones orbit their target at high speed, sentries sit where they are deployed from and fire at enemies from long range. They have a long optimal and falloff as well as more damage and durability, but they have very low tracking speed and are immobile once deployed. Because of this, Sentry drones are best used against large targets or from long ranges. A sentry drone cannot attack targets that are outside its owner's drone control range, even if they are within its own optimal range.
can any1 confirm which is actually true in game? |

Primary This Rifter
Imperial Academy Amarr Empire
1
|
Posted - 2013.03.15 07:47:00 -
[81] - Quote
Princess Saskia wrote:You may want to check the patch notes again. It is infact going to take longer to skill into a carrier than previously I don't know if anybody addressed this, but this is kind of a misconception.
True it will take longer to sit in a carrier than it did before, but whereas previously training for a carrier gave you none of the support skills required to fly it, now by the time you can fly a carrier you will have JDO 5, JDC 3, JFC 4, and Capital Ships 4.
The end result is that while it takes slightly longer, you will have more of the support skills than you did before. So really if you put together a skill training plan including all of the support skills you need to fly a carrier (and that's exactly what this character is doing), you spend on the whole less time training than previously - the time needed to train racial frigate 4, racial cruiser 4, racial battleship 5 is now replaced by racial frigate 3, racial destroyer 3, racial cruiser 3, racial BC 3, and racial BS 3. Yes, I'm an alt. Congratulations. |

Primary This Rifter
Imperial Academy Amarr Empire
1
|
Posted - 2013.03.15 07:48:00 -
[82] - Quote
LtTrog wrote:Ok now Im confused... ive just read this on eveolapida
Sentry
Sentry Drones are more specialized drones designed for sniping, taking up the same space as heavy drones and requiring the same bandwidth. While the other drones orbit their target at high speed, sentries sit where they are deployed from and fire at enemies from long range. They have a long optimal and falloff as well as more damage and durability, but they have very low tracking speed and are immobile once deployed. Because of this, Sentry drones are best used against large targets or from long ranges. A sentry drone cannot attack targets that are outside its owner's drone control range, even if they are within its own optimal range.
can any1 confirm which is actually true in game? Sentry drones cannot be ordered to engage targets beyond the owner's drone control range. Yes, I'm an alt. Congratulations. |

Quit Whining
Imperial Academy Amarr Empire
45
|
Posted - 2013.03.15 09:48:00 -
[83] - Quote
CBA reading the whole thread but obviously the only course of action to take against this terrible proliferation of Carriers is to buff Supers. |

baltec1
Bat Country
5586
|
Posted - 2013.03.15 10:02:00 -
[84] - Quote
Smartbombs, bombers, bloodthursty newbees in frigates or just shoot the sentries. |

Antir
GoonWaffe Goonswarm Federation
8
|
Posted - 2013.03.15 11:36:00 -
[85] - Quote
Your drones can shoot at a target, regardless of the drones position, as long as that target is within the drone control range of your ship. |

Screenlag
The Caerus Gate
40
|
Posted - 2013.03.15 12:10:00 -
[86] - Quote
Immobile drones + immense lag
Counter? Drop a few bombs, kill assets worth a bil in drones |

Anthar Thebess
REPUBLIKA ORLA C0VEN
64
|
Posted - 2013.03.15 12:35:00 -
[87] - Quote
Heh we did this ;) Still it is a bit larger issue.
Slowcats have tons od EHP , we can incap their drones, do what ever is needed to kill them without our looses - but then "unexpected" enemy arrives. Time dilatation. 100 slowcats against 300 subcaps ... and we have TD 10%. TD 10% place us in very bad situation - why? Like the Pandemic Legion high command stated "Until CCP fix the TD - no one can do something to our coalition. 3 hours in game is about 10minutes in TD 10% - so enemy have 10 minutes to kill capitals while we have 3 hours to get reinforcements on place"
So how to say it - "long live the blooob"? As sad as it is - this is true.
We done it few times already - we dominated all initial battlefields - we where killing their capitals for a whole 1-1.5 initial hour of a battle (but this is about 6 minutes in a TD 10%) - and during this 1 -1,5hour every possible ping is send - and you have on place 500 additional ships - that without TD - should never be there in a first place, and each time those ships where able to "save the day"
So thank you CCP for next "successful" add-on to the eve. Your plans where good , but the effect is quite sad. Long live the BLOOB! TD 10% will always help you to win.
|

Ravcharas
GREY COUNCIL Nulli Secunda
200
|
Posted - 2013.03.15 12:59:00 -
[88] - Quote
Yeah you're right. Why can't our opponents blackscreen on jump-in and just let us massacre them? Dirty exploiting exploiters!
The game was so much better when it was about who got into system first. Roll that **** back Veritas, I want my guns to not cycle ever again! |

Anthar Thebess
REPUBLIKA ORLA C0VEN
66
|
Posted - 2013.03.15 13:14:00 -
[89] - Quote
Why black screen? This can be solved in many different ways. To be honest - im not happy from TD - now i loose 90% of my time in a battle to achieve my goals.
How can it be solved? I posted somewhere some solution ( not the best one ). Separate timer for a TD system and after (before) jumping by gate or titan - you have choice : - wait the diffrence or - cancel the jump.
Is this perfect? No. But much fair and anty bloob.
Now you just send "few" pilots - and if it will escalate we will ping for new ones to login. |

Velicitia
Arma Artificer
1237
|
Posted - 2013.03.15 13:36:00 -
[90] - Quote
Primary This Rifter wrote:... the time needed to train racial frigate 4, racial cruiser 4, racial battleship 5 is now replaced by racial frigate 3, racial destroyer 3, racial cruiser 3, racial BC 3, and racial BS 3.
Isn't is L4 across the board for the skills now? One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |

baltec1
Bat Country
5586
|
Posted - 2013.03.15 13:46:00 -
[91] - Quote
Anthar Thebess wrote:Why black screen? This can be solved in many different ways. To be honest - im not happy from TD - now i loose 90% of my time in a battle to achieve my goals.
How can it be solved? I posted somewhere some solution ( not the best one ). Separate timer for a TD system and after (before) jumping by gate or titan - you have choice : - wait the diffrence or - cancel the jump.
Is this perfect? No. But much fair and anty bloob.
Now you just send "few" pilots - and if it will escalate we will ping for new ones to login. Jump umpteen people into system to cause tidi. Destroy target assets. Bug out before enemy fleet can enter system. |

Primary This Rifter
Imperial Academy Amarr Empire
2
|
Posted - 2013.03.15 13:48:00 -
[92] - Quote
Velicitia wrote:Primary This Rifter wrote:... the time needed to train racial frigate 4, racial cruiser 4, racial battleship 5 is now replaced by racial frigate 3, racial destroyer 3, racial cruiser 3, racial BC 3, and racial BS 3. Isn't is L4 across the board for the skills now? No. Yes, I'm an alt. Congratulations. |

Velicitia
Arma Artificer
1238
|
Posted - 2013.03.15 14:05:00 -
[93] - Quote
Primary This Rifter wrote:

   One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |

Anthar Thebess
REPUBLIKA ORLA C0VEN
67
|
Posted - 2013.03.15 14:15:00 -
[94] - Quote
baltec1 wrote: Jump umpteen people into system to cause tidi. Destroy target assets. Bug out before enemy fleet can enter system.
No - this is not working this way. TD is in favor of bigger coalitions - as it allow them to save assets. The TD actually prevents the major assets to be destroyed.
Ok you catch enemy with their pants down - but TD kicks in. You begin to pop capitals you do this for 6 minutes ... but wait , in the real world, and for the rest of the eve over an hour just passed.
How much capitals , repped by other capitals , you can kill in 6 minutes? How much frends you can call to help save your assets if you have more than an hour?
You could say - bring your reinforcements ... what for? Let say that we battle for over 30 minutes now in TD 10% - this is 6 hours in a Real Life. 6 hours!
Now ask yourself simple question how much damage you can do to a capital fleet within 30 minutes ... and how many people , big coalition can call to "HELP" within those 6 hours.
This is a game not a work. |

Primary This Rifter
Imperial Academy Amarr Empire
2
|
Posted - 2013.03.15 14:21:00 -
[95] - Quote
You do realize TD also gives an advantage to attacking coalitions so they can bring more forces in to overcome the reinforcement brought by the defending coalitions? Yes, I'm an alt. Congratulations. |

Anthar Thebess
REPUBLIKA ORLA C0VEN
67
|
Posted - 2013.03.15 14:25:00 -
[96] - Quote
Yes TD allow any one from every point in eve to be on each battlefield that they need to be - as long they where ping, they have JB/Titans and few hours to sit and watch the slow motion battle.
Even if you logged 3 hours after the battle begin - you still going to be on time - as for the people that started the battle only 18 minutes passed.
|

Tialano Utrigas
Critical Mass Inc. Nexus Fleet
15
|
Posted - 2013.03.15 14:36:00 -
[97] - Quote
I'm assuming this thread has turned into another rant about TiDi?
Anthar Thebess wrote: Let say that we battle for over 30 minutes now in TD 10% - this is 6 hours in a Real Life. 6 hours!
5 hours actually. 6 hours at 10% is 36 minutes  |

Ranger 1
Ranger Corp
3746
|
Posted - 2013.03.15 14:37:00 -
[98] - Quote
Anthar Thebess wrote:baltec1 wrote: Jump umpteen people into system to cause tidi. Destroy target assets. Bug out before enemy fleet can enter system.
No - this is not working this way. TD is in favor of bigger coalitions - as it allow them to save assets. The TD actually prevents the major assets to be destroyed. Ok you catch enemy with their pants down - but TD kicks in. You begin to pop capitals you do this for 6 minutes ... but wait , in the real world, and for the rest of the eve over an hour just passed. How much capitals , repped by other capitals , you can kill in 6 minutes? How much frends you can call to help save your assets if you have more than an hour? You could say - bring your reinforcements ... what for? Let say that we battle for over 30 minutes now in TD 10% - this is 6 hours in a Real Life. 6 hours! Now ask yourself simple question how much damage you can do to a capital fleet within 30 minutes ... and how many people , big coalition can call to "HELP" within those 6 hours. This is a game not a work. Look carefully at my signature.
You have the same opportunity as your target to "make friends and allies" and get them to the scene of the battle.
If that is not an option you know you are on a time limit before their reinforcements arrive, and you need to plan accordingly. Pehaps you should consider hit and run tactics if you know their reinforcements will arrive relatively quickly... do massive damage at first, but out when reinforcements arrive, re-engage after reinforcements head back home, rinse and repeat.
You are both operating under the same set of game rules. They are going to try and leverage their advantages (presumably numbers), you need to try and leverage yours. From your description you can lure them into situations where you can do serious damage before reinforcements arrive, and then need to bug out. Plan your strategy around this principal and keep hammering them in that fashion.
Either their allies or reinforcements will get tired of dropping everything to respond so often, or they will get in the habit of dropping everything to come drive you off and get sloppy... which means you have opportunities to surprise them.
Either way, without Tidi your options would be limited to a black screen or so lagged out you can't do anything in response and simply die horribly. At least this way the engagement can happen, and you can still function to attack or retreat at your discretion.
Stop blaming universal game mechanics for placing you at a disadvantage, you both are playing under the same conditions. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ravcharas
GREY COUNCIL Nulli Secunda
202
|
Posted - 2013.03.15 14:50:00 -
[99] - Quote
CCP should just ban jabber, teamspeak, alliance forums, and coalitions and making friends and planning ahead and working together and whatever else they have to do until C0VEN: 794 members, can be relevant in nullsec on their own terms. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3565
|
Posted - 2013.03.15 15:23:00 -
[100] - Quote
Ravcharas wrote:CCP should just ban jabber, teamspeak, alliance forums, and coalitions and making friends and planning ahead and working together and whatever else they have to do until C0VEN: 794 members, can be relevant in nullsec on their own terms. 794 isn't that bad. Now the 20-man alliance might have some issue. I am a nullsec zealot. |

baltec1
Bat Country
5598
|
Posted - 2013.03.15 15:24:00 -
[101] - Quote
Anthar Thebess wrote:baltec1 wrote: Jump umpteen people into system to cause tidi. Destroy target assets. Bug out before enemy fleet can enter system.
No - this is not working this way. TD is in favor of bigger coalitions - as it allow them to save assets. The TD actually prevents the major assets to be destroyed. Ok you catch enemy with their pants down - but TD kicks in. You begin to pop capitals you do this for 6 minutes ... but wait , in the real world, and for the rest of the eve over an hour just passed. How much capitals , repped by other capitals , you can kill in 6 minutes? How much frends you can call to help save your assets if you have more than an hour? You could say - bring your reinforcements ... what for? Let say that we battle for over 30 minutes now in TD 10% - this is 6 hours in a Real Life. 6 hours! Now ask yourself simple question how much damage you can do to a capital fleet within 30 minutes ... and how many people , big coalition can call to "HELP" within those 6 hours. This is a game not a work. You mistook what I said. My example is what would happen with your idea. |

Anthar Thebess
REPUBLIKA ORLA C0VEN
79
|
Posted - 2013.03.18 11:47:00 -
[102] - Quote
Not exacly. Because in order for this timer to kick in some other things must occur. Of course always there will be a way that game mechanics are going to work for you. But then in both sides in order to achieve something have to commit their forces.
While sitting on alts in TEST i noticed how much this thing is now abused. We are talking about 6-7 fleets up for an op.
2-3 fleets actually do something rest are "place holders" if something will happen - they are already up, FC and few pilots are already on place to call the rest and help the fleet that send distress call.
Only i see the nonsense- that the "backup fleets" are 10 regions away.
|

Angelique Duchemin
Serenity Prime Kraken.
256
|
Posted - 2013.03.18 12:02:00 -
[103] - Quote
As I see it Carriers are by no means going to get easier to fly. Instead they shifted the skill requirements to skills useful for Carriers rather than credit people who specialized in battleships. It makes sense but it means battleship pilots won't just skip up one step without the proper skills to use it at least at a novice level.
Besides capital ships are very situational. It's not like people are going to start roaming with them. We miss you Saede. |

Jenn aSide
STK Scientific Initiative Mercenaries
1474
|
Posted - 2013.03.18 13:48:00 -
[104] - Quote
Brooks Puuntai wrote:Need a new naming system.
Non-sense, we haven't even used the best ones, like HoeCats (that get pwned by Pimpcats), CatCats, DogCats, Tom (and Jerry)Cats, ScrewCats (for dog lovers in space ships) etc etc.
Infinite Cats i say (oh theres, another one, "infiniteCats")

|

De'Veldrin
East India Ore Trade The East India Co.
1191
|
Posted - 2013.03.18 14:19:00 -
[105] - Quote
Angelique Duchemin wrote:As I see it Carriers are by no means going to get easier to fly. Instead they shifted the skill requirements to skills useful for Carriers rather than credit people who specialized in battleships. It makes sense but it means battleship pilots won't just skip up one step without the proper skills to use it at least at a novice level.
Besides capital ships are very situational. It's not like people are going to start roaming with them.
Wanderingcat fleet forming up in 10 minutes. Malcanis for CSM 8
Eve Online: The full-contact sport for your brain. Twitter --á@DeVeldrin |

De'Veldrin
East India Ore Trade The East India Co.
1191
|
Posted - 2013.03.18 14:20:00 -
[106] - Quote
Jenn aSide wrote:Infinite Cats i say (oh theres, another one, "infiniteCats") 
Just don't shorten that to iCats or you'll get Apple suing you.
Damn, hold on, guy with a cease and desist letter is at my door. Malcanis for CSM 8
Eve Online: The full-contact sport for your brain. Twitter --á@DeVeldrin |
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