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Jaabaa Prime
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Posted - 2005.08.09 16:08:00 -
[31]
I think CCP has other plans for scrambling.
All the ships now have propulsion types and strenghs which would indicate things are happening in the direction of racial scramblers and size, as in a BS scrambler with loads of scrambling points but considering the locking time not something that is going to lock down a frigate.
In a dev blog (Electronic & Propulsion Warfare) it is also mentioned that scramblers will get a chance of scrambling and something about a 100% chance inside of a certain distance.
I would assume that WCS will also have "racial" equivilents in the new system, with different classes for each ship type and named ones maybe even giving better stabilization. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Avon
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Posted - 2005.08.09 16:14:00 -
[32]
Originally by: Jaabaa Prime I think CCP has other plans for scrambling.
All the ships now have propulsion types and strenghs which would indicate things are happening in the direction of racial scramblers and size, as in a BS scrambler with loads of scrambling points but considering the locking time not something that is going to lock down a frigate.
In a dev blog (Electronic & Propulsion Warfare) it is also mentioned that scramblers will get a chance of scrambling and something about a 100% chance inside of a certain distance.
I would assume that WCS will also have "racial" equivilents in the new system, with different classes for each ship type and named ones maybe even giving better stabilization.
It was tried. There was much whinage. It was dropped. ______________________________________________
Pay or pray..er..prey..yeah, pray you aren't prey. Er, just pay. |

Spy4Hire
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Posted - 2005.08.09 16:17:00 -
[33]
Meh... leave stabs alone.
As it's been pointed out, they only cover for 1 point, while you can get scramblers to disable 3 points of warp strength. You can get disruptors that reach out to 40km or more.
If the guy wants to run, he's gonna run, if he has to fit 1 stab or 7. Let him. That's how he wants to play the game, and that's his perogative, not yours to gank him because he can only fit 1 or 2 stabs. You can try, that is your perogative, but success for either of you should never be 100% assured.
Oh... and if you want to nail down a BS: Any frig with 4 mids (Stiletto?) can nail down pretty much any single BS not fitting 100% WCS in low. Mwd + 3 scrams = super fast tackler.
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Jaabaa Prime
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Posted - 2005.08.09 16:25:00 -
[34]
Originally by: Avon It was tried. There was much whinage. It was dropped.
Damn, I think that doing it the way described in that blog and accociated thread would have been a great move. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Joshua Calvert
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Posted - 2005.08.09 16:29:00 -
[35]
Edited by: Joshua Calvert on 09/08/2005 16:30:12 Hi-slot + high fitting + reduction of cloaking time when entering new system or reduction in warp speed
You can't effect agility with warp stabs because nanofibers in low would just cancel it out.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

James Lyrus
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Posted - 2005.08.09 16:30:00 -
[36]
My lowslots are precious to me. If I put a WCS in one, I can't fit: Armour repairers Armour hardners Nanofibers Overdrives, Power diagnostic systems Signal amplifiers
... and a whole host of other things that go into low slots.
Yes, a WCS gives you the chance to run away, however it's worth remembering that fitting them might also sacrifice the 'edge' that would have let you win instead of having to turn tail and flee.
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danneh
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Posted - 2005.08.09 17:38:00 -
[37]
100 cpu per wcs thx.
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Quanteeri
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Posted - 2005.08.09 17:55:00 -
[38]
Edited by: Quanteeri on 09/08/2005 17:56:17 I would like to revise my statement that they should be like EW, with the exception that the mods should still be able to stack, something like shield hardener bonuses.
I do like the way EW works, but think that you should still be able to direct extra attention to a target, with a penalty, of course.
I just don't think it should be so linear.
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Bobby Wilson
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Posted - 2005.08.09 18:30:00 -
[39]
Yup, needs a big nerf. Back to midslots, or even highslots, would be okay....
BW
Originally by: Nervar We allready play EvE wich by definition allready makes us the most patient people on the planet.
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Slaveabuser
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Posted - 2005.08.09 18:42:00 -
[40]
Edited by: Slaveabuser on 09/08/2005 18:43:20 "oh noes teh wurp stubbs!!11elleven11"
First of all wcs are a empiure pirates best friend. When you have a -10 sec status its great to fit your ship with stabbs since anyone can have a go at you. A fleet of frigates can scramble you at a gate simply because they wont get flagged. and if you kill someone at a gate, some innocent bystander might use the opertunity to scramble you...resulting in you losing your ship because you not only tanked another ship but allso sentrys.
If you are tired of people warping away then just use more/better scramblers instead of starting a sh1t thread.
Edit : Oh and ban all minmatar damage mods, its unfair booohooo!

=1 Industry skills trained, for a total of 250 skillPoints= |

Drosssk
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Posted - 2005.08.09 19:56:00 -
[41]
give warp core stabs a STACKING PENALTY just like everything else.
Make it so 8 stabs gives +5 max. Keeps the basic functionality and prevents the omgwtfhepackedafullrackofwarpcorestabs!!111 __________________
Enemies strengthen you. Allies weaken. |

Heritor
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Posted - 2005.08.09 20:06:00 -
[42]
Can we get +2 stabs as well plz 
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Wizard
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Posted - 2005.08.09 22:55:00 -
[43]
No offense ( yet again ) to a lot of you, but im assuming 50% of people replying in this thread dont engage in pvp at all.
A lot of you refer to pvp as ganking, 2 or more people is ganking not 1 v 1.
Some of you say i should fit more scramblers to counter the stabs used but....if i fit more than 1 20k scrambler to my bs then that really does feck up any decent setup.
Someone else mentioned that people only engage in pvp when they are 100% sure theyll win, afraid your wrong there, many times ive been atacked and come out on top as im sure many others have.
This has all reminded me of an amusing fight i had a few weeks ago, had a geddon and was transporting it through 0.0 at a quite time ( was travelling so i fitted it for speed and frig killing just incase ) no stabs were used as i try not to. A few jumps out from hed-gp i get atacked by a maller and a rupture, they atack and scramble me so i have to fight back as i have no stabs to get away.
Upon getting both of there ships to 0-10% armour they warp off while i had both scrambled.
Wasnt meant as smack as such but i typed somthing in local like " stabs?? and you atack me?" To which 1 of them replyed " at least we got the balls to atack somthing bigger than us and risk our ships "
Excuse me but where are the BALLS and RISK if you got stabs on so know your gonna live.
A few people dont like my idea of making stabs fitting reqs. ship size specific like abs/mwds are<-----i think thats worked well and is how it should be.
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Wild Rho
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Posted - 2005.08.09 23:10:00 -
[44]
Nothing wrong with fitting warp stabs any more than there is fitting any other module. If you have some fitted and they allowed you to escape when you would have otherwise been destroyed, well done. Just becuase people don't like seeing ships they've scrambled escape doesn't mean there's somthing wrong with them.
Only thing I'd change would be to move them to highslots for several reasons...
- It gives a more equal chance for ships of the same class to fit the same number of stabs sicne most ships from race to race have the same number of highslots within a given class (but mid and low slot configs vary alot).
- It's a stronger discouragement for using them in pvp setups as you end up sacrificing damage output for better chances of escaping
The only bad side to moving them too high slots may be it makes traveling setups on battleships almost unstoppable as the ships can fit a tank setup, combined with instas and the ability to mount up to 8 warp core stabs.
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Zyrla Bladestorm
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Posted - 2005.08.09 23:15:00 -
[45]
Originally by: Avon
Originally by: Jaabaa Prime I think CCP has other plans for scrambling.
All the ships now have propulsion types and strenghs which would indicate things are happening in the direction of racial scramblers and size, as in a BS scrambler with loads of scrambling points but considering the locking time not something that is going to lock down a frigate.
In a dev blog (Electronic & Propulsion Warfare) it is also mentioned that scramblers will get a chance of scrambling and something about a 100% chance inside of a certain distance.
I would assume that WCS will also have "racial" equivilents in the new system, with different classes for each ship type and named ones maybe even giving better stabilization.
It was tried. There was much whinage. It was dropped.
I only remember them saying it was postponed untill further testing.
They have since gone on to give all the ships made since then the new propulsion strength stats also. . ----- Apologys for any rambling that may have just occurred.
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Wraeththu
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Posted - 2005.08.09 23:19:00 -
[46]
Edited by: Wraeththu on 09/08/2005 23:19:46
Originally by: Wizard Some of you say i should fit more scramblers to counter the stabs used but....if i fit more than 1 20k scrambler to my bs then that really does feck up any decent setup.
Lows full of stabs pretty much fecks your setup too.
I see advantages and disadvantages to it from both sides (because, as people keep pointing out to the "you'll just help pirates!!" whining, pirates use stabs more than normal people) so I'm not super partial.
But I do think it's balanced. If you moved it to mids, you'd just have ravens running around full of stabs and people complaining instead of geddons. (so it can't tank. neither can the geddon with it's lows full).
And yes, most of my PvP is stand alone, and yes it's annoying, but there's plenty of people out there looking for a fight.
As for classed sizes, you could just as easily make the same statement for every module in the game. I wouldn't argue with you, but it'd make for quite the packed market.
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Kadarin
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Posted - 2005.08.09 23:31:00 -
[47]
Originally by: lythos miralbar I'd like to propose a different solution.. give us warp scrambling drones \o/.
The same speed and size as light scouts, but that scramble with 0.5 strength. Make em fast but make it so they have a scramble range of 3->5km max. Also a hard limit of 30km range.
You couldnt use them for ganking frigs at gates as they'd never get in range in time. But once someone decides to engage you could then use them as you'd have sufficent time to let them close.
This is probably a bad idea: They'd hump each other, randomly go aggro on buildings, stargates, and stations, and generally wouldn't do what you tell them to do unless you tell them about 10 times. 
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Scott Le'Gault
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Posted - 2005.08.09 23:41:00 -
[48]
The ppl that saw nothing is wrong with WCS or that fitting them (thus sacrificing a lowslot) are completly clueless. It is the most unbalanced module in game simply because there is no real fitting or range penalty.
I'd be fine with using them and making scram/disruptor range infinite like WCS. So, we'll not nerf the WCS, just boost the scrams
How does that sound?
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Shayla Sh'inlux
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Posted - 2005.08.10 00:25:00 -
[49]
Quote:
It was tried. There was much whinage. It was dropped.
It was tried. It cause WCS to be actually *better* than they are now. It was dropped.
Get your facts straight.
WCS could do with ~10 cpu increase, otherwise they're fine.
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Deros
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Posted - 2005.08.10 00:35:00 -
[50]
simple
give them a small stacking penalty that occurs after 4 or 5, more importantly give them an inertia alteration as a fitting cost.
1 - will slow your ships acceleration down a little. 2-3 your moving like a tank 5+ your moving like a freighter.
Deros
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Slaveabuser
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Posted - 2005.08.10 00:47:00 -
[51]
Originally by: Wizard
Upon getting both of there ships to 0-10% armour they warp off while i had both scrambled.
I see your point. However, they lived and thats the whole point of wcs. Wcs`s are to your engine like sensor backup arrays are to your targetting system.
=1 Industry skills trained, for a total of 250 skillPoints= |

nitr0s
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Posted - 2005.08.10 01:15:00 -
[52]
Originally by: Slaveabuser
Originally by: Wizard
Upon getting both of there ships to 0-10% armour they warp off while i had both scrambled.
I see your point. However, they lived and thats the whole point of wcs. Wcs`s are to your engine like sensor backup arrays are to your targetting system.
Clearly by your posts, you've never pvp'd.
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Slaveabuser
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Posted - 2005.08.10 01:42:00 -
[53]
Edited by: Slaveabuser on 10/08/2005 01:45:02
Originally by: nitr0s
Clearly by your posts, you've never pvp'd.
Yes clearly.
Want a 1vs1?
Edit : Oh wait! Youre an alt.
who could have guessed?
=1 Industry skills trained, for a total of 250 skillPoints= |

Wild Rho
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Posted - 2005.08.10 01:54:00 -
[54]
Originally by: nitr0s
Originally by: Slaveabuser
Originally by: Wizard
Upon getting both of there ships to 0-10% armour they warp off while i had both scrambled.
I see your point. However, they lived and thats the whole point of wcs. Wcs`s are to your engine like sensor backup arrays are to your targetting system.
Clearly by your posts, you've never pvp'd.
Clearly neither have you
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Hellspawn666
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Posted - 2005.08.10 02:12:00 -
[55]
Stabs are balanced wizard ure argument kidna sucks teh guy was using stabs that means that his setup was not as powerful had he not been using stabs u might of been the one who died. Stabs make ure setup ALOT weaker then the enmeis in a 1v1 situation tehre is not 5 stabed raven that can wtfpwn frig anymore so its fairly balanced.
Dont change a system that already works, if i fit 2 stabs on my sacrilige i cant tank half as well as anotehr sacrilige this means i am more likly to lose but it makes me less likly to be ganked its all about penalty the 30 cpu is already high enough penalty. If your going to give it a PG cost then lower the cpu usage.
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nitr0s
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Posted - 2005.08.10 03:18:00 -
[56]
Originally by: Slaveabuser Edited by: Slaveabuser on 10/08/2005 01:45:02
Originally by: nitr0s
Clearly by your posts, you've never pvp'd.
Yes clearly.
Want a 1vs1?
Edit : Oh wait! Youre an alt.
who could have guessed?
It doesnt matter, I dont need to talk about my accomplishments. However, by your comments I can tell you lack the experience in pvp to understand what is wrong with this no-penalty module.
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nitr0s
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Posted - 2005.08.10 03:19:00 -
[57]
Originally by: Hellspawn666 Stabs are balanced wizard ure argument kidna sucks teh guy was using stabs that means that his setup was not as powerful had he not been using stabs u might of been the one who died. Stabs make ure setup ALOT weaker then the enmeis in a 1v1 situation tehre is not 5 stabed raven that can wtfpwn frig anymore so its fairly balanced.
Then, why do DMG mods have a stacking penalty and WCS dont?
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Megadon
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Posted - 2005.08.10 03:51:00 -
[58]
Waaaaaaaaaaaa! Someone got away!! and I have to use team work!! to kill things!!! Waaaaaaaaa! NO FAIR!!
That is what this sounds like.
Then everyone tosses out the 'balance' word, as if that makes everything under the whine a completely reasonable argument.
Stabs, just like any other defensive element in the game, can be overcome. If you can't figure it out, or develop tactics to deal with it, it's not CCP's responsibility.
People overcome stabs, ECM all kinds of things to get their kills and they do it every single hour of every day.
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Dark Shikari
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Posted - 2005.08.10 04:49:00 -
[59]
Penalty for stabs = one of the following:
20% less cap recharge (OMG thats painful) 20% less damage (ouch, gimped!) 15% less range and tracking (gimp!) -15% power grid (ouch!)
Oh wait, thats how it already is.
STABS ARE FINE. -- Proud member of the [23].
Want your POS to make money? Call me up. I've designed POSs that make upwards of 50m a day. |

Haggislander
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Posted - 2005.08.10 06:49:00 -
[60]
Originally by: Dark Shikari Penalty for stabs = one of the following:
20% less cap recharge (OMG thats painful) 20% less damage (ouch, gimped!) 15% less range and tracking (gimp!) -15% power grid (ouch!)
Oh wait, thats how it already is.
STABS ARE FINE.

Looks like some fuzzy numbers to me....
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