Pages: 1 2 3 4 [5] 6 7 8 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Cel Nobol
Red Federation RvB - RED Federation
2
|
Posted - 2013.03.19 18:24:00 -
[121] - Quote
We pvp, because we can.
EvE's slogan should be EvE: Online - Because we can
If you want a point, kill your target, take their stuff.
EvE is a sandbox game, a big game that has spaceships with guns on them.
There you go. |
Grendel Sickswitch
13
|
Posted - 2013.03.19 19:19:00 -
[122] - Quote
Asmodai Xodai wrote: SEEMINGLY MINDLESS PVP - PvP which seems to have no relevant point (see above). Examples: 1) Attacking and blowing up noobships with ships that are ridiculously overpowered compared to noobships when there is absolutely nothing to gain economically, militarily, strategically, tactically, or otherwise.
there's fun to be gained. |
Monnty
MIN0R THREAT
32
|
Posted - 2013.03.19 19:34:00 -
[123] - Quote
OP
In order to understand the "Seemingly Mindless PVP" sometimes it helps to be part of the "Seemingly Mindless PVP".
Grab a ship shoot some people become enlightened.
|
ShahFluffers
Ice Fire Warriors Late Night Alliance
2108
|
Posted - 2013.03.19 20:17:00 -
[124] - Quote
Apply post-modern logic OP.
Instead of "why do this if it doesn't serve a purpose/point?" think "why NOT do this if it doesn't require too much effort and/or time and/or money?"
As far as the cost of ammo being greater than your noob ship... the cost is chump change to us and doesn't really factor in to our decision making (exceptions apply).
Seriously though... you're looking too deep into the subject. My thought process when PvPing is more along the lines of, "OH!! Something to shoot! Shoot it! SHOOT EET NAO!!!" with maybe some extra tactical thoughts added on depending on the difficulty of shooting said player. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
47
|
Posted - 2013.03.19 21:48:00 -
[125] - Quote
I don't think the OP is coming back now he has had his psychological theories and simplistic generalisations put too bed. Sad that he felt the need to pretend to ask a question when in fact he wanted to reinforce the simplistic generalisations he is clinging on too. |
Asmodai Xodai
Royal Amarr Institute Amarr Empire
25
|
Posted - 2013.03.19 22:13:00 -
[126] - Quote
Rebecha Pucontis wrote: Just an observation here. But throughout this thread you don't seem to have taken on board the many reasons people have given to you for your ships being killed. You seem to be focused upon picking out a small sub section with psychological problems and have tarred the whole of the eve player base with this label.
Not true. The reason I have dismissed many (albeit well-intentioned) reasons people have given is that they don't fit the situation I already described. Basically, people aren't reading my post carefully. For instance, I continue to hear explanations involving 'gate camps,' but I have already said that these aren't gate camps I am encountering. I continue to hear explanations involving loot that could be dropped, but (I think) I already said that they don't even sift through the loot - I know this because I come right back again after being killed only to find my cargo that was dropped unopened.
I also said that these folks don't seem to be defending corporate owned space, because these 0.4 systems I visit aren't corporate owned. Basically, I put a lot of thought into my original post which pre ruled-out a lot of reasons people would give, because I didn't want to waste time and text space.
Now, I didn't initially focus on the psycho or sociopath element. In fact I was initially wondering whether "experience points" were awarded for this kind of thing. It was others who said they loved to feast on tears or whatever, and others pointed out that lots of these kind of people exist. Basically, it has been pointed out that a group of people enjoy being assholes just to imagine the look on the 'victim's' face. So far, this explanation is the only one that seems to fit with the data I have given so far. It is what it is.
Quote:Calling every player who enjoys hunting and blowing up other ships a sociopath is a foolish generalisation at best.
I'd love to see you quote me where I said this. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
47
|
Posted - 2013.03.19 22:23:00 -
[127] - Quote
As previously pointed out, no where in low sec can be officially corporation owned, but that doesn't stop people from trying to take control of a system.
Also you were lurking ominously at a gate in a noob ship, which indicates that you are a spy alt which could have compromised the other guys gate camp. I and many others commonly fly shuttles or noob ships into gate camps and simply sit them there to feed back intel. Once you learn more about the combat system in this game you will realise that gaining intel is probably the most important thing which you can do to swing the outcomes of combat in your favour.
There are a number of people who will just shoot anything as they like to see pretty explosions and graphics, so people will pretty much shoot at anything even if sometimes it gives away their position. Pro tip, you can use this weakness to your advantage if you are smart. |
Asmodai Xodai
Royal Amarr Institute Amarr Empire
26
|
Posted - 2013.03.19 22:38:00 -
[128] - Quote
Rebecha Pucontis wrote: Also you were lurking ominously at a gate in a noob ship, which indicates that you are a spy alt which could have compromised the other guys gate camp.
I never said any of these incidents occurred at gates. In fact, none of them did. They all occurred in asteroid fields. I always made it through the gates just fine. I then went flying around the asteroid fields to see how long it would take to be ganked by a cloaked cruiser. It never takes long - like 2 minutes or so in every case.
I haven't seen 0.4 sec gate camps. In fact, wouldn't sentry guns fire on the campers? |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
47
|
Posted - 2013.03.19 22:46:00 -
[129] - Quote
I don't think many players would bother chasing a noob ship around asteroid belts in low sec in a T3 cruiser, so the specimen you were dealing with must have been having a slow day.
As for a noob ship sitting on a gate or another strategically important point then that is a different story. Also many players inherently distrust noob ships as they are free throwaway ships commonly used by spy alts.
Yes, gate guns do indeed fire upon anyone who agress within their proximetry, although if you bring a sufficiently tanked ship then it can quite easily withstand the punishment dished out. A T3 cruiser can quite easily tank the guns for long enough to get a kill. |
Skeln Thargensen
Filthy Carebear Tax Avoidance Shell Corp
67
|
Posted - 2013.03.19 22:52:00 -
[130] - Quote
Asmodai Xodai wrote:Not true. The reason I have dismissed many (albeit well-intentioned) reasons people have given is that they don't fit the situation I already described. Basically, people aren't reading my post carefully. For instance, I continue to hear explanations involving 'gate camps,' but I have already said that these aren't gate camps I am encountering. I continue to hear explanations involving loot that could be dropped, but (I think) I already said that they don't even sift through the loot - I know this because I come right back again after being killed only to find my cargo that was dropped unopened.
I don't see anywhere in this thread where you state where you were attacked, if you were at a star, a gate, an asteroid belt, a station etc. a gate camp doesn't have to be a bunch of dudes set up in roles, it is often just one guy in a T3 cruiser sitting off gate waiting to pop whatever comes though. Try to help us out here rather than calling us *****, will you? I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |
|
Bloodmyst Ranwar
Perkone Caldari State
12
|
Posted - 2013.03.19 23:58:00 -
[131] - Quote
@ OP
Welcome to Eve Online. I'm only a 2 1/2 month on player here and I get the exact same treatment as what you do. Unfortunately I do not have the tools to get back at them just yet ie. SP, Ships Isk etc...
But everytime I have a tengu/legion/tornado or whatever instapop me in my merlin, they get a nice terrible standings with me :) When the time comes and I have the appropriate tools to get back at them, they will regret it :)
But yes, it is quiet funny how some pilots feel very oh so proud of themselves when they take out a tech 1 fitted frigate, whose pilot is no more then 3 months old. |
Bexar Ying
Unit 479
0
|
Posted - 2013.03.20 03:14:00 -
[132] - Quote
OP, you need to keep in mind that many of the players in this game are kiting on their parent's credit cards, and less than 15 years old. Just change your expectations and everything will be fine. |
Asmodai Xodai
Royal Amarr Institute Amarr Empire
26
|
Posted - 2013.03.20 04:49:00 -
[133] - Quote
Quote:But everytime I have a tengu/legion/tornado or whatever instapop me in my merlin, they get a nice terrible standings with me :) When the time comes and I have the appropriate tools to get back at them, they will regret it :)
In fact, I recently went through my kill log or whatever it is, and did the exact same thing - listed them all as contacts with terrible standing.
Quote:OP, you need to keep in mind that many of the players in this game are kiting on their parent's credit cards, and less than 15 years old. Just change your expectations and everything will be fine.
Very good point - something I hadn't thought of before.
|
Ai Shun
913
|
Posted - 2013.03.20 05:20:00 -
[134] - Quote
Asmodai Xodai wrote:Definition of terms:
RELEVANT POINT - Something that serves a strategic, tactical, or economic gaming purpose (procurement of resources; acquiring a strategic, tactical, or economic advantage; denial of such things to a rival; etc). Examples: 1) Piracy where you actually take somebody's stuff. 2) Killing mining (or other) ships in a system claimed by a corporation you work for (i.e. defending assets). 3) Hell, even honing your skills by taking on a ship that might offer some sort of challenge to you.
You have already skewed the discussion by claiming that is the only definition of a relevant point. I would think that because this a video game that people play for fun and entertainment; the fun factor for them in blowing up what is a seemingly illogical target is a relevant point as it serves the purpose of the video game in terms of entertainment and fun for them.
Yes, I think it is stupid as well. But then, when somebody goes all in with a King and a Three I consider that stupid too.
Malcanis for CSM7 - here Malcanis on High-sec - here |
Asmodai Xodai
Royal Amarr Institute Amarr Empire
26
|
Posted - 2013.03.20 05:57:00 -
[135] - Quote
Ai Shun wrote:You have already skewed the discussion by claiming that is the only definition of a relevant point.
No, I claimed it was my definition of a relevant point for the purposes of this discussion. Since I did this specifically to avoid posts like yours, I obviously failed. |
Debora Tsung
The Investment Bankers Guild
71
|
Posted - 2013.03.20 09:35:00 -
[136] - Quote
Skeln Thargensen wrote: miners get killed for fun in this game. you are in grave danger if you warp to a belt in low sec as it is very easy to scan you down in with d-scan. no probes needed. particularly don't sit at the warp in beacon.
Heh, You're in grave danger if You warp to a belt anywhere in this game. :)
It seems to work a lot like the crime watch systems, only the reaction times increase the more the system security status deviates from the average low sec system. There's nothing a million chinese guys can't do cheaper. |
Owena Owoked
Apocalypse Reign
14
|
Posted - 2013.03.20 09:38:00 -
[137] - Quote
There is no reason to PvP in EVE other than to PvP. If you go out to do something other than PvP then you have already lost and you should try another game. |
Disastro
Wrecking Shots Black Legion.
66
|
Posted - 2013.03.20 11:37:00 -
[138] - Quote
WarlockX wrote:Asmodai Xodai wrote:Inquisitor Kitchner wrote:If you've ever studied game theory you'd get why every player shoots noobships, it's because it costs you nothing and there are possible benefits whereas not shooting you doesn't even have the possibility of benefits. Actually, I have studied game theory. I'd be willing to bet my left testicle that the overwhelming number of people who play this game haven't (including the behavior of those you are trying to explain). In other words, I don't think people studying game theory explains this behavior. And there is possibility of non-benefits. Everybody who shot me with a missle lost, because they paid for the missle but gained nothing. Meanwhile, I lost nothing. It's kind of funny. Quote:But he doesn't do it for no reason, he does it for tears. Which you duly provided. Hopefully he's seen this forum thread now aswell for a bonus session If he imagined that I provided tears, and if he imagines that I am providing more now, then more power to him, and I hope he has a good jerk-off session over it. And you too, if that's what floats your boat. NO sir. I've seen people put 1 billion isk blueprints in noob ships. Not shooting every single ship, be it shuttle, noobship or what ever is dumb. By not shooting them you could've lost billions of profit. It costs you nothing to check it, it's like opening treasure chests, it doesn't matter if 99% are empty if even one in 100 has something good it's worth the effort to at least check.
This is absolutely true. Two examples from my corp history:
1. Once in delve we killed a rookie ship carrying blue prints worth about a billion isk entering from sakht (couple of years ago when IT lived there).
2. Caught a frigate carrying a nyx bpc in tribute one time
Both times the valuable items dropped. Eve is a harsh environment for noobs. But that is the way it always has been. But skipping on kills because you think they are not worthy costs you in the end. Better off killing everything and let the kill boards sort them out. |
Regis Solo
Federal Defense Union Gallente Federation
16
|
Posted - 2013.03.20 12:18:00 -
[139] - Quote
Man, this game is full of trolls |
Jonah Gravenstein
Khalkotauroi Defence Labs
6666
|
Posted - 2013.03.20 12:48:00 -
[140] - Quote
Bexar Ying wrote:OP, you need to keep in mind that many of the players in this game are kiting on their parent's credit cards, and less than 15 years old. Just change your expectations and everything will be fine.
Looking at the average age of MMO players in general that would be true, for any other MMO. The average age of Eve players is somewhere in the late 20's or early 30's, it tends to attract a more mature audience. Some players may well be 14 or 15 but I would bet real money that most are over 30, and know for a fact that there are players well into their 50's and 60's. When I started playing I was 38, and fully expected to be one of the older players in my corp, I was actually one of the youngest.
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |
|
Theron Vetrus
Black Label Mafia SCUM.
45
|
Posted - 2013.03.20 13:28:00 -
[141] - Quote
You've included a myriad of disclaimers and definitions in your OP as a feeble attempt to thwart any actual discussion at all on this (already well covered) topic. Regardless of how you try to justify it, there is one glaring fact that there simply is no getting around: EVE Online revolves around the destruction of spaceships.
"But missions..."
No.
"But mining..."
No.
"But trading..."
No.
"But..."
NO. Any advancement beyond newbship content requires more advanced gear, which is all generated by the player-driven economy. The best example of "seemingly mindless PvP" that I can think of comes from the most unlikely of places: the Market Discussions forum. There's a mercenary who is very well funded because he regularly posts his pod kills in Jita. Who funds him? Players who manufacture and sell implants.
Think about that for a moment. A bunch of traders who don't engage in PvP, and some don't even undock, are supplying another player with ships and equipment to blow up other ships for the sole purpose of earning a profit. To me, that "seemingly mindless PvP" is a prime example of what EVE Online is really all about. Take what you can, give nothing back. Psychotic Monk for CSM8 |
Takseen
University of Caille Gallente Federation
365
|
Posted - 2013.03.20 13:55:00 -
[142] - Quote
Bloodmyst Ranwar wrote:
But yes, it is quiet funny how some pilots feel very oh so proud of themselves when they take out a tech 1 fitted frigate, whose pilot is no more then 3 months old.
Well they should, a T1 frigate should be very very hard to catch in lowsec using a regular ole cruiser. |
Lady Spank
GET OUT NASTY FACE
3273
|
Posted - 2013.03.20 13:57:00 -
[143] - Quote
I won't bother re-iterating the WHY of why you got blown up since you seem overly dismissive of the replies of experienced players.
Asmodai Xodai wrote:the loss of the half-a-mil venture I lost right before it, nor the loss of another venture before that one, nor... (blah blah).
...anytime - I repeat anytime - I venture into a system with less than 0.5 security, I get killed ...
It always occurs in the exact same fashion, with the exact same hallmarks:
But nowadays, I simply venture to these places once in a while to count down how long it takes to be killed in the exact same fashion as mentioned above (usually less than 2 minutes).
All these quotes show you are not a very quick learner. If you put yourself in a bad situation and don't learn from it, how can you blame anyone but yourself if the exact same thing happens again? There are several ships you could have trained into by now which would allow you to explore the entirety of the map, including wormholes, by this time into your subscription.
Overall, you seem to expect immunity just because you want to go about your own business. Just let it be known that you need to learn how to deal with other players in order to do so. What gives you the right to expect complete freedom just because you are travelling in a woefully under-equipped ship?
I agree that there is no sport to killing noobships, but plenty of people here have pointed out just why they get blown up. Primarily, you are making yourself an easy target.
Learn to use the tools available to you and adapt to the situation
1. Learn to use the map to plan routes and find potential gatecamps
2. Learn how to use the d-scanner to see nearby or incoming ships within system and to scan gates before you warp onto them.
3. While plenty of other ships are also perfectly safe, covert-ops frigates are great for exploration.
4. If you don't want to be a victim, don't play like one. (a¦á_a¦â) ~ (my spaceblog) http://getoutnastyface.blogspot.co.uk/~ (a¦á_a¦â) |
Jenn aSide
STK Scientific Initiative Mercenaries
1497
|
Posted - 2013.03.20 14:02:00 -
[144] - Quote
Lady Spank wrote:I won't bother re-iterating the WHY of why you got blown up since you seem overly dismissive of the replies of experienced players. Asmodai Xodai wrote:the loss of the half-a-mil venture I lost right before it, nor the loss of another venture before that one, nor... (blah blah).
...anytime - I repeat anytime - I venture into a system with less than 0.5 security, I get killed ...
It always occurs in the exact same fashion, with the exact same hallmarks:
But nowadays, I simply venture to these places once in a while to count down how long it takes to be killed in the exact same fashion as mentioned above (usually less than 2 minutes).
All these quotes show you are not a very quick learner. If you put yourself in a bad situation and don't learn from it, how can you blame anyone but yourself if the exact same thing happens again? There are several ships you could have trained into by now which would allow you to explore the entirety of the map, including wormholes, by this time into your subscription. Overall, you seem to expect immunity just because you want to go about your own business. Just let it be known that you need to learn how to deal with other players in order to do so. What gives you the right to expect complete freedom just because you are travelling in a woefully under-equipped ship? I agree that there is no sport to killing noobships, but plenty of people here have pointed out just why they get blown up. Primarily, you are making yourself an easy target. Learn to use the tools available to you and adapt to the situation 1. Learn to use the map to plan routes and find potential gatecamps 2. Learn how to use the d-scanner to see nearby or incoming ships within system and to scan gates before you warp onto them. 3. While plenty of other ships are also perfectly safe, covert-ops frigates are great for exploration. 4. If you don't want to be a victim, don't play like one.
To the Op that post looks like this:
Lady Spank wrote:Blah
Blahblahballtyy blah
blah
blah
effort
blah
1. blah 2. blah 3. irrevelvant blah 4 blah
and another thing, blah
|
Norm Tempesta
The Konvergent League Sev3rance
26
|
Posted - 2013.03.20 21:57:00 -
[145] - Quote
There are many pilots around who are out there just to get that kill, whatever it may be. What their reasons are for wanting to kill me whatever I may be flying don't amount to anything. The fact that they will kill me if they can does. This holds true in lowsec, nullsec, even highsec.
If you need a reason for them to kill you, just pick one of many that have already been listed. The main reason is because killing other players in ships is what they do...............understand that and learn to be prepared for it, or..........be the sacrificial lamb and enjoy it. |
baltec1
Bat Country
5673
|
Posted - 2013.03.20 22:13:00 -
[146] - Quote
Norm Tempesta wrote:There are many pilots around who are out there just to get that kill, whatever it may be. What their reasons are for wanting to kill me whatever I may be flying don't amount to anything. The fact that they will kill me if they can does. This holds true in lowsec, nullsec, even highsec.
If you need a reason for them to kill you, just pick one of many that have already been listed. The main reason is because killing other players in ships is what they do...............understand that and learn to be prepared for it, or..........be the sacrificial lamb and enjoy it.
Why did I read that in malcolm reynolds voice? |
MetaMorpheus Jones
Emerald Inc. Sapphire Federation
77
|
Posted - 2013.03.20 22:17:00 -
[147] - Quote
Every engagement I have every been in, win or lose, has been a learning experience. Ask not what your attacker is getting out of killing you. Ask instead what, if anything, you learned from it. Make the experience worth something to you, and you will find the "why" of your opponent's motives matter less and less.
That monocle looks ridiculous.-á |
Kestrix
Industrial Renaissance MinTek Conglomerate
103
|
Posted - 2013.03.20 22:20:00 -
[148] - Quote
To OP. Your just a target, nothing more. If you are in a noob ship your an easy target, if you are in a T3 your a hard target. The intended outcome is exactly the same, your destruction. best to keep things simple, |
Komen
Capital Enrichment Services Existential Anxiety
178
|
Posted - 2013.03.20 22:32:00 -
[149] - Quote
Solstice Project wrote:Dear OP,
-snip-
Easy prey will always get killed first. It's natural. Except when babies are involved.
Fly manually o/
Clearly you haven't been watching youtube african safari predation videos. Hyenas pulled a being-born calf from a mother wildebeast's birth canal. Technically the thing still had its umbilicus attached.
Also a couple of players whose ships I splattered across a contact grid would probably like to argue with you about babies not being on the target list. Seriously, 2 weeks old, diving wormholes, blap.
Try again, except first wipe that silly moralistic view out of your eyes. |
Remiel Pollard
Intergalactic Trade and Harm
1433
|
Posted - 2013.03.20 23:26:00 -
[150] - Quote
Asmodai Xodai wrote:
RELEVANT POINT - Something that serves a strategic, tactical, or economic gaming purpose (procurement of resources; acquiring a strategic, tactical, or economic advantage; denial of such things to a rival; etc). Examples: 1) Piracy where you actually take somebody's stuff. 2) Killing mining (or other) ships in a system claimed by a corporation you work for (i.e. defending assets). 3) Hell, even honing your skills by taking on a ship that might offer some sort of challenge to you. 4) for the lulz
FYP. You left out number 4. You don't scare me. I've been to Jita. |
|
|
|
|
Pages: 1 2 3 4 [5] 6 7 8 :: one page |
First page | Previous page | Next page | Last page |