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missusblonde
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Posted - 2005.08.30 00:36:00 -
[31]
Edited by: missusblonde on 30/08/2005 00:37:40 nm
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without
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Posted - 2005.08.30 00:47:00 -
[32]
not effective VS short range weapons that use their falloff more htan their optimal. like blasters
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Jim Raynor
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Posted - 2005.08.30 01:03:00 -
[33]
they do not work on autocannons either, i used two on a muninn with dual 180mm and it still hit me from 10km.. and i was using tech2 and turret destablization skill @ 3.
seriously though tracking disruptors are fine, all you guys get hot headed when anyone dares say that dmg mod stacking is perfectly okay and your 1100 dps armageddons are perfectly balanced yet there is one or two modules that give you a chance in hell of defeating such a ship head on and you are looking to nerf it into oblivion.
until ccp reduces the insane dmg output on ships, tracking disruptors are fine they way they are.. as someone who uses missiles (AKA WORST DPS WEAPONS IN EVE) they are the only shot i have against a zealot or armageddon or any other huge DPS pwn u in 5 seconds flat ship..
so all you amarr laser toting gangstas should just drop it. ------
ROBBLE ROBBLE |

Shamis Orzoz
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Posted - 2005.08.30 01:17:00 -
[34]
Originally by: Jim Raynor they do not work on autocannons either, i used two on a muninn with dual 180mm and it still hit me from 10km.. and i was using tech2 and turret destablization skill @ 3.
Yeah I think the auto's only affect optimal and don't affect falloff, which means they are worthless against autocannons unless you have a really good transversal and small sig radius.
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Imhotep Khem
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Posted - 2005.08.30 01:42:00 -
[35]
I think the nail was hit on the head by the guy making the snide remark about Nosferatu or Energy Neutralizers.
Tracking disruptors are hell on ships bigger than you, Neutralizers are hell on ships smaller than you. ____ If your not dyin' your not tryin'. |

Meridius
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Posted - 2005.08.30 02:17:00 -
[36]
Originally by: Shamis Orzoz
That's why I said they are effective against amarr at range. Tracking disruptors work against rails and artillery at close range, and they work against lasers at long range.
And the geddon I attacked may have been at 20km, not sure exactly, but in any case, I was within his adjusted falloff, not sure how, perhaps he had long range crystals in. *cough* tracking speed is your saviour *cough*
Well my point was it does next to nothing range wise for artillery/blasters compared to mega pulse. That is quite a nice advantage. ________________________________________________________
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Oriana Fallaci
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Posted - 2005.08.30 10:46:00 -
[37]
Tracking Disruptors are imbalanced. I mean, its ok if you get a big advantage by using disruptors if youre enemy did not defend against it.
However, as it stands, even if your enemy is aware of tracking disruptors being used, he cant do anything to counter it.
Tracking Computers and enhancers are not a counter, they take a lot of slots just to negate the effect of one disruptor...
And being able to use disruptors is not just a "situation", its the norm as three of four races fall prey to them. Regarding slot usage, I suggest that disruptors should be countered 1vs1 with tracking computers, or make them chance based like ECM and thus counterable by boosting sensor strength.
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LUKEC
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Posted - 2005.08.30 11:39:00 -
[38]
Edited by: LUKEC on 30/08/2005 11:45:33 OMG i cannot defeat 4x wcs raven with ECM on med slots...
Topic turned into something like that. I will not say that disruptors are fine, but then are not SO overpowered.
Jamming is still way better. Yes it has chances to fail, but... then enemy can only warp out. As far as i'm concerned they can put as much that crap on domi or raven as they want. But if your fleet consists of gankatempests.... that is your problem.
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Bazman
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Posted - 2005.08.30 11:53:00 -
[39]
Tracking Disrupters are quite fun to use, but yes, overpowered. Isn't it funny how after one thing gets fixed we adapt then find something else that is totally overpowering? :D
Tracking Disrupter I's should give maybe a -20 to -25% tracking penalty while TD II's should go to about 35% penalty. That would bring it into line with tracking comps and the like.
^¼_¼^ this is bazman. copy bazman into your bio to help him on his way to world domination |

Rodj Blake
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Posted - 2005.08.30 11:53:00 -
[40]
Edited by: Rodj Blake on 30/08/2005 11:54:52
Quote: However, as it stands, even if your enemy is aware of tracking disruptors being used, he cant do anything to counter it.
Yes he can, he can jam you.
Tracking disruptors are very good, but they're not as good as ECM modules.
Dolce et decorum est pro imperator mori |

LUKEC
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Posted - 2005.08.30 12:01:00 -
[41]
Untill they screw missiles & drones there is nothing to fix.
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Shamis Orzoz
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Posted - 2005.08.30 13:19:00 -
[42]
I heard cap flux coils were overpowered.
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Tobiaz
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Posted - 2005.08.30 13:36:00 -
[43]
Not a solution, but to make it a little bit more fair is to make the requirement for the very powerful T2 EW modules all have a level 5 requirement in the necessary skill.
It won't solve the problem but 2 weeks of training for any of those, will reduce the common use of them.
Spacerats recruiting! |

Tobiaz
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Posted - 2005.08.30 13:45:00 -
[44]
Edited by: Tobiaz on 30/08/2005 13:45:52
Originally by: Rodj Blake Edited by: Rodj Blake on 30/08/2005 11:54:52
Quote: However, as it stands, even if your enemy is aware of tracking disruptors being used, he cant do anything to counter it.
Yes he can, he can jam you.
Tracking disruptors are very good, but they're not as good as ECM modules.
Tracking disruptors are more failproof then ECM, which requires several of them or a Scorpion to be used against a battleship with good chance of succes.
Tracking disruptors are more sneaky then ECM. It won't give you as much indication that you are being messed up by EW.
Spacerats recruiting! |

mahhy
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Posted - 2005.08.30 13:58:00 -
[45]
Originally by: Tobiaz Tracking disruptors are more sneaky then ECM. It won't give you as much indication that you are being messed up by EW.
Anyone tested if the combat view thingy indicates your range being cut in half? Can't remember what its called, was introduced with Shiva I think? Gives an in space around the ship view of ranges?
/me turns it on permanently.
I hate disruptors (used on me!) and it would be nice to have something that could be used to counter their effects, at least a bit. But really they're not that bad. One screws you up if you're not expecting it, but anyone whos not expecting it for the last 6 months is blind 
Its when you run into ships running 3+ of them you're totally screwed. Absolutely nothing you can do to defend against it 
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Alberta
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Posted - 2005.08.30 16:06:00 -
[46]
Originally by: mahhy
Originally by: Tobiaz Tracking disruptors are more sneaky then ECM. It won't give you as much indication that you are being messed up by EW.
Anyone tested if the combat view thingy indicates your range being cut in half? Can't remember what its called, was introduced with Shiva I think? Gives an in space around the ship view of ranges?
Sorry to go slightly off topic, but does anybody actually use the tactical overlay? I remember thinking "wow, that looks nice" when I first saw it. Never actually used it though.
My Thoughts on Game Balance |

rocky mcdigsalot
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Posted - 2005.08.30 16:15:00 -
[47]
Originally by: Hanns Can CCP also nerf NOS Vs smaller targets at the same time as nerfin ruptors 
Frigates should not be invulnerable.
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Meridius
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Posted - 2005.08.30 16:17:00 -
[48]
Originally by: Alberta
Originally by: mahhy
Originally by: Tobiaz Tracking disruptors are more sneaky then ECM. It won't give you as much indication that you are being messed up by EW.
Anyone tested if the combat view thingy indicates your range being cut in half? Can't remember what its called, was introduced with Shiva I think? Gives an in space around the ship view of ranges?
Sorry to go slightly off topic, but does anybody actually use the tactical overlay? I remember thinking "wow, that looks nice" when I first saw it. Never actually used it though.
Nah, think it's one of those things that looks pretty but has no practical use...except in this case i suppose.
Can anyone confirm that the range bubble shrinks when tracking disruptors are activated against you? ________________________________________________________
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Vee Bot
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Posted - 2005.08.30 16:20:00 -
[49]
Originally by: rocky mcdigsalot
Originally by: Hanns Can CCP also nerf NOS Vs smaller targets at the same time as nerfin ruptors 
Frigates should not be invulnerable.
IMO I think Nos and tracking rupters are in the same boat:
They are both loved and hated and the only thing thats actually wrong with them is the effectiveness of just a single module.
They should boht be kept, i hate tracking rupters in turret boats, and i hate BS nos when in anything smaller than a BC. Just tweak the amounts, say 1/2 as much vamp drain for nos, and 1/2 to a 1/3 less tracking/range for the rupters.
------------------ Remember that your Unique, like everyone else. |
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