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Orvas Dren
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Posted - 2005.09.01 13:20:00 -
[31]
I have also noted a very slight removal of agility from the cruisers in the MK2 versions.
I am going to spend a little while looking over this info on the object explorer and come up with a general list of MK2 changes. Any help is appreciated. =============================================== The Nest
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Sarleena
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Posted - 2005.09.01 13:33:00 -
[32]
<3 Pink Rondin Catylyst
Awesome.
It looks like there's going to be 2 types of tech 2 dessies. I hope that means we'd be looking at Interdictors and Gunships. Long-range tacklers and then assault destoyers <3 Life should NOT be a journey to the grave with the intention of arriving safely in an attractive and well preserved body, but rather to skid in sideways, champagne in one hand, strawberries in the oth |

Nomen Nescio
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Posted - 2005.09.01 13:35:00 -
[33]
Edited by: Nomen Nescio on 01/09/2005 13:36:39 These are not tech2 BS, these are some "elite ships project". Because there are several elite versions for each ship with fancy paints and different stats. Worst of elite ones is very very very close to tech1 ship. They go gradualy and the best one has assaults resists.
For instance there are 3 or 4 different colored prophecies, but they are not tech2, they are just props with best one having like 1400 grid and reistances, others have less and less. There are elite destroyers also, yet again, I honestly believe they are not the tech2 ones - again too many variants with all diferent paints AND most of the stats are too close to regular ships.
The scary part is that there are BPOs for all of them, so in fact these are not some testing ships, but different ingame ships. So they expect to release them for us to buld, 4 types of elite ships per hull, like 4 types of cormorants if you know what i mean. Probably its a default variants for the "cusomaziable" ships, like a fraction modified ones.
So bottom line is "these are not tech2 ships".
PS There are much more interesting stuff though. Mk2 ships. Especially cruisers. How about celestis with 5(1) meds and one less high? Or rupture with +125 grid? Not to mention the 100m sig for most of them, Maller mk2 has +50 grid and 104 sig.
PSPS Im at work so no screens.
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Discorporation
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Posted - 2005.09.01 14:02:00 -
[34]
Originally by: Nomen Nescio
The scary part is that there are BPOs for all of them, so in fact these are not some testing ships, but different ingame ships. So they expect to release them for us to buld, 4 types of elite ships per hull, like 4 types of cormorants if you know what i mean. Probably its a default variants for the "cusomaziable" ships, like a fraction modified ones.
I think all non-trade items require BPOs, otherwise the dbase screws up.
[23]
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Joerd Toastius
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Posted - 2005.09.01 14:02:00 -
[35]
Which explains why my Retri is classified as an "Elite Frigate", yes?
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Kaeten
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Posted - 2005.09.01 14:04:00 -
[36]
about time
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Natasha Kerensky
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Posted - 2005.09.01 14:05:00 -
[37]
Originally by: Tar om
Originally by: HippoKing i want the mordus ferox as well 
t2 assault BSs would be the death of balance (though i could then solo my lvl4s with ease again \ /). i personally dnt think we need t2 BSs - an assault BSs kills balance, anything else is a bit of a joke
Balance with what, exactly?
agreed Tar Om. These people dont seem to realize that a T2 BS would cost a stupildy large amount of isk and f you can buy one you should get what you pay for.
This is the same kind of thinking as the ones who say frigates should be able to fight battleships 1 for 1. i could go on, but i shouldnt, i already know im gonna get flamed
even the clock got nerfed |

Orvas Dren
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Posted - 2005.09.01 14:08:00 -
[38]
Bout to post a new topic with all the changes in it that I have found. I have finished going over the crusiers. I will post those first. =============================================== The Nest
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j0sephine
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Posted - 2005.09.01 14:09:00 -
[39]
Edited by: j0sephine on 01/09/2005 14:16:38
"There are much more interesting stuff though. Mk2 ships. Especially cruisers."
Aye; looks like Thorax is staying the same, minus the reduction in signature size and slightly better agility all cruisers are getting. Caldari cruisers stay unchanged too... oh wait, Moa gets 50 more cpu. Yeah, *that* is something she's been always short at.
::sigh::
(if the reasoning behind it is, this will make people mount large shield extender, better think again. Ain't gonna happen as long as 800mm plate offers comparable hp increse, more practical resistances... for 100+ less grid the large extender uses, 75 less cpu, and without wasting the middle slot --;
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Orvas Dren
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Posted - 2005.09.01 14:29:00 -
[40]
Edited by: Orvas Dren on 01/09/2005 14:29:59 The changed to agility from what I can tell is actually back towards what we had before, though not quite that far.
At least when I compare the numbers with other ships, I see it as a lesser number being worse.
Correct me if I'm wrong...
But seeing as a frigate for instance with 3x agility is more agile than a cruiser with currently 0.65x, then going to 0.55x is worse.
BTW, the new thread with all the cruiser changes in one place is up under ships and modules. Working on pulling out the frigate data now, and the frigates are going to be even more interesting... lemme just say, they all have a second bonus now... =============================================== The Nest
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jide
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Posted - 2005.09.01 14:31:00 -
[41]
Hehe, looks like I don't need to make announcements when I update my object explorer anymore :D. By the way, I wasn't gonna update (too lazy), until somebody convinced me otherwise by making a nice donation. If you see that I am a few builds behind on singularity and would like to see an update, making a donation should convince me to update right away 99% of the time.
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Liu Kaskakka
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Posted - 2005.09.01 14:31:00 -
[42]
w00t, gimme my t2 blasterthron that has the resistances to actually survive an approach! \o/
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jide
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Posted - 2005.09.01 14:36:00 -
[43]
Originally by: skothk Edited by: skothk on 01/09/2005 10:32:42 Covetor T2 mining barge with 3 med slots and 1200 hp armour! interesting!!
Linkage
EDIT: oh and better resistance
You need to replace all ; with %3b when u create a bbcode link.
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Istvaan Shogaatsu
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Posted - 2005.09.01 14:40:00 -
[44]
Anyone stating that T2 BS with assault resists will be overpowered, are simply wrong and should be quiet. It's just as vulnerable to EW and nos as a T1, and many of these will be brought down by fleets a fraction of their cost. Stop being fearful weaklings and demanding the nerf of something that hasn't even come out yet, I want my T2 BS :|
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j0sephine
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Posted - 2005.09.01 14:44:00 -
[45]
"Correct me if I'm wrong...
But seeing as a frigate for instance with 3x agility is more agile than a cruiser with currently 0.65x, then going to 0.55x is worse."
I think the agility is multiplied by ship's mass to determine the "final" turning/acceleration ability. So while frigates might have their agility value higher than cruisers, their ~10x smaller mass offsets it enough to make them more perky in the end ^^;
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Liu Kaskakka
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Posted - 2005.09.01 14:47:00 -
[46]
Originally by: Istvaan Shogaatsu Anyone stating that T2 BS with assault resists will be overpowered, are simply wrong and should be quiet. It's just as vulnerable to EW and nos as a T1, and many of these will be brought down by fleets a fraction of their cost. Stop being fearful weaklings and demanding the nerf of something that hasn't even come out yet, I want my T2 BS :|
Hear hear.
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Orvas Dren
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Posted - 2005.09.01 14:48:00 -
[47]
Possibly, and I would love it if that is true. Anyone got data to prove it? =============================================== The Nest
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Narial Thrikill
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Posted - 2005.09.01 14:49:00 -
[48]
rofl as if adding 2 more medium slots to a covetor is gonna mean jack. it still only has 30 grid!!!
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Joshua Foiritain
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Posted - 2005.09.01 14:55:00 -
[49]
Edited by: Joshua Foiritain on 01/09/2005 14:55:41
Originally by: Liu Kaskakka
Originally by: Istvaan Shogaatsu Anyone stating that T2 BS with assault resists will be overpowered, are simply wrong and should be quiet. It's just as vulnerable to EW and nos as a T1, and many of these will be brought down by fleets a fraction of their cost. Stop being fearful weaklings and demanding the nerf of something that hasn't even come out yet, I want my T2 BS :|
Hear hear.
I too would like a t2 bs as i look forward to soloing 10/10 complexes with my alt.
Truely AFKing my way trough level 4 missions will be cool too. 
Edit: Irrc devs already posted a while ago that t2 bes wont be getting hac like stats, as it would be somewhat unbalancing. ------------------
[Coreli Corporation Mainframe] |

Narial Thrikill
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Posted - 2005.09.01 14:56:00 -
[50]
did anyone look at the elite brutix?
if those armor resists go live with the added grid....good lord.
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j0sephine
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Posted - 2005.09.01 14:58:00 -
[51]
"Possibly, and I would love it if that is true. Anyone got data to prove it?"
Well, not exactly a straight proof, but...
* spaceship command skill reduces agility parameter by 2% for each level trained * nanofibers and inertia stabilizers reduce the agility parameter * overdrive injectors increase the agility parameter * both rockets and torpedoes have identical agility, while they fly quite differently... what sets them apart is the difference in mass
overall you can spot the pattern that all skills and modules which make your ship more brisk reduce the agility parameter somehow... while things that make you more sluggish increase either agility or the mass. ^^;;
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Liu Kaskakka
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Posted - 2005.09.01 14:59:00 -
[52]
Ok, I don't know about the unbalancing factor in NPCing, but what is so unbalancing about a ship that costs 300m-1bn and can be killed for example with 1 scorp+1 gankkageddon? Don't know about you but I look forward to being able to ransom someones ship for hundreds of millions <3
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Mangus Thermopyle
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Posted - 2005.09.01 15:00:00 -
[53]
I hope CCP does something more interesting than just making BS more uber. Whats the use of elite frigates when bigger ships can do everything better anyway?
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Liu Kaskakka
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Posted - 2005.09.01 15:06:00 -
[54]
Originally by: Mangus Thermopyle I hope CCP does something more interesting than just making BS more uber. Whats the use of elite frigates when bigger ships can do everything better anyway?
What, are you stupid or something? Frigates aren't supposed to be BS killers, theyre for tackling + frigate/cruiser killing. Of course you should be able to take down a BS with 5+ frigates, but that's not the "true purpose".
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Lucca Deradi
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Posted - 2005.09.01 15:07:00 -
[55]
zomg a black Prophecy \0/
A lot of these stats do seem "place-holderish", though. In some cases they've barely been modified at all. ---------------- Lucca Deradi, Inter-Corporate Ambassador for the Eidolon Militia. Become vigilant, defend your home, join the Militia today!
Primary character of "SpaceDrake". |

skothk
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Posted - 2005.09.01 15:08:00 -
[56]
Originally by: jide
Originally by: skothk Edited by: skothk on 01/09/2005 10:32:42 Covetor T2 mining barge with 3 med slots and 1200 hp armour! interesting!!
Linkage
EDIT: oh and better resistance
You need to replace all ; with %3b when u create a bbcode link.
My bad link updated 
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Idara
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Posted - 2005.09.01 15:10:00 -
[57]
I will KILL someone if they make a Khanid Kingdom Battleship. Those Khanid ships are sooooo stupid.
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Anominity
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Posted - 2005.09.01 15:24:00 -
[58]
A little off topic, but did anyone else notice the T2 Crystals? Explosive damage from my lasers baby!
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TheMoog
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Posted - 2005.09.01 15:44:00 -
[59]
My guess is that T2 BS won't be able to mount many weapons. They'll probably be uber tough command ships, able to fit many gang assist modules at once, maybe some built-in gang bonus would be nice.
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Liu Kaskakka
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Posted - 2005.09.01 15:47:00 -
[60]
No, the way to go is to simply increase the resistances and give em a bit more grid/CPU to ease the fitting. That won't make em the uber gank-ships but will give em some much needed BS survivability.
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