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Nar Kotor
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Posted - 2005.09.02 09:24:00 -
[1]
I think its a little unfair at the moment that someone who wants to use tech 2 Large turrets MUST train the small/medium skills to 5 AND train the required small/medium specialisation as well.
If more levels are added the problem will only get worse, as you will, undoubtedly, have to train the small/medium specialisation to 5 and add new skills to 4 before even starting on large specialisation 5.
Any views on this. _____/------\_____
Rap is to music what paint by numbers is to art Conserve toilet paper, use both sides Nuke the unborn baby whales
Your AD here |

Caroline 888
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Posted - 2005.09.02 09:27:00 -
[2]
Signed. Im Phoenix's wife and I do all the talking so keep it polite ! |

TIO 101
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Posted - 2005.09.02 09:31:00 -
[3]
feck, never even noticed this :/
signed.
TIO 101 - Dealing Justice
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Agnar Koladrov
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Posted - 2005.09.02 09:42:00 -
[4]
Signed.
Never really saw the point in it to also train for specialist small turret skill when all I would liked to have is only med specialist. But then again how it is now also seems somewhat logical...dunno.
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13thDragon
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Posted - 2005.09.02 09:52:00 -
[5]
I disagree, T2 large guns are supposed to be elite and take a long time to train and take some effort to get. Reduce the skills everyone will have them and not just the people who want to specialise in one weapon/ship.
If you really want Large T2 Turrets / Launchers you have to take the time to train them.
Just my point of view
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Okoru
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Posted - 2005.09.02 09:55:00 -
[6]
I think getting t2 large guns should remain as is. It shouldn't be something that you can just sit down and do. You should be required to specialize for it.  --- What I say has nothing to do with my corp.
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MacDuncan
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Posted - 2005.09.02 10:03:00 -
[7]
Nooooo....just a few days left 'til T2 1400s....leave them alone....if i had to train them, all those others should train them as well... 
Believe me: You'll need all those other specs as well... --
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xKillaH
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Posted - 2005.09.02 10:06:00 -
[8]
I think tech 2 L guns should remain as it is! if not every noob can train it and then it wouldn't be so gr8!
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Douglas McCracken
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Posted - 2005.09.02 10:09:00 -
[9]
NOOOOOOOOOO!! Keep T2 guns as they are, if you want them you should spend time getting them, while we are on the subject T2 launchers need to be fixed, T2 torp launchers only need 1 lvl5 skill, wtf is that about.. 
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Rex Martell
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Posted - 2005.09.02 10:11:00 -
[10]
No! Leave Tech II guns alone.
The idea behind TECH II Specialisations skills is to make it possible to specialise in a praticular field and be elite in that area.
TECH III weapons and systems will require S/M/L or equilivant base specialisation trained to level V. (No Guarantee that these will ever appear)
"The object of war is not to die for your corp, but to make the other b@##@#d die for his" |

RedClaws2
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Posted - 2005.09.02 10:15:00 -
[11]
Its to late to change anything now but what i find "really" weird is that CCP decided to make t2 skill for turrets linked but not for misslelauchers : what wiseass came up with that?
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Ysolde Xen
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Posted - 2005.09.02 10:16:00 -
[12]
Keep it as it is - don't devalue the elite nature of tech 2 weaponry! You have to learn the skills for smaller guns to use the bigger Tech 1 guns so why not keep Tech 2 gun skills in line with this? If people want more bang for their buck ratehr than their skills then buy faction guns. |

Elve Sorrow
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Posted - 2005.09.02 10:38:00 -
[13]
You think Large Tech II gun users have it hard?
This particular thing also guarantees that any Battleship specialised pilot will usually do the same, and never more then 2% less, damage then a specialised Frigate pilot.
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Admiral IceBlock
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Posted - 2005.09.02 11:01:00 -
[14]
ccp want us to specialize right? so how come if i want to specialize in battleships i first have to specialize in frigates and crusiers before coming to battleship specilizaton? it doesnt make any sence really...
but then again ccp isnt known to make any sence at all! 
"We brake for nobody"
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Admiral IceBlock
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Posted - 2005.09.02 11:04:00 -
[15]
Edited by: Admiral IceBlock on 02/09/2005 11:06:05
Originally by: xKillaH I think tech 2 L guns should remain as it is! if not every noob can train it and then it wouldn't be so gr8!
it takes time to train large gun to lvl5, why would you think a n00b would do that the minute he starts the game? and t2 is still great even if more people has it!
you didnt think before posting did you?
"We brake for nobody"
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FireFoxx80
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Posted - 2005.09.02 11:04:00 -
[16]
If anything, surely missile skills need to be nerfed so you have to train Rocket 5, Standard 5, etc. Just like turret skills?
Possibly one of the 23 # ex: P-TMC | USAC |

Azuriel Talloth
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Posted - 2005.09.02 11:12:00 -
[17]
I agree, it's not the turret skills that are the problem, it's that the missile users have it too easy.
"Making no mistakes is what establishes the certainty of victory, for it means conquering an enemy that is already defeated." |

Liu Kaskakka
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Posted - 2005.09.02 11:17:00 -
[18]
Edited by: Liu Kaskakka on 02/09/2005 11:19:57 Edited by: Liu Kaskakka on 02/09/2005 11:17:32 Haha, it takes like 10 days to train small + medium spec lvl 1-4. So not signed, get training you muppets.
Edit: Not even that if you got decent attributes
Edit2: Ah, you're whining that you also have to train the actual turret skills to lvl 5, well, tough kuggel, I don't care, go train em since I did so too.
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NateX
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Posted - 2005.09.02 11:22:00 -
[19]
Signed- NateX |

LUKEC
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Posted - 2005.09.02 11:37:00 -
[20]
not signed....
everyone wants to use t2 bs stuff in no time. Back to training. If i had to do it, u should too. And i'm not that old. But if i wasted 5d on med. rail spec so should u.
And remember: t2 = leet. But if every idiot will have it, then they will need to introduce t3 soon.
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j0sephine
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Posted - 2005.09.02 11:51:00 -
[21]
Edited by: j0sephine on 02/09/2005 11:52:47
"I don't care, go train em since I did so too."
and
"If i had to do it, u should too."
... seems to be main argument to keep things the way they are now... you people sure you're thinking of what'd make the game better, or just feeling bitter about training time you recognize as wasted... and just want everyone else have it as bad as you had it so you don't feel even more shafted over this whole specialization deal..?
(i did train the specializations, btw. for rails. on caldari ship. so don't talk to me about wasted training time.... but i couldn't care less if someone else doesn't have to go all way this dumb road as well. since it is dumb, and you know it as well as i do, being you did this training yourself.
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Captain Rod
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Posted - 2005.09.02 11:54:00 -
[22]
Yeah I think you should change that Northern Intelligence to the well known oxymoron of military intelligence. T2 Large Guns = affordable best named guns + the skills needed to get there ensure you are good at using them. Get training, your range and/or tracking plus the damage bonuses will be great.
Yes I'm sure there will be further additions and maybe a new branch to the gunnery tree when t2 ammo comes out (if ever) but as stated previously, it allows for specialisation, allows for you to carve out your own piece of eve, have your own skill brought to a gang and stand out from the crowd. 
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j0sephine
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Posted - 2005.09.02 12:01:00 -
[23]
Edited by: j0sephine on 02/09/2005 12:01:40
"as stated previously, it allows for specialisation, allows for you to carve out your own piece of eve, have your own skill brought to a gang and stand out from the crowd."
Specialization would be if i could be really really good at say, large rails while the other guy is really really good at small rails.
As it is now, if am good at firing large tech.2 rails, am as good at firing the small tech.2 rails as that 'small rail specialist' ... am sure he's feeling all fuzzy about his gunnery specialization skills that make him stand out from the crowd of specialized battleship weapon gunners. >>;
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Menelak Faf
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Posted - 2005.09.02 12:16:00 -
[24]
Edited by: Menelak Faf on 02/09/2005 12:17:36 I'd either like to see the link between gunnery skills removed, or make the missile users angry and add a link to theirs. Starting at rockets.
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Nar Kotor
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Posted - 2005.09.02 12:26:00 -
[25]
ok I may need to clarify this a little. I don't want to use Large turrets, I am however aiming to specialise in Battlecruisers (dont really want to think about trying to kit out a BS anyway, too expensive for my tastes).
I dont think this would mean lots of noobs flying about with T2 as its still expensive and requires other skills to mount well. I just think it would expand on the customisablity of a character.
It will also help those who want to fly different race frigate/cruiser/battleship. Currently if I want to fly Amarr Battlecruiser, but caldari frigates, I MUST train small lasers, regardless of whether I want to use them. _____/------\_____
Rap is to music what paint by numbers is to art Conserve toilet paper, use both sides Nuke the unborn baby whales
Your AD here |

Arkanis
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Posted - 2005.09.02 12:34:00 -
[26]
The specialisation isn't to size. It's not about specialising to be the bestest best battleship pilot with the biggest guns.
CCP's specialisation is to the type of gun. Pulse, beam, blaster, railgun etc
That's the reason why there's s/m/l are linked as its specialisation to a weapon type. Not a size.
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j0sephine
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Posted - 2005.09.02 12:46:00 -
[27]
"The specialisation isn't to size. It's not about specialising to be the bestest best battleship pilot with the biggest guns.
CCP's specialisation is to the type of gun. Pulse, beam, blaster, railgun etc"
Yeah; simply put, CCP and the playerbase are/were on different pages when it comes to idea how to play the game.
People seem to specialize for ships they like, and then for whatever gear they'll use on their ships. Devs created gear-oriented specialization chains that require people to "learn" equipment they have no intention to use because it goes on ships they don't want to fly.
The way missile specializations are done might be sign of recognition the original implementation for guns was somewhat off... guess we'll see. or not o.o;
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Khatred
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Posted - 2005.09.02 13:40:00 -
[28]
Following the logic you should be able to train the battleship skill directly (because one might want to fly a battleship and just a battleship, not interested in frigates or such) But as another poster already wrote, CCP's ideea is specialize in a field: eg. rail specialist, laser pulse specialist etc. and same for ships: gallente pilot, amarr pilot etc.
On the other hand the attitude "I spent the time training, so should you" it's quite bitter 
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j0sephine
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Posted - 2005.09.02 13:50:00 -
[29]
"Following the logic you should be able to train the battleship skill directly (because one might want to fly a battleship and just a battleship, not interested in frigates or such)"
Yup; Note it's not really far from it even today -- it'd take ~week to get the required frigate and cruiser skill levels trained, even without advanced learning.
On the other hand it takes considerably longer to train both small and medium turrets of desired type all way to lvl.5, and then both the small and medium specializations ... and given the damage increase you get from specialization is at best 10% when compared to available tech.1 equipment, one could even question if it's really worth all that extra time required for it.
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JoeSomebody
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Posted - 2005.09.02 14:07:00 -
[30]
seeing hordes of whining frig pilots "specialising" in frigs almost makin me agree with original poster... but then again i've already wasted my time on those skills, so i say NO!  ____ When flying by Concord Customs Commander's Dominix I distinctly heard him saying "... world domination..." |
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