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Dark' Lord
Latrunculi
10
|
Posted - 2013.03.30 16:08:00 -
[1] - Quote
I have been playing the game for pretty much 10 years now and ECM still being in it is probably the worst feature of the game, I've never seen a feature in any game that instantly removes all fun from it.
Ive thought about how it could be changed and I have came up with a few things:
Make it so that whoever is getting jammed can not take damage so ECM can only be used as an escape method.
Make it so that it reduces the number of targets that it can lock which would break up logistic chains. |

Omnathious Deninard
Extrinsic Operations
766
|
Posted - 2013.03.30 16:12:00 -
[2] - Quote
I have always thought that if it broke one lock per successful cycle it would be better Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
920
|
Posted - 2013.03.30 17:26:00 -
[3] - Quote
Omnathious Deninard wrote:I have always thought that if it broke one lock per successful cycle it would be better
Say hello to insta lock tackle. So no.
If you're mad, it's ECM working as intended. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Dasfunkeh
Latrunculi
0
|
Posted - 2013.03.30 17:33:00 -
[4] - Quote
sabre906 wrote:Omnathious Deninard wrote:I have always thought that if it broke one lock per successful cycle it would be better Say hello to insta lock tackle. So no. If you're mad, it's ECM working as intended. 
What an excellent contribution......
It's actually not too bad an idea, ECM as it is just now is just a no-fun button that really doesn't have a place in the game in it's current state imho.
It's bad enough trying to get any sort of decent fights without being outnumbered 20 to 1 nevermind that all of these gangs have a falcon that gets used instantly (not that I'm bitching about falcons specifically, ecm drones are also still a ***** even with the news skills added a while back). |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
920
|
Posted - 2013.03.30 17:37:00 -
[5] - Quote
Dasfunkeh wrote:sabre906 wrote:Omnathious Deninard wrote:I have always thought that if it broke one lock per successful cycle it would be better Say hello to insta lock tackle. So no. If you're mad, it's ECM working as intended.  What an excellent contribution...... It's actually not too bad an idea, ECM as it is just now is just a no-fun button that really doesn't have a place in the game in it's current state imho. It's bad enough trying to get any sort of decent fights without being outnumbered 20 to 1 nevermind that all of these gangs have a falcon that gets used instantly (not that I'm bitching about falcons specifically, ecm drones are also still a ***** even with the news skills added a while back).
What's not for for you is fun for them. There is a winner and a loser in pvp. If you want to solo the blob and win, there's always shooting red crosses. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Pan Dora
Stardust Enterprises
9
|
Posted - 2013.03.30 18:58:00 -
[6] - Quote
CCP would boost ECM so it also block the ability of buthurt posting. |

Dark' Lord
Latrunculi
10
|
Posted - 2013.03.30 21:39:00 -
[7] - Quote
Constructive comments people realy.
If you people think ECM is fun you are idiots who don't understand how Eve works.
In Eve there are counters to everything essentialy thats how it is balanced, ECM has no counter as ECCM is terrible or I suppose I could just bring a falcon alt around all the time.
Maybe ECCM should just be boosted to say 1 ECCM means you can't be jammed by a flight of ECM drones as then it would be some what useful.
Feel free to spam this with mornic statements like you have been doing as the thread is most likely going to be locked. |

Zircon Dasher
177
|
Posted - 2013.03.30 21:46:00 -
[8] - Quote
Dark' Lord wrote:
Feel free to spam this with mornic statements like you have been doing as the thread is most likely going to be locked.
Lack of content usually does that! Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |

BEPOHNKA
Legions Force
71
|
Posted - 2013.03.30 23:34:00 -
[9] - Quote
last i check nuets, senser dampers work just fine against a falcon with no tank i must add...? no counters I mean come on..... |

Mag's
the united Negative Ten.
14645
|
Posted - 2013.03.31 00:28:00 -
[10] - Quote
Zircon Dasher wrote:Dark' Lord wrote:
Feel free to spam this with mornic statements like you have been doing as the thread is most likely going to be locked.
Lack of content usually does that! Indeed. As well as saying ECM has no counter. Just waiting for the standard perma jam statement now, to complete the thread. Malcanis for CSM 8. Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Neal Altol
desolate fools
6
|
Posted - 2013.03.31 01:04:00 -
[11] - Quote
BEPOHNKA wrote:last i check nuets, senser dampers work just fine against a falcon with no tank i must add...? no counters I mean come on.....
also drones. |

BEPOHNKA
Legions Force
72
|
Posted - 2013.03.31 01:19:00 -
[12] - Quote
I forgot to add they just add racial boost too as skills... hehe .. maybe you should try them up ..  |

MystLynx
Garoun Investment Bank Gallente Federation
16
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Posted - 2013.03.31 01:33:00 -
[13] - Quote
Because of falcon. |

Industrial Production Toon
Unknown Soldiers Unclaimed.
5
|
Posted - 2013.03.31 01:43:00 -
[14] - Quote
oh look, another ecm hate rage butthurt post, lol, ECM is easy to combat. First there are things called ECCM, aswell as the ECM having an optimal range, just get under its range and it doesn't work so well, either that, or have nice drones.
Sorry but butt hurt noobs crying over ECM is old, its a game mechanic, it work, get over it. |

Chiliwomper
Demonic. Dominatus Atrum Mortis
1
|
Posted - 2013.03.31 02:57:00 -
[15] - Quote
Learn to fit ECCM if you don't like being jammed out. Also fly with other people |

Akuyaku
Brave Newbies Inc.
11
|
Posted - 2013.03.31 03:34:00 -
[16] - Quote
Industrial Production Toon wrote:ECM having an optimal range, just get under its range and it doesn't work so well, I'm either reading this wrong or you need to go re-read how optimal range works. |

Destoya
Sniggerdly Pandemic Legion
67
|
Posted - 2013.03.31 03:58:00 -
[17] - Quote
ECM has gotten nerfed pretty heavily in recent patches, I'm alright with ship-based ECM the way it is right now (hint: check out how much ECM has been fielded in the SCL/NEO tournaments compared to TD's and damps). ECM drones are probably still a bit too powerful for what they are, but not too much since they are quite easy to destroy.
Oh, and EVE has never been "fair" or had "fair game mechanics", I'm pretty surprised you havent learned this in your 10 years here. |

Dez Affinity
Habitual Euthanasia Pandemic Legion
159
|
Posted - 2013.03.31 04:03:00 -
[18] - Quote
Destoya wrote:ECM has gotten nerfed pretty heavily in recent patches, I'm alright with ship-based ECM the way it is right now (hint: check out how much ECM has been fielded in the SCL/NEO tournaments compared to TD's and damps). ECM drones are probably still a bit too powerful for what they are, but not too much since they are quite easy to destroy.
Oh, and EVE has never been "fair" or had "fair game mechanics", I'm pretty surprised you havent learned this in your 10 years here.
P much. Although I would have buffed ECCM rather than add in ECCM racial skills like CCP did.
TD's and Damps are much stronger and consistent from bonused ships than a Falcon ever was.
Now as for ECM drones. Remove them. Completely. |

Takoona
Sturm. The Gorgon Empire
0
|
Posted - 2013.03.31 11:02:00 -
[19] - Quote
ECM drones good as it is :)) |

Elvis Preslie
NRDS Securities Apocalypse Now.
23
|
Posted - 2013.03.31 12:59:00 -
[20] - Quote
Dark' Lord wrote:I have been playing the game for pretty much 10 years now and ECM still being in it is probably the worst feature of the game, I've never seen a feature in any game that instantly removes all fun from it.
Ive thought about how it could be changed and I have came up with a few things:
Make it so that whoever is getting jammed can not take damage so ECM can only be used as an escape method.
Make it so that it reduces the number of targets that it can lock which would break up logistic chains.
I'm not for removing it or nerfing ecm modules because there IS ECCM modules However, make the ecm modules use MORE cpu but ships that are made for ecm, give them more cpu to compensate. This keeps ecm from being exploited by other high damage combat ships, those not made for ecm, which is what this guy is probably encounterring and made him make this suggestion.
More important, the meta 4 ecm modules should NOT do as much ecm as the tech II. I dont know why I even went for tech II ecm skills because of this. So, start by nerfing ONLY the tech 1 meta 4 modules and see how and if it balances the game better. |

Dark' Lord
Latrunculi
11
|
Posted - 2013.03.31 19:04:00 -
[21] - Quote
Destoya wrote:ECM has gotten nerfed pretty heavily in recent patches, I'm alright with ship-based ECM the way it is right now (hint: check out how much ECM has been fielded in the SCL/NEO tournaments compared to TD's and damps). ECM drones are probably still a bit too powerful for what they are, but not too much since they are quite easy to destroy.
Oh, and EVE has never been "fair" or had "fair game mechanics", I'm pretty surprised you havent learned this in your 10 years here.
I never expect Eve to be fair, I just don't like the way things have gone in recent years where knowone is willing to fight unless they have a massive advantage.
ECM has annoyed me in every year ive played, it's just gotten worst in more recent times. ECM drones are so very annoying the strength of the meds/light ones is far too high in my opinion a flight of ECM drones shouldnt be able to perma jam a BS with ECCM but I have had this happen.
The main reason i made this thread is lets me vent a little bit ofc, but also just to see if CCP will try and change ECM into something more interesting as it is an incredibly boring mechanic, evry other one you can do something to try and negate some of the effects, whether its changing transversal/range and try and fight your way out but when you get jammed you just have to sit there and wait, hoping your drones will go on it or you can get enough time of being unjammed to kill what it is taht is jamming you. |

Regolis
Imperial Academy Amarr Empire
0
|
Posted - 2013.03.31 19:25:00 -
[22] - Quote
ECM should have ALWAYS been high slot items ... you should have to sacrifice firepower for ECM .. I suggested this the last time they decided to revamp it .. like 3-4 years ago ... High slot ECM
|

Morrigan LeSante
The Lost and Forgotten Troopers
228
|
Posted - 2013.03.31 20:38:00 -
[23] - Quote
Regolis wrote:ECM should have ALWAYS been high slot items ... you should have to sacrifice firepower for ECM .. I suggested this the last time they decided to revamp it .. like 3-4 years ago ... High slot ECM
Yes, because the tank on an ECM boat is biblical...... 
ECM gets a bad rep, but it's the only EWAR that DEMANDS a ridiculous number of mid, low AND rig slots to dedicated to it, in order to be taken seriously. |

Zan Shiro
Alternative Enterprises
120
|
Posted - 2013.03.31 21:49:00 -
[24] - Quote
Regolis wrote:ECM should have ALWAYS been high slot items ... you should have to sacrifice firepower for ECM .. I suggested this the last time they decided to revamp it .. like 3-4 years ago ... High slot ECM
if you are fearing the medium rails of a falcon or the cruise of a a scorpion....you got issues. Hence why they are usually backed up by other ships, they can jam but thats about it. Slow and underpowered these are nowhere no where as combat effective as even a rapier. A rapier I would happily leave sit on a bubble dropped by a passing dictor. I know they can actually kill carefully chosen targets (why I actually x-trained for them....I died to a few good bubble sitters in rapiers and said I want me some of that lol). Falcon can't do this no where near as readily.
Its also the mid slots that balance them out. As said above, jammers usually cannot tank. They either run no tank with jam mods in low and rigs or if they do tank its the ghetto armour tank that can take up a big portion of a logi chains attentions to keep alive if enough burn/outwiegh the jams to keep up an running. Thats if the logi's are there.
You don't want falcon and scorpion ecm high slotted. That gets them their best tank back. And the pilots would not miss their weapons. I personally fit weapons to make the fit sock sniffers with ocd happy. I accpeted they were useless, the powers that be wanted them thee anyway so I fit them to make all happy. I even put in non t2 weapons when not trained for t2.....I was there to jam not be monster dps (which medium rails can't be even it it wanted too).
|

Destructor1792
Sebiestor Tribe Minmatar Republic
23
|
Posted - 2013.03.31 22:16:00 -
[25] - Quote
Dark' Lord wrote:I have been playing the game for pretty much 10 years now and ECM still being in it is probably the worst feature of the game, I've never seen a feature in any game that instantly removes all fun from it.
Ive thought about how it could be changed and I have came up with a few things:
Make it so that whoever is getting jammed can not take damage so ECM can only be used as an escape method.
Make it so that it reduces the number of targets that it can lock which would break up logistic chains. You know there are modules that you can fit which can counter ECM?
Now if you choose to not fit said modules & go with the "cookie cut" fits, whose fault is it if you get Perma-jammed?
Personally, Last time I was perma-jammed was a few years back and got jumped by a gang with lots of falcons.. Once I saw this, I new I was boned!
Even if they swapped out all those ECM ships for something different, I would still have died! Part and parcel of the game.
Did I see that as a problem with ECM ? Nope, just me out numbered.
What I find amusing is that everyone goes on about ECM being over powered or broken but every time I've come across a solo ECM boat, I get maybe jammed for 1 or 2 cycles..
What about Damps? These things are even worse than ECM but no-one complains about those! Or tracking disruptor's which stop my guns working? Or those 3 or 4 ships that lock me up & Alpha me to oblivion before I've had a chance to do anything? Or what about that ship with 4 heavy neuts which killed my cap & shut down all my mods?
See where this is going?
99% of ship setups can be countered with another setup - whether you choose to fit for it is entirely your choice & no-one else. Even ecm drones can be countered if you know what you're doing...
But against numbers? whether it's ecm, webs, scrams, damps, nuet, dps - you're still boned!
Peace out 
|

Noisrevbus
413
|
Posted - 2013.03.31 23:48:00 -
[26] - Quote
1. Unscrew the range, that change only lead to offensive EW (webs, points and painters) going "OP" and serving blobs. 2. Make ECM unique cycle / effect dependent so you can only run one cycle (hit or miss) at a time per target. 3. This makes "brute forcing", stacking ECM to compensate lost cycles on individual ships, go away and help few/small. 4. It also makes ECCM a more powerful tactical individual module since any miss on you is 20s of freedom to do ill. 5. Remove racial modules and create scripts to compensate so ECM-platforms don't "need" 4+ ECM mods at all times.
This will help small gang roaming since every larger gang you encounter is not a bubble-point-web-paint gatecamp that takes that grid and pushes everything off it while bleeding you of every ship that is caught by the LR point-web lynchpins and destroyed by LR weapons in a 100km sphere of death. How do you counter that now? You don't, which is why many of you are having Cruiser play-at-war in lowsec artificially banning half the mods in the game and refuse to fight even 1:2.
This will help solo-small players since they will not be "brute-forced" every time one or two Falcons pop up around that lowsec gate to kill all joy and fun out of your heroic active-tanked, pirate implanted and pilled faction BS pwning all them nubs in BC burning into your web-neut range and taking clips for your next serious spaceship drama series.
This will help ECM pilots everywhere at flying a more interesting ship that can choose a balance between tank, damage and EWar like every other Recon, rather than just choosing a 1-2 slot core buffer and spend the remaining 10+ slots on maximizing it's ECM. Hopefully it will normalize around some 5-6 slots devoted to ECM that could be useful while still balanced, scalable and enjoyable for all sides (except the drooling, vindictive misanthropic plebs).
Everybody wins! |

Felsusguy
Nuevo Atlas Corporation
37
|
Posted - 2013.04.01 04:33:00 -
[27] - Quote
Omnathious Deninard wrote:I have always thought that if it broke one lock per successful cycle it would be better Such a system could be easily exploitable, and it also makes ECM much less useful in fleet confrontations, which would make specialized ECM ships relatively worthless. How droll. |
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