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Author |
Thread Statistics | Show CCP posts - 6 post(s) |

Istyn
Freight Club Whores in space
211
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Posted - 2013.06.22 06:41:00 -
[31] - Quote
According to Masterplan a fix wasn't able to be implemented into Odyssey as the issue is more complex than it first appeared.
https://twitter.com/CCP_Masterplan/status/341876291085152256
LaserzPewPew wrote:I've opened a petition for this one, I got a ragemail from the guy saying the contents were 'unreplaceable'
Are we SOL or will a petition grant what should have dropped? I shot it, I should get it.
Under the GMs reimbursement policy you won't be able to get anything. Wreck, etc. contents are regarded as the property of the owner even if you've got a looter sat right there and nobody else in local/anything to affect it being 'yours' other than the bug. |

Reppyk
The Black Shell
453
|
Posted - 2013.06.22 15:54:00 -
[32] - Quote
BUT IT WONT STOP ME TO BUMP THIS THREAD WITH MY BARE HANDS I AM SPACE CAPTAIN REPPYK. -áI AM A LOWSEC GANKER, HIGHSEC SCUM, NULLSEC BASTARD, WORMHOLE INVADER. Welcome to, welcome to, welcome to my scramble. GÖÑ |

MisterAl tt1
Pretenders Inc W-Space
115
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Posted - 2013.06.23 15:36:00 -
[33] - Quote
CCP don't care about our problems with loot. Go home. |

OMGxxxOMG
Deep Core Mining Inc. Caldari State
5
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Posted - 2013.06.25 14:45:00 -
[34] - Quote
Spam this post everywhere. This mechanics are totaly broken and not many people know about it. This was the only reward for doing a super boring POS bash and now that its gone there is literally no fun for a small group of people to kill a pos and get some loot out of it.
This must be fixed RIGHT now. |

Saheed Cha'chris'ra
Krautz WH Exploration and Production LiVingInTheBoX
85
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Posted - 2013.06.25 14:50:00 -
[35] - Quote
Ilaister wrote:So, as a group, the WH community gives a not a toss about this?
Beyond multiple bug reports/petitions - and this thread - I see no outcry at all. Is there something I missed?
I am surprised. And peeved. And not only because my alt has spent several weeks scoping shiny things in someone else's hole.
*OUTCRY*
There it is. CCP, fix this, ASAP. |

Mara Tessidar
Bat Country Goonswarm Federation
890
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Posted - 2013.06.25 15:50:00 -
[36] - Quote
This problem also exists when you salvage a freighter carrying more than 27,000 m3. Oh, all that juicy loot you just suicided 15 guys to get? *Poof* Gone. |

Benny Therios
Brave Newbies Inc. Brave Collective
12
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Posted - 2013.06.25 16:01:00 -
[37] - Quote
RABBLE RABBLE RABBLE  |

Judas Lonestar
Wormbro Ocularis Inferno
22
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Posted - 2013.06.25 16:18:00 -
[38] - Quote
Its not the fact the bug exists that bothers me. Bugs happen, its a fact of life. What really bothers me is how CCP is handling this. Its simply appalling to me support is quite literally saying "Working as intended, no reimbursement for you".
ITS A BUG. ITS *NOT* WORKING AS INTENDED.
The fact CCP supports the GMs decisions of not honoring reimbursements for a BUG is just simply appalling to me. I mean this is EA levels of bad customer service.
Whats even more egregious is the Devs are supporting the GMs positions of "Working as intended".
How on earth you can award skillpoints for outages but not reimburse for bugs is simply unacceptable. This should be the #1 priority for every paying customer and every CSM. Not because of the effect of the bug on gameplay, but because of the reprehensible behavior of CCP towards people affected by this bug. This is unacceptable, and we as a community really need to hold CCP accountable for this egregous behavior. |

Arn Dog
Mining My Own Bussiness
0
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Posted - 2013.06.25 17:45:00 -
[39] - Quote
Let me get this straight. CCP have changed a specific mechanism that means its not as tastey to gank someones P.O.S?
The changes mean its not possible to loot lets say a Rokh if you destroy a hanger in a W.H? well logically you shouldnt be able to loot any ship if you blow up the building it is within!
I also like it that you guys call it "A Bug" when you can smash up everyone else's stuff they have worked on. But oh say, Logging off cloaked in a W.H isnt seen as a bug lol
SO hypocritical.
"This problem also exists when you salvage a freighter carrying more than 27,000 m3. Oh, all that juicy loot you just suicided 15 guys to get? *Poof* Gone."
This say's everything you need to know about the mentality of Worm Hole Gankers! lol |

Mara Tessidar
Bat Country Goonswarm Federation
890
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Posted - 2013.06.25 17:57:00 -
[40] - Quote
Arn Dog wrote:This say's everything you need to know about the mentality of Worm Hole Gankers! lol
You are a sad, strange little man, and you have my pity. |
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Arn Dog
Mining My Own Bussiness
0
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Posted - 2013.06.25 18:01:00 -
[41] - Quote
Mara Tessidar wrote:Arn Dog wrote:This say's everything you need to know about the mentality of Worm Hole Gankers! lol You are a sad, strange little man, and you have my pity.
LOL
Ok, what ever you say  |

WInter Borne
Cold Station 12 Surely You're Joking
68
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Posted - 2013.06.25 18:11:00 -
[42] - Quote
I would agree, CCP needs to "fix" this issue. We lost out on several billions worth of ships recently. |

Audrey Thinkerbolt
Ekchuah's Shrine Comporium Kill It With Fire
35
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Posted - 2013.06.25 21:01:00 -
[43] - Quote
A fix for this is definitively needed. The prospect of rich loot can fuel conflict. |

Rena Senn
Resurrection Ventures Un.Bound
39
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Posted - 2013.06.25 22:55:00 -
[44] - Quote
Arn Dog wrote:Let me get this straight. CCP have changed a specific mechanism that means its not as tastey to gank someones P.O.S?
The changes mean its not possible to loot lets say a Rokh if you destroy a hanger in a W.H? well logically you shouldnt be able to loot any ship if you blow up the building it is within!
Looting intact spaceships from a hangar makes a lot more sense than looting intact modules from a spaceship with exploding fusion reactors. |

Kage Roo
0
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Posted - 2013.06.26 00:00:00 -
[45] - Quote
Kmelx wrote:Fix this s**t please.
What he said!
thakes the fun out of sieging posses everywhere! |

Kel hound
Lycosa Syndicate Surely You're Joking
45
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Posted - 2013.06.26 03:58:00 -
[46] - Quote
Wait, this STILL hasn't been fixed? What the actual f**k CCP. |

Reppyk
The Black Shell
454
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Posted - 2013.06.26 04:47:00 -
[47] - Quote
Reppyk wrote:BUT IT WONT STOP ME TO BUMP THIS THREAD WITH MY BARE HANDS OR WITH MY FEET
(beware CCP, or I'll begin to bump it with my private parts).
I AM SPACE CAPTAIN REPPYK. -áI AM A LOWSEC GANKER, HIGHSEC SCUM, NULLSEC BASTARD, WORMHOLE INVADER. Welcome to, welcome to, welcome to my scramble. GÖÑ |

1Compression
MMO-Mechanics.com
8
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Posted - 2013.06.26 11:41:00 -
[48] - Quote
WInter Borne wrote:I would agree, CCP needs to "fix" this issue. We lost out on several billions worth of ships recently.
As in yesterday? It was a busy day in that pipe...
|

Billy Triat
High Sec Hooligan
0
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Posted - 2013.06.26 13:09:00 -
[49] - Quote
Fix this please CCP....this is hardly a minor issue. |

Chev Alsar
Australian Forces Inc. Nexus Fleet
0
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Posted - 2013.06.26 13:30:00 -
[50] - Quote
I have also experienced this and would like it fixed.
Seriously just have any assembled ships eject upon hangar destruction. |
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Istyn
Freight Club Whores in space
211
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Posted - 2013.06.27 04:35:00 -
[51] - Quote
Judas Lonestar wrote:Its not the fact the bug exists that bothers me. Bugs happen, its a fact of life. What really bothers me is how CCP is handling this. Its simply appalling to me support is quite literally saying "Working as intended, no reimbursement for you".
The GMs are mistaken, it is not actually working as intended, it's a recognised bug - if you wanted you could direct them to the bug report ID I posted on the first page as it's attached to a defect. However, you still won't get any form of reimbursement due to the aforementioned rules about who owns what is in a wreck and there's also a rule about not reimbursing 'potential gains' (though I seemed to manage to persuade a GM that this shouldn't apply to bugs, only to run into the wreck ownership rule).
Sorry, you're really not likely to get anything through your petition. |
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CCP Fozzie
C C P C C P Alliance
6548

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Posted - 2013.06.27 10:36:00 -
[52] - Quote
I think I can clarify a few things.
When it changed to its current behavior that change was made intentionally for performance reasons. Therefore it is not a "bug", but that doesn't mean it will always stay the way it is now either. When something is considered "working as intended" that doesn't mean we're happy with every aspect of the design, but it does mean that there is a reason for the status quo.
We are aware of the significant downsides to the current mechanic and we're not married to the current design for SMA destruction but we can't promise anything specific about it at this time.
The GMs were not mistaken in their communication on this issue. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Billy Triat
High Sec Hooligan
0
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Posted - 2013.06.27 11:30:00 -
[53] - Quote
CCP Fozzie wrote:I think I can clarify a few things.
When it changed to its current behavior that change was made intentionally for performance reasons. Therefore it is not a "bug", but that doesn't mean it will always stay the way it is now either. When something is considered "working as intended" that doesn't mean we're happy with every aspect of the design, but it does mean that there is a reason for the status quo.
We are aware of the significant downsides to the current mechanic and we're not married to the current design for SMA destruction but we can't promise anything specific about it at this time.
The GMs were not mistaken in their communication on this issue.
AKA: Dont hold your breath....
It seems like this would be higher on the list of things to do than making NOS's better. As stated by several in this thread it cuts out a lot of profit in POS bashing. |

Trinneth
Knights of Nii The 20 Minuters
0
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Posted - 2013.06.27 12:56:00 -
[54] - Quote
I appreciate the clarification, although obviously it's disappointing to learn that there's not a fix on the horizon. |

Istyn
Freight Club Whores in space
211
|
Posted - 2013.06.27 14:49:00 -
[55] - Quote
CCP Fozzie wrote:I think I can clarify a few things.
When it changed to its current behavior that change was made intentionally for performance reasons. Therefore it is not a "bug", but that doesn't mean it will always stay the way it is now either. When something is considered "working as intended" that doesn't mean we're happy with every aspect of the design, but it does mean that there is a reason for the status quo.
We are aware of the significant downsides to the current mechanic and we're not married to the current design for SMA destruction but we can't promise anything specific about it at this time.
The GMs were not mistaken in their communication on this issue.
Does this also apply to it affecting the behaviour of wrecks when salvaged and destroying any single item over the size of 27,500m3, and all plastic wraps no matter their size? |
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CCP Fozzie
C C P C C P Alliance
6553

|
Posted - 2013.06.27 15:17:00 -
[56] - Quote
Istyn wrote:CCP Fozzie wrote:I think I can clarify a few things.
When it changed to its current behavior that change was made intentionally for performance reasons. Therefore it is not a "bug", but that doesn't mean it will always stay the way it is now either. When something is considered "working as intended" that doesn't mean we're happy with every aspect of the design, but it does mean that there is a reason for the status quo.
We are aware of the significant downsides to the current mechanic and we're not married to the current design for SMA destruction but we can't promise anything specific about it at this time.
The GMs were not mistaken in their communication on this issue. Does this also apply to it affecting the behaviour of wrecks when salvaged and destroying any single item over the size of 27,500m3, and all plastic wraps no matter their size?
Yes, both that and the SMA behavior are caused by the same change. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Ager Agemo
Kiith Paktu Curatores Veritatis Alliance
335
|
Posted - 2013.06.27 15:39:00 -
[57] - Quote
Fozzie... normally I don't rant but this is ridiculous, so you are telling me if I blow up an industrial ship carrying something in a plastic wrap I cannot get it no matter what? talk about ******* stupid... seriously fix this, performance reasons or not, I m sure not that many freighters and poses explode simultaneously like to cause a serious hit on server performance if that was true, it would have been disabled ages ago and not recently.. |

Dring Dingle
Polaris Rising Gentlemen's Agreement
38
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Posted - 2013.06.27 16:13:00 -
[58] - Quote
The blanket replies are getting worse and worse around here....... |

Michal Jita
Lords Of The Universe Exiled Ones
2
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Posted - 2013.06.27 16:16:00 -
[59] - Quote
Does this affect nullsec rats that often were dropping more loot (haulers) than regular can size? Will they now be always limited or if I am really lucky I get nothing because normally I would got big?
|

Oxandrolone
Bite Me inc Bitten.
192
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Posted - 2013.06.27 16:34:00 -
[60] - Quote
CCP Fozzie wrote:Istyn wrote:CCP Fozzie wrote:I think I can clarify a few things.
When it changed to its current behavior that change was made intentionally for performance reasons. Therefore it is not a "bug", but that doesn't mean it will always stay the way it is now either. When something is considered "working as intended" that doesn't mean we're happy with every aspect of the design, but it does mean that there is a reason for the status quo.
We are aware of the significant downsides to the current mechanic and we're not married to the current design for SMA destruction but we can't promise anything specific about it at this time.
The GMs were not mistaken in their communication on this issue. Does this also apply to it affecting the behaviour of wrecks when salvaged and destroying any single item over the size of 27,500m3, and all plastic wraps no matter their size? Yes, both that and the SMA behavior are caused by the same change.
please start giving a **** about wormholes, this was one of the major conflict drivers.
For god sake hire a dev who lives in wormholes and who is aware of how changes like this screw them. We have Chitsa Jason and James Argent now on the CSM, they are both experienced wormholes. Either of them would shoot such a silly idea down in 5 seconds. I know this was changed before their term but still. |
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