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Thread Statistics | Show CCP posts - 6 post(s) |

Rena Senn
Resurrection Ventures Un.Bound
19
|
Posted - 2013.04.02 08:58:00 -
[1] - Quote
Recent patch changes has made it so that any loot not inside a wreck will always be parsed into separate jetcans if their total mass exceeds a single can's 27500 m3 capacity. It seems this has led to the unfortunate consequence that any object exceeding this size, such as packaged battleships and all unpackaged ships larger than frigates, can no longer drop as loot since they will not fit inside a jetcan. If a freighter wreck is salvaged, all such large objects disappear. Worse, since Ship Maintenance Arrays do not leave a wreck and no longer eject ships into space, this means they now never drop anything larger than frigates when destroyed.
Our corp's admittedly limited testing on the test server suggests it's even worse, that SMAs are not dropping anything when destroyed. This might be due to ships no longer being ejectable from cargo or unpackaged ones not being valid objects inside cans, but whatever the case, it seems to explain the recent spat of empty wormhole SMAs and the disappearance of the famed loot pinata. I'd appreciate others to independently verify our results, and if need be, raise CCP's awareness of the issue as soon as possible. |

Setsune Rin
Bite Me inc Bitten.
22
|
Posted - 2013.04.02 10:30:00 -
[2] - Quote
i'm going to chime in that we've encountered the same issues, it renders evictions pretty unprofitable |

QT McWhiskers
Hard Knocks Inc.
116
|
Posted - 2013.04.02 11:36:00 -
[3] - Quote
Chiming in. We recently found offline pinata's in a c5 and when we blew up everything, the only ship we got was a packaged noctis in the CHAs. CCP going to fix this? |

Istyn
Freight Club
178
|
Posted - 2013.04.02 11:42:00 -
[4] - Quote
I spent a while earlier this year petitioning this and had the bug confirmed by one of the GMs who responded:
Quote:I have investigated the creation and subsequent salvage of the wreck in question and can see that the wreck still contained the plastic wrapped packages when it was destroyed after the salvage cycles were successful, due to their size relative to the container. Unfortunately this meant that the plastic wraps, and all they contained, were destroyed along with the wreck.
Should note that plastic wraps of any size are destroyed, along with any single item over 27,500m3.
Unfortunately for wormhole dwellers with SMAs and other POS modules you don't even get to loot providing someone else doesn't run along to salvage, so this problem is worse for them.
If any dev wants to take a look, I submitted a bug report around the time of the petition which is currently still unfiltered, ID is '152995'. |

Skippermonkey
Dreddit Test Alliance Please Ignore
1803
|
Posted - 2013.04.03 00:19:00 -
[5] - Quote
Istyn wrote:this is a fckin outrage When i destroy something with extreme prejudice, i too expect the contents of the fiery explosion to remain intact
this is indeed an outrage
Istyn, i do hope this is what you meant when you asked me to intervene in the thread,
did i do good? COME AT ME BRO
I'LL JUST BE DOCKED IN THIS STATION |

Istyn
Freight Club
182
|
Posted - 2013.04.03 00:23:00 -
[6] - Quote
The important thing is that you tried. |

Rena Senn
Resurrection Ventures Un.Bound
26
|
Posted - 2013.04.03 01:58:00 -
[7] - Quote
Skippermonkey wrote:When i destroy something with extreme prejudice, i too expect the contents of the fiery explosion to remain intact
110% this. Also, once CCP has this nipped they should look into adding ammo fired at pos mods as part of the drop. If the thing in my gun is called a Javelin then it damn well better be recoverable like one! |

QT McWhiskers
Hard Knocks Inc.
120
|
Posted - 2013.04.06 01:17:00 -
[8] - Quote
Skippermonkey wrote:Istyn wrote:this is a fckin outrage When i destroy something with extreme prejudice, i too expect the contents of the fiery explosion to remain intact this is indeed an outrage Istyn, i do hope this is what you meant when you asked me to intervene in the thread,
did i do good?
Taking 90 percent of the fun out of shooting a pos in a WH is a very bad business model for CCP <_< |

Unholey
Resurrection Ventures Un.Bound
11
|
Posted - 2013.04.06 15:57:00 -
[9] - Quote
QT McWhiskers wrote:Skippermonkey wrote:Istyn wrote:this is a fckin outrage When i destroy something with extreme prejudice, i too expect the contents of the fiery explosion to remain intact this is indeed an outrage Istyn, i do hope this is what you meant when you asked me to intervene in the thread,
did i do good? Taking 90 percent of the fun out of shooting a pos in a WH is a very bad business model for CCP <_< It's nice to know some peoples jimmies are rustled. The lack of concern/noticing an issue is a little surprising. Us PoS bashers must be a small community. You Can't Fly In Here |

Ilaister
Task Force Proteus
4
|
Posted - 2013.04.15 19:15:00 -
[10] - Quote
So, as a group, the WH community gives a not a toss about this?
Beyond multiple bug reports/petitions - and this thread - I see no outcry at all. Is there something I missed?
I am surprised. And peeved. And not only because my alt has spent several weeks scoping shiny things in someone else's hole.
|
|

Elroy Skimms
BRG Corp Ocularis Inferno
12
|
Posted - 2013.05.04 21:55:00 -
[11] - Quote
I have a feeling this goes back to loot from freighters now being scoopable by any ship. Which is all well and good, except for it completely breaks WH evictions ability to earn anything except a few mill by scooping the SMA. What really pisses me off is that I've filed a petition only to have a GM tell me that nothing dropped. Leading me to think that "nothing survived the explosion". Which is odd, considering it was an online POS when we started shooting. I figured it is technically possible for the RNG to prevent anything from dropping legitimately. Having now cleared several more loot pinatas and another active eviction, and seeing this thread, it now seems clear the GM was full of ****.
What good is a petition system if the GM won't actually tell you what happened?
What good are WH evictions if we can't take the reward from the people we evicted?
-E |

Sushi Nardieu
Bite Me inc Bitten.
126
|
Posted - 2013.05.17 07:43:00 -
[12] - Quote
We just got cockblocked by this bug. The Guns of Knowledge-á |

Reppyk
Yarrbear Inc. BricK sQuAD.
416
|
Posted - 2013.05.17 13:48:00 -
[13] - Quote
This bug is bad and CCP should feel bad.
I AM SPACE CAPTAIN REPPYK. -áI AM A LOWSEC GANKER, HIGHSEC SCUM, NULLSEC BASTARD, WORMHOLE INVADER. Welcome to, welcome to, welcome to my scramble. GÖÑ |

Cybus Max
Bite Me inc Bitten.
9
|
Posted - 2013.05.17 20:32:00 -
[14] - Quote
This has basically killed the notion of invading someones WH.
Invasions are a massive conflict driver in w-space.
This is like saying to a small null sec group go kill that tech tower, your not going to get any tech from it but go do it anyway.
When i want to invade someone i want to kill the enemy and take his stuff. Now i'm invading someone just to watch some POS mods explode.
There is no point in us risking a large number of assets when there is guaranteed to be no loot drop what so ever.
Granted for K space this may be less of a issue but in w-space asset removal is a big conflict driver and this basically stops this dead. |

Wabs
Bite Me inc Bitten.
5
|
Posted - 2013.05.18 18:13:00 -
[15] - Quote
killed 4 sma's lately. I could look in the sma's (spy toon, but no roles to take them out) and there were caps in them, none of them ever dropped a ship, only a can with some modules!
NEEDS FIXING AND CONFIRMED BROKEN |

Bastian Brand
Bite Me inc Bitten.
2
|
Posted - 2013.05.18 18:18:00 -
[16] - Quote
RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGE |

Tiger Armani
Mialto Corp The Last Chancers.
45
|
Posted - 2013.05.18 22:36:00 -
[17] - Quote
Fix this CCP. So many reports with evidence, and not even a answer from you. |

Oxandrolone
Bite Me inc Bitten.
179
|
Posted - 2013.05.19 02:04:00 -
[18] - Quote
This is so stupid, imagine if NPC's stopped dropping loot the bears would cry more than us |

Dunkle Lars
Lemon Half Moon
34
|
Posted - 2013.05.19 15:08:00 -
[19] - Quote
Confirming this is bad.. Happened to me yesterday.. Fix it now.. and spam petitions please |

Kmelx
Bite Me inc Bitten.
57
|
Posted - 2013.05.20 14:15:00 -
[20] - Quote
Fix this s**t please. |
|

Istyn
Freight Club Whores in space
192
|
Posted - 2013.05.20 18:18:00 -
[21] - Quote
I completely forgot this thread existed.
An update for you -
One of our guys had a chat with CCP Masterplan and some other devs at Fanfest about the bug who recognised it as a major issue - the bug report was filtered the same day and attached to a new defect.
So, it is being worked on now. |

Rutger Janssen
Xanadu
77
|
Posted - 2013.05.20 18:45:00 -
[22] - Quote
Istyn wrote:I completely forgot this thread existed.
An update for you -
One of our guys had a chat with CCP Masterplan and some other devs at Fanfest about the bug who recognised it as a major issue - the bug report was filtered the same day and attached to a new defect.
So, it is being worked on now.
I hope you don't take it being attached to a defect meaning that they're working on it. I've bugs attached to defects for years and still haven't been fixed. Don't think it's likely that corporation transactions (buy or sell, all wallets) is that hard to fix that they actually need 3 years to fix it.
But if CCP devs have said that it's a major issue, maybe they'll get around to fixing it faster than that...
That said, it's very very sad that you need to talk to developers directly to get your bug report processed. Isn't that what BH/QA should be doing.... |

Akturous
Immortalis Inc. Shadow Cartel
135
|
Posted - 2013.05.21 01:59:00 -
[23] - Quote
We too have experienced this issue. Killed a JF, salvaged it and the loot disappeared.
I once had a Charon drop from a SMA, bloody stupid that can't happen now. Vote Item Heck One for CSM8 |

Istyn
Freight Club Whores in space
192
|
Posted - 2013.05.21 02:19:00 -
[24] - Quote
Rutger Janssen wrote:Istyn wrote:I completely forgot this thread existed.
An update for you -
One of our guys had a chat with CCP Masterplan and some other devs at Fanfest about the bug who recognised it as a major issue - the bug report was filtered the same day and attached to a new defect.
So, it is being worked on now. I hope you don't take it being attached to a defect meaning that they're working on it. I've bugs attached to defects for years and still haven't been fixed. Don't think it's likely that corporation transactions (buy or sell, all wallets) is that hard to fix that they actually need 3 years to fix it. But if CCP devs have said that it's a major issue, maybe they'll get around to fixing it faster than that... That said, it's very very sad that you need to talk to developers directly to get your bug report processed. Isn't that what BH/QA should be doing....
From what I was told the response when it was mentioned that it not only affected wrecks but POS modules as well was 'Oh ****, this is a big ******* deal' or sometihng along those lines. Then it seems that Masterplan actually ran off and manually searched for my bug report (they forgot to pass on the ID) to have it filtered and attached to a defect within a few hours.
So, I'm confident they're actually working on it and taking it seriously. Or at the very least, Masterplan and the other devs that it was mentioned to are. |

LaserzPewPew
Origin. Black Legion.
10
|
Posted - 2013.06.01 00:44:00 -
[25] - Quote
I have blown up dozens of SMAs in the last few months and often a yellow can appears and disappears in the same second. Never has anything dropped, besides that yellow can that instantly disappears.
This is certainly a bug, the can dropped, there were ships in them, I want them. |

Maxisabe
Boris Johnson's Love Children
0
|
Posted - 2013.06.01 03:36:00 -
[26] - Quote
Have been staring at 18 SMA's in a caged POS for the last day.
So at the end of this we will get absolutely **** all?
Its already really hard/impossible to get ransoms out of people, at least if there forced to self destruct we get to see some fireworks during the long hours of boredom and theres always a chance they don't have that one person who can fly that shiny capital. |

Reppyk
The Black Shell
424
|
Posted - 2013.06.01 03:57:00 -
[27] - Quote
The bug is still around. I AM SPACE CAPTAIN REPPYK. -áI AM A LOWSEC GANKER, HIGHSEC SCUM, NULLSEC BASTARD, WORMHOLE INVADER. Welcome to, welcome to, welcome to my scramble. GÖÑ |

Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
133
|
Posted - 2013.06.01 13:31:00 -
[28] - Quote
Also experienced this issue. |

LaserzPewPew
Origin. Black Legion.
10
|
Posted - 2013.06.01 18:22:00 -
[29] - Quote
I've opened a petition for this one, I got a ragemail from the guy saying the contents were 'unreplaceable'
Are we SOL or will a petition grant what should have dropped? I shot it, I should get it. |

Jamie Banks
Wasted and Still Mining
29
|
Posted - 2013.06.19 10:10:00 -
[30] - Quote
Bug still here. Signed.
|
|

Istyn
Freight Club Whores in space
211
|
Posted - 2013.06.22 06:41:00 -
[31] - Quote
According to Masterplan a fix wasn't able to be implemented into Odyssey as the issue is more complex than it first appeared.
https://twitter.com/CCP_Masterplan/status/341876291085152256
LaserzPewPew wrote:I've opened a petition for this one, I got a ragemail from the guy saying the contents were 'unreplaceable'
Are we SOL or will a petition grant what should have dropped? I shot it, I should get it.
Under the GMs reimbursement policy you won't be able to get anything. Wreck, etc. contents are regarded as the property of the owner even if you've got a looter sat right there and nobody else in local/anything to affect it being 'yours' other than the bug. |

Reppyk
The Black Shell
453
|
Posted - 2013.06.22 15:54:00 -
[32] - Quote
BUT IT WONT STOP ME TO BUMP THIS THREAD WITH MY BARE HANDS I AM SPACE CAPTAIN REPPYK. -áI AM A LOWSEC GANKER, HIGHSEC SCUM, NULLSEC BASTARD, WORMHOLE INVADER. Welcome to, welcome to, welcome to my scramble. GÖÑ |

MisterAl tt1
Pretenders Inc W-Space
115
|
Posted - 2013.06.23 15:36:00 -
[33] - Quote
CCP don't care about our problems with loot. Go home. |

OMGxxxOMG
Deep Core Mining Inc. Caldari State
5
|
Posted - 2013.06.25 14:45:00 -
[34] - Quote
Spam this post everywhere. This mechanics are totaly broken and not many people know about it. This was the only reward for doing a super boring POS bash and now that its gone there is literally no fun for a small group of people to kill a pos and get some loot out of it.
This must be fixed RIGHT now. |

Saheed Cha'chris'ra
Krautz WH Exploration and Production LiVingInTheBoX
85
|
Posted - 2013.06.25 14:50:00 -
[35] - Quote
Ilaister wrote:So, as a group, the WH community gives a not a toss about this?
Beyond multiple bug reports/petitions - and this thread - I see no outcry at all. Is there something I missed?
I am surprised. And peeved. And not only because my alt has spent several weeks scoping shiny things in someone else's hole.
*OUTCRY*
There it is. CCP, fix this, ASAP. |

Mara Tessidar
Bat Country Goonswarm Federation
890
|
Posted - 2013.06.25 15:50:00 -
[36] - Quote
This problem also exists when you salvage a freighter carrying more than 27,000 m3. Oh, all that juicy loot you just suicided 15 guys to get? *Poof* Gone. |

Benny Therios
Brave Newbies Inc. Brave Collective
12
|
Posted - 2013.06.25 16:01:00 -
[37] - Quote
RABBLE RABBLE RABBLE  |

Judas Lonestar
Wormbro Ocularis Inferno
22
|
Posted - 2013.06.25 16:18:00 -
[38] - Quote
Its not the fact the bug exists that bothers me. Bugs happen, its a fact of life. What really bothers me is how CCP is handling this. Its simply appalling to me support is quite literally saying "Working as intended, no reimbursement for you".
ITS A BUG. ITS *NOT* WORKING AS INTENDED.
The fact CCP supports the GMs decisions of not honoring reimbursements for a BUG is just simply appalling to me. I mean this is EA levels of bad customer service.
Whats even more egregious is the Devs are supporting the GMs positions of "Working as intended".
How on earth you can award skillpoints for outages but not reimburse for bugs is simply unacceptable. This should be the #1 priority for every paying customer and every CSM. Not because of the effect of the bug on gameplay, but because of the reprehensible behavior of CCP towards people affected by this bug. This is unacceptable, and we as a community really need to hold CCP accountable for this egregous behavior. |

Arn Dog
Mining My Own Bussiness
0
|
Posted - 2013.06.25 17:45:00 -
[39] - Quote
Let me get this straight. CCP have changed a specific mechanism that means its not as tastey to gank someones P.O.S?
The changes mean its not possible to loot lets say a Rokh if you destroy a hanger in a W.H? well logically you shouldnt be able to loot any ship if you blow up the building it is within!
I also like it that you guys call it "A Bug" when you can smash up everyone else's stuff they have worked on. But oh say, Logging off cloaked in a W.H isnt seen as a bug lol
SO hypocritical.
"This problem also exists when you salvage a freighter carrying more than 27,000 m3. Oh, all that juicy loot you just suicided 15 guys to get? *Poof* Gone."
This say's everything you need to know about the mentality of Worm Hole Gankers! lol |

Mara Tessidar
Bat Country Goonswarm Federation
890
|
Posted - 2013.06.25 17:57:00 -
[40] - Quote
Arn Dog wrote:This say's everything you need to know about the mentality of Worm Hole Gankers! lol
You are a sad, strange little man, and you have my pity. |
|

Arn Dog
Mining My Own Bussiness
0
|
Posted - 2013.06.25 18:01:00 -
[41] - Quote
Mara Tessidar wrote:Arn Dog wrote:This say's everything you need to know about the mentality of Worm Hole Gankers! lol You are a sad, strange little man, and you have my pity.
LOL
Ok, what ever you say  |

WInter Borne
Cold Station 12 Surely You're Joking
68
|
Posted - 2013.06.25 18:11:00 -
[42] - Quote
I would agree, CCP needs to "fix" this issue. We lost out on several billions worth of ships recently. |

Audrey Thinkerbolt
Ekchuah's Shrine Comporium Kill It With Fire
35
|
Posted - 2013.06.25 21:01:00 -
[43] - Quote
A fix for this is definitively needed. The prospect of rich loot can fuel conflict. |

Rena Senn
Resurrection Ventures Un.Bound
39
|
Posted - 2013.06.25 22:55:00 -
[44] - Quote
Arn Dog wrote:Let me get this straight. CCP have changed a specific mechanism that means its not as tastey to gank someones P.O.S?
The changes mean its not possible to loot lets say a Rokh if you destroy a hanger in a W.H? well logically you shouldnt be able to loot any ship if you blow up the building it is within!
Looting intact spaceships from a hangar makes a lot more sense than looting intact modules from a spaceship with exploding fusion reactors. |

Kage Roo
0
|
Posted - 2013.06.26 00:00:00 -
[45] - Quote
Kmelx wrote:Fix this s**t please.
What he said!
thakes the fun out of sieging posses everywhere! |

Kel hound
Lycosa Syndicate Surely You're Joking
45
|
Posted - 2013.06.26 03:58:00 -
[46] - Quote
Wait, this STILL hasn't been fixed? What the actual f**k CCP. |

Reppyk
The Black Shell
454
|
Posted - 2013.06.26 04:47:00 -
[47] - Quote
Reppyk wrote:BUT IT WONT STOP ME TO BUMP THIS THREAD WITH MY BARE HANDS OR WITH MY FEET
(beware CCP, or I'll begin to bump it with my private parts).
I AM SPACE CAPTAIN REPPYK. -áI AM A LOWSEC GANKER, HIGHSEC SCUM, NULLSEC BASTARD, WORMHOLE INVADER. Welcome to, welcome to, welcome to my scramble. GÖÑ |

1Compression
MMO-Mechanics.com
8
|
Posted - 2013.06.26 11:41:00 -
[48] - Quote
WInter Borne wrote:I would agree, CCP needs to "fix" this issue. We lost out on several billions worth of ships recently.
As in yesterday? It was a busy day in that pipe...
|

Billy Triat
High Sec Hooligan
0
|
Posted - 2013.06.26 13:09:00 -
[49] - Quote
Fix this please CCP....this is hardly a minor issue. |

Chev Alsar
Australian Forces Inc. Nexus Fleet
0
|
Posted - 2013.06.26 13:30:00 -
[50] - Quote
I have also experienced this and would like it fixed.
Seriously just have any assembled ships eject upon hangar destruction. |
|

Istyn
Freight Club Whores in space
211
|
Posted - 2013.06.27 04:35:00 -
[51] - Quote
Judas Lonestar wrote:Its not the fact the bug exists that bothers me. Bugs happen, its a fact of life. What really bothers me is how CCP is handling this. Its simply appalling to me support is quite literally saying "Working as intended, no reimbursement for you".
The GMs are mistaken, it is not actually working as intended, it's a recognised bug - if you wanted you could direct them to the bug report ID I posted on the first page as it's attached to a defect. However, you still won't get any form of reimbursement due to the aforementioned rules about who owns what is in a wreck and there's also a rule about not reimbursing 'potential gains' (though I seemed to manage to persuade a GM that this shouldn't apply to bugs, only to run into the wreck ownership rule).
Sorry, you're really not likely to get anything through your petition. |
|

CCP Fozzie
C C P C C P Alliance
6548

|
Posted - 2013.06.27 10:36:00 -
[52] - Quote
I think I can clarify a few things.
When it changed to its current behavior that change was made intentionally for performance reasons. Therefore it is not a "bug", but that doesn't mean it will always stay the way it is now either. When something is considered "working as intended" that doesn't mean we're happy with every aspect of the design, but it does mean that there is a reason for the status quo.
We are aware of the significant downsides to the current mechanic and we're not married to the current design for SMA destruction but we can't promise anything specific about it at this time.
The GMs were not mistaken in their communication on this issue. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

Billy Triat
High Sec Hooligan
0
|
Posted - 2013.06.27 11:30:00 -
[53] - Quote
CCP Fozzie wrote:I think I can clarify a few things.
When it changed to its current behavior that change was made intentionally for performance reasons. Therefore it is not a "bug", but that doesn't mean it will always stay the way it is now either. When something is considered "working as intended" that doesn't mean we're happy with every aspect of the design, but it does mean that there is a reason for the status quo.
We are aware of the significant downsides to the current mechanic and we're not married to the current design for SMA destruction but we can't promise anything specific about it at this time.
The GMs were not mistaken in their communication on this issue.
AKA: Dont hold your breath....
It seems like this would be higher on the list of things to do than making NOS's better. As stated by several in this thread it cuts out a lot of profit in POS bashing. |

Trinneth
Knights of Nii The 20 Minuters
0
|
Posted - 2013.06.27 12:56:00 -
[54] - Quote
I appreciate the clarification, although obviously it's disappointing to learn that there's not a fix on the horizon. |

Istyn
Freight Club Whores in space
211
|
Posted - 2013.06.27 14:49:00 -
[55] - Quote
CCP Fozzie wrote:I think I can clarify a few things.
When it changed to its current behavior that change was made intentionally for performance reasons. Therefore it is not a "bug", but that doesn't mean it will always stay the way it is now either. When something is considered "working as intended" that doesn't mean we're happy with every aspect of the design, but it does mean that there is a reason for the status quo.
We are aware of the significant downsides to the current mechanic and we're not married to the current design for SMA destruction but we can't promise anything specific about it at this time.
The GMs were not mistaken in their communication on this issue.
Does this also apply to it affecting the behaviour of wrecks when salvaged and destroying any single item over the size of 27,500m3, and all plastic wraps no matter their size? |
|

CCP Fozzie
C C P C C P Alliance
6553

|
Posted - 2013.06.27 15:17:00 -
[56] - Quote
Istyn wrote:CCP Fozzie wrote:I think I can clarify a few things.
When it changed to its current behavior that change was made intentionally for performance reasons. Therefore it is not a "bug", but that doesn't mean it will always stay the way it is now either. When something is considered "working as intended" that doesn't mean we're happy with every aspect of the design, but it does mean that there is a reason for the status quo.
We are aware of the significant downsides to the current mechanic and we're not married to the current design for SMA destruction but we can't promise anything specific about it at this time.
The GMs were not mistaken in their communication on this issue. Does this also apply to it affecting the behaviour of wrecks when salvaged and destroying any single item over the size of 27,500m3, and all plastic wraps no matter their size?
Yes, both that and the SMA behavior are caused by the same change. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

Ager Agemo
Kiith Paktu Curatores Veritatis Alliance
335
|
Posted - 2013.06.27 15:39:00 -
[57] - Quote
Fozzie... normally I don't rant but this is ridiculous, so you are telling me if I blow up an industrial ship carrying something in a plastic wrap I cannot get it no matter what? talk about ******* stupid... seriously fix this, performance reasons or not, I m sure not that many freighters and poses explode simultaneously like to cause a serious hit on server performance if that was true, it would have been disabled ages ago and not recently.. |

Dring Dingle
Polaris Rising Gentlemen's Agreement
38
|
Posted - 2013.06.27 16:13:00 -
[58] - Quote
The blanket replies are getting worse and worse around here....... |

Michal Jita
Lords Of The Universe Exiled Ones
2
|
Posted - 2013.06.27 16:16:00 -
[59] - Quote
Does this affect nullsec rats that often were dropping more loot (haulers) than regular can size? Will they now be always limited or if I am really lucky I get nothing because normally I would got big?
|

Oxandrolone
Bite Me inc Bitten.
192
|
Posted - 2013.06.27 16:34:00 -
[60] - Quote
CCP Fozzie wrote:Istyn wrote:CCP Fozzie wrote:I think I can clarify a few things.
When it changed to its current behavior that change was made intentionally for performance reasons. Therefore it is not a "bug", but that doesn't mean it will always stay the way it is now either. When something is considered "working as intended" that doesn't mean we're happy with every aspect of the design, but it does mean that there is a reason for the status quo.
We are aware of the significant downsides to the current mechanic and we're not married to the current design for SMA destruction but we can't promise anything specific about it at this time.
The GMs were not mistaken in their communication on this issue. Does this also apply to it affecting the behaviour of wrecks when salvaged and destroying any single item over the size of 27,500m3, and all plastic wraps no matter their size? Yes, both that and the SMA behavior are caused by the same change.
please start giving a **** about wormholes, this was one of the major conflict drivers.
For god sake hire a dev who lives in wormholes and who is aware of how changes like this screw them. We have Chitsa Jason and James Argent now on the CSM, they are both experienced wormholes. Either of them would shoot such a silly idea down in 5 seconds. I know this was changed before their term but still. |
|

Fnuss Vassyaf
Imperial Academy Amarr Empire
0
|
Posted - 2013.06.27 18:13:00 -
[61] - Quote
I was wondering why no ship would ever drop from SMAs and other things.
The lack of transparency on the issue is rather disappointing. |

Ellahan Vhektor
DIVERGENT PROXY
9
|
Posted - 2013.06.27 18:21:00 -
[62] - Quote
this is bullshite ccp you need to fix this this week not soon tm GòöGòùGòæGòæ GòöGòùGòæGòæGòª Gòª-áGòªGòªGòöGòù GòöGòù GòªGòöGòùGòöGòùGòöGòù GòæGòæGòáGòú GòÜGòùGòáGòúGòæ Gòæ-áGòæGòæGòÜGòù GòáGòú GòæGòáGòúGòáGòúGòáGò¥ GòÜGò¥GòæGòæ GòÜGò¥GòæGòæGò¬ Gòæ-áGò¬GòæGòÜGò¥ GòæGòæ GòæGòæGòÜGòæGòæGòæ
|

Rutger Janssen
Xanadu
86
|
Posted - 2013.06.27 18:37:00 -
[63] - Quote
I wonder what causes such a big performance drop(I assume here that server/client performance would be problematic and not programmer performance(bugs fixed/day)?
The spawning of multiple containers? Just put it all in 1 container, who cares that it overloads? Can't scoop it as a container, can't put anything in because it's already full (and if you could, make it so you can't drop anything in like wrecks). Don't see a way that can be exploited.
The volume itself can't really be a problem.
Just the amount of items to be moved? Limit the number of items that are dropped in worst case. Best case, make moving items less expensive.
And if you want to gain some performance, when you install a t2 blueprint, don't have it assemble all the required R.A.M.s one by one and consumer them afterwards one by one :) |
|

CCP Fozzie
C C P C C P Alliance
6557

|
Posted - 2013.06.27 19:11:00 -
[64] - Quote
Ager Agemo wrote:so you are telling me if I blow up an industrial ship carrying something in a plastic wrap I cannot get it no matter what?
This issue only affects cargo containers, not wrecks. So if you loot before you salvage you're fine.
Obviously far from ideal but not as bad as not being able to get them no matter what. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

Maximus Andendare
Future Corps Sleeper Social Club
326
|
Posted - 2013.06.27 20:14:00 -
[65] - Quote
CCP Fozzie wrote:I think I can clarify a few things.
When it changed to its current behavior that change was made intentionally for performance reasons. Therefore it is not a "bug", but that doesn't mean it will always stay the way it is now either. When something is considered "working as intended" that doesn't mean we're happy with every aspect of the design, but it does mean that there is a reason for the status quo.
We are aware of the significant downsides to the current mechanic and we're not married to the current design for SMA destruction but we can't promise anything specific about it at this time.
The GMs were not mistaken in their communication on this issue. Sorry, but this is a garbage answer on a change that panders to carebears living in wormholes. There's essentially no reason to conduct wormhole evictions or pos bash if its guaranteed to not drop anything of value. Absolute garbage, and the fact that it was intentional is a slap to the face.
|

Terrorfrodo
Renegade Hobbits for Mordor
503
|
Posted - 2013.06.27 20:16:00 -
[66] - Quote
Fozzie, many billions worth of loot are illegitimately destroyed each day by this "non-bug", arbitrarily withheld from the players who earned it by invading and laying siege to towers. That is totally unacceptable. This issue should be right at the top of things that need to be fixed ASAP. . |
|

CCP Fozzie
C C P C C P Alliance
6557

|
Posted - 2013.06.27 20:29:00 -
[67] - Quote
Couple things to make clear, then I'm going to leave this thread because it's becoming fairly clear that no constructive discourse will be found here.
Firstly: The change that caused this was an exploit prevention change, which we generally never go into details about in patch notes. It wasn't a casual change made on a whim. It was a significant "We have the choice of this problem or that problem, and need to decide the lesser of two evils" kind of change. We definitely should have found a way to express the other effects of the change in the patch notes though, that was a mistake on our part.
Secondly: Me not promising anything on an issue is not the same as me saying that it's not a priority or that we're not working on it. I'll only promise things when they are essentially done, because in game development it's really hard to predict anything with certainty.
And with that I'm gonna move on from this thread. Good hunting guys. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

Sai Talos
Shockwave Innovations Surely You're Joking
20
|
Posted - 2013.06.27 20:35:00 -
[68] - Quote
Will continue to bash pos's regardless of loot dropped, unless CCP changes something where tears no longer drop as well.
Please understand, Fozzie, we the wormholers are just the Tea Party of Eve Online. The most vocal, yes, but the smallest and oft most unreasonable in our demands. We know you'll get around to it soon(tm.) |

Istyn
Freight Club Whores in space
211
|
Posted - 2013.06.27 20:37:00 -
[69] - Quote
CCP Fozzie wrote:Ager Agemo wrote:so you are telling me if I blow up an industrial ship carrying something in a plastic wrap I cannot get it no matter what? This issue only affects cargo containers, not wrecks. So if you loot before you salvage you're fine. it also only affects plastic wraps with a volume larger than 27k m3. Obviously far from ideal but not as bad as not being able to get them no matter what.
The unfortunate thing is that in high sec there is obviously no reasonable way to stop people from salvaging, as it (correctly) doesn't cause any sort of flag. This makes it far more of a problem than it would be if the worry was only your own fleet salvaging by accident, or in low where you can just shoot people that try.
That said, if by any chance you haven't quite abandoned the thread just yet, thank you for providing updates and more information.
Edit: Just noticed the plastic wrap mention, we have actually had plastic wraps destroyed upon salvage when their size was only 500m3, as we specifically tested it. |

Lucius Exitius
Protectors Holdings The Tribbles
12
|
Posted - 2013.06.27 20:48:00 -
[70] - Quote
Istyn wrote:CCP Fozzie wrote:Ager Agemo wrote:so you are telling me if I blow up an industrial ship carrying something in a plastic wrap I cannot get it no matter what? This issue only affects cargo containers, not wrecks. So if you loot before you salvage you're fine. it also only affects plastic wraps with a volume larger than 27k m3. Obviously far from ideal but not as bad as not being able to get them no matter what. The unfortunate thing is that in high sec there is obviously no reasonable way to stop people from salvaging, as it (correctly) doesn't cause any sort of flag. This makes it far more of a problem than it would be if the worry was only your own fleet salvaging by accident, or in low where you can just shoot people that try. That said, if by any chance you haven't quite abandoned the thread just yet, thank you for providing updates and more information. Edit: Just noticed the plastic wrap mention, we have actually had plastic wraps destroyed upon salvage when their size was only 500m3, as we specifically tested it.
Why do you think not being flagged for stealing salvage is OK? |
|

Sassums
Mom 'n' Pop Ammo Shoppe R.E.P.O.
106
|
Posted - 2013.06.27 20:49:00 -
[71] - Quote
So really what CCP is saying is in an attempt to fix one thing, they break something else. Because that makes sense.
I wish I could go to my job with half my work done and tell my boss I'll worry about it later. |

Trinity Faetal
Hard Knocks Inc.
0
|
Posted - 2013.06.27 20:51:00 -
[72] - Quote
Perhaps you can stop using the 11 year old 27.5k cargo container for loot drops and add a "Phat LewtGäó" container that doesn't have a M3 limit and only allows take access.
I seem to remember some time ago that we got wrecks in the game that have "unlimited m3". do we still have those ? can we have sma and cha drop stuff in unsalvageable wrecks ? |

Istyn
Freight Club Whores in space
211
|
Posted - 2013.06.27 20:51:00 -
[73] - Quote
Lucius Exitius wrote: Why do you think not being flagged for stealing salvage is OK?
The arguments about that are entirely unrelated and have been rehashed over and over for years.
http://www.ironfleet.com/a-gm-on-salvage/
Pretty much this. |

Ager Agemo
Kiith Paktu Curatores Veritatis Alliance
335
|
Posted - 2013.06.27 20:57:00 -
[74] - Quote
CCP Fozzie wrote:Ager Agemo wrote:so you are telling me if I blow up an industrial ship carrying something in a plastic wrap I cannot get it no matter what? This issue only affects cargo containers, not wrecks. So if you loot before you salvage you're fine. it also only affects plastic wraps with a volume larger than 27k m3. Obviously far from ideal but not as bad as not being able to get them no matter what. fair enough, hope it gets fixed soon, but really soon... |

Godfrey Silvarna
Frozen Dawn Inc Arctic Light
80
|
Posted - 2013.06.27 21:01:00 -
[75] - Quote
This annoys me to no end. Pinatas were a fun part of living in W-space. I assumed this was a critical and known bug and would be fixed ASAP, so I have not been very loud in whining. If nothing changes, there will be tantrums and tears and maybe a little bit of howling. You know, the standard package. |

Fel Wrath
Crossfire Incorporated I Whip My Slaves Back and Forth
9
|
Posted - 2013.06.27 21:15:00 -
[76] - Quote
Sassums wrote:So really what CCP is saying is in an attempt to fix one thing, they break something else. Because that makes sense.
I wish I could go to my job with half my work done and tell my boss I'll worry about it later.
Oh man try working as an enterprise level developer. It's an unavoidable consequence of maintaining large enterprise applications especially when those applications (or parts of ) are legacy or old as I'm sure some of eve's code base is.
Even though I (along with everyone else obv) hate the current mechanic, I understand the implications of having open exploits. Performance issues require lots of thought and when dealing with what might be ye old knapsack problem there is a huge amount of algorithmic analysis needed..maybe one approximation is deemed worthwhile..then you have to implement and test EVERYTHING cuz who know what breakage might have occurred as a result of the implementation fix. Then you go through test cycles and hopefully in the end everything LOOKS like it's working (which it won't obviously because enterprise level software maintenance is like trying to re-organize trees in a jungle).
I feel for you CCP...we don't have a forums where users can inundated us with their wrath! |

Godfrey Silvarna
Frozen Dawn Inc Arctic Light
81
|
Posted - 2013.06.27 21:34:00 -
[77] - Quote
Fel Wrath wrote:Sassums wrote:So really what CCP is saying is in an attempt to fix one thing, they break something else. Because that makes sense.
I wish I could go to my job with half my work done and tell my boss I'll worry about it later. Oh man try working as an enterprise level developer. It's an unavoidable consequence of maintaining large enterprise applications especially when those applications (or parts of ) are legacy or old as I'm sure some of eve's code base is. Even though I (along with everyone else obv) hate the current mechanic, I understand the implications of having open exploits. Performance issues require lots of thought and when dealing with what might be ye old knapsack problem there is a huge amount of algorithmic analysis needed..maybe one approximation is deemed worthwhile..then you have to implement and test EVERYTHING cuz who know what breakage might have occurred as a result of the implementation fix. Then you go through test cycles and hopefully in the end everything LOOKS like it's working (which it won't obviously because enterprise level software maintenance is like trying to re-organize trees in a jungle). I feel for you CCP...we don't have a forums where users can inundated us with their wrath! And this gentlemen, is also why the main reason of death among programmers is poorly documented code, mediated by inevitable murder.
I once tried to maintain a patchwork FORTRAN code with modern and legacy components that had no relevant comments. Never again... at least not as an internship. |

Setsune Rin
Bite Me inc Bitten.
34
|
Posted - 2013.06.27 21:37:00 -
[78] - Quote
while i understand the predicament from a programming POV...please consider making a workaround, or some other patchjob to remedy the situation (special can for SMA's or something)
and fixing it permanently later, since i can already see this one coming a mile off not doing it that way will make it take a year or more |

Isa Superiora
Love Squad Confederation of xXPIZZAXx
12
|
Posted - 2013.06.27 21:40:00 -
[79] - Quote
I'm glad to see we're suffering feature regression so CCP can add more casual friendly game mechanics. |

The Great Leader
15
|
Posted - 2013.06.27 21:46:00 -
[80] - Quote
I'll just leave this here
http://imgur.com/g80vFPn The voice of truth. |
|

Winter Archipelago
Dreddit Test Alliance Please Ignore
42
|
Posted - 2013.06.27 21:49:00 -
[81] - Quote
Sassums wrote:So really what CCP is saying is in an attempt to fix one thing, they break something else. Because that makes sense.
I wish I could go to my job with half my work done and tell my boss I'll worry about it later.
Sounds more to me like CCP closed a damaged bridge to prevent it from collapsing. Sure, that means we can't drive on it until it gets repaired, forcing us to drive a ways out of our way to reach the next bridge, but it also means it doesn't collapse on and kill someone. Ransoms are accepted in Isk, Ships, Mods, and Dolls. |

Terrorfrodo
Renegade Hobbits for Mordor
504
|
Posted - 2013.06.27 21:55:00 -
[82] - Quote
Sai Talos wrote:Please understand, Fozzie, we the wormholers are just the Tea Party of Eve Online I haven't been insulted like that in a long time  . |

Ren Talos
Nagamoto Inc.
1
|
Posted - 2013.06.27 21:59:00 -
[83] - Quote
I don't know how withholding loot from players and breaking a game mechanic which has been in the game since the introduction of POSes can be working as intended.... It just seems to me as CCP does not dare to touch the POS code and doesn't care about people in wormholes. |

Armenos
Paradise Team Stealth Wear Inc.
0
|
Posted - 2013.06.27 22:01:00 -
[84] - Quote
This is clearly not working as intended and I think CCP should at least reimburse losses until they fix it and don't deny this issue... this is ridiculous. |

Varesk
Origin. Black Legion.
408
|
Posted - 2013.06.27 23:31:00 -
[85] - Quote
ccp can make cans spew out of a relic site,but cant make cans drop out of a SMA.
|

Ellahan Vhektor
DIVERGENT PROXY
9
|
Posted - 2013.06.28 00:20:00 -
[86] - Quote
CCP Fozzie wrote:Couple things to make clear:
Firstly: The change that caused this was an exploit prevention change, which we generally never go into details about in patch notes. It wasn't a casual change made on a whim. It was a significant "We have the choice of this problem or that problem, and need to decide the lesser of two evils" kind of change. We definitely should have found a way to express the other effects of the change in the patch notes though, that was a mistake on our part.
Secondly: Me not promising anything on an issue is not the same as me saying that it's not a priority or that we're not working on it. I'll only promise things when they are essentially done, because in game development it's really hard to predict anything with certainty. nononono sry fozzie but we dont give a **** you need to fix this now come up with a solution this is a joke GòöGòùGòæGòæ GòöGòùGòæGòæGòª Gòª-áGòªGòªGòöGòù GòöGòù GòªGòöGòùGòöGòùGòöGòù GòæGòæGòáGòú GòÜGòùGòáGòúGòæ Gòæ-áGòæGòæGòÜGòù GòáGòú GòæGòáGòúGòáGòúGòáGò¥ GòÜGò¥GòæGòæ GòÜGò¥GòæGòæGò¬ Gòæ-áGò¬GòæGòÜGò¥ GòæGòæ GòæGòæGòÜGòæGòæGòæ
|
|

CCP Fozzie
C C P C C P Alliance
6563

|
Posted - 2013.06.28 00:52:00 -
[87] - Quote
Ellahan Vhektor wrote: nononono sry fozzie but we dont give a **** you need to fix this now come up with a solution this is a joke
Apology accepted. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

Mara Tessidar
Bat Country Goonswarm Federation
893
|
Posted - 2013.06.28 01:08:00 -
[88] - Quote
While you're out fixing the "oops we can't drop big things in the game anymore" issue would it be too much to ask to improve T2 interceptor lock ranges so that they're greater than their point ranges? That'd be just great. |

krickettt
The Six-Pack Syndicate Hashashin Cartel
18
|
Posted - 2013.06.28 02:25:00 -
[89] - Quote
Why not have wrecks for SMAs instead of cans? |

gawrshmapooo
Es and Whizz Hedonistic Imperative
12
|
Posted - 2013.06.28 02:25:00 -
[90] - Quote
Mara Tessidar wrote:While you're out fixing the "oops we can't drop big things in the game anymore" issue would it be too much to ask to improve T2 interceptor lock ranges so that they're greater than their point ranges? That'd be just great.
"SMAs not dropping ships, large objects no longer dropping as loot" is what it says as the topic of this thread, thank you.
|
|

Wander Prian
Frozen Dawn Inc Arctic Light
11
|
Posted - 2013.06.28 04:13:00 -
[91] - Quote
Let's make it simple:
CCP loves when we blow stuff up. The more stuff blowing up is better. Fixing loot dropping from SMA's would make more corps go for the pos-bash, especially in wormhole's.
So fixing SMA's loot drops is gonna directly increase the amount of stuff blowing up
Fixing SMA's is good for eve. More pvp, more explosions.
Fix this please? It's gonna make at least some of the abandoned towers disappear |

James Arget
Future Corps Sleeper Social Club
132
|
Posted - 2013.06.28 04:48:00 -
[92] - Quote
I'd like to thank you all for the understanding you've demonstrated on this important but complicated issue.
Hint hint. CSM 8 Representative
http://csm8.org |

Craggus
Lead Farmers Kill It With Fire
99
|
Posted - 2013.06.28 05:57:00 -
[93] - Quote
Tldr: CCP hates wormholes and we should probably just love back to k-space. Would that make your jobs a little easier? |

Istyn
Freight Club Whores in space
211
|
Posted - 2013.06.28 05:58:00 -
[94] - Quote
Ellahan Vhektor wrote:CCP Fozzie wrote:Couple things to make clear:
Firstly: The change that caused this was an exploit prevention change, which we generally never go into details about in patch notes. It wasn't a casual change made on a whim. It was a significant "We have the choice of this problem or that problem, and need to decide the lesser of two evils" kind of change. We definitely should have found a way to express the other effects of the change in the patch notes though, that was a mistake on our part.
Secondly: Me not promising anything on an issue is not the same as me saying that it's not a priority or that we're not working on it. I'll only promise things when they are essentially done, because in game development it's really hard to predict anything with certainty. nononono sry fozzie but we dont give a **** you need to fix this now come up with a solution this is a joke
Dude, seriously?
I've probably lost around 20-30bil or more of loot to this bug, doesn't mean you get to act like a petulant child. Getting information about issues can be hard enough without people driving devs out of threads.
Being rude to people doesn't encourage them to help you. |

Ilaister
Task Force Proteus
5
|
Posted - 2013.06.28 07:52:00 -
[95] - Quote
Finally this is on the radar. GJ WH CSMers.
Confirming this is an important conflict driver in W-space. We have no Ice (intended as 'oil in space', no?) and e-honour/forcing fights remains the only reason to force your poor corpies into a structure bash in Anoikis.
We scoped a mark, left an alt in their hole for weeks gathering intel and gathered allies to ensure we had the numbers to take the POS and the shinies inside.
...Then we learned of the SMA feature... "Let'scallthewholethingoff".
|

Kusanagi Kasuga
Ferocious Felines
77
|
Posted - 2013.06.28 08:12:00 -
[96] - Quote
Istyn wrote:Ellahan Vhektor wrote:CCP Fozzie wrote:Couple things to make clear:
Firstly: The change that caused this was an exploit prevention change, which we generally never go into details about in patch notes. It wasn't a casual change made on a whim. It was a significant "We have the choice of this problem or that problem, and need to decide the lesser of two evils" kind of change. We definitely should have found a way to express the other effects of the change in the patch notes though, that was a mistake on our part.
Secondly: Me not promising anything on an issue is not the same as me saying that it's not a priority or that we're not working on it. I'll only promise things when they are essentially done, because in game development it's really hard to predict anything with certainty. nononono sry fozzie but we dont give a **** you need to fix this now come up with a solution this is a joke Dude, seriously? I've probably lost around 20-30bil or more of loot to this bug, doesn't mean you get to act like a petulant child. Getting information about issues can be hard enough without people driving devs out of threads. Being rude to people doesn't encourage them to help you.
On the other hand, it does encourage them to casually troll those people. Which is hilarious. |

Chi'Nane T'Kal
Interminatus Aeterna Anima
97
|
Posted - 2013.06.28 10:02:00 -
[97] - Quote
CCP Fozzie wrote: Firstly: The change that caused this was an exploit prevention change, which we generally never go into details about in patch notes.
Since the exploit seems to be fixed for now, would you mind going into a little bit more detail?
I'm having a hard time coming up with an exploit that could abuse the fact that very specific object movement operations (salvage/destruction of SMA) are allowed to ignore container max volume. |

Setsune Rin
Bite Me inc Bitten.
35
|
Posted - 2013.06.28 11:04:00 -
[98] - Quote
Chi'Nane T'Kal wrote:CCP Fozzie wrote: Firstly: The change that caused this was an exploit prevention change, which we generally never go into details about in patch notes.
Since the exploit seems to be fixed for now, would you mind going into a little bit more detail? I'm having a hard time coming up with an exploit that could abuse the fact that very specific object movement operations (salvage/destruction of SMA) are allowed to ignore container max volume.
my guess is a mass explosion of ships from a popped SMA or something
to many ships spawning at once = BOOM goes the client/node?
makes me want to fill an SMA with just frigates and launch them all at the same time.... |

Chitsa Jason
Infinity Explorers Exhale.
583
|
Posted - 2013.06.28 11:12:00 -
[99] - Quote
This is super important issue for wormhole space people especially for those who PVP. I am glad CCP Fozzie is responding to it. CSM8 Member Twitter:-á@ChitsaJason Skype: Casparas
|

Two step
Aperture Harmonics K162
3855
|
Posted - 2013.06.28 16:16:00 -
[100] - Quote
Ilaister wrote:Finally this is on the radar. GJ WH CSMers.
Confirming this is an important conflict driver in W-space. We have no Ice (intended as 'oil in space', no?) and e-honour/forcing fights remains the only reason to force your poor corpies into a structure bash in Anoikis.
We scoped a mark, left an alt in their hole for weeks gathering intel and gathered allies to ensure we had the numbers to take the POS and the shinies inside.
...Then we learned of the SMA feature... "Let'scallthewholethingoff".
To be fair, when this issue was first posted (I think in a different thread), I brought it up with CCP. I was told that it was exploit related, and that they were aware it wasn't a good long term fix. I expected it to be fixed in Odyssey at the latest though, not to continue to fester for this long. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|
|

Istyn
Freight Club Whores in space
215
|
Posted - 2013.06.28 16:41:00 -
[101] - Quote
Chi'Nane T'Kal wrote:CCP Fozzie wrote: Firstly: The change that caused this was an exploit prevention change, which we generally never go into details about in patch notes.
Since the exploit seems to be fixed for now, would you mind going into a little bit more detail? I'm having a hard time coming up with an exploit that could abuse the fact that very specific object movement operations (salvage/destruction of SMA) are allowed to ignore container max volume.
I am guessing Suddenly Ninjas' old wreck-baiting with an unsalvagable wreck trick was deemed an exploit. Not sure if that's actually the case, of course, just the only thing I can think of.
Timeline about fits, and when they were stealth nerfed plastic wraps were destroyed upon salvaging. No idea why that would affect SMAs now I think of it, but that's my best guess.  |

Valentine Wiggin Wiggin
Bringing Winter Inc.
3
|
Posted - 2013.06.28 17:29:00 -
[102] - Quote
CCP Fozzie wrote:Ellahan Vhektor wrote: nononono sry fozzie but we dont give a **** you need to fix this now come up with a solution this is a joke
Apology accepted.
You are literally the most unprofessional member of the CCP staff I have ever seen. How is it you can get away with acting like you are just another member of the community while representing their business? Disgusting. |

Longinius Spear
Semper Ubi Sub Ubi
136
|
Posted - 2013.06.28 17:33:00 -
[103] - Quote
All tears/hate aside.
This "unintended Enhancement" has effectively removed a pvp content driver from the game.
I loved Odyssey because it brought more content to an existing system. It created a desire to participate in that content for both new and old players.
A POS bash is horrible content, but necessary for multiple reasons. As a player I can pick and choose the content that I participate in, based on my action and reward paradigm. This the magic of EVE as a game.
Risk/time and effort should have a quantifiable gain attached to it. This issue, has reduced that gain and not left us with any new rewards. This will have the effect of removing content.
If CCP's goal is to limit my content choices based on inaction or simply bad 'risk assessment' coding changes, it gives me fear for the future.
This needs to be changed back and fixed in a different way. Simply letting it stay as is, because of lack of focus on the magic that is EVE is not a good business choice.
Odyssey was a step forward, but this not being fixed ASAP is a huge step back.
Co-host of Down the Pipe Podcast Read more of my ramblings on my blog Invading Your Hole
|

Kel hound
Lycosa Syndicate Surely You're Joking
45
|
Posted - 2013.06.28 18:01:00 -
[104] - Quote
krickettt wrote:Why not have wrecks for SMAs instead of cans?
This. You already have wreckage models for most PoS modules. I know because when I ran L4's like the carebear I was (who am I kidding, still am) they were one of the more frequent large collidables used in mission deadspace rooms.
You guys did so much good for PoS users and owners in Odyssey I honestly just assumed this problem was fixed. Please don't start back-sliding now. |

Tarsas Phage
Freight Club Whores in space
208
|
Posted - 2013.06.28 18:03:00 -
[105] - Quote
Two step wrote:
To be fair, when this issue was first posted (I think in a different thread), I brought it up with CCP. I was told that it was exploit related, and that they were aware it wasn't a good long term fix. I expected it to be fixed in Odyssey at the latest though, not to continue to fester for this long.
In software development we have a saying - "There's nothing as permanent as a temporary fix."
|

Poloturion
Lead Farmers Kill It With Fire
29
|
Posted - 2013.06.28 18:24:00 -
[106] - Quote
Valentine Wiggin Wiggin wrote:CCP Fozzie wrote:Ellahan Vhektor wrote: nononono sry fozzie but we dont give a **** you need to fix this now come up with a solution this is a joke
Apology accepted. You are literally the most unprofessional member of the CCP staff I have ever seen. How is it you can get away with acting like you are just another member of the community while representing their business? Disgusting.
Wow you must be new here, welcome to eve.  Also, please fix POS. |

Kmelx
Bite Me inc Bitten.
57
|
Posted - 2013.06.28 19:40:00 -
[107] - Quote
James Arget wrote:I'd like to thank you all for the understanding and patience you've demonstrated on this important but complicated issue.
Hint hint.
Don't know about the rest of the folks in here, but I'm not that subtle, so hints don't work, nor am I in anyway understanding or patient.
A known game breaking mechanic, which stifles conflict in 2000 w-space systems should be top priority for a fix, it should not still be rumbling on six or seven months after it was brought to the attention of the devs, in the meantime they tinker with T1 industrials and screw about with noses, about which zero f**ks are given.
When we initially petitioned this we were told amongst other gems, like "working as intended", that CCP had limited resources and they basically had other better things to do with them. The only inference I can draw from that is "f**k w-space", but lets face it that has been CCP's default position since they released wormholes.
|

MisterAl tt1
Pretenders Inc W-Space
115
|
Posted - 2013.06.28 20:04:00 -
[108] - Quote
CCP confirmed they don't bother about wormholes and wormholers' reasons for operations. |

Kage Roo
0
|
Posted - 2013.06.28 20:08:00 -
[109] - Quote
In the Reddit thread it was mentioned that it has been like this since februari 2nd...
http://www.reddit.com/r/Eve/comments/1h1ft1/not_many_people_know_about_this_so_i_want_to/
|

Phoenix Jones
Shockwave Innovations Surely You're Joking
35
|
Posted - 2013.06.28 20:18:00 -
[110] - Quote
................no comment...........yet............ |
|

Istyn
Freight Club Whores in space
215
|
Posted - 2013.06.28 20:24:00 -
[111] - Quote
It's been at least affecting wrecks with 27,500+ m3 items since December 2012/January this year. Plastic wraps started having strange behaviour in wrecks around the time Suddenly Ninjas last went on a heavy wreck baiting binge and were stealth nerfed, maybe mid 2012? |

Cab Tastic
Jazz Associates Azgoths of Kria
14
|
Posted - 2013.06.28 20:53:00 -
[112] - Quote
What a peculiar thing. This is the sort of thing you would expect to be fixed in a matter of days as it almost a game breaker for pos bashing in wh's.
Come on CCP pull your finger out! I am sure you could fix this quickly if the will was there to do it.
and it should be.
|
|

ISD Ezwal
ISD Community Communications Liaisons
335

|
Posted - 2013.06.28 22:12:00 -
[113] - Quote
Thread temporarily locked to do some cleaning. brb. ISD Ezwal Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Kage Roo
0
|
Posted - 2013.06.29 00:29:00 -
[114] - Quote
Istyn wrote:It's been at least affecting wrecks with 27,500+ m3 items since December 2012/January this year. Plastic wraps started having strange behaviour in wrecks around the time Suddenly Ninjas last went on a heavy wreck baiting binge and were stealth nerfed, maybe mid 2012? damn.... i though since februari was a long time...
starting to feel this is geting more and more unacceptable. |

Rena Senn
Resurrection Ventures Un.Bound
41
|
Posted - 2013.06.29 02:12:00 -
[115] - Quote
James Arget wrote:I'd like to thank you all for the understanding and patience you've demonstrated on this important but complicated issue.
Hint hint. A problemt that goes unannounced and unfixed for 8 months doesn't tend to engender much of either. CCP should know by now how much the players hate information blackouts, and how much worse it can make the company look because we're only left with one side of the story. The E-Uni donation fiasco was a case in point. Even though CCP was in the right, by rigidly holding to their non disclosure policy until the whole thing exploded, they left an issue that could have easily been nipped in the bud fester into a pitchfork mob.
If CCP had been upfront about the issue and the difficulty of fixing it, many of us would have been willing to show patience and understanding. Instead they gave the impression, true or not, that they were trying to sweep it under the rug because they didn't care. Now the unreasonably impatient types are still whining anyway, and the rest of us are also angry. PR fail. |

AutumnWind1983
Future Corps Sleeper Social Club
64
|
Posted - 2013.06.29 03:24:00 -
[116] - Quote
An issue like this is worth putting effort into for an expansion. Not a terrible jump animation or a new scanner. James Arget for CSM 8! http://csm.fcftw.org |

Nycodemis
National Institute of Mental Health
20
|
Posted - 2013.06.29 05:34:00 -
[117] - Quote
AutumnWind1983 wrote:An issue like this is worth putting effort into for an expansion. Not a terrible jump animation or a new scanner.
I agree that this is a severe issue and should have been fixed well before now... not just getting lip service, but the two things you mentioned deserved the work involved.
The jump animation is just that... animation, art assets, etc. The faster node transitions these animations accompany are certainly welcome.
The new scanner has had a marked affect on several aspects of the game from mining and exploration to PvP. As a member of SSC I'd assume that you would appreciate the ease of dropping on w-space miners not to mention the occasional moron clearing ladars in a carrier.  Also, the new scanner and hacking/analyzing mechanics also improve the prospects that they can be used for additional types of exploration in the future.
CCP... thanks for finally publicly acknowledging that you're aware of this, but the delay is borderline insulting, particularly to the w-space community. Better to start talking about WIS again than take away our pew. We miss our unicorns! |

Valentine Wiggin Wiggin
Bringing Winter Inc.
3
|
Posted - 2013.06.29 06:43:00 -
[118] - Quote
ISD Ezwal wrote:I have removed some rule breaking posts and those that quoted them. Please people, keep the discussion on topic and above all civil! The rules:2. Be respectful toward others at all times.
The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others. 3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents. 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.22. Post constructively.
Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting. 26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.
As both Fozzie's post and mine were removed, I think its fair to assume this was not just aimed at the playerbase? |

Sushi Nardieu
Bite Me inc Bitten.
131
|
Posted - 2013.06.29 07:53:00 -
[119] - Quote
In before a fourth "explanation" is given about the SMA issue.
Just please resolve this. It's breaking certain areas of the game. The Guns of Knowledge-á |

Ellahan Vhektor
DIVERGENT PROXY
10
|
Posted - 2013.06.29 08:23:00 -
[120] - Quote
got trolled by ccp fozzie..... doesn't matter had sex lol apology accepted ccp fozzie ;) sry for my not so nice post it just seemed like you were brushing this off as a non issue i still hope you guys can come up with a way to fix this as its pretty sad that pilots are being denied their spoils of war i still don't understand why you can't just poop this stuff out in a super can of some sort that only allows you to take and not deposit like a wreck also while you're at it can you make so you're unable to self destruct ships in a pos GòöGòùGòæGòæ GòöGòùGòæGòæGòª Gòª-áGòªGòªGòöGòù GòöGòù GòªGòöGòùGòöGòùGòöGòù GòæGòæGòáGòú GòÜGòùGòáGòúGòæ Gòæ-áGòæGòæGòÜGòù GòáGòú GòæGòáGòúGòáGòúGòáGò¥ GòÜGò¥GòæGòæ GòÜGò¥GòæGòæGò¬ Gòæ-áGò¬GòæGòÜGò¥ GòæGòæ GòæGòæGòÜGòæGòæGòæ
|
|

Ellahan Vhektor
DIVERGENT PROXY
10
|
Posted - 2013.06.29 08:28:00 -
[121] - Quote
i also thought it was funny btw GòöGòùGòæGòæ GòöGòùGòæGòæGòª Gòª-áGòªGòªGòöGòù GòöGòù GòªGòöGòùGòöGòùGòöGòù GòæGòæGòáGòú GòÜGòùGòáGòúGòæ Gòæ-áGòæGòæGòÜGòù GòáGòú GòæGòáGòúGòáGòúGòáGò¥ GòÜGò¥GòæGòæ GòÜGò¥GòæGòæGò¬ Gòæ-áGò¬GòæGòÜGò¥ GòæGòæ GòæGòæGòÜGòæGòæGòæ
|

Kmelx
Bite Me inc Bitten.
57
|
Posted - 2013.06.29 10:07:00 -
[122] - Quote
Nycodemis wrote:AutumnWind1983 wrote:An issue like this is worth putting effort into for an expansion. Not a terrible jump animation or a new scanner. The new scanner has had a marked affect on several aspects of the game from mining and exploration to PvP. As a member of SSC I'd assume that you would appreciate the ease of dropping on w-space miners not to mention the occasional moron clearing ladars in a carrier.  !
It doesn't work like that though sadly, because there is no lag between you spawning a wormhole into a system and the scanner of the player in there automatically updating their sigs list, the people your trying to fight/gank get an auto instantaneous scanner update, as long as they have the scanner window open, (and who the hell doesn't in w-space), they don't even have to have probes out.
This instantaneous scanner update shows every person in the system you've opened into the name and location of the new signature whilst giving them a swirly DRADUS type thing all over the screen just to ensure they even if they were incredibly slow they simply could not miss it, all the while the people who opened the wormhole are still in warp to it. Now as soon as you open into them they know you are there and warp off to the POS unless they are either sieged or tackled by rats, the same as all the nullbears do as soon as you jump into local.
As a game mechanic it's akin to adding a 30-60 second lag in nullsec to the player jumping into a system hunting ratters before they can do anything, but letting the ratters know instantly that the player hunting them has jumped in, it stacks the odds waaaaay too far in favour of the bears, it's local for w-space in all but the fact that it doesn't give you the name of the people jumping in, and it's like that because CCP implemented a one size fits all scanner update without either a) giving any real thought to it's impact on w-space or b) simply not caring.
Back to the matters in hand, since when is criticizing CCP for continuing to tinker with ships and modules etc when they should be fixing this a personal attack on anyone? It's an attack on CCP's priorities not a particular developer or person.
I saw James Arget comment on Reddit something along the lines of he hopes they will fix this issue when they recode POSes which he hopes will be for the next expansion, way to represent there James. Seriously, you think it's acceptable for them to leave this hanging for 12 months or more?
As someone else commented probably on EN24 this is an issue somewhat similar to stealth removing tech or R64's from null sec and not saying anything, leaving all of the nulltards nothing to fight over, it's that game breaking for people in w-space.
I'm guessing that the majority of CCP Devs have no real idea of the weeks worth of effort that goes into setting up an invasion in high end wormholes, infiltrating scouts and spies, hour after hour of monotonous rolling to seed capitals so that you have a fighting chance against the large number of caps most established people have in their homes, then trying to maintain wormhole control and keep POSes bubbled for days when you do get in there, so the defender can't warp their assets out and log them in a safe, an invader can easily be risking 50-70 bill+ in assets.
When you consider the scale of nullsec wealth that's a drop in the ocean, but the reality is most of the C5 corps are small tight knit groups, sure some of them can be much larger or can be members of big alliances, but your talking about 20-40 people most of them time on either side, on that scale, the level of asset commitment is substantial. If were going to risk tens of billions of ISK in assets there needs to be some sort of incentive or reward, that reward is the content of the SMAs, null sec fight for moon goo, we fight for the content of the SMAs and the ISK value is all in larger ships, because it is laughably easy to strip all faction mods from ships in SMA's in cloaky nullified T3s and warp it to a safe and log, this is what happens to the smaller valuable items, the only value we get from invasions tend to be the ship hulls and caps that they can't log off or self destruct, this is why womholers consider this to be a matter of the utmost importance. |

Swidgen
Republic University Minmatar Republic
81
|
Posted - 2013.06.29 21:57:00 -
[123] - Quote
James Arget wrote:I'd like to thank you all for the understanding and patience you've demonstrated on this important but complicated issue.
Hint hint. The bigger sin here is the failure of CCP, once again, to communicate a significant change in a game mechanic. I bet Fozzie never in his wildest dreams ever thought he'd be a part of the :LOLCCP: meme, but there you have it  |

Meytal
School of Applied Knowledge Caldari State
246
|
Posted - 2013.06.30 01:26:00 -
[124] - Quote
Rena Senn wrote:Recent patch changes has made it so that any loot not inside a wreck will always be parsed into separate jetcans if their total mass exceeds a single can's 27500 m3 capacity. It seems this has led to the unfortunate consequence that any object exceeding this size, such as packaged battleships and all unpackaged ships larger than frigates, can no longer drop as loot since they will not fit inside a jetcan. If a freighter wreck is salvaged, all such large objects disappear. Worse, since Ship Maintenance Arrays do not leave a wreck and no longer eject ships into space, this means they now never drop anything larger than frigates when destroyed.
Our corp's admittedly limited testing on the test server suggests it's even worse, that SMAs are not dropping anything when destroyed. This might be due to ships no longer being ejectable from cargo or unpackaged ones not being valid objects inside cans, but whatever the case, it seems to explain the recent spat of empty wormhole SMAs and the disappearance of the famed loot pinata. I'd appreciate others to independently verify our results, and if need be, raise CCP's awareness of the issue as soon as possible.
EDIT: I forgot to mention that others have reported cans and courier packages disappearing from salvaged wrecks as well, regardless of size. This might be due to cans not being valid objects inside other cans. When you jet a corpse, it appears in space as a corpse, not as a can. That means there must be some sort of check to see whether the item being jettisoned is a corpse or not.
Extend that corpse check to check for containers. If you are jettisoning a container, don't try to put it in a container itself, let it be placed into space as its own object. Basically, if the code checks "if ( item->isCorpse() )" make it check "if ( item->isCorpse() || item->isContainer() )". Unpackaged ships are certainly containers, though packaged ships may not be. Shrink-wrapped parcels are also containers. Freight cans, secure cans, etc. are obviously containers. I could accept losing packaged battleships for now if the rest were available.
The code is (or should be) simple to fix, though there may be other ramifications to consider. But failing a complete and proper fix, this seems an acceptable workaround in the interim.
|

Nethras
GoonWaffe Goonswarm Federation
36
|
Posted - 2013.06.30 17:38:00 -
[125] - Quote
Considering the mention of exploits and performance issues, I suspect CCP doesn't particularly want to revert to massive numbers of things potentially being ejected into space when something dies - the old problem of a swarm of shuttles popping out of a freighter and causing lag seems particularly relevant.
That said, it's far past time for CCP to handle the cans resulting from POS mods, salvaging wrecks, and other such events in a robust manner - there's no reason for them to be normal jetcans, as all of these problems result from that size restriction, not anything inherent the idea of things ending up in cans. Considering that from a database point of view, the size of things in m3 isn't at all relevant to space or performance, loot cans really need to be changed into something that is either dynamically made to be the size of what died, or effectively not have a size but not allow anything to be placed into them, only looted.
The odd thing about this is that CCP ever considered this low priority or acceptable - they place very high priority on trying to get economic issues right, but for some reason don't seem to realize that any issues involving loot will be a high priority to players for very similar reasons. While the POS changes may be recent, some of this dates back further and has been complained about before.
And yes, for the record, all sizes of courier plastic wraps die when a wreck is salvaged, not just big ones. No idea if that happens in other situations a plastic wrap would be put into a can, that doesn't come up much, but salvaging has been tested and quite reliably destroys all plastic wraps in a wreck - salvaging should never destroy things at all, whether the item is large or not. |

AutumnWind1983
Future Corps Sleeper Social Club
67
|
Posted - 2013.06.30 20:05:00 -
[126] - Quote
Nycodemis wrote:AutumnWind1983 wrote:An issue like this is worth putting effort into for an expansion. Not a terrible jump animation or a new scanner. I agree that this is a severe issue and should have been fixed well before now... not just getting lip service, but the two things you mentioned deserved the work involved. The jump animation is just that... animation, art assets, etc. The faster node transitions these animations accompany are certainly welcome. The new scanner has had a marked affect on several aspects of the game from mining and exploration to PvP. As a member of SSC I'd assume that you would appreciate the ease of dropping on w-space miners not to mention the occasional moron clearing ladars in a carrier.  Also, the new scanner and hacking/analyzing mechanics also improve the prospects that they can be used for additional types of exploration in the future. CCP... thanks for finally publicly acknowledging that you're aware of this, but the delay is borderline insulting, particularly to the w-space community. Better to start talking about WIS again than take away our pew.  We miss our unicorns!
The new scanning mechanics are stupid. The probe formations they've given us are the equivalent of a single probe, with one formation a single large probe and the other a smaller probe. If that's what they wanted to do they should have just changed to a single probe system. And none of that gets to the fact that anyone paying any attention knows if you've opened into them the instant you've done so. No more sneaking around and hitting them before they know you're there. Its as if CCP brought local to wspace.
Similarly, the new jump animation is terrible. Making the game unplayable for some of your players and having no alternatives smacks of terrible planning.
James Arget for CSM 8! http://csm.fcftw.org |

Longinius Spear
Semper Ubi Sub Ubi
138
|
Posted - 2013.07.01 16:51:00 -
[127] - Quote
After watching this video and not seeing any of the ships fall out of the SMA's, I want to be sick.
http://www.youtube.com/watch?v=KOwMEIvPQSU
500+ bill destroyed inside of the SMA's.
Devs please watch this video to see the real impact. This is just 1 engagement. Co-host of Down the Pipe Podcast Read more of my ramblings on my blog Invading Your Hole
|

Jezza McWaffle
The-Hole-Idea Void-Legion
27
|
Posted - 2013.07.01 18:09:00 -
[128] - Quote
Nice to know the Devs consider WH space a valid part of the game *sarcasm* |

Ilaister
Task Force Proteus
5
|
Posted - 2013.07.02 10:05:00 -
[129] - Quote
Said exactly the same thing to my guys when I handed the link out on comms. On the third or fourth watch it becomes easier to appreciate the scale/quality of the deed/video.
... a little bit anyway. |

Caster Short
Knights of Nii The 20 Minuters
0
|
Posted - 2013.07.03 13:04:00 -
[130] - Quote
This is a pretty important issue to a lot of us, so it's frustrating that a fix isn't currently being worked on. |
|

Dhuras
The Classy Gentlemans Corporation Moist.
19
|
Posted - 2013.07.05 16:26:00 -
[131] - Quote
This feels like one hell of a trend. Issues with nullsec, or really ANY other part of space get put ahead of wormholers. And regardless of how it will affect those of us in wormholes it gets implemented anyway. I'd really like CCP to take some time to actually give the WH'ers something instead of regularly dicking us over. |

Syress Spora
Sal's Waste Management and Pod Disposal The Mockers AO
4
|
Posted - 2013.07.07 00:09:00 -
[132] - Quote
Caster Short wrote:This is a pretty important issue to a lot of us, so it's frustrating that a fix isn't currently being worked on.
+1
From a toon that enjoys exploring from low sec into Wormhole Space and null sec - Part of my exploration consists of searching and finding hidden treasures. The problem with this 'bug' for myself is, i see no point in exploring areas where there is no opportunity.
Corporations/Alliances should be punished for not keeping their POS's online and although this is still the case, there is no reward for pilots for there actions.
Plenty of posts include good suggestions for this problem. Let's start seeing some action CCP. |

Ajar Arjar
Pator Tech School Minmatar Republic
5
|
Posted - 2013.07.12 15:08:00 -
[133] - Quote
Any updates on this? Any progress? I've got my eye on an offline tower with a large ship assembly array named "Freighter Line" and I desperately want to pop that thing and see what falls out. |

iLLeLogicaL
The Red Circle Inc.
28
|
Posted - 2013.07.13 02:27:00 -
[134] - Quote
So this is why nothing drops...
I must say after spending 3 months in rehab for mostly an eve addiction, coming back to odyssey and getting acquainted with everything. Odyssey, just one big heap of **** I didn't need want, or see a use for. Great for rsi though .
The irony of it all lies in the fact that you nailed the most active explorers, Odysseus would probably stab you all in the eye. But at least you know how to get past the sirens!
3 months in rehab didn't make quit, but this ****** expansion might. |

Billy Triat
High Sec Hooligan
0
|
Posted - 2013.07.15 23:48:00 -
[135] - Quote
I too would like to hear an update....Ive come to learn that things that are actually getting worked on at CCP get regular updates....or actual feedback other than the "it's on our list" line. Could you at least comment on why the idea of "take only" cans with infinite m3 wont work? When ideas get no feedback we don't know if its because you aren't worried about it or it really wont work. |

Reppyk
The Black Shell
461
|
Posted - 2013.07.19 12:39:00 -
[136] - Quote
I do not forgive.
Fat loot, get at me. I AM SPACE CAPTAIN REPPYK. -áI AM A LOWSEC GANKER, HIGHSEC SCUM, NULLSEC BASTARD, WORMHOLE INVADER. Welcome to, welcome to, welcome to my scramble. GÖÑ |

Chev Alsar
Australian Forces Inc. Nexus Fleet
0
|
Posted - 2013.07.19 14:34:00 -
[137] - Quote
This has removed a large driving factor in WH PVP and goes against all risk/reward.
There is significant risk in seiging a POS in a WH. There is no reward.
This is broken and needs a fix. We don't care how it gets done. Do it. |

Silvyra
Super Elite Friendship Club
7
|
Posted - 2013.07.24 02:03:00 -
[138] - Quote
Bumping for a dev to see that this is a large problem that needs to be worked on. Also petitioned months ago and cannot believe that this isn't being worked on or talked about more and that we are no longer getting drops from SMA's. |

tgl3
Wormhole Engineers Greater Realms
342
|
Posted - 2013.07.24 13:43:00 -
[139] - Quote
Still ongoing! Member of the EVE Blog Pack - Through Newb Eyes Twitter - TG_3 |

Istyn
Freight Club Whores in space
226
|
Posted - 2013.07.28 11:50:00 -
[140] - Quote
Suddenly on twitter
James Arget GÇÅ@JamesArget 26 Jul
Coming up for Odyssey 1.1: Freighter looting is back! Over-filled wrecks need to be emptied before salvaging. #Tweetfleet Retweeted by CCP Fozzie
No idea yet if this also applies to SMAs dropping ships. |
|

Setsune Rin
Bite Me inc Bitten.
43
|
Posted - 2013.07.29 12:27:00 -
[141] - Quote
probably not. otherwise james would be here basking in glory i'd immagine
so high sec gankers get their loot drops back...but actual pvp still gets shafted? |

Eloy Alduron
eXceed Inc. No Holes Barred
2
|
Posted - 2013.08.01 14:54:00 -
[142] - Quote
I just got denied potentially billions of isk from two SMA's I blew up.
This is beyond unacceptable ... rage
CCP is claiming this is "working as intended" WHAT ?
So you admit that you're pushing the delete button on trillions of isk in the game... again Sell them plex's, greed is good and I should "harden the F up"
o-k got it |

Billy Triat
High Sec Hooligan
0
|
Posted - 2013.08.02 11:23:00 -
[143] - Quote
Everyone who would like to see progress on this issue PLEASE submit your list for the "Reasonable Things" Vote. Below is the link with a list of the 99 items you can pick from; make # 7 your first choice!! The second link is the thread where you can submit your votes. Mine will be submitted this weekend when I get a chance to order the other 98. o7
http://wiki.eveonline.com/en/wiki/CSM8_%22Reasonable_Things%22_Voting_List
https://forums.eveonline.com/default.aspx?g=posts&m=3427418 |

TheBluey
Shadow Incursion Executive Outcomes
0
|
Posted - 2013.08.20 17:46:00 -
[144] - Quote
I can't believe this is still an issue, unfortunately I didn't see this thread before I blew up yet another sma and it dropped a yellow can that winked out never to be seen again. Was jettisoning ships really that bad for performance? Could nothing like time delaying each ejection be worked in? Surely anything is better than just destroying everything, that's a cop out. |

Vatek
GoonWaffe Goonswarm Federation
39
|
Posted - 2013.08.24 23:24:00 -
[145] - Quote
Just lost god knows what from a wormhole SMA, why has this bug been unfixed for 4+ months? |

Tarunik Raqalth'Qui
Anomalous Existence
128
|
Posted - 2013.08.27 20:12:00 -
[146] - Quote
This issue is still not fixed as of the Sisi build of Odyssey 1.1. (I tested with a small tower set up as a 'bugzapper' with a SMA attached, and 15 ships in the SMA. And yes, the telltale yellow can did drop then wink out.) |

TheBluey
Lions Of Judah Insidious Empire
0
|
Posted - 2013.09.03 12:26:00 -
[147] - Quote
the "fix" to salvaging freighter cans (you lost stuff over a cans capacity) which did bode well for this was to no longer let you salvage freighters that had over that amount in.
 |

Reppyk
The Black Shell
484
|
Posted - 2013.09.03 17:21:00 -
[148] - Quote
TheBluey wrote:the "fix" to salvaging freighter cans (you lost stuff over a cans capacity) which did bode well for this was to no longer let you salvage freighters that had over that amount in.  Worst than bad.
That's not even a "fix". I AM SPACE CAPTAIN REPPYK. -áI AM A LOWSEC GANKER, HIGHSEC SCUM, NULLSEC BASTARD, WORMHOLE INVADER. Welcome to, welcome to, welcome to my scramble. GÖÑ |

Trinkets
Rules of Acquisition Acquisition Of Empire
0
|
Posted - 2013.09.15 11:41:00 -
[149] - Quote
Ok this sucks i have played eve for almost 6 years and really enjoy the game.
and now as dust is almost complete the care bare package is almost complete no more drops from sma's or hanger arrays due to the nerf of normal game mechanics this is a joke. The only true game mechanic in eve was when you kill things in eve the game was realistic everything not destroyed drops weather it be high sec, low sec, or worm hole space. Now the only true game mechanic in game is broken i now truely beleive eve is broken maybe we should remove ship drops all together now and introduce save games so we never loose anything anymore and the care bare package will be complete so we can release eve on PS3 and wow players can finally return to eve online.
or was this a move by ccp to revinue raise in eve so more items are destroyed and less candy is acheived so every one spends more isk and buys more plex due to their losses.
Either way my interest in the game has dropped by over 50% and i no longer reccomend eve to friends to join i beleive the game is heading in the wrong direction my main attraction to eve was it was realistic and close to real life aspects but this is no longer true.
ccp could atleast put the true losses on the sma kill mail to show everything destroyed in the sma or hanger so we atleast see it on the kill mail what we missed out on so we can feel even worse about the eve mechanics on what we missed out on.
regards trinkets i hope ccp can come to their senses and fix a truely brocken game mechanic!! fix this now i dont care about any other game faults or bugs or upgrades to me this has destroyed the game |

Dring Dingle
Polaris Rising Gentlemen's Agreement
64
|
Posted - 2013.09.15 14:32:00 -
[150] - Quote
I now don't expect CCP to fix this anytime soon, I think they will just keep putting it off,
The last "mention/recognition" of this bug is coming up on 3 MONTHS AGO
Given the influence something like this has on the EVE universe ( pew pew motovation, market prices etc .... etc.....) you would think it would be high up on their priority list. But still no word. |
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Joss Siella
HemaRoidal Rampage SteRoid.
0
|
Posted - 2013.09.26 15:39:00 -
[151] - Quote
We are still waiting CCP....pretty big fail on communicating with your customers on this one. |

Reppyk
The Black Shell
487
|
Posted - 2013.09.28 09:45:00 -
[152] - Quote
Oh true, daily bump for a miserable bug. I AM SPACE CAPTAIN REPPYK. -áI AM A LOWSEC GANKER, HIGHSEC SCUM, NULLSEC BASTARD, WORMHOLE INVADER. Welcome to, welcome to, welcome to my scramble. GÖÑ |

Valterra Craven
113
|
Posted - 2013.10.02 00:20:00 -
[153] - Quote
Seems to me that the simple solution to this is just to make all destroyed objects in eve create wrecks....
SMA goes boom, SMA creates an overfull wreck. VIOLA! Performance monkies are happy and players are happy.
Stop being stupid CCP. |

ArmEagle Kusoni
Knights of Nii The 20 Minuters
20
|
Posted - 2013.10.09 20:52:00 -
[154] - Quote
What, really?
I encountered my first unpowered POS with structures recently and shot it with a corp mate. The normal loot drops weren't bad. But CCP passed us on perhaps many millions more?
You play the game as it's supposed to be and then get hit by a bug that stays around for so long? Yet they give 'important people' billions worth of ships on a whim. Joy. |

Mouseripper
The illusion of force Illusion Alliance
0
|
Posted - 2013.10.12 02:10:00 -
[155] - Quote
Really frustrating, definitely a bug that needs fixing. Killing structures is now kinda like grinding! I'm sure there are better ways to reduce payouts (through changing the percent of modules dropped, for example) if this was the intention of the initial change.
An suggestion (In order to incurr the standard wrath and biting comments): how about having to scoop stuff from destroyed structures as we do for Relic and Data sites? Every POS about to be destroyed would be surrounded by industrials quivering with anticipation, their pilots convinced that the FC will certainly open fire on them if they fail to scoop that faction-fitted Battle-Cruiser. This should lead not only to further frustration, but to great bitterness as well! |

Dring Dingle
Polaris Rising Gentlemen's Agreement
69
|
Posted - 2013.10.13 04:57:00 -
[156] - Quote
Coming up on 4 months since the last word.... Can we get an update mr Fozzie ?
K thanks... |

Istyn
Freight Club
250
|
Posted - 2013.10.13 13:10:00 -
[157] - Quote
IIRC, SMA wrecks are being added with Rubicon. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
907
|
Posted - 2013.10.16 07:44:00 -
[158] - Quote
sitting on 9 SMA's. 9 for ****'s sake. what the ****. just what the ******* ****. Eve is Real |

wowyouareacow
Ordo Drakonis Nulli Secunda
22
|
Posted - 2013.10.17 22:39:00 -
[159] - Quote
Istyn wrote:IIRC, SMA wrecks are being added with Rubicon. If this is true... YES!!!
 |

Chitsa Jason
Future Corps Sleeper Social Club
808
|
Posted - 2013.10.18 11:05:00 -
[160] - Quote
wowyouareacow wrote:Istyn wrote:IIRC, SMA wrecks are being added with Rubicon. If this is true... YES!!! 
 CSM8 Member Twitter:-á@ChitsaJason Skype: Casparas
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