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Thread Statistics | Show CCP posts - 6 post(s) |

Ellahan Vhektor
DIVERGENT PROXY
10
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Posted - 2013.06.29 08:28:00 -
[121] - Quote
i also thought it was funny btw GòöGòùGòæGòæ GòöGòùGòæGòæGòª Gòª-áGòªGòªGòöGòù GòöGòù GòªGòöGòùGòöGòùGòöGòù GòæGòæGòáGòú GòÜGòùGòáGòúGòæ Gòæ-áGòæGòæGòÜGòù GòáGòú GòæGòáGòúGòáGòúGòáGò¥ GòÜGò¥GòæGòæ GòÜGò¥GòæGòæGò¬ Gòæ-áGò¬GòæGòÜGò¥ GòæGòæ GòæGòæGòÜGòæGòæGòæ
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Kmelx
Bite Me inc Bitten.
57
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Posted - 2013.06.29 10:07:00 -
[122] - Quote
Nycodemis wrote:AutumnWind1983 wrote:An issue like this is worth putting effort into for an expansion. Not a terrible jump animation or a new scanner. The new scanner has had a marked affect on several aspects of the game from mining and exploration to PvP. As a member of SSC I'd assume that you would appreciate the ease of dropping on w-space miners not to mention the occasional moron clearing ladars in a carrier.  !
It doesn't work like that though sadly, because there is no lag between you spawning a wormhole into a system and the scanner of the player in there automatically updating their sigs list, the people your trying to fight/gank get an auto instantaneous scanner update, as long as they have the scanner window open, (and who the hell doesn't in w-space), they don't even have to have probes out.
This instantaneous scanner update shows every person in the system you've opened into the name and location of the new signature whilst giving them a swirly DRADUS type thing all over the screen just to ensure they even if they were incredibly slow they simply could not miss it, all the while the people who opened the wormhole are still in warp to it. Now as soon as you open into them they know you are there and warp off to the POS unless they are either sieged or tackled by rats, the same as all the nullbears do as soon as you jump into local.
As a game mechanic it's akin to adding a 30-60 second lag in nullsec to the player jumping into a system hunting ratters before they can do anything, but letting the ratters know instantly that the player hunting them has jumped in, it stacks the odds waaaaay too far in favour of the bears, it's local for w-space in all but the fact that it doesn't give you the name of the people jumping in, and it's like that because CCP implemented a one size fits all scanner update without either a) giving any real thought to it's impact on w-space or b) simply not caring.
Back to the matters in hand, since when is criticizing CCP for continuing to tinker with ships and modules etc when they should be fixing this a personal attack on anyone? It's an attack on CCP's priorities not a particular developer or person.
I saw James Arget comment on Reddit something along the lines of he hopes they will fix this issue when they recode POSes which he hopes will be for the next expansion, way to represent there James. Seriously, you think it's acceptable for them to leave this hanging for 12 months or more?
As someone else commented probably on EN24 this is an issue somewhat similar to stealth removing tech or R64's from null sec and not saying anything, leaving all of the nulltards nothing to fight over, it's that game breaking for people in w-space.
I'm guessing that the majority of CCP Devs have no real idea of the weeks worth of effort that goes into setting up an invasion in high end wormholes, infiltrating scouts and spies, hour after hour of monotonous rolling to seed capitals so that you have a fighting chance against the large number of caps most established people have in their homes, then trying to maintain wormhole control and keep POSes bubbled for days when you do get in there, so the defender can't warp their assets out and log them in a safe, an invader can easily be risking 50-70 bill+ in assets.
When you consider the scale of nullsec wealth that's a drop in the ocean, but the reality is most of the C5 corps are small tight knit groups, sure some of them can be much larger or can be members of big alliances, but your talking about 20-40 people most of them time on either side, on that scale, the level of asset commitment is substantial. If were going to risk tens of billions of ISK in assets there needs to be some sort of incentive or reward, that reward is the content of the SMAs, null sec fight for moon goo, we fight for the content of the SMAs and the ISK value is all in larger ships, because it is laughably easy to strip all faction mods from ships in SMA's in cloaky nullified T3s and warp it to a safe and log, this is what happens to the smaller valuable items, the only value we get from invasions tend to be the ship hulls and caps that they can't log off or self destruct, this is why womholers consider this to be a matter of the utmost importance. |

Swidgen
Republic University Minmatar Republic
81
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Posted - 2013.06.29 21:57:00 -
[123] - Quote
James Arget wrote:I'd like to thank you all for the understanding and patience you've demonstrated on this important but complicated issue.
Hint hint. The bigger sin here is the failure of CCP, once again, to communicate a significant change in a game mechanic. I bet Fozzie never in his wildest dreams ever thought he'd be a part of the :LOLCCP: meme, but there you have it  |

Meytal
School of Applied Knowledge Caldari State
246
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Posted - 2013.06.30 01:26:00 -
[124] - Quote
Rena Senn wrote:Recent patch changes has made it so that any loot not inside a wreck will always be parsed into separate jetcans if their total mass exceeds a single can's 27500 m3 capacity. It seems this has led to the unfortunate consequence that any object exceeding this size, such as packaged battleships and all unpackaged ships larger than frigates, can no longer drop as loot since they will not fit inside a jetcan. If a freighter wreck is salvaged, all such large objects disappear. Worse, since Ship Maintenance Arrays do not leave a wreck and no longer eject ships into space, this means they now never drop anything larger than frigates when destroyed.
Our corp's admittedly limited testing on the test server suggests it's even worse, that SMAs are not dropping anything when destroyed. This might be due to ships no longer being ejectable from cargo or unpackaged ones not being valid objects inside cans, but whatever the case, it seems to explain the recent spat of empty wormhole SMAs and the disappearance of the famed loot pinata. I'd appreciate others to independently verify our results, and if need be, raise CCP's awareness of the issue as soon as possible.
EDIT: I forgot to mention that others have reported cans and courier packages disappearing from salvaged wrecks as well, regardless of size. This might be due to cans not being valid objects inside other cans. When you jet a corpse, it appears in space as a corpse, not as a can. That means there must be some sort of check to see whether the item being jettisoned is a corpse or not.
Extend that corpse check to check for containers. If you are jettisoning a container, don't try to put it in a container itself, let it be placed into space as its own object. Basically, if the code checks "if ( item->isCorpse() )" make it check "if ( item->isCorpse() || item->isContainer() )". Unpackaged ships are certainly containers, though packaged ships may not be. Shrink-wrapped parcels are also containers. Freight cans, secure cans, etc. are obviously containers. I could accept losing packaged battleships for now if the rest were available.
The code is (or should be) simple to fix, though there may be other ramifications to consider. But failing a complete and proper fix, this seems an acceptable workaround in the interim.
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Nethras
GoonWaffe Goonswarm Federation
36
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Posted - 2013.06.30 17:38:00 -
[125] - Quote
Considering the mention of exploits and performance issues, I suspect CCP doesn't particularly want to revert to massive numbers of things potentially being ejected into space when something dies - the old problem of a swarm of shuttles popping out of a freighter and causing lag seems particularly relevant.
That said, it's far past time for CCP to handle the cans resulting from POS mods, salvaging wrecks, and other such events in a robust manner - there's no reason for them to be normal jetcans, as all of these problems result from that size restriction, not anything inherent the idea of things ending up in cans. Considering that from a database point of view, the size of things in m3 isn't at all relevant to space or performance, loot cans really need to be changed into something that is either dynamically made to be the size of what died, or effectively not have a size but not allow anything to be placed into them, only looted.
The odd thing about this is that CCP ever considered this low priority or acceptable - they place very high priority on trying to get economic issues right, but for some reason don't seem to realize that any issues involving loot will be a high priority to players for very similar reasons. While the POS changes may be recent, some of this dates back further and has been complained about before.
And yes, for the record, all sizes of courier plastic wraps die when a wreck is salvaged, not just big ones. No idea if that happens in other situations a plastic wrap would be put into a can, that doesn't come up much, but salvaging has been tested and quite reliably destroys all plastic wraps in a wreck - salvaging should never destroy things at all, whether the item is large or not. |

AutumnWind1983
Future Corps Sleeper Social Club
67
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Posted - 2013.06.30 20:05:00 -
[126] - Quote
Nycodemis wrote:AutumnWind1983 wrote:An issue like this is worth putting effort into for an expansion. Not a terrible jump animation or a new scanner. I agree that this is a severe issue and should have been fixed well before now... not just getting lip service, but the two things you mentioned deserved the work involved. The jump animation is just that... animation, art assets, etc. The faster node transitions these animations accompany are certainly welcome. The new scanner has had a marked affect on several aspects of the game from mining and exploration to PvP. As a member of SSC I'd assume that you would appreciate the ease of dropping on w-space miners not to mention the occasional moron clearing ladars in a carrier.  Also, the new scanner and hacking/analyzing mechanics also improve the prospects that they can be used for additional types of exploration in the future. CCP... thanks for finally publicly acknowledging that you're aware of this, but the delay is borderline insulting, particularly to the w-space community. Better to start talking about WIS again than take away our pew.  We miss our unicorns!
The new scanning mechanics are stupid. The probe formations they've given us are the equivalent of a single probe, with one formation a single large probe and the other a smaller probe. If that's what they wanted to do they should have just changed to a single probe system. And none of that gets to the fact that anyone paying any attention knows if you've opened into them the instant you've done so. No more sneaking around and hitting them before they know you're there. Its as if CCP brought local to wspace.
Similarly, the new jump animation is terrible. Making the game unplayable for some of your players and having no alternatives smacks of terrible planning.
James Arget for CSM 8! http://csm.fcftw.org |

Longinius Spear
Semper Ubi Sub Ubi
138
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Posted - 2013.07.01 16:51:00 -
[127] - Quote
After watching this video and not seeing any of the ships fall out of the SMA's, I want to be sick.
http://www.youtube.com/watch?v=KOwMEIvPQSU
500+ bill destroyed inside of the SMA's.
Devs please watch this video to see the real impact. This is just 1 engagement. Co-host of Down the Pipe Podcast Read more of my ramblings on my blog Invading Your Hole
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Jezza McWaffle
The-Hole-Idea Void-Legion
27
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Posted - 2013.07.01 18:09:00 -
[128] - Quote
Nice to know the Devs consider WH space a valid part of the game *sarcasm* |

Ilaister
Task Force Proteus
5
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Posted - 2013.07.02 10:05:00 -
[129] - Quote
Said exactly the same thing to my guys when I handed the link out on comms. On the third or fourth watch it becomes easier to appreciate the scale/quality of the deed/video.
... a little bit anyway. |

Caster Short
Knights of Nii The 20 Minuters
0
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Posted - 2013.07.03 13:04:00 -
[130] - Quote
This is a pretty important issue to a lot of us, so it's frustrating that a fix isn't currently being worked on. |
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Dhuras
The Classy Gentlemans Corporation Moist.
19
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Posted - 2013.07.05 16:26:00 -
[131] - Quote
This feels like one hell of a trend. Issues with nullsec, or really ANY other part of space get put ahead of wormholers. And regardless of how it will affect those of us in wormholes it gets implemented anyway. I'd really like CCP to take some time to actually give the WH'ers something instead of regularly dicking us over. |

Syress Spora
Sal's Waste Management and Pod Disposal The Mockers AO
4
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Posted - 2013.07.07 00:09:00 -
[132] - Quote
Caster Short wrote:This is a pretty important issue to a lot of us, so it's frustrating that a fix isn't currently being worked on.
+1
From a toon that enjoys exploring from low sec into Wormhole Space and null sec - Part of my exploration consists of searching and finding hidden treasures. The problem with this 'bug' for myself is, i see no point in exploring areas where there is no opportunity.
Corporations/Alliances should be punished for not keeping their POS's online and although this is still the case, there is no reward for pilots for there actions.
Plenty of posts include good suggestions for this problem. Let's start seeing some action CCP. |

Ajar Arjar
Pator Tech School Minmatar Republic
5
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Posted - 2013.07.12 15:08:00 -
[133] - Quote
Any updates on this? Any progress? I've got my eye on an offline tower with a large ship assembly array named "Freighter Line" and I desperately want to pop that thing and see what falls out. |

iLLeLogicaL
The Red Circle Inc.
28
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Posted - 2013.07.13 02:27:00 -
[134] - Quote
So this is why nothing drops...
I must say after spending 3 months in rehab for mostly an eve addiction, coming back to odyssey and getting acquainted with everything. Odyssey, just one big heap of **** I didn't need want, or see a use for. Great for rsi though .
The irony of it all lies in the fact that you nailed the most active explorers, Odysseus would probably stab you all in the eye. But at least you know how to get past the sirens!
3 months in rehab didn't make quit, but this ****** expansion might. |

Billy Triat
High Sec Hooligan
0
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Posted - 2013.07.15 23:48:00 -
[135] - Quote
I too would like to hear an update....Ive come to learn that things that are actually getting worked on at CCP get regular updates....or actual feedback other than the "it's on our list" line. Could you at least comment on why the idea of "take only" cans with infinite m3 wont work? When ideas get no feedback we don't know if its because you aren't worried about it or it really wont work. |

Reppyk
The Black Shell
461
|
Posted - 2013.07.19 12:39:00 -
[136] - Quote
I do not forgive.
Fat loot, get at me. I AM SPACE CAPTAIN REPPYK. -áI AM A LOWSEC GANKER, HIGHSEC SCUM, NULLSEC BASTARD, WORMHOLE INVADER. Welcome to, welcome to, welcome to my scramble. GÖÑ |

Chev Alsar
Australian Forces Inc. Nexus Fleet
0
|
Posted - 2013.07.19 14:34:00 -
[137] - Quote
This has removed a large driving factor in WH PVP and goes against all risk/reward.
There is significant risk in seiging a POS in a WH. There is no reward.
This is broken and needs a fix. We don't care how it gets done. Do it. |

Silvyra
Super Elite Friendship Club
7
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Posted - 2013.07.24 02:03:00 -
[138] - Quote
Bumping for a dev to see that this is a large problem that needs to be worked on. Also petitioned months ago and cannot believe that this isn't being worked on or talked about more and that we are no longer getting drops from SMA's. |

tgl3
Wormhole Engineers Greater Realms
342
|
Posted - 2013.07.24 13:43:00 -
[139] - Quote
Still ongoing! Member of the EVE Blog Pack - Through Newb Eyes Twitter - TG_3 |

Istyn
Freight Club Whores in space
226
|
Posted - 2013.07.28 11:50:00 -
[140] - Quote
Suddenly on twitter
James Arget GÇÅ@JamesArget 26 Jul
Coming up for Odyssey 1.1: Freighter looting is back! Over-filled wrecks need to be emptied before salvaging. #Tweetfleet Retweeted by CCP Fozzie
No idea yet if this also applies to SMAs dropping ships. |
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Setsune Rin
Bite Me inc Bitten.
43
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Posted - 2013.07.29 12:27:00 -
[141] - Quote
probably not. otherwise james would be here basking in glory i'd immagine
so high sec gankers get their loot drops back...but actual pvp still gets shafted? |

Eloy Alduron
eXceed Inc. No Holes Barred
2
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Posted - 2013.08.01 14:54:00 -
[142] - Quote
I just got denied potentially billions of isk from two SMA's I blew up.
This is beyond unacceptable ... rage
CCP is claiming this is "working as intended" WHAT ?
So you admit that you're pushing the delete button on trillions of isk in the game... again Sell them plex's, greed is good and I should "harden the F up"
o-k got it |

Billy Triat
High Sec Hooligan
0
|
Posted - 2013.08.02 11:23:00 -
[143] - Quote
Everyone who would like to see progress on this issue PLEASE submit your list for the "Reasonable Things" Vote. Below is the link with a list of the 99 items you can pick from; make # 7 your first choice!! The second link is the thread where you can submit your votes. Mine will be submitted this weekend when I get a chance to order the other 98. o7
http://wiki.eveonline.com/en/wiki/CSM8_%22Reasonable_Things%22_Voting_List
https://forums.eveonline.com/default.aspx?g=posts&m=3427418 |

TheBluey
Shadow Incursion Executive Outcomes
0
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Posted - 2013.08.20 17:46:00 -
[144] - Quote
I can't believe this is still an issue, unfortunately I didn't see this thread before I blew up yet another sma and it dropped a yellow can that winked out never to be seen again. Was jettisoning ships really that bad for performance? Could nothing like time delaying each ejection be worked in? Surely anything is better than just destroying everything, that's a cop out. |

Vatek
GoonWaffe Goonswarm Federation
39
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Posted - 2013.08.24 23:24:00 -
[145] - Quote
Just lost god knows what from a wormhole SMA, why has this bug been unfixed for 4+ months? |

Tarunik Raqalth'Qui
Anomalous Existence
128
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Posted - 2013.08.27 20:12:00 -
[146] - Quote
This issue is still not fixed as of the Sisi build of Odyssey 1.1. (I tested with a small tower set up as a 'bugzapper' with a SMA attached, and 15 ships in the SMA. And yes, the telltale yellow can did drop then wink out.) |

TheBluey
Lions Of Judah Insidious Empire
0
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Posted - 2013.09.03 12:26:00 -
[147] - Quote
the "fix" to salvaging freighter cans (you lost stuff over a cans capacity) which did bode well for this was to no longer let you salvage freighters that had over that amount in.
 |

Reppyk
The Black Shell
484
|
Posted - 2013.09.03 17:21:00 -
[148] - Quote
TheBluey wrote:the "fix" to salvaging freighter cans (you lost stuff over a cans capacity) which did bode well for this was to no longer let you salvage freighters that had over that amount in.  Worst than bad.
That's not even a "fix". I AM SPACE CAPTAIN REPPYK. -áI AM A LOWSEC GANKER, HIGHSEC SCUM, NULLSEC BASTARD, WORMHOLE INVADER. Welcome to, welcome to, welcome to my scramble. GÖÑ |

Trinkets
Rules of Acquisition Acquisition Of Empire
0
|
Posted - 2013.09.15 11:41:00 -
[149] - Quote
Ok this sucks i have played eve for almost 6 years and really enjoy the game.
and now as dust is almost complete the care bare package is almost complete no more drops from sma's or hanger arrays due to the nerf of normal game mechanics this is a joke. The only true game mechanic in eve was when you kill things in eve the game was realistic everything not destroyed drops weather it be high sec, low sec, or worm hole space. Now the only true game mechanic in game is broken i now truely beleive eve is broken maybe we should remove ship drops all together now and introduce save games so we never loose anything anymore and the care bare package will be complete so we can release eve on PS3 and wow players can finally return to eve online.
or was this a move by ccp to revinue raise in eve so more items are destroyed and less candy is acheived so every one spends more isk and buys more plex due to their losses.
Either way my interest in the game has dropped by over 50% and i no longer reccomend eve to friends to join i beleive the game is heading in the wrong direction my main attraction to eve was it was realistic and close to real life aspects but this is no longer true.
ccp could atleast put the true losses on the sma kill mail to show everything destroyed in the sma or hanger so we atleast see it on the kill mail what we missed out on so we can feel even worse about the eve mechanics on what we missed out on.
regards trinkets i hope ccp can come to their senses and fix a truely brocken game mechanic!! fix this now i dont care about any other game faults or bugs or upgrades to me this has destroyed the game |

Dring Dingle
Polaris Rising Gentlemen's Agreement
64
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Posted - 2013.09.15 14:32:00 -
[150] - Quote
I now don't expect CCP to fix this anytime soon, I think they will just keep putting it off,
The last "mention/recognition" of this bug is coming up on 3 MONTHS AGO
Given the influence something like this has on the EVE universe ( pew pew motovation, market prices etc .... etc.....) you would think it would be high up on their priority list. But still no word. |
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