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No More Heroes
GoonWaffe Goonswarm Federation
2291
|
Posted - 2013.04.05 20:10:00 -
[121] - Quote
I Love Boobies wrote:Harvesting Moon Goo is the ultimate AFK mining. Dunno what the OP is complaining about, with the alliance he is in and so on. 
Ah yes, except that aside from the initial effort required to capture and setup the pos and arrays, we have enemies. The local Venal residents like to shoot our moons, they can be reinforced in one seige cycle by a dreadnought group. We must form up 256 dudes in battleships with logi and recon support when this happens. Every time. The enemy sees our overwhelming force and doesnt show up. We rep our pos. Life goes on.
If we dont form up this overwhelming force each and every time, our enemies may overcome a smaller force and capture our moon. Peace through superior fire-power. So you see- despite the highsec narrative of afk income from passive moon mining, it is quite labor-intensive having these moons. Its not like highsec where you put down your pos 4 jumps from Jita and everyone leaves it alone. . |

Frostys Virpio
Lame Corp Name
356
|
Posted - 2013.04.05 20:11:00 -
[122] - Quote
Murk Paradox wrote:Frostys Virpio wrote:Murk Paradox wrote:
Not that I think he is saying that... but it would definitely lend credit to being hardcore that's for sure. Would also eliminate a lot of the problems many threads are complaining about. Not to mention making risk vs reward a reality. In all elements.
Risk vs reward would be exactly the same. Time vs reward would be the one thing changing. Except the rate at which those titans were built would require a LOT more effort on the parts of the alliances to defend them at the price of all those people needing to log in, not just for reinforce timers while they play on different pilots. It would require a TON more time (yep time) and at keyboard effort and attention to accomplish it all. That time is the risk in the game of timers.
An afk builder would still produce jsut as fast as an offline player right now. There is no added risk unless they cahnge what need to be done to stop the production, in this case, destroying the production facility. You could AFK build in the same "secure" space as you offline build right now. The timers would still be on the tower to prevent them from being sneak-killed just like right now. |

La Nariz
GoonWaffe Goonswarm Federation
840
|
Posted - 2013.04.05 20:13:00 -
[123] - Quote
Tippia wrote:Tyberius Franklin wrote:Time investment on a player level is irrelevant. They both perform the same ingame actions at the same rate with player B having their character active longer thus reaping more reward. If you were trying to argue that playing longer was somehow an exploit you could use this argument, but trying to equate AFK'ing to botting doesn't work with this reasoning. ^^ This. Player A's decision to babysit his mining ship for whatever reason does not make Player B's decision not to do that into something prohibited.
I disagree time investment matters in an activity such as this. Hence the difference in rates. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Murk Paradox
Red Tsunami No Value
300
|
Posted - 2013.04.05 20:18:00 -
[124] - Quote
Frostys Virpio wrote:Murk Paradox wrote:Frostys Virpio wrote:Murk Paradox wrote:
Not that I think he is saying that... but it would definitely lend credit to being hardcore that's for sure. Would also eliminate a lot of the problems many threads are complaining about. Not to mention making risk vs reward a reality. In all elements.
Risk vs reward would be exactly the same. Time vs reward would be the one thing changing. Except the rate at which those titans were built would require a LOT more effort on the parts of the alliances to defend them at the price of all those people needing to log in, not just for reinforce timers while they play on different pilots. It would require a TON more time (yep time) and at keyboard effort and attention to accomplish it all. That time is the risk in the game of timers. An afk builder would still produce jsut as fast as an offline player right now. There is no added risk unless they cahnge what need to be done to stop the production, in this case, destroying the production facility. You could AFK build in the same "secure" space as you offline build right now. The timers would still be on the tower to prevent them from being sneak-killed just like right now.
And thats why only online and at keyboard progress would be a testament to how hardcore an alliance would be considered.
Not from what they do afk or offline. Imagine having to logon and click every 5 minutes to "complete" a module or "part" of that ship during the process.
Would definitely bring a whole new value to each and every big ship in the game.
Wouold definitely encourage a lot more industrialists in the game as well. Busy busy busy. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Frostys Virpio
Lame Corp Name
357
|
Posted - 2013.04.05 20:21:00 -
[125] - Quote
No More Heroes wrote:I Love Boobies wrote:Harvesting Moon Goo is the ultimate AFK mining. Dunno what the OP is complaining about, with the alliance he is in and so on.  Ah yes, except that aside from the initial effort required to capture and setup the pos and arrays, we have enemies. The local Venal residents like to shoot our moons, they can be reinforced in one seige cycle by a dreadnought group. We must form up 256 dudes in battleships with logi and recon support when this happens. Every time. The enemy sees our overwhelming force and doesnt show up. We rep our pos. Life goes on. If we dont form up this overwhelming force each and every time, our enemies may overcome a smaller force and capture our moon. Peace through superior fire-power. So you see- despite the highsec narrative of afk income from passive moon mining, it is quite labor-intensive having these moons. Its not like highsec where you put down your pos 4 jumps from Jita and everyone leaves it alone. And a magical NPC army spawns and destroys anyone who shoots it lest they be paid a fee.
Then make moon harvested by a special type of ships. It will put moon mining on an equal footing as rock mining for time requirement. The yields and possibility of depletion per server cycle can be adjusted like asteroid belt to prevent player really having to be online 23.5/7 to get the same return as a tower currently.
When this si done, we will even have worked out part of the "work the fields" that should be done in Null. How is that idea? |

Dave Stark
2435
|
Posted - 2013.04.05 20:22:00 -
[126] - Quote
Murk Paradox wrote:Frostys Virpio wrote:Murk Paradox wrote:Frostys Virpio wrote:Murk Paradox wrote:
Not that I think he is saying that... but it would definitely lend credit to being hardcore that's for sure. Would also eliminate a lot of the problems many threads are complaining about. Not to mention making risk vs reward a reality. In all elements.
Risk vs reward would be exactly the same. Time vs reward would be the one thing changing. Except the rate at which those titans were built would require a LOT more effort on the parts of the alliances to defend them at the price of all those people needing to log in, not just for reinforce timers while they play on different pilots. It would require a TON more time (yep time) and at keyboard effort and attention to accomplish it all. That time is the risk in the game of timers. An afk builder would still produce jsut as fast as an offline player right now. There is no added risk unless they cahnge what need to be done to stop the production, in this case, destroying the production facility. You could AFK build in the same "secure" space as you offline build right now. The timers would still be on the tower to prevent them from being sneak-killed just like right now. And thats why only online and at keyboard progress would be a testament to how hardcore an alliance would be considered. Not from what they do afk or offline. Imagine having to logon and click every 5 minutes to "complete" a module or "part" of that ship during the process. Would definitely bring a whole new value to each and every big ship in the game. Wouold definitely encourage a lot more industrialists in the game as well. Busy busy busy.
i dread to think how many people would strongly risk being banned just to bot through something that ********. you waste time reading this? |

YuuKnow
Terra-Formers
697
|
Posted - 2013.04.05 20:23:00 -
[127] - Quote
0/10.
the state was referring to 3rd party macros, duh.
yk |

Tyberius Franklin
Federal Navy Academy Gallente Federation
635
|
Posted - 2013.04.05 20:23:00 -
[128] - Quote
La Nariz wrote:Tippia wrote:Tyberius Franklin wrote:Time investment on a player level is irrelevant. They both perform the same ingame actions at the same rate with player B having their character active longer thus reaping more reward. If you were trying to argue that playing longer was somehow an exploit you could use this argument, but trying to equate AFK'ing to botting doesn't work with this reasoning. ^^ This. Player A's decision to babysit his mining ship for whatever reason does not make Player B's decision not to do that into something prohibited. I disagree time investment matters in an activity such as this. Hence the difference in rates. Time investment of the character is what matters. If that character is sitting at a belt after having activated their miners/harvesters on a valid target they have performed the only activity needed to reap the yield of that resource up to the capacity of that resource or the capacity of their ship. This is the design of mining.
The ingame investment of the AFK player in your scenario is greater, thus they reap the greater reward. They still accrued reward at the same rate. |

Frostys Virpio
Lame Corp Name
357
|
Posted - 2013.04.05 20:26:00 -
[129] - Quote
Dave Stark wrote:
i dread to think how many people would strongly risk being banned just to bot through something that ********.
Everybody would only fly in destroyer because you can recycle alts after running all the available military training that give you them for free. New player system would litteraly be flodded with alts doing the same 4 mission for the free dessy. |

Rengerel en Distel
Amarr Science and Industry
1308
|
Posted - 2013.04.05 20:27:00 -
[130] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=1769806#post1769806
Luckily this has been answered before, no need for the thread to continue.
With the increase in shiptoasting, the Report timer needs to be shortened.
|

Frostys Virpio
Lame Corp Name
357
|
Posted - 2013.04.05 20:28:00 -
[131] - Quote
La Nariz wrote:Tippia wrote:Tyberius Franklin wrote:Time investment on a player level is irrelevant. They both perform the same ingame actions at the same rate with player B having their character active longer thus reaping more reward. If you were trying to argue that playing longer was somehow an exploit you could use this argument, but trying to equate AFK'ing to botting doesn't work with this reasoning. ^^ This. Player A's decision to babysit his mining ship for whatever reason does not make Player B's decision not to do that into something prohibited. I disagree time investment matters in an activity such as this. Hence the difference in rates.
Just like multiboxing, the player time investement is calculated on how much time the capsuler was in game, not how many hours was spent at the keyboard giving commands. It's the same hole in the net that admit both. |

La Nariz
GoonWaffe Goonswarm Federation
840
|
Posted - 2013.04.05 20:29:00 -
[132] - Quote
Tyberius Franklin wrote:La Nariz wrote:Tippia wrote:Tyberius Franklin wrote:Time investment on a player level is irrelevant. They both perform the same ingame actions at the same rate with player B having their character active longer thus reaping more reward. If you were trying to argue that playing longer was somehow an exploit you could use this argument, but trying to equate AFK'ing to botting doesn't work with this reasoning. ^^ This. Player A's decision to babysit his mining ship for whatever reason does not make Player B's decision not to do that into something prohibited. I disagree time investment matters in an activity such as this. Hence the difference in rates. Time investment of the character is what matters. If that character is sitting at a belt after having activated their miners/harvesters on a valid target they have performed the only activity needed to reap the yield of that resource up to the capacity of that resource or the capacity of their ship. This is the design of mining. The ingame investment of the AFK player in your scenario is greater, thus they reap the greater reward. They still accrued reward at the same rate.
See this is where everything hinges and CCP will have to step in to tell us what's what. You are claiming that the AFK miner invests more time for more resources. I am claiming that because they are not playing the game and the game is essentially playing itself the AFK miner invests less time but receives more resources. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Dave Stark
2435
|
Posted - 2013.04.05 20:31:00 -
[133] - Quote
Frostys Virpio wrote:Dave Stark wrote:
i dread to think how many people would strongly risk being banned just to bot through something that ********.
Everybody would only fly in destroyer because you can recycle alts after running all the available military training that give you them for free. New player system would litteraly be flodded with alts doing the same 4 mission for the free dessy.
don't even need to be a new player to do those any more, any one can do them, just need to do all 10 and you can do it again from the start. you waste time reading this? |

Frostys Virpio
Lame Corp Name
357
|
Posted - 2013.04.05 20:33:00 -
[134] - Quote
La Nariz wrote:Tyberius Franklin wrote:La Nariz wrote:Tippia wrote:Tyberius Franklin wrote:Time investment on a player level is irrelevant. They both perform the same ingame actions at the same rate with player B having their character active longer thus reaping more reward. If you were trying to argue that playing longer was somehow an exploit you could use this argument, but trying to equate AFK'ing to botting doesn't work with this reasoning. ^^ This. Player A's decision to babysit his mining ship for whatever reason does not make Player B's decision not to do that into something prohibited. I disagree time investment matters in an activity such as this. Hence the difference in rates. Time investment of the character is what matters. If that character is sitting at a belt after having activated their miners/harvesters on a valid target they have performed the only activity needed to reap the yield of that resource up to the capacity of that resource or the capacity of their ship. This is the design of mining. The ingame investment of the AFK player in your scenario is greater, thus they reap the greater reward. They still accrued reward at the same rate. See this is where everything hinges and CCP will have to step in to tell us what's what. You are claiming that the AFK miner invests more time for more resources. I am claiming that because they are not playing the game and the game is essentially playing itself the AFK miner invests less time but receives more resources.
They accept multiboxing even if the number of man hours at the keyboard is lower than it should require by singla players. They can't really dissalow afk mining with all the well known limitation making it much less profitable/efficient than multiboxing.
Off work now so no more posting ... |

Reaver Glitterstim
Dromedaworks inc Tribal Band
436
|
Posted - 2013.04.05 20:51:00 -
[135] - Quote
This question has been asked many times in the past, and I'm pretty sure that CCP gave it a big, resounding "NO, AFK MINING IS OKAY!!" by giving the retriever and mackinaw almost the same mining output as their bigger sisters while having a tremendous ore bay.
I fly a retriever and I still think its mining output should be cut down to somewhere between the current and the old retriever.
I Love Boobies wrote:Harvesting Moon Goo is the ultimate AFK mining. Dunno what the OP is complaining about, with the alliance he is in and so on.  Absolutely not. It requires a lot of physical presence of a lot of people to defend that income.
Mining in a procurer or retriever on a NPC corp alt is the ultimate form of AFK-mining. You get a massive ore bay and high enough EHP vs. ship value to not be worth ganking, unless the ganker intended to spend as much as you were going to lose. The procurer has less ore bay but still plenty, and way higher EHP. Mittani, where have you gone to? I miss you :( |

Caldari Citizen 1897289768188
State War Academy Caldari State
184
|
Posted - 2013.04.05 21:02:00 -
[136] - Quote
La Nariz wrote:Tippia wrote:La Nariz wrote:Is AFK mining against the EULA? No. Quote:The underlined portion pertains directly to AFK mining. GǪor rather, it would, if being AFK somehow made you acquire stuff at an accelerated rate, which it doesn't. It does allow you to acquire stuff at an accelerated rate. You are acquiring things as if you were present at the keyboard when you are not. This means the AFK miner will acquire things quicker than the ATK miner. " other patterns of play that facilitate acquisition of items, currency, objects, character attributes, rank or status at an accelerated rate when compared with ordinary Game play." Ordinary game play has not been defined by CCP hence the gray area and this thread.
LMAO seems straight forward and basic to me. No matter how much you would like it to be against EULA it is not.
No grey black and white and if you search previous post will see dev replies. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
635
|
Posted - 2013.04.05 21:03:00 -
[137] - Quote
La Nariz wrote:Tyberius Franklin wrote: The ingame investment of the AFK player in your scenario is greater, thus they reap the greater reward. They still accrued reward at the same rate.
See this is where everything hinges and CCP will have to step in to tell us what's what. You are claiming that the AFK miner invests more time for more resources. I am claiming that because they are not playing the game and the game is essentially playing itself the AFK miner invests less time but receives more resources. I would imagine that most consider providing input to the client to be playing the game. Because in reality it's just staring and waiting for timers to expire, which is nothing more than passive observation, that separates an AFK miner from an ATK miner by definition. Simply watching the client while waiting for a timer to expire is observing the game, and if observing is equal to playing many of us are in a world of hurt since we've at that point shared our accounts, which is against the EULA, just by allowing someone to watch us play.
|

La Nariz
GoonWaffe Goonswarm Federation
841
|
Posted - 2013.04.05 21:16:00 -
[138] - Quote
Tyberius Franklin wrote:La Nariz wrote:Tyberius Franklin wrote: The ingame investment of the AFK player in your scenario is greater, thus they reap the greater reward. They still accrued reward at the same rate.
See this is where everything hinges and CCP will have to step in to tell us what's what. You are claiming that the AFK miner invests more time for more resources. I am claiming that because they are not playing the game and the game is essentially playing itself the AFK miner invests less time but receives more resources. I would imagine that most consider providing input to the client to be playing the game. Because in reality it's just staring and waiting for timers to expire, which is nothing more than passive observation, that separates an AFK miner from an ATK miner by definition.
Passive observation is fine but not required there are plenty of things to do while mining, chatting, marketing, etc. So those that choose passive observation are choosing to do less than they could and losing out on acquiring things. AFK mining however is almost-no observation which wouldn't be a problem except that over time it becomes an unfair advantage over ordinary play. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Tippia
Sunshine and Lollipops
13478
|
Posted - 2013.04.05 21:21:00 -
[139] - Quote
La Nariz wrote:I disagree time investment matters in an activity such as this. Hence the difference in rates. GǪexcept, of course, that there is no difference in rates and that as a result, unsurprisingly, spending twice the time yields twice the income.
You can disagree as much as you like, but earning 4 volume units in 4 time units is the same rate as earning 8 volume units in 8 time units. Your disagreeing only makes you fail at pre-school maths.
Quote:See this is where everything hinges and CCP will have to step in to tell us what's what. CCP don't particularly need to step in to tell us that 4/4 = 8/8.
Quote: I am claiming that because they are not playing the game and the game is essentially playing itself GǪwhich is, of course, false. The game doesn't play itself GÇö it just counts down a timer, which is the same for the both player A and B, after which both player A and B yield the same rewards. Same reward for the same time = same rate. There is nothing even remotely accelerated about either of them (but of course, being at the keyboard means that player A will earn more than player B). Vote Malcanis for CSM8. |

Dave Stark
2436
|
Posted - 2013.04.05 21:22:00 -
[140] - Quote
but afk is ordinary play, or at least a lack of interaction with the game. the choice to be afk or not is completely arbitrary and not being afk doesn't change anything. you waste time reading this? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
635
|
Posted - 2013.04.05 21:32:00 -
[141] - Quote
La Nariz wrote:Tyberius Franklin wrote:La Nariz wrote:Tyberius Franklin wrote: The ingame investment of the AFK player in your scenario is greater, thus they reap the greater reward. They still accrued reward at the same rate.
See this is where everything hinges and CCP will have to step in to tell us what's what. You are claiming that the AFK miner invests more time for more resources. I am claiming that because they are not playing the game and the game is essentially playing itself the AFK miner invests less time but receives more resources. I would imagine that most consider providing input to the client to be playing the game. Because in reality it's just staring and waiting for timers to expire, which is nothing more than passive observation, that separates an AFK miner from an ATK miner by definition. Passive observation is fine but not required there are plenty of things to do while mining, chatting, marketing, etc. So those that choose passive observation are choosing to do less than they could and losing out on acquiring things. AFK mining however is almost-no observation which wouldn't be a problem except that over time it becomes an unfair advantage over ordinary play. The other activities you mention neither contribute to nor detract from the mining and as such are irrelevant to a comparison of what an AFK or ATK miner accrues in ore/ice over a given period. AFK mining still requires the same inputs to continue accruing items that ATK mining does and as such cannot accelerate anything, and likely decelerates the process as inputs have a lower tendency to be made immediately when needed. Since ordinary mining play requires such sparse inputs for either player the decision to be at the keyboard is not one that either player is forced to make but one chooses to make.
If the argument stems from the fact that one has time which they can log in but not be completely attentive while the other has a shorter play span in which they can be attentive then the issue is still a matter of one player being able to log in and devote more character time to the game than the other, which is not an exploit. |

La Nariz
GoonWaffe Goonswarm Federation
841
|
Posted - 2013.04.05 21:34:00 -
[142] - Quote
Tippia wrote:La Nariz wrote:I disagree time investment matters in an activity such as this. Hence the difference in rates. GǪexcept, of course, that there is no difference in rates and that as a result, unsurprisingly, spending twice the time yields twice the income. You can disagree as much as you like, but earning 4 volume units in 4 time units is the same rate as earning 8 volume units in 8 time units. Your disagreeing only makes you fail at pre-school maths. Quote:See this is where everything hinges and CCP will have to step in to tell us what's what. CCP don't particularly need to step in to tell us that 4/4 = 8/8. Quote: I am claiming that because they are not playing the game and the game is essentially playing itself GǪwhich is, of course, false. The game doesn't play itself GÇö it just counts down a timer, which is the same for the both player A and B, after which both player A and B yield the same rewards. Same reward for the same time = same rate. There is nothing even remotely accelerated about either of them (but of course, being at the keyboard means that player A will earn more than player B).
You're forgetting that they are getting 8 volume units for 4 time units, not 4 volume units for 4 time units, nor 8 volume units for 8 time units. They are spending 4 hours playing and 4 hours AFK so that's 4 times units not 8. It's not same time = same rate or their wouldn't be an issue. It's same time = double rate. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Tippia
Sunshine and Lollipops
13478
|
Posted - 2013.04.05 21:36:00 -
[143] - Quote
La Nariz wrote:You're forgetting that they are getting 8 volume units for 4 time units Nope. That's you confusing AFK with botting again (that, or you altering the scenario to something where they're hacking the EVE servers to adjust how much they get from each cycle, which is an infringement that has nothing to do with being AFK).
Quote:They are spending 4 hours playing and 4 hours AFK so that's GǪ8 hours played total, for 8 volume units. Twice the time for twice the volume GÇö same rate. Vote Malcanis for CSM8. |

Murk Paradox
Red Tsunami No Value
300
|
Posted - 2013.04.05 21:38:00 -
[144] - Quote
Tippia wrote:La Nariz wrote:I disagree time investment matters in an activity such as this. Hence the difference in rates. GǪexcept, of course, that there is no difference in rates and that as a result, unsurprisingly, spending twice the time yields twice the income. You can disagree as much as you like, but earning 4 volume units in 4 time units is the same rate as earning 8 volume units in 8 time units. Your disagreeing only makes you fail at pre-school maths. Quote:See this is where everything hinges and CCP will have to step in to tell us what's what. CCP don't particularly need to step in to tell us that 4/4 = 8/8. Quote: I am claiming that because they are not playing the game and the game is essentially playing itself GǪwhich is, of course, false. The game doesn't play itself GÇö it just counts down a timer, which is the same for the both player A and B, after which both player A and B yield the same rewards. Same reward for the same time = same rate. There is nothing even remotely accelerated about either of them (but of course, being at the keyboard means that player A will earn more than player B).
This is where having a logoff timer would work well, especially a 20min one.
If you mine before you go to sleep, and go afk to sleep and click that one last ice ore hold, you could in effect be asleep well before that cycle ends and use the safety of downtime to safely log you off after that cycle ended and would therefore be gaining isk at a high rate.
It wouldn't be 4/4, it would theoretically be 5/4. Which is in fact higher than 4/4.
This is also the same mechanic that makes bumping ice miners so much fun. That cycle gets disrupted if you get bumped out of range. Whether you are afk or not.
The fact the lasers repeat and you are capped at your ore hold is where the mechanic becomes bot aspirant since being paid isk to sleep is what I don't think CCP intended. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

La Nariz
GoonWaffe Goonswarm Federation
841
|
Posted - 2013.04.05 21:38:00 -
[145] - Quote
Tippia wrote:La Nariz wrote:You're forgetting that they are getting 8 volume units for 4 time units Nope. That's you confusing AFK with botting again. Quote:They are spending 4 hours playing and 4 hours AFK so that's GǪ8 hours played total, for 8 volume units. Twice the time for twice the volume.
So again we go to in your language AFK mining = botting. You can't play the game by not playing it, sure you can be logged in that long total but you didn't play the game, its 4 hours played for 8 volume units. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
635
|
Posted - 2013.04.05 21:39:00 -
[146] - Quote
La Nariz wrote:Tippia wrote:La Nariz wrote:I disagree time investment matters in an activity such as this. Hence the difference in rates. GǪexcept, of course, that there is no difference in rates and that as a result, unsurprisingly, spending twice the time yields twice the income. You can disagree as much as you like, but earning 4 volume units in 4 time units is the same rate as earning 8 volume units in 8 time units. Your disagreeing only makes you fail at pre-school maths. Quote:See this is where everything hinges and CCP will have to step in to tell us what's what. CCP don't particularly need to step in to tell us that 4/4 = 8/8. Quote: I am claiming that because they are not playing the game and the game is essentially playing itself GǪwhich is, of course, false. The game doesn't play itself GÇö it just counts down a timer, which is the same for the both player A and B, after which both player A and B yield the same rewards. Same reward for the same time = same rate. There is nothing even remotely accelerated about either of them (but of course, being at the keyboard means that player A will earn more than player B). You're forgetting that they are getting 8 volume units for 4 time units, not 4 volume units for 4 time units, nor 8 volume units for 8 time units. They are spending 4 hours playing and 4 hours AFK so that's 4 times units not 8. It's not same time = same rate or their wouldn't be an issue. It's same time = double rate. 8 hours still elapsed, and in that time only 8 units were accrued. The reason this cannot be considered accelerated is that there is no way to rework the situation to accrue those same 8 units in less than 8 hours of real time. Nor can this be done without spending those 8 hours with a character logged in and at a belt with occasional maintenance. |

Tippia
Sunshine and Lollipops
13478
|
Posted - 2013.04.05 21:41:00 -
[147] - Quote
La Nariz wrote:So again we go to in your language AFK mining = botting. Nope. That's still you saying they're the same. I'm saying they're not.
The only way for player B to get 8 VUs for 4 TUs played would be if he used a bot. If not, he would have to spend the 8 TUs to get the 8 VUs GÇö i.e. the same rate as someone spending 4 TUs to get 4 VUs.
In reality, if he was actually AFK, he'd only get -+ a VU for 8 TU, which means that the ATK player would have a rate that's about 11+ù higher (not that it matter since both qualify as ordinary gameplay).
Quote:You can't play the game by not playing it Exactly. So in order to get the 8 VUs you have to spend the 8 TUs, which yields the same rate as if you had spent 4 TUs to get 4 VUs. Vote Malcanis for CSM8. |

La Nariz
GoonWaffe Goonswarm Federation
842
|
Posted - 2013.04.05 21:47:00 -
[148] - Quote
Tippia wrote:La Nariz wrote:So again we go to in your language AFK mining = botting. Nope. That's still you saying they're the same. I'm saying they're not. The only way for player B to get 8 VUs for 4 TUs played would be if he used a bot. If not, he would have to spend the 8 TUs to get the 8 VUs GÇö i.e. the same rate as someone spending 4 TUs to get 4 VUs. In reality, if he was actually AFK, he'd only get -+ a VU for 8 TU, which means that the ATK player would have a rate that's about 11+ù higher (not that it matter since both qualify as ordinary gameplay). Quote:You can't play the game by not playing it Exactly. So in order to get the 8 VUs you have to spend the 8 TUs, which yields the same rate as if you had spent 4 TUs to get 4 VUs.
AFK miners by virtue of being AFK are not playing the game. The player is only spending 4 TUs yet walking away with 8 VUs. Ordinary gameplay has not been defined so you can't assume that. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
635
|
Posted - 2013.04.05 21:51:00 -
[149] - Quote
La Nariz wrote:Tippia wrote:La Nariz wrote:So again we go to in your language AFK mining = botting. Nope. That's still you saying they're the same. I'm saying they're not. The only way for player B to get 8 VUs for 4 TUs played would be if he used a bot. If not, he would have to spend the 8 TUs to get the 8 VUs GÇö i.e. the same rate as someone spending 4 TUs to get 4 VUs. In reality, if he was actually AFK, he'd only get -+ a VU for 8 TU, which means that the ATK player would have a rate that's about 11+ù higher (not that it matter since both qualify as ordinary gameplay). Quote:You can't play the game by not playing it Exactly. So in order to get the 8 VUs you have to spend the 8 TUs, which yields the same rate as if you had spent 4 TUs to get 4 VUs. AFK miners by virtue of being AFK are not playing the game. The player is only spending 4 TUs yet walking away with 8 VUs. Ordinary gameplay has not been defined so you can't assume that. They are providing the same input/TU as an ATK player for that task and are thus are "playing" the same amount/TU as the ATK player. They provided 8 TU's worth on mining input and received 8 TU's worth of output. |

Dave Stark
2436
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Posted - 2013.04.05 21:54:00 -
[150] - Quote
La Nariz wrote:Tippia wrote:La Nariz wrote:You're forgetting that they are getting 8 volume units for 4 time units Nope. That's you confusing AFK with botting again. Quote:They are spending 4 hours playing and 4 hours AFK so that's GǪ8 hours played total, for 8 volume units. Twice the time for twice the volume. So again we go to in your language AFK mining = botting. You can't play the game by not playing it, sure you can be logged in that long total but you didn't play the game, its 4 hours played for 8 volume units.
i think the point tippia is making is that you can't afk mine for 4 hours. it doesn't happen. ever. you waste time reading this? |
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