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nomad Raholan
1st Steps Academy Fidelas Constans
9
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Posted - 2013.04.06 05:02:00 -
[1] - Quote
Out of boredom and an interest to see how it works I did a little poking around on the bounty board. From what I can see, most of the top 10 bounty hunters themselves, are known pirates who do this sort of thing anyway. CCP just changed it so now they get a little extra for it.. When I say a little I mean exactly that. According to the bounty office the top 10 "Bounty Hunters" have, 1,224 kills for bounties, claimed (been paid) 8,478,766,666 isk in bounties, which equates to 6,927,096 isk per kill. Not much really.
I believe one way to make bounty hunting more viable as a profession would be to make player set bounties have an expiry time. When they expire the isk goes into a pool and is used by concord to set bounties based on security status. EG; -1 would get you a concord bounty of 50mil, -2 would be 75mil and so on. The Concord bounty would be paid in full on the demise of the outlaws ship and the 20% player placed bounty paid as an extra.
The Concord bounties would only be paid in highsec and lowsec, nulsec kills would only pay the player placed bounty as is now. If the player claiming the bounty has bad standing with Concord that bounty is reduced accordingly, this is so as to not encourage pirates hunting pirates and make Bounty Hunting a legitimate profession.
* info* Of the top 10 most wanted at least 4 are trade hub whores who never undock so no chance of ever claiming a bounty there.
.,.,.,Disagree with me if you feel the need.,.,., .,.,.,Right or Wrong.,.,.,.-á .,.,.,My opinion is free and mine to own.,.,.,. |
Gnoshia
State War Academy Caldari State
10
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Posted - 2013.04.06 05:38:00 -
[2] - Quote
Neither. It's irrelevant because you don't collect much bounty from your pay outs.
It just makes it so that when you engage in pvp you make a few pennies here and there. And that's not always guaranteed as not everyone has a bounty.
So yeah. It's irrelevant. |
Frying Doom
2189
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Posted - 2013.04.06 05:59:00 -
[3] - Quote
Is a good well isk store for the economy though. Slows inflation as it is removing isk out of circulation. Vote Now My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras |
Ace Uoweme
Republic Military School Minmatar Republic
79
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Posted - 2013.04.06 06:36:00 -
[4] - Quote
nomad Raholan wrote:* info* Of the top 10 most wanted at least 4 are trade hub whores who never undock so no chance of ever claiming a bounty there.
That's one problem with the bounty system.
The other is the system has no teeth. The offenders don't care even if they have a 100bil bounty, as the payout isn't worth the trouble.
Would be better if we actually had a police force, and the bounties were their paychecks. I'd PvP for that in itself (give us black uniforms and ships, and it'll even be kewl). Classic cops and robbers gameplay. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Nar Tha
Hermit Exploration
2
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Posted - 2013.04.06 09:49:00 -
[5] - Quote
Is the new bounty system perfect? No. Is it much better than the old one? Yes. |
Frying Doom
2191
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Posted - 2013.04.06 09:50:00 -
[6] - Quote
Nar Tha wrote:Is the new bounty system perfect? No. Is it much better than the old one? Yes. I will admit I have to agree with that.
Mind you could it have been much worse? Vote Now My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras |
Ravnik
Choke-Hold
6483
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Posted - 2013.04.06 09:53:00 -
[7] - Quote
kr actovation costs are a damn joke. Rarely do i see one with a low activation cost. They seem to be 500mil up to 2 bil to activate. No way you would pay that unless you are filthy rich and bored
The light that burns twice as bright burns half as long - and you have burned so very, very brightly.......... |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
123
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Posted - 2013.04.06 09:56:00 -
[8] - Quote
I was agreeing with you up to the point where you suggested your own horrific monstrosity of an idea. I'm not even going to comment on it as it is just wrong on so many different levels.
My idea is very simple, pod killing someone should always result in a loss of SP, similar in the penalty that you take from losing a T3 cruiser. All pods should be immune to bubbles to avoid inevitable crying by nullsecers.
Then simply link all bounties to pod kills. No one is going to pod themselves to collect their own bounty, and it will end the ridiculous situation where people pod kill themselves to transport around the galaxy.
Also it will make pirating and hunting in general much more fun and bring back a sense of actions have consequences back into eve. |
Turelus
Caldari Independent Navy Reserve The Fourth District
334
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Posted - 2013.04.06 09:57:00 -
[9] - Quote
CCP Have said they don't consider the bounty system finished and there is plenty of room for tweaks. One of them I believe was even the idea that hunting the top ten would actually pay more bounty, say 40-80% per kill.
However in normal CCP style this feature has been put in and left to die while they give us something shiny and new which they will forget about another six months later. [00:18:15] Intex Encapor > THIS NOW IN: TURELUS 5% MORE BITTER THAN INTEX |
Abrazzar
Vardaugas Family
1229
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Posted - 2013.04.06 10:20:00 -
[10] - Quote
Having a bounty is a good reason for me to engage in PvP, even if I tend to die horribly, just to get rid of it again. In that aspect, I'd call it a success. A PvP loss no longer feels like a complete loss, because you at least got rid, or did a step towards getting rid, of the annoying 'wanted' and bounty on an otherwise immaculate character.
Also, putting some 10-20 mil bounty on mining rivals and their macks and letting the local suicide ganksters know is a good way to get rid of them. Mining Overhaul Nothing changed since 2008. |
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Praetor Meles
Blue Republic RvB - BLUE Republic
29
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Posted - 2013.04.06 10:31:00 -
[11] - Quote
Rebecha Pucontis wrote:...it will end the ridiculous situation where people pod kill themselves to transport around the galaxy...
Slight digression from the thread, but I'm not entirely convinced that this situation is ridiculous.
Can you imagine if we had cloning technology in real life? I woke up with an epic hangover this morning - would just shoot myself and wake up in a nice, chemical-intoxication-free (and younger) body to resolve. On holiday on another continent? Can't be bothered with the two-connection twelve hour flight home? The corpses would litter the streets. Pod express, best express.
With respect to the bounty system, I agree it's much better than it was. But it's still a tax on the stupid in a way - the people who are doing PvP are doing it anyway, and now they just happen to get paid a small amount for it sometimes. If they're serious about making bounty-hunting a paid profession (as has been suggested), it needs a bit more work. Won't bore you all with my own horrific monstrosity of an idea, though.
[insert random rubbish that irritates you personally] is further evidence that Eve is dying/thriving*
* delete as required to make your point |
Roime
Shiva Furnace
2435
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Posted - 2013.04.06 10:34:00 -
[12] - Quote
I like bounties, they make my wallet flash more often than I thought.
-á- All I really wanted was to build a castle among the stars - |
Malcanis
Vanishing Point. The Initiative.
8536
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Posted - 2013.04.06 10:43:00 -
[13] - Quote
nomad Raholan wrote:Out of boredom and an interest to see how it works I did a little poking around on the bounty board. From what I can see, most of the top 10 bounty hunters themselves, are known pirates who do this sort of thing anyway. CCP just changed it so now they get a little extra for it.. When I say a little I mean exactly that. According to the bounty office the top 10 "Bounty Hunters" have, 1,224 kills for bounties, claimed (been paid) 8,478,766,666 isk in bounties, which equates to 6,927,096 isk per kill. Not much really.
I believe one way to make bounty hunting more viable as a profession would be to make player set bounties have an expiry time. When they expire the isk goes into a pool and is used by concord to set bounties based on security status. EG; -1 would get you a concord bounty of 50mil, -2 would be 75mil and so on. The Concord bounty would be paid in full on the demise of the outlaws ship and the 20% player placed bounty paid as an extra.
The Concord bounties would only be paid in highsec and lowsec, nulsec kills would only pay the player placed bounty as is now. If the player claiming the bounty has bad standing with Concord that bounty is reduced accordingly, this is so as to not encourage pirates hunting pirates and make Bounty Hunting a legitimate profession.
* info* Of the top 10 most wanted at least 4 are trade hub whores who never undock so no chance of ever claiming a bounty there.
Look, it's this simple: if there is a way for the bounty payout to exceed the value of the ship, including insurance, then it will immediately be claimed by the bounty target, either by using an alt or a friend. The bounty just becomes a gift to the very person you wanted to take revenge on. End of story.
The only way to increase the value of bounty payouts above that if for the payouts to be judged by a human, and if that's what's wanted, the bounty hunter will have to make a personal "unofficial" deal with the player who placed the bounty. Please vote for me for CSM8-áhere
My recommended voting list |
Alice Saki
Suddenly Spaced Out Suddenly Spaceships.
42961
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Posted - 2013.04.06 10:45:00 -
[14] - Quote
I have no idea if it's any good, It means nothing outside of Highsec.
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Malcanis
Vanishing Point. The Initiative.
8536
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Posted - 2013.04.06 10:46:00 -
[15] - Quote
Ace Uoweme wrote:nomad Raholan wrote:* info* Of the top 10 most wanted at least 4 are trade hub whores who never undock so no chance of ever claiming a bounty there.
That's one problem with the bounty system. The other is the system has no teeth. The offenders don't care even if they have a 100bil bounty, as the payout isn't worth the trouble. Would be better if we actually had a police force, and the bounties were their paychecks. I'd PvP for that in itself (give us black uniforms and ships, and it'll even be kewl). Classic cops and robbers gameplay.
I'm sure no players would ever exploit that system by putting alts in to the "police" and using them to claim bounties put on their mains. Please vote for me for CSM8-áhere
My recommended voting list |
Torakenat
The Yakuza Collection Insidious Associates
55
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Posted - 2013.04.06 10:53:00 -
[16] - Quote
Malcanis wrote:
Look, it's this simple: if there is a way for the bounty payout to exceed the value of the ship, including insurance, then it will immediately be claimed by the bounty target, either by using an alt or a friend. The bounty just becomes a gift to the very person you wanted to take revenge on. End of story.
The only way to increase the value of bounty payouts above that if for the payouts to be judged by a human, and if that's what's wanted, the bounty hunter will have to make a personal "unofficial" deal with the player who placed the bounty.
. Exactly, you can't assume emergent game-play not to take advantage of the bounty system if it deems lucrative for the one with the bounty.
What I would like to see in the bounty system was similar to the old crime and punishment. 100m for x amount of kills of same target for x amount of time.
Or bounty a corp or alliance :D |
YuuKnow
Terra-Formers
699
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Posted - 2013.04.06 10:58:00 -
[17] - Quote
Success.
The bounty system is better than it ever was and serves a nice addition to the game.
What was *not* a success, IMHO, was the new criminal flagging system as it has basically resulted only in another form of station-games really.
yk |
Apocryphal Noise
Science and Trade Institute Caldari State
22
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Posted - 2013.04.06 11:01:00 -
[18] - Quote
Frying Doom wrote:Is a good well isk store for the economy though. Slows inflation as it is removing isk out of circulation.
I would almost guarantee all of the isk in the bounty pool is a drop in the river of isk that flows into the game everyday. |
John E Normus
New Order Logistics CODE.
33
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Posted - 2013.04.06 11:22:00 -
[19] - Quote
Bounties are another revenue source that helps keep me and my comrades in catalysts. We get it from our targets and from shooting at each other while waiting for Concord to explode us. Sometimes even our neutral scouts will get the bounty as well.
If everyone could place a bounty on the next miner they see we would really appreciate it.
+1 success. Vote JAMES 315 for CSM8 |
silens vesica
Corsair Cartel
1252
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Posted - 2013.04.06 12:43:00 -
[20] - Quote
Praetor Meles wrote:Rebecha Pucontis wrote:...it will end the ridiculous situation where people pod kill themselves to transport around the galaxy... Slight digression from the thread, but I'm not entirely convinced that this situation is ridiculous. Can you imagine if we had cloning technology in real life? I woke up with an epic hangover this morning - would just shoot myself and wake up in a nice, chemical-intoxication-free (and younger) body to resolve. On holiday on another continent? Can't be bothered with the two-connection twelve hour flight home? The corpses would litter the streets. Pod express, best express. Hell, people would be popping themselves to avoid their parents finding out that they were smoking drugs/got a tattoo/got pregnant/had a sun burn... The streets wouldn't be littered - There'd be an organized body-removal service that makes the waste removal industry look minor league.
Bring out your dead! ::clang:: ::clang:: Bring out your dead! Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Didn't vote? Then you voted for NulBloc |
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Solstice Project
Sebiestor Tribe Minmatar Republic
3111
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Posted - 2013.04.06 17:03:00 -
[21] - Quote
Ten people, out of THOUSANDS ...
Thanks for displaying what's wrong with most people nowadays. Yes, i'm talking about you. |
Miilla
Hulkageddon Orphanage
438
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Posted - 2013.04.06 17:04:00 -
[22] - Quote
I call FAil. |
Ace Uoweme
Republic Military School Minmatar Republic
92
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Posted - 2013.04.06 18:02:00 -
[23] - Quote
Malcanis wrote:I'm sure no players would ever exploit that system by putting alts in to the "police" and using them to claim bounties put on their mains.
Then don't allow them to do so.
One the major problems in EvE is they don't have the Battle.net system, where accounts are linked.
So instead of being so negative, think of SOLUTIONS.
How are you to be a CSM is you're not even trying to be innovative and original??? "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Fairren
Red Federation RvB - RED Federation
31
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Posted - 2013.04.06 18:19:00 -
[24] - Quote
Ace Uoweme wrote:Malcanis wrote:I'm sure no players would ever exploit that system by putting alts in to the "police" and using them to claim bounties put on their mains. Then don't allow them to do so. One the major problems in EvE is they don't have the Battle.net system, where accounts are linked. So instead of being so negative, think of SOLUTIONS. How are you to be a CSM is you're not even trying to be innovative and original??? How exactly are accounts of different players going to be linked? |
Miilla
Hulkageddon Orphanage
438
|
Posted - 2013.04.06 18:26:00 -
[25] - Quote
Bounty hunting like all features seems to be a blobbing mechanic.
At least what I have observed so far, everything in Eve boils down to The Blob when PvP is involved a lot of the time.
If somebody is suspect and hanging around, well, you can bet there is more people nearby ready to assist.
I think when somebody has been bountied by a lot of isk AND by a lot of players, they should not be safe, anywhere in empire, there should be a risk of being wanted by a LARGE number of players.
I honestly think the current state of Eve online (without Walking In Stations) is really at the "Beat the Dead Donkey" phase of its lifetime. A ten year old game, struggled to get its customers to accept a badly implemented change, failed. Now it is trying to add more features that are badly thought out, half implemented and/or buggy.
Do Walking In Stations, do a big game changer, or just keep limping along, which is what Eve is doing now (and CCP).
It is like that Limp home mode that cars have.
It is in survival mode ( and so is CCP ). |
baltec1
Bat Country
5830
|
Posted - 2013.04.06 19:31:00 -
[26] - Quote
Frying Doom wrote:Nar Tha wrote:Is the new bounty system perfect? No. Is it much better than the old one? Yes. I will admit I have to agree with that. Mind you could it have been much worse?
Oh yes. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
124
|
Posted - 2013.04.06 19:34:00 -
[27] - Quote
silens vesica wrote:Praetor Meles wrote:Rebecha Pucontis wrote:...it will end the ridiculous situation where people pod kill themselves to transport around the galaxy... Slight digression from the thread, but I'm not entirely convinced that this situation is ridiculous. Can you imagine if we had cloning technology in real life? I woke up with an epic hangover this morning - would just shoot myself and wake up in a nice, chemical-intoxication-free (and younger) body to resolve. On holiday on another continent? Can't be bothered with the two-connection twelve hour flight home? The corpses would litter the streets. Pod express, best express. Hell, people would be popping themselves to avoid their parents finding out that they were smoking drugs/got a tattoo/got pregnant/had a sun burn... The streets wouldn't be littered - There'd be an organized body-removal service that makes the waste removal industry look minor league. Bring out your dead! ::clang:: ::clang:: Bring out your dead!
Kind of backs up my original point then that the situation is ridiculous.
I need say no more. :) |
Tippia
Sunshine and Lollipops
13481
|
Posted - 2013.04.06 19:35:00 -
[28] - Quote
Success. It does what it's supposed to do without causing any unwanted side-effects. Vote Malcanis for CSM8. |
nomad Raholan
1st Steps Academy Fidelas Constans
10
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Posted - 2013.04.07 00:55:00 -
[29] - Quote
Tippia wrote:Success. It does what it's supposed to do without causing any unwanted side-effects. No unwanted side-effects?? Sorry but after reading the responses I have to disagree with that..
Unwanted side-effect, miners being bountied and killed legally simply because they can be. .. Is killing miners, (who in a way keep the economy of eve rolling) really what the bounty system is for? Keep killing miners = prices for ships etc keep going up..
Unwanted side-effect, outlaws still freely roam where-ever when-ever they like, most of the time unchallenged. Having low security status should have consequences (that mean something).. Having an alt who spends a lot of time in lowsec (with positive sec) it is funny watching the constant flow of -3s and -4s come in to spend a day or 2 getting sec back so they can go into higher security systems "where the ganking is easier" (quote from 1 in particular I have come to know due to his many visits)
Quote:CCP Have said they don't consider the bounty system finished and there is plenty of room for tweaks. One of them I believe was even the idea that hunting the top ten would actually pay more bounty, say 40-80% per kill Nice we can all go sit in trade hubs because that is where most of the top 10 live. Oh hangon, they are market whores and scammers who never undock, crap. Nice idea but yeah, not much help if they never undock.
[quoteWhat I would like to see in the bounty system was similar to the old crime and punishment. 100m for x amount of kills of same target for x amount of time. ] [/quote] Any bounty system can be exploited. If you have to kill X - Y amount of times to claim a 100 mil bounty, you just find a quiet system and keep undocking in rookie ships, which are provided free each time you dock up. So no cost at all to the victim and 50 mil a piece at the end.
I know my idea on bounties is not "the" answer and that is why I would like to see other ideas. Just saying "it's better than it was" is ok but for bounty hunting to become a viable profession the system needs a lot of work. We have our CSM's, maybe if as a player base we put together a workable bounty system they could present it to CCP and have it implemented.
It seems some have either misread my original post or not read it at all, just responded to the title without reading the actual post. My "example" for Concord bounties, was just that and example. Probably more appropriate would have been 5 mil isk for -1, 7.5 mil isk for -2 and so on. The Concord bounty would only be paid to a registered bounty hunter. Example; you go to a station click on agent finder and register with a "Bounty Hunter" agent. From there you go out and find a target, kill the target then return to a station with a bounty hunter agent and the kill-mail is handed in to the agent for payment of the concord bounty. Yes it is as exploitable as ever but would be one way to make bounty hunting into an eve profession. My aim for the thread was to look at bounty hunting as a profession not for the "I got a bounty in a blob" situation. .,.,.,Disagree with me if you feel the need.,.,., .,.,.,Right or Wrong.,.,.,.-á .,.,.,My opinion is free and mine to own.,.,.,. |
Ace Uoweme
Republic Military School Minmatar Republic
95
|
Posted - 2013.04.07 01:34:00 -
[30] - Quote
nomad Raholan wrote:Unwanted side-effect, miners being bountied and killed legally simply because they can be. .. Is killing miners, (who in a way keep the economy of eve rolling) really what the bounty system is for? Keep killing miners = prices for ships etc keep going up..
It's one thing CCP has terribly wrong. I can see their thinking it's a way to deter bots (a good one at that), but it casts a wide net that hurts all miners, and in the end the economy.
The players see EvE like other MMOs where ganking a miner is sheer fun and the economy isn't so dependent on the materials (e.g., vendors and raids offer premade gear). EvE doesn't offer the premade gear at the rates of other MMOs, and a ship isn't going to drop off a rat.
The powerblocks don't care they got their high-sec mining fleets sucking up roids to the point that actual new players can't mine them (that's not about accessibility there CCP).
A good way to deter bots without hurting non-AFK miners is having a similar system EQII uses for crafting stations. Can't be botted, but anyone using it will be someone at the keyboard (not watching TV or playing minecraft). And like the EQII crafting stations, if you miss the server served correct sequence, it's going to hit you hard (in EvE I can see a player going AFK losing their ship over it).
That's how to take care of bots, while leaving actual players out of the one-size-fits-all bot policy. Harvesting is a job/career for those who actually enjoy it or gotten used to it (I harvested for 15hrs straight/weeks/months in MUDs and F2P games, and one of the top harvesters in EQII. Shinies are addictive! So yeah, people actually do harvest non-AFK on that stuff...why voice coms are sooooooo essential!).
Controlling bots shouldn't come at the price of the economy itself (and those powerblock 80+ account ISBox fleets, will have to be at the keyboard for every little server side sequences served, or start losing isk).
Yeah, risks vs. rewards. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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