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nomad Raholan
1st Steps Academy Fidelas Constans
9
|
Posted - 2013.04.06 05:02:00 -
[1] - Quote
Out of boredom and an interest to see how it works I did a little poking around on the bounty board. From what I can see, most of the top 10 bounty hunters themselves, are known pirates who do this sort of thing anyway. CCP just changed it so now they get a little extra for it.. When I say a little I mean exactly that. According to the bounty office the top 10 "Bounty Hunters" have, 1,224 kills for bounties, claimed (been paid) 8,478,766,666 isk in bounties, which equates to 6,927,096 isk per kill. Not much really.
I believe one way to make bounty hunting more viable as a profession would be to make player set bounties have an expiry time. When they expire the isk goes into a pool and is used by concord to set bounties based on security status. EG; -1 would get you a concord bounty of 50mil, -2 would be 75mil and so on. The Concord bounty would be paid in full on the demise of the outlaws ship and the 20% player placed bounty paid as an extra.
The Concord bounties would only be paid in highsec and lowsec, nulsec kills would only pay the player placed bounty as is now. If the player claiming the bounty has bad standing with Concord that bounty is reduced accordingly, this is so as to not encourage pirates hunting pirates and make Bounty Hunting a legitimate profession.
* info* Of the top 10 most wanted at least 4 are trade hub whores who never undock so no chance of ever claiming a bounty there.
.,.,.,Disagree with me if you feel the need.,.,., .,.,.,Right or Wrong.,.,.,.-á .,.,.,My opinion is free and mine to own.,.,.,. |

Gnoshia
State War Academy Caldari State
10
|
Posted - 2013.04.06 05:38:00 -
[2] - Quote
Neither. It's irrelevant because you don't collect much bounty from your pay outs.
It just makes it so that when you engage in pvp you make a few pennies here and there. And that's not always guaranteed as not everyone has a bounty.
So yeah. It's irrelevant. |

Frying Doom
2189
|
Posted - 2013.04.06 05:59:00 -
[3] - Quote
Is a good well isk store for the economy though. Slows inflation as it is removing isk out of circulation. Vote Now My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras |

Ace Uoweme
Republic Military School Minmatar Republic
79
|
Posted - 2013.04.06 06:36:00 -
[4] - Quote
nomad Raholan wrote:* info* Of the top 10 most wanted at least 4 are trade hub whores who never undock so no chance of ever claiming a bounty there.
That's one problem with the bounty system.
The other is the system has no teeth. The offenders don't care even if they have a 100bil bounty, as the payout isn't worth the trouble.
Would be better if we actually had a police force, and the bounties were their paychecks. I'd PvP for that in itself (give us black uniforms and ships, and it'll even be kewl). Classic cops and robbers gameplay. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Nar Tha
Hermit Exploration
2
|
Posted - 2013.04.06 09:49:00 -
[5] - Quote
Is the new bounty system perfect? No. Is it much better than the old one? Yes. |

Frying Doom
2191
|
Posted - 2013.04.06 09:50:00 -
[6] - Quote
Nar Tha wrote:Is the new bounty system perfect? No. Is it much better than the old one? Yes. I will admit I have to agree with that.
Mind you could it have been much worse? Vote Now My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras |

Ravnik
Choke-Hold
6483
|
Posted - 2013.04.06 09:53:00 -
[7] - Quote
kr actovation costs are a damn joke. Rarely do i see one with a low activation cost. They seem to be 500mil up to 2 bil to activate. No way you would pay that unless you are filthy rich and bored 
The light that burns twice as bright burns half as long - and you have burned so very, very brightly.......... |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
123
|
Posted - 2013.04.06 09:56:00 -
[8] - Quote
I was agreeing with you up to the point where you suggested your own horrific monstrosity of an idea. I'm not even going to comment on it as it is just wrong on so many different levels.
My idea is very simple, pod killing someone should always result in a loss of SP, similar in the penalty that you take from losing a T3 cruiser. All pods should be immune to bubbles to avoid inevitable crying by nullsecers.
Then simply link all bounties to pod kills. No one is going to pod themselves to collect their own bounty, and it will end the ridiculous situation where people pod kill themselves to transport around the galaxy.
Also it will make pirating and hunting in general much more fun and bring back a sense of actions have consequences back into eve. |

Turelus
Caldari Independent Navy Reserve The Fourth District
334
|
Posted - 2013.04.06 09:57:00 -
[9] - Quote
CCP Have said they don't consider the bounty system finished and there is plenty of room for tweaks. One of them I believe was even the idea that hunting the top ten would actually pay more bounty, say 40-80% per kill.
However in normal CCP style this feature has been put in and left to die while they give us something shiny and new which they will forget about another six months later.  [00:18:15] Intex Encapor > THIS NOW IN: TURELUS 5% MORE BITTER THAN INTEX |

Abrazzar
Vardaugas Family
1229
|
Posted - 2013.04.06 10:20:00 -
[10] - Quote
Having a bounty is a good reason for me to engage in PvP, even if I tend to die horribly, just to get rid of it again. In that aspect, I'd call it a success. A PvP loss no longer feels like a complete loss, because you at least got rid, or did a step towards getting rid, of the annoying 'wanted' and bounty on an otherwise immaculate character.
Also, putting some 10-20 mil bounty on mining rivals and their macks and letting the local suicide ganksters know is a good way to get rid of them. Mining Overhaul Nothing changed since 2008. |

Praetor Meles
Blue Republic RvB - BLUE Republic
29
|
Posted - 2013.04.06 10:31:00 -
[11] - Quote
Rebecha Pucontis wrote:...it will end the ridiculous situation where people pod kill themselves to transport around the galaxy...
Slight digression from the thread, but I'm not entirely convinced that this situation is ridiculous.
Can you imagine if we had cloning technology in real life? I woke up with an epic hangover this morning - would just shoot myself and wake up in a nice, chemical-intoxication-free (and younger) body to resolve. On holiday on another continent? Can't be bothered with the two-connection twelve hour flight home? The corpses would litter the streets. Pod express, best express.
With respect to the bounty system, I agree it's much better than it was. But it's still a tax on the stupid in a way - the people who are doing PvP are doing it anyway, and now they just happen to get paid a small amount for it sometimes. If they're serious about making bounty-hunting a paid profession (as has been suggested), it needs a bit more work. Won't bore you all with my own horrific monstrosity of an idea, though.
[insert random rubbish that irritates you personally] is further evidence that Eve is dying/thriving*
* delete as required to make your point |

Roime
Shiva Furnace
2435
|
Posted - 2013.04.06 10:34:00 -
[12] - Quote
I like bounties, they make my wallet flash more often than I thought.
-á- All I really wanted was to build a castle among the stars - |

Malcanis
Vanishing Point. The Initiative.
8536
|
Posted - 2013.04.06 10:43:00 -
[13] - Quote
nomad Raholan wrote:Out of boredom and an interest to see how it works I did a little poking around on the bounty board. From what I can see, most of the top 10 bounty hunters themselves, are known pirates who do this sort of thing anyway. CCP just changed it so now they get a little extra for it.. When I say a little I mean exactly that. According to the bounty office the top 10 "Bounty Hunters" have, 1,224 kills for bounties, claimed (been paid) 8,478,766,666 isk in bounties, which equates to 6,927,096 isk per kill. Not much really.
I believe one way to make bounty hunting more viable as a profession would be to make player set bounties have an expiry time. When they expire the isk goes into a pool and is used by concord to set bounties based on security status. EG; -1 would get you a concord bounty of 50mil, -2 would be 75mil and so on. The Concord bounty would be paid in full on the demise of the outlaws ship and the 20% player placed bounty paid as an extra.
The Concord bounties would only be paid in highsec and lowsec, nulsec kills would only pay the player placed bounty as is now. If the player claiming the bounty has bad standing with Concord that bounty is reduced accordingly, this is so as to not encourage pirates hunting pirates and make Bounty Hunting a legitimate profession.
* info* Of the top 10 most wanted at least 4 are trade hub whores who never undock so no chance of ever claiming a bounty there.
Look, it's this simple: if there is a way for the bounty payout to exceed the value of the ship, including insurance, then it will immediately be claimed by the bounty target, either by using an alt or a friend. The bounty just becomes a gift to the very person you wanted to take revenge on. End of story.
The only way to increase the value of bounty payouts above that if for the payouts to be judged by a human, and if that's what's wanted, the bounty hunter will have to make a personal "unofficial" deal with the player who placed the bounty. Please vote for me for CSM8-áhere
My recommended voting list |

Alice Saki
Suddenly Spaced Out Suddenly Spaceships.
42961
|
Posted - 2013.04.06 10:45:00 -
[14] - Quote
I have no idea if it's any good, It means nothing outside of Highsec.
|

Malcanis
Vanishing Point. The Initiative.
8536
|
Posted - 2013.04.06 10:46:00 -
[15] - Quote
Ace Uoweme wrote:nomad Raholan wrote:* info* Of the top 10 most wanted at least 4 are trade hub whores who never undock so no chance of ever claiming a bounty there.
That's one problem with the bounty system. The other is the system has no teeth. The offenders don't care even if they have a 100bil bounty, as the payout isn't worth the trouble. Would be better if we actually had a police force, and the bounties were their paychecks. I'd PvP for that in itself (give us black uniforms and ships, and it'll even be kewl). Classic cops and robbers gameplay.
I'm sure no players would ever exploit that system by putting alts in to the "police" and using them to claim bounties put on their mains.  Please vote for me for CSM8-áhere
My recommended voting list |

Torakenat
The Yakuza Collection Insidious Associates
55
|
Posted - 2013.04.06 10:53:00 -
[16] - Quote
Malcanis wrote:
Look, it's this simple: if there is a way for the bounty payout to exceed the value of the ship, including insurance, then it will immediately be claimed by the bounty target, either by using an alt or a friend. The bounty just becomes a gift to the very person you wanted to take revenge on. End of story.
The only way to increase the value of bounty payouts above that if for the payouts to be judged by a human, and if that's what's wanted, the bounty hunter will have to make a personal "unofficial" deal with the player who placed the bounty.
. Exactly, you can't assume emergent game-play not to take advantage of the bounty system if it deems lucrative for the one with the bounty.
What I would like to see in the bounty system was similar to the old crime and punishment. 100m for x amount of kills of same target for x amount of time.
Or bounty a corp or alliance :D |

YuuKnow
Terra-Formers
699
|
Posted - 2013.04.06 10:58:00 -
[17] - Quote
Success.
The bounty system is better than it ever was and serves a nice addition to the game.
What was *not* a success, IMHO, was the new criminal flagging system as it has basically resulted only in another form of station-games really.
yk |

Apocryphal Noise
Science and Trade Institute Caldari State
22
|
Posted - 2013.04.06 11:01:00 -
[18] - Quote
Frying Doom wrote:Is a good well isk store for the economy though. Slows inflation as it is removing isk out of circulation.
I would almost guarantee all of the isk in the bounty pool is a drop in the river of isk that flows into the game everyday. |

John E Normus
New Order Logistics CODE.
33
|
Posted - 2013.04.06 11:22:00 -
[19] - Quote
Bounties are another revenue source that helps keep me and my comrades in catalysts. We get it from our targets and from shooting at each other while waiting for Concord to explode us. Sometimes even our neutral scouts will get the bounty as well.
If everyone could place a bounty on the next miner they see we would really appreciate it.
+1 success. Vote JAMES 315 for CSM8 |

silens vesica
Corsair Cartel
1252
|
Posted - 2013.04.06 12:43:00 -
[20] - Quote
Praetor Meles wrote:Rebecha Pucontis wrote:...it will end the ridiculous situation where people pod kill themselves to transport around the galaxy... Slight digression from the thread, but I'm not entirely convinced that this situation is ridiculous. Can you imagine if we had cloning technology in real life? I woke up with an epic hangover this morning - would just shoot myself and wake up in a nice, chemical-intoxication-free (and younger) body to resolve. On holiday on another continent? Can't be bothered with the two-connection twelve hour flight home? The corpses would litter the streets. Pod express, best express. Hell, people would be popping themselves to avoid their parents finding out that they were smoking drugs/got a tattoo/got pregnant/had a sun burn... The streets wouldn't be littered - There'd be an organized body-removal service that makes the waste removal industry look minor league.
Bring out your dead! ::clang:: ::clang:: Bring out your dead! Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Didn't vote? Then you voted for NulBloc |

Solstice Project
Sebiestor Tribe Minmatar Republic
3111
|
Posted - 2013.04.06 17:03:00 -
[21] - Quote
Ten people, out of THOUSANDS ...
Thanks for displaying what's wrong with most people nowadays. Yes, i'm talking about you. |

Miilla
Hulkageddon Orphanage
438
|
Posted - 2013.04.06 17:04:00 -
[22] - Quote
I call FAil. |

Ace Uoweme
Republic Military School Minmatar Republic
92
|
Posted - 2013.04.06 18:02:00 -
[23] - Quote
Malcanis wrote:I'm sure no players would ever exploit that system by putting alts in to the "police" and using them to claim bounties put on their mains. 
Then don't allow them to do so.
One the major problems in EvE is they don't have the Battle.net system, where accounts are linked.
So instead of being so negative, think of SOLUTIONS.
How are you to be a CSM is you're not even trying to be innovative and original??? "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Fairren
Red Federation RvB - RED Federation
31
|
Posted - 2013.04.06 18:19:00 -
[24] - Quote
Ace Uoweme wrote:Malcanis wrote:I'm sure no players would ever exploit that system by putting alts in to the "police" and using them to claim bounties put on their mains.  Then don't allow them to do so. One the major problems in EvE is they don't have the Battle.net system, where accounts are linked. So instead of being so negative, think of SOLUTIONS. How are you to be a CSM is you're not even trying to be innovative and original??? How exactly are accounts of different players going to be linked? |

Miilla
Hulkageddon Orphanage
438
|
Posted - 2013.04.06 18:26:00 -
[25] - Quote
Bounty hunting like all features seems to be a blobbing mechanic.
At least what I have observed so far, everything in Eve boils down to The Blob when PvP is involved a lot of the time.
If somebody is suspect and hanging around, well, you can bet there is more people nearby ready to assist.
I think when somebody has been bountied by a lot of isk AND by a lot of players, they should not be safe, anywhere in empire, there should be a risk of being wanted by a LARGE number of players.
I honestly think the current state of Eve online (without Walking In Stations) is really at the "Beat the Dead Donkey" phase of its lifetime. A ten year old game, struggled to get its customers to accept a badly implemented change, failed. Now it is trying to add more features that are badly thought out, half implemented and/or buggy.
Do Walking In Stations, do a big game changer, or just keep limping along, which is what Eve is doing now (and CCP).
It is like that Limp home mode that cars have.
It is in survival mode ( and so is CCP ). |

baltec1
Bat Country
5830
|
Posted - 2013.04.06 19:31:00 -
[26] - Quote
Frying Doom wrote:Nar Tha wrote:Is the new bounty system perfect? No. Is it much better than the old one? Yes. I will admit I have to agree with that. Mind you could it have been much worse?
Oh yes. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
124
|
Posted - 2013.04.06 19:34:00 -
[27] - Quote
silens vesica wrote:Praetor Meles wrote:Rebecha Pucontis wrote:...it will end the ridiculous situation where people pod kill themselves to transport around the galaxy... Slight digression from the thread, but I'm not entirely convinced that this situation is ridiculous. Can you imagine if we had cloning technology in real life? I woke up with an epic hangover this morning - would just shoot myself and wake up in a nice, chemical-intoxication-free (and younger) body to resolve. On holiday on another continent? Can't be bothered with the two-connection twelve hour flight home? The corpses would litter the streets. Pod express, best express. Hell, people would be popping themselves to avoid their parents finding out that they were smoking drugs/got a tattoo/got pregnant/had a sun burn... The streets wouldn't be littered - There'd be an organized body-removal service that makes the waste removal industry look minor league. Bring out your dead! ::clang:: ::clang:: Bring out your dead!
Kind of backs up my original point then that the situation is ridiculous.
I need say no more. :) |

Tippia
Sunshine and Lollipops
13481
|
Posted - 2013.04.06 19:35:00 -
[28] - Quote
Success. It does what it's supposed to do without causing any unwanted side-effects. Vote Malcanis for CSM8. |

nomad Raholan
1st Steps Academy Fidelas Constans
10
|
Posted - 2013.04.07 00:55:00 -
[29] - Quote
Tippia wrote:Success. It does what it's supposed to do without causing any unwanted side-effects. No unwanted side-effects?? Sorry but after reading the responses I have to disagree with that..
Unwanted side-effect, miners being bountied and killed legally simply because they can be. .. Is killing miners, (who in a way keep the economy of eve rolling) really what the bounty system is for? Keep killing miners = prices for ships etc keep going up..
Unwanted side-effect, outlaws still freely roam where-ever when-ever they like, most of the time unchallenged. Having low security status should have consequences (that mean something).. Having an alt who spends a lot of time in lowsec (with positive sec) it is funny watching the constant flow of -3s and -4s come in to spend a day or 2 getting sec back so they can go into higher security systems "where the ganking is easier" (quote from 1 in particular I have come to know due to his many visits)
Quote:CCP Have said they don't consider the bounty system finished and there is plenty of room for tweaks. One of them I believe was even the idea that hunting the top ten would actually pay more bounty, say 40-80% per kill Nice we can all go sit in trade hubs because that is where most of the top 10 live. Oh hangon, they are market whores and scammers who never undock, crap. Nice idea but yeah, not much help if they never undock.
[quoteWhat I would like to see in the bounty system was similar to the old crime and punishment. 100m for x amount of kills of same target for x amount of time. ] [/quote] Any bounty system can be exploited. If you have to kill X - Y amount of times to claim a 100 mil bounty, you just find a quiet system and keep undocking in rookie ships, which are provided free each time you dock up. So no cost at all to the victim and 50 mil a piece at the end.
I know my idea on bounties is not "the" answer and that is why I would like to see other ideas. Just saying "it's better than it was" is ok but for bounty hunting to become a viable profession the system needs a lot of work. We have our CSM's, maybe if as a player base we put together a workable bounty system they could present it to CCP and have it implemented.
It seems some have either misread my original post or not read it at all, just responded to the title without reading the actual post. My "example" for Concord bounties, was just that and example. Probably more appropriate would have been 5 mil isk for -1, 7.5 mil isk for -2 and so on. The Concord bounty would only be paid to a registered bounty hunter. Example; you go to a station click on agent finder and register with a "Bounty Hunter" agent. From there you go out and find a target, kill the target then return to a station with a bounty hunter agent and the kill-mail is handed in to the agent for payment of the concord bounty. Yes it is as exploitable as ever but would be one way to make bounty hunting into an eve profession. My aim for the thread was to look at bounty hunting as a profession not for the "I got a bounty in a blob" situation. .,.,.,Disagree with me if you feel the need.,.,., .,.,.,Right or Wrong.,.,.,.-á .,.,.,My opinion is free and mine to own.,.,.,. |

Ace Uoweme
Republic Military School Minmatar Republic
95
|
Posted - 2013.04.07 01:34:00 -
[30] - Quote
nomad Raholan wrote:Unwanted side-effect, miners being bountied and killed legally simply because they can be. .. Is killing miners, (who in a way keep the economy of eve rolling) really what the bounty system is for? Keep killing miners = prices for ships etc keep going up..
It's one thing CCP has terribly wrong. I can see their thinking it's a way to deter bots (a good one at that), but it casts a wide net that hurts all miners, and in the end the economy.
The players see EvE like other MMOs where ganking a miner is sheer fun and the economy isn't so dependent on the materials (e.g., vendors and raids offer premade gear). EvE doesn't offer the premade gear at the rates of other MMOs, and a ship isn't going to drop off a rat.
The powerblocks don't care they got their high-sec mining fleets sucking up roids to the point that actual new players can't mine them (that's not about accessibility there CCP).
A good way to deter bots without hurting non-AFK miners is having a similar system EQII uses for crafting stations. Can't be botted, but anyone using it will be someone at the keyboard (not watching TV or playing minecraft). And like the EQII crafting stations, if you miss the server served correct sequence, it's going to hit you hard (in EvE I can see a player going AFK losing their ship over it).
That's how to take care of bots, while leaving actual players out of the one-size-fits-all bot policy. Harvesting is a job/career for those who actually enjoy it or gotten used to it (I harvested for 15hrs straight/weeks/months in MUDs and F2P games, and one of the top harvesters in EQII. Shinies are addictive! So yeah, people actually do harvest non-AFK on that stuff...why voice coms are sooooooo essential!).
Controlling bots shouldn't come at the price of the economy itself (and those powerblock 80+ account ISBox fleets, will have to be at the keyboard for every little server side sequences served, or start losing isk).
Yeah, risks vs. rewards. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Andrea Griffin
329
|
Posted - 2013.04.07 02:36:00 -
[31] - Quote
Ace Uoweme wrote:The powerblocks don't care they got their high-sec mining fleets sucking up roids to the point that actual new players can't mine them (that's not about accessibility there CCP). Oh please. Try moving a few jumps away from the big trade hubs and newbie systems. I fly through dozens of systems on a regular basis that are full of rocks every single time. CCP Sreegs is my favorite developer. |

Fredfredbug4
Eve Defence Force Tribal Band
651
|
Posted - 2013.04.07 02:39:00 -
[32] - Quote
It's decent. There are still few people playing the game as Bounty Hunters, making their ISK and getting their fun specifically from hunting down high bounty players, probably even less considering they don't get the full payment anymore.
However, it is making PVP somewhat profitable. It's not enough so that you can make your living in EVE solely off of combat, but it's a start. If you get in a lot of fights you might be able to pay for your ammo with it. I accidentally my assets, is this bad?-á |

Scrutt5
Spiritus Draconis Sicarius Draconis
18
|
Posted - 2013.04.07 02:58:00 -
[33] - Quote
Hey Guys.
Firstly I think the new bounty system is far better then the old but still needs a few tweaks.
How's this for an idea (really just thinking out loud so don't flame me to hard).
The issue of non active pvpers sitting in stations and trading with no intention of unlocking looking l33t with a 4Bil bounty is an issue for me (especially as most of the isk is placed by alts)
How about... players need to actively participate in PVP to retain the bounty (and ePeen). Assuming that they haven't killed a player for 7 days, a percentage of the bounty cascades down to the next player on the list..
That way bounties will arrive on active pirates/pvpers (eventually) making the system more valid.
This should enable the bounty hunting profession to exist as only active players will carry the bounty.
|

SmilingVagrant
GoonWaffe Goonswarm Federation
1543
|
Posted - 2013.04.07 03:05:00 -
[34] - Quote
It was paying for my ammo for a while. |

Hessian Arcturus
S.W.O.R.D. Navy
4
|
Posted - 2013.04.07 03:29:00 -
[35] - Quote
Malcanis wrote:
The only way to increase the value of bounty payouts above that if for the payouts to be judged by a human, and if that's what's wanted, the bounty hunter will have to make a personal "unofficial" deal with the player who placed the bounty.
This I like... The fact that then you can broker a contract of terms with another player for bounty hunting. People would make a proffession out of it and bounty hunters could be headhunted.
I believe that Crimson Kaim (unsure whether thats his name) already does it like that. He provides his service to kill other player, has a forum thread and website dedicated to it. He bounty hunts how you're describing. It's human nature to want to explore. To find your line and go beyond it. The only limit, is the one you set yourself. |

Tippia
Sunshine and Lollipops
13482
|
Posted - 2013.04.07 03:29:00 -
[36] - Quote
nomad Raholan wrote:Unwanted side-effect, miners being bountied and killed legally simply because they can be. GǪexcept, of course, that bounties don't make it legal to kill miners. So no, that's not a side-effect of bounties (and even if it were, it's highly debatable whether it would be unwanted or not). Prices of ships going up because miners get blown up would be a rather good development at this point.
Quote:Unwanted side-effect, outlaws still freely roam where-ever when-ever they like, most of the time unchallenged. That's not a side-effect of bounties, nor is it unwanted. That's just the same old complacency that has always let them fly around unmolested.
If you've read anything about unwanted side-effects from bounties, it's a near-certainty that you've read something written by people who don't understand how bounties work. Vote Malcanis for CSM8. |

Xen Solarus
Inner 5phere
331
|
Posted - 2013.04.07 03:41:00 -
[37] - Quote
The good thing about the new system, is that it works.
The bad thing about the new system, is that its kinda pointless.
I always thought that the bounty system would be something that law abiding citizens could use as a viable means to get back at those that flaunt the law. Afterall, most of the victims of highsec ganking are the types that are unwilling and/or unable to get revenge. So, the bounty system should allow them to be able to get retribution, via cold, hard isk. However, as it stands, everyone has a bounty now, your sec-status and how good or evil you are is completely irrelevant. Its completely killed the possibility of bounty hunters being a viable profession, and has instead reduced it to a simple bonus in isk to your kills.
To gankers, things couldn't be more perfect. Now they get more isk from their kills, and a little more off the cost of their ship-loss. Add to that additional means to encourage people to try to shoot them in highsec, and you've got a win, win, win for gankers.
In my opinion, bounties should only be possible on those that are clearly unwilling to follow the laws of the empires. But as it stands, everyone is wanted. I hope CCP continue to add to the foundations of the bounty hunter changes, and ultimately finally create the possibility for players to actively become bounty hunters, rather than it being nothing more than an irrelevant additional payout on kills. Post with your main, like a BOSS! |

Umega
Solis Mensa
149
|
Posted - 2013.04.07 03:49:00 -
[38] - Quote
> = Success.
It is better than the hold system.. see what additional improvements 'tweaks' bring.
And some times.. people are better off blaming themselves, rather than pretending they have a clue and spitting out ideas that actually harbor more problems than are actually taking place.
Examples...
Putting a bounty on someone that sits in a singular station all day, never leaving it. Why would you dump your isk on this person in the first place? You've actually compounded your own problem, by quite honestly.. being a moron. Emotions is an excuse.. doesn't change the fact the act of placing a bounty on someone that doesn't ever leave a station is stupidity. Own up to that. Until WiS is actually a usable product that could potential net a result.. don't be a moron in the first place, and do your own homework on your enemies, ya?
Why shouldn't I, or anyone else.. be aloud to put a bounty on anyone we want? The fact some of you are implying that it should only be reserved to bots and 'criminals' is laughable. Maybe I am a miner that has rivals.. rather than looking for specific mercs, I let fate take control by dropping a bounty. Subsidizing my time spent on the agenda. Competing Industrial corp.. sure they sit in station, let alts carry the load around.. but it is additional work for them to go that route, when slapped with a big enough 'mark' that puts crosshairs upon them. The results may not be obvious.. something also to keep in mind. A feature that should exist in a game like EVE.
Some 'fixes' to the current system that would net better results for the hunters, and those that dropped the bounty on someone.. are fixes to other aspects of the game. WiS for example. Changing hisec Industry to be revolved around POSs, rather than NPC stations.
Also.. there should be NO absolute guarantee for results on bounty's placed, nor no perfect safety from relquinshing bounty's on head. Perhaps in time, this can be an EVE reality.
People do have careers, job paths and what not before them in EVE that they choosen to take. It shouldn't forced, nor obvious.. if people do not want it to be. There is ZERO need to create a system that has Labels.. and slaps it on people. Like people joining a New Eden 'police force'.. "I'm a wizard, yay!" take your D&D nonsense and shove it down your throat, never to speak again. Other than, this sandbox.. people can and Do create these things on their own.. but also Why...
Cause I'm sick of people whining and crying for a safety net to save them from their lack of effort, and ability to Not make stupid decisions. Just like intelligence, effort, taking time to see things through, gathering intel should be rewarded.. being a moron, an idiot, a bag of socialistic excuses attempting to breed off laziness should be meet with harsh penalities, and failure.
Ta-da.. the ultimate secret to why null hates highsec. Order out of Chaos, bled for.. held tight by unity of many, rewarded.. vs.. laziness in the form of asking CCP to create a machine to shove in their ass, to make the **** stop coming out, too pristine and noble to walk to the toilet on their own. Asking for protection from their own **** = the sad desire of some highsec dwellers.
Short version: Quit being lazy, read the post and connect the dots yourself. If you can.. if you can't, blame yourself instead of someone or something else. -áUme-Pro Studios |

Tippia
Sunshine and Lollipops
13482
|
Posted - 2013.04.07 03:52:00 -
[39] - Quote
Xen Solarus wrote:I always thought that the bounty system would be something that law abiding citizens could use as a viable means to get back at those that flaunt the law. Afterall, most of the victims of highsec ganking are the types that are unwilling and/or unable to get revenge. So, the bounty system should allow them to be able to get retribution, via cold, hard isk. However, as it stands, everyone has a bounty now, your sec-status and how good or evil you are is completely irrelevant. Its completely killed the possibility of bounty hunters being a viable profession, and has instead reduced it to a simple bonus in isk to your kills. You're confusing two different systems. What you're asking for exists and does indeed make bounty-hunting a viable profession.
If you want earn cash by avenging poor hapless gank victims, you activate their killrights and take the bounty as your payment. If you just want to kill people for the bounty, you just do the maths whether attacking them will be worth it or not.
The bounty system was very specifically-ánot designed to have anything to do with people's ability to attack each other GÇö it is only a payment scheme. A completely different module (in fact, two of them) deals with the matters of attacking people.
Quote:In my opinion, bounties should only be possible on those that are clearly unwilling to follow the laws of the empires. That doesn't make much sense. Bounties have nothing to do with the empires (which explains why they also don't have anything to do with the legality of attacking people). They are simply a price on someone's head GÇö a deal between players. Criminals can put a price on someone's head just as well as law-abiding citizens. Vote Malcanis for CSM8. |

Ace Uoweme
Republic Military School Minmatar Republic
96
|
Posted - 2013.04.07 03:56:00 -
[40] - Quote
Andrea Griffin wrote:Try moving a few jumps away from the big trade hubs and newbie systems. I fly through dozens of systems on a regular basis that are full of rocks every single time.
Flying in 0.4 doesn't count, as even the nullbears bypass it.
By noon, the rocks are gone. Usually with cans with a 0.0 alliance name stamped on them filled to the brim...
"In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Xen Solarus
Inner 5phere
331
|
Posted - 2013.04.07 04:08:00 -
[41] - Quote
Tippia wrote: If you want earn cash by avenging poor hapless gank victims, you activate their killrights and take the bounty as your payment. If you just want to kill people for the bounty, you just do the maths whether attacking them will be worth it or not.
Yes i'd agree, this is the only advantage for those looking to gain revenge on gankers. But from what i've heard its done little to effect gankers abilities to go about their business. And its easy enough to clear your killright by simply losing a cheapy ship. Plus some of them want people to activate their killrights, as a means to get them into combat. I'd say the benifits definately fall into the hands of the pirates.
Tippia wrote:Quote:In my opinion, bounties should only be possible on those that are clearly unwilling to follow the laws of the empires. That doesn't make much sense. Bounties have nothing to do with the empires (which explains why they also don't have anything to do with the legality of attacking people). They are simply a price on someone's head GÇö a deal between players. Criminals can put a price on someone's head just as well as law-abiding citizens. Highsec is clearly the main place where bounties are having an effect. Lowsec and null is generally shoot first and don't bother asking questions. Bounties there just boil down to additional isk payouts for kills. Highsec is where it has the most influence, via the killrights and the additional benifits it brings to gankers. I imagined people specializing as bounty hunters, tracking down and killing specific targets. But as it stands, with everyone being bountied to some degree, it seems to benefit the pirates of EvE, simply giving them additional cash for what they've been doing since before the changes.
I'd be interested to hear opinions from gankers, towards this topic. Specifically regarding if they feel it has helped or hindered their profession.
Post with your main, like a BOSS! |

Super spikinator
Hegemonous Conscripts Hegemonous Pandorum
130
|
Posted - 2013.04.07 04:21:00 -
[42] - Quote
Ace Uoweme wrote:Andrea Griffin wrote:Try moving a few jumps away from the big trade hubs and newbie systems. I fly through dozens of systems on a regular basis that are full of rocks every single time. Flying in 0.4 doesn't count, as even the nullbears bypass it. By noon, the rocks are gone. Usually with cans with a 0.0 alliance name stamped on them filled to the brim...
Fly out of Caldari space and you will find that most places don't get stripped. I used to mine out of hibi - a nice .5 hole which is 6 jumps from Amarr. I think in the enitre time I stayed there it was mined out once - because my alliance mined it out. Twice in the time I was there a belt had been cleaned. There are maybe 5 miners in local, one guy who belt hops with a cynnabal to clean out the rats and there was at least one friendly orca that I met there when nobody else from my alliance was there.
Finally I live in NZ, my peak play time is about 5 hours before downtime, if there were no rocks after noon as you imply I would be SOL if I wanted to mine. However, as I typed, Hibi was mostly full every time I went in there. |

Ace Uoweme
Republic Military School Minmatar Republic
96
|
Posted - 2013.04.07 05:46:00 -
[43] - Quote
Super spikinator wrote:Fly out of Caldari space and you will find that most places don't get stripped.
Ah, many places are stripped there, and by noon. 
One of my favorite spots (when we had to wait days for respawns but the roids were HUGE in comparison), used to take 10 or so miners 6hrs to clear one belt (used to place cans all around just one huge one to mine it), and this is with Hulks then (which isn't seen anymore no thanks to the Goonies). Six hours all the Retrievers now can clear out that system (10k roids pop sooooo quick).
Super spikinator wrote:Finally I live in NZ, my peak play time is about 5 hours before downtime, if there were no rocks after noon as you imply I would be SOL if I wanted to mine. However, as I typed, Hibi was mostly full every time I went in there.
0.5.
They're not mining full force until after restart. Which again means, by noon the roids are gone. And what you're saying matches what I'm seeing in both Amarr and Caldari zones, in when miners come out to mine (heck of a lot of Russians out there then). "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Ace Uoweme
Republic Military School Minmatar Republic
97
|
Posted - 2013.04.07 06:02:00 -
[44] - Quote
Fairren wrote:How exactly are accounts of different players going to be linked?

How would different players be related to how Battle.net links accounts (and for the point of addressing an issue in how to address the bounty payout exploits)? "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Nyla Skin
Maximum fun chamber
246
|
Posted - 2013.04.07 06:34:00 -
[45] - Quote
nomad Raholan wrote:Tippia wrote:Success. It does what it's supposed to do without causing any unwanted side-effects. No unwanted side-effects?? Sorry but after reading the responses I have to disagree with that.. Unwanted side-effect, miners being bountied and killed legally simply because they can be. ..
What? How are miners being "killed legally"? Bounty has no effect on killrights, miners or not, in case you have been living under a rock and didn't know.
The new bounty system is much better than before. Activated killrights propably aren't working much at all, but it was a nice idea. |

Polaris Sagan
Sagan Enterprises
3
|
Posted - 2013.04.07 06:35:00 -
[46] - Quote
Ace Uoweme wrote:Super spikinator wrote:Fly out of Caldari space and you will find that most places don't get stripped. Ah, many places are stripped there, and by noon.  One of my favorite spots (when we had to wait days for respawns but the roids were HUGE in comparison), used to take 10 or so miners 6hrs to clear one belt (used to place cans all around just one huge one to mine it), and this is with Hulks then (which isn't seen anymore no thanks to the Goonies). Six hours all the Retrievers now can clear out that system (10k roids pop sooooo quick). Super spikinator wrote:Finally I live in NZ, my peak play time is about 5 hours before downtime, if there were no rocks after noon as you imply I would be SOL if I wanted to mine. However, as I typed, Hibi was mostly full every time I went in there. 0.5. They're not mining full force until after restart. Which again means, by noon the roids are gone. And what you're saying matches what I'm seeing in both Amarr and Caldari zones, in when miners come out to mine (heck of a lot of Russians out there then).
I mine regularly in Caldari Hisec around the Lonetrek Region. Due to work I dont get on till around 9pm UK tim (long after downtime). So I have no idea where you are getting your details from because I've never had trouble finding spots.
As for the OP
I think that the whole bounty system could have been a lot worse. It's not great, bit they will tweak it from what I've gathered from looking at the Dev blogs about the bounty system. |

Malcanis
Vanishing Point. The Initiative.
8541
|
Posted - 2013.04.07 08:24:00 -
[47] - Quote
Ace Uoweme wrote:Malcanis wrote:I'm sure no players would ever exploit that system by putting alts in to the "police" and using them to claim bounties put on their mains.  Then don't allow them to do so. One the major problems in EvE is they don't have the Battle.net system, where accounts are linked. So instead of being so negative, think of SOLUTIONS. How are you to be a CSM is you're not even trying to be innovative and original???
That's a lot of admin
How do you deal with alt accounts funded by PLEX and registered to a different email
What if one small group of players joined these "police" and then offered a bounty cleaning service.
You're right to accuse me of not being very imaginative, but it doesn't usually take a whole lot of imagination to detect gaping flaws in these "people aren't playing the way I want them to" or the "the game doesn't give me as much candy as I think I deserve" proposals. Please vote for me for CSM8-áhere
My recommended voting list |

Miilla
Hulkageddon Orphanage
441
|
Posted - 2013.04.07 08:48:00 -
[48] - Quote
Just because something is an improvement over an old system doesn't make it good.
It is not hard to better the old system but this whilst is an improvement, is still not "good".
There is too much Suspect blobbing going on and also too many constraints on when I can "bounty hunt" in empire. |

Malcanis
Vanishing Point. The Initiative.
8541
|
Posted - 2013.04.07 09:21:00 -
[49] - Quote
Xen Solarus wrote: Highsec is clearly the main place where bounties are having an effect. Lowsec and null is generally shoot first and don't bother asking questions. Bounties there just boil down to additional isk payouts for kills. Highsec is where it has the most influence, via the killrights and the additional benifits it brings to gankers. I imagined people specializing as bounty hunters, tracking down and killing specific targets. But as it stands, with everyone being bountied to some degree, it seems to benefit the pirates of EvE, simply giving them additional cash for what they've been doing since before the changes.
I'd be interested to hear opinions from gankers, towards this topic. Specifically regarding if they feel it has helped or hindered their profession.
http://themittani.com/features/revisiting-bounty-hunting
Please vote for me for CSM8-áhere
My recommended voting list |

Miilla
Hulkageddon Orphanage
441
|
Posted - 2013.04.07 09:26:00 -
[50] - Quote
Malcanis wrote:Xen Solarus wrote: Highsec is clearly the main place where bounties are having an effect. Lowsec and null is generally shoot first and don't bother asking questions. Bounties there just boil down to additional isk payouts for kills. Highsec is where it has the most influence, via the killrights and the additional benifits it brings to gankers. I imagined people specializing as bounty hunters, tracking down and killing specific targets. But as it stands, with everyone being bountied to some degree, it seems to benefit the pirates of EvE, simply giving them additional cash for what they've been doing since before the changes.
I'd be interested to hear opinions from gankers, towards this topic. Specifically regarding if they feel it has helped or hindered their profession.
http://themittani.com/features/revisiting-bounty-hunting
. How do you find your bounty targets? Do you use locator agents or just hang out in their home turf?
I hunt in nullsec. I pick marks by alliance, by region, by pocket and do a bit of research before roaming areas. I pick pockets based on what shiptypes they are using to rat and seek the highest value targets available. However, I do not camp or setup logoff traps. I roam pocket to pocket.
That says all I need to hear, Bounty hunting is dead on arrival for Empire and is just another Blob mechanic for suspects.
|

Felicity Love
STARKRAFT Joint Venture Conglomerate
414
|
Posted - 2013.04.07 10:42:00 -
[51] - Quote
Don't really worry about it. Like some other parts of the game, it will be theory-crafted to death and then some happy, and utterly boring, medium will be found.
I'm sure, sooner or later, someone will come up with a clever spin that staying docked is, in fact, an exploit to avoid Bounty Hunters. 
Too bad we don't have the full-blown WIS where you could walk up to some dude in a station and put the Glock to his noggin ... but hey, that would be awesome PVP without spaceships...
Pity.
Proud Beta Tester for "Bumping Uglies for Dummies" |

nomad Raholan
1st Steps Academy Fidelas Constans
10
|
Posted - 2013.04.07 11:19:00 -
[52] - Quote
Tippia wrote:nomad Raholan wrote:Unwanted side-effect, miners being bountied and killed legally simply because they can be. GǪexcept, of course, that bounties don't make it legal to kill miners. So no, that's not a side-effect of bounties (and even if it were, it's highly debatable whether it would be unwanted or not). Prices of ships going up because miners get blown up would be a rather good development at this point. Quote:Unwanted side-effect, outlaws still freely roam where-ever when-ever they like, most of the time unchallenged. That's not a side-effect of bounties, nor is it unwanted. That's just the same old complacency that has always let them fly around unmolested. If you've read anything about unwanted side-effects from bounties, it's a near-certainty that you've read something written by people who don't understand how bounties work. Please tell the uneducated how if one wanted, can you hunt bounties in highsec without Concord intervention?? I'm curious now, you have stated it is clear I don't know what I am talking about so please provide the information. . Oh and I would be more than happy to shoot those with negative security and bounties in highsec except that concord intervention makes it near impossible, or is that another thing i have wrong?? Concord won't attack me if I kill someone with negative security and a bounty?? 1, Do I just sit in system and wait for them to aggro me so I can shoot them, crap Concord will kill them so they not likely to do that, unless of course I'm in a ship they can easily gank. Then of course that's not bounty hunting it's just plain stupid. 2. Do you wardec him, hang on he is in an NPC corp so that's out. Plus there are over 100 people in his corp I don't want to fight, he has the bounty I want to collect 3. I can just follow him around, possibly for days until he tries to gank someone then hit him when his suspect flag comes up.Yep that works but hang on he's in a destroyer crap all that effort for maybe 2 mil isk and he flies away in his pod to do it again. Damn it, he is ganking in highsec I have to beat concord to the kill. Why should he worry,. the whole thing cost him nothing but a cheap destroyer.
Your missing the whole point of this post.. It is about turning bounty hunting into an eve profession. CCP has said Bounty Hunting is a legitimate profession for those wishing to take that path.. Yet it is not a legitimate profession if you are chasing bounties in empire space..
.,.,.,Disagree with me if you feel the need.,.,., .,.,.,Right or Wrong.,.,.,.-á .,.,.,My opinion is free and mine to own.,.,.,. |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
252
|
Posted - 2013.04.07 11:22:00 -
[53] - Quote
The new bounty system is very similar to the F/I thread that talked about how to fix bounties isn't it? I think its a great example of Developers doing their best to incorporate player feedback , and players trying to be clear and develop well thought out ideas. One of the things that makes Eve great for sure.
I wouldn't mind if the payout % was a little higher, but if this is where it needs to be so that people can't cash in on themselves then so be it.
And I would like to see "friendly bounties" implemented; so that I can put a bounty on a friend and if he gets blown up then he will get a % of the bounty and I will get a Concord bounty payout notice. I like getting notified when my contacts get blown up just so I can go commiserate and help out if the loss was terrible. But putting even a small bounty on friends is kind of cheeky.
The other advantage to friendly bounties is that they might encourage risky flying that can lead to great adventures. -áCorebloodbrothers & Ali Aras for CSM: Ring mining & bottom up income, new player balance, NRDS
|

Miilla
Hulkageddon Orphanage
443
|
Posted - 2013.04.07 11:28:00 -
[54] - Quote
Corey Fumimasa wrote:The new bounty system is very similar to the F/I thread that talked about how to fix bounties isn't it? I think its a great example of Developers doing their best to incorporate player feedback , and players trying to be clear and develop well thought out ideas. One of the things that makes Eve great for sure.
I wouldn't mind if the payout % was a little higher, but if this is where it needs to be so that people can't cash in on themselves then so be it.
And I would like to see "friendly bounties" implemented; so that I can put a bounty on a friend and if he gets blown up then he will get a % of the bounty and I will get a Concord bounty payout notice. I like getting notified when my contacts get blown up just so I can go commiserate and help out if the loss was terrible. But putting even a small bounty on friends is kind of cheeky.
The other advantage to friendly bounties is that they might encourage risky flying that can lead to great adventures.
Sometimes it is best to ignore players "feedback" otherwise the game can turn into a pigs mess of nerfs and safe zones.
Sometimes listening to players is not a good idea. You design a game, and get on with it. Unfortunately CCP seem to be unwilling to change areas of the game that are messy and legacy.
It takes effort to overhaul something and sometimes they just don't want to touch some areas, or they do some areas half heartedly with no real commitment, probably because they are low on cash and cannot inject a large amount of effort on them as they desperately try to reinvent themselves with Dust, since WoD is in an udder mess along with WiS.
Once a company starts to cut and downsize instead of driving on with changes, and just kneejerk react to player screams that are the most intolerable to moderate, that is the death of a game. You can spin it whatever way you wish but that is all it will be, newsspeak and spin. |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
252
|
Posted - 2013.04.07 11:58:00 -
[55] - Quote
Miilla wrote: Sometimes it is best to ignore players "feedback" otherwise the game can turn into a pigs mess of nerfs and safe zones.
Sometimes listening to players is not a good idea. You design a game, and get on with it. Unfortunately CCP seem to be unwilling to change areas of the game that are messy and legacy.
It takes effort to overhaul something and sometimes they just don't want to touch some areas, or they do some areas half heartedly with no real commitment, probably because they are low on cash and cannot inject a large amount of effort on them as they desperately try to reinvent themselves with Dust, since WoD is in an udder mess along with WiS.
Once a company starts to cut and downsize instead of driving on with changes, and just kneejerk react to player screams that are the most intolerable to moderate, that is the death of a game. You can spin it whatever way you wish but that is all it will be, newsspeak and spin.
The changes to the bounty system don't seem like a knee jerk response to player whining. Its a good system, well thought out and implemented with very few snags. What are you on about?
-áCorebloodbrothers & Ali Aras for CSM: Ring mining & bottom up income, new player balance, NRDS
|

Miilla
Hulkageddon Orphanage
444
|
Posted - 2013.04.07 12:00:00 -
[56] - Quote
Corey Fumimasa wrote:Miilla wrote: Sometimes it is best to ignore players "feedback" otherwise the game can turn into a pigs mess of nerfs and safe zones.
Sometimes listening to players is not a good idea. You design a game, and get on with it. Unfortunately CCP seem to be unwilling to change areas of the game that are messy and legacy.
It takes effort to overhaul something and sometimes they just don't want to touch some areas, or they do some areas half heartedly with no real commitment, probably because they are low on cash and cannot inject a large amount of effort on them as they desperately try to reinvent themselves with Dust, since WoD is in an udder mess along with WiS.
Once a company starts to cut and downsize instead of driving on with changes, and just kneejerk react to player screams that are the most intolerable to moderate, that is the death of a game. You can spin it whatever way you wish but that is all it will be, newsspeak and spin.
The changes to the bounty system don't seem like a knee jerk response to player whining. Its a good system, well thought out and implemented with very few snags. What are you on about?
It could be better by making being Wanted more dangerios in Empire. |

Lady Areola Fappington
New Order Logistics CODE.
79
|
Posted - 2013.04.07 12:12:00 -
[57] - Quote
Miilla wrote: It could be better by making being Wanted more dangerios in Empire.
Make it more dangerous. You're in a sandbox, why should CCP do things for you?
Don't worry miners, I'm here to help! If you care about making EVE better, you'll vote Psychotic Monk for CSM8. |

Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
252
|
Posted - 2013.04.07 12:19:00 -
[58] - Quote
Miilla wrote:
It could be better by making being Wanted more dangerios in Empire.
What like putting a high enough bounty on someone comes with a kill right? I don't think that will happen, many players enjoy the relative safety of of highsec, anything that undermines that protection would be a core shift in the game that a lot of people don't want.
And judging from the miners posting in this thread bounties do make highsec more dangerous. Gank mechanics are made much more profitable by a high bounty. Think about a guy with a billion isk bounty out missioning, if a ganker finds and suicides him the gankers ship is paid for before the loot is scooped, the mission ship loot is all gravy.
-áCorebloodbrothers & Ali Aras for CSM: Ring mining & bottom up income, new player balance, NRDS
|

Miilla
Hulkageddon Orphanage
444
|
Posted - 2013.04.07 12:30:00 -
[59] - Quote
Corey Fumimasa wrote:Miilla wrote:
It could be better by making being Wanted more dangerios in Empire.
What like putting a high enough bounty on someone comes with a kill right? I don't think that will happen, many players enjoy the relative safety of of highsec, anything that undermines that protection would be a core shift in the game that a lot of people don't want. And judging from the miners posting in this thread bounties do make highsec more dangerous. Gank mechanics are made much more profitable by a high bounty. Think about a guy with a billion isk bounty out missioning, if a ganker finds and suicides him the gankers ship is paid for before the loot is scooped, the mission ship loot is all gravy.
So why should I be as safe as somebody without a bounty not being wanted and me being wanted say for example by 100 corps, 100 aliances and 10,000 players? Or as equally safe as somebody who is only wanted for 100,000 and 1 player?
Why should I be as equally as safe as them?
If you can give a good reason, by all means the systems good then :) I have yet to come up with a good reason. Can you?
There should be some sort of function on risk and level of wantedness. |

Tippia
Sunshine and Lollipops
13491
|
Posted - 2013.04.07 13:07:00 -
[60] - Quote
nomad Raholan wrote:Please tell the uneducated how if one wanted, can you hunt bounties in highsec without Concord intervention?? Find people who have kill rights that go along with their bounties. Find people who have their own corps and bounties that would pay for the wardec. Find people who are outlaws and who have bounties, and just blow them up.
Quote:Oh and I would be more than happy to shoot those with negative security and bounties in highsec except that concord intervention makes it near impossible, or is that another thing i have wrong?? Concord won't attack me if I kill someone with negative security and a bounty?? Attacking outlaws is legal and does not trigger CONCORD. An GÇ£outlawGÇ¥ is anyone with -5 sec status or less.
Quote:Your missing the whole point of this post.. It is about turning bounty hunting into an eve profession. CCP has said Bounty Hunting is a legitimate profession for those wishing to take that path.. Yet it is not a legitimate profession if you are chasing bounties in empire space.. How so? Are you or are you not chasing people with bounties with the intent to collect them? If you are, then congratulations GÇö you're a bounty hunter. Exactly how you choose to pursue that bounty is largely besides the point and if the target is good enough, it can be done even if you don't have access to any legal means of killing him.
Miilla wrote:So why should I be as safe as somebody without a bounty not being wanted and me being wanted say for example by 100 corps, 100 aliances and 10,000 players? Or as equally safe as somebody who is only wanted for 100,000 and 1 player?
Why should I be as equally as safe as them? Good news: you're not. The fact that you have a bounty makes you a more valuable target for attackers to go after than if you didn't have it. Flying more expensive ships becomes even more risky since you start making yourself a free gank, from the hull alone.
Bounties offer a motivation to attack, not a means to do so GÇö that's the job of Crimewatch. Higher bounty = higher motivation = higher risk. It's not rocket surgery. Vote Malcanis for CSM8. |

Ace Uoweme
Republic Military School Minmatar Republic
99
|
Posted - 2013.04.07 13:27:00 -
[61] - Quote
Corey Fumimasa wrote:And judging from the miners posting in this thread bounties do make highsec more dangerous. Gank mechanics are made much more profitable by a high bounty. Think about a guy with a billion isk bounty out missioning, if a ganker finds and suicides him the gankers ship is paid for before the loot is scooped, the mission ship loot is all gravy.
If not in a NPC corp. The worst offenders are in NPC corps with some serious negative standings, as there's little recourse to deal with them (can't war dec them for one). Some have bounties in the hundreds of millions, and KB ganks to prove how they got their bounties. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Tippia
Sunshine and Lollipops
13491
|
Posted - 2013.04.07 13:42:00 -
[62] - Quote
Ace Uoweme wrote:If not in a NPC corp. The worst offenders are in NPC corps with some serious negative standings, as there's little recourse to deal with them (can't war dec them for one). Some have bounties in the hundreds of millions, and KB ganks to prove how they got their bounties. GǪin which case there is an obvious line of recourse to deal with them.
Vote Malcanis for CSM8. |

Ace Uoweme
Republic Military School Minmatar Republic
99
|
Posted - 2013.04.07 13:54:00 -
[63] - Quote
Tippia wrote:[]GǪin which case there is an obvious line of recourse to deal with them.
If anyone is willing to bother. 20% payout on trash isn't much of a bounty hunter incentive. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

March rabbit
No Name No Pain
613
|
Posted - 2013.04.07 14:22:00 -
[64] - Quote
Tippia wrote:Miilla wrote:So why should I be as safe as somebody without a bounty not being wanted and me being wanted say for example by 100 corps, 100 aliances and 10,000 players? Or as equally safe as somebody who is only wanted for 100,000 and 1 player?
Why should I be as equally as safe as them? Good news: you're not. The fact that you have a bounty makes you a more valuable target for attackers to go after than if you didn't have it. Flying more expensive ships becomes even more risky since you start making yourself a free gank, from the hull alone. Bounties offer a motivation to attack, not a means to do so GÇö that's the job of Crimewatch. Higher bounty = higher motivation = higher risk. It's not rocket surgery. yea. now just compare bounty for 100billion and 1mil ISK. Let's say your main ship - Catalyst. Total price is like 5 millions. The main your job is - suicide ganking miners.
Better bounty == bigger risk you say? |

Tippia
Sunshine and Lollipops
13491
|
Posted - 2013.04.07 14:24:00 -
[65] - Quote
Ace Uoweme wrote:If anyone is willing to bother. 20% payout on trash isn't much of a bounty hunter incentive. That entirely depends on the ship, which means that the bounty-holder needs to adjust his flying to remain safe, which often means he's commonly easier to kill.
And it doesn't change the fact that if they have a KB full of ganks to provide a reason for their bounties, there's plenty of recourse to get back at them. Since the kills are free, a couple of million here and there will start to add up rather quickly.
Vote Malcanis for CSM8. |

Vaju Enki
Secular Wisdom
566
|
Posted - 2013.04.07 14:57:00 -
[66] - Quote
Huge success. |

Fairren
Red Federation RvB - RED Federation
32
|
Posted - 2013.04.07 15:05:00 -
[67] - Quote
Ace Uoweme wrote:Fairren wrote:How exactly are accounts of different players going to be linked?  How would different players be related to how Battle.net links accounts (and for the point of addressing an issue in how to address the bounty payout exploits)? Whatever abuse people are doing with alts can also be done by asking their friends to do it, instead of using their own alts. How is account-linking going to stop that? |

Ace Uoweme
Republic Military School Minmatar Republic
100
|
Posted - 2013.04.07 15:22:00 -
[68] - Quote
Fairren wrote:Whatever abuse people are doing with alts can also be done by asking their friends to do it, instead of using their own alts. How is account-linking going to stop that?
Much like it stops 10000001 exploits and abuses in WoW.
Accountability.
Losing one account is, "bah". Losing 10+, hurts. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

La Nariz
GoonWaffe Goonswarm Federation
842
|
Posted - 2013.04.07 15:39:00 -
[69] - Quote
The improvement that should be made is to make killrights salable on contracts as if they were items in addition to what we have already. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Fairren
Red Federation RvB - RED Federation
32
|
Posted - 2013.04.07 15:44:00 -
[70] - Quote
Ace Uoweme wrote:Fairren wrote:Whatever abuse people are doing with alts can also be done by asking their friends to do it, instead of using their own alts. How is account-linking going to stop that? Much like it stops 10000001 exploits and abuses in WoW. Accountability.Losing one account is, "bah". Losing 10+, hurts. And you catch them how? |

Ace Uoweme
Republic Military School Minmatar Republic
101
|
Posted - 2013.04.07 15:50:00 -
[71] - Quote
Fairren wrote:And you catch them how?
Couple months back some hacker group discovered (8 years too late) that Blizzard was imprinting screenshots with watermarks with Date/time/server/user ID. It's been surmised that this was done to track photos (NDA violations to private servers).
What you don't know can hurt you.
Fly safe! "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Fairren
Red Federation RvB - RED Federation
32
|
Posted - 2013.04.07 15:54:00 -
[72] - Quote
Ace Uoweme wrote:Fairren wrote:And you catch them how? I have no idea so I rambled about WoW some more. That's how I read it.
|

Lady Areola Fappington
New Order Logistics CODE.
79
|
Posted - 2013.04.07 16:09:00 -
[73] - Quote
Ace Uoweme wrote:Fairren wrote:Whatever abuse people are doing with alts can also be done by asking their friends to do it, instead of using their own alts. How is account-linking going to stop that? Much like it stops 10000001 exploits and abuses in WoW. Accountability.Losing one account is, "bah". Losing 10+, hurts.
I think you are confusing something here. Awoxing, corptheft, ganking, bumping, and all those fun "bad" activities are neither exploits or abuses. It's a legit way to play EVE.
You may not have noticed, but we New Order Agents happen to hate exploits and abuses of our game. We tend to target mining bots. There's even a manifesto.
Trying to link character=player is never gonna fly. Some of us understand Eve to be a game, and the whole "consequences for your actions" routine stops right at the character select screen. I can choose to play an evil mean pie-rat, a fluffywambler carebear, a charismatic sov holding CEO...and unless I choose to link them together, each one is it's own entity.
Don't worry miners, I'm here to help! If you care about making EVE better, you'll vote Psychotic Monk for CSM8. |

Ace Uoweme
Republic Military School Minmatar Republic
101
|
Posted - 2013.04.07 16:22:00 -
[74] - Quote
Lady Areola Fappington wrote:I think you are confusing something here. Awoxing, corptheft, ganking, bumping, and all those fun "bad" activities are neither exploits or abuses. It's a legit way to play EVE.
Where did you come from with that left field response? Pluto?
Anyone mentioned that stuff?
Read before replying, it helps. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Lady Areola Fappington
New Order Logistics CODE.
79
|
Posted - 2013.04.07 16:28:00 -
[75] - Quote
Ace Uoweme wrote:Lady Areola Fappington wrote:I think you are confusing something here. Awoxing, corptheft, ganking, bumping, and all those fun "bad" activities are neither exploits or abuses. It's a legit way to play EVE. Where did you come from with that left field response? Pluto? Anyone mentioned that stuff? Read before replying, it helps.
I've read. I see whinging about bounties, complaints about the bad people doing bad things in EVE and how the bounty system doesn't slow them down, then this weirdness about linking accounts.
The conclusion I draw, you mad about bad people doing bad things, and you want CCP to fixit.
If I'm wrong, which has happened on very rare occasions, consider this your mandatory New order threadjack. Don't worry miners, I'm here to help! If you care about making EVE better, you'll vote Psychotic Monk for CSM8. |

Ace Uoweme
Republic Military School Minmatar Republic
102
|
Posted - 2013.04.07 16:45:00 -
[76] - Quote
Lady Areola Fappington wrote:I've read. I see whinging about bounties, complaints about the bad people doing bad things in EVE and how the bounty system doesn't slow them down, then this weirdness about linking accounts.
It's weird if someone wants to evade detection.
It's weird if someone wants to exploit the system.
It's weird for players who share accounts.
Yeah, weird for the wrong reasons.
Bring accountability into the equation, we could have a bounty system that has meaning...and tougher to exploit.
The bounty system was changed due to exploiting the payout. And in effect we have a bounty system that isn't as effective as it could be, as the accountability isn't there. Someone with 10 accounts isn't linked, so account #1 has the bounty, while account #10 is going to pop his own.
We can't have good things because of that. That's what is truly weird. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

March rabbit
No Name No Pain
613
|
Posted - 2013.04.07 16:54:00 -
[77] - Quote
Tippia wrote:March rabbit wrote:now just compare bounty for 100billion and 1mil ISK. Let's say your main ship - Catalyst. Total price is like 5 millions. The main your job is - suicide ganking miners.
Better bounty == bigger risk you say? Yup. Otherwise, he wouldn't have to manage that risk and could fly around in whatever he wanted. Said ganker is a free kill GÇö the bounty is all profit GÇö and he is now limited to only ever flying single-digit-million ships. He is already at an elevated risk, and flying something more racks it up even further. you mean bounty somehow changes the fact that you will get attacked by NPC for having bad SS? Or maybe 1 million of bounty you can get by catching and killing it worth any effort?
Once i spend some time trying to catch one suicider. he used station, docked in a pod, undocked to undock bookmark in catalyst, then warp to whatever point and work. After 10-15 minutes i decided that even if i kill him any bounty/loot don't worth wasted time.
So what exactly makes 100billions bounty of this person to increase his risk? To change his "life" (which is 100% is suicide ganking)? |

Ace Uoweme
Republic Military School Minmatar Republic
102
|
Posted - 2013.04.07 17:46:00 -
[78] - Quote
March rabbit wrote:So what exactly makes 100billions bounty of this person to increase his risk? To change his "life" (which is 100% is suicide ganking)?
He'll just go back to do it again. That's what he exists to do.
There's no real incentive to hunt him down, as tomorrow he's busy ganking again.
Now if the bounty system had teeth, he would have to think more than losing a cheap 2m ISK ship, as now there's a risk more than his worthless life. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Lady Areola Fappington
New Order Logistics CODE.
80
|
Posted - 2013.04.07 18:11:00 -
[79] - Quote
Ace Uoweme wrote:
He'll just go back to do it again. That's what he exists to do.
There's no real incentive to hunt him down, as tomorrow he's busy ganking again.
Now if the bounty system had teeth, he would have to think more than losing a cheap 2m ISK ship, as now there's a risk more than his worthless life.
And, as I said, your "accountability" ends at the login screen. If CCP had wanted it any differently, we'd be limited to single chars with no extra accounts allowed. That's the amazing fun of alts, you can choose to do something new. If you take minimal steps to keep your alts separate, nobody will know.
This is something I've noticed out of a lot of carebears. They tend to think of their toons as "themselves", and assign their own personality and motives. Us gankers (I have the most experience with them) just treat it like a game. Lady Faps is a jackbooted anti-miner thug. My industrial alt is a super nice builder type. Outside of the game, I'm a slightly jaded disabled combat vet studying for a PhD. in nursing.
What I do in EVE has no more bearing on me as a person, then what I do playing any other game. It's a video game Don't worry miners, I'm here to help! If you care about making EVE better, you'll vote Psychotic Monk for CSM8. |

Ace Uoweme
Republic Military School Minmatar Republic
105
|
Posted - 2013.04.07 18:23:00 -
[80] - Quote
Lady Areola Fappington wrote:And, as I said, your "accountability" ends at the login screen.
I believe even CCP won't agree with that viewpoint. You bet they believe in accountability on their property.
Pull back some there, as that's some extreme views, that isn't reality. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Lady Areola Fappington
New Order Logistics CODE.
80
|
Posted - 2013.04.07 18:42:00 -
[81] - Quote
Ace Uoweme wrote:Lady Areola Fappington wrote:And, as I said, your "accountability" ends at the login screen. I believe even CCP won't agree with that viewpoint. You bet they believe in accountability on their property. Pull back some there, as that's some extreme views, that isn't reality.
We seem to be mixing ideas here. I'm discussing legitimate game mechanics re: accountability. This includes suicide ganking, Awoxing, those bad things. That "accountability" ends at the login screen, when I choose to log in an alternate toon. In other words, the in-game, legitimate, allowed by the ToS/EULA activities of one of my characters has no effect on my others, unless I choose otherwise. EVE has always been that way.
Of course, ToS/EULA breaking activities can, and do have impact on the person themselves behind the keyboard. You are confusing the character(s) you play in EVE with yourself as a person.
I really highly doubt CCP will implement some sort of "security status/bounty" system on the person behind the keyboard.
And, as an addendum, think about the consequences of what you ask for. If CCP did place such an idea in game, forget about logging in an alt to do something when wardecced/targeted. Don't worry miners, I'm here to help! If you care about making EVE better, you'll vote Psychotic Monk for CSM8. |

Xen Solarus
Inner 5phere
331
|
Posted - 2013.04.08 00:39:00 -
[82] - Quote
Malcanis wrote:Xen Solarus wrote: Highsec is clearly the main place where bounties are having an effect. Lowsec and null is generally shoot first and don't bother asking questions. Bounties there just boil down to additional isk payouts for kills. Highsec is where it has the most influence, via the killrights and the additional benifits it brings to gankers. I imagined people specializing as bounty hunters, tracking down and killing specific targets. But as it stands, with everyone being bountied to some degree, it seems to benefit the pirates of EvE, simply giving them additional cash for what they've been doing since before the changes.
I'd be interested to hear opinions from gankers, towards this topic. Specifically regarding if they feel it has helped or hindered their profession.
http://themittani.com/features/revisiting-bounty-hunting
Thanks for the link. Seems to confirm my opinion then, that those that are at the top of the bounty hunting scores are there mearly by the luck of their targets. Though considering they all hunt null, they probably don't have much choice regarding locating specific targets of high bounty, but rather rely on targeting ships with high values.
LaserzPewPew said: "Until last week when a gewn mentioned it, I had no idea I was in the top 10."
Tyler Burbon said: "I don't find them. They find me."
Nina Hayashi said: "I camped Fountain." (As in, this is the way she found her targets.)
I'd still be interested to hear opinions from hardcore highsec gankers regarding the bounty changes tho, and if it helps or hinders their gameplay. Also opinions from players that consider themselves to actually be bounty hunters would be good, and how they go about achieving this. Post with your main, like a BOSS! |

Tippia
Sunshine and Lollipops
13501
|
Posted - 2013.04.08 00:47:00 -
[83] - Quote
March rabbit wrote:you mean bounty somehow changes the fact that you will get attacked by NPC for having bad SS? Since the two have nothing to do with each other, no.
Quote:Once i spend some time trying to catch one suicider. he used station, docked in a pod, undocked to undock bookmark in catalyst, then warp to whatever point and work. After 10-15 minutes i decided that even if i kill him any bounty/loot don't worth wasted time. GǪin other words, he had to manage his risk, and having a bounty adds to that risk. If there was no risk in it, he wouldn't have to jump through all those hoops.
Quote:So what exactly makes 100billions bounty of this person to increase his risk? He's likelier to be attacked if he flies something expensive. Again: just because you can manage a risk doesn't mean it doesn't exist (because then there wouldn't be anything to manage to begin with).
Ace Uoweme wrote:There's no real incentive to hunt him down, as tomorrow he's busy ganking again. So what? That just means you can hunt him down again and get paid again. Free, reoccurring money GÇö that's your incentive GÇö and the more you do it, the less able he is to keep doing it again. Vote Malcanis for CSM8. |

Ace Uoweme
Republic Military School Minmatar Republic
110
|
Posted - 2013.04.08 01:02:00 -
[84] - Quote
Lady Areola Fappington wrote:We seem to be mixing ideas here. I'm discussing legitimate game mechanics re: accountability.
And I was addressing account linking, how/why, and how it can bring accountability (especially in tracking who's who -- devs can anyway as it is), but this can keep the offender really accountable by locking all his accounts if exploiting. A true shot across the bow, with a message of, "Got the DTs yet? Don't do that again." "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Alexa Coates
Federation Navy Assembly Group LLC
353
|
Posted - 2013.04.08 02:37:00 -
[85] - Quote
I don't like the bounty system because everyone and their dog has a bounty now.
Kind of ruins the "argh im a pirate fear me" feel that the massive "WANTED" plastered on your name used to give.
I mean even I amassed a bounty even though I had a 5.1 sec status at the time. That's a Templar, an Amarr fighter used by carriers. |

March rabbit
No Name No Pain
613
|
Posted - 2013.04.08 03:48:00 -
[86] - Quote
Tippia wrote:March rabbit wrote:you mean bounty somehow changes the fact that you will get attacked by NPC for having bad SS? Since the two have nothing to do with each other, no. Quote:Once i spend some time trying to catch one suicider. he used station, docked in a pod, undocked to undock bookmark in catalyst, then warp to whatever point and work. After 10-15 minutes i decided that even if i kill him any bounty/loot don't worth wasted time. GǪin other words, he had to manage his risk, and having a bounty adds to that risk. If there was no risk in it, he wouldn't have to jump through all those hoops. i believe you can do better job than you doing now.
Try reread and answer again: which risk adds bounty to ALREADY hunted criminal with SS -10 if he does not use anything outside of empty pod and cheap ship?
|

Sabriz Adoudel
Resurgent Threat
187
|
Posted - 2013.04.08 05:12:00 -
[87] - Quote
20% of estimated loss is not enough to make a big impact, except in the case of blowing up an exhumer or similar ship that has a big bounty on it.
Should be 40-50%. '... you cannot reason with the mining bots, you cannot negotiate with them, you can only bring them judgement in the form of Navy Antimatter, turn their Mackinaws to salvage and dust, smartbomb their pods, and burn their Mining Link implants with sweet incense...'- The Gospel according to St James 315 |

Ranger 1
Ranger Corp
3901
|
Posted - 2013.04.08 05:22:00 -
[88] - Quote
Sabriz Adoudel wrote:20% of estimated loss is not enough to make a big impact, except in the case of blowing up an exhumer or similar ship that has a big bounty on it.
Should be 40-50%. While they are considering tweaking the payouts up a little, it's doubtful they will go too much higher. If they did they would rapidly get to the point where they could be exploitable, the difficulty of getting rid of one by self destruction or a buddy is decreased, and the duration the character wears the bounty is decreased.
None of those are desirable outcomes. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ace Uoweme
Republic Military School Minmatar Republic
127
|
Posted - 2013.04.08 06:56:00 -
[89] - Quote
Alexa Coates wrote:I don't like the bounty system because everyone and their dog has a bounty now.
Kind of ruins the "argh im a pirate fear me" feel that the massive "WANTED" plastered on your name used to give.
I mean even I amassed a bounty even though I had a 5.1 sec status at the time.
You can sneeze and get a bounty. Bump into a roid and get a bounty. Moon Jita and even the AFK marketeers would stop Minecraft long enough to add to the bounty.
It's pointless. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Calmon Chaomonous
Chaomonous
0
|
Posted - 2013.04.08 09:25:00 -
[90] - Quote
I'm relatively new to eve and I like the current Bounty System. It creates a lot of fun!
I just wonder what kind of player starts whining because of a 100.000 welcome bounty. Whining players will always fail in eve anyway.
The only thing: "Wanted" should only appear on players which reaches a specific calculated (dynamic) value. Being "wanted" because of 100k is stupid. |

Debora Tsung
The Investment Bankers Guild
77
|
Posted - 2013.04.08 10:42:00 -
[91] - Quote
Rebecha Pucontis wrote: My idea is very simple, pod killing someone should always result in a loss of SP, similar in the penalty that you take from losing a T3 cruiser. All pods should be immune to bubbles to avoid inevitable crying by nullsecers.
Then what would we need medical clones for? There's nothing a million chinese guys can't do cheaper. |

I Love Boobies
All Hail Boobies
415
|
Posted - 2013.04.08 10:47:00 -
[92] - Quote
Make the bounty system fun, make the entire bounty collectible with a pod kill. I mean, isn't that what bounties are for? In the old west, they didn't just give you a small percentage when you collected on bounties. Also, when you collect a bounty, 10% of it should be added to the person who collects it, just to make things interesting.  *removed inappropriate signature* - CCP Eterne |

Debora Tsung
The Investment Bankers Guild
77
|
Posted - 2013.04.08 10:50:00 -
[93] - Quote
nomad Raholan wrote: [...] miners being bountied and killed legally [...]
No. End of Story. Stop posting.
There's nothing a million chinese guys can't do cheaper. |

Jayson Kassis
Carbon Industries
37
|
Posted - 2013.04.08 13:08:00 -
[94] - Quote
Nar Tha wrote:Is the new bounty system perfect? No. Is it much better than the old one? Yes.
Is it still useless? Yes. Was it fair to make an entire expansion based around useless mechanics? No. |

nomad Raholan
1st Steps Academy Fidelas Constans
10
|
Posted - 2013.04.12 06:31:00 -
[95] - Quote
Solstice Project wrote:Ten people, out of THOUSANDS ...
Thanks for displaying what's wrong with most people nowadays. Yes, i'm talking about you. Yes, wrong lol.. Not being able to understand what is written is so sad, you are just so wrong!! And REALLY like so many using these forums.. you have NOTHING to add, why even bother replying.
NB; Break it down over thousands and the payouts are even lower. As stated it was the average for the top 10.. So maybe you need to learn to read things as they are written not how you want them to read.
Quote: kr actovation costs are a damn joke. Rarely do i see one with a low activation cost. They seem to be 500mil up to 2 bil to activate. No way you would pay that unless you are filthy rich and bored OR, the bounty payout was worth it but that would become exploitable
Malcanis wrote:
Look, it's this simple: if there is a way for the bounty payout to exceed the value of the ship, including insurance, then it will immediately be claimed by the bounty target, either by using an alt or a friend. The bounty just becomes a gift to the very person you wanted to take revenge on. End of story.
The only way to increase the value of bounty payouts above that if for the payouts to be judged by a human, and if that's what's wanted, the bounty hunter will have to make a personal "unofficial" deal with the player who placed the bounty.
There it becomes professional bounty hunting. The player who wants to place a bounty gives the player name etc to a bounty hunter agent, who then lists them for offer to bounty hunters, the bounty hunter accepts the contract and only then is the target of the bounty notified. Still exploitable but less so than just increasing the payout.
Tippia wrote:You're confusing two different systems. What you're asking for exists and does indeed make bounty-hunting a viable profession.
If you want earn cash by avenging poor hapless gank victims, you activate their killrights and take the bounty as your payment. If you just want to kill people for the bounty, you just do the maths whether attacking them will be worth it or not. Problem is, most hapless gank victims put unrealistic activation costs on the killright, they are using it to try and recoup some of the loss they incurred. Seeing a killright go up with a 200mil activation cost, when the target is in a destroyer (gankers play things) is not going to get many takers as killing a destroyer for the bounty/killright is going to net you about 2 mil isk, a loss of 198mil. Not very profitable.. Having a realistic set price for the activation of killrights might go a way towards fixing that issue. Doing the math on whether a bounty is worth claiming, quite simple in empire space. You are the aggressor so you have Concord intervention, loss of security status, ship and possibly pod . unless the target is flying a shiny you can kill before concord kills you.. you lose isk.
Nyla Skin wrote: What? How are miners being "killed legally"? Bounty has no effect on killrights, miners or not, in case you have been living under a rock and didn't know.
The new bounty system is much better than before. Activated killrights propably aren't working much at all, but it was a nice idea.
Ok, bad wording on my part. I was looking at the fact, gankers get paid to kill miners with a bounty, is making ganking profitable really the aim of the bounty system?
***Yup. Otherwise, he wouldn't have to manage that risk and could fly around in whatever he wanted.
Said ganker is a free kill GÇö the bounty is all profit GÇö and he is now limited to only ever flying single-digit-million ships. He is already at an elevated risk, and flying something more racks it up even further.*** Not exactly a free kill. You will yourself lose security status and your ship (possibly pod too) and will eventually also be limited to flying "single-digit-million ships.
Killing a -5 in empire.. Ok you found a -5 in empire space, he is flying a rookie ship to pick up some new skill books not available where he chooses to live. Sweet got the kill and the bounty payout for it was?? Answer; Not worth the effort.
.,.,.,Disagree with me if you feel the need.,.,., .,.,.,Right or Wrong.,.,.,.-á .,.,.,My opinion is free and mine to own.,.,.,. |

Argoist Zxim
Terraprobe Dynamics
0
|
Posted - 2013.04.13 04:36:00 -
[96] - Quote
I'm a carebear, but please don't jump all over me.
Two ideas:
1) Under a given bounty threshold (for arguments sake, say a couple of million) : You can go to the bounty office and buy out the bounty. If you are above the threshold, you can't buy it out.
2) Over a certain threshold (high enough to make it impractical for most players to place arbitrarily, like high billions) : Bounty hunters can hunt down in hi-sec without concord intervention.
Solves the rash of random wanted signs because someone is acting like an a**, and makes having a VERY high bounty a liability anywhere. |
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