Pages: 1 2 3 4 5 6 7 8 9 [10] 11 12 13 14 15 16 17 18 19 20 30 .. 34 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Omnathious Deninard
Extrinsic Operations
864
|
Posted - 2013.04.13 02:19:00 -
[271] - Quote
Garviel Tarrant wrote: (Psst, McDonalds don't need to balance burgers... You know.. because burgers don't have gameplay..)
Have you never seen a McDonalds hamburger (I mean beef flavored patty) the ketchup to mustard raito is all messed up, there is onion randomly thrown on, and don't get me started on the pickles. McDonalds balance = FAIL Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Toshaheri Talvinen
Ultimate Ascension
3
|
Posted - 2013.04.13 02:27:00 -
[272] - Quote
Please explain to me how decreasing the resistances of all these ships is going to help the alpha fleet mentality? Isn't it just going to turn into a mechanic of whomever can fire their arties faster wins the fleet fight? It's just going to encourage it, but that's just my logic speaking to me.
I really find this logic thing annoying. It makes things less enjoyable.
- - Tosh |

Elsa Nietchize
School of Applied Knowledge Caldari State
34
|
Posted - 2013.04.13 02:46:00 -
[273] - Quote
The question stands as "is this a good change for the game". The change is palatable because it's small. The real question is "will it change the game?" The answer is simple: No |

Strange Shadow
Hedion University Amarr Empire
30
|
Posted - 2013.04.13 03:13:00 -
[274] - Quote
Why boosting supercaps again?
All that math in the OP is mostly irrelevant to HIC since it cannot be repped with his disruptor active, so this will result in plain decrease of tank for all HICs, the only ships that can tackle supers in low, and one of the two that can tackle them in null.
Result is plain less chances to tackle those behemoths that already immune to everything else.
Please fix supers first, before adjusting the only tools that can deal with them, the current balance is already very fragile and upsets many... |

Bane Veradun
Black Sun Dawning
15
|
Posted - 2013.04.13 03:38:00 -
[275] - Quote
You know...with all the changes being made to the game within the last year or so, I'm really beginning to question just how it survived to it's ten year anniversary in the first place. It's rather obvious that many of the latest changes were not game-breaking or otherwise adversely affecting the game for just one group.
Elsa Nietchize wrote:The question stands as "is this a good change for the game". The change is palatable because it's small. The real question is "will it change the game?" The answer is simple: No
If the change is so small, then why make it at all? Once again, Eve made it this far, are the changes really necessary? If it's such a minute balance, then it should be questioned as to whether or not it may be worth the adverse results or balancing issues it may create in an attempt to balance such a small thing.
I don't know, maybe it's time to just keep on trucking. I severely doubt CCP really cares what a common player thinks about this game or these changes anymore. A lion that needs his prey to lay down in front of him, is no lion at all. He's a pet. |

Auferre
Science and Trade Institute Caldari State
9
|
Posted - 2013.04.13 03:43:00 -
[276] - Quote
As an across-the-board change, this is an awful idea.
For certain ships on that list (Archon, Aeon, Drake and the new Prophecy come to mind) a resist nerf is reasonable, maybe even needed. As far as Battlecruisers, I know I hardly fly anything but Drakes and Prophecies since the rebalance because the tank+gank on those two ships is even better than before. (Assuming maxed BC skill, that is. Given the upcoming skill changes, most long-term pilots will have BC5 by the time this change happens.)
For some of the other ship lines, this is decidedly odd. Exhumers in particular - you folks did a ton of fiddling with resists and EHP for Exhumers on Singularity before the changes to that line went live. Apparently all that testing is out the window now because it would be untidy to have some ships at 4%/level and others at 5%?
As for the Nighthawk, just scrap the damn thing and start over. While you're at it, re-rebalance the Ferox. |

Sigras
Conglomo
398
|
Posted - 2013.04.13 03:47:00 -
[277] - Quote
These changes needed to be made on an across the board level because the resist bonuses are better than the rep bonuses on an across the board level.
They may have been left on the carriers/HICs because they arent competing against a rep bonused ship in the same class, but other than that, all of the changes are justified because the bonuses were better across the board.
IE the Nighthawk might not be the best command ship but that doesnt change the fact that the 5% resist bonus is unambiguously better than the Astarte's 7.5% rep bonus
Now this may mean having to go back over and polish some of the already rebalanced ships, but if that's the case, so be it. What theyre eradicating is a bonus that is clearly better in 99% of situations so people dont ask "why does one ship get a bonus that is clearly better than another ship?"
also, to the people who are complaining "Herp Sherp i dont have battleship level 5 durrrrrr" This is actually a buff to you people as before you were 5% behind everyone else, now youre only 4% behind everyone else. Learn to math and come again please. |

Rynnik
In Exile. Imperial Outlaws.
92
|
Posted - 2013.04.13 03:58:00 -
[278] - Quote
I eagerly await the Alpha nerf that must be coming to balance this out. |

Elsa Nietchize
School of Applied Knowledge Caldari State
34
|
Posted - 2013.04.13 04:04:00 -
[279] - Quote
Bane Veradun wrote: If the change is so small, then why make it at all? Once again, Eve made it this far, are the changes really necessary? If it's such a minute balance, then it should be questioned as to whether or not it may be worth the adverse results or balancing issues it may create in an attempt to balance such a small thing.
That's essentially the point I'm making. Fozzie has done an excellent job fixing ships that were completely useless. I feel this change is a tweak and not a fix because it doesn't fix anything.
The thread has called out the issue many times. There's two types of PVP, fleet and solo. This change will be hardly noticeable to either of these styles of pvp. The thread did make an interesting point in noting that the real nerf here is to PVE.
|

Ruze
Next Stage Initiative Trans-Stellar Industries
14
|
Posted - 2013.04.13 04:07:00 -
[280] - Quote
Bane Veradun wrote:You know...with all the changes being made to the game within the last year or so, I'm really beginning to question just how it survived to it's ten year anniversary in the first place. It's rather obvious that many of the latest changes were not game-breaking or otherwise adversely affecting the game for just one group. Elsa Nietchize wrote:The question stands as "is this a good change for the game". The change is palatable because it's small. The real question is "will it change the game?" The answer is simple: No If the change is so small, then why make it at all? Once again, Eve made it this far, are the changes really necessary? If it's such a minute balance, then it should be questioned as to whether or not it may be worth the adverse results or balancing issues it may create in an attempt to balance such a small thing. I don't know, maybe it's time to just keep on trucking. I severely doubt CCP really cares what a common player thinks about this game or these changes anymore.
Sadly, I disagree with you. I came back after a two year break. The changes within this last 'season' were the best, most well rounded and necessary I've gotten to witness.
Ships that were never flown are now at it again. Playstyles that weren't valid are there. Personally, the only issue I really have is the proposed Armageddon change (more out of nostalgia for the boat than anything else), and the continuous lack of serious stand-out armor ability that Amarr faction line deserves.
It's all a matter of perspective. Change isn't bad. Even change we don't like for personal opinion reasons isn't bad ... just annoying and sad. But can we all say that we're angry about the changes because of personal reasons, or a ship we used one way can no longer be used that way?
I doubt they'll break anything. For every time they have, it was back up again in a year or two. |
|

Van Mathias
Dead Space Collective
22
|
Posted - 2013.04.13 04:52:00 -
[281] - Quote
Ruze wrote:Bane Veradun wrote:You know...with all the changes being made to the game within the last year or so, I'm really beginning to question just how it survived to it's ten year anniversary in the first place. It's rather obvious that many of the latest changes were not game-breaking or otherwise adversely affecting the game for just one group. Elsa Nietchize wrote:The question stands as "is this a good change for the game". The change is palatable because it's small. The real question is "will it change the game?" The answer is simple: No If the change is so small, then why make it at all? Once again, Eve made it this far, are the changes really necessary? If it's such a minute balance, then it should be questioned as to whether or not it may be worth the adverse results or balancing issues it may create in an attempt to balance such a small thing. I don't know, maybe it's time to just keep on trucking. I severely doubt CCP really cares what a common player thinks about this game or these changes anymore. Sadly, I disagree with you. I came back after a two year break. The changes within this last 'season' were the best, most well rounded and necessary I've gotten to witness. Ships that were never flown are now at it again. Playstyles that weren't valid are there. Personally, the only issue I really have is the proposed Armageddon change (more out of nostalgia for the boat than anything else), and the continuous lack of serious stand-out armor ability that Amarr faction line deserves. It's all a matter of perspective. Change isn't bad. Even change we don't like for personal opinion reasons isn't bad ... just annoying and sad. But can we all say that we're angry about the changes because of personal reasons, or a ship we used one way can no longer be used that way? I doubt they'll break anything. For every time they have, it was back up again in a year or two.
No questions the recent changes of the last year have been universally excellent, but this one gives me pause. We will see how it bears out, but if it doesn't work out like CCP wants, I hope they remember that they always have an undo button. However, 4/5 hits isn't a bad average at all. Lets see what the finalized stats for the BS's look like before passing judgement.
Post your advanced battleship ideas here! |

Auferre
Science and Trade Institute Caldari State
9
|
Posted - 2013.04.13 04:55:00 -
[282] - Quote
Sigras wrote:These changes needed to be made on an across the board level because the resist bonuses are better than the rep bonuses on an across the board level.
Reps and rep bonuses are entirely beside the point for some of the affected ships. Does anyone ever apply reps to an Exhumer under attack? It's all about alpha. |

Ranger 1
Ranger Corp
3940
|
Posted - 2013.04.13 05:07:00 -
[283] - Quote
Ruze wrote:Bane Veradun wrote:You know...with all the changes being made to the game within the last year or so, I'm really beginning to question just how it survived to it's ten year anniversary in the first place. It's rather obvious that many of the latest changes were not game-breaking or otherwise adversely affecting the game for just one group. Elsa Nietchize wrote:The question stands as "is this a good change for the game". The change is palatable because it's small. The real question is "will it change the game?" The answer is simple: No If the change is so small, then why make it at all? Once again, Eve made it this far, are the changes really necessary? If it's such a minute balance, then it should be questioned as to whether or not it may be worth the adverse results or balancing issues it may create in an attempt to balance such a small thing. I don't know, maybe it's time to just keep on trucking. I severely doubt CCP really cares what a common player thinks about this game or these changes anymore. Sadly, I disagree with you. I came back after a two year break. The changes within this last 'season' were the best, most well rounded and necessary I've gotten to witness. Ships that were never flown are now at it again. Playstyles that weren't valid are there. Personally, the only issue I really have is the proposed Armageddon change (more out of nostalgia for the boat than anything else), and the continuous lack of serious stand-out armor ability that Amarr faction line deserves. It's all a matter of perspective. Change isn't bad. Even change we don't like for personal opinion reasons isn't bad ... just annoying and sad. But can we all say that we're angry about the changes because of personal reasons, or a ship we used one way can no longer be used that way? I doubt they'll break anything. For every time they have, it was back up again in a year or two. Now that was pretty fairly spoken.
At the moment we are in the emotional, knee jerk reaction stage. I think things will begin to get real (and valid) once things hit the test server and we have a chance to try things out.
Personally on this particular issue I think some adjustments will also need to be made to make active tanking more efficient, yet still keep it's unique flavor. We'll see, it's still early yet. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
3940
|
Posted - 2013.04.13 05:19:00 -
[284] - Quote
Auferre wrote:Sigras wrote:These changes needed to be made on an across the board level because the resist bonuses are better than the rep bonuses on an across the board level. Reps and rep bonuses are entirely beside the point for some of the affected ships. Does anyone ever apply reps to an Exhumer under attack? It's all about alpha. That would probably explain why they made a point of saying that some ships have other issues which will need to be addressed. This change is to address an overall disparity in the various bonuses affecting the different tanking systems.
I hope you weren't suggesting that Exhumers be an exception, or worse, need a buff. 
There are counters to Alpha fleets. However most fleets opt to simply try to defeat the alpha damage by relying on ships with extremely high resistance bonuses. Now they may need to explore other options, or it may end up that under these conditions alpha damage may need a slight adjustment downward. Testing will tell the tale. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Sizeof Void
Center for Advanced Studies Gallente Federation
346
|
Posted - 2013.04.13 05:23:00 -
[285] - Quote
Nice to see a dev who doesn't fear tweaking the numbers down, rather than always up.
Regarding (predictable) concerns that reducing the resists makes certain vulnerable ships even more overly vulnerable to alpha damage, clearly the next step should be to nerf alpha damage, also across the board. It, too, has become a bit ridiculous over the past few years. |

Celestial One
Militant Miners
12
|
Posted - 2013.04.13 05:29:00 -
[286] - Quote
CCP Fozzie wrote:Shield: ... Skiff, Mackinaw, Hulk,...
Thrown in for the tears or was this really an issue with these hull? |

Askulf Joringer
Sebiestor Tribe Minmatar Republic
42
|
Posted - 2013.04.13 05:37:00 -
[287] - Quote
Celestial One wrote:CCP Fozzie wrote:Shield: ... Skiff, Mackinaw, Hulk,... Thrown in for the tears or was this really an issue with these hull?
OMG, a 6.6%(something) nerf to damage taken totally break the hull!.....
If people are trying to suicide gank you, they will. This really changes nothing. Stop grasping at straws. |

Auferre
Science and Trade Institute Caldari State
9
|
Posted - 2013.04.13 05:44:00 -
[288] - Quote
Ranger 1 wrote:That would probably explain why they made a point of saying that some ships have other issues which will need to be addressed. This change is to address an overall disparity in the various bonuses affecting the different tanking systems. I hope you weren't suggesting that Exhumers be an exception, or worse, need a buff. 
No, I wasn't suggesting that. Despite being a mostly-PvE carebear, I think they're about right where they are - it takes a bit of coordination between pilots to gank one in hisec, but it's not prohibitively expensive. (Which is good. I may be an industrialist, but I know where my money comes from - destroyed ships and modules.)
Thing is, Exhumers weren't mentioned among the ships that have other issues and will need further balancing, (probably because they're fine where they are in their roles) and earlier in the post Fozzie specifically says they have no plans to convert resist bonuses to HP bonuses. It doesn't sound like they have any plans to tweak Exhumer EHP in light of this change. |

Josilin du Guesclin
University of Caille Gallente Federation
4
|
Posted - 2013.04.13 05:54:00 -
[289] - Quote
Suyer wrote:Glad that CCP Fozzie assumes evreybody has level 5 skills.
Too bad in the real game we don't all get ALL V ccp characters.
Looking forward to ****** T3s especially after the incoming nerf they don't deserve but I'm sure you will implement. The nerf will affect pilots with sub-V skills less than the Skill V types, in both relative and absolute terms.
|

Qaidan Alenko
State War Academy Caldari State
3387
|
Posted - 2013.04.13 05:57:00 -
[290] - Quote
So, if I'm understanding this correctly... high alpha artillery just got a buff... Go ahead... Get your-áWham on!!! |
|

Van Mathias
Dead Space Collective
22
|
Posted - 2013.04.13 06:00:00 -
[291] - Quote
Josilin du Guesclin wrote:Suyer wrote:Glad that CCP Fozzie assumes evreybody has level 5 skills.
Too bad in the real game we don't all get ALL V ccp characters.
Looking forward to ****** T3s especially after the incoming nerf they don't deserve but I'm sure you will implement. The nerf will affect pilots with sub-V skills less than the Skill V types, in both relative and absolute terms.
As a skill V type, I agree wholeheartedly. As for all the other non-skill V types, they can eat me. I have more butthurt for this one point than the actual reduction in tank that's coming. Post your advanced battleship ideas here! |

Tyberius Franklin
Federal Navy Academy Gallente Federation
639
|
Posted - 2013.04.13 06:01:00 -
[292] - Quote
Qaidan Alenko wrote:So, if I'm understanding this correctly... high alpha artillery just got a buff... Against a subset of ships with a particular bonus sure, but so did low alpha weapons against those same ships. |

Van Mathias
Dead Space Collective
22
|
Posted - 2013.04.13 06:11:00 -
[293] - Quote
Tyberius Franklin wrote:Qaidan Alenko wrote:So, if I'm understanding this correctly... high alpha artillery just got a buff... Against a subset of ships with a particular bonus sure, but so did low alpha weapons against those same ships.
You mean the exact subset of ships that was best at resisting high-alpha damage? Because alpha fleets pretty much blaap everything else given enough members to overpower any ship with an ordinary tank within 2 - 3 weapon cycles. Which is not that difficult. Hey CCP Rise, if you are going to troll us tankies with this change, why not give autocannons some travel time? Transonic ammo should not do damage at hitscan (zero) delay. Especially not on a target miles out.  Post your advanced battleship ideas here! |

Allison A'vani
North Eastern Swat Pandemic Legion
26
|
Posted - 2013.04.13 06:15:00 -
[294] - Quote
This is an AWFUL change, I already complained and gave my reasons why it is a bad change in both the Caldari BS and the Amarr BS changes thread. This change DIRECTLY buffs the Malestrum alpha fleet doctrine which is already the most used BS fleet doctrine and the only way to fight them without using capitals was to either have more Malestrums, OR to use either a rail fit Rokh which can last through an alpha malestrum volley if you are lucky just long enough to catch reps, same general concept with the Amarr equivalent. Nurffing this bonus is a considerable nurff to the EHP of these BS thus further strengthening the alpha Malestrum fleet doctrine. I do not know why you are nurffing this bonus as no one of any PvP merit has ever complained about this bonus in the first place, on the contrary there has been TONS of complains about alpha doctrines and you somehow have decided that the malestrum is fine in its current iteration, even though it is well known that it is by far and away the best large scale fleet BS in the game. |

Josilin du Guesclin
University of Caille Gallente Federation
4
|
Posted - 2013.04.13 06:16:00 -
[295] - Quote
Van Mathias wrote:Like I said before, if resists in general are the problem, then nerf the resists for all ships by nerfing the resist mods. Don't single out hulls that have an entirely resonable bonus. It's not resistances overall that seem to be considered the main problem, but hull bonuses to them.
|

Josilin du Guesclin
University of Caille Gallente Federation
4
|
Posted - 2013.04.13 06:48:00 -
[296] - Quote
Ereilian wrote: Not quite but I appreciate your thoughts. Without PVE there would be no game, please enlighten me as to where your ships come from, your modules (oh my T2 is PVE produced), hell even your ISK is rooted in PVE. Dismissing PVE in the fashion you have, and on a no name alt to boot, just reinforces the lack of depth your thinking has. PVP = PVE, there should be no imbalance in thinking between them.
While this is true, it is far easier to balance NPC ships around PC ships after achieving the PVP balance you want, than it is to try and balance PVP after having done your PVE balancing. NPC ships are simpler, have less variety (no modules to have to balance) and the devs can 'cheat' with them and buff or nerf their stats without affecting PC ship stats in any way.
|

PavlikX
You are in da lock
55
|
Posted - 2013.04.13 07:05:00 -
[297] - Quote
What about this option? T1 ships have 4% resists bonuses, meantime T2 still have 5 (or maybe even 6)? |

Karak Bol
Crepuscular
70
|
Posted - 2013.04.13 07:20:00 -
[298] - Quote
I support this. Its was weird to notice, that the Prophecy has a better active Tank than the Myrmidon with the same fit. |

gascanu
Bearing Srl.
6
|
Posted - 2013.04.13 07:38:00 -
[299] - Quote
CCP Fozzie wrote:
Finally it's important to look at the value of these resistance bonuses combined with remote repair modules. Remote repair systems are extremely powerful in the current EVE meta, and I have stated in the past that we do not intend to increase the power of the highest end repair strategies (Tech Two Logistics and capital remote repairing) because they are on the edge of overpowered. Remote repair gameplay is some of the most fun gameplay we have (and is my personal favourite activity in 0.0) but is also responsible for discouraging fights and for forcing the rise of alpha-only strategies. Spidertanking strategies like Slowcat carriers are some of the post powerful tactics in the game, and it's no accident that those strategies rely entirely on resist bonused ships.
i'm sorry what? we have a problem with extremely powerful remote repair sytems and you try to fix it by nerfing res bonuses on some ships, many of those being already subpar and most of them having none or very few conections with rr??? 
I'm sure that math of yours look fancy enough and that here are allot of ppl that like " the art pollice thingy", and like that "all the things should be equal: and stuff, but let me break it for you a bit so you can understand:
atm shield rr>armor rr by far, and that from many reasons i'm not ging to explain here, mosty about how rr apply and alpha
at bs level, atm we have 2 options, again i'm not going to explain here why only 2, and tose options are maelstrom and rokh; now you came and" because of math" you nerf rokh!? wth do you think it's going to happen??? oh yea, more maelstrom fleets, that's going to happen!( and yea, your bs rebalance won't change it)
so again, we have a problem atm with " the rise of alpha-only strategies", and CCP decide to nerf res bonuses on some 40 ships "because it's look fair". and if this won't fix the reall problem, "don't you worry guys we will fix nex time for sure!"
and speaking about "extremely powerful remote repair sytems" i'm really glad CCP didn't really boosted rr by adding 4 new ships only few month ago... yea i'm sure those 1000% bonuses look very cool and fair to the "art police"
and if you think that the solution to the slowcats fleets is nerfing the res bonus on the archon... my god, do you even play this game? cose if you play it, i'm sorry to say this, but you are doing it the wrong way...
p.s. and speaking about armor fleets, what's the main ship it those fleets, btw? artyabbadon? |

kyrieee
Snuff Box Urine Alliance
118
|
Posted - 2013.04.13 07:40:00 -
[300] - Quote
Not that it really matters, but I don't think you should nerf the Cambion. Consistency doesn't matter, it's a very limited issue ship that already has bonuses not found on any other hull. Same thing with the other tournament ships with resist bonuses. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 [10] 11 12 13 14 15 16 17 18 19 20 30 .. 34 :: one page |
First page | Previous page | Next page | Last page |