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Lucien Visteen
Imperial Academy Amarr Empire
28
|
Posted - 2011.10.19 17:22:00 -
[61] - Quote
Tippia wrote:Lucien Visteen wrote:To answer your question Tippia. Scanning for possible gank sites while being safe inside enemy systems. My only question was Gǣ[the problem arises when players uses ships not intended for cov-ops roles] such asGǪ?Gǥ so I presume this is what you mean? SoGǪ how is does that fall outside of the intended use of cloaks or non-covops ships?
If they used said cloak to hide only, then no, it wouldn't be a problem. But they scan too, quite actively, atleast for a moment. Then they wait for complacency.
If non cov-ops could be prevented from scanning aswell, then no, it wouldn't be a problem. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
182
|
Posted - 2011.10.19 17:29:00 -
[62] - Quote
Lucien Visteen wrote:Tippia wrote:Lucien Visteen wrote:To answer your question Tippia. Scanning for possible gank sites while being safe inside enemy systems. My only question was Gǣ[the problem arises when players uses ships not intended for cov-ops roles] such asGǪ?Gǥ so I presume this is what you mean? SoGǪ how is does that fall outside of the intended use of cloaks or non-covops ships? If they used said cloak to hide only, then no, it wouldn't be a problem. But they scan too, quite actively, atleast for a moment. Then they wait for complacency. If non cov-ops could be prevented from scanning aswell, then no, it wouldn't be a problem.
Of course it would be a problem. A big problem. This pilot is industrial/scanner. Flies a magnate for scanning. Pops into a hole, hits dscan while still cloaked from the hole, and if that's clear will drop probes, cloak and scan.
Why you still trying to nerf my hole, bro?
Here: I fix for you. Six months in the hole... it changes a man. |

Lucien Visteen
Imperial Academy Amarr Empire
28
|
Posted - 2011.10.19 17:49:00 -
[63] - Quote
Ingvar Angst wrote:Of course it would be a problem. A big problem. This pilot is industrial/scanner. Flies a magnate for scanning. Pops into a hole, hits dscan while still cloaked from the hole, and if that's clear will drop probes, cloak and scan.Why you still trying to nerf my hole, bro? Here: I fix for you.
The bolded here is what I have a problem with, cept it is warp to safe spot, cloak and scan.
In known space that gives no risk with rewards.
And let me take a look. |

Tippia
Sunshine and Lollipops
676
|
Posted - 2011.10.19 17:50:00 -
[64] - Quote
Lucien Visteen wrote:If they used said cloak to hide only, then no, it wouldn't be a problem. But they scan too, quite actively, atleast for a moment. Then they wait for complacency.
If non cov-ops could be prevented from scanning aswell, then no, it wouldn't be a problem. That doesn't really answer the question: how is does any of that fall outside of the intended use of cloaks or non-covops ships?
What is the problem? GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
17
|
Posted - 2011.10.19 19:07:00 -
[65] - Quote
Ingvar Angst wrote:Lucien Visteen wrote: I havent proposed anything yet thou.
And Ingvar, there is a rather easy way to exclude WH if you are so worried about it.
Example: Module Something is doing something to something.
Warning! This module will not work outside known space.
That's flat out clunky and hard to explain from a lore or immersion standpoint. There's a better way.
I don't wan't AFK cloakers in WH not to be affected. At best give them 3-4 minutes on grid before a cloak probe scan can even register that a random point exists. Otherwise if you AFK in a "hole" as apparently y'all like to call it. You ought to be able to be found and destroyed. WH hisec, lull and null |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
186
|
Posted - 2011.10.19 19:13:00 -
[66] - Quote
Endeavour Starfleet wrote:I don't wan't AFK cloakers in WH not to be affected. At best give them 3-4 minutes on grid before a cloak probe scan can even register that a random point exists. Otherwise if you AFK in a "hole" as apparently y'all like to call it. You ought to be able to be found and destroyed. WH hisec, lull and null
OK, now you're babbling incoherently.
There are no afk cloakers in wormholes.
There may or may not be ships in the hole cloaked... that's a simple fact of life you learn to accept and deal with. Hell, I've had the crap startled out of me by a stealth bomber uncloaking while I was running my PI. Fortunately, I keep my haulers prepared for that contingency, survived the first torpedo hit and warped off while the second set was in flight. It's simply the way it is.
The problem with your idea is you break cloaking, which is working (at least in wormholes) quite fine as is. The problem you're failing to address is that cloaking isn't working well enough in empire space... people can still see you in local when cloaked.
Six months in the hole... it changes a man. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
17
|
Posted - 2011.10.19 19:24:00 -
[67] - Quote
So your solution instead of addressing the solution is removing them from local so they have even more guaranteed free kills.
No that is not a solution and yes I am trying to break AFK cloaking. The same argument you make can be made for the "need" of AFK cloaking in any space. "We NEED to counter local" "We NEED to get these (free) kills"
If you can sit there in a system cloaked with access to Dscan then go take a shower take a nap or do what you want. I want it made risky. Not exempted. |

Tippia
Sunshine and Lollipops
681
|
Posted - 2011.10.19 19:34:00 -
[68] - Quote
Endeavour Starfleet wrote:yes I am trying to break AFK cloaking. Why?
Quote:The same argument you make can be made for the "need" of AFK cloaking in any space. "We NEED to counter local" "We NEED to get these (free) kills" Fun fact: AFK cloakers have never killed anyone. AFK cloaking does not give you free kills. You are trying to solve a problem that doesn't exist. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
187
|
Posted - 2011.10.19 19:47:00 -
[69] - Quote
Endeavour Starfleet wrote:So your solution instead of addressing the solution is removing them from local so they have even more guaranteed free kills.
No that is not a solution and yes I am trying to break AFK cloaking. The same argument you make can be made for the "need" of AFK cloaking in any space. "We NEED to counter local" "We NEED to get these (free) kills"
If you can sit there in a system cloaked with access to Dscan then go take a shower take a nap or do what you want. I want it made risky. Not exempted.
Not simply removing them from local. There's a new thread detailing the concept better, I welcome you to check it out and offer input. Just remember to bring your towel, and don't panic. Six months in the hole... it changes a man. |

Feligast
GoonWaffe Goonswarm Federation
267
|
Posted - 2011.10.19 20:02:00 -
[70] - Quote
This thread is still going? 
Tippia and Ingvar, you guys have way more patience than I do. |

Robert Caldera
Caldera Trading and Investment
24
|
Posted - 2011.10.19 21:00:00 -
[71] - Quote
Endeavour Starfleet wrote:So your solution instead of addressing the solution is removing them from local so they have even more guaranteed free kills.
No that is not a solution and yes I am trying to break AFK cloaking. The same argument you make can be made for the "need" of AFK cloaking in any space. "We NEED to counter local" "We NEED to get these (free) kills"
If you can sit there in a system cloaked with access to Dscan then go take a shower take a nap or do what you want. I want it made risky. Not exempted.
why should afking cloaked significant risks? you afk in station waiting reds to disappear from local so you can go on ratting riskfree, so afkers wait some dumbass to appear for a "free kill". Whats wrong with this, still dont get it. part of the game |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
17
|
Posted - 2011.10.20 08:39:00 -
[72] - Quote
Feligast wrote:This thread is still going?  Tippia and Ingvar, you guys have way more patience than I do.
Yes it is still going because some people want to debate instead of violating the forum TOS.
Hell atleast some are trying to offer their views on the subject. Even if it is going to do nothing more than boost AFK cloaking rather than stop the incentive as mine can. |

Tippia
Sunshine and Lollipops
687
|
Posted - 2011.10.20 09:11:00 -
[73] - Quote
Endeavour Starfleet wrote:Hell atleast some are trying to offer their views on the subject. Even if it is going to do nothing more than boost AFK cloaking rather than stop the incentive as mine can. GǪexcept, of course, that yours does not stop the incentive to AFK cloak (nor does it offer any reason as to why it needs to), whereas the other suggestions do. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
17
|
Posted - 2011.10.20 10:16:00 -
[74] - Quote
Tippia wrote:Endeavour Starfleet wrote:Hell atleast some are trying to offer their views on the subject. Even if it is going to do nothing more than boost AFK cloaking rather than stop the incentive as mine can. GǪexcept, of course, that yours does not stop the incentive to AFK cloak (nor does it offer any reason as to why it needs to), whereas the other suggestions do.
I think after you AFK a few times in a hostile system. Get uncloaked by my probes, Get probed down with normal combat probes, then attacked you would have far less incentive to AFK cloak in a hostile system.
Others are too harsh such as fuel bays and random decloaks. Still others are a stealth boost to AFK cloaking such as vanishing in local after cloak (And of course in that topic cov ops still get to hotdrop for free Wudathoughtit) heck in that topic the OP doesn't even want to share his kills except with his steath guys in my opinon (poor titans) Ya those ideas arent fair or feasible in my opinion. Target only the incentive to AFK cloak and nothing else. Active cloaks ought to be able to hotdrop instantly. AFKers ought to be able to be located and removed. It is that simple and my idea does that. |

Lucien Visteen
Imperial Academy Amarr Empire
29
|
Posted - 2011.10.20 10:33:00 -
[75] - Quote
I have no problem with cov-ops getting a boost to their cloak if that will mean less usage of cloak on other ships for the same purpose. I want cov-op'ing to be sneaky and fun, not camp and gank. |

Tippia
Sunshine and Lollipops
688
|
Posted - 2011.10.20 10:37:00 -
[76] - Quote
[quote=Endeavour StarfleetI think after you AFK a few times in a hostile system. Get uncloaked by my probes, Get probed down with normal combat probes, then attacked you would have far less incentive to AFK cloak in a hostile system.[/quote]Not really, no, because you're not addressing the thing that actually provides an incentive to AFK cloak.
If that's what you want to do, then guess what? The best solution is to go after that incentivising mechanic. Of course, you have yet to give much of a reason why it should be disincentivisedGǪ
Quote:Others are too harsh such as fuel bays and random decloaks. GǪand funnily enough, they don't GǣfixGǥ AFK cloaking either, and most certainly do not disincentivise the activity.
Quote: Still others are a stealth boost to AFK cloaking such as vanishing in local after cloak Maybe you should read the actual proposalGǪ
Quote:Target only the incentive to AFK cloak and nothing else. YeahGǪ you're not doing that.
GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
17
|
Posted - 2011.10.20 10:46:00 -
[77] - Quote
I recognize a stealth boost to cloaking (And the usual "remove local" antics) when I see one but hey just in case I will give it one more read.
Edit: On the second read I disapprove of it even more. It will cause a HUUUUGE growth of AFK cloaking in covops ships which is already used to hotdrop for free kills.
I am not going to support stealth (Remove local to benefit me and my stealth AFK buddies but not my normal roam buddies) removal from local any more (Hell quite the opposite actually) than I support any removal from local. The idea is to stop the free ganks not increase them. What on earth do you think this topic is for? Do you think I want them removed because I don't like things that arent green purple or blue? I want them removed because they have almost every advantage on their side if they are willing to leave the PC on and thats it.
I support my idea to remove the incentive to AFK cloak. If you can be destroyed by deciding to cloak in a hostile system while AFK for more than 10-20 minutes there is alot less incentive to do that and stay active in front of your computer. That is pure fact. Because a loss in EVE is not something you can take back with a single click.
Just in case CCP would rather do something different than probes tho I will detail my variation of the cloak fuel bay and random decloak system in another topic. I will need some time to make the images however. |

Mag's
the united Negative Ten.
732
|
Posted - 2011.10.20 10:49:00 -
[78] - Quote
Lucien Visteen wrote:Mag's wrote:I hate to burst your bubble, but a warp scramble shuts off Micro Warp Drives. But hey, don't let facts get in the way of a good yarn. Thats the tenth time, the one time where the agressor maybe decided to stay for just a little to long. Or forgot to align to a safe spot. Or was just a little less focused than usual. Well one thing we can gather from your invented statistics, is that you believe that cloaking isn't safe and they can be caught. Good to know.
Endeavour Starfleet wrote:So your solution instead of addressing the solution is removing them from local so they have even more guaranteed free kills.
No that is not a solution and yes I am trying to break AFK cloaking. The same argument you make can be made for the "need" of AFK cloaking in any space. "We NEED to counter local" "We NEED to get these (free) kills"
If you can sit there in a system cloaked with access to Dscan then go take a shower take a nap or do what you want. I want it made risky. Not exempted. Way to side step the real issue there. No one with any sense of balance, wishes for local to simply be removed without a package of changes to take it's place. Even Ingvar Angst's idea doesn't simply remove cloakers from local, it goes further and is actually a very balanced idea.
But with your idea you not only affecting AFK cloaking, but also active cloaking. It boils down to this: you're breaking cloaks, but still want full, 100%, risk free, instant intel from local? Are you saying that is a balanced approach?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Lucien Visteen
Imperial Academy Amarr Empire
29
|
Posted - 2011.10.20 11:00:00 -
[79] - Quote
Mag's wrote:Lucien Visteen wrote:Mag's wrote:I hate to burst your bubble, but a warp scramble shuts off Micro Warp Drives. But hey, don't let facts get in the way of a good yarn. Thats the tenth time, the one time where the agressor maybe decided to stay for just a little to long. Or forgot to align to a safe spot. Or was just a little less focused than usual. Well one thing we can gather from your invented statistics, is that you believe that cloaking isn't safe and they can be caught. Good to know.
I never said they could not be caught, and did I invent a statistic?
Oh well, what I did say was that a cloaker, once he/she reaches a safe spot, can't be found. They most certainly can be caught yes. But that is something entirely different.
|

Tippia
Sunshine and Lollipops
688
|
Posted - 2011.10.20 11:10:00 -
[80] - Quote
Endeavour Starfleet wrote:I recognize a stealth boost to cloaking (And the usual "remove local" antics) when I see one Then, again, maybe you should read the actual proposalGǪ It completely removes the the entire concept of AFK cloaking, if you haven't noticed.
Quote:I support my idea to remove the incentive to AFK cloak. Then why is it that you suggest something that does not address the incentive to AFK cloak, and instead goes after normal cloaking?
If you are so adamant in the need to disincentivise AFK cloaking (which, I might add, you still have utterly failed to give any kind of reason for) then why are you equally adamant against a proposal that does exactly that? It not only disincentivises it GÇö it removes the practice entirely. Isn't that what you want? You're making less and less sense here. Instead, you're increasingly appearing as someone who simply wants cloaks removed and to pile on risks on others without accepting any of your own. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
17
|
Posted - 2011.10.20 11:25:00 -
[81] - Quote
If I wanted cloaks removed I would say something like "Make cloaks only work for one very quick cycle so nobody would fit them"
Instead I say "If you walk away from your computer cloaked in a safespot or a "Hole" I want to be able to eventually find and destroy you if you dont return quickly and take action."
If you normal cloak. Just get the frak off grid during the LONG scan cycles (My idea shows that you will KNOW every time he makes a scan that involves you) and come back. An experienced cloaker would be aligned to it and have it saved to just off grid making the probers job hell. Only those AFKing for upwards of half an hour or more will be easily located and destroyed.
Now there is leeway in this plan for adaptions. For instance there is no real need to have the initial scan reveal you unless you spend a significant time on grid. If ANY change were to be made to support WH cloak ops to my plan. That would be ok because an experienced cloaker will warp from safespot to safespot and be able to continue as normal in WHs. Unless he goes AFK of course. Then he gets found eventually and removed. |

Mirak Nijoba
Gamers Corner
1
|
Posted - 2011.10.20 11:31:00 -
[82] - Quote
There is only one thing that I would like to see about this thread implemented with Cloaking.
Forget Probes... They're too "easy" to use to try and detect a cloaker. If you know they're cloaked and they're in your system... Then you should have a little fun with them.
Place a Module on your ship that's like a 'Sonar'.
Radar Waves bouncing off of objects. You'll get a Density Scan of the area showing you that there are things around you. Say someone decides to cloak in an asteroid belt.
A Frigate would blend in better. A Capital Ship would not... meaning that you just target the highest density / biggest object out there.
You'll still not be able to target them but you should be able to get a rough enough target that your chances of hitting them are the same at your typical optimal as they are if you were 3x farther out from your typical optimal.
The problem with this is. You can't just scan them down. You have to actually be within 100km of them to get even a faint signal back.
It'll give you direction as well. Say you're at a planet and you align to another planet and fly away from the planets warp in point. you get around 100km out the person warping in to that planet sends a scan to it and you happen to be 100km away from the warp in. He'll spot that density and a rough direction on it. Then have to narrow the field until he gets you. (kinda like directional scan but with space taken up in space. ^_^) |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
17
|
Posted - 2011.10.20 11:44:00 -
[83] - Quote
He will simply stay in a safespot. Watch Dscan and run in for the hotdrop before your sonar could even think. Sadly anything less than probes just wont be enough.
I do like the spirit of it tho. |

Tippia
Sunshine and Lollipops
689
|
Posted - 2011.10.20 11:46:00 -
[84] - Quote
Endeavour Starfleet wrote:If I wanted cloaks removed I would say something like "Make cloaks only work for one very quick cycle so nobody would fit them"
Instead I say "If you walk away from your computer cloaked in a safespot or a "Hole" I want to be able to eventually find and destroy you if you dont return quickly and take action." And the problem is that your suggestion does the former, not the latter. You are not disincentivising AFK cloaking GÇö you are disincentivising cloaks.
The incentive to AFK cloak is that it scares the locals. No local takes care of that problem. You do not want to see GÇ£no localGÇ¥, which means you're not actually interested in removing the incentive to AFK cloak. It's really that simple. No matter how much you dance around it and try to come up with reasons why this is bad for you, the fact remains: it is the solution to the problem you claim you're having. Yes, it may cause other issues, but those are easily solved by making it a double-blind system.
Likewise, no matter how many times you repeat your suggestion, it doesn't get any less flawed. It doesn't stop breaking cloaking just because you say it n+1 times. It doesn't suddenly provide a reasoning why it's needed on its n:th iteration. It's just the same bad idea over and over again without any reasoning behind it; without any argument why it is better than the alternatives; and without any case for its implementation.
Quote:If you normal cloak. Just get the frak off grid during the LONG scan cycles And the very very very very simple fact that you still somehow, miraculously, fail to grasp is that this breaks cloaking. It is a horribly bad idea. It is unbalanced like you wouldn't believe. And above all: it doesn't solve your problem (largely because the problem you claim you want to solve isn't the one you actually want to solve, which is why I keep asking you: what is the problem you want to solve?).
Quote:Now there is leeway in this plan for adaptions. Here's a great adaption to the plan: throw it in the bin and instead remove the incentive to AFK cloak, and add in a double-blind system to make it balanced.
So no. The only logical conclusion that can be drawn from all of this is that you do not, in fact, and no matter what you say, want to remove the incentive to AFK cloak. What you do want is to remove cloaks. Your rhetoric does not match your suggestion. Your rhetoric does match other suggestions, but you reject them because they do not do the thing you want them to do GÇö instead, they do what you say you want to do. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
207
|
Posted - 2011.10.20 12:00:00 -
[85] - Quote
Endeavour Starfleet wrote:He will simply stay in a safespot. Watch Dscan and run in for the hotdrop before your sonar could even think. Sadly anything less than probes just wont be enough.
I do like the spirit of it tho.
There needs to be the ability to remain on grid for hours on end cloaked while simply watching an enemy pos for example. It's a vital intel gathering method. If you break this, you disrupt the entire paradigm of wormhole intel gathering, yet can provide no valid reason for wanting to do so when there are simpler and more elegant solutions to "fix" this non-issue. Six months in the hole... it changes a man. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
17
|
Posted - 2011.10.20 12:01:00 -
[86] - Quote
Ok lets make this real simple.
No local.
You go into system and cloak up. Nobody knows you are in there. Go AFK for some hours. And come back, Well look in response to your no local a group has formed to protect some miners. How sweet. Let you just run up there and drop a nice cyno for them to look at for a few seconds before they are owned by your fleet. But wait because of another topic it cant be just any cyno. No its got to be the uber steath only one because hey frak those titan pilots and those who don't want to join the cool sungalsses wearing stealth club. Only the stealth guys deserve the free kills here.
The point is removing local isn't going to remove AFK cloaking. Just make it nuclear and the ones who can afford to launch hordes of em (AkA the big alliances) Will get that great advantage of course. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
17
|
Posted - 2011.10.20 12:05:00 -
[87] - Quote
Ingvar Angst wrote:Endeavour Starfleet wrote:He will simply stay in a safespot. Watch Dscan and run in for the hotdrop before your sonar could even think. Sadly anything less than probes just wont be enough.
I do like the spirit of it tho. There needs to be the ability to remain on grid for hours on end cloaked while simply watching an enemy pos for example. It's a vital intel gathering method. If you break this, you disrupt the entire paradigm of wormhole intel gathering, yet can provide no valid reason for wanting to do so when there are simpler and more elegant solutions to "fix" this non-issue.
A cov ops aligns and warps fast. And the scan time for my probes is so long there is no reasonable way for the enemy to predict when you are making your reset point run. If they think starting a scan guarantees that you will move away long enough for them to move the good stuff they are wrong,
And for wormholes I have already said I don't mind making your initial reset point appear only after you remain on grid for some time. (So you can constantly reset your grid and the enemy not even know you are there for those wormholes) I am after adding risk to going afk while cloaking. |

Tippia
Sunshine and Lollipops
689
|
Posted - 2011.10.20 12:09:00 -
[88] - Quote
Endeavour Starfleet wrote:The point is removing local isn't going to remove AFK cloaking. Yes it is, because without local, AFK cloaking no longer exists. There is no longer any reason to do it, whatsoever (except maybe if you have problems logging in and don't want to deal with that process). Your request to remove the incentive to AFK cloak is 100% fulfilled.
As an added bonus, nothing else is really affected. The threat of an enemy uncloaking next to you and doing nasty stuff is exactly the same as before. Whatever you did back then to prevent and/or mitigate it will work now. If you still have issues, then guess what: those issues are not related to AFK cloaking, and you should stop accusing AFK cloaking of being a cause of your problem GÇö in particular, your solutions should address the actual problem, rather than the imaginary one.
So, without local, what issues would you say remain that would be in need of fixing? GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
207
|
Posted - 2011.10.20 12:14:00 -
[89] - Quote
Endeavour Starfleet wrote:Ingvar Angst wrote:Endeavour Starfleet wrote:He will simply stay in a safespot. Watch Dscan and run in for the hotdrop before your sonar could even think. Sadly anything less than probes just wont be enough.
I do like the spirit of it tho. There needs to be the ability to remain on grid for hours on end cloaked while simply watching an enemy pos for example. It's a vital intel gathering method. If you break this, you disrupt the entire paradigm of wormhole intel gathering, yet can provide no valid reason for wanting to do so when there are simpler and more elegant solutions to "fix" this non-issue. A cov ops aligns and warps fast. And the scan time for my probes is so long there is no reasonable way for the enemy to predict when you are making your reset point run. If they think starting a scan guarantees that you will move away long enough for them to move the good stuff they are wrong, And for wormholes I have already said I don't mind making your initial reset point appear only after you remain on grid for some time. (So you can constantly reset your grid and the enemy not even know you are there for those wormholes) I am after adding risk to going afk while cloaking.
You don't mind because you don't have a horse in the race. I do, and I mind. You're breaking a perfectly functioning and necessary tactic in wormholes. We shouldn't be forced to warp off and potentially miss something happening during that time period. We should, as we are now, be allowed to remain covert, discreet and watching, always watching.
You're trying to cut the leg off a patient to cure a headache that the patient doesn't even have. Six months in the hole... it changes a man. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
17
|
Posted - 2011.10.20 12:22:00 -
[90] - Quote
And experienced cloaker will know how to warp off and back fast. That is that. I have given you all the benefit I can without removing the ability to attack those that are AFK. The next ideas are things that WILL affect you such as fuel bays and random decloaks.
Something tells me you wont support the fuel bay idea. Then again if you are AFK cloaking you wont like any of my ideas anyway.
Regardless. The idea is here. Make the AFK ones able to be probed down and solve the issue. |
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