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Georgina Parmala
Science and Trade Institute Caldari State
79
|
Posted - 2013.04.26 16:43:00 -
[91] - Quote
Andski wrote:it also shows how little PvP wormholes have in comparison to the rest of eve, despite the average PvP ship in wormholes costing significantly more than ships used for PvP elsewhere
heh Not really.
The only high price hulls getting blown up are the odd Archon/Moros/Bhaal/Orca. Keep in mind that graph is Hull price. The hull price of a 1 Bil isk T3 is 200 mil. Command ships are not far off that mark, Guardians just over half. So when you welp 20 bil in T3's, 5 Guards + a Moros, that's a whole 7 bil for the graph. Or about 35 Maelstroms.
|

March rabbit
epTa Team Inc.
653
|
Posted - 2013.04.26 17:21:00 -
[92] - Quote
baltec1 wrote:March rabbit wrote:Jenn aSide wrote:I get my null sec pvp isk from incursions....in high sec. if nullseccers win and high-sec will get nerfed PVE then you will lose too.... bad situation  just curious: - is it big part of nullseccers who support his PvP in 0.0 by ISK from high-sec? - are they all stupid supporting nerfs for high-sec PvE (thus nerfing their own PvP ability)? CCP cant offer even more isk for 0.0 pve activities so that leaves nerfing high as the only viable option. Unlike many highsecers, we are willing to see past our own greed to see through balance needs. and what do you see "past your own greed"? Less PvP and safer 0.0? Good picture |

Mayhaw Morgan
State War Academy Caldari State
79
|
Posted - 2013.04.26 22:44:00 -
[93] - Quote
Jenn aSide wrote:"Pvp more safely"? . . . that's nonsense. If the idea of "safer pvp" is nonsense to you, then what that tells me is that your approach to PVPing is reckless. If there are a lot of people like you, who go to null sec to PVP recklessly, then that goes a long way towards explaining why so many ships die in null versus in other places. The fact that you choose to use null as your own personal PVP wonderland and choose to use high sec as your own personal ATM machine also goes a long way toward explaining why so many ships die in null versus in other places. PVE ships are used for PVE, while PVP ships are used for PVP. One results in more ISK in your wallet. The other tends to result in a pretty pixel explosion and a blip on the graph. So, basically, you go to high sec to make ISK and you go to null sec to increase the number of ship deaths there. Think about how the graph would look if you reversed your behavior.
It's like saying "More people, per capita, get laid in Vegas than any other city in America.". Well, if a larger percentage of people go to Vegas to get laid than anywhere else, then, guess what?! Likewise, if a larger percentage of players go to null sec to explode ships and to get their ship exploded, then, guess what?!
If more people went to null sec with the explicit intention of NOT exploding, then there wouldn't be as many ship losses. I also wonder how many of those hulls are capsules, which are easy to catch if they are bubbled, and much harder to catch without bubbles . . . and how many of those capsules were just taking a ride on the pod express? How many of those ships are suicide-cynos? And let me ask this: aren't CONCORD kills PVP kills? Are those on the graph for high sec? |

Loan--Wolf
Ace's And 8's
6
|
Posted - 2013.04.27 03:37:00 -
[94] - Quote
i would realy like to see a graph (hint hint ccp) number of people in wh systems as compared to null sec as in how many null sec systems there are = wh systems and the number in % of clones living there over like a one month time span and while we are asking for something i don't think we will ever see why not just throw in total number of ships destroyed in them over a 6 month time frame |

Nexus Day
Lustrevik Trade and Travel Bureau
530
|
Posted - 2013.04.27 04:35:00 -
[95] - Quote
James Amril-Kesh wrote:Captain Tardbar wrote:Seeing that Nullsec can produce such goods, maybe its not as bad off as people make it out to be. What makes you think nullsec is producing these goods? You do realize that the vast majority of modules, ammunition, and ships are imported from highsec, right? In addition, what makes you think there are more ships lost to pvp in highsec than in null? So the smaller independent warring nations import weapons and supplies from the larger warring nations?
Art imitates life?
And does that make the Goons North Korea? This thread has so much content it may be 'Thread of the Year' and it is only January.
|

James Amril-Kesh
4S Corporation RAZOR Alliance
4734
|
Posted - 2013.04.27 04:37:00 -
[96] - Quote
Nexus Day wrote:James Amril-Kesh wrote:Captain Tardbar wrote:Seeing that Nullsec can produce such goods, maybe its not as bad off as people make it out to be. What makes you think nullsec is producing these goods? You do realize that the vast majority of modules, ammunition, and ships are imported from highsec, right? In addition, what makes you think there are more ships lost to pvp in highsec than in null? So the smaller independent warring nations import weapons and supplies from the larger warring nations? Art imitates life? And does that make the Goons North Korea? Game balance doesn't give a **** about whether it makes any parallels with real life. If I'm poor in real life, can I just go and print myself some money? No. And countless other things... Module activation timers are buggy. CCP please fix. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4734
|
Posted - 2013.04.27 04:43:00 -
[97] - Quote
Mayhaw Morgan wrote:Jenn aSide wrote:"Pvp more safely"? . . . that's nonsense. If the idea of "safer pvp" is nonsense to you, then what that tells me is that your approach to PVPing is reckless. If there are a lot of people like you, who go to null sec to PVP recklessly, then that goes a long way towards explaining why so many ships die in null versus in other places. The fact that you choose to use null as your own personal PVP wonderland and choose to use high sec as your own personal ATM machine also goes a long way toward explaining why so many ships die in null versus in other places. PVE ships are used for PVE, while PVP ships are used for PVP. One results in more ISK in your wallet. The other tends to result in a pretty pixel explosion and a blip on the graph. So, basically, you go to high sec to make ISK and you go to null sec to increase the number of ship deaths there. Think about how the graph would look if you reversed your behavior. It's like saying "More people, per capita, get laid in Vegas than any other city in America.". Well, if a larger percentage of people go to Vegas to get laid than anywhere else, then, guess what?! Likewise, if a larger percentage of players go to null sec to explode ships and to get their ship exploded, then, guess what?! If more people went to null sec with the explicit intention of NOT exploding, then there wouldn't be as many ship losses. I also wonder how many of those hulls are capsules, which are easy to catch if they are bubbled, and much harder to catch without bubbles . . . and how many of those capsules were just taking a ride on the pod express? How many of those ships are suicide-cynos? And let me ask this: aren't CONCORD kills PVP kills? Are those on the graph for high sec?
"Lots of ships die, that means that everybody is PVPing recklessly."
What in the actual ****? No, it means a lot more ships are PVPing.
If everybody is doing "safer PVP" then that means everybody would be getting a lot less kills, not just dying less. Like... how do I even begin to explain just how tremendously dumb that post was? Module activation timers are buggy. CCP please fix. |

Captain Tardbar
NEWB ALERT
326
|
Posted - 2013.04.27 04:49:00 -
[98] - Quote
James Amril-Kesh wrote:Game balance doesn't give a **** about whether it makes any parallels with real life. If I'm poor in real life, can I just go and print myself some money? No. And countless other things...
I don't know... That whole Juche ideology seems to apply. You know, the whole self sufficiency. I suppose it work for places like North Korea where they want everything produced locally.
So is that what null sec wants? Isolationism. It kind of smacks against the interaction of the playerbase that is so often spoke of by everyone including the higher ups in CCP.
Inter-sec trade brings about player interaction. It forces you to deal with people outside your "comfort zone". I suppose if CCP doesn't want that, then its all cool. Juche seems to work for North Korea, so it should work for you. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4734
|
Posted - 2013.04.27 05:06:00 -
[99] - Quote
Stop with the strawmen already. Nobody said they wanted pure self-sufficiency. Module activation timers are buggy. CCP please fix. |

Captain Tardbar
NEWB ALERT
327
|
Posted - 2013.04.27 05:19:00 -
[100] - Quote
James Amril-Kesh wrote:Stop with the strawmen already. Nobody said they wanted pure self-sufficiency.
I'm sorry your right. The numbers I saw quoted was 99% self-sufficiency. My bad. That's 1% off from pure self-sufficient. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Andski
GoonWaffe Goonswarm Federation
7701
|
Posted - 2013.04.27 05:34:00 -
[101] - Quote
Mayhaw Morgan wrote:But, but . . . THE GRAPH! The graph clearly shows that null sec has more disposable income than any other region . . . by far.
Nullsec players have alts in hisec, hope this helps. mine quotes from my posts at your peril, badposters TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Captain Tardbar
NEWB ALERT
327
|
Posted - 2013.04.27 05:39:00 -
[102] - Quote
Andski wrote:Nullsec players have alts in hisec, hope this helps.
So I suppose that just means that Null sec players are technically High sec players too.
Ergo, most Null sec players are dirty High sec carebears on their alts? "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Mayhaw Morgan
State War Academy Caldari State
80
|
Posted - 2013.04.27 06:06:00 -
[103] - Quote
James Amril-Kesh wrote:"Lots of ships die, that means that everybody is PVPing recklessly."
What in the actual ****? No, it means a lot more ships are PVPing.
No, it means a lot more ships are DYING. I would readily concede that more ships are purposed for PVP in null sec than in high sec, low sec, and wormhole space. Just show me a graph that actually says that. The real question is WHY? Is it that null is a great place to PVP? Is it that high sec is a terrible place for PVP? Or, is it that players are almost systematically told to PVP in null and told NOT to PVP in high sec? Could it be that most players are just too lazy (or dumb) to learn about aggression mechanics in high and low sec? Could it be that most casual players just want to log in for a few hours, F1-F8 some stuff, make some ISK, change some skills, and log out without having to think too hard . . . just like in any other MMO? And, if most null players really are just like most other MMOers, do you really want EVE Online to cater to that demographic?
James Amril-Kesh wrote:If everybody is {not trying to +1 the graph at the expense of their ship} then that means everybody would be {+1'ing the graph a lot less}, not {just +1'ing the graph} less. *Edited for Clarity
You're getting it. You're just not accepting it.
Andski wrote:Nullsec players have alts in hisec, hope this helps. i.e. Null bears are getting enough ISK. It sounds to me like the game is working as intended! |

Roime
Shiva Furnace
2642
|
Posted - 2013.04.27 07:41:00 -
[104] - Quote
Mayhaw Morgan wrote: No, it means a lot more ships are DYING. I would readily concede that more ships are purposed for PVP in null sec than in high sec, low sec, and wormhole space. Just show me a graph that actually says that. The real question is WHY? Is it that null is a great place to PVP? Is it that high sec is a terrible place for PVP? Or, is it that players are almost systematically told to PVP in null and told NOT to PVP in high sec? Could it be that most players are just too lazy (or dumb) to learn about aggression mechanics in high and low sec? Could it be that most casual players just want to log in for a few hours, F1-F8 some stuff, make some ISK, change some skills, and log out without having to think too hard . . . just like in any other MMO? And, if most null players really are just like most other MMOers, do you really want EVE Online to cater to that demographic?
The reason is CONCORD (google it up), which prevents normal PVP in high security space.
-á- All I really wanted was to build a castle among the stars - |

Andski
GoonWaffe Goonswarm Federation
7701
|
Posted - 2013.04.27 08:06:00 -
[105] - Quote
Mayhaw Morgan wrote:i.e. Null bears are getting enough ISK. It sounds to me like the game is working as intended!
Look, I realize you're upset that you couldn't cut it in nullsec and you want to punish those who are better players than you, but that isn't sound reasoning. Also, anyone who says "nullbears" unironically has no valid opinions of any sort. mine quotes from my posts at your peril, badposters TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Josilin du Guesclin
University of Caille Gallente Federation
4
|
Posted - 2013.04.27 08:55:00 -
[106] - Quote
James Amril-Kesh wrote:Captain Tardbar wrote:Even if were true, why so mad that you have to import stuff? Why not use a high-sec alt to make all your goods? If you don't understand why this is a problem with game balance then I can't help you. Aside from it probably being healthier if it was another player rather than a highsec alt doing the manufacturing, having Nullsec buy stuff in from Highsec makes for a healthy trade - moon goo, etc. out of Null, ships and ammo in. The more self-sufficient Null becomes, the stronger the large alliances will become, and the poorer Highsec becomes. Also it means less hauler/freighter traffic through low- and high-sec, and thus less opportunities for ganking of such.
Modest boosts to Nullsec industry seem fine to me, but too much will not be healthy for the game as a whole.
|

Mayhaw Morgan
State War Academy Caldari State
80
|
Posted - 2013.04.27 11:46:00 -
[107] - Quote
Andski wrote:Nullsec players have alts in hisec, hope this helps.
Roime wrote:The reason is CONCORD (google it up), which prevents normal PVP in high security space. *Emphasis added
If CONCORD prevents PVP, then why do null sec players have to use alts in high sec? Why were all those freighters dying in Jita last weekend? Why are there still ships lost in high sec to PVP according to The Graph? And, most importantly . . . what is "normal" PVP?
(BTW, thanks for the quote, Andski. It's helping quite a bit.) |

Benny Ohu
Chaotic Tranquility Casoff
1059
|
Posted - 2013.04.27 12:13:00 -
[108] - Quote
Mayhaw Morgan wrote:(BTW, thanks for the quote, Andski. It's helping quite a bit.) please explain what you think andski meant by that quote and also why you think burn jita was normal pvp |

Georgina Parmala
Science and Trade Institute Caldari State
79
|
Posted - 2013.04.27 19:46:00 -
[109] - Quote
Mayhaw Morgan wrote:Roime wrote:The reason is CONCORD (google it up), which prevents normal PVP in high security space. *Emphasis added If CONCORD prevents PVP, then why do null sec players have to use alts in high sec? Why use an alt instead of their main? Because it takes 10 seconds to switch characters. It takes significantly more than 10 seconds to travel 20+ jumps through hostile territory. Time is money.
Why have them in the first place? To make easy money. Like everyone else.
Mayhaw Morgan wrote:Why were all those freighters dying in Jita last weekend? Money. And since we are playing a game where tears are a desirable commodity, Money^2.
Mayhaw Morgan wrote:Why are there still ships lost in high sec to PVP according to The Graph? Due to non-normal PvP.
Mayhaw Morgan wrote:And, most importantly . . . what is "normal" PVP? Lets look at the question the other way around. What is not normal PvP.
Immediate, guaranteed and deadly police intervention is not "normal" PvP. It's a lot of dicking around, because the aggressor "always looses". Shooting a criminal is also a gimmick, since they can't engage unless engaged without the above. Bribing the cops to look the other way with pocket change to let you commit otherwise criminal offenses - after giving your targets 24 hours notice - is not "normal" PvP. Duels are not "normal" PvP. Shooting suspects might be at the surface. But more often than not it's the suspect using gimmicks to engage gullible people in non-normal PvP.
So the only "normal" PvP available in High Sec is Free Market PvP. |

Skeln Thargensen
Filthy Carebear Tax Avoidance Shell Corp
121
|
Posted - 2013.04.27 19:50:00 -
[110] - Quote
Captain Tardbar wrote:Andski wrote:Nullsec players have alts in hisec, hope this helps. So I suppose that just means that Null sec players are technically High sec players too. Ergo, most Null sec players are dirty High sec carebears on their alts?
yes, all the hate you see is simply a manifestation of self-loathing. they need to come to terms with their inner bear and let go of this 'game imbalance' delusion. freelance space bum |

Dave Stark
2904
|
Posted - 2013.04.27 19:52:00 -
[111] - Quote
Skeln Thargensen wrote:Captain Tardbar wrote:Andski wrote:Nullsec players have alts in hisec, hope this helps. So I suppose that just means that Null sec players are technically High sec players too. Ergo, most Null sec players are dirty High sec carebears on their alts? yes, all the hate you see is simply a manifestation of self-loathing. they need to come to terms with their inner bear and let go of this 'game imbalance' delusion.
or the fact that they're frustrated that they feel the game forces them to have high sec alts to do what they should be doing in null sec, but don't do in null sec because it's done better/easier in high sec? |

Skeln Thargensen
Filthy Carebear Tax Avoidance Shell Corp
122
|
Posted - 2013.04.27 20:18:00 -
[112] - Quote
Dave Stark wrote:or the fact that they're frustrated that they feel the game forces them to have high sec alts to do what they should be doing in null sec, but don't do in null sec because it's done better/easier in high sec?
if the endgame is bad touching them they should report the incident to a GM or an ISD they can trust. otherwise they should just tell the endgame they're not that kind of capsuleer and join a nice, wholesome PvP corp. freelance space bum |

Murk Paradox
Red Tsunami Moon Warriors
328
|
Posted - 2013.04.27 20:46:00 -
[113] - Quote
Georgina Parmala wrote:Captain Tardbar wrote: Even if were true, why so mad that you have to import stuff? Why not use a high-sec alt to make all your goods? If that isn't feasible, surely the CSM owned mostly by the Null sec alliances would have raised this issue by now? Why hasn't CCP addressed the lack of manufacturing in POS setups then?
Then again as I support WH manufacturing I see no problem in increasing POS manufacturing output in general.
Because players who identify themselves as a Null Player dread the fact they have to create a High Sec alt to do industry and then haul the stuff in. Why shouldn't they be able to play where they want to live? If the increased manufacturing capacity was added to the POS, why would Null residents put this POS where it can be easily attacked, instead of throwing it up in a high sec alt corp under CONCORD's protection? Why is CONCORD protecting the NULL industrial backbone from attack not only at no charge, but with benefits? Edit: If you read the threadnaught in question as you claim, how come any of this is news to you?
Because the whole point is to NOT use an alt to do industry. The point is to NOT do the industry in nullsec.
The point is to have someone else be a part of your activities.
Otherwise might as well ask for sectors of space be split into servers.
That's why "balance" doesn't work. Paper, Rock, Scissors. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Mayhaw Morgan
State War Academy Caldari State
80
|
Posted - 2013.04.27 21:19:00 -
[114] - Quote
Mayhaw Morgan wrote:If CONCORD prevents PVP, then why do null sec players have to use alts in high sec? Why were all those freighters dying in Jita last weekend? Why are there still ships lost in high sec to PVP according to The Graph? And, most importantly . . . what is "normal" PVP?
Let me offer you MY "narrative", Georgina Parmala.
Null sec players like Andski (and pirates) use alts in high sec TO AVOID PVP. If they try to enter high sec in their PVE bling-mobile or in a freighter full of null sec goods wearing a GoonSwarm or TEST or RAZOR or whatever-nullsec-alliance ticker (or with -5 CONCORD standing), they will get ganked. They will get ganked by war dec'ers. They will get ganked by suicide gankers. They will get ganked by the alts of alliances they are at war with in null. They will get ganked for ISK. They will get ganked for lols. They will get ganked for tears. Otherwise, why WOULDN'T they use their high skillpoint uber-elite PVP mains? They can't. It's not safe for them.
Burn Jita is a prime example of how ridiculous it is to say that PVP doesn't happen in high sec. If a freighter is not safe from non-consensual PVP in 1.0 space, then what are people talking about when they say that "CONCORD prevents PVP.". CONCORD doesn't prevent PVP any more than lack of skillpoints prevents PVP or lack of ISK prevents PVP. CONCORD is a feature of the game, just like warp disruptor bubbles, just like gate/station aggression lockout timers, just like super capitals. If you're going to complain about one, be consistent and complain about EVERYTHING that hinders direct, indiscriminant hostilities. CONCORD may save a lot of ships, but you know what saves more ships? Space stations that allow you to dock your ship and store it completely out of harms way.
"Normal PVP" is a great example of the socialization and subliminal messaging that goes on in this game. If you can't do "normal PVP" in high sec, then maybe you should go to where you CAN do "normal PVP". Right? Georgina, you and null bears are no more qualified to tell the rest of us what PVP is "normal" than we are qualified to tell you what is "normal" mining or "acceptable" trading or "good" ship fitting. Your way of doing PVP is no more "normal" or "acceptable" or "fair" or "skillful" than a high or low sec or wormhole player's way of doing it. |

Andski
GoonWaffe Goonswarm Federation
7706
|
Posted - 2013.04.28 02:50:00 -
[115] - Quote
Don't blame us for using the exact same mechanics available to you. mine quotes from my posts at your peril, badposters [url]http://themittani.com/[/url]: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Captain Tardbar
NEWB ALERT
337
|
Posted - 2013.04.28 03:01:00 -
[116] - Quote
Andski wrote:Don't blame us for using the exact same mechanics available to you.
You're a flithy high-sec carebear and you enjoy it! You wallow in that hi-sec isk like scrooge mc-duck on cokahina and gold! "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4758
|
Posted - 2013.04.28 03:15:00 -
[117] - Quote
Josilin du Guesclin wrote:Modest boosts to Nullsec industry seem fine to me, but too much will not be healthy for the game as a whole.
Then I suppose we agree. All we're saying is that nullsec has the right to build a superior industrial capability should they so choose. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4758
|
Posted - 2013.04.28 03:17:00 -
[118] - Quote
Mayhaw Morgan wrote:CONCORD doesn't prevent PVP "Some X happens despite Y. Therefore Y never prevents X." I'm pretty sure this is a fallacy, I'm just not entirely sure what the name for it is.
Captain Tardbar wrote:Andski wrote:Don't blame us for using the exact same mechanics available to you. You're a flithy high-sec carebear and you enjoy it! You wallow in that hi-sec isk like scrooge mc-duck on cokahina and gold! So in other words, nerf highsec to teach Goons a lesson, amirite? |

Captain Tardbar
NEWB ALERT
337
|
Posted - 2013.04.28 03:21:00 -
[119] - Quote
James Amril-Kesh wrote:Mayhaw Morgan wrote:CONCORD doesn't prevent PVP "Some X happens despite Y. Therefore Y never prevents X." I'm pretty sure this is a fallacy, I'm just not entirely sure what the name for it is. Captain Tardbar wrote:Andski wrote:Don't blame us for using the exact same mechanics available to you. You're a flithy high-sec carebear and you enjoy it! You wallow in that hi-sec isk like scrooge mc-duck on cokahina and gold! So in other words, nerf highsec to teach Goons a lesson, amirite?
Its like when dad catches you smoking cigarettes when you are a kid. The only true punishment is to buy a whole carton and make you smoke it all. The only way to punish the goons is to make them go to high sec and play miners and mission runners for weeks on end. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Georgina Parmala
Science and Trade Institute Caldari State
89
|
Posted - 2013.04.28 19:03:00 -
[120] - Quote
Mayhaw Morgan wrote: Let me offer you MY "narrative", Georgina Parmala.
Null sec players like Andski (and pirates) use alts in high sec TO AVOID PVP. If they try to enter high sec in their PVE bling-mobile or in a freighter full of null sec goods wearing a GoonSwarm or TEST or RAZOR or whatever-nullsec-alliance ticker (or with -5 CONCORD standing), they will get ganked. They will get ganked by war dec'ers. They will get ganked by suicide gankers. They will get ganked by the alts of alliances they are at war with in null. They will get ganked for ISK. They will get ganked for lols. They will get ganked for tears. Otherwise, why WOULDN'T they use their high skillpoint uber-elite PVP mains? They can't. It's not safe for them.
You make some sweeping generalizations that are not necessarily true and in some cases contradict themselves. First off, as I recall, Marmite has killed several "goon" freighters rather recently in their war. Null blocks already do blow up each other's freighters, be they in or out of corp. Most are simply targeted because it is a profitable gank thanks to a greedy pilot.
Then we get to the high sec alts. You claim sec status is the problem they are circumventing. Yet so many of their alts are gank alts with the same -10 sec standing. The superior skills of the main are simply not needed or worth the travel time.
You say they would get ganked coming to high sec. Why would you train production efficiency and mass production on a combat character, no matter where you live? It makes far more sense to simply make a new one(s) for that, who will sit in the station with the production slots rather than traveling back and forth. Why move that alt to null, when you have better capacity in high and would have to bring in larger m3 of materials from high than bringing in the finished product?
Who doesn't use an out of corp hauler alt? I learned that while still in an NPC corp as a noob, and made one the day the first corp I joined was Wardeced for the first time. It's merely a fact of life in EvE and nothing to do with "bears". It's no more "manly" to say "I fly my freighter on my main under wardec with online war targets" than "I autopilot through Rancer".
Mayhaw Morgan wrote:Burn Jita is a prime example of how ridiculous it is to say that PVP doesn't happen in high sec. Who said PvP doesn't happen in High Sec? PvP happens EVERYWHERE in EvE, all the time. Even the AFK Ice miners are engaging in PvP, trying to look like a less vulnerable gank target than the barge next to him. I merely agreed that what I would consider as "Normal" PvP does not happen in High Sec.
Mayhaw Morgan wrote:If a freighter is not safe from non-consensual PVP in 1.0 space, then what are people talking about when they say that "CONCORD prevents PVP.". CONCORD doesn't prevent PVP any more than lack of skillpoints prevents PVP or lack of ISK prevents PVP. CONCORD is a feature of the game, just like warp disruptor bubbles, just like gate/station aggression lockout timers, just like super capitals. If you're going to complain about one, be consistent and complain about EVERYTHING that hinders direct, indiscriminant hostilities. CONCORD may save a lot of ships, but you know what saves more ships? Space stations that allow you to dock your ship and store it completely out of harms way.
"Normal PVP" is a great example of the socialization and subliminal messaging that goes on in this game. If you can't do "normal PVP" in high sec, then maybe you should go to where you CAN do "normal PVP". Right? Georgina, you and null bears are no more qualified to tell the rest of us what PVP is "normal" than we are qualified to tell you what is "normal" mining or "acceptable" trading or "good" ship fitting. Your way of doing PVP is no more "normal" or "acceptable" or "fair" or "skillful" than a high or low sec or wormhole player's way of doing it. I never said "Normal" PvP meant consensual. I never said it's direct indiscriminate hostilities for that matter. I also never claimed to be qualified to tell you what you should think is normal or acceptable. Nowhere did I mention fairness or skill. Nowhere did I tell you where you can or should PvP. Nor did I say I PvP in null, in fact I do it in all three of the alternatives you listed instead . I find it amusing how deeply you tie my views into the Nullbear Big Lie.
I think we'll agree most people would consider this game split into four or five distinct areas with their own rule set. High Sec, Low Sec, NPC Null, Sov Null, W-Space.
I claim high sec PvP is not "normal", because the restrictions mentioned in my post are only present in that one specific area of space. Nowhere else do I have to fit out a special minimalist ship to destroy an unarmed vessel, because "the unarmed ship is guaranteed to kill me". I'm considering an NPC response, as opposed to player response as consequence of my actions. As a counter example, stations and docking games are prevalent throughout the game. Even in W-space and systems with no stations, you have POS shields that are used in very similar fashion. So it becomes "normal" in my mind, simply because it's present somewhat consistently throughout the entire game.
High Sec PvP is not "Normal" PvP, because in almost all cases it relies on gimmick mechanics, unique to that one area, in order to engage.
I hope that provides some better context for you. |
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