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Muthsera
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Posted - 2005.10.03 17:12:00 -
[61]
Originally by: Jack Brimstone
Quote: ran on the ZX Spectrum
It first ran on the BBC Micro.
You may now praise me for being oldskool. 
you relic.. 
SoonÖ
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Phal
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Posted - 2005.10.03 19:33:00 -
[62]
Jumpgate lets you control your ship with a joystick in a mmorpg setting. Works very well too.
It just a shame the number of players never really got above 500 or so when I played it 
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Karash Amerius
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Posted - 2005.10.03 19:50:00 -
[63]
Eve was inspired by Elite.
Eve is not Elite.
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Chinsor
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Posted - 2005.10.03 20:06:00 -
[64]
Originally by: Phal Jumpgate lets you control your ship with a joystick in a mmorpg setting. Works very well too.
It just a shame the number of players never really got above 500 or so when I played it 
Yea jumpgate was my first mmorpg, didn't play it for long tho but it was really good, very similar concept to eve but with combat relying solely on a players skill with a joystick, it was never really a huge game though, and i think eve has something to do with that.
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RedlegSA
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Posted - 2005.10.03 20:24:00 -
[65]
I remember Elite, it took me forever to figure out how to dock and then I belined to a docking computer since it was a nightmare. It had that song when you docked too - what a fun game, I spent forever with it.
That and Space Vikings for the Apple 
Good grief I am old 
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bUBbLeS
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Posted - 2005.10.03 22:04:00 -
[66]
Edited by: bUBbLeS on 03/10/2005 22:04:58 we need thargoids
and yes.. gravity, differnt system types, plaet side space ports, and tactical combat
and thargoids
they rocked
<-- spent 4 yrs straight playing elite...
We consider it something which should be included in the subscription, because that's what you're paying for:Evolution |

Mitchman
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Posted - 2005.10.03 22:06:00 -
[67]
Originally by: Tenaj You've all missed the relevant point emerging from this thread, which is that Jack Brimstone (AKA Ian Bell) was, with David Braben, the creator of Elite.
:-O
How do you know?
Elite is the major reason I started with EVE in the first place.
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Istvaan Shogaatsu
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Posted - 2005.10.03 22:08:00 -
[68]
Getting rid of warping through planets is pretty easy. It just requires placing all celestial objects in a star system in a perpendicular elevation positioning scheme. Think of it this way: most solar systems in Eve are flat planes, or close to them. It's just how solar systems function. So no matter where a player may be travelling, he's probably travelling along that flat plane, right?
All you have to do is position all your planets slightly off that plane; perhaps a couple hundred thousand km off and in a direction perpendicular to the plane, so that no possible warp path crosses them, and nobody ever warps through a solid object again.
The scale of things in Eve is a little screwed also, and could use a little hand. Ever since station models were enlarged in the cold war patch, stations have been approaching the size of small moons - it's really disconcerting to zoom out from a station, and see the moon it's orbiting, and they're the same bloody size. I'm not saying shrink stations, I'm saying make planets bloody huge. Better textures too, pls.
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OffBeaT
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Posted - 2005.10.03 23:30:00 -
[69]
Originally by: Dark Shikari Edited by: Dark Shikari on 02/10/2005 21:59:13
That is like saying that Pac Man is better than EVE, because it had less latency. You cannot say that EVE should have every feature from every game. Games are different, thank god. I hope nobody asks next that EVE needs an Auction House, gnomes, and night elves.
EVE is not Elite, and for good reason does not have a lot of the features in Elite.
And Elite is not 13 years old, its 21 years old. It didn't even come on a floppy, and it ran on the ZX Spectrum (and later the Commodore 64).
Frontier: Elite is not Elite and will never be.
yea, it did alright but elite was a game ahead of its time. saying that she still has a point and ccp should in the next version think on some of these matters somewhat. missiles come too mind when thinking of some kind of realizm too things.
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Nyphur
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Posted - 2005.10.03 23:39:00 -
[70]
Originally by: Pottsey ôRegardless of how many instructions are sent per second, multiplying ship movement even by ten would create staggering lag problems with the current hardware. Perhaps in the future it will be a viable option and will be reintroduced.ö
Surly itÆs a viable option now as there are or should that be was two other online only spaceship games with manual control of the ships. Both games donÆt suffer from lag while moving.
In theory multiplying ship movement by ten would not create extra data to send. You get the client side to let you move in 3D then the only data you send is the position and speed of the ship. You donÆt need to send all the movements only the start and end position with the speed of the ship.
Neither of those games had the server load of Eve. And I have anticicapted your reply and already discounted that possibility. What you're suggesting wouldn't be free-controlled flight. It would be like you're flying in a straight line, then you turn your ship around but its course and speed don't change until you let go of the key, at which point it changes your heading to the new one. It might be fun for a cruiser pilot but the interceptor pilots wouldn't like it. You would need to send several instructions per second to get smooth movement, with more instructions to maintain smooth movement with increased speed. It's an effect I noticed in a 2D game I used to play, where the lag had increased effect with increased speed of the game because it only sent so many isntructions per second on mvoement. I made a small mod to the server to decrease the speed of ships and ship turning across the board and suddenly everyone noticed the lag didn't appear so bad and the movement was nice and smooth. Of course, a lot of people hated how slow it was ^^.
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Braaage
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Posted - 2005.10.03 23:50:00 -
[71]
Lemme get this straight, your comparing Elite's wireframe, polygon filled graphics to EVE's drop dead to die for absolutely stunning graphics....
I know lets all play EVE in wireframe polygons and see who's left after a week.
___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online *New - Building an Outpost |

Hans Roaming
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Posted - 2005.10.04 00:18:00 -
[72]
Originally by: Tenaj
Originally by: Hans Roaming And one of the creators of Elite is playing on Eve, OMG I'm not worthy!!!!!!!!!!
Correct Hans, you're not. I, however, intend to form the church of Jack Brimstone and smite all naysayers until they become 'Mostly harmless'. You may, if you wish, take a minor role in my clergy but I saw him first and I bagsie High Priestess.... You want more then go find your own Deity.
Speak to me oh Brimstone.....Tell me your bidding. (Ore relocation related bidding that is, I don't have much else on the CV I'm afraid)
I challenge that title as I've read the holy scriptures of Elite where in a flash I had an epiphany that made me realise, code comments 4tw. 
Seriously, Elite took up loads of my life and I just loved being able to force a jump into witchspace (if I remember right) to fight thargoids.
Outreach Executive Huzzah Foreign Affairs
Into PVP? Join us to fight some of the best pvpers. |

Nyphur
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Posted - 2005.10.04 00:42:00 -
[73]
Originally by: Braaage Lemme get this straight, your comparing Elite's wireframe, polygon filled graphics to EVE's drop dead to die for absolutely stunning graphics....
We're still using polygons, they're just prettier and there are more of them :).
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sonofollo
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Posted - 2005.10.04 03:52:00 -
[74]
elite 4 due in mid to late 2006 the company that makes roller coaster tycoon also has production rights on elite 4 and is in the process of making the game - something to look forward to and it will be multiplayer from whta ive heard
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Indra Sebuchiore
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Posted - 2005.10.04 09:05:00 -
[75]
Originally by: Braaage Lemme get this straight, your comparing Elite's wireframe, polygon filled graphics to EVE's drop dead to die for absolutely stunning graphics....
Who said anything about that?
Originally by: Istvaan Shogaatsu I'm not saying shrink stations, I'm saying make planets bloody huge. Better textures too, pls.
I couldn't agree more.
__________________________________________
"In girum imus nocte, et consumimur igni."
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QwaarJet
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Posted - 2005.10.04 09:39:00 -
[76]
Quote: Lemme get this straight, your comparing Elite's wireframe, polygon filled graphics to EVE's drop dead to die for absolutely stunning graphics....
EVE's graphics are well out of date now, and it shows.I certainly do not find them stunning. "Hobbes, she stepped into the Perimter Of Wisdom.Run!" |

Waldo Barnstormer
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Posted - 2005.10.04 14:08:00 -
[77]
I got eve because I was told it was like Frontier, but though it operates on the same KIND of gameplay, Eve is so so so much more.
Collidable Objects - personally, I'm sick of getting stuck in asteroid fields, now imagine trying to warp anywhere if everything was collidable.
Planets - What the game isn't big enough for you? And you dont need to scoop for fuel on Eve, which is a big bonus I feel
Gravity & Realistic Physics - Megathron: 106 million, Insurace: 30 million, Mods and weapons: 25 million. Crashing and destroying your new, bigger than a skyscraper and about as manouverable as as a frozen hippo battleship into a planet: Priceless
Fly by wire - Go play a flight sim. Ships in Eve aren't meant to work like that as far as a i know. You give your ships instructions from within your pod, not from a*****pit.
Stars and temperatures - No need to scoop fuel, so why would you get close to a star?
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Winterblink
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Posted - 2005.10.04 14:28:00 -
[78]
Originally by: Istvaan Shogaatsu Getting rid of warping through planets is pretty easy. It just requires placing all celestial objects in a star system in a perpendicular elevation positioning scheme. Think of it this way: most solar systems in Eve are flat planes, or close to them. It's just how solar systems function. So no matter where a player may be travelling, he's probably travelling along that flat plane, right?
Ah, but wouldn't it be interesting if the planet and moon orbits were in motion? Conceivably, planetary alignments could periodically cut off gate-to-gate travel, necessitating a detour say to another planet in order to warp to the other gate.
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Dr Slaughter
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Posted - 2005.10.04 14:46:00 -
[79]
Originally by: Milkminer Edited by: Milkminer on 03/10/2005 13:54:53
Originally by: Dark Shikari
And Elite is not 13 years old, its 21 years old. It didn't even come on a floppy, and it ran on the ZX Spectrum (and later the Commodore 64).
I miss the ZX Spectrum and Commodore 64 :(
Thoses were the days, life was so simple 
I miss the BBC B (well not *really*) which if I remember correctly had a version of Elite on it too (my school's computer class teacher hacked it so it had coloured lines much to our awe at the time). That was all back in the day when Prince Philip's Prestel mailbox was hacked and we all used 1200/75 baud acoustic couplers to play Essex Mud or write email on CiX (guessing.. 1982-86)
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Earthan
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Posted - 2005.10.04 17:16:00 -
[80]
I would love to see Eve more similar to elite or privateer or jumpgate , especially in terms of ship control.( joystick part simulation/arcade) .But its a no way i think with current server limitations .Also it seems more diablo like ship control appeals to much more poeple...
True jumpgates works with joystick and arcade/simulation but it had never comparable umbers of players i think, thats why it can handle it.
***************************** A solution to gank/to much dmg.Plz read and reply.Make Eve more tactical!!
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Dev Larren
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Posted - 2005.10.04 18:10:00 -
[81]
Ahhh... fond memories of original Elite. Anyone else out there remember the sound-effect as your ship was being torn apart by enemy weapons? It gave a real feeling of imminent destruction.
Commanding Officer Channel: CAINCOM |

Pottsey
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Posted - 2005.10.04 18:15:00 -
[82]
"Neither of those games had the server load of Eve."
If anything one of the games had a worse server load as the servers are a lot less powerfull then Eve and the total players numbers on at once where not that far behind Eve. It was about 8,000 to 16,000 players at peak split over 4 servers with 4 worlds (I always forget if it was 2 or 4k per sever at peak).
Compared to Eve 1 giant server farm. Eve has far more processing power behind it then those 4 servers. Thinking about it there are 3 online only space games with free movement and none of them have lag problems from movement.
I donÆt think Eve should have free movement but I also donÆt believe lag is the reason it does not have free movement.
EveÆs movement is good how it is though I wish combat and movement was more like Nexus: The Jupiter Incident. I guess movement is not to far off Nexus.
_________________________________________________ Nominate famous people in Eve who had an impact on you. |

Vynos Tyre
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Posted - 2005.10.05 00:54:00 -
[83]
>>/emote mourns the loss of TradeWars... I used to play that game as much as the particular BBSes would per day<<
Man, I miss those days on the BBS's...before the web. Updated my TradeWars games every morning before work.
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Klyten
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Posted - 2005.10.05 05:04:00 -
[84]
I haven't read all the posts in this thread so perhaps someone has said it before - if so, my apologies - but real Newtonian physics (or worse, relativistic) would make PvP unplayable. Think of the HUGE vector differences that would have to be overcome before 2 ships could meet in combat.
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sonofollo
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Posted - 2005.10.05 05:08:00 -
[85]
well dunno what they are putting in elite 4 but from the sounds of it will be very advanced graphic wise and multiplayer potential guess that might be a threat to eves customer numbers hehe
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Lurtz
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Posted - 2005.10.05 08:35:00 -
[86]
Edited by: Lurtz on 05/10/2005 08:36:02
Originally by: Stradivarious
Originally by: Maya Rkell Afaik, Eve owes more to TradeWars than Frontier.
/emote mourns the loss of TradeWars... I used to play that game as much as the particular BBSes would per day 
What loss of TradeWars... some people still run it telnet server... I know at least 1 person 8-)
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sonofollo
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Posted - 2005.10.05 08:40:00 -
[87]
even the old classic starshiptraders has moved to linux 3d lol Elite 4 in 2006 should be good though
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Magnum III
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Posted - 2005.10.05 08:50:00 -
[88]
Originally by: sonofollo ive personally been in contact with the company that is in the process of making elite 4 (which will be ralise sometime in late 2006) its the same company that made rollercoaster tycoon series amoung others they are aiming for a online multiplayer version and a solo single player version
So yeah the old classic is 90% coming back they have even advertised for programmers
I will still play EVE because of the story line. Realy. I lub it. And the stories on this web site are awsome and the news too etc...
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Mister Q
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Posted - 2005.10.05 08:58:00 -
[89]
Talking about physics earlier on in the thread before it was derailed by talk of Elite 4...
...If you want physics you can forget the micro warp drive, kicking a little ship like an inty or frig up to speeds of 4000m/s in a matter of seconds. Not only would the ship probably tear itself apart colliding with a single particle floating in space but the pilot would also be spread around the co*kpit like jello due to that kind of acceleration.
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Magnum III
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Posted - 2005.10.05 08:59:00 -
[90]
Originally by: sonofollo even the old classic starshiptraders has moved to linux 3d lol Elite 4 in 2006 should be good though
Elite will probably copy off of EVE Ha Ha, it will be Full circle! 
look their is X behond the Frontear Online comming too, does not matter. EVE is way ahead.
And what if those games are grinds?
I hope they bring more people to the online table but Elite has already been copied a bit now they are using Elite the name to get who, EVE player back to them?
The biggest thing is the story line and EVe has got a good one.
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