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The Shamen
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Posted - 2005.10.05 09:35:00 -
[91]
Frontier was class. But it was a different game. I hope we get a new Frontier game. I heard a whisper we may.
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Lufio II
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Posted - 2005.10.05 09:49:00 -
[92]
well, twitch based games often use some sort of prediction engine to predict how the other characters are mostly to move. I know for sure that Jumpgate did. CS does it as well. That makes you think that you don't have any lags, but smooth movement in multiplayer (only seeing 2 players now) is hardly possible without some sort of prediction engine, as the other players movement will always be a few milliseconds behind. Now multiply this with lots of players in the same vicinity.
I remember battles on the european JG-Server, where there were like 20 to 30 pilots (maybe more, but I honestly cannot remember situations with more than 50 Ships in one spot) involved. Lots of hopping around, no lagging, but ships suddenly beeing elsewhere (like several kilometers behind you) when they just have been under your cross isn't fun as well...
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Drilla
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Posted - 2005.10.05 10:35:00 -
[93]
Elite Emulator Online
EVE System Security - Killboard |

Snake Jankins
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Posted - 2005.10.05 11:40:00 -
[94]
Edited by: Snake Jankins on 05/10/2005 11:43:17 I've played freelancer some time ago. I played it also online for a few hours. It allowed you to play multiplayer games with a few people. Don't remember how many, maybe 64 or so ? But the problem of network latency and fast moving object was very noticable. The flight path of your enemies was everything else but not smooth or something that seemed physically possible and the true position differed a lot from what you saw.
IMHO at the moment a big fast fleet battle with like 100 players in the same area and precise navigation through 'fly-by-wire' at speeds with up to 4000 m/s is currently not possible. We would need very low network latencies, a lot more bandwith and the servers needed lot more power to handle 15000 players. Technically at least very difficult I think.
And currently the system is not just designed for that. Easy to see, since EVE uses tcp protocol, while every shooter uses udp because of the latency. So a full rewrite of the server code and network stuff would be needed, not only the client interface.
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Pottsey
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Posted - 2005.10.05 12:01:00 -
[95]
ôThe biggest thing is the story line and EVe has got a good one.ö
Elite 3 has a great storyline far better and more detailed then Eve at least it was for me. You even got a book in the game box with just the storyline in it. Then there are the storyline missions which make EveÆs storyline missons look basic. The FMV videos on the BB boards are great to. Elite had tons of small FMV videos like when taking a mission you had a video of a military agent giving you the mission. You had them for everything from Hitchhikers to the police. Each empire had a different feel to it and the atmosphere was great.
The newspaper idea was great to in Elite. The storyline worked very well in Elite 3 and fit into the game perfectly. Player actions drastically changed the storyline and you could only get certain ships by going down path A or path B. Eve could do with borrowing Elite newspaper idea.
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Meer
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Posted - 2005.10.05 12:48:00 -
[96]
Originally by: Dark Shikari Edited by: Dark Shikari on 02/10/2005 21:59:13
That is like saying that Pac Man is better than EVE, because it had less latency.
Well they both do have the same amount of unique environments. ;) *that was a joke*
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Thyro
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Posted - 2005.10.05 17:44:00 -
[97]
Edited by: Thyro on 05/10/2005 17:44:49
Originally by: Commander Lock Elite was a great physics engine, and that was a major part of the gameplay. EVE doesn't need such features, instead it has a superior battle and .... .... .... ....
I've stoped reading there!!!
Superior battle on EVE? You must be joking aren't you?
Since when EVE can hold a battle of 50 ships in one side and another 50 ships in other side?
Well today EVE can hold (without crashing the server). But also you will be in hold for minutes to see your screen refreshed...
After 2 to 5 minutes...
- Hey! I got into battle! - UHRAhhhh!!!!! - Hold on BS has a different shape!?!?! - it looks like a pod!
Now you saying "EVE has superior battle..." my a$$!
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Commander Lock
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Posted - 2005.10.05 18:02:00 -
[98]
Originally by: Thyro Edited by: Thyro on 05/10/2005 17:44:49
Originally by: Commander Lock Elite was a great physics engine, and that was a major part of the gameplay. EVE doesn't need such features, instead it has a superior battle and .... .... .... ....
I've stoped reading there!!!
Superior battle on EVE? You must be joking aren't you?
Since when EVE can hold a battle of 50 ships in one side and another 50 ships in other side?
Well today EVE can hold (without crashing the server). But also you will be in hold for minutes to see your screen refreshed...
After 2 to 5 minutes...
- Hey! I got into battle! - UHRAhhhh!!!!! - Hold on BS has a different shape!?!?! - it looks like a pod!
Now you saying "EVE has superior battle..." my a$$!
OK... give me a Panther Clipper, I'll fit a large plasma accelerator and everytime I point it in your direction you die.
You'll be back here whining within seconds.
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Pottsey
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Posted - 2005.10.05 19:53:00 -
[99]
ôOK... give me a Panther Clipper, I'll fit a large plasma accelerator and everytime I point it in your direction you die.ö ThatÆs assuming you target is still there after you managed to turn, aim and fire. The Panther Clipper was about as a slow as a Freighter to turn and its acceleration and de acceleration is far worse. I believe from a storyline point of few the large plasma accelerator could flatten a city. Its just you never hit anything that moves.
There are two ships that pretty much killed anything they where pointed at the first you got by docking at the Thargoid station and earning a Thargoid warship armed with Thargoid weapons now thatÆs a ship to worry about. Far worse then a Panther Clipper with a large plasma accelerator.
The other deadly ship was the Argent's Quest a pain to get but it was deadly and fast with a massive jump drive range.
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