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Clowdancer
Clowdancer

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Posted - 2005.10.12 21:30:00 - [61]

open what gates and to where?

have you looked on alliance maps lately, there is no space left and what is left is not worth going to.

Clowdancer
Clowdancer

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Posted - 2005.10.12 21:30:00 - [62]

open what gates and to where?

have you looked on alliance maps lately, there is no space left and what is left is not worth going to.

B0rn2KiLL
B0rn2KiLL

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Posted - 2005.10.13 02:15:00 - [63]

have the alliances form a non noob killing pact and u'd have alota noobs in 0.0, i get ganked 3 jumps into 0.0 so sod it.

i wouldnt mind paying 10-20 mil for a month's non-agression-packt with a united alliance front that would represent all alliances.. but no such thing exists, all other alliances guard thier borders like theres no ******* tomorrow
---
When It Absolutely Positively Has To Be Desotroyed.
B0rn2KiLL
B0rn2KiLL
DEATHFUNK

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Posted - 2005.10.13 02:15:00 - [64]

have the alliances form a non noob killing pact and u'd have alota noobs in 0.0, i get ganked 3 jumps into 0.0 so sod it.

i wouldnt mind paying 10-20 mil for a month's non-agression-packt with a united alliance front that would represent all alliances.. but no such thing exists, all other alliances guard thier borders like theres no ******* tomorrow
---

Originally by: Oveur
It's important to understand that EVE is a "PvP" focused game

Saatar Fora
Saatar Fora

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Posted - 2005.10.13 07:59:00 - [65]

Edited by: Saatar Fora on 13/10/2005 08:01:02
Originally by: B0rn2KiLL
have the alliances form a non noob killing pact and u'd have alota noobs in 0.0, i get ganked 3 jumps into 0.0 so sod it.

i wouldnt mind paying 10-20 mil for a month's non-agression-packt with a united alliance front that would represent all alliances.. but no such thing exists, all other alliances guard thier borders like theres no ******* tomorrow


That's because ANYONE can look like a noob. Meaning if you put together a non-noob killing contract then you give all your enemies the ability to scout you with no trouble. All they need is a shuttle and an alt.

If you want an alliance not to shoot you in their space, you can do one of three things: form a corp and build up a reputation of trustworthiness then secure travel (or whatever else) rights, join a corp in that alliance, create a corp and get that corp in to the alliance. Anything but that is too easy to do and thus too easy to exploit for scouting and intel purposes.
Saatar Fora
Saatar Fora

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Posted - 2005.10.13 07:59:00 - [66]

Edited by: Saatar Fora on 13/10/2005 08:01:02
Originally by: B0rn2KiLL
have the alliances form a non noob killing pact and u'd have alota noobs in 0.0, i get ganked 3 jumps into 0.0 so sod it.

i wouldnt mind paying 10-20 mil for a month's non-agression-packt with a united alliance front that would represent all alliances.. but no such thing exists, all other alliances guard thier borders like theres no ******* tomorrow


That's because ANYONE can look like a noob. Meaning if you put together a non-noob killing contract then you give all your enemies the ability to scout you with no trouble. All they need is a shuttle and an alt.

If you want an alliance not to shoot you in their space, you can do one of three things: form a corp and build up a reputation of trustworthiness then secure travel (or whatever else) rights, join a corp in that alliance, create a corp and get that corp in to the alliance. Anything but that is too easy to do and thus too easy to exploit for scouting and intel purposes.
-------
"wheat barley kill anything? are you oats of your mind? I corn belive you just said that, rice I'm off to bed now!" - Draximus Cane
Corfu Darus
Corfu Darus

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Posted - 2005.10.13 08:58:00 - [67]

And why would I want to go there? I have been in 0.0 sector, everything is hideously expensive to buy, nothing interesting I could see to sell, and I am too new to be able to do agentmissions. All I can be is being a target, and thanks, but no thanks.
Corfu Darus
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Posted - 2005.10.13 08:58:00 - [68]

And why would I want to go there? I have been in 0.0 sector, everything is hideously expensive to buy, nothing interesting I could see to sell, and I am too new to be able to do agentmissions. All I can be is being a target, and thanks, but no thanks.
B0rn2KiLL
B0rn2KiLL

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Posted - 2005.10.13 11:24:00 - [69]

Originally by: Saatar Fora
Edited by: Saatar Fora on 13/10/2005 08:01:02
Originally by: B0rn2KiLL
have the alliances form a non noob killing pact and u'd have alota noobs in 0.0, i get ganked 3 jumps into 0.0 so sod it.

i wouldnt mind paying 10-20 mil for a month's non-agression-packt with a united alliance front that would represent all alliances.. but no such thing exists, all other alliances guard thier borders like theres no ******* tomorrow





Anything but that is too easy to do and thus too easy to exploit for scouting and intel purposes.


what i've suggested is very basic and can be developed, your options sound reasonable, but not that practical,
1. noobs cant really build allmight-trustworthy corps. (isks, technical know hows..)
2. if you build a corp that grows into a respectable trust worthy one, ur no longer a noob.

the alliances fearing being scouted and spied is is just like having a nine year old hog an icecream cup and scream "MINE!! ONLY MINE! JUST FOR ME! AND NO ONE ELSE!!" and if u you think no one is spying on them as we speak, ur wrong :P

now old timers have the technical knowhow and the wisdome to comeup with something, that im sure of. they just cant be arsed to leave thier BS spawns and profitable Complexes to do anything about it :p anyhows thats what i think of it heh.

oh and something else, empires got elections and all sort of events, maybe thats one of the shortcomings of 0.0, no big events to get the population to crowed up :p

maybe one day, heh
---
When It Absolutely Positively Has To Be Desotroyed.
B0rn2KiLL
B0rn2KiLL
DEATHFUNK

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Posted - 2005.10.13 11:24:00 - [70]

Originally by: Saatar Fora
Edited by: Saatar Fora on 13/10/2005 08:01:02
Originally by: B0rn2KiLL
have the alliances form a non noob killing pact and u'd have alota noobs in 0.0, i get ganked 3 jumps into 0.0 so sod it.

i wouldnt mind paying 10-20 mil for a month's non-agression-packt with a united alliance front that would represent all alliances.. but no such thing exists, all other alliances guard thier borders like theres no ******* tomorrow





Anything but that is too easy to do and thus too easy to exploit for scouting and intel purposes.


what i've suggested is very basic and can be developed, your options sound reasonable, but not that practical,
1. noobs cant really build allmight-trustworthy corps. (isks, technical know hows..)
2. if you build a corp that grows into a respectable trust worthy one, ur no longer a noob.

the alliances fearing being scouted and spied is is just like having a nine year old hog an icecream cup and scream "MINE!! ONLY MINE! JUST FOR ME! AND NO ONE ELSE!!" and if u you think no one is spying on them as we speak, ur wrong :P

now old timers have the technical knowhow and the wisdome to comeup with something, that im sure of. they just cant be arsed to leave thier BS spawns and profitable Complexes to do anything about it :p anyhows thats what i think of it heh.

oh and something else, empires got elections and all sort of events, maybe thats one of the shortcomings of 0.0, no big events to get the population to crowed up :p

maybe one day, heh
---

Originally by: Oveur
It's important to understand that EVE is a "PvP" focused game

Stuu
Stuu

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Posted - 2005.10.13 13:01:00 - [71]

The only way to get more players to move to 0.0 space is to stop the lvl 4 agents in high security and move them to low security space (0.1 - 0.5).

Once this is done then put the agent mission where you meet them in space (forget the name Rolling Eyes) and move them to 0.0 space and make them nice and rich (good loot + rewards). This is due to me living were no agents are and it can be boring as hell just ratting in belts or doing a 10/10 complex.

Just my pennies worth!
Stuu
Stuu
Minmatar
Sebiestor tribe

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Posted - 2005.10.13 13:01:00 - [72]

The only way to get more players to move to 0.0 space is to stop the lvl 4 agents in high security and move them to low security space (0.1 - 0.5).

Once this is done then put the agent mission where you meet them in space (forget the name Rolling Eyes) and move them to 0.0 space and make them nice and rich (good loot + rewards). This is due to me living were no agents are and it can be boring as hell just ratting in belts or doing a 10/10 complex.

Just my pennies worth!

TotensBurntCorpse
TotensBurntCorpse

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Posted - 2005.10.13 14:18:00 - [73]

Originally by: Resin Kadir
Totens, your last post didn't have anything to do with the argument except let you blab some stupid point about ecnomic warfare?? WTF!


Please reread the ARGUMENT then REREAD my post. IF you dont see a link i would suggest Fun With FONICS as you obviously can read but have little COM PREE HEN SHION.

I delve in economic warefare as part of my PvP. I do alot of everything else I say in my post BUT I dont find the rewards of 0.0 worth the risk.
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Minmatar
Miners of Moria Corp

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Posted - 2005.10.13 14:18:00 - [74]

Originally by: Resin Kadir
Totens, your last post didn't have anything to do with the argument except let you blab some stupid point about ecnomic warfare?? WTF!


Please reread the ARGUMENT then REREAD my post. IF you dont see a link i would suggest Fun With FONICS as you obviously can read but have little COM PREE HEN SHION.

I delve in economic warefare as part of my PvP. I do alot of everything else I say in my post BUT I dont find the rewards of 0.0 worth the risk.
TotensBurntCorpse
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TotensBurntCorpse
TotensBurntCorpse

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Posted - 2005.10.13 14:34:00 - [75]

Originally by: Resin Kadir
Other than more gates, what do you people require to be enticed into 0.0?

Here's what you have:
+Agents with cooler faction stuff
+Rare and exotic ores that make you rich
+Crazy complexes where you can get rich (- or die trying)
+Great bounty NPC, with possibility of faction loot and super rare tags for mega bucks
-A bunch of people saying stay out or die, and they mean it
+Moons with rarer elements that can be combined to make t2 products
+The possibility to make your own outpost
+The possibility to shoot anyone you want and only the players can try to stop you
-A bunch of guys who occasionally camp a gate when they know a bad guy is inbound or when they know you're where you aren't supposed to be

What else do you need?


I will now dissect the above for FUN WITH FONICS....

What is "cooler" faction stuff and why do I want it? I have seen MANY players who make millions of isks yet still have only the shirt on their backs, why because they buy such COOL stuff then quickly get killed. None for me thanks. The cooler faction stuff I buy is economic related and I tend NOT to lose it. So by cooler I can only assume u mean Combat PvP related stuff.YARRRR!!

Rare and exotic ores. Only things in 0.0 I cannot get in empire is mega and morphite in large quantities. But due to shrewd trading I get those too and at a profit to me. Would such mining make me rich, of course it would, does my method work YOU BETCHA !!!!Shocked

Crazy complexes well I know where to get to 5/10s now, but I dont use them since MY COMBAT SKILLS SUCK ! (please reread my above comment about PvP NOT ONLY BEING COMABAT !!!)Rolling Eyes

Great bounties tags etc. We I cannot deny that since CCP seeds them that way but I do know of one spot where u can take on 8 scorps about 15 crusiers and numerous frigs just outside a base (ie undock and start shooting) and they respawn at a rediculous rate so unlimited bounties there. But it becomes a grinder after a while (assuming of course I could fight them which I cannot since my COMBAT SKILLS SUCK).

A buncha ppl who gank - well IIRC this was one of reasons for the purpored EXODUS with many "new gates and routes to 0.0". Enough about this (whose there first with instas obviously has the advantage).YARRRR!!

Moon mining for T2 - IIRC this new fangled thing called DNs do moon bases quite well and you being stationary and a large mob of enemies comming tend to blow them up easily. But at least your mentioning something for which my sps are actually useful, other than combat for once.Surprised

Outposts require that the above moon bases actually live to claim soverienty. Now all i need is several billion to build oneShocked.

More yacking about gate campers and PvP combat.

SOOOOOO....
DO YOU SEE MY BLABING ABOUT ECONOMICS. As to you 0.0 is basically COMBAT.

sooooo

please reread my post instead of skiming it and flufing (sorry FLUF it is all ur fault u know LOL), it off to being a "carebear".

thanks didnt want to seem overly sarcastic just leveling the "playing field".




TotensBurntCorpse
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Posted - 2005.10.13 14:34:00 - [76]

Originally by: Resin Kadir
Other than more gates, what do you people require to be enticed into 0.0?

Here's what you have:
+Agents with cooler faction stuff
+Rare and exotic ores that make you rich
+Crazy complexes where you can get rich (- or die trying)
+Great bounty NPC, with possibility of faction loot and super rare tags for mega bucks
-A bunch of people saying stay out or die, and they mean it
+Moons with rarer elements that can be combined to make t2 products
+The possibility to make your own outpost
+The possibility to shoot anyone you want and only the players can try to stop you
-A bunch of guys who occasionally camp a gate when they know a bad guy is inbound or when they know you're where you aren't supposed to be

What else do you need?


I will now dissect the above for FUN WITH FONICS....

What is "cooler" faction stuff and why do I want it? I have seen MANY players who make millions of isks yet still have only the shirt on their backs, why because they buy such COOL stuff then quickly get killed. None for me thanks. The cooler faction stuff I buy is economic related and I tend NOT to lose it. So by cooler I can only assume u mean Combat PvP related stuff.YARRRR!!

Rare and exotic ores. Only things in 0.0 I cannot get in empire is mega and morphite in large quantities. But due to shrewd trading I get those too and at a profit to me. Would such mining make me rich, of course it would, does my method work YOU BETCHA !!!!Shocked

Crazy complexes well I know where to get to 5/10s now, but I dont use them since MY COMBAT SKILLS SUCK ! (please reread my above comment about PvP NOT ONLY BEING COMABAT !!!)Rolling Eyes

Great bounties tags etc. We I cannot deny that since CCP seeds them that way but I do know of one spot where u can take on 8 scorps about 15 crusiers and numerous frigs just outside a base (ie undock and start shooting) and they respawn at a rediculous rate so unlimited bounties there. But it becomes a grinder after a while (assuming of course I could fight them which I cannot since my COMBAT SKILLS SUCK).

A buncha ppl who gank - well IIRC this was one of reasons for the purpored EXODUS with many "new gates and routes to 0.0". Enough about this (whose there first with instas obviously has the advantage).YARRRR!!

Moon mining for T2 - IIRC this new fangled thing called DNs do moon bases quite well and you being stationary and a large mob of enemies comming tend to blow them up easily. But at least your mentioning something for which my sps are actually useful, other than combat for once.Surprised

Outposts require that the above moon bases actually live to claim soverienty. Now all i need is several billion to build oneShocked.

More yacking about gate campers and PvP combat.

SOOOOOO....
DO YOU SEE MY BLABING ABOUT ECONOMICS. As to you 0.0 is basically COMBAT.

sooooo

please reread my post instead of skiming it and flufing (sorry FLUF it is all ur fault u know LOL), it off to being a "carebear".

thanks didnt want to seem overly sarcastic just leveling the "playing field".




TotensBurntCorpse
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Posted - 2005.10.13 16:06:00 - [77]

Originally by: Clowdancer
open what gates and to where?

have you looked on alliance maps lately, there is no space left and what is left is not worth going to.



I dont pay attention to claimed space I only pay attention to USED space (ie populated on a regualar basis). When I look at the maps this way I see on a continual basis clusters of population in 0.0 but for the most part pretty much no populations there. So in contradiction there is plenty of space left.

I see the claims to 0.0 the same as IJNs claim to have conquored 1/4 of earth. It dont mean much if no one is there to contest the space. (referring to the Imperial Japanese Navy claim to have conquored 1/4 of the planet during the 41-spring42 time in WW2).

NOTE - contest doesnt necessarily mean COMBAT. The shear act of removing the reason for someone being in a localle is usually enough to get them to move on to greener pastures.
TotensBurntCorpse
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Posted - 2005.10.13 16:06:00 - [78]

Originally by: Clowdancer
open what gates and to where?

have you looked on alliance maps lately, there is no space left and what is left is not worth going to.



I dont pay attention to claimed space I only pay attention to USED space (ie populated on a regualar basis). When I look at the maps this way I see on a continual basis clusters of population in 0.0 but for the most part pretty much no populations there. So in contradiction there is plenty of space left.

I see the claims to 0.0 the same as IJNs claim to have conquored 1/4 of earth. It dont mean much if no one is there to contest the space. (referring to the Imperial Japanese Navy claim to have conquored 1/4 of the planet during the 41-spring42 time in WW2).

NOTE - contest doesnt necessarily mean COMBAT. The shear act of removing the reason for someone being in a localle is usually enough to get them to move on to greener pastures.
TotensBurntCorpse
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TotensBurntCorpse

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Posted - 2005.10.13 16:39:00 - [79]

Originally by: Resin Kadir

Back to the point, the thread is on opening 0.0, not that I really want that to happen. So what do you people need? Still no one asnwered the direct question.

You guys saying, "GO TO 0.0!", all you want is empire to yourself or you're too arrogant to ask allaince for initiation.


Second statement first...

I dont want empire to myself, there are far to many ppl here for me to take it over, but in 0.0 apparently there are more systems than players.

Why do I have to ask an alliance for initiation, who did the alliance ask in the first place ? If the alliance claims more space than they can administer then there is something seriously screwed with how alliances claim space. And why should I have to bow to someone elses rules when I am venturing there? Why cannot we make our own alliances?

I tried to point out what I would need to be enticed to 0.0. Most of your reply while venomous centered around the rewards which were pretty much combat skills based. You apparently reject PvP on any level other than combat so it will be impossible to tell you what I need unless we can talk on the same playing field.

As to what I would like to see, IMHO. I have as you say "blabbed" this before and wound up with the same type of reception but for sake of completion here it is again...(with the FONICS descriptions why)....

1) more routes to 0.0, including back door deep penetration routes where u jump to almost the outter rings - reason is tunnel routes are ganking areas as well as needless protection for alliances to effectively claim entire regions rather than constellations.

2) ability for soverign systems to post sentry guns at the gates - reason if you do claim systems for your alliance you would want to install your own layered defence to protect your claims more readily rather than just POSs and outposts that can quickly become cannon fodder for mobs of DNs

3) islands of secure space sprinkled in deep 0.0. reason - other than mega alliances I would hope CCP would rather see smaller alliances of corps claiming constellations or singular systems which need some support for manufacturing RnD etc that they cannot necessarily afford by putting up mulitple POS stations, also the exit of the deep penetration jumps from empire would terminate at these systems to act litterally like the old wests Dodge City. A place where guns are put down for the most part and interaction that doesnt begin with KOS can happen. In this manner more ninja corps can get a foot hold into 0.0, and hopfully more micro alliances can be seeded.

4) Mobile refineries - basically the ability to have a specialty ship that refines while in space (nothing fancy in % just the ability to do so)

5) You take a security hit anytime you initiate hostilities - as I dont understand why you can kill in 0.0 with no repurcussions but in empire concord ganks you. Empire end I understand, for 0.0 if ur a KOS player then why wouldnt your "reputation" preceed you upon return to empire.

6) Removal of all instas for travel and jumping, and it be replaced with either the intreging idea in the dev threads about a warping stabiliztion capacitor or be replaced with a skill that decreases circular error on level increase.

7) Local information on players other than direct line of sight be limited to an unamed icon insystem but u cannot bring up ANY information on who they are - this helps everyone wrt who they are and what their intentions are. With direct line of sight you should get everything u do now.

8) Scale the costs of wars more such that disportionate memberships factor into the costs far more heavily to curtail mobbing and padding corporations with alt memberships.

9) Make level 4 missions undoable solo and only have such agents in <0.5 space.

If some of the above was done then 0.0 would be more lucrative for alot more of the player base IMHO. And risks would begin to balance rewards more enticingly.


TotensBurntCorpse
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EVE, Starfleet Command Series, Earth & Beyond, Anything Battlefield, MOHAA, Call of Duty.

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Not much.
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Minmatar
Miners of Moria Corp

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Posted - 2005.10.13 16:39:00 - [80]

Originally by: Resin Kadir

Back to the point, the thread is on opening 0.0, not that I really want that to happen. So what do you people need? Still no one asnwered the direct question.

You guys saying, "GO TO 0.0!", all you want is empire to yourself or you're too arrogant to ask allaince for initiation.


Second statement first...

I dont want empire to myself, there are far to many ppl here for me to take it over, but in 0.0 apparently there are more systems than players.

Why do I have to ask an alliance for initiation, who did the alliance ask in the first place ? If the alliance claims more space than they can administer then there is something seriously screwed with how alliances claim space. And why should I have to bow to someone elses rules when I am venturing there? Why cannot we make our own alliances?

I tried to point out what I would need to be enticed to 0.0. Most of your reply while venomous centered around the rewards which were pretty much combat skills based. You apparently reject PvP on any level other than combat so it will be impossible to tell you what I need unless we can talk on the same playing field.

As to what I would like to see, IMHO. I have as you say "blabbed" this before and wound up with the same type of reception but for sake of completion here it is again...(with the FONICS descriptions why)....

1) more routes to 0.0, including back door deep penetration routes where u jump to almost the outter rings - reason is tunnel routes are ganking areas as well as needless protection for alliances to effectively claim entire regions rather than constellations.

2) ability for soverign systems to post sentry guns at the gates - reason if you do claim systems for your alliance you would want to install your own layered defence to protect your claims more readily rather than just POSs and outposts that can quickly become cannon fodder for mobs of DNs

3) islands of secure space sprinkled in deep 0.0. reason - other than mega alliances I would hope CCP would rather see smaller alliances of corps claiming constellations or singular systems which need some support for manufacturing RnD etc that they cannot necessarily afford by putting up mulitple POS stations, also the exit of the deep penetration jumps from empire would terminate at these systems to act litterally like the old wests Dodge City. A place where guns are put down for the most part and interaction that doesnt begin with KOS can happen. In this manner more ninja corps can get a foot hold into 0.0, and hopfully more micro alliances can be seeded.

4) Mobile refineries - basically the ability to have a specialty ship that refines while in space (nothing fancy in % just the ability to do so)

5) You take a security hit anytime you initiate hostilities - as I dont understand why you can kill in 0.0 with no repurcussions but in empire concord ganks you. Empire end I understand, for 0.0 if ur a KOS player then why wouldnt your "reputation" preceed you upon return to empire.

6) Removal of all instas for travel and jumping, and it be replaced with either the intreging idea in the dev threads about a warping stabiliztion capacitor or be replaced with a skill that decreases circular error on level increase.

7) Local information on players other than direct line of sight be limited to an unamed icon insystem but u cannot bring up ANY information on who they are - this helps everyone wrt who they are and what their intentions are. With direct line of sight you should get everything u do now.

8) Scale the costs of wars more such that disportionate memberships factor into the costs far more heavily to curtail mobbing and padding corporations with alt memberships.

9) Make level 4 missions undoable solo and only have such agents in <0.5 space.

If some of the above was done then 0.0 would be more lucrative for alot more of the player base IMHO. And risks would begin to balance rewards more enticingly.


TotensBurntCorpse
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Vang Vorkain
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Posted - 2005.10.13 17:36:00 - [81]

Originally by: Justin Thyme
Edited by: Justin Thyme on 07/10/2005 00:40:21
Edited by: Justin Thyme on 07/10/2005 00:39:51
0.5 and up is not just to get ready for low space.
Some of us actualy just don't want to be involved in PVP.

And realy we should not have to deal with Gate camping Gankers just to do a level 4 mission.

And no i'm not saying you are one. I'm saying that is anouther reason we don't move down to low space.


YES YES. will will give u a tumbs up and say if u are ever around look me up. we will go rat hunting. i dont mind pvp in corp wars, but getting ganked NO. and thats why i stay in the 0.3 to 1.0 sys. there are getting to be more and more players in EvE that like to talk and have fun with groups of pep but dont want to pvp. look out pirates us carebears are growing in numbers! Very Happy
Vang Vorkain
Vang Vorkain

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.10.13 17:36:00 - [82]

Originally by: Justin Thyme
Edited by: Justin Thyme on 07/10/2005 00:40:21
Edited by: Justin Thyme on 07/10/2005 00:39:51
0.5 and up is not just to get ready for low space.
Some of us actualy just don't want to be involved in PVP.

And realy we should not have to deal with Gate camping Gankers just to do a level 4 mission.

And no i'm not saying you are one. I'm saying that is anouther reason we don't move down to low space.


YES YES. will will give u a tumbs up and say if u are ever around look me up. we will go rat hunting. i dont mind pvp in corp wars, but getting ganked NO. and thats why i stay in the 0.3 to 1.0 sys. there are getting to be more and more players in EvE that like to talk and have fun with groups of pep but dont want to pvp. look out pirates us carebears are growing in numbers! Very Happy
Vang Vorkain
Vang Vorkain

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.10.13 17:50:00 - [83]



1) more routes to 0.0, including back door deep penetration routes where u jump to almost the outter rings - reason is tunnel routes are ganking areas as well as needless protection for alliances to effectively claim entire regions rather than constellations.

2) ability for soverign systems to post sentry guns at the gates - reason if you do claim systems for your alliance you would want to install your own layered defence to protect your claims more readily rather than just POSs and outposts that can quickly become cannon fodder for mobs of DNs

3) islands of secure space sprinkled in deep 0.0. reason - other than mega alliances I would hope CCP would rather see smaller alliances of corps claiming constellations or singular systems which need some support for manufacturing RnD etc that they cannot necessarily afford by putting up mulitple POS stations, also the exit of the deep penetration jumps from empire would terminate at these systems to act litterally like the old wests Dodge City. A place where guns are put down for the most part and interaction that doesnt begin with KOS can happen. In this manner more ninja corps can get a foot hold into 0.0, and hopfully more micro alliances can be seeded.

4) Mobile refineries - basically the ability to have a specialty ship that refines while in space (nothing fancy in % just the ability to do so)

5) You take a security hit anytime you initiate hostilities - as I dont understand why you can kill in 0.0 with no repurcussions but in empire concord ganks you. Empire end I understand, for 0.0 if ur a KOS player then why wouldnt your "reputation" preceed you upon return to empire.

6) Removal of all instas for travel and jumping, and it be replaced with either the intreging idea in the dev threads about a warping stabiliztion capacitor or be replaced with a skill that decreases circular error on level increase.

7) Local information on players other than direct line of sight be limited to an unamed icon insystem but u cannot bring up ANY information on who they are - this helps everyone wrt who they are and what their intentions are. With direct line of sight you should get everything u do now.

8) Scale the costs of wars more such that disportionate memberships factor into the costs far more heavily to curtail mobbing and padding corporations with alt memberships.

9) Make level 4 missions undoable solo and only have such agents in <0.5 space.

If some of the above was done then 0.0 would be more lucrative for alot more of the player base IMHO. And risks would begin to balance rewards



i would like to say hi to another E and B player first Very Happy
and from your post, i would say i like alot of your ideas. there good and thought out! but i would like to add that i think u u control the area or space your alliance or what ever should be able to set the security rating! they could still leave the rat spawns the way they are all that would be is codeing in the program. but just my thougts!
Vang Vorkain
Vang Vorkain

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.10.13 17:50:00 - [84]



1) more routes to 0.0, including back door deep penetration routes where u jump to almost the outter rings - reason is tunnel routes are ganking areas as well as needless protection for alliances to effectively claim entire regions rather than constellations.

2) ability for soverign systems to post sentry guns at the gates - reason if you do claim systems for your alliance you would want to install your own layered defence to protect your claims more readily rather than just POSs and outposts that can quickly become cannon fodder for mobs of DNs

3) islands of secure space sprinkled in deep 0.0. reason - other than mega alliances I would hope CCP would rather see smaller alliances of corps claiming constellations or singular systems which need some support for manufacturing RnD etc that they cannot necessarily afford by putting up mulitple POS stations, also the exit of the deep penetration jumps from empire would terminate at these systems to act litterally like the old wests Dodge City. A place where guns are put down for the most part and interaction that doesnt begin with KOS can happen. In this manner more ninja corps can get a foot hold into 0.0, and hopfully more micro alliances can be seeded.

4) Mobile refineries - basically the ability to have a specialty ship that refines while in space (nothing fancy in % just the ability to do so)

5) You take a security hit anytime you initiate hostilities - as I dont understand why you can kill in 0.0 with no repurcussions but in empire concord ganks you. Empire end I understand, for 0.0 if ur a KOS player then why wouldnt your "reputation" preceed you upon return to empire.

6) Removal of all instas for travel and jumping, and it be replaced with either the intreging idea in the dev threads about a warping stabiliztion capacitor or be replaced with a skill that decreases circular error on level increase.

7) Local information on players other than direct line of sight be limited to an unamed icon insystem but u cannot bring up ANY information on who they are - this helps everyone wrt who they are and what their intentions are. With direct line of sight you should get everything u do now.

8) Scale the costs of wars more such that disportionate memberships factor into the costs far more heavily to curtail mobbing and padding corporations with alt memberships.

9) Make level 4 missions undoable solo and only have such agents in <0.5 space.

If some of the above was done then 0.0 would be more lucrative for alot more of the player base IMHO. And risks would begin to balance rewards



i would like to say hi to another E and B player first Very Happy
and from your post, i would say i like alot of your ideas. there good and thought out! but i would like to add that i think u u control the area or space your alliance or what ever should be able to set the security rating! they could still leave the rat spawns the way they are all that would be is codeing in the program. but just my thougts!
Aralon
Aralon

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Posted - 2005.10.13 20:16:00 - [85]

Everyone keeps asking what will get people into 0.0 space. I reply nothing. If you move all lvl 4 agents into 0.0 I will do lvl 3's. Move them I will go back to mining. Take all the roids out of empire and I will start producing and buying all the minerals through courier missions.

My point is that nothing will convince people who do not want to be alliance pawns to move out into 0.0 space. Personally I think alliances have to much power and just like to gank noobs. They sit at the precious choke points waiting to gank anyone that comes through. Get a gang and they will get more people or run and pick you off one at a time once the resistance has spread thin.

I don't want to join an alliance. I like being a solo player occasionally teaming up with other solo players to tackle bigger challenges. The key word there is occasionally. I don't want to mess around with you.

Actually I think I know when I personally will go into 0.0 space. When there are so many open routes into and around 0.0 that it would take tens of thousands of players to guard what your alliances guard today. I think if you want an empire you should have to have the manpower of an empire and not just a couple trigger happy thugs. Evil or Very Mad
Aralon
Aralon

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.10.13 20:16:00 - [86]

Everyone keeps asking what will get people into 0.0 space. I reply nothing. If you move all lvl 4 agents into 0.0 I will do lvl 3's. Move them I will go back to mining. Take all the roids out of empire and I will start producing and buying all the minerals through courier missions.

My point is that nothing will convince people who do not want to be alliance pawns to move out into 0.0 space. Personally I think alliances have to much power and just like to gank noobs. They sit at the precious choke points waiting to gank anyone that comes through. Get a gang and they will get more people or run and pick you off one at a time once the resistance has spread thin.

I don't want to join an alliance. I like being a solo player occasionally teaming up with other solo players to tackle bigger challenges. The key word there is occasionally. I don't want to mess around with you.

Actually I think I know when I personally will go into 0.0 space. When there are so many open routes into and around 0.0 that it would take tens of thousands of players to guard what your alliances guard today. I think if you want an empire you should have to have the manpower of an empire and not just a couple trigger happy thugs. Evil or Very Mad
Arnt
Arnt

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.10.13 23:13:00 - [87]

I know how to make much more people move to 0.0.

AND fixa instas.

AND fix piracy so that BOTH pirates and non pirates are happy.

AND Fix blobbing.

AND fix gate camping (for both campers and camped).

AND fix PvP large battles lag.

AND fix PvP to a level where it will stop suck when being compared to other games and become of a pretty decent level.

I can elaborate a system accomplishing all this. Why is this possible?

Because EvE has very good server technology. (I remember Yulai one year and half ago with 500 persons in it, unholy lag BUT it did not crash, stayed like that working slowly for more than one hour. At that time it was the lone game able to do this.) With something that reliable, you can ask more to the cluster without fearing killing it.

Because EvE has an incredible depth. PvP possibilities? Very good. Manufacturing and trading? Best system I know.

Because EvE has a thing that gamers have been asking for since several years now : PvP that has a meaning. Yes : EvE has it.

Because technically, EvE is very good. Even superior to WoW.

And, last but most important :

Because it seems CCP SUCKS ASS at understanding player's psychology. (Im sorry for the foul language, but it's really at that level). It's like having golden bricks and assembling them into a dog's house instead of a castle.

In fact, the answers to your problems DO exist. In this thread, all the previous posters are arguing about technical points. Valid arguments, from different points of views, are being made. But, and this is quite general on the internet, this discussion is not constructive: you don't analyze what the others posters are saying, you only try to be the one who "speaks the truth".

Why I just don't go on and explain, describe, demonstrate the systems needed to achieve those goals I claimed I can reach?

Because you can NEVER make everyone happy, and those systems would make the current gameplay of alliance players obsolete. They occupy key roles in this community, CCP knows it very well : without them, the game would lose one of it's main incentive.

"Who has the power fears the change" (sorry for this approximative traduction, english ain't my native language).

There is only one real problem incredibly difficult to solve in EvE online : alliance players, and the incredible situation that develloped around them.

CCP failed to understand what consequences their systems would have. They failed to anticipate problems coming from their players behavior.

Well, I'll just give some tips on how it can be done...

more people in 0.0: PERCEPTION of risk Vs reward. The answers are "probability" and "scalability". (P&S for short as I will use this a lot in the following)

Instas : Don't ask yourself why they exist. Ask yourself why the "non-insta" system exist, and change this one by providing the same effect by another method.

Piracy : P&S based non-consensual PvP. Do you have any idea of the effect on the player perception of risk having those two will have?

Blobbing : scattering battle system. This one is this so obvious...

gate camping : Victims : possible actions when facing a risk. Pirats : reliable interception method BUT involving more risk, because of the P&S.

PvP large battles lag : same as blobbing : scattering...

Fix PvP : anti ganking system: again scalability. More balanced fights will attract more PvPers (but less griefers indeed).

No more need for sentry guns at gates/fixed ownership stations. Why are they here? Enforce this reason fully. What would then be destroyed? Provide another method.

Stop thinking static. Think dynamic. The players don't behave in order to create good PvP situations. Put a filter between them, managed by the cluster. Do I have to point out that a cluster based filter is the most adaptive thing of all?

I don't expect any player reader to understand.

Another post in the internet void.

Happy flaming !
Arnt
Arnt

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.10.13 23:13:00 - [88]

I know how to make much more people move to 0.0.

AND fixa instas.

AND fix piracy so that BOTH pirates and non pirates are happy.

AND Fix blobbing.

AND fix gate camping (for both campers and camped).

AND fix PvP large battles lag.

AND fix PvP to a level where it will stop suck when being compared to other games and become of a pretty decent level.

I can elaborate a system accomplishing all this. Why is this possible?

Because EvE has very good server technology. (I remember Yulai one year and half ago with 500 persons in it, unholy lag BUT it did not crash, stayed like that working slowly for more than one hour. At that time it was the lone game able to do this.) With something that reliable, you can ask more to the cluster without fearing killing it.

Because EvE has an incredible depth. PvP possibilities? Very good. Manufacturing and trading? Best system I know.

Because EvE has a thing that gamers have been asking for since several years now : PvP that has a meaning. Yes : EvE has it.

Because technically, EvE is very good. Even superior to WoW.

And, last but most important :

Because it seems CCP SUCKS ASS at understanding player's psychology. (Im sorry for the foul language, but it's really at that level). It's like having golden bricks and assembling them into a dog's house instead of a castle.

In fact, the answers to your problems DO exist. In this thread, all the previous posters are arguing about technical points. Valid arguments, from different points of views, are being made. But, and this is quite general on the internet, this discussion is not constructive: you don't analyze what the others posters are saying, you only try to be the one who "speaks the truth".

Why I just don't go on and explain, describe, demonstrate the systems needed to achieve those goals I claimed I can reach?

Because you can NEVER make everyone happy, and those systems would make the current gameplay of alliance players obsolete. They occupy key roles in this community, CCP knows it very well : without them, the game would lose one of it's main incentive.

"Who has the power fears the change" (sorry for this approximative traduction, english ain't my native language).

There is only one real problem incredibly difficult to solve in EvE online : alliance players, and the incredible situation that develloped around them.

CCP failed to understand what consequences their systems would have. They failed to anticipate problems coming from their players behavior.

Well, I'll just give some tips on how it can be done...

more people in 0.0: PERCEPTION of risk Vs reward. The answers are "probability" and "scalability". (P&S for short as I will use this a lot in the following)

Instas : Don't ask yourself why they exist. Ask yourself why the "non-insta" system exist, and change this one by providing the same effect by another method.

Piracy : P&S based non-consensual PvP. Do you have any idea of the effect on the player perception of risk having those two will have?

Blobbing : scattering battle system. This one is this so obvious...

gate camping : Victims : possible actions when facing a risk. Pirats : reliable interception method BUT involving more risk, because of the P&S.

PvP large battles lag : same as blobbing : scattering...

Fix PvP : anti ganking system: again scalability. More balanced fights will attract more PvPers (but less griefers indeed).

No more need for sentry guns at gates/fixed ownership stations. Why are they here? Enforce this reason fully. What would then be destroyed? Provide another method.

Stop thinking static. Think dynamic. The players don't behave in order to create good PvP situations. Put a filter between them, managed by the cluster. Do I have to point out that a cluster based filter is the most adaptive thing of all?

I don't expect any player reader to understand.

Another post in the internet void.

Happy flaming !
TotensBurntCorpse
TotensBurntCorpse

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.10.13 23:22:00 - [89]

I guess in the end what I would like to see is nationhood as a viable option in the game.

I just dont see that as possible yet.
TotensBurntCorpse
Likes
EVE, Starfleet Command Series, Earth & Beyond, Anything Battlefield, MOHAA, Call of Duty.

Dislikes
Not much.
TotensBurntCorpse
TotensBurntCorpse
Minmatar
Miners of Moria Corp

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.10.13 23:22:00 - [90]

I guess in the end what I would like to see is nationhood as a viable option in the game.

I just dont see that as possible yet.
TotensBurntCorpse
Likes
EVE, Starfleet Command Series, Earth & Beyond, Anything Battlefield, MOHAA, Call of Duty.

Dislikes
Not much.
   
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