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Author |
Thread Statistics | Show CCP posts - 13 post(s) |

Octoven
Phoenix Productions Headshot Gaming
112
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Posted - 2013.05.09 03:36:00 -
[1] - Quote
Sooo I just notice the influx of new skills required to fly a chimera....I went from being able to fly a Chimera to not being able to for 45 days?! Wow, surely this isnt part of the re balancing? I mean when you decided to adjust skills for destroyers and battle cruisers it was put forward that if you can fly it now, you can fly it after the change. How come this isnt also true to capital ships? |

Octoven
Phoenix Productions Headshot Gaming
112
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Posted - 2013.05.09 04:49:00 -
[2] - Quote
James Amril-Kesh wrote:Octoven wrote:I went from being able to fly a Chimera to not being able to for 45 days?! No you didn't.
Yeah, I just tried boarding one and it let me, but it still says under pre res that im 45 days from flying one. Mainly mission Jump Drive Op 5. So I guess I can use an item it says I cant lol |

Octoven
Phoenix Productions Headshot Gaming
113
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Posted - 2013.05.09 05:12:00 -
[3] - Quote
James Amril-Kesh wrote:Octoven wrote:James Amril-Kesh wrote:Octoven wrote:I went from being able to fly a Chimera to not being able to for 45 days?! No you didn't. Yeah, I just tried boarding one and it let me, but it still says under pre res that im 45 days from flying one. Mainly mission Jump Drive Op 5. So I guess I can use an item it says I cant lol No.
http://prntscr.com/142ky6
Explain to me then how I can be seen sitting in a chimera and yet appear to not have the skills to fly it? |

Octoven
Phoenix Productions Headshot Gaming
113
|
Posted - 2013.05.09 05:27:00 -
[4] - Quote
Yeah, nevermind I see what you mean lol but yes I do like that feature. I have a mouse that likes to take control sometimes and when im orbiting a wormhole at 90Km sometimes when I click in space to rotate the cam it tries to double click and I dont realize it. The next thing i know im sitting next to the wh uncloaked >.< |

Octoven
Phoenix Productions Headshot Gaming
115
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Posted - 2013.05.10 03:55:00 -
[5] - Quote
Nalha Saldana wrote:Smoking Blunts wrote:new jump graphics are awesome.
BUT is there an option to turn them off. just did 22 jumps each way on AP to get a bpo and its driving me nuts. turning the view, hiding chat channels, inventories and anything else open This, there is no reason why the UI should be hidden while jumping.
Currently, you can not interact with the UI while jumping on TQ anyway...if you try to type, buy something off the market, or open in info window...you cant because it will reset the option from a session change. There is really no need to have a UI up while jumping since you cant interact with it anyway. |

Octoven
Phoenix Productions Headshot Gaming
116
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Posted - 2013.05.10 07:31:00 -
[6] - Quote
Smoking Blunts wrote:Octoven wrote:Nalha Saldana wrote:Smoking Blunts wrote:new jump graphics are awesome.
BUT is there an option to turn them off. just did 22 jumps each way on AP to get a bpo and its driving me nuts. turning the view, hiding chat channels, inventories and anything else open This, there is no reason why the UI should be hidden while jumping. Currently, you can not interact with the UI while jumping on TQ anyway...if you try to type, buy something off the market, or open in info window...you cant because it will reset the option from a session change. There is really no need to have a UI up while jumping since you cant interact with it anyway. well actually you can. when under tidi and that jump takes 10mins you can type and chat. under tidi now all your going to see is that jump effect for an age
lol I wonder how that effect would work with TIDI; however, yeah the UI hidden could do with an option to turn off but leave it as it is by default. |

Octoven
Phoenix Productions Headshot Gaming
119
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Posted - 2013.05.10 11:19:00 -
[7] - Quote
Slaktoid wrote:Scanning system pros and cons:
Pros: Easy to use/understand for newbie probers. Sufficient for entry level scanners.
Cons: Not sophisticated enough for wormhole people/people who scan a lot. No programmable probe formations (Give us the tools to decide. Do not decide whats best for us, you don't know!). Tool tips are gone. Cannot easily center on probes. 7 probes are not enough for wormhole dwellers who are maybe scanning three digit number of sigs in a day. The "Bracket" icons in space are a cool idea, but you cannot interact with them in the usual manner (right click align/warp to x/broadcast etc). This needs to be worked on. And while you're at it, can we please get normal bookmark brackets/icons in space (and even on overview). Thanks =)
To clarify why 7 probes is not enough: When you scan a lot (wh-chains for example), the signature you're scanning isn't the important one, it's the next one you intend to scan after you're done with the one you're currently scanning. 4 probes in 8.0 au box formation will show you the nearby signatures, and 4 probes in 2.0 au box formation will identify all signatures (with good skills/rigs etc). So you can quickly identify ie 20 signatures in a matter of minutes, and only fully scan down the ones you are interested in (wormholes). The quicker you scan down chains, the quicker you can find some potential pew-pew.
I'll come back with more if I feel something is overlooked.
Keep on working guys. You got lots of good stuff in there, even though we tend to focus on the negative, you're doing great.
Who needs 8 probes to double your scan time when they have adjusted the actual scanning system so you can use 7 to do the job of 8 lol |
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