Pages: [1] 2 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Tiberu Stundrif
Mercurialis Inc. RAZOR Alliance
35
|
Posted - 2013.05.11 01:45:00 -
[1] - Quote
First of all, I'm a Supercapital pilot. I own an Avatar and a Nyx.
Remove them from the game.
- Reprocess ships and place all minerals in "Redeemable Items" based on ME 0 Titan/Supercarrier BPO - Refund all skillbook costs & refund skillpoints - Place character in home station.
The Supercapital problem will not improve by simply nerfing these ships into uselessness as CCP has intended to do. My Avatar is a giant logistics cannon and mobile jump bridge. It is a 80-100 billion ISK sink that simply isn't worth what it is intended for.
- The power of the Doomsday is fine as it is, but when you look at the numbers of Titans owned by any one corporation/alliance, it is unbalanced. When an alliance can drop 50 titans on an opposing fleet, there is something terribly wrong.
- I don't want to bring tracking titans back. This was a stupid mechanic and far too easy to make subcapital fleets inferior.
I want to bring back Dreadnought slugfeasts and the days when Carriers were considered something amazing. Remove Supercapitals from the game completely.
This will go a long way to balancing the game and giving newer alliances the chance to succeed. |

Reaver Glitterstim
Dromedaworks inc Tribal Band
504
|
Posted - 2013.05.11 02:29:00 -
[2] - Quote
I'd like to see a smaller set of capital weapons which cost less powergrid, and a capital armor plate and shield extender. So if you expect titans in the area, you could downgrade your weapons and fit your dreads with plates or extenders along with hardeners to push their EHP well above 2 mil, maybe over 4 mil, so that it takes more shots to kill em. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. |

DeLindsay
Galaxies Fall
93
|
Posted - 2013.05.11 02:45:00 -
[3] - Quote
Removing Supers won't solve anything with blob warfare. And although you've probably played a good while, mega Corps/Alliances have been a thing since within a few months of Eve's launch day. Go back a good while when BoB was around and there were SO few Titans even in the game that it was actual news when one was used. The only thing removing Supers does is SP cap any toon over about 7-8 years old. Blob wars will ALWAYS happen, whether there are Capital ships or not. Capitals/Supers in the theatre of war add a unique combat orientation.
Take a point from RL. To say "remove all Aircraft Carriers from the world, they serve no purpose but a staging point for war and cost tens of billions" is ignorant as a Carrier IRL can be THE deciding factor in a war on foreign shores. Though the USA spends WAY too much of tax payer's money on "defense" but that's another Jenny Jones show.
There is no good reason for CCP to remove any ships from the game, from the smallest (some would say T1 Frigates are useless in blobs, but they would be mistaken as well) to the largest. If YOU don't like how much it costs for your Titan and think ti's useless then sell it and work on some other skills, maybe Invention or POS babysitting would suit you.
Quote:This will go a long way to balancing the game and giving newer alliances the chance to succeed.
Also removing Supers will NOT IN ANY WAY effect the sheer size of Alliances like Goons. Small Alliance will NEVER be able to compete against an Alliance of their size unless they merge with others to specifically take them out, just like what goes on in Eve on a weekly basis, territory changing hands and back again, the ebb and flow of Eve. Check out my post about some Drone lovin: Proposed Drone Improvement |

FT Diomedes
The Graduates RAZOR Alliance
155
|
Posted - 2013.05.11 02:52:00 -
[4] - Quote
As the owner of a Titan, I see the validity of the argument that Tib is making, but it will never happen.
I too remember the days when there were only a few Titans and Supercarriers. They were unbalanced and gamebreaking then, just as they are now that there are more of them. Unfortunately, I think they are here to stay. |

DeLindsay
Galaxies Fall
93
|
Posted - 2013.05.11 03:07:00 -
[5] - Quote
FT Diomedes wrote:As the owner of a Titan, I see the validity of the argument that Tib is making, but it will never happen.
I too remember the days when there were only a few Titans and Supercarriers. They were unbalanced and gamebreaking then, just as they are now that there are more of them. Unfortunately, I think they are here to stay.
I'm not saying the OP's point isn't valid I'm saying it won't solve anything when it comes to Alliances with well over 2000 members against Alliances with (if they're lucky) 500 members, and forget Alliances with less than 200 members. Gigantic Alliances will be able to steamroll smaller ones no matter what ship types they're using, period, because all that really matters in Eve's blob warfare is who has the biggest blob. That's not to say a smaller blob NEVER wins, but when faced with 1.5-1 or as much as 20-1 ratios the smaller Fleet with lose most of the time.
Also, SP capping out players basically gives them nothing to work for and thus CCP may lose subs, even if all they have to train for now is different Race's Supers. Check out my post about some Drone lovin: Proposed Drone Improvement |

Tiberu Stundrif
Mercurialis Inc. RAZOR Alliance
36
|
Posted - 2013.05.11 03:34:00 -
[6] - Quote
DeLindsay wrote:FT Diomedes wrote:As the owner of a Titan, I see the validity of the argument that Tib is making, but it will never happen.
I too remember the days when there were only a few Titans and Supercarriers. They were unbalanced and gamebreaking then, just as they are now that there are more of them. Unfortunately, I think they are here to stay. I'm not saying the OP's point isn't valid I'm saying it won't solve anything when it comes to Alliances with well over 2000 members against Alliances with (if they're lucky) 500 members, and forget Alliances with less than 200 members. Gigantic Alliances will be able to steamroll smaller ones no matter what ship types they're using, period, because all that really matters in Eve's blob warfare is who has the biggest blob. That's not to say a smaller blob NEVER wins, but when faced with 1.5-1 or as much as 20-1 ratios the smaller Fleet with lose most of the time. Also, SP capping out players basically gives them nothing to work for and thus CCP may lose subs, even if all they have to train for now is different Race's Supers.
Alliances with 2,000 members wither and fail under their own weight. It is the circle of life.
Just because you have 10,000 people in your alliance doesn't mean you can get more in fleet than a 1,000 man alliance. Just saying.
When large groups of people get together to accomplish something, that's awesome. If they become too powerful, EVE unites against them. I would run out of room in this post before I could even begin providing examples. |

Alx Warlord
SUPERNOVA SOCIETY Last Resort.
462
|
Posted - 2013.05.11 09:02:00 -
[7] - Quote
Don't you think that the biggest problems is the blob?
Here a few sugestions: SOV CHANGES and POS CHANGES
o7 Please read these! > New POS system > New SOV system |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1210
|
Posted - 2013.05.11 10:44:00 -
[8] - Quote
Do you have to advertise your awful ideas in every thread you come across? |

Mascha Tzash
Royal Amarr Institute Amarr Empire
73
|
Posted - 2013.05.11 12:01:00 -
[9] - Quote
Besides beeing a forum alt for paranoidic reasons and not flying something lager than a BS...
Perhaps its not the supercaps that "ruin" the game. Perhaps its the cyno is the issue. Yeah it would require the gates to be able to handle every ship size.
Having no cyno would hurt life in non-empire massively but would force the players to work much more together than they do now. Think of Convoys, outmanouvering enemy fleets, the need to produce the most of your stuff in the place you live in. Making your own space worthwile to live in, because you actively don't want to stick to empire rules that someone made up. Basically comitting yourself to that space.
I believe that cynos are a the root of the evil stalemate in 0.0 . |

Beaver Retriever
Science and Trade Institute Caldari State
84
|
Posted - 2013.05.11 17:13:00 -
[10] - Quote
Mascha Tzash wrote:Besides beeing a forum alt for paranoidic reasons and not flying something lager than a BS...
Perhaps its not the supercaps that "ruin" the game. Perhaps its the cyno is the issue. Yeah it would require the gates to be able to handle every ship size.
Having no cyno would hurt life in non-empire massively but would force the players to work much more together than they do now. Think of Convoys, outmanouvering enemy fleets, the need to produce the most of your stuff in the place you live in. Making your own space worthwile to live in, because you actively don't want to stick to empire rules that someone made up. Basically comitting yourself to that space.
I believe that cynos are a the root of the evil stalemate in 0.0 . Yes, lets make people run MMO escort missions all day every day.
It's a game. Trying to turn it into world war one for the sake of making it less fun and more annoying.. why? |
|

Tiberu Stundrif
Mercurialis Inc. RAZOR Alliance
38
|
Posted - 2013.05.11 17:33:00 -
[11] - Quote
Mascha Tzash wrote: Perhaps its not the supercaps that "ruin" the game. Perhaps its the cyno is the issue. Yeah it would require the gates to be able to handle every ship size. ... I believe that cynos are a the root of the evil stalemate in 0.0 .
You have obviously NEVER done logistics to the butt-end of the universe, therefore your argument is invalid. |

Robert Caldera
Caldera Trading and Investment
500
|
Posted - 2013.05.11 17:54:00 -
[12] - Quote
remove supers and swarms of regular carriers will bloat out your sun. nothing solved |

Tiberu Stundrif
Mercurialis Inc. RAZOR Alliance
38
|
Posted - 2013.05.11 18:41:00 -
[13] - Quote
Robert Caldera wrote:remove supers and swarms of regular carriers will bloat out your sun. nothing solved
Regular carriers can easily be killed by Dreads, no matter how many you have in fleet. |

Fey Ivory
Center for Advanced Studies Gallente Federation
94
|
Posted - 2013.05.11 20:42:00 -
[14] - Quote
OP +1
Personally if a blob of 200 vs blob of 50, yes the blob of 200 will win, atleast the blob of 50 wont get titaned and super carriered as well...
one thing you could do, is simply put in a from this date no more titans or supercarriers will ewer be able to built, then that are in the game, is those that exist, and on after one will they slovly disapear... that also will give those that have them, a sence of feeling special, maybe a compromise |

DeLindsay
Galaxies Fall
98
|
Posted - 2013.05.11 22:06:00 -
[15] - Quote
Quote:one thing you could do, is simply put in a from this date no more titans or supercarriers will ewer be able to built, then that are in the game, is those that exist, and on after one will they slovly disapear... that also will give those that have them, a sence of feeling special, maybe a compromise
Although this still doesn't address the underlying issue the OP brought up about smaller Alliances having a chance, your suggestion is actually pretty good. There are NUMEROUS Supers in the game now and it's not like they go pop by the hundreds every week so even if CCP stopped all building of them with the launch of Odyssey or the next Xpac or w/e there'd still be a ton in game for quite some time to come.
Quote:Regular carriers can easily be killed by Dreads, no matter how many you have in fleet.
And regular Carriers + Dreads can't do much of anything against a large whelp fleet of sub caps. If some small Alliance trying to eek out an existence drop 50 Carriers/Dreads (with some escort obv) against say Goon's massive cannon fodder fleets they'd be toast, which is exactly how it happens now. The Goon's 200+ Neut Cane fleets are particularly devastating against Cap fleets and cost the Goons basically nothing, they don't even have to risk Cap ships other than to come in at the end and mop up what's left. Check out my post about some Drone lovin: Proposed Drone Improvement |

Mole Guy
Xoth Inc Unclaimed.
92
|
Posted - 2013.05.11 22:30:00 -
[16] - Quote
Beaver Retriever wrote:Mascha Tzash wrote:Besides beeing a forum alt for paranoidic reasons and not flying something lager than a BS...
Perhaps its not the supercaps that "ruin" the game. Perhaps its the cyno is the issue. Yeah it would require the gates to be able to handle every ship size.
Having no cyno would hurt life in non-empire massively but would force the players to work much more together than they do now. Think of Convoys, outmanouvering enemy fleets, the need to produce the most of your stuff in the place you live in. Making your own space worthwile to live in, because you actively don't want to stick to empire rules that someone made up. Basically comitting yourself to that space.
I believe that cynos are a the root of the evil stalemate in 0.0 . Yes, lets make people run MMO escort missions all day every day. It's a game. Trying to turn it into world war one for the sake of making it less fun and more annoying.. why?
this isnt a game. when someone has to work to earn a ship, then work to earn the mods and run the chance of loosing tons of money when it dies is not a game. when BOB fell, there was $16000 worth of cap ships stolen from their hangar...that is not a game. this is a simulator or sorts. it reflects real life economics, working towards a goal and actually putting real time into generating goods. a game was xwing vs tie fighter. if u blow up, you get another ship. you push redo. i have yet to be able to push redo and get a faction fit marauder back or an orca for that matter.
i remember the days when FIX was the king of 300 ship drive-by's. we worked with BOB on numerous occasions but when we wanted something, it was a blob fest even back in 03-04. more ships= more destruction.
the only way to stop the blob would be to limit the amount of bad guys who can target a single ship. i am in no way an advocate for this, but if only 1 person can attack 1 ship, then it wouldnt matter how many you brought. things would change. it wouldnt be fleet warfare anymore, it would be a bunch of 1v1.
blob warfare is here to stay.
and cyno's arent the root of evil. i dislike cynos because they force me to rely on someone else to come flag me in...i should be able to jump to that system if i choose without relying on another paying account. but thats my opinion. i like caps being able to jump, but i would love for them to be able to use a gate as well. i dont think thats over powered at all. if i wanna rat 1 system over, its stupid for me to have to get someone to cyno me in 1 system. having the ability to jump is a good thing, but limiting us to jumping as an ONLY means of transport is dumb.
all one would have to do is open the limit for gates. i would jump 2 systems and rat or jump if i have a cyno. |

Tiberu Stundrif
Mercurialis Inc. RAZOR Alliance
39
|
Posted - 2013.05.11 23:43:00 -
[17] - Quote
DeLindsay wrote:Quote:Regular carriers can easily be killed by Dreads, no matter how many you have in fleet. And regular Carriers + Dreads can't do much of anything against a large whelp fleet of sub caps. If some small Alliance trying to eek out an existence drop 50 Carriers/Dreads (with some escort obv) against say Goon's massive cannon fodder fleets they'd be toast, which is exactly how it happens now. The Goon's 200+ Neut Cane fleets are particularly devastating against Cap fleets and cost the Goons basically nothing, they don't even have to risk Cap ships other than to come in at the end and mop up what's left.
You really are butt-hurt about Goons. Get over it. No one cares that some big, bad fleet touched you in a place the sun don't shine. If some big group of dudes want to use caps and you're afraid of Goons, get a spy and avoid being dropped altogether. If you want to play with the big boys, you gotta play like the big boys. |

DeLindsay
Galaxies Fall
98
|
Posted - 2013.05.12 00:11:00 -
[18] - Quote
Quote:You really are butt-hurt about Goons. Get over it. No one cares that some big, bad fleet touched you in a place the sun don't shine. If some big group of dudes want to use caps and you're afraid of Goons, get a spy and avoid being dropped altogether. If you want to play with the big boys, you gotta play like the big boys.
No, I'm using Goons as an example because they are EXACTLY the type of Alliance that stands in the way of the smaller Alliances that YOU hope to help with the removal of Supers. And I was around when BoB was the evil of Eve and Goons were the good guys... Then we all learned differently once BoB was gone.
As plain as I can explain it, your idea simply will not work. Smaller Alliances will NEVER be competitive against much larger ones NO MATTER WHAT ship types are in the game, period. That is all. |

Tiberu Stundrif
Mercurialis Inc. RAZOR Alliance
39
|
Posted - 2013.05.12 00:28:00 -
[19] - Quote
DeLindsay wrote:Quote:You really are butt-hurt about Goons. Get over it. No one cares that some big, bad fleet touched you in a place the sun don't shine. If some big group of dudes want to use caps and you're afraid of Goons, get a spy and avoid being dropped altogether. If you want to play with the big boys, you gotta play like the big boys.
No, I'm using Goons as an example because they are EXACTLY the type of Alliance that stands in the way of the smaller Alliances that YOU hope to help with the removal of Supers. And I was around when BoB was the evil of Eve and Goons were the good guys... Then we all learned differently once BoB was gone. As plain as I can explain it, your idea simply will not work. Smaller Alliances will NEVER be competitive against much larger ones NO MATTER WHAT ship types are in the game, period.
I will stop arguing with you as you obviously don't see the bigger picture. I'd suggest you save yourself plenty of heartache and continue running missions/incursions in high sec. |

Robert Caldera
Caldera Trading and Investment
510
|
Posted - 2013.05.12 21:25:00 -
[20] - Quote
Tiberu Stundrif wrote:Robert Caldera wrote:remove supers and swarms of regular carriers will bloat out your sun. nothing solved Regular carriers can easily be killed by Dreads, no matter how many you have in fleet. RZR cant kill anything at all to begin with, crawl back under goons skirt.. |
|

Enidan Lost
Cutting Edge Incorporated RAZOR Alliance
3
|
Posted - 2013.05.15 14:18:00 -
[21] - Quote
DeLindsay wrote:No, I'm using Goons as an example because they are EXACTLY the type of Alliance that stands in the way of the smaller Alliances that YOU hope to help with the removal of Supers. And I was around when BoB was the evil of Eve and Goons were the good guys... Then we all learned differently once BoB was gone.
As plain as I can explain it, your idea simply will not work. Smaller Alliances will NEVER be competitive against much larger ones NO MATTER WHAT ship types are in the game, period.
yo bro, he never mentioned smaller alliances in his startpost. so why do you come up with that **** all day long??
@tib: u mad bro? |

monkfish2345
D'reg The Methodical Alliance
98
|
Posted - 2013.05.15 14:25:00 -
[22] - Quote
Sadly i think CCP have invested too much into them to simply agree to remove them. But at the same time it's difficult to see how they can ever really be put into proper balance.
Unless they are massively powerful they have no valuable.
But
If they are massively powerful there are too many which can be put into a overpowered concentrated force.
it's a shame, cos the early days of titans where pretty awsome, and it was a ship that struck fear into players. now there are hundreds of them, it's hard to be taken seriously if you can't field them. |

Xavier Thorm
Dreddit Test Alliance Please Ignore
89
|
Posted - 2013.05.15 15:34:00 -
[23] - Quote
I doubt CCP will ever just remove Titans and Supercarriers, but they do need a very comprehensive rebalance pass. |

Marcus Junius
Nephilim Ordo
2
|
Posted - 2013.05.15 16:03:00 -
[24] - Quote
Remove them all then reseed so only one of each type can exist.
Make them a unique item in which only one can exist at any given time.
|

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1251
|
Posted - 2013.05.15 16:26:00 -
[25] - Quote
Marcus Junius wrote:Remove them all then reseed so only one of each type can exist.
Make them a unique item in which only one can exist at any given time.
And then when PL have all eight of them... |

Khan Farshatok
Dedicated Individuals Conditioned to Kill B O R G
9
|
Posted - 2013.05.15 16:38:00 -
[26] - Quote
Tiberu Stundrif wrote:
I want to bring back Dreadnought slugfeasts and the days when Carriers were considered something amazing. .
the only reason i support this is because of this one single line in his entire thread
|

Theia Matova
Dominance Theory
100
|
Posted - 2013.05.15 17:06:00 -
[27] - Quote
I think the game needs fleet jump hull such as titan. But perhaps titans could be repurposed just as that make tham normal capitals lower their size less EHP than dreads but still capable to jump fleet and use DD. Also reduce the requirements and cost of course.
I think such oversized hull idea as titan cant really go any other way than wrong. Any MMO should have anything that just one can have. Few perhaps but how the titan concept is now its not really working out. Other discussions: Racial systems balancing and homogenization Bounty contracts |

Marcus Junius
Nephilim Ordo
2
|
Posted - 2013.05.15 17:54:00 -
[28] - Quote
Danika Princip wrote:Marcus Junius wrote:Remove them all then reseed so only one of each type can exist.
Make them a unique item in which only one can exist at any given time.
And then when PL have all eight of them...
Far less of an issue that what we have now.
|

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
256
|
Posted - 2013.05.15 18:11:00 -
[29] - Quote
monkfish2345 wrote:Sadly i think CCP have invested too much into them to simply agree to remove them. But at the same time it's difficult to see how they can ever really be put into proper balance.
Unless they are massively powerful they have no valuable.
But
If they are massively powerful there are too many which can be put into a overpowered concentrated force.
it's a shame, cos the early days of titans where pretty awsome, and it was a ship that struck fear into players. now there are hundreds of them, it's hard to be taken seriously if you can't field them.
The key really is in the nature of the deployment - currently they can hit and run at will more or less and one super/titan can die all on its own unsupported to a sub capital fleet (quite often what happens the odd times one does die). When a super/titan is deployed it should stimulate gameplay - be a catalyst for further warfare.
On a related note, somewhat prompted by EVR - I do miss the whole "launching fighters" aspect of many movies, etc. when it comes to super deployment.
I've got a rough, completely off the wall concept in my head of facilities dotted around highsec that you can dock at as an NPC corp player, buy what is essentially a "fighter frig" wait in a queue to be bridged out to support a super in waves as though launched from it (obviously the idea would need a lot more development than that - none the least you'd be waiting quite awhile at the moment) |

Xeros Black
Forced Penetration Here Be Dragons
2
|
Posted - 2013.05.15 19:20:00 -
[30] - Quote
I have always thought that jump portals was a silly thing its one of those OP aspects of the game you can move huge forces with very little risk to the titan pilot in question.. My thought is make carriers/supers carry ships to combat instead of jump portals. (so ships dock with carriers and then undock when the jump is complete) I agree with the poster that mentioned that capital ships should be able to move themselves (which will never happen because CCP makes too much money off cyno alts)..
As for titans and supers being removed from the game i disagree i think you could balance both ships out pretty well just by removing their EWAR immunity. I never have agreed with anything in eve being immune to another effect in eve it doesn't make sense resistant but not immunity and this includes ships in triage and siege mode. If you balanced supers and titans to have a base warp strength of say 10+ and a sensor strength of 200+.
It seems to me like the last bit to balance supers and titans out would be an anti-capital ship counter something like a stealth bomber only anti titan / super. Maybe a Cruiser class ship that equips capital sized torps. Something a carrier could take out easy with a 10 hammer heads but would be less vulnerable to titan and fighter bomber tracking. They should be expensive though maybe 200-500 mil for a cruiser class ship extra specialized |
|
|
|
|
Pages: [1] 2 3 4 :: one page |
First page | Previous page | Next page | Last page |