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Thread Statistics | Show CCP posts - 22 post(s) |
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CCP Guard
C C P C C P Alliance
3765
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Posted - 2013.05.14 15:42:00 -
[1] - Quote
CCP FoxFour brings news of Planetary Conquest, neat changes to the timer for quitting corps and more in his latest dev blog!
Planetary Conquest was deployed to TQ today as part of the commercial launch of DUST 514 so please read up on the changes and give us your feedback right here as always!
CCP Guard | EVE Community Developer |-á@ccp_guard |
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Vorll Minaaran
Centre Of Attention Middle of Nowhere
9
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Posted - 2013.05.14 15:45:00 -
[2] - Quote
Finally in before Chribba! |
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CCP FoxFour
C C P C C P Alliance
1811
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Posted - 2013.05.14 15:50:00 -
[3] - Quote
:D Because waiting 24 hours sucks. Game Designer | Team True Grit |
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DarthNefarius
Minmatar Heavy Industries
1019
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Posted - 2013.05.14 15:51:00 -
[4] - Quote
INB4 chribba too An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |
Sinq Arnolles
Center for Advanced Studies Gallente Federation
9
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Posted - 2013.05.14 15:57:00 -
[5] - Quote
Why doesn't Planetary Conquest work in null sec to? Seems like a way to actually make Dust mean something to null sec alliances. |
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Chribba
Otherworld Enterprises Otherworld Empire
8185
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Posted - 2013.05.14 15:59:00 -
[6] - Quote
ho ho ho
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CCP FoxFour
C C P C C P Alliance
1811
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Posted - 2013.05.14 16:00:00 -
[7] - Quote
Sinq Arnolles wrote:Why doesn't Planetary Conquest work in null sec to? Seems like a way to actually make Dust mean something to null sec alliances.
We are starting with low security space while we build out this feature. Going straight to null security with an untested feature risked breaking null sec sov with a broken feature. All that would do is make null sec entities hate DUST.
In other words, we still plan to go to null sec. Game Designer | Team True Grit |
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Ometheos Oribili
Infinity Engine Sleeping Dragons
1
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Posted - 2013.05.14 16:02:00 -
[8] - Quote
Sinq Arnolles wrote:Why doesn't Planetary Conquest work in null sec to? Seems like a way to actually make Dust mean something to null sec alliances.
I'm sure DUST will be part of null someday, but it'd probably require a revamp of the whole sov system to keep it from totally breaking the game. That's not to say the sov system couldn't use a good overhaul, but it ain't coming in Odyssey. |
DarthNefarius
Minmatar Heavy Industries
1019
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Posted - 2013.05.14 16:03:00 -
[9] - Quote
CCP FoxFour wrote:Sinq Arnolles wrote:Why doesn't Planetary Conquest work in null sec to? Seems like a way to actually make Dust mean something to null sec alliances. We are starting with low security space while we build out this feature. Going straight to null security with an untested feature risked breaking null sec sov with a broken feature. All that would do is make null sec entities hate DUST. In other words, we still plan to go to null sec.
Looks like you are starting VERY slowly & just doing it in 1 Winmatar system ( ps: the news link is here Thukker Tribe invites cloned mercenaries to police Molden Heath ) An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |
Danny Centauri
Sebiestor Tribe Minmatar Republic
80
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Posted - 2013.05.14 16:04:00 -
[10] - Quote
Quote: Research lab district bonus:
A decrease in manufacturing time at Player Owned Starbases (POSes) 10% per district owned to a maximum of 4 districts or 40%
Can this be clarified please is that actually meant to be 10% reduction to science job completion, with it being a research lab? Or does this really mean super duper fast equipment assembly arrays... EVE Manufacturing Guide - Simple guides to manufacturing in EVE for both beginners and more experienced players. |
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Liner Xiandra
Sparks Inc Zero Hour Alliance
199
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Posted - 2013.05.14 16:05:00 -
[11] - Quote
Is the kicking from corp timer still there because of technical reasons, or did capsuleers become unionised? Seems silly that there is this distinction. |
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CCP FoxFour
C C P C C P Alliance
1812
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Posted - 2013.05.14 16:06:00 -
[12] - Quote
DarthNefarius wrote:CCP FoxFour wrote:Sinq Arnolles wrote:Why doesn't Planetary Conquest work in null sec to? Seems like a way to actually make Dust mean something to null sec alliances. We are starting with low security space while we build out this feature. Going straight to null security with an untested feature risked breaking null sec sov with a broken feature. All that would do is make null sec entities hate DUST. In other words, we still plan to go to null sec. Looks like you are starting VERY slowly & just doing it in 1 Winmatar system ( ps: the news link is here Thukker Tribe invites cloned mercenaries to police Molden Heath ) I suspect a few live events might get started here [there be dragons]
Doing the entire Molden Heath region... well any temperate planet... in low sec... Game Designer | Team True Grit |
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Illectroculus Defined
GoonWaffe Goonswarm Federation
127
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Posted - 2013.05.14 16:06:00 -
[13] - Quote
So, the bonuses seem... weak.
If you can organize a corporation to run towers in lowsec, defend them, use them for production and have sufficient numbers to also work with a Dust Squad to take control of the planets then why wouldn't your corp join a nullsec alliance that holds sov and get a 25% fuel bonus instead of a possible 20% bonus that's subject to the untested Planetary Conquest feature. |
Sparkus Volundar
Applied Creations The Fendahlian Collective
49
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Posted - 2013.05.14 16:07:00 -
[14] - Quote
Why would you change the corporate system to let someone with roles drop Corp and leave without delay but then intentionally leave it so that a Corp cannot kick someone straight away too?
I think these things should be equal because there are pros and cons for having a cooldown timer [or not] for both parties depending on their play styles. Applied Creations is recruiting. Mystic Volundar says, "It could be you! " |
EvilweaselSA
GoonWaffe Goonswarm Federation
753
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Posted - 2013.05.14 16:11:00 -
[15] - Quote
The one issue I have with planetary conquest right now is that with it being in only one specific region only certain entities (the ones who happen to be close to it) can care about it at all. I hope as you expand it the regions will be distributed around the galactic core rather than expanding out from this one point. |
Vincent Athena
V.I.C.E.
1850
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Posted - 2013.05.14 16:14:00 -
[16] - Quote
About having to be docked to drop or be kicked from a corporation:
I understand that its to prevent the following: A corp war decs another. The first corp gets into a fight with the other. As soon as one member is called primary that member is kicked from corp. Result: everyone on the other side gets CONCORDed.
Is this still an issue with the new crimewatch? If people have their safety set to green or yellow then they cannot get CONCORDed, right? Even if a wartarget stops being a wartarget right in the middle of being shot?
So, could the docking requirement be rolled back? I know many corps who deal with AWOXers would like to be able to kick anyone, anytime.
Other ideas about when a you could kick a member.
If the member is not docked, the "Kick" order remains pending and is automatically executed upon docking. Make it so any session change is sufficient. Jumping is sufficient to trigger a pending kick order. Make it so leaving grid is sufficient to trigger the pending kick order. http://vincentoneve.wordpress.com/ |
Klingon Admiral
Black Hole Cluster
21
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Posted - 2013.05.14 16:19:00 -
[17] - Quote
Quote:So we removed this requirement from DUST... and EVE. Because why not.
No, you didn't, I just tested it.
My alt, who was director, still has a 24h stasis period. |
DarthNefarius
Minmatar Heavy Industries
1019
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Posted - 2013.05.14 16:24:00 -
[18] - Quote
CCP FoxFour wrote:DarthNefarius wrote:CCP FoxFour wrote:Sinq Arnolles wrote:Why doesn't Planetary Conquest work in null sec to? Seems like a way to actually make Dust mean something to null sec alliances. We are starting with low security space while we build out this feature. Going straight to null security with an untested feature risked breaking null sec sov with a broken feature. All that would do is make null sec entities hate DUST. In other words, we still plan to go to null sec. Looks like you are starting VERY slowly & just doing it in 1 Winmatar system ( ps: the news link is here Thukker Tribe invites cloned mercenaries to police Molden Heath ) I suspect a few live events might get started here [there be dragons] Doing the entire Molden Heath region... well any temperate planet... in low sec...
OH opps my bad An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |
Two step
Aperture Harmonics K162
3755
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Posted - 2013.05.14 16:25:00 -
[19] - Quote
Also, for more updates, don't forget to follow SocksFour on twitter at https://twitter.com/CCP_Socksfour CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Vincent Athena
V.I.C.E.
1850
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Posted - 2013.05.14 16:25:00 -
[20] - Quote
CCP FoxFour, to get your shoes back maybe you need to blow up Soundwave's 'cane a few more times. http://vincentoneve.wordpress.com/ |
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Sentient Blade
Walk It Off
952
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Posted - 2013.05.14 16:26:00 -
[21] - Quote
There remains an issue with the API, that because calls are made against the character (rather than for the corporation), you could encounter a race condition where your character switches corporation between calls.
1. Query Character, Corp ID = 123 2. Character Quits corp, joins another corp instantly, and gets assigned roles. 3. Cached character ID still says 123 when reality is 456. |
Pseudo Ucksth
B0rthole Test Alliance Please Ignore
148
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Posted - 2013.05.14 16:26:00 -
[22] - Quote
>As a member of a corporation you can now quit a corporation instantly without waiting the 24 hours after dropping roles.
One of the best thing to happen to Eve ever, tbh |
Alain Colcer
Agiolet Security and Logistics
66
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Posted - 2013.05.14 16:28:00 -
[23] - Quote
Its kinda odd that the changes for "quitting corp" were shipped on May 6th, but not disclosed on any patch notes:
http://community.eveonline.com/news/patch-notes/patch-notes-for-retribution-1.2
Why would you keep such important information from public knowledge albeit being present on the live server? |
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CCP FoxFour
C C P C C P Alliance
1812
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Posted - 2013.05.14 16:30:00 -
[24] - Quote
Vincent Athena wrote:About having to be docked to drop or be kicked from a corporation:
I understand that its to prevent the following: A corp war decs another. The first corp gets into a fight with the other. As soon as one member is called primary that member is kicked from corp. Result: everyone on the other side gets CONCORDed.
Is this still an issue with the new crimewatch? If people have their safety set to green or yellow then they cannot get CONCORDed, right? Even if a wartarget stops being a wartarget right in the middle of being shot?
So, could the docking requirement be rolled back? I know many corps who deal with AWOXers would like to be able to kick anyone, anytime.
Other ideas about when a you could kick a member.
If the member is not docked, the "Kick" order remains pending and is automatically executed upon docking. Make it so any session change is sufficient. Jumping is sufficient to trigger a pending kick order. Make it so leaving grid is sufficient to trigger the pending kick order.
Yes it is still the case and while doing a pending thing would be nice, we didn't have the resources to do something that extensive. Game Designer | Team True Grit |
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CCP FoxFour
C C P C C P Alliance
1812
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Posted - 2013.05.14 16:30:00 -
[25] - Quote
Klingon Admiral wrote:Quote:So we removed this requirement from DUST... and EVE. Because why not. No, you didn't, I just tested it. My alt, who was director, still has a 24h stasis period.
Loading up and testing now. Thanks for the heads up. Game Designer | Team True Grit |
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CCP FoxFour
C C P C C P Alliance
1812
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Posted - 2013.05.14 16:30:00 -
[26] - Quote
Liar liar pants on fire.
@regnerba is my real account. :P Game Designer | Team True Grit |
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CCP FoxFour
C C P C C P Alliance
1812
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Posted - 2013.05.14 16:31:00 -
[27] - Quote
EvilweaselSA wrote:The one issue I have with planetary conquest right now is that with it being in only one specific region only certain entities (the ones who happen to be close to it) can care about it at all. I hope as you expand it the regions will be distributed around the galactic core rather than expanding out from this one point.
Where and how many times we expand it will primarily depend on how much participation in this feature there is from the DUST side. Game Designer | Team True Grit |
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CCP FoxFour
C C P C C P Alliance
1812
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Posted - 2013.05.14 16:33:00 -
[28] - Quote
Because the failure to include them was a mistake, not done on purpose. Game Designer | Team True Grit |
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Atlantis Fuanan
Uncharted Skies Cerberus Unleashed
2
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Posted - 2013.05.14 16:36:00 -
[29] - Quote
My opinion on the Corpquit timer: I don't like it. EVE is, as everyone knows, a very slow game, why should the leaving of a corperation (group, society, community) done within a few seconds? I don't mind waiting a day to change my Corp, since i have no drawbacks in doing so and waiting.
For everything else: Welcome Dust514 in Moldon Heath, |
Roime
Ten Thousand Years Shinjiketo
2813
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Posted - 2013.05.14 16:38:00 -
[30] - Quote
These EVE - Dust links are starting to sound absolutely fantastic. I wasn't expecting you to ever actually integrate the games in any meaningful way, but I was wrong.
-á- All I really wanted was to build a castle among the stars - |
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