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Thread Statistics | Show CCP posts - 22 post(s) |
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CCP Guard
C C P C C P Alliance
3765
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Posted - 2013.05.14 15:42:00 -
[1] - Quote
CCP FoxFour brings news of Planetary Conquest, neat changes to the timer for quitting corps and more in his latest dev blog!
Planetary Conquest was deployed to TQ today as part of the commercial launch of DUST 514 so please read up on the changes and give us your feedback right here as always!
CCP Guard | EVE Community Developer |-á@ccp_guard |
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Vorll Minaaran
Centre Of Attention Middle of Nowhere
9
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Posted - 2013.05.14 15:45:00 -
[2] - Quote
Finally in before Chribba! |
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CCP FoxFour
C C P C C P Alliance
1811
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Posted - 2013.05.14 15:50:00 -
[3] - Quote
:D Because waiting 24 hours sucks. Game Designer | Team True Grit |
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DarthNefarius
Minmatar Heavy Industries
1019
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Posted - 2013.05.14 15:51:00 -
[4] - Quote
INB4 chribba too An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |
Sinq Arnolles
Center for Advanced Studies Gallente Federation
9
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Posted - 2013.05.14 15:57:00 -
[5] - Quote
Why doesn't Planetary Conquest work in null sec to? Seems like a way to actually make Dust mean something to null sec alliances. |
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Chribba
Otherworld Enterprises Otherworld Empire
8185
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Posted - 2013.05.14 15:59:00 -
[6] - Quote
ho ho ho
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CCP FoxFour
C C P C C P Alliance
1811
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Posted - 2013.05.14 16:00:00 -
[7] - Quote
Sinq Arnolles wrote:Why doesn't Planetary Conquest work in null sec to? Seems like a way to actually make Dust mean something to null sec alliances.
We are starting with low security space while we build out this feature. Going straight to null security with an untested feature risked breaking null sec sov with a broken feature. All that would do is make null sec entities hate DUST.
In other words, we still plan to go to null sec. Game Designer | Team True Grit |
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Ometheos Oribili
Infinity Engine Sleeping Dragons
1
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Posted - 2013.05.14 16:02:00 -
[8] - Quote
Sinq Arnolles wrote:Why doesn't Planetary Conquest work in null sec to? Seems like a way to actually make Dust mean something to null sec alliances.
I'm sure DUST will be part of null someday, but it'd probably require a revamp of the whole sov system to keep it from totally breaking the game. That's not to say the sov system couldn't use a good overhaul, but it ain't coming in Odyssey. |
DarthNefarius
Minmatar Heavy Industries
1019
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Posted - 2013.05.14 16:03:00 -
[9] - Quote
CCP FoxFour wrote:Sinq Arnolles wrote:Why doesn't Planetary Conquest work in null sec to? Seems like a way to actually make Dust mean something to null sec alliances. We are starting with low security space while we build out this feature. Going straight to null security with an untested feature risked breaking null sec sov with a broken feature. All that would do is make null sec entities hate DUST. In other words, we still plan to go to null sec.
Looks like you are starting VERY slowly & just doing it in 1 Winmatar system ( ps: the news link is here Thukker Tribe invites cloned mercenaries to police Molden Heath ) An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |
Danny Centauri
Sebiestor Tribe Minmatar Republic
80
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Posted - 2013.05.14 16:04:00 -
[10] - Quote
Quote: Research lab district bonus:
A decrease in manufacturing time at Player Owned Starbases (POSes) 10% per district owned to a maximum of 4 districts or 40%
Can this be clarified please is that actually meant to be 10% reduction to science job completion, with it being a research lab? Or does this really mean super duper fast equipment assembly arrays... EVE Manufacturing Guide - Simple guides to manufacturing in EVE for both beginners and more experienced players. |
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Liner Xiandra
Sparks Inc Zero Hour Alliance
199
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Posted - 2013.05.14 16:05:00 -
[11] - Quote
Is the kicking from corp timer still there because of technical reasons, or did capsuleers become unionised? Seems silly that there is this distinction. |
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CCP FoxFour
C C P C C P Alliance
1812
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Posted - 2013.05.14 16:06:00 -
[12] - Quote
DarthNefarius wrote:CCP FoxFour wrote:Sinq Arnolles wrote:Why doesn't Planetary Conquest work in null sec to? Seems like a way to actually make Dust mean something to null sec alliances. We are starting with low security space while we build out this feature. Going straight to null security with an untested feature risked breaking null sec sov with a broken feature. All that would do is make null sec entities hate DUST. In other words, we still plan to go to null sec. Looks like you are starting VERY slowly & just doing it in 1 Winmatar system ( ps: the news link is here Thukker Tribe invites cloned mercenaries to police Molden Heath ) I suspect a few live events might get started here [there be dragons]
Doing the entire Molden Heath region... well any temperate planet... in low sec... Game Designer | Team True Grit |
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Illectroculus Defined
GoonWaffe Goonswarm Federation
127
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Posted - 2013.05.14 16:06:00 -
[13] - Quote
So, the bonuses seem... weak.
If you can organize a corporation to run towers in lowsec, defend them, use them for production and have sufficient numbers to also work with a Dust Squad to take control of the planets then why wouldn't your corp join a nullsec alliance that holds sov and get a 25% fuel bonus instead of a possible 20% bonus that's subject to the untested Planetary Conquest feature. |
Sparkus Volundar
Applied Creations The Fendahlian Collective
49
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Posted - 2013.05.14 16:07:00 -
[14] - Quote
Why would you change the corporate system to let someone with roles drop Corp and leave without delay but then intentionally leave it so that a Corp cannot kick someone straight away too?
I think these things should be equal because there are pros and cons for having a cooldown timer [or not] for both parties depending on their play styles. Applied Creations is recruiting. Mystic Volundar says, "It could be you! " |
EvilweaselSA
GoonWaffe Goonswarm Federation
753
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Posted - 2013.05.14 16:11:00 -
[15] - Quote
The one issue I have with planetary conquest right now is that with it being in only one specific region only certain entities (the ones who happen to be close to it) can care about it at all. I hope as you expand it the regions will be distributed around the galactic core rather than expanding out from this one point. |
Vincent Athena
V.I.C.E.
1850
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Posted - 2013.05.14 16:14:00 -
[16] - Quote
About having to be docked to drop or be kicked from a corporation:
I understand that its to prevent the following: A corp war decs another. The first corp gets into a fight with the other. As soon as one member is called primary that member is kicked from corp. Result: everyone on the other side gets CONCORDed.
Is this still an issue with the new crimewatch? If people have their safety set to green or yellow then they cannot get CONCORDed, right? Even if a wartarget stops being a wartarget right in the middle of being shot?
So, could the docking requirement be rolled back? I know many corps who deal with AWOXers would like to be able to kick anyone, anytime.
Other ideas about when a you could kick a member.
If the member is not docked, the "Kick" order remains pending and is automatically executed upon docking. Make it so any session change is sufficient. Jumping is sufficient to trigger a pending kick order. Make it so leaving grid is sufficient to trigger the pending kick order. http://vincentoneve.wordpress.com/ |
Klingon Admiral
Black Hole Cluster
21
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Posted - 2013.05.14 16:19:00 -
[17] - Quote
Quote:So we removed this requirement from DUST... and EVE. Because why not.
No, you didn't, I just tested it.
My alt, who was director, still has a 24h stasis period. |
DarthNefarius
Minmatar Heavy Industries
1019
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Posted - 2013.05.14 16:24:00 -
[18] - Quote
CCP FoxFour wrote:DarthNefarius wrote:CCP FoxFour wrote:Sinq Arnolles wrote:Why doesn't Planetary Conquest work in null sec to? Seems like a way to actually make Dust mean something to null sec alliances. We are starting with low security space while we build out this feature. Going straight to null security with an untested feature risked breaking null sec sov with a broken feature. All that would do is make null sec entities hate DUST. In other words, we still plan to go to null sec. Looks like you are starting VERY slowly & just doing it in 1 Winmatar system ( ps: the news link is here Thukker Tribe invites cloned mercenaries to police Molden Heath ) I suspect a few live events might get started here [there be dragons] Doing the entire Molden Heath region... well any temperate planet... in low sec...
OH opps my bad An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |
Two step
Aperture Harmonics K162
3755
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Posted - 2013.05.14 16:25:00 -
[19] - Quote
Also, for more updates, don't forget to follow SocksFour on twitter at https://twitter.com/CCP_Socksfour CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Vincent Athena
V.I.C.E.
1850
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Posted - 2013.05.14 16:25:00 -
[20] - Quote
CCP FoxFour, to get your shoes back maybe you need to blow up Soundwave's 'cane a few more times. http://vincentoneve.wordpress.com/ |
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Sentient Blade
Walk It Off
952
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Posted - 2013.05.14 16:26:00 -
[21] - Quote
There remains an issue with the API, that because calls are made against the character (rather than for the corporation), you could encounter a race condition where your character switches corporation between calls.
1. Query Character, Corp ID = 123 2. Character Quits corp, joins another corp instantly, and gets assigned roles. 3. Cached character ID still says 123 when reality is 456. |
Pseudo Ucksth
B0rthole Test Alliance Please Ignore
148
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Posted - 2013.05.14 16:26:00 -
[22] - Quote
>As a member of a corporation you can now quit a corporation instantly without waiting the 24 hours after dropping roles.
One of the best thing to happen to Eve ever, tbh |
Alain Colcer
Agiolet Security and Logistics
66
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Posted - 2013.05.14 16:28:00 -
[23] - Quote
Its kinda odd that the changes for "quitting corp" were shipped on May 6th, but not disclosed on any patch notes:
http://community.eveonline.com/news/patch-notes/patch-notes-for-retribution-1.2
Why would you keep such important information from public knowledge albeit being present on the live server? |
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CCP FoxFour
C C P C C P Alliance
1812
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Posted - 2013.05.14 16:30:00 -
[24] - Quote
Vincent Athena wrote:About having to be docked to drop or be kicked from a corporation:
I understand that its to prevent the following: A corp war decs another. The first corp gets into a fight with the other. As soon as one member is called primary that member is kicked from corp. Result: everyone on the other side gets CONCORDed.
Is this still an issue with the new crimewatch? If people have their safety set to green or yellow then they cannot get CONCORDed, right? Even if a wartarget stops being a wartarget right in the middle of being shot?
So, could the docking requirement be rolled back? I know many corps who deal with AWOXers would like to be able to kick anyone, anytime.
Other ideas about when a you could kick a member.
If the member is not docked, the "Kick" order remains pending and is automatically executed upon docking. Make it so any session change is sufficient. Jumping is sufficient to trigger a pending kick order. Make it so leaving grid is sufficient to trigger the pending kick order.
Yes it is still the case and while doing a pending thing would be nice, we didn't have the resources to do something that extensive. Game Designer | Team True Grit |
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CCP FoxFour
C C P C C P Alliance
1812
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Posted - 2013.05.14 16:30:00 -
[25] - Quote
Klingon Admiral wrote:Quote:So we removed this requirement from DUST... and EVE. Because why not. No, you didn't, I just tested it. My alt, who was director, still has a 24h stasis period.
Loading up and testing now. Thanks for the heads up. Game Designer | Team True Grit |
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CCP FoxFour
C C P C C P Alliance
1812
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Posted - 2013.05.14 16:30:00 -
[26] - Quote
Liar liar pants on fire.
@regnerba is my real account. :P Game Designer | Team True Grit |
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CCP FoxFour
C C P C C P Alliance
1812
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Posted - 2013.05.14 16:31:00 -
[27] - Quote
EvilweaselSA wrote:The one issue I have with planetary conquest right now is that with it being in only one specific region only certain entities (the ones who happen to be close to it) can care about it at all. I hope as you expand it the regions will be distributed around the galactic core rather than expanding out from this one point.
Where and how many times we expand it will primarily depend on how much participation in this feature there is from the DUST side. Game Designer | Team True Grit |
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CCP FoxFour
C C P C C P Alliance
1812
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Posted - 2013.05.14 16:33:00 -
[28] - Quote
Because the failure to include them was a mistake, not done on purpose. Game Designer | Team True Grit |
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Atlantis Fuanan
Uncharted Skies Cerberus Unleashed
2
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Posted - 2013.05.14 16:36:00 -
[29] - Quote
My opinion on the Corpquit timer: I don't like it. EVE is, as everyone knows, a very slow game, why should the leaving of a corperation (group, society, community) done within a few seconds? I don't mind waiting a day to change my Corp, since i have no drawbacks in doing so and waiting.
For everything else: Welcome Dust514 in Moldon Heath, |
Roime
Ten Thousand Years Shinjiketo
2813
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Posted - 2013.05.14 16:38:00 -
[30] - Quote
These EVE - Dust links are starting to sound absolutely fantastic. I wasn't expecting you to ever actually integrate the games in any meaningful way, but I was wrong.
-á- All I really wanted was to build a castle among the stars - |
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CCP FoxFour
C C P C C P Alliance
1813
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Posted - 2013.05.14 16:39:00 -
[31] - Quote
Roime wrote:These EVE - Dust links are starting to sound absolutely fantastic. I wasn't expecting you to ever actually integrate the games in any meaningful way, but I was wrong.
:D Glad to hear it! Game Designer | Team True Grit |
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Vincent Athena
V.I.C.E.
1852
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Posted - 2013.05.14 16:46:00 -
[32] - Quote
CCP FoxFour wrote:Roime wrote:These EVE - Dust links are starting to sound absolutely fantastic. I wasn't expecting you to ever actually integrate the games in any meaningful way, but I was wrong.
:D Glad to hear it! If you ever add some sort of planetary conquest to high sec, a meaningful bonus would be reduced standing requirements to anchor the POS. Here the Dust mercs would be more in the role of helping to defend the planet for the local faction, and as a reward the POS anchoring requirement is lowered. http://vincentoneve.wordpress.com/ |
War Kitten
Panda McLegion
1961
|
Posted - 2013.05.14 16:51:00 -
[33] - Quote
Thanks for removing that timer... it wasn't always a pain in the ass, but every once in a while it could be.
I'm excited to see how the Dust link to Eve goes and how steady the battles are in Molden Heath... The PI bonuses actually sounded tasty to me, more-so than the POS bonus. (Although I'd like to see it on other planets besides just temperate too, and it won't do me any good until the rollout expands beyond one region)
I find that without a good mob to provide one for them, most people would have no mentality at all. |
DarthNefarius
Minmatar Heavy Industries
1019
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Posted - 2013.05.14 17:08:00 -
[34] - Quote
Atlantis Fuanan wrote:My opinion on the Corpquit timer: I don't like it. EVE is, as everyone knows, a very slow game, why should the leaving of a corperation (group, society, community) done within a few seconds? I don't mind waiting a day to change my Corp, since i have no drawbacks in doing so and waiting.
For everything else: Welcome Dust514 in Moldon Heath,
Well actually b4 you could quit corp instantly as long as you were a non director. The 24 hour director thingy just forced you to make a director alt to get around the 24 hour timer TBH & was a waste of time. An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |
Vincent Athena
V.I.C.E.
1853
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Posted - 2013.05.14 17:09:00 -
[35] - Quote
War Kitten wrote:Thanks for removing that timer... it wasn't always a pain in the ass, but every once in a while it could be.
I'm excited to see how the Dust link to Eve goes and how steady the battles are in Molden Heath... The PI bonuses actually sounded tasty to me, more-so than the POS bonus. (Although I'd like to see it on other planets besides just temperate too, and it won't do me any good until the rollout expands beyond one region) Maybe eventually the Dust mercs can erect some sort of remote bonus projector to send bonuses to non-temperate planets. Assuming Dust is not added to other planets. http://vincentoneve.wordpress.com/ |
Berluth Luthian
Meltdown.
69
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Posted - 2013.05.14 17:12:00 -
[36] - Quote
Also I got a reply from GM Scottsman about how FW district bonuses are calculated from Dust district ownership. I made some false assumptions from CCP Fozzie's post about 12.5% bonus coming from each district.
Per GM Scottsman's response to my petition, each district actually offers a net 10% bonus to VP costs that is cumulative between opposing factions. Then there is a 2.5% bonus for owning all districts.
So if faction A controls 5 of 7 (71.4%) districts and B controls 2 of 7 (28.6%) then faction A will see a (.714*10)-(.286*10)=4.28% bonus to their VP amount or 3128 total required points.
Another way I like to think of this is that a captured site is worth 'less VP relative to the total system's value. So total time to plex down a system goes up the more districts that are owned by the defender. This could mean up to +50% more income for a defender of systems with multiple temparate planets if they are constantly contested at a higher rate.
I'm still curious if completing plexes are prioritized based on the proximity of freindly owners to the completing plexer.
I.E. if I defensively plex in a system where all districts are owned by my faction, do I risk making that system vulnerable? |
Berluth Luthian
Meltdown.
69
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Posted - 2013.05.14 17:15:00 -
[37] - Quote
Also I think a bonus in FW where Ihub upgrades somehow boost the abilities/rewards of mercs would be a nice thing. It would also be one of the first things that could be some way of an inderect transfer of wealth into Dust.
example- every level of Ihub upgrades gives defender a +5% isk reward, and +10 clones per battle. |
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CCP FoxFour
C C P C C P Alliance
1815
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Posted - 2013.05.14 17:19:00 -
[38] - Quote
If anyone has experienced the inability to quit a corporation immediately can you please let me know what character and when? That would be awesome! :D Game Designer | Team True Grit |
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Brandon Madullier
Kenbishi Heavy Industries Inc.
2
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Posted - 2013.05.14 17:24:00 -
[39] - Quote
CCP FoxFour wrote:If anyone has experienced the inability to quit a corporation immediately can you please let me know what character and when? That would be awesome! :D
i am unable to leave immediately i just found out about the change and i quit early this morning. my character is Brandon Madullier.
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Klingon Admiral
Black Hole Cluster
21
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Posted - 2013.05.14 17:33:00 -
[40] - Quote
CCP FoxFour wrote:If anyone has experienced the inability to quit a corporation immediately can you please let me know what character and when? That would be awesome! :D
The character "Captain AFK" was trying to leave the corp shortly after the devblog was released. |
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CCP FoxFour
C C P C C P Alliance
1816
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Posted - 2013.05.14 17:40:00 -
[41] - Quote
Those of you unable to quit a corporation instantly, are you hitting the quit corporation button or are you applying to another corporation and having them hit the invite button? Game Designer | Team True Grit |
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Klingon Admiral
Black Hole Cluster
21
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Posted - 2013.05.14 17:50:00 -
[42] - Quote
CCP FoxFour wrote:Those of you unable to quit a corporation instantly, are you hitting the quit corporation button or are you applying to another corporation and having them hit the invite button?
I am using the "Prepare to Leave Corporation" Button in the Corp Window. |
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CCP FoxFour
C C P C C P Alliance
1818
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Posted - 2013.05.14 17:58:00 -
[43] - Quote
Klingon Admiral wrote:CCP FoxFour wrote:Those of you unable to quit a corporation instantly, are you hitting the quit corporation button or are you applying to another corporation and having them hit the invite button? I am using the "Prepare to Leave Corporation" Button in the Corp Window.
... the what button... oh god I didn't even know that existed. BRB. Game Designer | Team True Grit |
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Karsa Egivand
Sebiestor Tribe Minmatar Republic
166
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Posted - 2013.05.14 18:00:00 -
[44] - Quote
CCP FoxFour wrote:Klingon Admiral wrote:CCP FoxFour wrote:Those of you unable to quit a corporation instantly, are you hitting the quit corporation button or are you applying to another corporation and having them hit the invite button? I am using the "Prepare to Leave Corporation" Button in the Corp Window. ... the what button... oh god I didn't even know that existed. BRB.
Corp UI.... nuff said. |
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CCP FoxFour
C C P C C P Alliance
1818
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Posted - 2013.05.14 18:00:00 -
[45] - Quote
CCP FoxFour wrote:Klingon Admiral wrote:CCP FoxFour wrote:Those of you unable to quit a corporation instantly, are you hitting the quit corporation button or are you applying to another corporation and having them hit the invite button? I am using the "Prepare to Leave Corporation" Button in the Corp Window. ... the what button... oh god I didn't even know that existed. BRB.
Yea, that is basically just a drop roles button. Use the quit corporation button from the quit corporation menu when you right click on your name in chat.
We still need to have a drop roles button and should look at renaming that button. Game Designer | Team True Grit |
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Haulie Berry
710
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Posted - 2013.05.14 18:01:00 -
[46] - Quote
CCP FoxFour wrote:Klingon Admiral wrote:CCP FoxFour wrote:Those of you unable to quit a corporation instantly, are you hitting the quit corporation button or are you applying to another corporation and having them hit the invite button? I am using the "Prepare to Leave Corporation" Button in the Corp Window. ... the what button... oh god I didn't even know that existed. BRB.
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Sable Moran
Moran Light Industries
159
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Posted - 2013.05.14 18:05:00 -
[47] - Quote
Haulie Berry wrote:CCP FoxFour wrote:Klingon Admiral wrote:CCP FoxFour wrote:Those of you unable to quit a corporation instantly, are you hitting the quit corporation button or are you applying to another corporation and having them hit the invite button? I am using the "Prepare to Leave Corporation" Button in the Corp Window. ... the what button... oh god I didn't even know that existed. BRB.
Indeed, CCP hit by the Corp UI made by CCP. There is some irony there. Also hilarity. Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |
Tah'ris Khlador
Space Ghosts. Break-A-Wish Foundation
818
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Posted - 2013.05.14 18:27:00 -
[48] - Quote
For anyone that bitches about small corps being decced again can GTFO. Reforming your corporation is now the easiest it has ever been.
Annoying as hell, but whatever. 50m is cheap anyhow. I'm Denzel Washington, and I play chess. |
Tlat Ij
Hedion University Amarr Empire
32
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Posted - 2013.05.14 18:27:00 -
[49] - Quote
CCP FoxFour wrote::D Because waiting 24 hours sucks. Why do all the dustbunnies call you soxfour and when can I send isk to my dustbunny? |
Fifth Blade
Estrale Frontiers Project Wildfire
0
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Posted - 2013.05.14 18:30:00 -
[50] - Quote
CCP FoxFour wrote:Klingon Admiral wrote:CCP FoxFour wrote:Those of you unable to quit a corporation instantly, are you hitting the quit corporation button or are you applying to another corporation and having them hit the invite button? I am using the "Prepare to Leave Corporation" Button in the Corp Window. ... the what button... oh god I didn't even know that existed. BRB.
While you're here can we remove that horrible "Quit Corporation" option from the bottom of the right click menu when you're in a fleet? Leave fleet should be there, not corporation!
Related: Which masochist put "Resign as CEO" right next to "invite to fleet" in the same right click menu. You guys are just being cruel, now. |
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Paul Clancy
Korpu no Byakko
32
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Posted - 2013.05.14 18:31:00 -
[51] - Quote
Quote: Bonuses
Corporations that own districts can choose from one of three district types. Each one offeres different bonuses to EVE or DUST, two of them offering bonuses to both. Research lab district bonus:
A decrease in manufacturing time at Player Owned Starbases (POSes) 10% per district owned to a maximum of 4 districts or 40%
Cargo hub district bonus:
A decrease in POS fuel usage 5% per district owned to a maximum of 4 districts or 20%
Sorry, but what's the third distict' bonus? Or it's irrelevant for EVE? |
Bienator II
madmen of the skies
1744
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Posted - 2013.05.14 18:37:00 -
[52] - Quote
Quote:The other restrictions, such as being docked, do still however apply when attempting to quit a corporation.
Kicking someone still requires removing their roles and waiting 24 hours, and you must still be docked in a station to quit a corporation.
you should consider adding a limit to the "wait till member docked before you can kick him" restriction. Downtime, 24h, next logout (or DT)... anything. There are just too many ways to exploit the mechanic if it still works as i remember it. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Vaju Enki
Secular Wisdom
652
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Posted - 2013.05.14 18:48:00 -
[53] - Quote
Make wardecs follow players that leave the corporation. R Tape loading error |
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CCP FoxFour
C C P C C P Alliance
1820
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Posted - 2013.05.14 18:55:00 -
[54] - Quote
Tlat Ij wrote:CCP FoxFour wrote::D Because waiting 24 hours sucks. Why do all the dustbunnies call you soxfour and when can I send isk to my dustbunny?
ISK transfer is on our roadmap, no ETA though sorry. :) Game Designer | Team True Grit |
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CCP FoxFour
C C P C C P Alliance
1821
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Posted - 2013.05.14 18:56:00 -
[55] - Quote
Paul Clancy wrote:Quote: Bonuses
Corporations that own districts can choose from one of three district types. Each one offeres different bonuses to EVE or DUST, two of them offering bonuses to both. Research lab district bonus:
A decrease in manufacturing time at Player Owned Starbases (POSes) 10% per district owned to a maximum of 4 districts or 40%
Cargo hub district bonus:
A decrease in POS fuel usage 5% per district owned to a maximum of 4 districts or 20%
Sorry, but what's the third distict' bonus? Or it's irrelevant for EVE?
Sorry for the confusion. There isn't one. There are three types of districts, one does not offer a bonus to EVE. Game Designer | Team True Grit |
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Xonus Calimar
CaeIum Incognitum
7
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Posted - 2013.05.14 18:57:00 -
[56] - Quote
Paul Clancy wrote:Quote: Bonuses
Corporations that own districts can choose from one of three district types. Each one offeres different bonuses to EVE or DUST, two of them offering bonuses to both. Research lab district bonus:
A decrease in manufacturing time at Player Owned Starbases (POSes) 10% per district owned to a maximum of 4 districts or 40%
Cargo hub district bonus:
A decrease in POS fuel usage 5% per district owned to a maximum of 4 districts or 20%
Sorry, but what's the third distict' bonus? Or it's irrelevant for EVE?
They were going to have a bonus to PI extractor output but they scrapped it.
http://dust514.com/news/blog/2013/05/how-planetary-conquest-will-work-on-launch/
[Edit] Bah, beat by FoxFour |
Berluth Luthian
Meltdown.
69
|
Posted - 2013.05.14 19:10:00 -
[57] - Quote
Can you say whether the planetary artillary will be its own district? Or how would you plan on implementing it? I'm curious, because I feel like it may not be as valuable of an asset, except for defensive purposes. It could be a kind of beach-head I guess making it harder for attackers to take-over. |
YuuKnow
Terra-Formers
799
|
Posted - 2013.05.14 19:32:00 -
[58] - Quote
I thought the corp-quit delay was a way to discourage corp theft? Back in 2003-2005, corp theft was so rampant that it was the way that most alliances were folding, rather than by conquest.
Don't you think that it would be easier for corp theft without the quit timer? How about just letting the Dustbunnies be timer free (they are mercenaries after all), and keep the Capsuleers unchanged.
yk |
Andski
GoonWaffe Goonswarm Federation
7800
|
Posted - 2013.05.14 19:36:00 -
[59] - Quote
Sounds like the 24 hour wardec timer should be removed too! mine quotes from my posts at your peril, badposters
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |
Solar Rift
Terra Rosa Militia SpaceMonkey's Alliance
4
|
Posted - 2013.05.14 19:36:00 -
[60] - Quote
Question about Planetary Control from the EVE Side:
I know how to see who controls what from the Dust Client, however, in the EVE Client, I'm trying to see who owns what districts of planets in Dust. I've tried the following:
I've clicked the Sov Button of the system (no info on Corp control of districts there)
I've viewed a temperate planet in question in Planet mode (no options there either)
So - my question is, how do I see who controls what and corp assets should our dust character in the same corporation have control of such a corp asset.
I gotta be missing how to do this. Would someone point out how to do it?
-- Solar Rift
|
|
Andski
GoonWaffe Goonswarm Federation
7800
|
Posted - 2013.05.14 19:37:00 -
[61] - Quote
And really if you're going to go down the route of removing the need for a player to be docked/logged out in order to be kicked then you're basically removing the consequences of bad practices in corp recruitment mine quotes from my posts at your peril, badposters
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |
Aynen
Federal Guard and Recon Corporation
18
|
Posted - 2013.05.14 19:50:00 -
[62] - Quote
I've been thinking about the link between Dust and factional warfare in Eve and I'm wondering:
In fw, the primary motivation for most participants seems to be easy access to pew pew. So I was thinking that using this motivation to drive the link between the two games would probably be optimal. So how do you get what happens in Dust to generate pew pew rather than industrial or monetary rewards? If both sides of a fw conflict in orbit of a district where fighting is taking place in Dust would gain fleet bonuses based on how the battle over that district is going, then A: people gather around planets more, generating pew pew, and B: Eve players would benefit more from following directly how a Dust battle is going and interfering with it through bombardment, which in turn benefits the Dust players. It would then be pivotal that Eve players have a quick and easy way to see where in their system there is a Dust battle going on and they would need some way of determining how that battle is progressing, probably through some slider, similar to the influence slider in Incursion systems. |
Liner Xiandra
Sparks Inc Zero Hour Alliance
199
|
Posted - 2013.05.14 20:11:00 -
[63] - Quote
Sparkus Volundar wrote:Why would you change the corporate system to let someone with roles drop Corp and leave without delay but then intentionally leave it so that a Corp cannot kick someone straight away too?
I think these things should be equal because there are pros and cons for having a cooldown timer [or not] for both parties depending on their play styles.
Bumping this again as it didn't get touched on yet.
Why do we have a timer now for kicking but (if it wasn't bugged) not when dropping corp by free will? What is the game design principle behind this? |
Lyrrashae
Sebiestor Tribe Minmatar Republic
429
|
Posted - 2013.05.14 20:36:00 -
[64] - Quote
It compels the question:
Did Fox get his(/her?) shoes back? EVE will never accomodate you, or me, or anyone. What will always do, is give everyone options. So research. Learn. Evaluate. Choose. Reap the consequences and/or rewards. But for ****'s sakes, stop whining. |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
308
|
Posted - 2013.05.14 20:48:00 -
[65] - Quote
Quote:As a member of a corporation you can now quit a corporation instantly without waiting the 24 hours after dropping roles...
|This corporation change also shipped on May 6th.
Didn't see this in any patchnotes.....either it didn't get done or CCP is still having trouble communicating...this is why we bug you when you don't release patchnotes, b/c stuff like this gets snuck in all stealthy like.... http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
SerratedX
Fistful of Finns Confederation of xXPIZZAXx
23
|
Posted - 2013.05.14 21:15:00 -
[66] - Quote
Quote:As a member of a corporation you can now quit a corporation instantly without waiting the 24 hours after dropping roles...
So basically once again CCP decided to nerf wardecs.
If I understand this correct everyone can now do logistics without using off-corp characters?
For example: I have a jump freighter in a corp that has been wardecced. I come in from losec to hisec. The character drops corp in losec station. Warps to hisec gate and roams around in hisec risk free from wardeccers, jump from hisec to losec station cyno. Reapply to corp, jump to nullsec.
I can't be arsed to test this myself since that would require me to log in but if that works then CCP has ****** up royally once again.
Anyone care to correct me? |
Vaju Enki
Secular Wisdom
656
|
Posted - 2013.05.14 21:34:00 -
[67] - Quote
This basically makes the inferno expansion features completely worthless. You should think about the implications of this change on existing features, Wardecs are a iconic game mechanic and are being put second.
Members of a corporation that's under a wardec shouldn't be able to leave the corporation this easily.... R Tape loading error |
Maximus Andendare
Future Corps Sleeper Social Club
154
|
Posted - 2013.05.14 21:43:00 -
[68] - Quote
I always figured the 24h waiting period was sort of a rage-quit check. By forcing the wait for 24h (like the 10h biomass timer), the player is prohibited from a rash decision. Maybe just lower the timer to 3h or something more reasonable, at least to give someone a chance to consider their actions? |
Solar Rift
Terra Rosa Militia SpaceMonkey's Alliance
4
|
Posted - 2013.05.14 21:46:00 -
[69] - Quote
Vaju Enki wrote:This basically makes the inferno expansion features completely worthless. You should think about the implications of this change on existing features, Wardecs are a iconic game mechanic and are being put second.
Members of a corporation that's under a wardec shouldn't be able to leave the corporation this easily....
they don't leave the war. they take it with them. That was something introduced about a year ago.
-- Solar |
Alx Warlord
SUPERNOVA SOCIETY Extinction Level Event.
465
|
Posted - 2013.05.14 22:12:00 -
[70] - Quote
We will have a POS or a SOV revamp Soon?
And can corp directors now kick without the 24h delays too? Please read these! > New POS system > New SOV system |
|
Olaf4862
KnownUnknown
21
|
Posted - 2013.05.14 22:19:00 -
[71] - Quote
Andski wrote:Sounds like the 24 hour wardec timer should be removed too!
Still need to give people a chance to respond to it... 24 hrs is fine but insta wardecs will just lead to massive amounts of greifing... and think of poor concord they cant do all the wardec paperwork THAT fast :) |
Vaju Enki
Secular Wisdom
656
|
Posted - 2013.05.14 22:47:00 -
[72] - Quote
Upon more research we realized those technical restrictions no longer applied. So we removed this requirement from DUST... and EVE. Because why not.
Because of Wardecs and Awoxing, that's why. Please reconsider this change in EvE Online. R Tape loading error |
Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
225
|
Posted - 2013.05.14 22:53:00 -
[73] - Quote
CCP Foxfour is best Foxfour! I was just asking someone about the 24 hour corp drop timer recently..
Did you do the Odyssey market category cleanup on Sisi too? |
Roime
Ten Thousand Years Shinjiketo
2818
|
Posted - 2013.05.14 23:16:00 -
[74] - Quote
Solar Rift wrote:Vaju Enki wrote:This basically makes the inferno expansion features completely worthless. You should think about the implications of this change on existing features, Wardecs are a iconic game mechanic and are being put second.
Members of a corporation that's under a wardec shouldn't be able to leave the corporation this easily.... they don't leave the war. they take it with them. That was something introduced about a year ago. -- Solar
That's corps leaving alliance in war. Pilots leaving a wardecced corp end up in an NPC corp, shedding the wardec now immediately.
-á- All I really wanted was to build a castle among the stars - |
Andski
GoonWaffe Goonswarm Federation
7825
|
Posted - 2013.05.15 00:19:00 -
[75] - Quote
Olaf4862 wrote:Still need to give people a chance to respond to it... 24 hrs is fine but insta wardecs will just lead to massive amounts of greifing... and think of poor concord they cant do all the wardec paperwork THAT fast :)
If you can drop corp to escape the consequences of whatever you did to attract a wardec, the wardeccers should not have to give you a solid day of advance warning to tear everything down and reform a corp instantly.
Thanks for removing PvP from hisec, CCP - even "consensual" PvP won't exist because one side will stop "consenting" the moment the spectre of defeat is in sight. mine quotes from my posts at your peril, badposters
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |
Ruze
Next Stage Initiative Trans-Stellar Industries
242
|
Posted - 2013.05.15 02:34:00 -
[76] - Quote
A character who drops a corp should carry the wardec on them, personally, whether they are in an NPC corp or not. Essentially, that war dec should belong to all members who are in the corp, no matter where they are. My input.
Being able to quit without a day's notice should work as well as kicking without a days notice. No dropping roles, just kick them. Kicking a corp member in space should be considered, but may not practically be possible. But 24hours? Just kick them. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality.-á That 'griefer/thief' is probably more sane than you are.-á How screwed up is that? |
Slug Hard
Dreddit Test Alliance Please Ignore
46
|
Posted - 2013.05.15 03:14:00 -
[77] - Quote
CCP FoxFour wrote:Klingon Admiral wrote:CCP FoxFour wrote:Those of you unable to quit a corporation instantly, are you hitting the quit corporation button or are you applying to another corporation and having them hit the invite button? I am using the "Prepare to Leave Corporation" Button in the Corp Window. ... the what button... oh god I didn't even know that existed. BRB.
Since you're tweaking the Corp UI, any chance I can direct your attention to the issues here? |
bassie12bf1
Militaris Industries Northern Coalition.
39
|
Posted - 2013.05.15 06:40:00 -
[78] - Quote
There still needs to be a solution to people with super carriers and titans that join/leave corp, since they can't just dock their ship up at stations it would require them to have multiple caracters that can fly the things. |
Sabriz Adoudel
AWOXalypse
338
|
Posted - 2013.05.15 08:16:00 -
[79] - Quote
I will miss the old 'give someone roles then ransom them until they can leave' trick, but it's not that profitable anyway AWOXalypse is coming! https://forums.eveonline.com/default.aspx?g=posts&m=2898431 Buy shares: https://forums.eveonline.com/default.aspx?g=posts&t=226618 An enemy is a friend you stab in the front. |
|
CCP FoxFour
C C P C C P Alliance
1834
|
Posted - 2013.05.15 10:50:00 -
[80] - Quote
Solar Rift wrote:Question about Planetary Control from the EVE Side:
I know how to see who controls what from the Dust Client, however, in the EVE Client, I'm trying to see who owns what districts of planets in Dust. I've tried the following:
I've clicked the Sov Button of the system (no info on Corp control of districts there)
I've viewed a temperate planet in question in Planet mode (no options there either)
So - my question is, how do I see who controls what and corp assets should our dust character in the same corporation have control of such a corp asset.
I gotta be missing how to do this. Would someone point out how to do it?
-- Solar Rift
There is currently no way in EVE to see who controls the districts. This is something we plan on fixing, just it is a ways off right now. Game Designer | Team True Grit |
|
|
|
CCP FoxFour
C C P C C P Alliance
1834
|
Posted - 2013.05.15 10:50:00 -
[81] - Quote
Lyrrashae wrote:It compels the question:
Did Fox get his(/her?) shoes back?
Yes, I did get my shoes back the same day they were taken. Game Designer | Team True Grit |
|
|
CCP FoxFour
C C P C C P Alliance
1834
|
Posted - 2013.05.15 10:51:00 -
[82] - Quote
Panhead4411 wrote:Quote:As a member of a corporation you can now quit a corporation instantly without waiting the 24 hours after dropping roles...
|This corporation change also shipped on May 6th. Didn't see this in any patchnotes.....either it didn't get done or CCP is still having trouble communicating...this is why we bug you when you don't release patchnotes, b/c stuff like this gets snuck in all stealthy like....
As I stated earlier in this thread, this is on me. I failed to get the change into the patch notes. My sincere apologies. Game Designer | Team True Grit |
|
|
CCP FoxFour
C C P C C P Alliance
1834
|
Posted - 2013.05.15 10:52:00 -
[83] - Quote
Alx Warlord wrote:We will have a POS or a SOV revamp Soon?
And can corp directors now kick without the 24h delays too?
I have no idea.
No. Game Designer | Team True Grit |
|
|
CCP FoxFour
C C P C C P Alliance
1834
|
Posted - 2013.05.15 10:52:00 -
[84] - Quote
Slug Hard wrote:CCP FoxFour wrote:Klingon Admiral wrote:CCP FoxFour wrote:Those of you unable to quit a corporation instantly, are you hitting the quit corporation button or are you applying to another corporation and having them hit the invite button? I am using the "Prepare to Leave Corporation" Button in the Corp Window. ... the what button... oh god I didn't even know that existed. BRB. Since you're tweaking the Corp UI, any chance I can direct your attention to the issues here?
Never said we were tweaking the corp UI, that is on an EVE team to do. Game Designer | Team True Grit |
|
Nirnaeth Ornoediad
Clan Shadow Wolf Fatal Ascension
161
|
Posted - 2013.05.15 16:01:00 -
[85] - Quote
Do the bonuses to POS production and to POS fuel requirements apply to all POS's for the Corporation or Alliance, or only those POSes in the same Region?
In other words, will every single null-sec entity now care about what's going on in Molden Heath? Fix POSes.-á Every player should want one (even if all players can't have one). |
Zanzbar
Seraphim Initiative. CRONOS.
130
|
Posted - 2013.05.15 17:07:00 -
[86] - Quote
Nirnaeth Ornoediad wrote:Do the bonuses to POS production and to POS fuel requirements apply to all POS's for the Corporation or Alliance, or only those POSes in the same Region?
In other words, will every single null-sec entity now care about what's going on in Molden Heath?
i beleive it was stated that only poses that are anchored to one of the moons in orbit around the planet on which a district is located can receive the bonus. remember its a testing bed for now and once its had its trial run it will open up to more regions and thw bonuses will be more useful
i wonder how much of an effect this will have on pos deployment stratagy, with temperate planets being at a premium until they enable more environments for dust combat. but then again om not sure if the bonuses are tempting enough to make a big deal out of it at this stage, i think is going to take sov influence to get those not involved in dust to really start to care |
YuuKnow
Terra-Formers
802
|
Posted - 2013.05.15 17:44:00 -
[87] - Quote
The insta-quits will make Eve's War Dec system even more impotent.
Caution about trying to change Eve game mechanics based off Dust514 feedback... what's good for one game is not necessarily good for the other...
If you can make the quit mechanics for Dust different from the Eve mechanics would probably be the best solution.
yk
|
Nirnaeth Ornoediad
Clan Shadow Wolf Fatal Ascension
161
|
Posted - 2013.05.15 17:49:00 -
[88] - Quote
Zanzbar wrote:Nirnaeth Ornoediad wrote:Do the bonuses to POS production and to POS fuel requirements apply to all POS's for the Corporation or Alliance, or only those POSes in the same Region?
In other words, will every single null-sec entity now care about what's going on in Molden Heath? i beleive it was stated that only poses that are anchored to one of the moons in orbit around the planet on which a district is located can receive the bonus. remember its a testing bed for now and once its had its trial run it will open up to more regions and thw bonuses will be more useful i wonder how much of an effect this will have on pos deployment stratagy, with temperate planets being at a premium until they enable more environments for dust combat. but then again om not sure if the bonuses are tempting enough to make a big deal out of it at this stage, i think is going to take sov influence to get those not involved in dust to really start to care
Thank you. This makes a lot of sense. I like that this will have the effect of adding "terrain" to space, albeit limited to Temperate Planets in Molden Heath at the moment. Still, with all bonuses, margins will be great in Molden Heath while it remains the only Region open to Planetary Conquest...which may make it the wealthiest Region in New Eden, if only for a while.
Fix POSes.-á Every player should want one (even if all players can't have one). |
cpu939
Eternal Darkness. Fatal Ascension
34
|
Posted - 2013.05.15 20:11:00 -
[89] - Quote
CCP FoxFour wrote:Alx Warlord wrote: And can corp directors now kick without the 24h delays too?
No.
ok, why can a member leave right away but as a leader of a corp i have to wait 24 hours to remove him, i could understand if at war but i'm sure you guys could code for that? |
Ricc Deckard
Trux Germani The Retirement Club
13
|
Posted - 2013.05.16 07:01:00 -
[90] - Quote
Applying to another corp did NOT work instantly for me. I am in stasis right now with four of my chars (directors and not).
I applied to the other corp. When trying to accept, the ceo of the new corp got the message that I still have roles. I dropped them and now the error says, that I am in a 24 hr stasis. So pretty much the same behavior as before :) |
|
E'lyna Mis Dimaloun
Imperial Dreams Curatores Veritatis Alliance
1
|
Posted - 2013.05.16 07:44:00 -
[91] - Quote
CCP FoxFour wrote:Because the failure to include them was a mistake, not done on purpose.
Uh-huh. Was this idea pitched to the CSM, or did you accidentally forget that too? |
Sol Mortis
An Heroes
3
|
Posted - 2013.05.16 07:53:00 -
[92] - Quote
Removing corp quitting timers is a horrible idea.
If somebody is in a corporation war and you are hunting them, they can quit corp as soon as a scout alt sees you undock to come after them. The timer is much more important than it seems, because it forces people to make a choice in anticipation of risk that will not necessarily pay off.
This essentially removes all risk from warfare for unwilling participants. It completely undermines the entire concept of consequences. |
|
CCP FoxFour
C C P C C P Alliance
1870
|
Posted - 2013.05.16 10:27:00 -
[93] - Quote
E'lyna Mis Dimaloun wrote:CCP FoxFour wrote:Because the failure to include them was a mistake, not done on purpose. Uh-huh. Was this idea pitched to the CSM, or did you accidentally forget that too?
It was proposed and discussed with the CSM both in our private chat channel and in the private CSM forums. Game Designer | Team True Grit |
|
Sparkus Volundar
Applied Creations The Fendahlian Collective
55
|
Posted - 2013.05.16 14:37:00 -
[94] - Quote
Sparkus Volundar wrote:Why would you change the corporate system to let someone with roles drop Corp and leave without delay but then intentionally leave it so that a Corp cannot kick someone straight away too?
I think these things should be equal because there are pros and cons for having a cooldown timer [or not] for both parties depending on their play styles.
CCP FoxFour,
Bumping my question about Corp leaving/kicking from page 1 as I didn't see this topic covered yet.
It would helpful if the rationale behind the proposal was clearer. Eve corporations are not like RL jobs where a Corp pays someone to work for them and they should have some kind of employee rights. ItGÇÖs more like a club where people pay a fee/subscription (tax) to be a part of it but if they do something dodgy, the club can stop them coming back.
Off the top of my head, some observations and consequences:
1. Corp property thieves with roles can continue to taunt and/or kill their corpmates for 24 hrs. 2. Corpmate killers with roles can continue to kill their corpmates for 24 hrs. 3. Currently, there is the potential for a Corp to retaliate with PvP in empire space. 4. The proposal lets the thief/killer quit Corp if it looks remotely like they could suffer consequences.
This post isnGÇÖt a request to make Eve fluffy and remove the chance for point 1 or 2 to occur. It is made it to try and retain the slim chance that a corpmate killer/thief could suffer consequences in Empire space after their actions.
So instead of removing the Resign Roles And Quit timer whilst retaining the inability to kick someone who had roles for 24 hours, I would suggest the following:
A. Leave the timer the same for both parties but reduce it from 24 hrs. B. Remove the 24 timer for both parties to prevent it seeming to only serve as griefing mechanic.
Regards, Sparks Applied Creations is recruiting. Mystic Volundar says, "It could be you! " |
Andski
GoonWaffe Goonswarm Federation
7875
|
Posted - 2013.05.16 23:12:00 -
[95] - Quote
Don't hand out roles willy-nilly? mine quotes from my posts at your peril, badposters
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |
Orion Kilo
G0P-ST0P P I R A T
8
|
Posted - 2013.05.17 11:09:00 -
[96] - Quote
If you have made an instant way out of the corporation, why not do an instant start of the war? Because why not my opinion, these changes amount to |
Vaju Enki
Secular Wisdom
670
|
Posted - 2013.05.18 07:19:00 -
[97] - Quote
No comment on the impact of this change on Wardecs? R Tape loading error |
Chris Winters
NerfBull Incorporated
1
|
Posted - 2013.06.19 02:06:00 -
[98] - Quote
I'm getting a Corp Stasis of 24 hours. I was the CEO and dropped the ceo role but I'm still in the corp. Now I'm applying to my new friends corp and I'm getting a corp stasis of 24 hours.
Is this still an effect? If I completely quit out of the corp into an NPC corp would my new CEO be able to accept me into the corp? Because that's what it seems to do on Sisi but I'm getting the Corp Stasis on tranq
Halp |
Chris Winters
Hard Six Corp.
1
|
Posted - 2013.06.19 07:25:00 -
[99] - Quote
Update: So I quit the corp straight to an NPC corp and I was accepted into the corp no problems. It works well if you just straight quit the corp instead of staying in a player corp and then trying to get into another player corp |
Terrorfrodo
Renegade Hobbits for Mordor
492
|
Posted - 2013.06.20 13:56:00 -
[100] - Quote
This does not work at all. Tried do join another corp directly; CEO could not accept app because of recent roles. Then on another char I tried to quit corp first to go into npc corp, also did not work because of stasis period.
In short, this supposed feature simply does not exist
Anyone knows whether I need to be in a station to complete the joining of a corp when the application was already filed from a station? . |
|
xttz
GoonWaffe Goonswarm Federation
133
|
Posted - 2013.06.21 15:17:00 -
[101] - Quote
Terrorfrodo wrote:This does not work at all. Tried do join another corp directly; CEO could not accept app because of recent roles. Then on another char I tried to quit corp first to go into npc corp, also did not work because of stasis period. In short, this supposed feature simply does not exist Anyone knows whether I need to be in a station to complete the joining of a corp when the application was already filed from a station?
The station thing is likely because they don't want people swapping corps (and therefore wardecs) while being shot at in space. I don't understand why the restriction is still on applying to the corp, rather than accepting the offer, though. |
Draconus Lofwyr
EntroPrelatial Industria Here Be Dragons
68
|
Posted - 2013.07.06 21:28:00 -
[102] - Quote
Quiting corp is still a 24 hr timer with roles, would like an update on the status of the "investigation" or if its another abandoned feature left half done to languish away in the system? |
Terrorfrodo
Renegade Hobbits for Mordor
537
|
Posted - 2013.07.17 20:40:00 -
[103] - Quote
Yup, I guess this is the first ever feature in EVE Online that had its own dedicated dev blog but does in fact not actually exist at all. It's not even buggy, it just isn't there. . |
xttz
GoonWaffe Goonswarm Federation
136
|
Posted - 2013.07.23 11:01:00 -
[104] - Quote
I dropped a character with Director role from a corp at the weekend, and was able to join another corp immediately. Instead of using the 'drop roles' button I just used 'quit corp' instead and I was in an NPC corp instantly.
Has anyone tried going straight to quit rather than the old process of dropping roles first? |
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