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Niklas
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Posted - 2005.10.14 02:00:00 -
[1]
Getting new ideas to fly is a hard thing anymore, most people are so set in their ways that anything that hits the forums is usually burned to a crisp, but here i go anyway.
I believe that the ships in Eve should have an actual magizine to store their ammo in. As many different types of ammo as a person wants to just like the cargo bay. The magizine will allow the ship to continue firing untill all ammo is expended. The magizine will hold around double the capacity of the cargo bay in ammo before requiring a reload. This is ten's of thousands of rounds of ammo which can be shot and carried.
But when the magizine is empty you need to reload in a station or from a Logistics ship. Im not sure of a way to make it easy for characters to reload in space so I will suggest an Ammo Transfer Mod, Be within 2.5km of the ship you need to reload and activate the Mod to transfer ammo to the targeted ship. Make the mod loadable like a turret, load the selected ammo and activate the mod. Very low cap usage, and short duration should be used to make reloading fast and easy, yet still dependent on a Logistics Ship.
The Logistics ships are of limited value as a Shield/energy/armor transfer ship but this skill would make them much more valuable in actual game play.
Minmatar and Caldari ships would benifit from the magizine greatly due to the small amount of ammo they can carry in their turrets or launchers. It would still benifit Gallente Ships and Amarr ships would need it to carry extra crystals and missles if used.
I do not believe this would unbalance the game greatly. Ive used every type of ship in eve and hardly ever am I in an engagment were more then 3 or 4 reloads are needed. There would still be a time penality for switching ammo.
Instead of showing the quantity of ammo left in each gun, you could select the type of ammo you want each gun to shoot, as rounds are expended you would see the total quantity of rounds left in the magizine decrease. This display should be beside the Shields/Armor/Structure readout and list what you have in the Magizine and how many rounds are left of each charge type.
Its just an Idea, one that would be pretty cool I think if instituted into the game. Be my guest to add upon this idea, change it, modify it, or just burn the hell out of it
. Thanks for takin the time to read my post.
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Kollgorholl
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Posted - 2005.10.14 02:08:00 -
[2]
Well that's certainly an original idea (at least i've never heard it suggested before). However i also think it's an awful idea. sorry; just my opinion.
Ammunition is fine as it is now, and having some sort of ship magazine could unbalance the game when you consider that each type of ammo has different kinds of volume and each magazine bay would need to be a specific size. certain ships would be limited in the amount of ammo they could carry compared to other ships. at the moment people can decide how much of their cargo bay they want to commit to carrying ammo. (save, perhaps, for Amarr who don't need to worry about it so much, however the lack of damage bonuses for lasers on most of their ships makes up for this i'm sure).
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Niklas
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Posted - 2005.10.14 02:13:00 -
[3]
Well you wouldnt need a seperate magizine slot for every type of ammo, bunch it all together like you do already in the cargo bay. But you would have a seperate place for ammo and more room for whatever it is you use the cargo for, like Loot. Basically its an idea to help boost the use of a ship class in a totally different way.
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Kollgorholl
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Posted - 2005.10.14 02:20:00 -
[4]
Edited by: Kollgorholl on 14/10/2005 02:22:27 I think you've misunderstood the point i was trying to make, it's not about how many types of ammo a ship puts in its magazine. it's about the differential between the overall capacity of each ships magazine compared to the volume of different types of ammo (hybrid/ projectile/ crystals/ missiles) that would cause problems.
Sorry i don't think i've explained this very well. at the moment each pilot has to consider how much space they want to set aside for ammo, but a magazine would place an absolute limit on how much ammo they want to carry which would place the ships of pilots who would normally be happy to sacrifice cargo space for ammo at a disadvantage to pilots who have a bigger ammo magazine to start with. It wouldn't require any thought on the pilots part because there would be no reason not to have a full magazine all the time.
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Niklas
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Posted - 2005.10.14 02:29:00 -
[5]
It doesnt currently cause problems in a cargo bay? So how would this varying size difference cause problems in a Magazine? Its the same concept. You would get a certain amount of charge storage and it would be upto you to decide what you wanted to carry. But your available space would be greater then it currently is. If you fly a missle ship you would beable to double the number of missles carried, or cut back on the missles to carry some hybrid ammo also. If you have a tempest use half your magazine for missle storage and the other half for projectile ammo. People seem to make use of their cargo bays currently with little problems, Im giving them double the space, it should work out just as easy.
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Kollgorholl
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Posted - 2005.10.14 02:33:00 -
[6]
At the moment people have to balance their cargo bays between how much ammo they want and how much cargo space they want, with a magazine everyone would have a limit to the size of their ammo bay and it would be filled to brim with ammo alone: no thought required, everyone limited to an absolute set amount of space for ammo and a set amount for cargo; leading to some ships becoming favoured over others purely on magazine size and meaning that certain ships would gain a natural ability to be able to operate for longer in 0.0 without having to return to a station with the facilities to refill ammo or hunting down a friendly logistics ship.
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Foomanshoe
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Posted - 2005.10.14 03:53:00 -
[7]
Logistics are great for complexes.
They are lousy for pvp since no one tanks, and well, they die fast.
I wonder if anyone has tried using 2 logistics together as heavy tacklers in pvp and they heal eachother and jam/web a target until guns arrive. Could be interesting.
They'll likely be used more when tanking gets a buff and ganking gets a nerf. _______________________________________________
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Toaster Oven
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Posted - 2005.10.14 04:05:00 -
[8]
You want an actual use for logistics? Log in right after DT and enter a Serpentis 3/10 complex. Follow the first person in to the last room. When you get there, start repairing the station that drops the Gistii loot. Watch local as hilarity ensues 
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Corvus Crax
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Posted - 2005.10.14 05:51:00 -
[9]
Originally by: Kollgorholl Well that's certainly an original idea (at least i've never heard it suggested before). However i also think it's an awful idea. sorry; just my opinion.
Ammunition is fine as it is now, and having some sort of ship magazine could unbalance the game when you consider that each type of ammo has different kinds of volume and each magazine bay would need to be a specific size. certain ships would be limited in the amount of ammo they could carry compared to other ships. at the moment people can decide how much of their cargo bay they want to commit to carrying ammo. (save, perhaps, for Amarr who don't need to worry about it so much, however the lack of damage bonuses for lasers on most of their ships makes up for this i'm sure).
Intererstingly the lack of damage bonuses are never a problem. This is becuase lasers have a very high base damage ability. A 25% bonus to damage ofter unbalances them horribly. Just look at the damageoutput of a geddon. It gets this with a simple 5% to rof bonus. There are ships out there with 5% rof and 5% damage that can't do even half the damage...but that is as it should I guess since they only do EM and Thermal damage. But thinking they balance out because of damage is a bit far fetched...they balance out becuase they are supposed to be the best ;)
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Randay
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Posted - 2005.10.14 06:56:00 -
[10]
Originally by: Toaster Oven You want an actual use for logistics? Log in right after DT and enter a Serpentis 3/10 complex. Follow the first person in to the last room. When you get there, start repairing the station that drops the Gistii loot. Watch local as hilarity ensues 
roflmao, now i gotta train up logistics. ------------------------------------------- "Det hõr kan betyda krig!" |

Razner Cerizo
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Posted - 2005.10.14 07:09:00 -
[11]
Im n00b - whats so great about the last lvl of the serpentis complex?
Whats the loot :o
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BoinKlasik
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Posted - 2005.10.14 13:47:00 -
[12]
Originally by: Razner Cerizo Im n00b - whats so great about the last lvl of the serpentis complex?
Whats the loot :o
In a good one you get some nice faction bpc's...I know the succubus runs around in your lvl 4's. And since the last level is where you officially finish the complex, its where the best loot and stuff is gonna be ^_^. But still...repairing a complex against some guy? kinda evil :P Like, i dont like it when somebody blows up my ship...but wastes hours of my time? bad kitty!
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probeshopingaltftw
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Posted - 2005.10.14 14:12:00 -
[13]
Originally by: Toaster Oven You want an actual use for logistics? Log in right after DT and enter a Serpentis 3/10 complex. Follow the first person in to the last room. When you get there, start repairing the station that drops the Gistii loot. Watch local as hilarity ensues 
i wonder if this works for mission bs also heh.
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Rew
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Posted - 2005.10.14 22:12:00 -
[14]
Cool ideas! I'm really new to the game and am loving it so far. I have yet to get very far so I hope this isn't way off base (I have yet to do any PvP or see any high end content).
Here's my idea ... instead of a separate cargo/magazine box for the ships ... what about an Arsenal class ship?
The US Navy's new guided missile destroyers (using Aegis) can work in tandem (or so is planned) with these newly developed ships. The Arsenal class vessels take remote commands from the Aegis brain ... and use it to fire off it's compliment of weapons at whatever target is designated.
It's a floating magazine. =-)
Serious coordinated attack can be done with these AND they are very economic.
An in game type of this ship would probably be pretty devastating. You'd have a control ship with good targeting and long range sensors and some fancy electronics for comm with the Arsenal class. The Arsenal class could be very focused in missile tech.
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KingsGambit
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Posted - 2005.10.14 22:20:00 -
[15]
Originally by: Toaster Oven You want an actual use for logistics? Log in right after DT and enter a Serpentis 3/10 complex. Follow the first person in to the last room. When you get there, start repairing the station that drops the Gistii loot. Watch local as hilarity ensues 
That has to be the most twisted, evil, sadistic, mean and downright dirty idea for a Logistics cruiser that's ever been suggested. I love it!  -------------
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