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Thread Statistics | Show CCP posts - 1 post(s) |

Melvin Coulter
Tactical Munitions Sev3rance
240
|
Posted - 2013.05.19 20:16:00 -
[331] - Quote
Nothing to see here... Move along.. just another post complaining about the carebears... Mining without a perimit,till the day I die |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
222
|
Posted - 2013.05.19 21:11:00 -
[332] - Quote
LHA Tarawa wrote:
I get it why the PvPers are so frustrated by us. I really do.
Problem is, it is my experience, that this is NOT going to go away. ANY attempt to try to get us to accept a higher than "virtually 0" loss is simply going to result in us quitting the game.
Orly? Can I have your stuff when you leave? If that above statement is really true, we didn't want you here in the first place. |

Captain Tardbar
NEWB ALERT
395
|
Posted - 2013.05.19 21:25:00 -
[333] - Quote
EVE is a themepark where you get to punch other themepark goers in the groin while you are on the ride together. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Josef Djugashvilis
Acme Mining Corporation
1222
|
Posted - 2013.05.19 21:25:00 -
[334] - Quote
Nyancat Audeles wrote:LHA Tarawa wrote:
I get it why the PvPers are so frustrated by us. I really do.
Problem is, it is my experience, that this is NOT going to go away. ANY attempt to try to get us to accept a higher than "virtually 0" loss is simply going to result in us quitting the game.
Orly? Can I have your stuff when you leave? If that above statement is really true, we didn't want you here in the first place.
Is that the royal 'we'?
So long as a player does not break the rules as set out by CCP, anyone is entitled to do whatever they wish, with the single proviso that they accept that they can be ganked once they undock.
How much effort any player puts into not getting ganked is up to them.
If they can effectively reduce the probability of getting ganked to zero, good for them.
I do not want anyone to quit, quite the opposite in fact.
The more players the better. This is not a signature. |

FeralShadow
Black Storm Cartel
235
|
Posted - 2013.05.20 03:27:00 -
[335] - Quote
LHA Tarawa wrote:FeralShadow wrote:You know, it surprises me how many problems some industrialists have with griefers. We get paid nearly constantly to go chase away griefers from industrial corps so they can go about their business. It's funny because I can tell who are real pvpers and who just want to kill miners based on how they fight.
Some people stay docked up in fear, others take things into their own hands and do something about it, to their benefit. That is another thing I would NEVER do... pay a mercenary corp to fight a war for me. Next thing you know, the mercenaries are paying other corps to war dec you, just so you will pay them to fight the war for you. I'm not your source of income. If you want income, go grind it mining, missioning, ratting, salvaging like I do. Or pay some real, and trade me a PLEX for the ISK I grind.
Man you must have had some bad experiences with mercs. At any rate, we get plenty of contracts so we are never wanting, and never have to resort to underhanded tactics like that (not that we would anyway). Additionally, why should you not be our source of income? You buy stuff off the market all the time, you're some manufacturer's source of income. For that matter, some trader's source of income too. Since being a Merc isn't something that's officially supported by the market or something we can't grind for hours at a time, it's not a legit way to make money? You've got a strange perception.
Of course, we all already knew that. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia A blog about contractual killing - http://www.blackstormcartel.blogspot.com |

SmilingVagrant
GoonWaffe Goonswarm Federation
1643
|
Posted - 2013.05.20 03:41:00 -
[336] - Quote
Malak Dawnfire wrote:Maybe if High sec wasn't so safe, Low sec might actually be a viable place to travel instead of the instant death near empire camps. 
You must be flying in a different lowsec than I do. It's a ghost town. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3592
|
Posted - 2013.05.20 07:00:00 -
[337] - Quote
SmilingVagrant wrote:Malak Dawnfire wrote:Maybe if High sec wasn't so safe, Low sec might actually be a viable place to travel instead of the instant death near empire camps.  You must be flying in a different lowsec than I do. It's a ghost town. You are right next to a heavily camped empire-lowsec gate? I am a nullsec zealot. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2090
|
Posted - 2013.05.20 07:01:00 -
[338] - Quote
Maybe it's camped by ghosts. Then you'd both technically be correct. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3372
|
Posted - 2013.05.20 07:22:00 -
[339] - Quote
Jame Jarl Retief wrote:I mean, let's admit it, graphically EVE is one of the best MMOs out there, and it has tons of lore, some content, plenty of things to do, but only 500k subs? When other MMOs have millions?
You could do a great service to yourself and your argument by checking how many MMOs have "millions" of subscribers. There's World of Warcraft with 12M in 2011, Aion with 3M in 2010, Runescape with 1.3M in 2009, then a bunch of sub-million population games including EVE Online. The appeal of a science fiction universe just isn't as great as a fighting fantasy universe. I would be surprised if a significant portion of Aion's subscriber base was outside East Asia.
So of all the MMOs, which one has been consistently gaining subscribers since inception? WoW has apparently been suffering great losses for the last couple of years (depending on who you read, they've dropped to about 9M active subscribers), EVE has been consistently growing (apart from that unfortunate Incarna release), and many other MMOs have flagged their death throes by converting to Free To Play.
EVE is a PvP virtual world. There is no argument about that. Yes, people will quit when they do something foolish and loose "everything". Then they come back, because they realise the inherent fairness of the game, and want to believe that they can do better next time (and perhaps be a little less foolish with their hard one pixel wealth).
Of all the MMOs, EVE Online, Darkfall and Ultima are the only ones that you can put down for six months and return to later without having fallen behind because of an expansion or two that have been released in the meantime. So people do come back.
Day 0 advice for new players: Day 0 Advice for New Players |

Azrael Dinn
The 20th Legion Mildly Sober
107
|
Posted - 2013.05.20 08:04:00 -
[340] - Quote
After reading some parts from this post and all the tears and complains I came up to a conclusion that even if it's my fault that I want to avoid pvp cause I realy don't like loosing ships and I like much more the industrial part of the game it's still more of the pvper fault if ge gets up set by the fact that he can't get me than it would be my fault.
Lets face it, if you can't kill me while I'm in space it just means your bad at pvp or that if you go cry about it that you didn't get me it means theres something wrong with your way of thinking things and that realy tells alot about you as a person. This is just a game and as it's a MMO I'm paying my subscriptions I have the right to choose how I play the game and influense the sandbox.
If you wanna try to kill me, fine but don't go cry about it if you can't.
And if you want me to play the game in another way then please start paying my subcriptions also. |

dark heartt
I Own Four Sheep Nyratic
293
|
Posted - 2013.05.20 08:11:00 -
[341] - Quote
Azrael Dinn wrote: If you wanna try to kill me, fine but don't go cry about it if you can't.
On the flip side don't cry if he can kill you.
Yes, you have every right to play how you want, but don't complain when others play the way they want and that affects you. Bienator II: "You can identify eve players by looking at their cars. Since they don't drive what they can't afford to lose." I play in highsec. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2091
|
Posted - 2013.05.20 08:13:00 -
[342] - Quote
Azrael Dinn wrote:I don't understand what this thread is about.
I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Azrael Dinn
The 20th Legion Mildly Sober
107
|
Posted - 2013.05.20 09:16:00 -
[343] - Quote
Destiny Corrupted wrote:Azrael Dinn wrote:I don't understand what this thread is about. I'm a nerd and I want to rule your virtual universe cause in rl I'm too scared to do anything
|

Malcanis
Vanishing Point. The Initiative.
9456
|
Posted - 2013.05.20 10:02:00 -
[344] - Quote
Dear Lord, this thread 
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
9456
|
Posted - 2013.05.20 10:10:00 -
[345] - Quote
There would have been a time for such a word.
To-morrow, and to-morrow, and to-morrow, Creeps in this petty pace from day to day To the last syllable of recorded time, And all our yesterdays have lighted fools The way to dusty death. Out, out, brief candle!
Life's but a walking shadow, a poor player That struts and frets his hour upon the stage And then is heard no more: it is a tale Told by an idiot, full of sound and fury, Signifying nothing.
1 Kings 12:11
|

Xpaulusx
Naari LLC
217
|
Posted - 2013.05.20 10:12:00 -
[346] - Quote
Malcanis wrote:Dear Lord, this thread 
Confirms this thread is terrible 
...................................................... |

baltec1
Bat Country
6531
|
Posted - 2013.05.20 10:29:00 -
[347] - Quote
Azrael Dinn wrote:After reading some parts from this post and all the tears and complains I came up to a conclusion that even if it's my fault that I want to avoid pvp cause I realy don't like loosing ships and I like much more the industrial part of the game it's still more of the pvper fault if ge gets up set by the fact that he can't get me than it would be my fault.
Lets face it, if you can't kill me while I'm in space it just means your bad at pvp or that if you go cry about it that you didn't get me it means theres something wrong with your way of thinking things and that realy tells alot about you as a person. This is just a game and as it's a MMO I'm paying my subscriptions I have the right to choose how I play the game and influense the sandbox.
If you wanna try to kill me, fine but don't go cry about it if you can't.
And if you want me to play the game in another way then please start paying my subcriptions also.
So you think it is perfectly fine to be able to avoid the entire wardec mechanic at the push of a button the second the wardec lands at no cost or incovenience to yourself?
|

Alatari Yassavi
Skyfire Enterprises
4
|
Posted - 2013.05.20 13:15:00 -
[348] - Quote
baltec1 wrote: Sorry but this game is very much based upon pvp. Anyone insisting that they should be exempt from it is playing the wrong game and should probably go to something like STO which is a pve based MMO.
STO sucks, i played it when i had no money for the real thing. I was sadly dissapointed.
PvP is a HUGE part of EVE, i agree. But, it is not the only thing. While some say that the hisecers only exist because low and null PvP buys all their good. Their may be some validity to this, then the opposite would be true. PvP Null/low sec only exist because Hisec (carbears) are mining and grinding. Thus making it easier to procure certain items. So while yes a lot play for the sole peurpose of blowing things up, the flip side is a lot of people play to funnel parts and equipment into the war effort. So, thus is the circle. Alatair Yassavi Mining Foreman, Recruiter, Director SKYFIRE ENTERPRISES |

Velicitia
Nex Exercitus
1561
|
Posted - 2013.05.20 13:36:00 -
[349] - Quote
baltec1 wrote:
So you think it is perfectly fine to be able to avoid the entire wardec mechanic at the push of a button the second the wardec lands at no cost or incovenience to yourself?
yep, because **** goons .
Seriously though, that's bad ... step up and be awesome* with your friends.
*or be terrible, either way ... step up and fly with your friends. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Aemonchichi
Limited Access Guardian Society
50
|
Posted - 2013.05.20 13:51:00 -
[350] - Quote
ll this jibber jabber about carebears and pvpers and their depending on each other, its all steaming pile of bull crap
carebears are not against pvp, they are against non-consensual pvp, so all this boring board whining is just about some social underdeveloped kids (mostly boys in the bodies of middle age fat mens) crying about easy targets not undocking in their yummy ships^^
maybe you go fight each other ? or did u get punched to much in the face irl when u kicked the other kids sandcastles
destruction naturally requires less brainwork than building so beg to the gods of eve that the carebears dont realize u need them but they dont need you ^^ |

admiral root
Red Galaxy SpaceMonkey's Alliance
523
|
Posted - 2013.05.20 14:02:00 -
[351] - Quote
Aemonchichi wrote:carebears are not against pvp, they are against non-consensual pvp
And if they have a problem with non-consentual PvP being allowed anywhere in Eve, they should leave the game via the nearest airlock on the ship they refuse to undock. After they contract me their stuffs, of course.
If they accept that people are likely to asplode them without warning then that's fine. No, your rights end in optimal+2*falloff |

E-2C Hawkeye
State War Academy Caldari State
194
|
Posted - 2013.05.20 14:02:00 -
[352] - Quote
baltec1 wrote:Azrael Dinn wrote:After reading some parts from this post and all the tears and complains I came up to a conclusion that even if it's my fault that I want to avoid pvp cause I realy don't like loosing ships and I like much more the industrial part of the game it's still more of the pvper fault if ge gets up set by the fact that he can't get me than it would be my fault.
Lets face it, if you can't kill me while I'm in space it just means your bad at pvp or that if you go cry about it that you didn't get me it means theres something wrong with your way of thinking things and that realy tells alot about you as a person. This is just a game and as it's a MMO I'm paying my subscriptions I have the right to choose how I play the game and influense the sandbox.
If you wanna try to kill me, fine but don't go cry about it if you can't.
And if you want me to play the game in another way then please start paying my subcriptions also. So you think it is perfectly fine to be able to avoid the entire wardec mechanic at the push of a button the second the wardec lands at no cost or incovenience to yourself?
Yes....yes I do. It is no different than any other game mechanic you take advantage of to kill an opponent already at a great disadvantage. LetGÇÖs get to the real issue you have....you want to be able to kill miners and Indy at a profit. The ability to kill them is already in the game so nothing broken working as intended. You state even the devs said the mechanic wasnGÇÖt working as they hoped. To which I state they have said ganking wasnGÇÖt meant to be profitable just possible.
Kill miners all day and night if thatGÇÖs your thing but do so at your own personal cost...called balance. You may just have to mine and Indy to fund that game play style.
Or heaven forbid go reset someone in null and play against other players trained skilled and ready for pvp, but they wouldnGÇÖt be easy mode or provide that misguided since of superiority.
|

Alatari Yassavi
Skyfire Enterprises
4
|
Posted - 2013.05.20 14:14:00 -
[353] - Quote
Aemonchichi wrote:ll this jibber jabber about carebears and pvpers and their depending on each other, its all steaming pile of bull crap
carebears are not against pvp, they are against non-consensual pvp, so all this boring board whining is just about some social underdeveloped kids (mostly boys in the bodies of middle age fat mens) crying about easy targets not undocking in their yummy ships^^
maybe you go fight each other ? or did u get punched to much in the face irl when u kicked the other kids sandcastles
destruction naturally requires less brainwork than building so beg to the gods of eve that the carebears dont realize u need them but they dont need you ^^
Agree Alatair Yassavi Mining Foreman, Recruiter, Director SKYFIRE ENTERPRISES |

Murk Paradox
Red Tsunami Moon Warriors
358
|
Posted - 2013.05.20 14:14:00 -
[354] - Quote
Captain Tardbar wrote:Murk Paradox wrote:This game is about pvp, through and through. Except for mission agents, and limited few npc buy orders, everything is interacted with another player. One in theory could mine and build their own ships and ammo and then earn all their isk from mission running all without ever interacting with another human. Though rare, I've heard of few people that wanted to be self sufficient without player interaction. I don't see it as a great way to play though.
Yes, I did mention that it was possible, however unlikely. To never sell anything, or buy anything except from npc buy orders while trying to earn isk through npc (only) means... while constructing everything yourself? This does not include or touch on how many SP you would need to accomplish this... "autonomy". But it IS possible theoretically.
But it is very difficult to do and would take great pains to accomplish that. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Murk Paradox
Red Tsunami Moon Warriors
358
|
Posted - 2013.05.20 14:21:00 -
[355] - Quote
Mayhaw Morgan wrote:Murk Paradox wrote:This game is about pvp, through and through. Except for mission agents, and limited few npc buy orders, everything is interacted with another player.
The problem is that it seems the OP equates "pvp" with "combat", whereas combat is NOT forced or needed.. it is in fact what the game is BASED on. PVP, however, is required at some point, regardless of how much involvement you contribute in-game. The discussion we are having, Murk, is whether or not a "game" can really be "about" anything at all. You say the game is about PVP, but I say that YOU are about PVP, and are imposing that view on not just the game and objects within it, but on the other players. I think this tells us something about who you are as a person, not just that you want this game to be about PVP, but that you demand that other players adopt that same desire and approach the game in that same way, even going so far as to punish them for failing to comply. Shao Huang takes a view that is not exactly inconsistent with that. He is just asking about what the process is (according to others) that causes people to feel like you are victimizing them, when, from a literal standpoint, it's just pretty lights on a screen. "What turns a pretty pixel flash into grief?", as it were. (I think that's what he's asking.) Interestingly enough, Murk, you have done something very similar in this thread. You seem to believe that what Shao Huang, Corey Fummimasa, I, and presumably others have contributed to the discussion so far is not really what this thread is "about", and have suggested that WE take actions to remediate our "misbehavior". Well, in the interest of staying on topic, I won't tell you what hole you can stick that suggestion in.
I can say the game is about using a spaceship to blow up another spaceship regardless of what I use Eve to do (which is to entertain myself). "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Lady Areola Fappington
New Order Logistics CODE.
239
|
Posted - 2013.05.20 14:22:00 -
[356] - Quote
E-2C Hawkeye wrote:
Yes....yes I do. It is no different than any other game mechanic you take advantage of to kill an opponent already at a great disadvantage. LetGÇÖs get to the real issue you have....you want to be able to kill miners and Indy at a profit. The ability to kill them is already in the game so nothing broken working as intended. You state even the devs said the mechanic wasnGÇÖt working as they hoped. To which I state they have said ganking wasnGÇÖt meant to be profitable just possible.
Kill miners all day and night if thatGÇÖs your thing but do so at your own personal cost...called balance. You may just have to mine and Indy to fund that game play style.
Or heaven forbid go reset someone in null and play against other players trained skilled and ready for pvp, but they wouldnGÇÖt be easy mode or provide that misguided since of superiority.
You are conflating a small subset of actions (ganking) around the myriad reasons why someone would want to wardec an industrial corp. Here's a really simple one: You discover a highsec mining group is feeding minerals to the null alliance your own alliance is currently fighting.
The quick way to resolve that, wardec the industrial corp, and start blasting it.
I know they don't teach officers much in OCS, but that's really basic military strategy there. No wonder they wouldn't let you fly the real warplanes with guns on em. Don't worry miners, I'm here to help!
|

Murk Paradox
Red Tsunami Moon Warriors
359
|
Posted - 2013.05.20 14:38:00 -
[357] - Quote
Corey Fumimasa wrote:
Chess, poker, horseshoes and tic tac toe all still exist, not because there are no losers, but because they are great games.
Chess and poker and horseshoes are both pve games, and pvp games, depending on the players. If you play those games with another person, it's pvp.
If you play them online against a npc, it's pve.
That's the best way to explain.
Neither of them are defined by combat. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Murk Paradox
Red Tsunami Moon Warriors
359
|
Posted - 2013.05.20 14:40:00 -
[358] - Quote
Shao Huang wrote:Corey Fumimasa wrote:[quote=baltec1] Now lets assume that he wants some ISK for some reason, he decides to sell his market study. He finds a buyer and agrees to mail the information to the client. He sends the mail and never gets paid. By interacting with others and potentially affecting them he has lost his immunity, and in our example has been beaten in the game of Eve trade. I also don't think there should ever be some immunity mechanic. On the other hand I am pretty interested in non-linear play and the things that reveals and makes possible... In your example above what happens if we remove or change your first assumption: he wants ISK? ISK is still exchanged. We can posit motives, but we actually have no idea what he wants. We see events and behaviors. We can even measure them. They have no inherent meaning, as is the case with all data. We must add context to ascribe meaning, as we spoke of elsewhere. This is true even if we take the context to be a self evident pre-given condition. This is why I asked about the minimum context required to play the game. It does not seem to ever include anything about win/lose, attain this or that, etc. There are some prescriptions, but very, very few and none of those seem to imply anything about a necessary or fixed context. Nothing is required about competition or any of that. The structure is made so we can compete. There is nothing required about competition, winning or losing as a frame. The inclination is to view someone not competing as losing. This is simply not the case. It is a construction and not one hard wired into the game. The reason it feels important to me not to have some mechanic that completely insulates a player in some part of the EVErse has nothing to do with a PvP frame, however we define that. It has to do with compromising the sandbox by creating authority in the game outside of any ability for player narrative to influence this. This creates evidence that the game 'should' be some way or another vested in some mediating authority. That in turn is a structure for griefing and victimization built into the game, rather than explicitly generated by the players. Why? Well in practice it eliminates the ability to say: the game is X. How then would we make the statement: the game is PvP. What would we say instead?
The second isk is exchanged, it's defined by whether it is pvp or not. Player Versus Player. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Fernando MRuiz
Center for Advanced Studies Gallente Federation
59
|
Posted - 2013.05.20 14:42:00 -
[359] - Quote
Murk Paradox wrote:The second isk is exchanged, it's defined by whether it is pvp or not. Player Versus Player.
'The moment one player's net worth is affected by another player, either directly or indirectly.'
"One must, in one's life, make a choice between boredom and suffering." - Mme. Germaine de Sta+½l |

Murk Paradox
Red Tsunami Moon Warriors
359
|
Posted - 2013.05.20 14:52:00 -
[360] - Quote
Alatari Yassavi wrote:baltec1 wrote: Sorry but this game is very much based upon pvp. Anyone insisting that they should be exempt from it is playing the wrong game and should probably go to something like STO which is a pve based MMO.
STO sucks, i played it when i had no money for the real thing. I was sadly dissapointed. PvP is a HUGE part of EVE, i agree. But, it is not the only thing. While some say that the hisecers only exist because low and null PvP buys all their good. Their may be some validity to this, then the opposite would be true. PvP Null/low sec only exist because Hisec (carbears) are mining and grinding. Thus making it easier to procure certain items. So while yes a lot play for the sole peurpose of blowing things up, the flip side is a lot of people play to funnel parts and equipment into the war effort. So, thus is the circle.
Easier does not equate necessary.
Production does happen in low and null. It just sucks, sadly. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |
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