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DarthNefarius
Minmatar Heavy Industries
1026
|
Posted - 2013.05.16 06:13:00 -
[1] - Quote
how about rebalancing Incursions sites Affinity? Its been over a year now since the escalation nerf screwed armour fleets is armour PvE supposed to be at such a disadvatage still? An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |

DarthNefarius
Minmatar Heavy Industries
1026
|
Posted - 2013.05.16 06:24:00 -
[2] - Quote
The escalation nerf overloaded the Vanguard eHP with extra cruisers to rebalance but never did the same to assualts or HQ's with frigates. Armour in mid slots has an advantage with tracking but all the BS's & cruiser rats added ( plus the mara palia in OTA's ) killed our tracking advantage.
Unintentionally I think CCP buffed the shields advantage beyond competitive reason. Now in all the Incursion sites armour only has an advantage in Nation Commander sites ( but only if they MWD fit ):
Incursions need attention again either redo Sansha sites or a new pirate incursion please! The lack of content re iteration sucks ballz An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |

Turelus
Caldari Independent Navy Reserve The Fourth District
376
|
Posted - 2013.05.16 06:35:00 -
[3] - Quote
Serious and no trolling meant. Why didn't you use the year gone to train shields? If there is a more efficient way to do something which is proving better why not move over to it? if CCP then nerf that and make armour better you can just switch back. CCP don't do FOTM they seem to like FOTY more... from my own experience you're better just moving to what works best and using it then expecting them to ever fix something they broke. Lieutenant Turelus
Caldari Independent Navy Reserve
The Fourth District |

DarthNefarius
Minmatar Heavy Industries
1026
|
Posted - 2013.05.16 06:55:00 -
[4] - Quote
Turelus wrote:Serious and no trolling meant. Why didn't you use the year gone to train shields? If there is a more efficient way to do something which is proving better why not move over to it? if CCP then nerf that and make armour better you can just switch back. CCP don't do FOTM they seem to like FOTY more... from my own experience you're better just moving to what works best and using it then expecting them to ever fix something they broke.
I guess I just like to fight the power. But really should 1 tank have such an advantage in PvE while the other has just a slight advantage in PvP? An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |

Paikis
Vapour Holdings
818
|
Posted - 2013.05.16 07:09:00 -
[5] - Quote
The "advantage" that shields get is just not that big. The armour vs shield tank thing has been done absolutely to death in other threads, so I'm not going to get into it again, search my posting history.
And what is this 1-slot tank you're talking about? I assume its an a-type invul? Is anyone stupid enough to try tanking incursions with that little tank? Are you counting rigs or not?
|

Jack Miton
Aperture Harmonics K162
1855
|
Posted - 2013.05.16 07:24:00 -
[6] - Quote
Yeas, cos the easiest way in the game to get endless ISK definitely need a buff... |

Sexy Cakes
Have A Seat
272
|
Posted - 2013.05.16 13:25:00 -
[7] - Quote
Man up and buy a Nightmare. Not today spaghetti. |

DeLindsay
Galaxies Fall
165
|
Posted - 2013.05.16 13:41:00 -
[8] - Quote
Quote:Shields ability to 1 slot tank Incursions is killing armour Incursion balance It's literally beyond impossible to 1-slot tank and Incursion. The only REAL difference between the types is this:
SHIELD: Higher DPS output (if) there are enough in fleet with free mids for Webs. EHP must be slightly higher due to Sig bloom.
ARMOR: Faster movement (easier to fit Prop) + utility like dual Webs/TP/etc at a lower DPS output. EHP can be lower.
The Operative:-á"There are a lot of innocent people being killed in the air right now".
Capt. Malcolm Reynolds:-á"You have no idea how true that is". |

Bloody Wench
348
|
Posted - 2013.05.16 15:33:00 -
[9] - Quote
Jack Miton wrote:Yeas, cos the easiest way in the game to get endless ISK definitely need a buff...
C6 Magnetar exploiting hypocrite. Support a Hi Resolution Texture Pack |

Sexy Cakes
Have A Seat
272
|
Posted - 2013.05.16 15:50:00 -
[10] - Quote
Ok Darth... against my better judgement I'm going to try to explain to you why you think the armor vs. shield argument is valid but in reality it is not.
First off a few things about your community, The Ditanian Fleet and Born Ara.
1. You have low standards for ships/fittings. a) One time to prove a point to a friend that TDF was bad I linked a guardian fit with a full meta 1 fit with medium reppers, I was promptly invited to fleet and asked to join on grid and I didn't turn on a single rep the whole time, being as I was the 3rd guardian on grid, no one noticed. b) You allow tech 1 battleships into your fleets without tech 2 guns.
2. TDF and Born Ara are both full of typical Eve players. All the FC's/Officers of TDF throw their weight around like their something special, (ETS Jammer is the only well adjusted normal human being in the whole bunch IMO) they all go on and on about fittings and their amazing amount of knowledge they have with incursions and incursion mechanics, (when in actuality they are all fairly bad at ship fittings and have limited knowledge about optimal fleet setups) and most of the FC's are just downright egomaniacs.
More power to you guys for running an armor community like this, have fun and enjoy your PvE. However if you are going to continue to argue about how armor is soooooo broken compared to shield for incursion fleets then you had better be running optimal setups like 90% of the shield fleets are.
Now... I took ship setups from the major shield fleets for the Vindicator and Machariel, VG and HQ fits, and checked the numbers on the best fits. Then I setup armor ships to compare the numbers.
Vindicator Shield VG EHP: 60,110 Resists EM: 60.7 Therm: 57.5 Kin: 68.1 Expl: 73.4 DPS: 1582 Optimal + Falloff: 6.4 + 23 Tracking: 0.12927
Armor VG EHP: 71,396 Resists EM: 67.0 Therm: 57.1 Kin: 57.1 Expl: 56.1 DPS: 1582 Optimal + Falloff: 6.4 + 23 Tracking: 0.15327
The HQ Vindicator fit and Machariel VG and HQ fits match up basically the same as those fits.
I checked the numbers on the Basilisk vs. Guardian and the results are about the same. I'm sure Scimitar vs. Oneiros is much the same as well.
Another huge bonus to running an armor fleet is the Legion, which I have numbers on but seeing as the Tengu is not used in most high end shield incursion communities I won't post the numbers to compare, needless to say having a cruiser hull with decent EHP and amazing applied DPS to frigate hulls is a massive addition to any VG fleet.
Armor fits are calculated with a high grade Slave set, which is the major bonus of running any armor setup. If you want to whine about having to buy implants to compete (which I'm guessing you will) you need to realize that the invulnerability field that shield fleets use to get those resists/EHP is roughly the cost of a full low-grade Slave set + deadspace EANM. Also if there was a shield slave set, how many shield communites would be rocking it?
So what's my point with all this jibba jabba?
Since the death of the blitz fleet, the armor incursion community has been at a stand still whining about the VG nerf. Shield fleets have taken off running and adapted to the changes and made the most of it. TDF needs to take a long hard look at how efficient they run their community before posting anything about shield vs. armor incursion balance. Not today spaghetti. |

DarthNefarius
Minmatar Heavy Industries
1026
|
Posted - 2013.05.16 15:54:00 -
[11] - Quote
DeLindsay wrote:
ARMOR: Faster movement (easier to fit Prop) + utility like dual Webs/TP/etc at a lower DPS output. EHP can be lower.
Alot of good dual webs/P does in a competition when it also helps the the competition . The prop helps only in 1 Vanguard: NCO's really (& once in a blue moon OTAs if and only if the armour fleet has a 1 spawn head start.). Prop mods don't help in assaults nor HQs
An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |

Tsukino Stareine
EVE University Ivy League
187
|
Posted - 2013.05.16 16:07:00 -
[12] - Quote
fit TCs instead of webs/painters
then you're only helping yourselves :D |

DarthNefarius
Minmatar Heavy Industries
1026
|
Posted - 2013.05.16 16:24:00 -
[13] - Quote
Tsukino Stareine wrote:fit TCs instead of webs/painters
then you're only helping yourselves :D
TC's fit in low slots which are filled with tank & DPS mods for armour. How about a specialized mid slot DPS mod CCP? You Gave shields a low slot tracking enhancer with the TC where's the reciprocity? An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |

Illiar D'Anaari
Perkone Caldari State
0
|
Posted - 2013.05.16 16:48:00 -
[14] - Quote
DarthNefarius wrote:Tsukino Stareine wrote:fit TCs instead of webs/painters
then you're only helping yourselves :D TC's fit in low slots which are filled with tank & DPS mods for armour. How about a specialized mid slot DPS mod CCP? You Gave shields a low slot tracking enhancer with the TC where's the reciprocity?
TC's fit in mid slots, not lows, and they have scripts which, IMO, makes them better than TEs. |

Goldiiee
Tax and War Haven
381
|
Posted - 2013.05.16 17:05:00 -
[15] - Quote
Darth your trolling these people right? Or are you just having a really bad day? You my friend,-ádefy the whole theory of natural selection. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
641
|
Posted - 2013.05.16 19:42:00 -
[16] - Quote
2/10.
One slot, seriously? From: Tommas De'Wins To: Cipher Jones Dude :) I got massives Basi hahahahahahaha |

DeLindsay
Galaxies Fall
166
|
Posted - 2013.05.16 21:09:00 -
[17] - Quote
Quote:Alot of good dual webs/P does in a competition when it also helps the the competition Fair enough. The Operative:-á"There are a lot of innocent people being killed in the air right now".
Capt. Malcolm Reynolds:-á"You have no idea how true that is". |

Jack Miton
Aperture Harmonics K162
1858
|
Posted - 2013.05.16 21:24:00 -
[18] - Quote
Bloody Wench wrote:Jack Miton wrote:Yeas, cos the easiest way in the game to get endless ISK definitely need a buff... C6 Magnetar exploiting hypocrite. lol...
a.) that was 3 years ago b.) was fixed 3 years ago c.) i wasnt in this corp 3 years ago d.) even with the exploit, incursions are still a far easier and steadier income source |

Paikis
Vapour Holdings
820
|
Posted - 2013.05.16 22:48:00 -
[19] - Quote
Jack Miton wrote:Bloody Wench wrote:Jack Miton wrote:Yeas, cos the easiest way in the game to get endless ISK definitely need a buff... C6 Magnetar exploiting hypocrite. lol... a.) that was 3 years ago b.) was fixed 3 years ago c.) i wasnt in this corp 3 years ago d.) even with the exploit, incursions are still a far easier and steadier income source
To be fair you did say easier and not better, but we all know that wormholes is where the ISK is. |

Jack Miton
Aperture Harmonics K162
1858
|
Posted - 2013.05.16 22:51:00 -
[20] - Quote
Paikis wrote:Jack Miton wrote:Bloody Wench wrote:Jack Miton wrote:Yeas, cos the easiest way in the game to get endless ISK definitely need a buff... C6 Magnetar exploiting hypocrite. lol... a.) that was 3 years ago b.) was fixed 3 years ago c.) i wasnt in this corp 3 years ago d.) even with the exploit, incursions are still a far easier and steadier income source To be fair you did say easier and not better, but we all know that wormholes is where the ISK is. yup. wh isk is faster, incursion isk is just always there.
|

Turelus
Caldari Independent Navy Reserve The Fourth District
379
|
Posted - 2013.05.17 10:03:00 -
[21] - Quote
DarthNefarius wrote:Tsukino Stareine wrote:fit TCs instead of webs/painters
then you're only helping yourselves :D TC's TE's fit in low slots which are filled with tank & DPS mods for armour. How about a specialized mid slot DPS mod CCP? You Gave shields a low slot tracking enhancer with the TC where's the reciprocity? edit: FIXED Which is why the other guy said fit tracking computers! Sorry but your argument was pretty much destroyed by the two fittings putting out the same DPS. I also go back to my point of saying if shield is so much better... use it! Lieutenant Turelus
Caldari Independent Navy Reserve
The Fourth District |

Verity Sovereign
Pator Tech School Minmatar Republic
422
|
Posted - 2013.05.17 12:20:00 -
[22] - Quote
Cipher Jones wrote:2/10.
One slot, seriously?
DeLindsay wrote:It's literally beyond impossible to 1-slot tank and Incursion. The only REAL difference between the types is this:
Actually, he is serious.... if he is not including rigs.
If you are receiving max skilled boosts from a Command ship (or even better T3, but in anticipation of the change, command ship boosts are being used by the group I run with, they work fine), then the following tank on a NM is more than enough provided you have competent logis:
Rigs: 1x CDF II (though some in the group say this can be dropped) 1x EM II (though some say an EM I is good enough... anticipating a desire to drop an elutriation rig after laser cap use is changed, and add a ROF rig)
Slots: 1x Pith A type Invuln
Done for VGs, for HQs, use another slot for a DCII, and watch for local spikes... We used to use an LSE, but have found its not needed
|

Brian VNF
ACME-INC
2
|
Posted - 2013.05.17 13:08:00 -
[23] - Quote
It would be impossible to fiddle with ships/bonuses/armor/skills for incursions without screwing up something for someone doing something else (that "some" inception).
As we all know, EVE does not revolve around Incursions, so incs get the short end of the stick.
As Verity pointed out, most shield communities run with 3 tank mods (counting rigs) on a t1 battleship (Yes, i know it's pirate, but for the resists purposes, it's still t1).
On armor, you have to plug 2 resist holes, while shields have to plug just 1. Add to that the bonuses from Invulns compared to EANM's, add to that the price difference (c-type pith invuln is 500 mil -ish, for the almost same result you need an a-type EANM, which is 1 bil), and after that add the training time required for the armor compensations, and there you have the equation which shows why armor is so unpopular.
Also, keep in mind that with armor you need a slightly higher buffer because of the way logi works. Shield transfers apply their effect at the beginning of the cycle. Armor reps repair at the end, so you need a bit more tank to account for.
This is just for modules. Ships on the other hand is a completely different story. |

Tasha Saisima
State War Academy Caldari State
24
|
Posted - 2013.05.17 14:48:00 -
[24] - Quote
Armor Machs look pretty good to me and you can still improve on the armor fit a bit. Armor fits get an extra mod for tank where shield fits dont'
http://imageshack.us/a/img706/1746/machr.png
all skills at 5 where armor gets LG Slaves |

Verity Sovereign
Pator Tech School Minmatar Republic
422
|
Posted - 2013.05.17 17:36:00 -
[25] - Quote
In short, if deadspace EANMs were buffed, then armor could probably get away with 1 module, 2 rig tanks as well, but if deadspace EANMs were buffed, then on the capital level, armor vs shield would be even more imbalanced (from what I hear, Armor> shield for caps, though I don't fly caps) |

DarthNefarius
Minmatar Heavy Industries
1031
|
Posted - 2013.05.17 18:44:00 -
[26] - Quote
Cipher Jones wrote:2/10.
One slot, seriously?
Almost & a couple rigs for Vanguards. The real disadvantage is the rep at end of cycle requiring more armour buffer unless EVERY1 in fleet has HG SLAVES. An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |

DarthNefarius
Minmatar Heavy Industries
1031
|
Posted - 2013.05.17 18:47:00 -
[27] - Quote
Turelus wrote: I also go back to my point of saying if shield is so much better... use it!
And also back to my point CCP hates armour PvE fits
An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |

Estella Osoka
Deep Void Merc Syndicate Villore Accords
101
|
Posted - 2013.05.17 20:42:00 -
[28] - Quote
DarthNefarius wrote:DeLindsay wrote:
ARMOR: Faster movement (easier to fit Prop) + utility like dual Webs/TP/etc at a lower DPS output. EHP can be lower.
Alot of good dual webs/P does in a competition when it also helps the the competition  . The prop helps only in 1 Vanguard: NCO's really (& once in a blue moon OTAs if and only if the armour fleet has a 1 spawn head start.). Prop mods don't help in assaults nor HQs
Yes they do. They allow you to complete certain sites quicker, and allow you to get better position for when the next wave spawns. |

Voith
Republic Military School Minmatar Republic
87
|
Posted - 2013.05.17 22:26:00 -
[29] - Quote
Sexy Cakes wrote:Ok Darth... against my better judgement I'm going to try to explain to you why you think the armor vs. shield argument is valid but in reality it is not.
First off a few things about your community, The Ditanian Fleet and Born Ara.
1. You have low standards for ships/fittings. a) One time to prove a point to a friend that TDF was bad I linked a guardian fit with a full meta 1 fit with medium reppers, I was promptly invited to fleet and asked to join on grid and I didn't turn on a single rep the whole time, being as I was the 3rd guardian on grid, no one noticed. b) You allow tech 1 battleships into your fleets without tech 2 guns.
2. TDF and Born Ara are both full of typical Eve players. All the FC's/Officers of TDF throw their weight around like their something special, (ETS Jammer is the only well adjusted normal human being in the whole bunch IMO) they all go on and on about fittings and their amazing amount of knowledge they have with incursions and incursion mechanics, (when in actuality they are all fairly bad at ship fittings and have limited knowledge about optimal fleet setups) and most of the FC's are just downright egomaniacs.
More power to you guys for running an armor community like this, have fun and enjoy your PvE. However if you are going to continue to argue about how armor is soooooo broken compared to shield for incursion fleets then you had better be running optimal setups like 90% of the shield fleets are.
Now... I took ship setups from the major shield fleets for the Vindicator and Machariel, VG and HQ fits, and checked the numbers on the best fits. Then I setup armor ships to compare the numbers.
Vindicator Shield VG EHP: 60,110 Resists EM: 60.7 Therm: 57.5 Kin: 68.1 Expl: 73.4 DPS: 1582 Optimal + Falloff: 6.4 + 23 Tracking: 0.12927
Armor VG EHP: 71,396 Resists EM: 67.0 Therm: 57.1 Kin: 57.1 Expl: 56.1 DPS: 1582 Optimal + Falloff: 6.4 + 23 Tracking: 0.15327
The HQ Vindicator fit and Machariel VG and HQ fits match up basically the same as those fits.
I checked the numbers on the Basilisk vs. Guardian and the results are about the same. I'm sure Scimitar vs. Oneiros is much the same as well.
Another huge bonus to running an armor fleet is the Legion, which I have numbers on but seeing as the Tengu is not used in most high end shield incursion communities I won't post the numbers to compare, needless to say having a cruiser hull with decent EHP and amazing applied DPS to frigate hulls is a massive addition to any VG fleet.
Armor fits are calculated with a high grade Slave set, which is the major bonus of running any armor setup. If you want to whine about having to buy implants to compete (which I'm guessing you will) you need to realize that the invulnerability field that shield fleets use to get those resists/EHP is roughly the cost of a full low-grade Slave set + deadspace EANM. Also if there was a shield slave set, how many shield communites would be rocking it?
So what's my point with all this jibba jabba?
Since the death of the blitz fleet, the armor incursion community has been at a stand still whining about the VG nerf. Shield fleets have taken off running and adapted to the changes and made the most of it. TDF needs to take a long hard look at how efficient they run their community before posting anything about shield vs. armor incursion balance. When your balance argument is "The people who use the things I use are just superior players, unlike our competitors who are just bads" it is a good indication you are wrong.
You did a great job of convincing me that Armor fleets need a buff. |

Paikis
Vapour Holdings
820
|
Posted - 2013.05.17 23:13:00 -
[30] - Quote
Voith wrote:When your balance argument is "The people who use the things I use are just superior players, unlike our competitors who are just bads" it is a good indication you are wrong.
You did a great job of convincing me that Armor fleets need a buff.
Armour fleets are fine, and I fly in one. The actual 'problem' armour fleets face is one of perception. This perception is based on a few things;
1. There are few pilots and even fewer FCs in the armour communities. 2. Because of 1, the handful of fleets that do get running are forced to take ****-fit T1 battleships with meta4 guns and only 1-2 damage mods because their pilots have to over-tank due to poor skills and lack of OGBs. They also frequently have 3 logis, further reducing their damage potential. 3. Because of 2, most armour fleets actually ARE crap. 4. Because of 3, pilots and FCs leave to shield fleets (this causes 1, and it continues) 5. Because of 4, shield fleets have a much larger pool of pilots to recruit from and can afford to only take the shiny ships piloted by pilots with good skills. 6. Because of 5, shield fleets actually ARE better, and so the myth-fact is continued.
Self fulfilling prophecy. Shield fleets are literally better because they are perceived to be better. The few times I've been in a fleet with proper OGBs and a good fleet makeup, we won every contest of the sites (VGs because 1) and we were pushing 4 minute pay to pay times. |
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