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DarthNefarius
Minmatar Heavy Industries
1026
|
Posted - 2013.05.16 06:13:00 -
[1] - Quote
how about rebalancing Incursions sites Affinity? Its been over a year now since the escalation nerf screwed armour fleets is armour PvE supposed to be at such a disadvatage still? An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |

DarthNefarius
Minmatar Heavy Industries
1026
|
Posted - 2013.05.16 06:24:00 -
[2] - Quote
The escalation nerf overloaded the Vanguard eHP with extra cruisers to rebalance but never did the same to assualts or HQ's with frigates. Armour in mid slots has an advantage with tracking but all the BS's & cruiser rats added ( plus the mara palia in OTA's ) killed our tracking advantage.
Unintentionally I think CCP buffed the shields advantage beyond competitive reason. Now in all the Incursion sites armour only has an advantage in Nation Commander sites ( but only if they MWD fit ):
Incursions need attention again either redo Sansha sites or a new pirate incursion please! The lack of content re iteration sucks ballz An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |

Turelus
Caldari Independent Navy Reserve The Fourth District
376
|
Posted - 2013.05.16 06:35:00 -
[3] - Quote
Serious and no trolling meant. Why didn't you use the year gone to train shields? If there is a more efficient way to do something which is proving better why not move over to it? if CCP then nerf that and make armour better you can just switch back. CCP don't do FOTM they seem to like FOTY more... from my own experience you're better just moving to what works best and using it then expecting them to ever fix something they broke. Lieutenant Turelus
Caldari Independent Navy Reserve
The Fourth District |

DarthNefarius
Minmatar Heavy Industries
1026
|
Posted - 2013.05.16 06:55:00 -
[4] - Quote
Turelus wrote:Serious and no trolling meant. Why didn't you use the year gone to train shields? If there is a more efficient way to do something which is proving better why not move over to it? if CCP then nerf that and make armour better you can just switch back. CCP don't do FOTM they seem to like FOTY more... from my own experience you're better just moving to what works best and using it then expecting them to ever fix something they broke.
I guess I just like to fight the power. But really should 1 tank have such an advantage in PvE while the other has just a slight advantage in PvP? An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |

Paikis
Vapour Holdings
818
|
Posted - 2013.05.16 07:09:00 -
[5] - Quote
The "advantage" that shields get is just not that big. The armour vs shield tank thing has been done absolutely to death in other threads, so I'm not going to get into it again, search my posting history.
And what is this 1-slot tank you're talking about? I assume its an a-type invul? Is anyone stupid enough to try tanking incursions with that little tank? Are you counting rigs or not?
|

Jack Miton
Aperture Harmonics K162
1855
|
Posted - 2013.05.16 07:24:00 -
[6] - Quote
Yeas, cos the easiest way in the game to get endless ISK definitely need a buff... |

Sexy Cakes
Have A Seat
272
|
Posted - 2013.05.16 13:25:00 -
[7] - Quote
Man up and buy a Nightmare. Not today spaghetti. |

DeLindsay
Galaxies Fall
165
|
Posted - 2013.05.16 13:41:00 -
[8] - Quote
Quote:Shields ability to 1 slot tank Incursions is killing armour Incursion balance It's literally beyond impossible to 1-slot tank and Incursion. The only REAL difference between the types is this:
SHIELD: Higher DPS output (if) there are enough in fleet with free mids for Webs. EHP must be slightly higher due to Sig bloom.
ARMOR: Faster movement (easier to fit Prop) + utility like dual Webs/TP/etc at a lower DPS output. EHP can be lower.
The Operative:-á"There are a lot of innocent people being killed in the air right now".
Capt. Malcolm Reynolds:-á"You have no idea how true that is". |

Bloody Wench
348
|
Posted - 2013.05.16 15:33:00 -
[9] - Quote
Jack Miton wrote:Yeas, cos the easiest way in the game to get endless ISK definitely need a buff...
C6 Magnetar exploiting hypocrite. Support a Hi Resolution Texture Pack |

Sexy Cakes
Have A Seat
272
|
Posted - 2013.05.16 15:50:00 -
[10] - Quote
Ok Darth... against my better judgement I'm going to try to explain to you why you think the armor vs. shield argument is valid but in reality it is not.
First off a few things about your community, The Ditanian Fleet and Born Ara.
1. You have low standards for ships/fittings. a) One time to prove a point to a friend that TDF was bad I linked a guardian fit with a full meta 1 fit with medium reppers, I was promptly invited to fleet and asked to join on grid and I didn't turn on a single rep the whole time, being as I was the 3rd guardian on grid, no one noticed. b) You allow tech 1 battleships into your fleets without tech 2 guns.
2. TDF and Born Ara are both full of typical Eve players. All the FC's/Officers of TDF throw their weight around like their something special, (ETS Jammer is the only well adjusted normal human being in the whole bunch IMO) they all go on and on about fittings and their amazing amount of knowledge they have with incursions and incursion mechanics, (when in actuality they are all fairly bad at ship fittings and have limited knowledge about optimal fleet setups) and most of the FC's are just downright egomaniacs.
More power to you guys for running an armor community like this, have fun and enjoy your PvE. However if you are going to continue to argue about how armor is soooooo broken compared to shield for incursion fleets then you had better be running optimal setups like 90% of the shield fleets are.
Now... I took ship setups from the major shield fleets for the Vindicator and Machariel, VG and HQ fits, and checked the numbers on the best fits. Then I setup armor ships to compare the numbers.
Vindicator Shield VG EHP: 60,110 Resists EM: 60.7 Therm: 57.5 Kin: 68.1 Expl: 73.4 DPS: 1582 Optimal + Falloff: 6.4 + 23 Tracking: 0.12927
Armor VG EHP: 71,396 Resists EM: 67.0 Therm: 57.1 Kin: 57.1 Expl: 56.1 DPS: 1582 Optimal + Falloff: 6.4 + 23 Tracking: 0.15327
The HQ Vindicator fit and Machariel VG and HQ fits match up basically the same as those fits.
I checked the numbers on the Basilisk vs. Guardian and the results are about the same. I'm sure Scimitar vs. Oneiros is much the same as well.
Another huge bonus to running an armor fleet is the Legion, which I have numbers on but seeing as the Tengu is not used in most high end shield incursion communities I won't post the numbers to compare, needless to say having a cruiser hull with decent EHP and amazing applied DPS to frigate hulls is a massive addition to any VG fleet.
Armor fits are calculated with a high grade Slave set, which is the major bonus of running any armor setup. If you want to whine about having to buy implants to compete (which I'm guessing you will) you need to realize that the invulnerability field that shield fleets use to get those resists/EHP is roughly the cost of a full low-grade Slave set + deadspace EANM. Also if there was a shield slave set, how many shield communites would be rocking it?
So what's my point with all this jibba jabba?
Since the death of the blitz fleet, the armor incursion community has been at a stand still whining about the VG nerf. Shield fleets have taken off running and adapted to the changes and made the most of it. TDF needs to take a long hard look at how efficient they run their community before posting anything about shield vs. armor incursion balance. Not today spaghetti. |

DarthNefarius
Minmatar Heavy Industries
1026
|
Posted - 2013.05.16 15:54:00 -
[11] - Quote
DeLindsay wrote:
ARMOR: Faster movement (easier to fit Prop) + utility like dual Webs/TP/etc at a lower DPS output. EHP can be lower.
Alot of good dual webs/P does in a competition when it also helps the the competition . The prop helps only in 1 Vanguard: NCO's really (& once in a blue moon OTAs if and only if the armour fleet has a 1 spawn head start.). Prop mods don't help in assaults nor HQs
An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |

Tsukino Stareine
EVE University Ivy League
187
|
Posted - 2013.05.16 16:07:00 -
[12] - Quote
fit TCs instead of webs/painters
then you're only helping yourselves :D |

DarthNefarius
Minmatar Heavy Industries
1026
|
Posted - 2013.05.16 16:24:00 -
[13] - Quote
Tsukino Stareine wrote:fit TCs instead of webs/painters
then you're only helping yourselves :D
TC's fit in low slots which are filled with tank & DPS mods for armour. How about a specialized mid slot DPS mod CCP? You Gave shields a low slot tracking enhancer with the TC where's the reciprocity? An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |

Illiar D'Anaari
Perkone Caldari State
0
|
Posted - 2013.05.16 16:48:00 -
[14] - Quote
DarthNefarius wrote:Tsukino Stareine wrote:fit TCs instead of webs/painters
then you're only helping yourselves :D TC's fit in low slots which are filled with tank & DPS mods for armour. How about a specialized mid slot DPS mod CCP? You Gave shields a low slot tracking enhancer with the TC where's the reciprocity?
TC's fit in mid slots, not lows, and they have scripts which, IMO, makes them better than TEs. |

Goldiiee
Tax and War Haven
381
|
Posted - 2013.05.16 17:05:00 -
[15] - Quote
Darth your trolling these people right? Or are you just having a really bad day? You my friend,-ádefy the whole theory of natural selection. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
641
|
Posted - 2013.05.16 19:42:00 -
[16] - Quote
2/10.
One slot, seriously? From: Tommas De'Wins To: Cipher Jones Dude :) I got massives Basi hahahahahahaha |

DeLindsay
Galaxies Fall
166
|
Posted - 2013.05.16 21:09:00 -
[17] - Quote
Quote:Alot of good dual webs/P does in a competition when it also helps the the competition Fair enough. The Operative:-á"There are a lot of innocent people being killed in the air right now".
Capt. Malcolm Reynolds:-á"You have no idea how true that is". |

Jack Miton
Aperture Harmonics K162
1858
|
Posted - 2013.05.16 21:24:00 -
[18] - Quote
Bloody Wench wrote:Jack Miton wrote:Yeas, cos the easiest way in the game to get endless ISK definitely need a buff... C6 Magnetar exploiting hypocrite. lol...
a.) that was 3 years ago b.) was fixed 3 years ago c.) i wasnt in this corp 3 years ago d.) even with the exploit, incursions are still a far easier and steadier income source |

Paikis
Vapour Holdings
820
|
Posted - 2013.05.16 22:48:00 -
[19] - Quote
Jack Miton wrote:Bloody Wench wrote:Jack Miton wrote:Yeas, cos the easiest way in the game to get endless ISK definitely need a buff... C6 Magnetar exploiting hypocrite. lol... a.) that was 3 years ago b.) was fixed 3 years ago c.) i wasnt in this corp 3 years ago d.) even with the exploit, incursions are still a far easier and steadier income source
To be fair you did say easier and not better, but we all know that wormholes is where the ISK is. |

Jack Miton
Aperture Harmonics K162
1858
|
Posted - 2013.05.16 22:51:00 -
[20] - Quote
Paikis wrote:Jack Miton wrote:Bloody Wench wrote:Jack Miton wrote:Yeas, cos the easiest way in the game to get endless ISK definitely need a buff... C6 Magnetar exploiting hypocrite. lol... a.) that was 3 years ago b.) was fixed 3 years ago c.) i wasnt in this corp 3 years ago d.) even with the exploit, incursions are still a far easier and steadier income source To be fair you did say easier and not better, but we all know that wormholes is where the ISK is. yup. wh isk is faster, incursion isk is just always there.
|

Turelus
Caldari Independent Navy Reserve The Fourth District
379
|
Posted - 2013.05.17 10:03:00 -
[21] - Quote
DarthNefarius wrote:Tsukino Stareine wrote:fit TCs instead of webs/painters
then you're only helping yourselves :D TC's TE's fit in low slots which are filled with tank & DPS mods for armour. How about a specialized mid slot DPS mod CCP? You Gave shields a low slot tracking enhancer with the TC where's the reciprocity? edit: FIXED Which is why the other guy said fit tracking computers! Sorry but your argument was pretty much destroyed by the two fittings putting out the same DPS. I also go back to my point of saying if shield is so much better... use it! Lieutenant Turelus
Caldari Independent Navy Reserve
The Fourth District |

Verity Sovereign
Pator Tech School Minmatar Republic
422
|
Posted - 2013.05.17 12:20:00 -
[22] - Quote
Cipher Jones wrote:2/10.
One slot, seriously?
DeLindsay wrote:It's literally beyond impossible to 1-slot tank and Incursion. The only REAL difference between the types is this:
Actually, he is serious.... if he is not including rigs.
If you are receiving max skilled boosts from a Command ship (or even better T3, but in anticipation of the change, command ship boosts are being used by the group I run with, they work fine), then the following tank on a NM is more than enough provided you have competent logis:
Rigs: 1x CDF II (though some in the group say this can be dropped) 1x EM II (though some say an EM I is good enough... anticipating a desire to drop an elutriation rig after laser cap use is changed, and add a ROF rig)
Slots: 1x Pith A type Invuln
Done for VGs, for HQs, use another slot for a DCII, and watch for local spikes... We used to use an LSE, but have found its not needed
|

Brian VNF
ACME-INC
2
|
Posted - 2013.05.17 13:08:00 -
[23] - Quote
It would be impossible to fiddle with ships/bonuses/armor/skills for incursions without screwing up something for someone doing something else (that "some" inception).
As we all know, EVE does not revolve around Incursions, so incs get the short end of the stick.
As Verity pointed out, most shield communities run with 3 tank mods (counting rigs) on a t1 battleship (Yes, i know it's pirate, but for the resists purposes, it's still t1).
On armor, you have to plug 2 resist holes, while shields have to plug just 1. Add to that the bonuses from Invulns compared to EANM's, add to that the price difference (c-type pith invuln is 500 mil -ish, for the almost same result you need an a-type EANM, which is 1 bil), and after that add the training time required for the armor compensations, and there you have the equation which shows why armor is so unpopular.
Also, keep in mind that with armor you need a slightly higher buffer because of the way logi works. Shield transfers apply their effect at the beginning of the cycle. Armor reps repair at the end, so you need a bit more tank to account for.
This is just for modules. Ships on the other hand is a completely different story. |

Tasha Saisima
State War Academy Caldari State
24
|
Posted - 2013.05.17 14:48:00 -
[24] - Quote
Armor Machs look pretty good to me and you can still improve on the armor fit a bit. Armor fits get an extra mod for tank where shield fits dont'
http://imageshack.us/a/img706/1746/machr.png
all skills at 5 where armor gets LG Slaves |

Verity Sovereign
Pator Tech School Minmatar Republic
422
|
Posted - 2013.05.17 17:36:00 -
[25] - Quote
In short, if deadspace EANMs were buffed, then armor could probably get away with 1 module, 2 rig tanks as well, but if deadspace EANMs were buffed, then on the capital level, armor vs shield would be even more imbalanced (from what I hear, Armor> shield for caps, though I don't fly caps) |

DarthNefarius
Minmatar Heavy Industries
1031
|
Posted - 2013.05.17 18:44:00 -
[26] - Quote
Cipher Jones wrote:2/10.
One slot, seriously?
Almost & a couple rigs for Vanguards. The real disadvantage is the rep at end of cycle requiring more armour buffer unless EVERY1 in fleet has HG SLAVES. An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |

DarthNefarius
Minmatar Heavy Industries
1031
|
Posted - 2013.05.17 18:47:00 -
[27] - Quote
Turelus wrote: I also go back to my point of saying if shield is so much better... use it!
And also back to my point CCP hates armour PvE fits
An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |

Estella Osoka
Deep Void Merc Syndicate Villore Accords
101
|
Posted - 2013.05.17 20:42:00 -
[28] - Quote
DarthNefarius wrote:DeLindsay wrote:
ARMOR: Faster movement (easier to fit Prop) + utility like dual Webs/TP/etc at a lower DPS output. EHP can be lower.
Alot of good dual webs/P does in a competition when it also helps the the competition  . The prop helps only in 1 Vanguard: NCO's really (& once in a blue moon OTAs if and only if the armour fleet has a 1 spawn head start.). Prop mods don't help in assaults nor HQs
Yes they do. They allow you to complete certain sites quicker, and allow you to get better position for when the next wave spawns. |

Voith
Republic Military School Minmatar Republic
87
|
Posted - 2013.05.17 22:26:00 -
[29] - Quote
Sexy Cakes wrote:Ok Darth... against my better judgement I'm going to try to explain to you why you think the armor vs. shield argument is valid but in reality it is not.
First off a few things about your community, The Ditanian Fleet and Born Ara.
1. You have low standards for ships/fittings. a) One time to prove a point to a friend that TDF was bad I linked a guardian fit with a full meta 1 fit with medium reppers, I was promptly invited to fleet and asked to join on grid and I didn't turn on a single rep the whole time, being as I was the 3rd guardian on grid, no one noticed. b) You allow tech 1 battleships into your fleets without tech 2 guns.
2. TDF and Born Ara are both full of typical Eve players. All the FC's/Officers of TDF throw their weight around like their something special, (ETS Jammer is the only well adjusted normal human being in the whole bunch IMO) they all go on and on about fittings and their amazing amount of knowledge they have with incursions and incursion mechanics, (when in actuality they are all fairly bad at ship fittings and have limited knowledge about optimal fleet setups) and most of the FC's are just downright egomaniacs.
More power to you guys for running an armor community like this, have fun and enjoy your PvE. However if you are going to continue to argue about how armor is soooooo broken compared to shield for incursion fleets then you had better be running optimal setups like 90% of the shield fleets are.
Now... I took ship setups from the major shield fleets for the Vindicator and Machariel, VG and HQ fits, and checked the numbers on the best fits. Then I setup armor ships to compare the numbers.
Vindicator Shield VG EHP: 60,110 Resists EM: 60.7 Therm: 57.5 Kin: 68.1 Expl: 73.4 DPS: 1582 Optimal + Falloff: 6.4 + 23 Tracking: 0.12927
Armor VG EHP: 71,396 Resists EM: 67.0 Therm: 57.1 Kin: 57.1 Expl: 56.1 DPS: 1582 Optimal + Falloff: 6.4 + 23 Tracking: 0.15327
The HQ Vindicator fit and Machariel VG and HQ fits match up basically the same as those fits.
I checked the numbers on the Basilisk vs. Guardian and the results are about the same. I'm sure Scimitar vs. Oneiros is much the same as well.
Another huge bonus to running an armor fleet is the Legion, which I have numbers on but seeing as the Tengu is not used in most high end shield incursion communities I won't post the numbers to compare, needless to say having a cruiser hull with decent EHP and amazing applied DPS to frigate hulls is a massive addition to any VG fleet.
Armor fits are calculated with a high grade Slave set, which is the major bonus of running any armor setup. If you want to whine about having to buy implants to compete (which I'm guessing you will) you need to realize that the invulnerability field that shield fleets use to get those resists/EHP is roughly the cost of a full low-grade Slave set + deadspace EANM. Also if there was a shield slave set, how many shield communites would be rocking it?
So what's my point with all this jibba jabba?
Since the death of the blitz fleet, the armor incursion community has been at a stand still whining about the VG nerf. Shield fleets have taken off running and adapted to the changes and made the most of it. TDF needs to take a long hard look at how efficient they run their community before posting anything about shield vs. armor incursion balance. When your balance argument is "The people who use the things I use are just superior players, unlike our competitors who are just bads" it is a good indication you are wrong.
You did a great job of convincing me that Armor fleets need a buff. |

Paikis
Vapour Holdings
820
|
Posted - 2013.05.17 23:13:00 -
[30] - Quote
Voith wrote:When your balance argument is "The people who use the things I use are just superior players, unlike our competitors who are just bads" it is a good indication you are wrong.
You did a great job of convincing me that Armor fleets need a buff.
Armour fleets are fine, and I fly in one. The actual 'problem' armour fleets face is one of perception. This perception is based on a few things;
1. There are few pilots and even fewer FCs in the armour communities. 2. Because of 1, the handful of fleets that do get running are forced to take ****-fit T1 battleships with meta4 guns and only 1-2 damage mods because their pilots have to over-tank due to poor skills and lack of OGBs. They also frequently have 3 logis, further reducing their damage potential. 3. Because of 2, most armour fleets actually ARE crap. 4. Because of 3, pilots and FCs leave to shield fleets (this causes 1, and it continues) 5. Because of 4, shield fleets have a much larger pool of pilots to recruit from and can afford to only take the shiny ships piloted by pilots with good skills. 6. Because of 5, shield fleets actually ARE better, and so the myth-fact is continued.
Self fulfilling prophecy. Shield fleets are literally better because they are perceived to be better. The few times I've been in a fleet with proper OGBs and a good fleet makeup, we won every contest of the sites (VGs because 1) and we were pushing 4 minute pay to pay times. |

Paikis
Vapour Holdings
820
|
Posted - 2013.05.17 23:20:00 -
[31] - Quote
Here is a Paladin fit that reaches 1400dps (6% implants), has 110,532 eHP (using only low-grade slaves in 1-5, no Omega, and an OGB Legion w/ mindlink) and 2 tanking mods. Please note; THIS IS AN ACTUAL 2-SLOT TANK.
Paladin wrote: Corpum A-Type Energized Adaptive Nano Membrane 1600mm Reinforced Steel Plates II Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Tracking Enhancer II
Federation Navy Stasis Webifier Shadow Serpentis Tracking Computer, Tracking Speed Script Shadow Serpentis Tracking Computer, Optimal Range Script Shadow Serpentis Sensor Booster, Scan Resolution Script
Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Imperial Navy Large Energy Transfer Array Large Remote Armor Repair System II Drone Link Augmentor II
Large Energy Collision Accelerator II Large Energy Discharge Elutriation I
Garde II x3
It gets 20+17km range with IN MF and with Scorch gives 1142 DPS at 59+17kms. High Grade slaves give it 129,347 eHP, this is MORE than enough for logis to keep you up. Heck, you could spider tank this with no logis, although this will never happen due to :lazy: |

Voith
Republic Military School Minmatar Republic
87
|
Posted - 2013.05.17 23:40:00 -
[32] - Quote
Paikis wrote:Voith wrote:When your balance argument is "The people who use the things I use are just superior players, unlike our competitors who are just bads" it is a good indication you are wrong.
You did a great job of convincing me that Armor fleets need a buff. Except he's right. Armour fleets are fine, and I fly in one. The actual 'problem' armour fleets face is one of perception. This perception is based on a few things; 1. There are few pilots and even fewer FCs in the armour communities. 2. Because of 1, the handful of fleets that do get running are forced to take ****-fit T1 battleships with meta4 guns and only 1-2 damage mods because their pilots have to over-tank due to poor skills and lack of OGBs. They also frequently have 3 logis, further reducing their damage potential. 3. Because of 2, most armour fleets actually ARE crap. 4. Because of 3, pilots and FCs leave to shield fleets (this causes 1, and it continues) 5. Because of 4, shield fleets have a much larger pool of pilots to recruit from and can afford to only take the shiny ships piloted by pilots with good skills. 6. Because of 5, shield fleets actually ARE better, and so the myth-fact is continued. Self fulfilling prophecy. Shield fleets are literally better because they are perceived to be better. The few times I've been in a fleet with proper OGBs and a good fleet makeup, we won every contest of the sites (VGs because 1) and we were pushing 4 minute pay to pay times. Until armour fleets are perceived to be better than shields, they will continue to be worse than shields. People like Darth constantly shouting about how CCP hate armour are just making the problem worse, especially when they use selectively cherry-picked incorrect claims to do it. A ship with an invul field and 3 rigs is NOT a 1-slot tank. It is a 4-slot tank.
So everyone is doing shield, but armor is totally better. But all the best players run shield fleet.
RIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIGHT.
|

Paikis
Vapour Holdings
820
|
Posted - 2013.05.17 23:53:00 -
[33] - Quote
Voith wrote:So everyone is doing shield, but armor is totally better. But all the best players run shield fleet.
RIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIGHT.
Reading comprehension isn't your strong point is it? |

Voith
Republic Military School Minmatar Republic
88
|
Posted - 2013.05.17 23:56:00 -
[34] - Quote
Also, your fitting is **** because it is basically "Look, I can make a good armor tank with a 5 billion isk budget". It is ~3 bill just for the ship, plus another billion or two in implants.
Sans implants it does a respectable 1070 DPS (20/17) with a terrible 63k EHP.
Your idiocy did motivate me to try to top your lolworthy fit though, so I guess you managed to do something useful with those :words:
[Armageddon,LFAF] Heat Sink II Heat Sink II Heat Sink II Damage Control II Co-Processor II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Adaptive Invulnerability Field II Adaptive Invulnerability Field II EM Ward Field II Mega Pulse Laser II,Imperial Navy Multifrequency L Mega Pulse Laser II,Imperial Navy Multifrequency L Mega Pulse Laser II,Imperial Navy Multifrequency L Mega Pulse Laser II,Imperial Navy Multifrequency L Mega Pulse Laser II,Imperial Navy Multifrequency L Mega Pulse Laser II,Imperial Navy Multifrequency L Mega Pulse Laser II,Imperial Navy Multifrequency L
Large Core Defense Field Extender I Large Core Defense Field Extender I Large Core Defense Field Extender I Drones_Active=Garde II,5
As long as we're going with "stupid gimick" builds lets do this one!
Cranking out 1356 damage and 71k HP with 0 implants we have the "LFAF Shield-Ageddon"! All for < 200 Mil, less than the cost of half of your implants, or the hull, or the faction mods, or the dead space mod.
So in 10 minutes I managed to shoe horn a shield tank onto a goddamn Armageddon that is superior to your "Paladong" build for a mere 5% of the cost.
You're doing a great job of convincing someone who doesn't run incursions that Armor needs a huge buff. |

Paikis
Vapour Holdings
820
|
Posted - 2013.05.18 00:19:00 -
[35] - Quote
Voith wrote:Also, your fitting is **** because it is basically "Look, I can make a good armor tank with a 5 billion isk budget". It is ~3 bill just for the ship, plus another billion or two in implants.
Sans implants it does a respectable 1070 DPS (20/17) with a terrible 63k EHP.
You ignored drone DPS on my fit, while using it on yours. (1070 gun DPS on pally, 855 gun DPS on geddon) 2 slot tank versus 7 slot tank. 6 damage mods versus 4 damage mods. No tracking mods at all on your geddon. (giving you just over HALF the tracking on the Paladin) 20% longer lock times on your geddon Large thermal hole on your geddon. Only 4 minutes of cap on your geddon. Fitting mods on your geddon.
Look out folks, we've got a class-1 EFT warrior here. |

Voith
Republic Military School Minmatar Republic
88
|
Posted - 2013.05.18 00:23:00 -
[36] - Quote
Paikis wrote:Voith wrote:Also, your fitting is **** because it is basically "Look, I can make a good armor tank with a 5 billion isk budget". It is ~3 bill just for the ship, plus another billion or two in implants.
Sans implants it does a respectable 1070 DPS (20/17) with a terrible 63k EHP. You ignored drone DPS on my fit, while using it on yours. (1070 gun DPS on pally, 855 gun DPS on geddon) 2 slot tank versus 7 slot tank. 6 damage mods versus 4 damage mods. No tracking mods at all on your geddon. (giving you just over HALF the tracking on the Paladin) 20% longer lock times on your geddon Large thermal hole on your geddon. Only 4 minutes of cap on your geddon. Fitting mods on your geddon. Look out folks, we've got a class-1 EFT warrior here. The entire point of the post was making fun of your EFT Warrior'ing.
Congratulations at totally missing the point.
List of things that matter for EFT Whores and don't in game:] 2 slot tank versus 7 slot tank. 6 damage mods versus 4 damage mods. Fitting mods on your geddon. |

Paikis
Vapour Holdings
820
|
Posted - 2013.05.18 00:55:00 -
[37] - Quote
Voith wrote:The entire point of the post was making fun of your EFT Warrior'ing.
Congratulations at totally missing the point.
List of things that matter for EFT Whores and don't in game:] 2 slot tank versus 7 slot tank. 6 damage mods versus 4 damage mods. Fitting mods on your geddon.
By your "logic" if I could shoe horn 5k DPS and 200 K HP but it took 5 slots to tank, 8 damage mods and 2 fitting mods it would be terrible. This is why your posts are counter productive to your "cause". Because you are bad at this game and posting.
My EFT warrioring that is backed up by actually HAVING those implants and a perfect OGB alt w/ mindlink? My EFT warrioring that has actually been in a fleet of those Paladins and seen what they can do?
Hell, even with NO implants, and downgrading the EANM to c-type still gives it enough tank (lowest resist 69%, 90k EHP) and 1250 DPS, with enough tracking to actually apply that damage. Plus the option to instantly switch to scorch for long range damage.
Who is EFT-warrioring? And who is stating a fact backed up by in-game experience and actual usage? |

DarthNefarius
Minmatar Heavy Industries
1031
|
Posted - 2013.05.18 02:28:00 -
[38] - Quote
Paikis wrote:Here is a Paladin fit that reaches 1400dps (6% implants), has 110,532 eHP (using only low-grade slaves in 1-5, no Omega, and an OGB Legion w/ mindlink) and 2 tanking mods. Please note; THIS IS AN ACTUAL 2-SLOT TANK. Paladin wrote: Corpum A-Type Energized Adaptive Nano Membrane 1600mm Reinforced Steel Plates II Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Tracking Enhancer II
Federation Navy Stasis Webifier Shadow Serpentis Tracking Computer, Tracking Speed Script Shadow Serpentis Tracking Computer, Optimal Range Script Shadow Serpentis Sensor Booster, Scan Resolution Script
Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Imperial Navy Large Energy Transfer Array Large Remote Armor Repair System II Drone Link Augmentor II
Large Energy Collision Accelerator II Large Energy Discharge Elutriation I
Garde II x3
I am calling you out on that BS fit: WTF are the resistances on that ??? Its sig radius + explosive hole are HUGE!!! POOF! An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |

Voith
Republic Military School Minmatar Republic
89
|
Posted - 2013.05.18 02:50:00 -
[39] - Quote
He basically requires a full set of HG implants, and a full minklinked Damnation for make it work. |

Paikis
Vapour Holdings
820
|
Posted - 2013.05.18 03:12:00 -
[40] - Quote
DarthNefarius wrote:I am calling you out on that BS fit: WTF are the resistances on that ??? Its sig radius + explosive hole are HUGE!!! POOF!
Resists: 77.6 / 70.8% / 70.6% / 73.1% Armour HP: 18688 (no implants) eHP: 92,213
WHAT explosive hole? The sig radius is quite large, but that is an unfortunate side-effect of being a marauder.
Voith wrote:He basically requires a full set of HG implants, and a full minklinked Damnation for make it work.
Implants aren't required, they just make it better. Yes, I have an OGB, why wouldn't I use it? |

DarthNefarius
Minmatar Heavy Industries
1031
|
Posted - 2013.05.18 03:23:00 -
[41] - Quote
Paikis wrote:DarthNefarius wrote:I am calling you out on that BS fit: WTF are the resistances on that ??? Its sig radius + explosive hole are HUGE!!! POOF! Resists: 77.6 / 70.8% / 70.6% / 73.1% Armour HP: 18688 (no implants) eHP: 92,213 WHAT explosive hole? The sig radius is quite large, but that is an unfortunate side-effect of being a marauder. Voith wrote:He basically requires a full set of HG implants, and a full minklinked Damnation for make it work. Implants aren't required, they just make it better. Yes, I have an OGB, why wouldn't I use it? explosive 73.1? really? 92k paladin in my experience is trouble! An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |

Paikis
Vapour Holdings
820
|
Posted - 2013.05.18 03:37:00 -
[42] - Quote
DarthNefarius wrote:explosive 73.1? really? 92k paladin in my experience is trouble!
Promise. Amarr T2 resists are made of win. I agree that it is light on tank, but absolutely doable. I wouldn't do it in a fleet where I didn't know the logi though. No reason why you can't drop the TE and bump the tank up to 121k with an IN EANM. You do lose 3km optimal though, and some tracking.
The Paladin is literally an Armour Nightmare, except it has slightly less tracking and more tank. but you can change that around by swapping a tank mod for a tracking mod, no probs. |

Verity Sovereign
Pator Tech School Minmatar Republic
425
|
Posted - 2013.05.18 09:27:00 -
[43] - Quote
Complaining about the cost of that armor fit, when the 1 slot shield tanks are using a 2 bill invuln and another ~300 mill or so of tech 2 rigs, on a 1 bill hull, isn't much of an argument... |

Mina Sebiestar
Mactabilis Simplex Cursus
348
|
Posted - 2013.05.19 00:43:00 -
[44] - Quote
One slot tank..no such thing  http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

Tasha Saisima
State War Academy Caldari State
24
|
Posted - 2013.05.19 04:43:00 -
[45] - Quote
Darth, your community is very friendly to noobies, which is a good thing so don't stop doing it, but you really can't talk until you put out highly shiny/optimal fleets and still get beat by shield fleets.
The armor Mach fit I posted is just as good as a shield fitted Mach. |

Kodavor
Jesus saves . Daisho Syndicate
103
|
Posted - 2013.05.19 10:21:00 -
[46] - Quote
io . Paikis is correct . DarthNefarius unfortunately so far you do not have what it takes to be a top end Incursions FC / Advisor .
HQ's .100k tank with OGB is absolutely fine ( Granted you trained your logis ) . VG's .60k tank with OGB is absolutely fine ( Granted you trained your logis ) .
Before you continue to spout your loud words - ISN uses such tank for over a year now .
Best regards Kodavor . |

Jill Antaris
Imperial Academy Amarr Empire
49
|
Posted - 2013.05.19 21:48:00 -
[47] - Quote
Paikis wrote:
It gets 20+17km range with IN MF and with Scorch gives 1142 DPS at 59+17kms. High Grade slaves give it 129,347 eHP, this is MORE than enough for logis to keep you up. Heck, you could spider tank this with no logis, although this will never happen due to :lazy:
To quote our almighty FC: "We only have our Logis because we need the links and like to have them in voice because we like to chat." 
Paikis wrote: My EFT warrioring that is backed up by actually HAVING those implants and a perfect OGB alt w/ mindlink? My EFT warrioring that has actually been in a fleet of those Paladins and seen what they can do?
The first rule about the Paladin club is: We don't speak about the Paladin club. 
@DarthNefarius The core difference is that if you spread 90% webs and shoot by overview velocity stats, you hardly need any sustained RR ability's because tamas will not survive 20s(halve of them die before they get to web range, the rest 5s later after the 90% web done the job). I can keep the fleet alive in a single Oneiros. It is basically as strong as a 5.5+1 guardian for RR stats while using 4 links with my fitting. If you key bind overloading, reps and drones to mouse buttons, it can nearly compete with a dual 4-2 guardian setup in burst situations. The key is actually to have logis that are on top of her game, quite similar to one slot tanked shield gangs.
Ludus used a similar tactic for Assaults 1.5 years ago, building the fleet with a core group of Paladins, going BS heavy and hammering shield fleets down with tachyon alpha(we had zero close range fitted BS, every BS was a sniper, every sub 28km target got webed down to kill it with sniper fittings). Currently we have payback time in many contests against Tach/1400mm shield setups and armor blitz gangs are adjusting.
The key to win contests are good dps pilots(that get armor/structure hits, do focus fire and don't fire at stuff they can't hit) not so much if you use 1 or 2 slots for tank or go armor or shield with your fleet.
Btw, I did run one slot tanked Legions back in the days for 120s NCO running.  |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
1093
|
Posted - 2013.05.19 22:42:00 -
[48] - Quote
Not sure if rat escalation ehp should be rolled back, incursions shouldn't be easy. But the incoming dps nerf should definitely be rolled back for that very reason. One slot tank boats should be dead in any site except Scouts.
In the first incursions back on Sisi we had to use boosted armor hacs staying on the move to just run vgs, any large BS, even armor ones, would pop. And even then it was hairy. CCP should never had made incursions so safe they can be steamrolled with 1 slot shield tank BS. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Jill Antaris
Imperial Academy Amarr Empire
49
|
Posted - 2013.05.19 23:16:00 -
[49] - Quote
It actually didn't get nerfed this much. The difference is mostly that people know what to shoot first and logis with 1000+ sites on her back are in a position where everything but wtf moments are boring daily routine.
As example I am pretty sure that halve of the logis where semi afk as I lost a mega with T1 fitting and massive EM/Termal holes in non existing buffer during a Assault site. I can tell for sure that the 2 logis I know and I got overloaded reps on this thing even before he did manage to push the broadcast button(the armor jumped back and forth like crazy).  |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
1093
|
Posted - 2013.05.19 23:21:00 -
[50] - Quote
Jill Antaris wrote:It actually didn't get nerfed this much. The difference is mostly that people know what to shoot first and logis with 1000+ sites on her back are in a position where everything but wtf moments are boring daily routine. As example I am pretty sure that halve of the logis where semi afk as I lost a mega with T1 fitting and massive EM/Termal holes in non existing buffer during a Assault site. I can tell for sure that the 2 logis I know and I got overloaded reps on this thing even before he did manage to push the broadcast button(the armor jumped back and forth like crazy). 
Incoming dps got nerfed by a huge amount, both during the move from Sisi to live and post live. If you didn't notice, it's just that you jumped on the bandwagon later on after it's easy. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Jill Antaris
Imperial Academy Amarr Empire
49
|
Posted - 2013.05.20 00:11:00 -
[51] - Quote
sabre906 wrote:Jill Antaris wrote:It actually didn't get nerfed this much. The difference is mostly that people know what to shoot first and logis with 1000+ sites on her back are in a position where everything but wtf moments are boring daily routine. As example I am pretty sure that halve of the logis where semi afk as I lost a mega with T1 fitting and massive EM/Termal holes in non existing buffer during a Assault site. I can tell for sure that the 2 logis I know and I got overloaded reps on this thing even before he did manage to push the broadcast button(the armor jumped back and forth like crazy).  Incoming dps got nerfed by a huge amount, both during the move from Sisi to live and post live. If you didn't notice, it's just that you jumped on the bandwagon later on after it's easy.
Back in the days of mixed gangs I literally had untanked, semi afk logis to work with and tons of ships with super slim buffers and massive resistance holes. I even multi boxed(logi+dps+fc) this gangs just to get something running. The reason why Incursion is easy this days is that you work mostly with good setups and people that know what they are doing.
How much could a logi back in the days manage? I know I could only do halve of what I can do today. Current standard on a good logi pilot is 2.5-3k DPS per logi, if you really push it(you can do VGs without even use heat as a single logi). If you compare this to normal setups that people used back in the day, it is 50-100% more RR done per logi with pilots in them that can manage to catch even drones or non posters in HQ fleets.
Bottom line is, if you compare logis back in the days to current ones, it is like comparing apples to oranges, since incursion logis with routine are not just a little better than the people back in the days, they can handle a lot more dps and are fluid enough that glass cannon setups became no issue at all. |

Andrew Indy
Center for Advanced Studies Gallente Federation
6
|
Posted - 2013.05.20 08:50:00 -
[52] - Quote
Paikis wrote:Here is a Paladin fit that reaches 1400dps (6% implants), has 110,532 eHP (using only low-grade slaves in 1-5, no Omega, and an OGB Legion w/ mindlink) and 2 tanking mods. Please note; THIS IS AN ACTUAL 2-SLOT TANK. Paladin wrote: Corpum A-Type Energized Adaptive Nano Membrane 1600mm Reinforced Steel Plates II Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Tracking Enhancer II
Federation Navy Stasis Webifier Shadow Serpentis Tracking Computer, Tracking Speed Script Shadow Serpentis Tracking Computer, Optimal Range Script Shadow Serpentis Sensor Booster, Scan Resolution Script
Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Imperial Navy Large Energy Transfer Array Large Remote Armor Repair System II Drone Link Augmentor II
Large Energy Collision Accelerator II Large Energy Discharge Elutriation I
Garde II x3
It gets 20+17km range with IN MF and with Scorch gives 1142 DPS at 59+17kms. High Grade slaves give it 129,347 eHP, this is MORE than enough for logis to keep you up. Heck, you could spider tank this with no logis, although this will never happen due to :lazy:
I use a very similar setup with no slaves at all, I have a Faction TE, true sansha web, a T2 Trimark + T2 Burst and then 2 reps and no drone link since Gardes cant hit past about 50k any way. 96K EHP and I have not died yet, I also Leeroy into most sites and I always take agro (Sansha hate me).
When Sori Fleet is full of Pallys it does well against the Shield Fleets there just not enough active armour pilots to keep fleet at optimal all the time.
The big problem with Armour VS shield for INCs is pilot perception. After the Nerf a lot of pilots left , shields had a bigger base to start with so they still had a lot of good pilots left so they could still have shiny fleets once people started to come back there was a perception that armour was not as good since most of the fleets running where crappy so a lot of the good pilots swapped to shields (as suggested by Turelus earlier in this thread).
Pilot starts Incs in Armour Pilot get fleet cos they will take anyone. Pilot gets rolled by super shiny Shields Pilot takes its like a man cos Shields will not take them Pilot gets good/shiny Pilot moves to Shields - perpetuating the perception that shields are better.
Quote:HQ's .100k tank with OGB is absolutely fine ( Granted you trained your logis ) . VG's .60k tank with OGB is absolutely fine ( Granted you trained your logis ) .
Those same numbers don't really apply to Armour since the reps land later |

Jill Antaris
Imperial Academy Amarr Empire
49
|
Posted - 2013.05.20 09:50:00 -
[53] - Quote
Well nothing stops you for fly both shield and armor, I guess. I do and I think the hole armor vs shield war is silly and some FCs consider it more a personal vendetta instead just 2 different fleet setups.
In my opinion, if you have proficient dps pilots, good logis, a good fleet discipline and keep the fleet running, it doesn't matter this much what you fly. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
1096
|
Posted - 2013.05.20 11:32:00 -
[54] - Quote
Jill Antaris wrote:sabre906 wrote:Jill Antaris wrote:It actually didn't get nerfed this much. The difference is mostly that people know what to shoot first and logis with 1000+ sites on her back are in a position where everything but wtf moments are boring daily routine. As example I am pretty sure that halve of the logis where semi afk as I lost a mega with T1 fitting and massive EM/Termal holes in non existing buffer during a Assault site. I can tell for sure that the 2 logis I know and I got overloaded reps on this thing even before he did manage to push the broadcast button(the armor jumped back and forth like crazy).  Incoming dps got nerfed by a huge amount, both during the move from Sisi to live and post live. If you didn't notice, it's just that you jumped on the bandwagon later on after it's easy. Back in the days of mixed gangs I literally had untanked, semi afk logis to work with and tons of ships with super slim buffers and massive resistance holes. I even multi boxed(logi+dps+fc) this gangs just to get something running. The reason why Incursion is easy this days is that you work mostly with good setups and people that know what they are doing. How much could a logi handle back in the days? I know I could only do halve of what I can do today. Current standard on a good logi pilot is 2.5-3k DPS per logi, if you really push it(you can do VGs without even use heat as a single logi). If you compare this to normal setups that people used back in the day, it is 50-100% more RR done per logi with pilots in them that can manage to catch even drones or non posters in HQ fleets. Bottom line is, if you compare logis back in the days to current ones, it is like comparing apples to oranges, since incursion logis with routine are not just a little better than the people back in the days, they can handle a lot more dps and are fluid enough that glass cannon setups became no issue at all.
That is long post nerf. Like I said, you jumped on the bandwagon later on once it got easy. Your mixed gang wouldn't even come close to surviving in incursion's original state on SiSi. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Lilan Kahn
The Littlest Hobos Whores in space
143
|
Posted - 2013.05.20 12:49:00 -
[55] - Quote
DeLindsay wrote:Quote:Shields ability to 1 slot tank Incursions is killing armour Incursion balance It's literally beyond impossible to 1-slot tank and Incursion. The only REAL difference between the types is this: SHIELD: Higher DPS output (if) there are enough in fleet with free mids for Webs. EHP must be slightly higher due to Sig bloom. ARMOR: Faster movement (easier to fit Prop) + utility like dual Webs/TP/etc at a lower DPS output. EHP can be lower.
the dps is the same.
and with the up comming tracking nerf things are gonna be back in ballance |

Goldiiee
Tax and War Haven
382
|
Posted - 2013.05.20 13:53:00 -
[56] - Quote
Andrew Indy wrote:Quote:HQ's .100k tank with OGB is absolutely fine ( Granted you trained your logis ) . VG's .60k tank with OGB is absolutely fine ( Granted you trained your logis ) . Those same numbers don't really apply to Armour since the reps land later
This is all rather misleading, the emphasis should be on how much 'Shield' or 'Armor' you have, total EHP is useless in terms of logistics. I run with 12k shield as that is the only part my logi can fix it is also the only part I put my emphasis on. I know with 70% resist that I can take approximately a 30k(room)volley before I need to panic in a room that is producing 3k to 5k (Room)dps that gives me 3 seconds to broadcast and gives the logis have 4 to 8 seconds to get reps on me.
The same is true for armor but add the 3 to 4 seconds for the cycles to finish. So by that supposition I would say armor needs and extra 3 second buffer to compensate for the cycle time or an additional 1k armor for every 3k (Room) DPS per second of buffer needed.
The main problem I have seen is Overtanking. I have seen pilots X up for fleet in ships with 25k or more shield points (not even going to mention a 35k armor Buffer I saw a few weeks ago). This is wasted resources it is synonymous with bringing 10k rounds of ammo on a one shot suicide gank. You should tank for logistics, and if you don't trust the logistics to save you then you're in the wrong fleet. Additional tank is always at the expense of additional Gank and if your not fielding 10k (ship)dps in these VG sites nowadays then you are going to lose in a contest, and once an FC smells blood in the water you will be contested out of the system. You my friend,-ádefy the whole theory of natural selection. |

DarthNefarius
Minmatar Heavy Industries
1037
|
Posted - 2013.05.20 17:22:00 -
[57] - Quote
Goldiiee wrote:Andrew Indy wrote:Quote:HQ's .100k tank with OGB is absolutely fine ( Granted you trained your logis ) . VG's .60k tank with OGB is absolutely fine ( Granted you trained your logis ) . Those same numbers don't really apply to Armour since the reps land later This is all rather misleading, the emphasis should be on how much 'Shield' or 'Armor' you have, total EHP is useless in terms of logistics. I run with 12k shield, as that is the only part my logi can fix it is also the only part I put my emphasis on. I know with 70% resist that I can take approximately a 30k(room)volley before I need to panic: in a room that is producing 3k to 5k (Room)dps that gives me 3 seconds to broadcast and the logis have 4 to 8 seconds to get reps on me. The same is true for armor but add the 3 to 4 seconds for the cycles to finish. So by that supposition I would say armor needs and extra 3 second buffer to compensate for the cycle time, or an additional 1k armor for every 3k (Room) DPS per second of buffer needed. .
The armour's need of more buffer takes away another low slot. HQ's especially the MOM's fighter bomber waves really make the need to buffer 1.5-2 cycles more due to the end of cycle waits.
An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |

Calgrissom Torvec
1
|
Posted - 2013.05.20 18:22:00 -
[58] - Quote
If it make you feel better darth CCP is nerf batting Shield ships with the TE nerf. Armor should be happy now that your scripted TC ships just jumped ahead in the game a bit. |

DarthNefarius
Minmatar Heavy Industries
1037
|
Posted - 2013.05.20 19:44:00 -
[59] - Quote
Calgrissom Torvec wrote:If it make you feel better darth CCP is nerf batting Shield ships with the TE nerf. Armor should be happy now that your scripted TC ships just jumped ahead in the game a bit.
Also lets not forget on and armor BS ship you have 10-15k of shield buffer to give your logi time to get you locked and repped. If a shield ship isn't locked and repped before it runs into armor it can be a bad day for the pilot a good portion of the time.
The shield buffer for armour logi in HQ's is non existant ( assaults barely ). I honestly doubt the 1/2 TE nerf will change much. If the OGB boosts get nerfed by requiring them to be on grid things may then change. An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |

Paikis
Vapour Holdings
823
|
Posted - 2013.05.20 21:35:00 -
[60] - Quote
DarthNefarius wrote: snip MUCH worse then the shield fleets thanks to thier stonger abilities to fit more low slot damage mods & TE's;due to the added crusier/BS NPC eHP(especially the MARA in OTAs (which seemed to remote repair itself) that got taken out/FIXED becuase the Wall of OTA screams for 3 months ) & taking out of triggers, creating a spiral of lowering of numbers and skills.
Go look at that Paladin fit I posted above. Note that it has 4 heat sinks on it. Note also that it has a TE and 2 TCs, and it also has a T2 damage rig. Granted it is pretty shiny, and it requires an OGB and semi-competent logi to work, but it works, and it is an incursion fit. I've seen MUCH shinier fits than that
4 Heat Sinks and a damage rig. That is so far into diminishing returns that adding another would be completely worthless. Hell, I've had your FCs telling me that the 4th heat sink is a waste. 3 tracking mods is also pretty far into diminishing returns, especially once you get a tracking link from a logi. That makes 5 damage mods and 4 (TE/2xTC/Link) tracking mods. Anything more is a waste of slots.
I'd love to know how these shield ships are fitting more tracking mods and more damage mods, I really would. To any shield pilots who ARE fitting more tracking and damage mods; Stop it, you're bad. Go learn about module stacking.
Also, why does ships having more HP affect armour more than shields? Do shields have guns that do a % of target hp as damage or something? Because unless they do, I can't see any hp increase affecting armour more than shields. |

Andrew Indy
Center for Advanced Studies Gallente Federation
8
|
Posted - 2013.05.21 05:11:00 -
[61] - Quote
Calgrissom Torvec wrote:If it make you feel better darth CCP is nerf batting Shield ships with the TE nerf. Armor should be happy now that your scripted TC ships just jumped ahead in the game a bit.
Also lets not forget on and armor BS ship you have 10-15k of shield buffer to give your logi time to get you locked and repped. If a shield ship isn't locked and repped before it runs into armor it can be a bad day for the pilot a good portion of the time.
The shield buffer is OK however it only works for the first time you take agro, Its pretty common to see that bar full red for most of the day and even agro from a single esyter will keep it at zero.
Also my Pally has a TE and 2 TCs and most of the NM fits I have seen have a TE and 2-3 TCs so the TE nerf is not a huge deal.
Quote:This is all rather misleading, the emphasis should be on how much 'Shield' or 'Armor' you have, total EHP is useless in terms of logistics. I run with 12k shield, as that is the only part my logi can fix it is also the only part I put my emphasis on. I know with 70% resist that I can take approximately a 30k(room)volley before I need to panic: in a room that is producing 3k to 5k (Room)dps that gives me 3 seconds to broadcast and the logis have 4 to 8 seconds to get reps on me.
The same is true for armor but add the 3 to 4 seconds for the cycles to finish. So by that supposition I would say armor needs and extra 3 second buffer to compensate for the cycle time, or an additional 1k armor for every 3k (Room) DPS per second of buffer needed.
A good Pally (like the ones mentioned above) has about 16k Armour which works out about the same as your calcs, cycle time is about 4 seconds so with 1k armour per second + your base 12k. |

BlackPyroStorm
4S Corporation RAZOR Alliance
9
|
Posted - 2013.05.21 21:54:00 -
[62] - Quote
I thought it quite amusing that I could use a ship with a damage control and 1 em rig (with ogb) and still tank fine for vanguards using shield logi ofc. Not sure what armour people are complaining about. If armour and shield reps functioned the same at the beginning of the cycle armour would become way too overpowered.
Maybe if armour reps had a reduced cycle time but a reduced rep amount to keep them balanced at least reps could be applied quicker. |

Voith
Republic Military School Minmatar Republic
99
|
Posted - 2013.05.22 01:02:00 -
[63] - Quote
BlackPyroStorm wrote:I thought it quite amusing that I could use a ship with a damage control and 1 em rig (with ogb) and still tank fine for vanguards using shield logi ofc. Not sure what armour people are complaining about. If armour and shield reps functioned the same at the beginning of the cycle armour would become way too overpowered.
Maybe if armour reps had a reduced cycle time but a reduced rep amount to keep them balanced at least reps could be applied quicker. Please explain how making two things the same makes one overpowered. |

BlackPyroStorm
4S Corporation RAZOR Alliance
10
|
Posted - 2013.05.22 16:45:00 -
[64] - Quote
If armour had the ability to rep at the beginning of cycle combined, along with passive omni resist mods and ability to utilise slave implants, they would dominate over shields, making buffer shield tanks considerably less effective in comparison. Also the upcoming tracking enhancer nerf benefiting armour tanked ships which have a better ability to fit tracking computers |

Weasel Juice
Future Corps Sleeper Social Club
42
|
Posted - 2013.05.23 01:55:00 -
[65] - Quote
The whole thread is nonsense.
Armor has about the same potential as shield. You can get a comparable one-slot tank set-up, that is easier to fit, much cheaper - on any ship, even the Nightmare, while keeping the same amount of damage mods and comparable tracking. With the upcoming TE nerf, they should be on an equal level (potential wise).
The great difference is the mentality of the pilots. When I started playing Eve directly after the initial nerf last year, I saw people flying with 300kEHP Bhaalgorns and 4 logis in VGs in TDF, while ISN was flying with tanks that really have not changed. People demanded that I put a 1600mm plate and 3 trimarks on my Legion with a-type gear and HG slaves in my head, stating that it was absolutely necessary, while ISN asked me to drop my Scimitar down to one invuln field.
Considering that the *difficulty* had not changed (they didn't really add more DPS, they just required that we killed more ships, especially the Mara in OTA which was notoriously hard to kill), it was really funny the big warning sign in the TDF MOTD, stating that every pilot now needs to have a 1600mm plate fitted.
It's a devils circle right now, since Shield has the only elite communities left, which pushes any new recruits looking for high performance incursions into shields. Any armor fanboys will look at incursions, and see really crappy TDF pub fleets with low efficiency.
I'm willing to bet you my incursion Mach, that if ICU employed their doctrine with armor, it would be just as effective.
The only issues I could possibly see is in shiny HQ fleets, where the delayed reps actually make a huge difference, but only on the most extreme fleets. But that is an entirely different story, since you have HQ slaves and the slot 10 hardwiring to provide a substantial buffer increase over shield, that should more than compensate for delayed reps. |

Paikis
Vapour Holdings
825
|
Posted - 2013.05.23 02:20:00 -
[66] - Quote
Weasel Juice wrote:Armor has about the same potential as shield.
This guy gets it. |

Frooth
The Dark Space Initiative Scary Wormhole People
4
|
Posted - 2013.05.26 16:21:00 -
[67] - Quote
Its time to grow some balls and start min-maxing Armor fits. but i guess thats to scary so lets fly with 3 logi aswel so we dont loose our over tanked ships.
WHERE DID THE LEGION FLEETS GO ?
|

DarthNefarius
Minmatar Heavy Industries
1073
|
Posted - 2013.05.26 16:43:00 -
[68] - Quote
Frooth wrote:Its time to grow some balls and start min-maxing Armor fits. but i guess thats to scary so lets fly with 3 logi aswel so we dont loose our over tanked ships.
WHERE DID THE LEGION FLEETS GO ?
Legion fleets left the building because CCP screwed them by effing with the fleet compostitions of NPCs thus nerfing Vanguards & essentially leaving HQ sites as they were for the Escalation nerf. An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |

Frooth
The Dark Space Initiative Scary Wormhole People
4
|
Posted - 2013.05.26 17:38:00 -
[69] - Quote
DarthNefarius wrote:Frooth wrote:Its time to grow some balls and start min-maxing Armor fits. but i guess thats to scary so lets fly with 3 logi aswel so we dont loose our over tanked ships.
WHERE DID THE LEGION FLEETS GO ?
Legion fleets left the building because CCP screwed them by effing with the fleet compostitions of NPCs thus nerfing Vanguards & essentially leaving HQ sites as they were for the Escalation nerf.
SO THATS WHY. i always thought i scared them away with my rawrrrr powaahhh of shield carebearing |

Thorleifer
Yeti Cave
8
|
Posted - 2013.05.26 22:49:00 -
[70] - Quote
DarthNefarius wrote:Turelus wrote:Serious and no trolling meant. Why didn't you use the year gone to train shields? If there is a more efficient way to do something which is proving better why not move over to it? if CCP then nerf that and make armour better you can just switch back. CCP don't do FOTM they seem to like FOTY more... from my own experience you're better just moving to what works best and using it then expecting them to ever fix something they broke. I guess I just like to fight the power. But really should 1 tank have such an advantage in PvE while the other has just a slight advantage in PvP?
Really? so because one is better then another at 1 thing, they should buff across the board and make it all out of balance everywhere else. Sure that makes sense. |

Kranyoldlady
European Nuthouse
18
|
Posted - 2013.05.28 17:45:00 -
[71] - Quote
What is this tank you talk about? |

Zwo Zateki
Imperial Dreams Curatores Veritatis Alliance
64
|
Posted - 2013.05.28 19:05:00 -
[72] - Quote
Unlike the naysayers I totally agree with the OP. Nightmares can easily fit 1 mid-slot + 1 rig tank for VGs or 1 mid + 1 low + 1 rig for AS or HQ. And you don't need LSE since shield xfers rep immediately.
Frooth wrote:Its time to grow some balls and start min-maxing Armor fits. but i guess thats to scary so lets fly with 3 logi aswel so we dont loose our over tanked ships. You do understand that armor reps need to cycle before they rep, right? |

DarthNefarius
Minmatar Heavy Industries
1076
|
Posted - 2013.05.29 01:15:00 -
[73] - Quote
I'm hoping that the Paladin's tracking bonuses will put it closer to par with the NM as an effective armour Incursion ship but its sig radius still makes it squish as heck. An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |

Zwo Zateki
Imperial Dreams Curatores Veritatis Alliance
65
|
Posted - 2013.05.29 02:17:00 -
[74] - Quote
DarthNefarius wrote:I'm hoping that the Paladin's tracking bonuses will put it closer to par with the NM as an effective armour Incursion ship but its sig radius still makes it squish as heck. Paladin's what? *chokes* |

Paikis
Vapour Holdings
826
|
Posted - 2013.05.29 04:02:00 -
[75] - Quote
Zwo Zateki wrote:Unlike the naysayers I totally agree with the OP. Nightmares can easily fit 1 mid-slot + 1 rig tank for VGs or 1 mid + 1 low + 1 rig for AS or HQ. And you don't need LSE since shield xfers rep immediately. Frooth wrote:Its time to grow some balls and start min-maxing Armor fits. but i guess thats to scary so lets fly with 3 logi aswel so we dont loose our over tanked ships. You do understand that armor reps need to cycle before they rep, right?
Nightmare with 1 Pithum A-type Invulnerability Field and 1 Large Core Defence Field Extender II, as well as perfect Tengu Boosts: Resists: 59.9/67.9/75.9/79.9 Shield eHP: 55,302 Total eHP: 83,338
Um... a single low slot is enough to tank a Paladin in Vanguards, but lets go ahead and give numbers for a single low and a rig.
Paladin with 1 Corelum A-type EANM and 1 Large Trimark Armour Pump II, with perfect Legion boosts... and SLAVES: Resists: 77.6/70.8/70.6/73.1 Armour eHP: 74,677 Total eHP: 103,491
Note please that the Paladin has about 25% more total eHP, and almost 50% more armour eHP than the Nightmare has shield eHP. Take the rig out and the Paladin still beats the Nightmare. Also, please note that the Nightmare has a huge EM hole, where the paladin has all its resists over 70.
1 slot tank on the Paladin beats a 2 slot tank on the Nightmare. WHY ARE WE STILL CONTINUEING THIS THREAD!? |

Zwo Zateki
Imperial Dreams Curatores Veritatis Alliance
65
|
Posted - 2013.05.29 07:25:00 -
[76] - Quote
Paikis wrote:Zwo Zateki wrote:Unlike the naysayers I totally agree with the OP. Nightmares can easily fit 1 mid-slot + 1 rig tank for VGs or 1 mid + 1 low + 1 rig for AS or HQ. And you don't need LSE since shield xfers rep immediately. Frooth wrote:Its time to grow some balls and start min-maxing Armor fits. but i guess thats to scary so lets fly with 3 logi aswel so we dont loose our over tanked ships. You do understand that armor reps need to cycle before they rep, right? Nightmare with 1 Pithum A-type Invulnerability Field and 1 Large Core Defence Field Extender II, as well as perfect Tengu Boosts: Resists: 59.9/67.9/75.9/79.9 Shield eHP: 55,302Total eHP: 83,338 Um... a single low slot is enough to tank a Paladin in Vanguards, but lets go ahead and give numbers for a single low and a rig. Paladin with 1 Corelum A-type EANM and 1 Large Trimark Armour Pump II, with perfect Legion boosts... and SLAVES: Resists: 77.6/70.8/70.6/73.1 Armour eHP: 74,677Total eHP: 103,491 Note please that the Paladin has about 25% more total eHP, and almost 50% more armour eHP than the Nightmare has shield eHP. Take the rig out and the Paladin still beats the Nightmare. Also, please note that the Nightmare has a huge EM hole, where the paladin has all its resists over 70. 1 slot tank on the Paladin beats a 2 slot tank on the Nightmare. WHY ARE WE STILL CONTINUING THIS THREAD!? Wrong rig: put an anti-EM rig, no shiny NM flies with CDFE.
I do agree that 2-mid-slot + DCU is a lot better on a NM. Anti-Therm rig + EM amp + A-type invul + boosts yields >80% resists across the board. |

Paikis
Vapour Holdings
826
|
Posted - 2013.05.29 08:20:00 -
[77] - Quote
Zwo Zateki wrote:Wrong rig: put an anti-EM rig, no shiny NM flies with CDFE.
I do agree though that 2-mid-slot + DCU looks a lot better on a NM. Anti-Therm rig + EM amp + A-type invul + boosts yields >80% resists across the board.
EM-rig changes the numbers, but the Paladin is still better with only the EANM. |

Vizvig
Savage Blizzard Bright Side of Death
82
|
Posted - 2013.05.29 08:29:00 -
[78] - Quote
Hahaha just train shields and stop whining.
btw I have 2 expensive fitted armour ships for incursions. Shields is OP everywhere(not only in PVE), by desing. But I am sure that nobody cares. |

DarthNefarius
Minmatar Heavy Industries
1080
|
Posted - 2013.05.29 21:52:00 -
[79] - Quote
Zwo Zateki wrote:DarthNefarius wrote:I'm hoping that the Paladin's tracking bonuses will put it closer to par with the NM as an effective armour Incursion ship but its sig radius still makes it squish as heck. Paladin's what? *chokes*
Opps my bad: I meant the NAPOC  An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |

Zwo Zateki
Imperial Dreams Curatores Veritatis Alliance
66
|
Posted - 2013.05.29 22:33:00 -
[80] - Quote
Paikis wrote:Zwo Zateki wrote:Wrong rig: put an anti-EM rig, no shiny NM flies with CDFE.
I do agree though that 2-mid-slot + DCU looks a lot better on a NM. Anti-Therm rig + EM amp + A-type invul + boosts yields >80% resists across the board. EM-rig changes the numbers, but the Paladin is still better with only the EANM. It is NOT about better but about "enough". Again, armor ships need considerably more buffer because of how armor reps work. |

Tasha Saisima
State War Academy Caldari State
26
|
Posted - 2013.05.29 22:50:00 -
[81] - Quote
Armor also gets a few seconds extra before they receive armor damage. Quit whining about shield fleets when armor puts out such **** fleets |

Ginger Barbarella
Caldari Provisions Caldari State
1331
|
Posted - 2013.05.29 22:54:00 -
[82] - Quote
Bloody Wench wrote:Jack Miton wrote:Yeas, cos the easiest way in the game to get endless ISK definitely need a buff... C6 Magnetar exploiting hypocrite.
Those who can, do... those who can't, find an exploit and abuse the crap out of it until caught by CCP. "Blow it all on Quafe and strippers." --- Sorlac |

Rolstra
Moo's Mudpit
16
|
Posted - 2013.05.29 22:55:00 -
[83] - Quote
As much as I sympathise with the plight of the armour community I keep asking myself; GÇÿSelf, why is this a problem? People donGÇÖt use shields for a lot of things, and those same people donGÇÖt use armour for other things.GÇÖ
For instance I donGÇÖt use the newspaper to wipe my ass nor do I expect to read my toilet paper for the news, get the right tool for the job, if it isnGÇÖt working most likely you are using the wrong tool. |

DarthNefarius
Minmatar Heavy Industries
1080
|
Posted - 2013.05.30 00:18:00 -
[84] - Quote
Rolstra wrote:As much as I sympathise with the plight of the armour community I keep asking myself; GÇÿSelf, why is this a problem? People donGÇÖt use shields for a lot of things, and those same people donGÇÖt use armour for other things.GÇÖ
For instance I donGÇÖt use the newspaper to wipe my ass nor do I expect to read my toilet paper for the news, get the right tool for the job, if it isnGÇÖt working most likely you are using the wrong tool.
Trouble with this is that armour was competitive until CCP nerfed them in Escalation a year ago, the tool analogy doesn't fit because the toll was once viable now its almost not thanks to a crappy re(un)balance Face it shield HQ fleets are now the preEscalation equivents of the Legion VG fleets & assaults were made even crappier with the Escalation nerf... CCP get rid of the @#$!! NCN or take out a middle room of the NCNs An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |

Sexy Cakes
Have A Seat
293
|
Posted - 2013.05.30 13:36:00 -
[85] - Quote
DarthNefarius wrote:Trouble with this is that armour was competitive until CCP nerfed them in Escalation a year ago, the tool analogy doesn't fit because the toll was once viable now its almost not thanks to a crappy re(un)balance  Face it shield HQ fleets are now the preEscalation equivents of the Legion VG fleets & assaults were made even crappier with the Escalation nerf... CCP get rid of the @#$!! NCN or take out a middle room of the NCNs The MOM should be buffed so a ~35 man multibox fleet doesn't kill it so easily too. ADD some Niarja frigate waves.
There's 2 variables to this problem:
1. Your community is bad at EVE 2. Your community armor tanks
Guess which one causes you to suck at incursions... Not today spaghetti. |

DarthNefarius
Minmatar Heavy Industries
1080
|
Posted - 2013.05.30 15:31:00 -
[86] - Quote
Sexy Cakes wrote:DarthNefarius wrote:Trouble with this is that armour was competitive until CCP nerfed them in Escalation a year ago, the tool analogy doesn't fit because the toll was once viable now its almost not thanks to a crappy re(un)balance  Face it shield HQ fleets are now the preEscalation equivents of the Legion VG fleets & assaults were made even crappier with the Escalation nerf... CCP get rid of the @#$!! NCN or take out a middle room of the NCNs The MOM should be buffed so a ~35 man multibox fleet doesn't kill it so easily too. ADD some Niarja frigate waves. There's 2 variables to this problem: 1. Your community is bad at EVE 2. Your community armor tanks Guess which one causes you to suck at incursions...
3. CCP hates armour tank PvE  An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |

Tasha Saisima
State War Academy Caldari State
26
|
Posted - 2013.05.30 17:56:00 -
[87] - Quote
Darth, you have been proven wrong. Please stop blameing ccp for your failure in leadership |

DarthNefarius
Minmatar Heavy Industries
1082
|
Posted - 2013.05.30 18:34:00 -
[88] - Quote
Tasha Saisima wrote:Darth, you have been proven wrong. Please stop blameing ccp for your failure in leadership
Judging from CCP's 1/2 hearted attempts to improve armour lately I've been proven right. Still their TE nerf, honeycombing skills, & AAR are pretty sorry steps that'll barely reduce the gap. ( of those 3 only 1 even aims the Incursion inbalance. The thing that screwed armour over was Escalations rebalancing all NPC's in every site except the HQs. ) An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |

Tasha Saisima
State War Academy Caldari State
26
|
Posted - 2013.05.30 19:54:00 -
[89] - Quote
How did that only hurt armor but not shield? |

DarthNefarius
Minmatar Heavy Industries
1082
|
Posted - 2013.05.31 02:16:00 -
[90] - Quote
Tasha Saisima wrote:How did that only hurt armor but not shield?
It hurt both but it hurt armour drastically worse An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |

Tasha Saisima
State War Academy Caldari State
26
|
Posted - 2013.05.31 02:49:00 -
[91] - Quote
DarthNefarius wrote:Tasha Saisima wrote:How did that only hurt armor but not shield? It hurt both but it hurt armour drastically worse
explain exactly what did the incursion update do to armor that it did not to do shields |
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