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Nyancat Audeles
Center for Advanced Studies Gallente Federation
222
|
Posted - 2013.05.19 20:52:00 -
[1] - Quote
Hello, From what CCP has said, no Command Ship buff will be coming in Odyssey? It was a couple months ago when they announced that they would fix off-grid boosting and make Command Ships more viable in combat (and better at boosting than T3's) but since then, CCP has not said a word about it. We're almost up to Odessey and still no word.
It seems that there is no Command Ship buff coming in Odyssey.
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Domanique Altares
Rifterlings Point Blank Alliance
79
|
Posted - 2013.05.19 20:54:00 -
[2] - Quote
Nyancat Audeles wrote: It seems that there is no Command Ship buff coming in Odyssey.
Correct.
And good thing, too, since it would probably involve a minigame. |

Perihelion Olenard
162
|
Posted - 2013.05.19 21:41:00 -
[3] - Quote
They also said one day they'll fix POSes and overhaul drones. I wear my sunglasses at night. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
669
|
Posted - 2013.05.19 21:49:00 -
[4] - Quote
Not sure they ever said it was supposed to be in Odyssey, merely that it would be done as part of the overhaul known as tiericide .. which they are doing at a breakneck (Amarr necks for the most part ) pace.
Personally doubt we will see or hear anything with regards to CC revamp until they find a solution to the off-/on-grid link question as splitting those two development wise would mean more work overall .. all pressure is on the coders to solve the grid vs. system riddle and it will increase as stuff is crossed off the tiericide list. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2084
|
Posted - 2013.05.19 21:54:00 -
[5] - Quote
Not sure what they would try to accomplish by making links on-grid except pushing high-sec combat into more populated areas and making people field backups in null, low, and wh...Oh, right. More alt accounts for the cash munnay. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Super spikinator
Hegemonous Conscripts Hegemonous Pandorum
173
|
Posted - 2013.05.19 21:59:00 -
[6] - Quote
I think the second coming of christ is more likely than ccp fixing off grid boosting. |

Lord Haur
Grim Determination Nulli Secunda
77
|
Posted - 2013.05.19 22:01:00 -
[7] - Quote
I would guess that the command ship rebalancing will be deployed in a Odyssey point release in a couple months time. They're pretty high up the list of things to rebalance (along with HACs).
The relevant quote from the dev blog here is as follows:
Quote:When we're finished with tech 1 hulls we are going to start looking into more advanced roles, starting with Command ships
And the bit on the OGB issue:
Quote:As a side note, as we announced a while ago, we are not pleased by having Warfare Links work outside the battlefield zone, and will be investigating options to move them on grid. Command and Tech3 ships providing that much of an advantage should commit to an engagement instead of being safely parked inside a POS bubble
While there are currently technical obstacles to moving boosters ongrid, that should not delay a much-needed command ship rebalance. |

QuakeGod
Empire Manufacturing
3
|
Posted - 2013.05.19 22:04:00 -
[8] - Quote
Making the command modules work on-grid only shouldn't be hard to implement at all. All they have to do is make the command modules have a radius or range of 100km or so. If you are outside of that range, you no longer receive the benefits. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2084
|
Posted - 2013.05.19 22:04:00 -
[9] - Quote
They can fix links by making them unable to work inside a POS shield, while at the same time giving them the siege mechanic that immobilizes the boosting ships during use. Then you either have to choose between deploying them to the fight itself, or risk getting probed out and killed without support.
Just making them be required to be present on the battlefield is stupid. They're glass ships that can be popped in 2-3 Tornado volleys. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

brinelan
The Flying Dead Ethereal Dawn
32
|
Posted - 2013.05.19 22:12:00 -
[10] - Quote
They said back at fanfest that command ships wouldn't be done until sometime after Odyssey |
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Sarmatiko
1118
|
Posted - 2013.05.19 22:16:00 -
[11] - Quote
Odyssey expansion doesn't necessary means only "Odyssey 1.0" release. I'm sure we will see some rebalancing in the next point releases. CCP should deal with BC skill rework first and make sure it will happen without problems on initial Odyssey release. Then if all goes normally - they can proceed with further Command ship rebalance.
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baltec1
Bat Country
6513
|
Posted - 2013.05.19 22:21:00 -
[12] - Quote
Destiny Corrupted wrote:
Just making them be required to be present on the battlefield is stupid. They're glass ships that can be popped in 2-3 Tornado volleys.
A damnation can get over 300k buffer... |

Digital Messiah
Heroic Era
286
|
Posted - 2013.05.19 22:31:00 -
[13] - Quote
I don't know, it would be nice for command ships to be what they are for the most part a boosting fleet dps vessel. But they do fill that role quite nicely. Having a dps and boosting variation for every faction is also nice. I use my sleipnir for most everything as it can hit frigs to battleships and pumps out almost 800 dps.
It is hard to have your cake and eat it to. If you want command ships to be better than t3 for boosting where does that leave t3's? Who is going to choose to fly a ship that costs you sp on loss in PVP when it doesn't even have a higher reward of boost? I am unsure to if they are even better at boosting? But they have far greater risk / reward than an expensive hull all on its own.
If command ships were going to get a bonus I would elect that they fix the damage on the nighthawk. They murdered it with the heavy missile nerf, not that the tengu wasn't king of that domain anyways. The Gallente hulls Eos and Astarte are in a bad place thanks to medium hybrids not being very good in comparison to other weapon types in the medium area. The Amarr command ships have decent potential in PVP but are out classed by everything in PVE. I would say the Minmatar command ships are doing the best atm in PVE. They put out more tank than needed for a whole room, can select damage types, and get great fall off.
All in all they need to increase the command ships ability to project damage further than their 15-35km average. Or evaluate their strong need for capacitor and dead space modules to shine. Both would be a huge boon to the hulls but would essentially make them all what they didn't want tengus to be. When ever they look at ship design they are changing fundamental aspects of the game. Making one ship on par with how the tengu hull was, would fotm countless people in PVP and only further increase the ease of doing Level 4's/5's in a battle cruiser sized hull. "Frankly my dear, I don't give a damn"
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Lord Haur
Grim Determination Nulli Secunda
77
|
Posted - 2013.05.19 22:32:00 -
[14] - Quote
Destiny Corrupted wrote:They can fix links by making them unable to work inside a POS shield, while at the same time giving them the siege mechanic that immobilizes the boosting ships during use. Then you either have to choose between deploying them to the fight itself, or risk getting probed out and killed without support.
Giving gang links the siege mechanic would be a very quick way to ensure that nobody uses on-grid gang links at all. There is literally one fleet concept that consistently stays in one place for a significant length of time, and that's sentry carriers. |

Nex apparatu5
Arda Para Subire
544
|
Posted - 2013.05.19 22:33:00 -
[15] - Quote
baltec1 wrote:Destiny Corrupted wrote:
Just making them be required to be present on the battlefield is stupid. They're glass ships that can be popped in 2-3 Tornado volleys.
A damnation can get over 300k buffer...
Stop bringing sense and facts to our argument. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2084
|
Posted - 2013.05.19 22:35:00 -
[16] - Quote
baltec1 wrote:Destiny Corrupted wrote:
Just making them be required to be present on the battlefield is stupid. They're glass ships that can be popped in 2-3 Tornado volleys.
A damnation can get over 300k buffer... With how many links?
edit: Let me put it to you this way: command ships will probably get rebalanced to some degree so we can't guess around in regard to their future fittings, but I really don't see T3s getting the same treatment at all. As someone who's pretty used to fielding a glass T3 booster since when I do fight, it's usually five to one to ten to one odds, I can tell you for a fact that the ships are so thin, you could gank them with a few thrashers. And while this isn't a problem in empire, neither is off-grid boosting per se.
The only people such a change would affect would be null and wormhole dwellers, and the only solution will be to have backup boosting ships, aka more alt money for CCP. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Tippia
Sunshine and Lollipops
14330
|
Posted - 2013.05.19 22:38:00 -
[17] - Quote
Destiny Corrupted wrote:baltec1 wrote:Destiny Corrupted wrote: Just making them be required to be present on the battlefield is stupid. They're glass ships that can be popped in 2-3 Tornado volleys.
A damnation can get over 300k buffer... With how many links? The three it's intended to have. Hell, even the wtfawfulineveryway Eos gets 140k EHP. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2084
|
Posted - 2013.05.19 22:43:00 -
[18] - Quote
Tippia wrote:Destiny Corrupted wrote:baltec1 wrote:Destiny Corrupted wrote: Just making them be required to be present on the battlefield is stupid. They're glass ships that can be popped in 2-3 Tornado volleys.
A damnation can get over 300k buffer... With how many links? The three it's intended to have. Hell, even the wtfawfulineveryway Eos gets 140k EHP. That's the part I don't wholly agree with. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Korvus Falek
Depraved Corruption Darkspawn.
66
|
Posted - 2013.05.19 22:44:00 -
[19] - Quote
Destiny Corrupted wrote:baltec1 wrote:Destiny Corrupted wrote:
Just making them be required to be present on the battlefield is stupid. They're glass ships that can be popped in 2-3 Tornado volleys.
A damnation can get over 300k buffer... With how many links? edit: Let me put it to you this way: command ships will probably get rebalanced to some degree so we can't guess around in regard to their future fittings, but I really don't see T3s getting the same treatment at all. As someone who's pretty used to fielding a glass T3 booster since when I do fight, it's usually five to one to ten to one odds, I can tell you for a fact that the ships are so thin, you could gank them with a few thrashers. And while this isn't a problem in empire, neither is off-grid boosting per se. The only people such a change would affect would be null and wormhole dwellers, and the only solution will be to have backup boosting ships, aka more alt money for CCP.
281k without links, 342 with only its 3 links going, which it will have on anyways since thats its job. Can get quite a bit more tank if you shiny it up with faction/ded or t2 rig fittings. Im sure there might be more efficient ways to fit, but I just tossed this one together.
[Damnation, Boosting] Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Energized Thermic Membrane II 1600mm Reinforced Steel Plates II 1600mm Reinforced Steel Plates II
[empty med slot] [empty med slot] [empty med slot] [empty med slot]
Armored Warfare Link - Damage Control II Armored Warfare Link - Passive Defense II Armored Warfare Link - Rapid Repair II [empty high slot] [empty high slot] [empty high slot] [empty high slot]
Medium Trimark Armor Pump I Medium Trimark Armor Pump I
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baltec1
Bat Country
6513
|
Posted - 2013.05.19 22:46:00 -
[20] - Quote
Destiny Corrupted wrote:Tippia wrote:Destiny Corrupted wrote:baltec1 wrote:Destiny Corrupted wrote: Just making them be required to be present on the battlefield is stupid. They're glass ships that can be popped in 2-3 Tornado volleys.
A damnation can get over 300k buffer... With how many links? The three it's intended to have. Hell, even the wtfawfulineveryway Eos gets 140k EHP. That's the part I don't wholly agree with.
What?
That the Eos is bad or that the command ships get battleship level buffers? |
|

Tippia
Sunshine and Lollipops
14330
|
Posted - 2013.05.19 22:46:00 -
[21] - Quote
Destiny Corrupted wrote:That's the part I don't wholly agree with. So basically, the argument is that if you waste all the fitting space on stuff that's not tank, it doesn't tank wellGǪ
Riiiight. That's not really a problem with the ship.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2084
|
Posted - 2013.05.19 22:49:00 -
[22] - Quote
They can give all the boosting ships an extra million hitpoints and my argument will remain the same. I'm not arguing against the concept of the defense/payload tradeoff, but the fact that the change constitutes a simple cash grab by CCP since the only way to compensate for it will be to field more of the things.
And let me add again, this change would also do nothing to inhibit the people who use boosters in high-sec. In fact it already makes more sense to keep them on-grid in high-sec since you can ship-scan enemies and drop extra cap charges for yourself, etc. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Korvus Falek
Depraved Corruption Darkspawn.
66
|
Posted - 2013.05.19 22:49:00 -
[23] - Quote
I think the person disagrees with the ship being intended to use 3 links at once, hence limiting its ability to provide dps to the fight. Or something along those lines.
edit: fielding more links wont help since links dont stack over top of other ones. Only the highest bonus per link type is provided. You should learn mechanics better |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2084
|
Posted - 2013.05.19 22:52:00 -
[24] - Quote
Korvus Falek wrote:I think the person disagrees with the ship being intended to use 3 links at once, hence limiting its ability to provide dps to the fight. Or something along those lines.
edit: fielding more links wont help since links dont stack over top of other ones. Only the highest bonus per link type is provided. You should learn mechanics better Nah, dps is irrelevant.
What I'm trying to say is that my paper T3 booster in high-sec will never die even if it needs to be on grid. Meanwhile, players everywhere else would not be given the same advantage.
Requiring on-grid boosting would create a new balancing issue that would shift the risk/reward formula ever more in favor of high-sec.
What are they going to do, make boosting non-corp-members give you a suspect flag?
Oh, ****. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

baltec1
Bat Country
6513
|
Posted - 2013.05.19 22:56:00 -
[25] - Quote
Destiny Corrupted wrote: Nah, dps is irrelevant.
What I'm trying to say is that my paper T3 booster in high-sec will never die even if it needs to be on grid. Meanwhile, players everywhere else would not be given the same advantage.
Requiring on-grid boosting would create a new balancing issue that would shift the risk/reward formula ever more in favor of high-sec.
What are they going to do, make boosting non-corp-members give you a suspect flag?
Oh, ****.
Or they can use a command ship to fill the role of command ship. |

Tippia
Sunshine and Lollipops
14330
|
Posted - 2013.05.19 23:07:00 -
[26] - Quote
baltec1 wrote:Or they can use a command ship to fill the role of command ship. GǪwhich, by the way, rather neatly answers the original question: command ships will get their revamp together with T3 so make the CS better at being command ships than the T3s are.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

baltec1
Bat Country
6513
|
Posted - 2013.05.19 23:11:00 -
[27] - Quote
Tippia wrote:baltec1 wrote:Or they can use a command ship to fill the role of command ship. GǪwhich, by the way, rather neatly answers the original question: command ships will get their revamp together with T3 so make the CS better at being command ships than the T3s are.
Just one of many nerfs to T3 |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2084
|
Posted - 2013.05.19 23:11:00 -
[28] - Quote
Which is nice and has my support, but I'd still like to know why they're giving null players a crutch like this.
And T3 ships will still likely be viable boosters due to the 50% probe strength sub. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Lord Haur
Grim Determination Nulli Secunda
77
|
Posted - 2013.05.19 23:14:00 -
[29] - Quote
And that's fine, you're trading the probing bonus for EHP and (post-change) boost strength. |

baltec1
Bat Country
6514
|
Posted - 2013.05.19 23:19:00 -
[30] - Quote
Destiny Corrupted wrote:Which is nice and has my support, but I'd still like to know why they're giving null players a crutch like this.
And T3 ships will still likely be viable boosters due to the 50% probe strength sub.
They have the same if not more EHP as the main line of battleships in any fleet so its not much of an issue unless they hit warp rather than align. |
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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2084
|
Posted - 2013.05.19 23:25:00 -
[31] - Quote
How quick does a single battleship die in a big fleet battle?
I guess CCP can always say "fleet boosting in big fleet battles was never meant to be profitable" or something.
It's not like this affects me anyway, since I don't take part in any "ops" where there's more people in the fleet than is allowed for one squad. I'm simply pointing out flawed design methodology and balance inconsistencies. No one's still addressed the risk/reward disparity between high-sec and other areas of space when it comes to on-grid boosting. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Derath Ellecon
Washburne Holdings Situation: Normal
1377
|
Posted - 2013.05.19 23:29:00 -
[32] - Quote
Veshta Yoshida wrote:Personally doubt we will see or hear anything with regards to CC revamp until they find a solution to the off-/on-grid link question as splitting those two development wise would mean more work overall .. all pressure is on the coders to solve the grid vs. system riddle and it will increase as stuff is crossed off the tiericide list.
Highly doubt this. There was something I recall CCP Fozzie talking about where they wanted to at least get the boosting changes done, considering they have no idea yet how to fix the off grid boosting part.
So I fully expect we will see the boosting changes happen sooner rather than later. We may or may not ever see the OGB go away, depending on technical difficulties.
|

baltec1
Bat Country
6516
|
Posted - 2013.05.19 23:35:00 -
[33] - Quote
Destiny Corrupted wrote:How quick does a single battleship die in a big fleet battle?
Depends on the quality of your logi. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
222
|
Posted - 2013.05.19 23:51:00 -
[34] - Quote
Destiny Corrupted wrote:They can fix links by making them unable to work inside a POS shield, while at the same time giving them the siege mechanic that immobilizes the boosting ships during use. Then you either have to choose between deploying them to the fight itself, or risk getting probed out and killed without support.
Just making them be required to be present on the battlefield is stupid. They're glass ships that can be popped in 2-3 Tornado volleys. Part of the proposed buff was to make command ships on grid BUT ALSO to make them much more resilient and combat ready, which is why this buff is wanted by so many of us. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2084
|
Posted - 2013.05.20 00:02:00 -
[35] - Quote
baltec1 wrote:Destiny Corrupted wrote:How quick does a single battleship die in a big fleet battle?
Depends on the quality of your logi. If incoming damage exceeds your hitpoints in a small time frame, logistics quality doesn't really matter much. I don't do 0.0 stuff anymore, but I'm gonna go ahead and assume that forty or more ships shooting you with 1400mm is going to be an instant death no matter what kind of tank you have on a booster, generally speaking.
If, like the guy above says, CCP is going to boost the health of booster ships, that's fine, but that in itself might make them a bit unbalanced in other situations. Either way, 0.0 people are going to be required to field spares in combat, and empire pvpers will be even more immune, since the only way to deal with boosters in empire is to gank them, and if they get a hitpoint increase, well... I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Mirima Thurander
650
|
Posted - 2013.05.20 00:11:00 -
[36] - Quote
Perihelion Olenard wrote:They also said one day they'll fix POSes and overhaul drones.
and the the NEXT Lead Dev in charge said
POSes don't effect enough players......
and
Drones are fine....
AKA
THESE ARE NOT WHAT I LIKE IN EVE AND AS THE LEAD DEV WE WILL DO WHAT I SAY NOT WHAT YOU WANT.
so bugger off your getting mini-games and ice stuff.
All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel. |

Kalla Vera Quiroga
Southern Cross Empire Flying Dangerous
9
|
Posted - 2013.05.20 00:25:00 -
[37] - Quote
Why..not use standard battlecruisers for boosting...? Or is command ship boosts that mandatory to completely disregard the latter? |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
222
|
Posted - 2013.05.20 00:27:00 -
[38] - Quote
Destiny Corrupted wrote:They can give all the boosting ships an extra million hitpoints and my argument will remain the same. I'm not arguing against the concept of the defense/payload tradeoff, but the fact that the change constitutes a simple cash grab by CCP since the only way to compensate for it will be to field more of the things.
I sort of disagree with this. Off-Grid boosters are much too powerful. As part of a group of people that has small gang roams in Syndicate often, the off-grid boosts really hurt us in that we have no way of taking down their booster in order to come onto an equal playing field.
Also, I would appreciate on-grid boosts more in that we would have a viable command ship - it would not only provide boosts, but would be quite fun to fly for people like me, who don't have an alt or can not afford one. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2084
|
Posted - 2013.05.20 01:24:00 -
[39] - Quote
Kalla Vera Quiroga wrote:Why..not use standard battlecruisers for boosting...? Or is command ship boosts that mandatory to completely disregard the latter? The lack of bonuses just doesn't make them worth it. Especially considering what's often at stake.
Nyancat Audeles wrote:Destiny Corrupted wrote:They can give all the boosting ships an extra million hitpoints and my argument will remain the same. I'm not arguing against the concept of the defense/payload tradeoff, but the fact that the change constitutes a simple cash grab by CCP since the only way to compensate for it will be to field more of the things. I sort of disagree with this. Off-Grid boosters are much too powerful. As part of a group of people that has small gang roams in Syndicate often, the off-grid boosts really hurt us in that we have no way of taking down their booster in order to come onto an equal playing field. Also, I would appreciate on-grid boosts more in that we would have a viable command ship - it would not only provide boosts, but would be quite fun to fly for people like me, who don't have an alt or can not afford one. This is a mind trick. Boosters aren't just available to groups who are outnumbered as a means of gaining an advantage; they're available to everyone. As such, if we have off-grid boosters, then both sides (your small gang and the larger enemy) both keep them safely off-grid, and both get the benefit of their bonuses. Your small gang might not get extra benefits, but at least gets an equalizing factor that prevents the larger enemy from having an extra advantage.
If boosters are to be kept on-grid, then you will actually be at a disadvantage because the larger enemy is more able to kill your booster with superior firepower, while keeping their own alive with more logistics. If anything, making boosters required to be on-grid will almost eliminate the utility that small gangs get from them. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
223
|
Posted - 2013.05.20 01:46:00 -
[40] - Quote
Destiny Corrupted wrote:Kalla Vera Quiroga wrote:Why..not use standard battlecruisers for boosting...? Or is command ship boosts that mandatory to completely disregard the latter? The lack of bonuses just doesn't make them worth it. Especially considering what's often at stake. Nyancat Audeles wrote:Destiny Corrupted wrote:They can give all the boosting ships an extra million hitpoints and my argument will remain the same. I'm not arguing against the concept of the defense/payload tradeoff, but the fact that the change constitutes a simple cash grab by CCP since the only way to compensate for it will be to field more of the things. I sort of disagree with this. Off-Grid boosters are much too powerful. As part of a group of people that has small gang roams in Syndicate often, the off-grid boosts really hurt us in that we have no way of taking down their booster in order to come onto an equal playing field. Also, I would appreciate on-grid boosts more in that we would have a viable command ship - it would not only provide boosts, but would be quite fun to fly for people like me, who don't have an alt or can not afford one. This is a mind trick. Boosters aren't just available to groups who are outnumbered as a means of gaining an advantage; they're available to everyone. As such, if we have off-grid boosters, then both sides (your small gang and the larger enemy) both keep them safely off-grid, and both get the benefit of their bonuses. Your small gang might not get extra benefits, but at least gets an equalizing factor that prevents the larger enemy from having an extra advantage. If boosters are to be kept on-grid, then you will actually be at a disadvantage because the larger enemy is more able to kill your booster with superior firepower, while keeping their own alive with more logistics. If anything, making boosters required to be on-grid will almost eliminate the utility that small gangs get from them. This makes sense! I did not think of this before. |
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2088
|
Posted - 2013.05.20 02:00:00 -
[41] - Quote
Nyancat Audeles wrote:This makes sense! I did not think of this before. You won't often find me commenting on stuff I don't know very well (I never talk about sov. warfare, for example), but there are certain things in the game that I understand to a very high degree, and boosting is one of them. I had my first fully-maxed booster around 2007, and I've been using links to a great extent since then. In fact, most of my kills wouldn't have been possible without them, since I'm usually significantly outnumbered when I fight.
By all means, I agree with the public sentiment here that something about off-grid links just isn't right, but I think that simply making them required to be on-grid is a very heavy-handed and unrefined solution. What you want to fix is their virtual invulnerability inside POS bubbles, and to a lesser extent, making them more static and probe-able. Stacking ECCM makes them pretty difficult to find, even when there's no POS in the equation.
I also think that increasing their EHP isn't a very good idea, because that will make links even more difficult to counter in high-sec space. I really hope they don't give boosters the suspect flag for neutral boosting, though, since that will just marginalize their use to the groups who have the numbers to field enough logistics to make the suspect flag irrelevant anyway. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Maggeridon Thoraz
Reconfiguration Nation Existential Anxiety
65
|
Posted - 2013.05.20 04:50:00 -
[42] - Quote
baltec1 wrote:Destiny Corrupted wrote:
Just making them be required to be present on the battlefield is stupid. They're glass ships that can be popped in 2-3 Tornado volleys.
A damnation can get over 300k buffer...
i think we are talking here about t3s
t3s with 3 warfare mods in the highs are glass thin. for them to be have on grid they must have way bigger tank than now , actually better than the t2 boosters , but then you have a problem i think with t3 at all.... beeing so tanky..... |

Alavaria Fera
GoonWaffe Goonswarm Federation
3592
|
Posted - 2013.05.20 07:12:00 -
[43] - Quote
Perihelion Olenard wrote:They also said one day they'll fix POSes and overhaul drones. POSes only affect a small fraction of players.
The new rat AI changes have greatly changed we the way we use drones in PVE. I am a nullsec zealot. |

Roime
Ten Thousand Years Shinjiketo
2886
|
Posted - 2013.05.20 08:45:00 -
[44] - Quote
How to fix links in hisec:
disable them like cynos and bombs, done
-á- All I really wanted was to build a castle among the stars - |

Andski
GoonWaffe Goonswarm Federation
7919
|
Posted - 2013.05.20 08:47:00 -
[45] - Quote
Destiny Corrupted wrote:Tippia wrote:Destiny Corrupted wrote:baltec1 wrote:Destiny Corrupted wrote: Just making them be required to be present on the battlefield is stupid. They're glass ships that can be popped in 2-3 Tornado volleys.
A damnation can get over 300k buffer... With how many links? The three it's intended to have. Hell, even the wtfawfulineveryway Eos gets 140k EHP. That's the part I don't wholly agree with.
Six-link setups are dumb, hth mine quotes from my posts at your peril, badposters
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Ifly Uwalk
Empire Tax Collection Agency
736
|
Posted - 2013.05.20 08:51:00 -
[46] - Quote
Off-grid boosting is fine. It's POS-boosting that should diaf. |

Roime
Ten Thousand Years Shinjiketo
2886
|
Posted - 2013.05.20 08:51:00 -
[47] - Quote
Andski wrote: Six-link setups are dumb, hth
She uses neutral boosters against wardecced carebears in hisec, it's pretty safe to disregard her opinions in this matter.
-á- All I really wanted was to build a castle among the stars - |

Andski
GoonWaffe Goonswarm Federation
7919
|
Posted - 2013.05.20 08:52:00 -
[48] - Quote
Destiny Corrupted wrote:Stacking ECCM makes them pretty difficult to find, even when there's no POS in the equation.
The probe chance math needs to be reworked to diminish the role sensor strength has in the equation. I'm sorry but turning "impossible to probe" into "impossible to probe without a full virtue set and probing hardwirings with perfect probing skills" wasn't a good solution. mine quotes from my posts at your peril, badposters
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Andski
GoonWaffe Goonswarm Federation
7919
|
Posted - 2013.05.20 08:54:00 -
[49] - Quote
And I say that as somebody who has done the whole "boost from a safespot in a loki with a full jackal set" thing. It's completely broken. mine quotes from my posts at your peril, badposters
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Roime
Ten Thousand Years Shinjiketo
2886
|
Posted - 2013.05.20 08:57:00 -
[50] - Quote
You don't need Virtues after Odyssey, just pile on the new T2 probing mods on a Buzzard or Helios, even probing skills were buffed.
Combat probing is about to get a massive buff
-á- All I really wanted was to build a castle among the stars - |
|

Malcanis
Vanishing Point. The Initiative.
9455
|
Posted - 2013.05.20 08:58:00 -
[51] - Quote
QuakeGod wrote:Making the command modules work on-grid only shouldn't be hard to implement at all. All they have to do is make the command modules have a radius or range of 100km or so. If you are outside of that range, you no longer receive the benefits.
And you base this statement on what knowledge and experience?
1 Kings 12:11
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2091
|
Posted - 2013.05.20 09:00:00 -
[52] - Quote
Roime wrote:Andski wrote: Six-link setups are dumb, hth
She uses neutral boosters against wardecced carebears in hisec, it's pretty safe to disregard her opinions in this matter. Hello, alt of previous victim. Nice to see you. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Chokichi Ozuwara
Sons Of Alexander AL3XAND3R.
508
|
Posted - 2013.05.20 09:01:00 -
[53] - Quote
If you want to make a miner spit the dummy, tell him that Rorq bonuses will have to be ongrid after Odyssey.
Pure comedy. Tears will be shed and pants will need to be changed all round. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2091
|
Posted - 2013.05.20 09:04:00 -
[54] - Quote
Chokichi Ozuwara wrote:If you want to make a miner spit the dummy, tell him that Rorq bonuses will have to be ongrid after Odyssey.
Pure comedy. You know, I was saving that in case this thread hit page 5 or so. Thanks for ruining everything. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

baltec1
Bat Country
6529
|
Posted - 2013.05.20 09:27:00 -
[55] - Quote
Destiny Corrupted wrote: If incoming damage exceeds your hitpoints in a small time frame, logistics quality doesn't really matter much. I don't do 0.0 stuff anymore, but I'm gonna go ahead and assume that forty or more ships shooting you with 1400mm is going to be an instant death no matter what kind of tank you have on a booster, generally speaking.
We already have command ships in our fleets and they do just fine. If they have the power to alpha a ship with more EHP than most battleships then your fleet has bigger issues to worry about. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
670
|
Posted - 2013.05.20 10:10:00 -
[56] - Quote
QuakeGod wrote:Making the command modules work on-grid only shouldn't be hard to implement at all. All they have to do is make the command modules have a radius or range of 100km or so. If you are outside of that range, you no longer receive the benefits. Range will probably be part of the solution, but it cannot be the only one :becauseGridFu:. CCP would have to either declare grid manipulation an exploit or redesign the entire thing to stop it .. the former is just bad game management (and would be threadnaughted in a heartbeat) and the latter would suck up an insane amount of Dev hours.
Destiny Corrupted wrote:What are they going to do, make boosting non-corp-members give you a suspect flag?
Oh, ****. Suspect flag = more work for Concord (they are the ones tracking/bestowing it). Why would they ever agree to such a thing when they can just as easily deny access to advanced military command and control assets while under their umbrella (ie. all non-mining links can't activate or counts as aggression)? .. they already disallowed carriers/dreads and their cynos so the precedent is there 
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2091
|
Posted - 2013.05.20 10:22:00 -
[57] - Quote
Actually, caps were disallowed in high-sec due to the very specific reason of CONCORD not being, uh, "competent" enough to deal with them, let's just say. Now that CONCORD has been a kill trigger form a couple of years, I see no reason why they shouldn't reverse that change (that's not true, I actually see a lot of reasons). I, for one, am looking forward to our new God Squad titan overlords. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Xpaulusx
Naari LLC
217
|
Posted - 2013.05.20 10:48:00 -
[58] - Quote
I think its more about risk, a T3 booster sitting inside a POS has little or no risk getting hit. I think CCP wants to end that. Which is a good move imo. You want to give boost to a fleet, you assume the same risk as them. ...................................................... |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2091
|
Posted - 2013.05.20 10:50:00 -
[59] - Quote
Posting to confirm that all successful military forces put their top leaders in shiny vehicles and send them to the front lines during actual combat operations. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

baltec1
Bat Country
6532
|
Posted - 2013.05.20 11:14:00 -
[60] - Quote
Destiny Corrupted wrote:Posting to confirm that all successful military forces put their top leaders in shiny vehicles and send them to the front lines during actual combat operations.
General Dannat used to fly to the front line in Afghanistan bumming tabs off squaddies in a chinook to see the lads off.
Prince Harry flew in an Apachi in his second tour of afghan.
Prince Andrew flew a Linx in the Falklands war.
Admiral Sir John Jellicoe was on HMS Iron Duke at the battle of Jutland. |
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
362
|
Posted - 2013.05.20 11:30:00 -
[61] - Quote
Domanique Altares wrote:Nyancat Audeles wrote: It seems that there is no Command Ship buff coming in Odyssey.
Correct. And good thing, too, since it would probably involve a minigame. I think we are going to have to do a burn Jita, but this time in opposition to the proliferation of mini games as opposed to micro transactions. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2091
|
Posted - 2013.05.20 11:36:00 -
[62] - Quote
baltec1 wrote:Destiny Corrupted wrote:Posting to confirm that all successful military forces put their top leaders in shiny vehicles and send them to the front lines during actual combat operations. General Dannat used to fly to the front line in Afghanistan bumming tabs off squaddies in a chinook to see the lads off. Prince Harry flew in an Apachi in his second tour of afghan. Prince Andrew flew a Linx in the Falklands war. Admiral Sir John Jellicoe was on HMS Iron Duke at the battle of Jutland. Lord Nelson was in the heart of the battle of Trafalgar on HMS Victory. Yes, and Alexander the Great bravely charged an elephant despite being so Irish that he literally sweats Guinness.
Look, exceptions to a rule don't invalidate the rule. And the rule here is that you don't put your top military leaders and command and control systems within earshot of the enemy firing line.
Also, since when are British royalty brats the top leaders of anything? I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
362
|
Posted - 2013.05.20 11:40:00 -
[63] - Quote
Usually troops do get a moral boost from being led from the front line. Now if Eve implemented morale effects for spaceships, perhaps spaceships would feel bolstered if their leader was fighting next to them, then the on grid argument would be appropriate. But from a purely tactical and intelligence point of view, there is little reason why commanders need to be on the actual field of battle if they can observe everything from afar. |

Malcanis
Vanishing Point. The Initiative.
9457
|
Posted - 2013.05.20 11:40:00 -
[64] - Quote
baltec1 wrote:Destiny Corrupted wrote:Posting to confirm that all successful military forces put their top leaders in shiny vehicles and send them to the front lines during actual combat operations. General Dannat used to fly to the front line in Afghanistan bumming tabs off squaddies in a chinook to see the lads off. Prince Harry flew in an Apachi in his second tour of afghan. Prince Andrew flew a Linx in the Falklands war. Admiral Sir John Jellicoe was on HMS Iron Duke at the battle of Jutland. Lord Nelson was in the heart of the battle of Trafalgar on HMS Victory.
So you don't have any examples of actual commanding happening in the heart of a battle more recent than...1916?
1 Kings 12:11
|

War Kitten
Panda McLegion
1986
|
Posted - 2013.05.20 11:42:00 -
[65] - Quote
Domanique Altares wrote:Nyancat Audeles wrote: It seems that there is no Command Ship buff coming in Odyssey.
Correct. And good thing, too, since it would probably involve a minigame.
I remember CCP Soundwave mentioning something about Candy Crush recently.
Perhaps the fleet window would turn into a grid and the booster in the CS has to drag 3 Minmatar ships into a line to give them boosts? Then drag 4 Caldari ships in a line to get a super shield boost. And then match that with another super boost to doomsday everything in a 10k radius!
(Maybe a little too far...)
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
362
|
Posted - 2013.05.20 11:46:00 -
[66] - Quote
War Kitten wrote:Domanique Altares wrote:Nyancat Audeles wrote: It seems that there is no Command Ship buff coming in Odyssey.
Correct. And good thing, too, since it would probably involve a minigame. I remember CCP Soundwave mentioning something about Candy Crush recently. Perhaps the fleet window would turn into a grid and the booster in the CS has to drag 3 Minmatar ships into a line to give them boosts? Then drag 4 Caldari ships in a line to get a super shield boost. And then match that with another super boost to doomsday everything in a 10k radius! (Maybe a little too far...) When the command link is activated, then a spray of cans are released in the vicinity of the target boosted ship. The target boosted ship has to open as many as possible and the more they manage to open before the expire will mean they get more of a boost.
I think that would work and would be fun gameplay mechanics. :) |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2091
|
Posted - 2013.05.20 11:47:00 -
[67] - Quote
I never asked for this. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Othran
Route One
500
|
Posted - 2013.05.20 11:53:00 -
[68] - Quote
Malcanis wrote:baltec1 wrote:Destiny Corrupted wrote:Posting to confirm that all successful military forces put their top leaders in shiny vehicles and send them to the front lines during actual combat operations. General Dannat used to fly to the front line in Afghanistan bumming tabs off squaddies in a chinook to see the lads off. Prince Harry flew in an Apachi in his second tour of afghan. Prince Andrew flew a Linx in the Falklands war. Admiral Sir John Jellicoe was on HMS Iron Duke at the battle of Jutland. Lord Nelson was in the heart of the battle of Trafalgar on HMS Victory. So you don't have any examples of actual commanding happening in the heart of a battle more recent than...1916?
Calling what happened at Jutland "actual commanding" is stretching credulity 
Oh and as far as the "royals" go, if anyone wants them then you can have them. We got hundreds of the parasites  |

Yokai Mitsuhide
Smegnet Corp
4075
|
Posted - 2013.05.20 12:03:00 -
[69] - Quote
When they eventually get to rebalancing command ships, I reeeeeeeeeeeally hope they buff the Nighthawk so it doesn't feel like a 200+ million isk Drake. |

Super spikinator
Hegemonous Conscripts Hegemonous Pandorum
173
|
Posted - 2013.05.20 12:47:00 -
[70] - Quote
baltec1 wrote:Destiny Corrupted wrote:Posting to confirm that all successful military forces put their top leaders in shiny vehicles and send them to the front lines during actual combat operations. General Dannat used to fly to the front line in Afghanistan bumming tabs off squaddies in a chinook to see the lads off. Prince Harry flew in an Apachi in his second tour of afghan. Prince Andrew flew a Linx in the Falklands war. Admiral Sir John Jellicoe was on HMS Iron Duke at the battle of Jutland. Lord Nelson was in the heart of the battle of Trafalgar on HMS Victory.
Englishmen in charge of having full slave sets. |
|

Lord Ryan
Donkey Hats
793
|
Posted - 2013.05.20 12:49:00 -
[71] - Quote
Probably a nerf coming.
Do not assume-áanything above this line-áwas typed by me. Nerf the Truth, it's inconvenient.
|

Jerick Ludhowe
JLT corp
453
|
Posted - 2013.05.20 13:36:00 -
[72] - Quote
Last i heard command ship rebalance (the ships, not on grid links) is to come in the first point release after summer xpack.
What I would like to see is a reduction in the number of turrets/launchers across the class and a 75% to 100% role dmg bonus to turrets/launchers similar to what marauders have. This would enable similar levels of dps while also freeing up highs for Links to be used on grid in combat fits. I'd also like to see all commands normalized at "fleet commands" t2 resistances rather than the "field commands".
Chances are we will also see their base hp values increased to levels beyond that found in their tech1 hulls. Currently a Brutix has higher base hp values than an astarte which is rather out of place in the t1 to t2 progression. I would not be surprised if the commands have 10-15% more base hp than their t1 counterparts. |

Invisusira
The Rising Stars The Initiative.
154
|
Posted - 2013.05.20 13:51:00 -
[73] - Quote
Had a fantastic FC that led small-ish (10-30) Oracle fleets from his probing, boosting Damnation. He never lost it, despite sometimes being jumped by fleets twice our size. Not saying anything on rule vs exception, just saying.
Also, ibf "cva lol," but he's one of the best FCs I've ever had the pleasure of serving under. Core Skills - train em up train em up! |

Andski
GoonWaffe Goonswarm Federation
7923
|
Posted - 2013.05.20 14:01:00 -
[74] - Quote
Destiny Corrupted wrote:I see no reason why they shouldn't reverse that change (that's not true, I actually see a lot of reasons).
"neutral triage carriers" mine quotes from my posts at your peril, badposters
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Brujo Loco
Brujeria Teologica
890
|
Posted - 2013.05.20 14:12:00 -
[75] - Quote
Domanique Altares wrote:Nyancat Audeles wrote: It seems that there is no Command Ship buff coming in Odyssey.
Correct. And good thing, too, since it would probably involve a minigame.
LOL, gotta love CCP-¦s "clever" ideas ... NOT!  Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco |

baltec1
Bat Country
6536
|
Posted - 2013.05.20 14:29:00 -
[76] - Quote
Destiny Corrupted wrote: Yes, and Alexander the Great bravely charged an elephant despite being so Irish that he literally sweats Guinness.
Look, exceptions to a rule don't invalidate the rule. And the rule here is that you don't put your top military leaders and command and control systems within earshot of the enemy firing line.
Also, since when are British royalty brats the top leaders of anything?
The queen is head of the military...
Also Every single fleet the UK has every sent to war has had its admirals in the fleet on the front line. Every single army has had it command go with it. You cant command these forces in a battle from London. |

Draqone an'Alreigh
EVE University Ivy League
40
|
Posted - 2013.05.20 14:33:00 -
[77] - Quote
Destiny Corrupted wrote:What are they going to do, make boosting non-corp-members give you a suspect flag?
Oh, ****.
Quite fun... i suggested a slightly more detailed version of that not long ago and the feedback was generally positive.  Inducing the proliferation of common sense throughout EVE Official forums since April 27th, 2013. |

baltec1
Bat Country
6536
|
Posted - 2013.05.20 14:41:00 -
[78] - Quote
Malcanis wrote:
So you don't have any examples of actual commanding happening in the heart of a battle more recent than...1916?
Rear-Admiral J. 'Sandy' Woodward was in charge of the carrier battlegroup in the Falklands war in 1982. |

Nerva Auris
Southern Cross Empire Flying Dangerous
14
|
Posted - 2013.05.20 14:51:00 -
[79] - Quote
Destiny Corrupted wrote:Posting to confirm that all successful military forces put their top leaders in shiny vehicles and send them to the front lines during actual combat operations.
Posting to confirm that all successful military forces consist of people living inside goo-filled eggs that take flash copies of their minds when they die and activate them in a new clone so they can get back into their spaceships and fly across the galaxy to blow stuff up. |

Othran
Route One
500
|
Posted - 2013.05.20 16:49:00 -
[80] - Quote
baltec1 wrote:Also Every single fleet the UK has every sent to war has had its admirals in the fleet on the front line. Every single army has had it command go with it. You cant command these forces in a battle from London.
Ummm Northwood. AKA The Hole. You can indeed command a battle from London, even in 1982.
Also we have dozens of admirals and bugger all ships these days - in fact I think the last time we had less admirals than ships was the 1960s 
Gods, well OT again  |
|

Darek Castigatus
Immortalis Inc. Shadow Cartel
377
|
Posted - 2013.05.20 18:06:00 -
[81] - Quote
Ive always envisioned links as being more of a speed booster for the systems of ships in the fleet than as a dedicated command and control network, like a backup node in a network it gives an additional amount of resource for the complete system to use.
Based on that design I think requiring on grid links makes sense, after all you need to have a fast and stable link to the system you intend to boost and provided you have the tech to make the link in the first place being right near its physical location is one of the best ways to ensure that.
All of which is IMO, theoretical, based on how I think the systems work in the lore etc etc Pirates - The Invisible Fist of Darwin
you're welcome |

Ranger 1
Ranger Corp
4157
|
Posted - 2013.05.20 19:02:00 -
[82] - Quote
A couple of random, yet pertinent, points:
1: Command ships will be rebalanced to be highly capable fighting vessels, especially if you choose to forego links entirely. Point being it becomes a valid tactic to have a large number of them on hand, and the enemy will likely have no idea which ones are fleet boosters and which ones are combat only grunts.
2: Why would your FC need to be flying your Command ship if you think it might be vulnerable to Alpha. Anyone can be designated fleet booster. If the only Command ships you are going to have present are a couple for boosting purposes, don't put your FC in one.
3: Raw tanking ability is not the only key to survival, whether it is done from a Command ship or a T3. Keeping range and being fast enough (in the case of the T3) is often the safest way to fit, depending on what the enemy is flying. Just stay close enough to provide boosts, and remain situationally aware.
Just a few points that are being conveniently overlooked.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
671
|
Posted - 2013.05.20 19:42:00 -
[83] - Quote
Point one is made null and void by graphics, or did they pull the link effect again?
The fun starts when you run into 20+ CC's, using two triple link ships and the rest being all death and hellfire running a single link to mess up visual inspection/scouting .. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2106
|
Posted - 2013.05.20 20:22:00 -
[84] - Quote
baltec1 wrote:The queen is head of the military...
Also Every single fleet the UK has every sent to war has had its admirals in the fleet on the front line. Every single army has had it command go with it. You cant command these forces in a battle from London. The command goes too (how would you have a fleet without an admiral?), but that doesn't mean they get thrown into the trenches with everyone else, unless the trenches are very, very safe. And in the case of a fleet, by the time they get to the admiral's ship, he's not really needed anymore anyway.
Nerva Auris wrote:Destiny Corrupted wrote:Posting to confirm that all successful military forces put their top leaders in shiny vehicles and send them to the front lines during actual combat operations. Posting to confirm that all successful military forces consist of people living inside goo-filled eggs that take flash copies of their minds when they die and activate them in a new clone so they can get back into their spaceships and fly across the galaxy to blow stuff up. A living commander can keep commanding, instead of having to fly twenty jumps back in a new ship. Our current system is more analogous to a Roman emperor running to the front of the line, stealing a centurion's fancy hat while yelling "psych!", and then charging into battle with the cohort. That just doesn't really happen.
To everyone else, I urge you to consider what putting links on-grid would do for game balance between smaller and larger forces fighting each other. Whereas in the current system, both get the benefit of links and are equalized on that front, on-grid boosting will mean that smaller forces will no longer be able to retain this advantage in neutrality.
If you're in a large alliance and this would affect you positively, please carry on with the "noob pvp"/mother's basement accusations. :V I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

baltec1
Bat Country
6546
|
Posted - 2013.05.20 20:59:00 -
[85] - Quote
Othran wrote:Also we have dozens of admirals and bugger all ships these days - in fact I think the last time we had less admirals than ships was the 1960s  Gods, well OT again 
We do this every time before a big war starts |

Ranger 1
Ranger Corp
4158
|
Posted - 2013.05.20 21:11:00 -
[86] - Quote
Veshta Yoshida wrote:Point one is made null and void by graphics, or did they pull the link effect again? The fun starts when you run into 20+ CC's, using two triple link ships and the rest being all death and hellfire running a single link to mess up visual inspection/scouting  .. Link graphical effects "might" give you away in a small gang situation, but who has time to look at each ship of a given type in a large fleet... Usually you're looking at brackets and that's it. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2106
|
Posted - 2013.05.20 21:36:00 -
[87] - Quote
Ranger 1 wrote:Veshta Yoshida wrote:Point one is made null and void by graphics, or did they pull the link effect again? The fun starts when you run into 20+ CC's, using two triple link ships and the rest being all death and hellfire running a single link to mess up visual inspection/scouting  .. Link graphical effects "might" give you away in a small gang situation, but who has time to look at each ship of a given type in a large fleet...  Usually you're looking at brackets and that's it. A larger force shooting a smaller force has plenty of time to look at such things. Oh no, wait, they'll just shoot whatever booster ships are on grid first and then the latter will become ever smaller.
Yeah, big fleets is exactly the thing we need more of in this game. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
671
|
Posted - 2013.05.20 21:39:00 -
[88] - Quote
Destiny Corrupted wrote:...A living commander can keep commanding, instead of having to fly twenty jumps back in a new ship. Our current system is more analogous to a Roman emperor running to the front of the line, stealing a centurion's fancy hat while yelling "psych!", and then charging into battle with the cohort. That just doesn't really happen.... Augustus participated in a few suppression campaigns after he took power, but all others stopped being soldiers the minute they got their toga's .. in the same vein as today's politicians (fat-ass generals are just politicians with uniforms) are technically commanders.
Command in actual fighting is very much on the front line; Corporals, Sergeants and Lieutenants primarily, they have an immediate effect on outcome as their placement warrants.
The higher ups (ie. the aforementioned fat-asses) contribute with broader, non combat specific effect by shuffling assets around, generally making sure the troops are fed and where they need to be .. your roman Emperor (my Politicians) are more like the Titans in Eve, they get to press the button and provide generic bonuses to all under their command.
As for the plea: For every fight (when the moon is blue) against a numerically superior foe your off-grid links allows, a hundred fights never happen because of the self-same links.
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baltec1
Bat Country
6546
|
Posted - 2013.05.20 21:40:00 -
[89] - Quote
Destiny Corrupted wrote: A larger force shooting a smaller force has plenty of time to look at such things. Oh no, wait, they'll just shoot whatever booster ships are on grid first and then the latter will become ever smaller.
Yeah, big fleets is exactly the thing we need more of in this game.
Its the logi that dies first along with tackle, Comand ships tend to die later on in the fight as the DPS trails off. |

Arronicus
Caldari Provisions Caldari State
634
|
Posted - 2013.05.20 21:45:00 -
[90] - Quote
Nyancat Audeles wrote:Hello, It was a couple months ago when they announced that they would fix off-grid boosting
Nope. What they said was, they would like to fix it, once they ever find a way to do so without breaking things horribly. |
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