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Sir Jack Falstaff
The Not So Jolly Rogers Academy
23
|
Posted - 2013.09.09 23:13:00 -
[61] - Quote
+1 But for sweet Jack Falstaff, kind Jack Falstaff, true Jack Falstaff, valiant Jack Falstaff, and therefore more valiant, being, as he is, old Jack Falstaff, banish not him thy Harry's company, banish not him thy Harry's company: banish plump Jack, and banish all the world. |

Kaarous Aldurald
ROC Academy The ROC
833
|
Posted - 2013.09.13 01:07:00 -
[62] - Quote
+1
How have I never seen this before? Not posting on my main, and loving it.-á Because free speech.-á |

Tarn Kugisa
Infinite Covenant
461
|
Posted - 2013.09.13 04:41:00 -
[63] - Quote
see sig I Endorse this Product and/or Service EVE Online Battle Recorder When I press F1 I get ISK |

Antony E Stark
School of Applied Knowledge Caldari State
57
|
Posted - 2013.09.20 21:04:00 -
[64] - Quote
Great idea, gets my vote! Just.... think.... of.... the..... player.... salvage *drools*
|

Johan Civire
The Lyran Empire
643
|
Posted - 2013.09.20 21:26:00 -
[65] - Quote
Sounds very good. Like the idea. Thumbs up for this one. |

Sir Prize Riches
Science and Trade Institute Caldari State
0
|
Posted - 2013.09.21 03:51:00 -
[66] - Quote
The "talk to guy, get quest" model is dying, and for good reason. The "wander around for three hours looking for a fight" model is terrible too and dead outside of Eve. I like this kind of idea much more  |

Sabriz Adoudel
Oppan Ganknam Style
843
|
Posted - 2013.09.21 10:42:00 -
[67] - Quote
Antony E Stark wrote:Great idea, gets my vote! Just.... think.... of.... the..... player.... salvage *drools*
Ah, the opportunist.
A reprehensible character in real life, a great story driver in EVE. Miner euthanization expert. An enemy is just a friend that you stab in the front. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. |

Kasenumi Aakiwa
Aakiwa Trading Assembly
4
|
Posted - 2013.09.26 10:21:00 -
[68] - Quote
The idea is cool. The WoW style mention reminds me that sort of thing was what drove me from WoW to GW2 as second MMO choice. And reminds me that it was the community there that soon requested features that drove GW2 in the trail to become Grind Wars.
The problem as with anything in EVE is that there will be a lot of people comprised in finding a way to distrupt the player enjoying this feature in a way that cant be enjoyable to counter and make the devs nerf, change or remove altogether if ever implemented. Have happened before, and will happen again.
If tweaks are made to make the event possible to roll as the idea is exposed without turn offs, thumbs up. |

Sabriz Adoudel
Oppan Ganknam Style
885
|
Posted - 2013.10.02 05:17:00 -
[69] - Quote
Still hope to see something like this considered for Rubicon... Miner euthanization expert. An enemy is just a friend that you stab in the front. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. |

Tigerras
Smash Incorporated
14
|
Posted - 2013.10.04 00:17:00 -
[70] - Quote
Hmmm..... I have a suggestion along these lines...
Have a similar thing, but with whole fleets to each side. Instead of some poor capital being tackled, have calls go out to support fleet X in combat Y. Say the Caldari Police Force is going to go attack some planet in Gallente space, and a Gallente corp sends a fleet to defend it. Call goes out, two big fleets of NPC ships begin whaling on each other (fun things here too, like NPC supers in high sec). Players join in for really good rewards, but the likelihood of loosing ships is really high. Make the NPC ships decent enough with good enough AI that healing them and keeping them up is worth it. When the last NPC ship dies on one side, the fight is officially over.
Make it so faction rep isn't impacted by this, or nobody will do it (like people avoid faction enemies in missions). Could be a dropping point for fun things like a Caldari Navy Phoenix BPC |

Anomaly One
State War Academy Caldari State
17
|
Posted - 2013.10.04 00:25:00 -
[71] - Quote
Amazing Idea +1 hope they implement this. |

Death2Amarr
Eternal Safegaurd The Serenity Initiative
0
|
Posted - 2013.10.07 09:22:00 -
[72] - Quote
Yes please! |

Erotica 1
Krypteia Operations
1523
|
Posted - 2013.10.14 22:33:00 -
[73] - Quote
I approve of this idea without reservation. See Bio for isk doubling rules. -áIf you didn't read bio, chances are you helped fund those who did. |

Sabriz Adoudel
Mission BLITZ
1005
|
Posted - 2013.10.21 05:07:00 -
[74] - Quote
Interesting how this has a bit in common with some of the things being discussed in the Ghost Sites official thread. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. The difference between an enemy and a friend is that you stab your enemies in the front. |

Shamus en Divalone
Dip Dip Potatoe Chip
5
|
Posted - 2013.10.21 07:09:00 -
[75] - Quote
+1 Yeah baby, yeah! |

Henry Montclaire
42nd Devils and Dragons Dalek Asylum
78
|
Posted - 2013.10.21 20:23:00 -
[76] - Quote
This strikes me as a very interesting idea, and it's certainly something I'd be excited to try. |

Malcolm Faust
Sebiestor Tribe Minmatar Republic
3
|
Posted - 2013.10.23 01:31:00 -
[77] - Quote
+1 That is a really good idea, and adds some content. Kind of reminds me of the Kobayashi Maru. But I would go for it! |

Pragda
Verkarth Auron
0
|
Posted - 2013.10.25 20:13:00 -
[78] - Quote
CCP should implement this |

Psychoactive Stimulant
Sebiestor Tribe Minmatar Republic
42
|
Posted - 2013.10.25 20:53:00 -
[79] - Quote
This can escalate on the fly as well, depending on how many ships show up (guild wars 2 style). Bringing in additional pirate npcs if fewer capsuleers attack. The defense should be harder than the offense, since people don't generally want to blow up faction stuff. But the rewards should be slightly higher if you help the pirates.
+1
Do it. |

Rivr Luzade
Coreli Corporation Ineluctable.
76
|
Posted - 2013.10.26 10:36:00 -
[80] - Quote
Definitely an idea worth considering and putting time and effort into, since it satisfies everyone's needs and demands for more PVP and also some more engaging PVE.
+1 |

Gisander
PIE Inc. Praetoria Imperialis Excubitoris
6
|
Posted - 2013.11.01 14:42:00 -
[81] - Quote
+1
Although I think it needs more variants than just this one scenario, I am all for these random PvE PvP hybrid self regulated live event ideas. |

ElQuirko
Jester Syndicate WHY so Seri0Us
2354
|
Posted - 2013.11.04 12:55:00 -
[82] - Quote
Sabriz Adoudel wrote:- As the attackers will win without capsuleer interference anyway, fighting for the attackers does not offer rewards unless at least twenty capsuleers fight for the defenders.
This would encourage silly imbalance between the teams; it'd only be worth attacking once 20 defenders are present and then very few people are going to fancy attacking a team of 20 people without their own squad, resulting in the defender team continuously and disproportionately swelling.
Might I suggest that the pirate corporation rewards the attackers for every player ship killed (with a multiplier depending on how many defenders are present) and a separate reward for portion of damage done to the NPC capital? Maybe large amounts of LP for the player kill (multiplied by ship class) and a proportional amount of ISK for the NPC kill? That way it encourages players to both engage other players and assist the pirates in attacking the capital, rather than just letting them get on with it and going for player loot. Giving the pirate-players LPs also means that, if they want to earn money from killing players, it can come from loot and bounties, whilst a lack of immediate ISK reward also points them towards shooting at the capital. Save the Domi model! Spacewhales should be preserved. |

Enteron Anabente
Caldari Provisions Caldari State
3
|
Posted - 2013.11.04 14:50:00 -
[83] - Quote
+1. I think it needs a little tuning, but the basic idea is a good one. |

Frozen Chief
Hedion University Amarr Empire
0
|
Posted - 2013.11.04 14:52:00 -
[84] - Quote
This is a great idea, I doubt Id do much of it, but still a great one. |

Jythier Smith
WATERSHIP HOLDINGS Harmonic Convergence
105
|
Posted - 2013.11.12 17:49:00 -
[85] - Quote
Have some sort of system that doesn't allow unbalanced teams, based on ship class... ie, if there are lots of defenders, add more NPC attackers to make up for it, so that being an attacker doesn't automatically kill you. |

Dragonv2
unfair pleasure Elemental Tide
10
|
Posted - 2013.11.12 18:22:00 -
[86] - Quote
this sounds like great fun to do +1 from me |

Weasel Leblanc
Center for Advanced Studies Gallente Federation
21
|
Posted - 2013.11.12 18:53:00 -
[87] - Quote
My only regret is that I have but one upvote to give for this idea.
That, and the fact I didn't think of it first. |

Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
21
|
Posted - 2013.11.12 22:29:00 -
[88] - Quote
+1
nice idea i see one small problem.
how do u handle a lets say 40 man attacker fleet and only 20 defender, both with the same combo. It has to be balanced else most semi carebears in hs wont do it.
sidenote: nice way to introduce a isk sink and a distress call should be repeated every minute and a beacon should appear no scanning |

Sabriz Adoudel
Mission BLITZ
1162
|
Posted - 2013.11.12 22:41:00 -
[89] - Quote
ElQuirko wrote:Sabriz Adoudel wrote:- As the attackers will win without capsuleer interference anyway, fighting for the attackers does not offer rewards unless at least twenty capsuleers fight for the defenders. This would encourage silly imbalance between the teams; it'd only be worth attacking once 20 defenders are present and then very few people are going to fancy attacking a team of 20 people without their own squad, resulting in the defender team continuously and disproportionately swelling. Might I suggest that the pirate corporation rewards the attackers for every player ship killed (with a multiplier depending on how many defenders are present) and a separate reward for portion of damage done to the NPC capital? Maybe large amounts of LP for the player kill (multiplied by ship class) and a proportional amount of ISK for the NPC kill? That way it encourages players to both engage other players and assist the pirates in attacking the capital, rather than just letting them get on with it and going for player loot. Giving the pirate-players LPs also means that, if they want to earn money from killing players, it can come from loot and bounties, whilst a lack of immediate ISK reward also points them towards shooting at the capital.
Excellent idea. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. The difference between an enemy and a friend is that you stab your enemies in the front. |

Zvaarian the Red
Evil Leprechaun Brigade Space Wolves Alliance
24
|
Posted - 2013.11.12 23:02:00 -
[90] - Quote
Very cool idea. Absolutely no good way to implement it in wormholes though. |
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