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Sabriz Adoudel
AWOXalypse
358
|
Posted - 2013.05.23 03:44:00 -
[1] - Quote
This idea has grown out of something mentioned in another thread that was (probably wrongly) posted in Science and Industry. I thought it had potential and so am fleshing it out here. This is a K-space idea. I don't see how to generalise it to W-space, or even if that would be desireable. If you spend time in W-space and have opinions on this, by all means share them.
The premise is simple. At unpredictable times, an NPC in a capital ship calls for help and the call for help is broadcast throughout the entire region. They have been tackled by a hostile entity and are being whittled down by attackers. If capsuleers do not intervene, the capital ship will lose the fight.
Because these events would be unpredictable and uncommon (but not overly rare), they wouldn't really be farmable like Incursions are. Instead, they'd be a driver for ad-hoc fleet fights.
The distress signal includes information on the system, a warpin point (also visible in-system like a cynosural field), and the two factions involved. Example:
You receive a distress signal from a Federation Customs Moros-class Dreadnought. 'Mayday, Mayday, Mayday. We are under attack in Vylade. Send urgent help. Attackers are Serpentis pirates. Our coordinates are (warp-in point) and Federation Customs will offer significant rewards to anyone that assists us. followed by Capsuleers, Serpentis Corporation will handsomely reward anyone that participates in helping us destroy this Federation Customs Moros and its capsuleer escorts. We'll keep CONCORD off your back.
Players can then choose to fight on either the side of the capital ship or its subcap aggressors. In empire, players that help the capital ship can legally shoot players that help the aggressors, and vice versa, creating opportunities for fleet fights.
Neither NPC side will attack capsuleers until they perform an action that declares their loyalty (shooting, remote repair, EWAR, etc).
Crimewatch consequences: All players that activate a module to support the capital ship (including shooting an attacker) will get a new Crimewatch flag, 'Defender', allowing them to assist any other 'Defender' without Crimewatch repercussions (e.g. you can provide remote reps to a suspect flagged person or war target with Defender, without inheriting the suspect flag).
'Defender' also makes it a Crimewatch red card offense to shoot a Defender or to assist someone with the 'Attacker' flag. In highsec this means CONCORDOOKEN.
Likewise players that assist the attackers will get an 'Attacker' flag which mirrors the 'Defender' one. These flags both persist until the capital ship warps away or is destroyed, at which point rewards are paid to all those on the winning side. (Note that it is possible for the attackers to be entirely destroyed but the capital to be tackled by players loyal to the attackers until it is destroyed, in which case players with the 'Attacker' flag will win.)
On warping out of the site or being podkilled, you lose the ability to legally shoot event participants until you are back on grid.
Rewards: The more lucrative and unique the rewards, the more likely players are to fight over them. As these events will blow up a lot of player ships and can't really be farmed, they can offer some good stuff, IMO.
Requirements to get rewards: - To qualify for rewards, you need to remain on-grid, uncloaked, with active modules that do not affect your own ship and an 'Attacker' or 'Defender' flag for at least 5 minutes or 10% of the duration of the fight, whichever is longer. If you lose a ship while it has targetted modules (guns, RR, EWAR, ReSeBo, Remote ECCM etc) active, the 5 min/10% requirement is waived. - This is intended to stop people AFK cloaking for rewards, and to get them actually participating in the fights. - As the attackers will win without capsuleer interference anyway, fighting for the attackers does not offer rewards unless at least twenty capsuleers fight for the defenders.
Some ideas: - Minimal loot/salvage/bounties on the wrecks. Think more like Incursions on this front and less like anomolies - the focus should be on winning the strategic goals of the fight, not ninjalooting everything. Looting capsuleer wrecks will make you a suspect. - An ISK payout, shared equally between the winning team, equal to 60% of the total losses suffered by capsuleers on the losing team. - A substantial number of loyalty points with the winning faction, given to each capsuleer that participates, OR a faction-specific reward of fairly low value to each participant (perhaps 2000 units of faction ammo to 50% of players and a random meta 6 faction module to the other 50%). If LP, think 3-4x what you get for a level 5 security mission. - BPCs for faction ships, given out to a percentage of participants, including at least two brand new ships you cannot get any other way (maybe a faction Hictor for helping attack, and a faction logistics cruiser for helping defend) - Low/Null only: In lowsec and nullsec, the abiity of players to cyno in reinforcements and capital ships means the NPC ships on both sides of the encounter can and sometimes should be larger. In these larger encounters (which might feature NPC supercapitals) some more lucrative rewards could be considered - faction dreadnought BPCs, meta 10-13 modules and the like.
Impact on in-game economy: - A slight ISK faucet if considered on its own (assuming 5b losses on each side and a defender win, the defenders would share 3b ISK 'generated from nowhere' plus minor bounties). - Lots of ships going boom stimulating manufacturing/trade - Many players that usually run bigger ISK faucets (missions, incursions, anomolies) will likely take a break from those activities, reducing the faucet effect. AWOXalypse is coming! https://forums.eveonline.com/default.aspx?g=posts&m=2898431 Buy shares: https://forums.eveonline.com/default.aspx?g=posts&t=226618 An enemy is a friend you stab in the front. |

Sabriz Adoudel
AWOXalypse
358
|
Posted - 2013.05.23 03:44:00 -
[2] - Quote
Reserved AWOXalypse is coming! https://forums.eveonline.com/default.aspx?g=posts&m=2898431 Buy shares: https://forums.eveonline.com/default.aspx?g=posts&t=226618 An enemy is a friend you stab in the front. |

Sabriz Adoudel
AWOXalypse
358
|
Posted - 2013.05.23 03:44:00 -
[3] - Quote
Reserved. AWOXalypse is coming! https://forums.eveonline.com/default.aspx?g=posts&m=2898431 Buy shares: https://forums.eveonline.com/default.aspx?g=posts&t=226618 An enemy is a friend you stab in the front. |

Dreus Vihane
Fweddit I Whip My Slaves Back and Forth
0
|
Posted - 2013.05.23 06:31:00 -
[4] - Quote
This is what incursions should be. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
1110
|
Posted - 2013.05.23 06:36:00 -
[5] - Quote
Dreus Vihane wrote:This is what incursions should be.
Go do null incursions. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Matthias Vilmet
Parallax Shift The Periphery
9
|
Posted - 2013.05.23 18:02:00 -
[6] - Quote
I approve of this idea, (as it was mine in the science and industry forum).
I think that the distress signal should be scanned down as another type of anomaly. Like, 50% of all cool shows about space have been exploration shows... so we need more exploration in eve. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1728
|
Posted - 2013.05.23 18:09:00 -
[7] - Quote
This could be a lot of fun.
+1 Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Sabriz Adoudel
AWOXalypse
364
|
Posted - 2013.05.23 23:17:00 -
[8] - Quote
sabre906 wrote:Dreus Vihane wrote:This is what incursions should be. Go do null incursions. 
As far as I am aware, there has only ever been one fleet fight in a mothership incursion site. It was won by Rooks and Kings, who made a great video about it.
Most nullsec incursions happen in areas with secure sovereignty, making it difficult for anyone else but the sov holder to get there in incursion-fit fleets. You can run them in tech 1 hulls with tech 2 fits, but why bother? It's more efficient to run highsec ones in blinged hulls.
Plus, nullsec incursions offer only ISK. Why would you fight a null entity for their incursion when you could fight them for their Tech/Neo moon (or post Odyssey, fight for one of the new top tier moons)?
Matthias Vilmet wrote:I approve of this idea, (as it was mine in the science and industry forum).
I think that the distress signal should be scanned down as another type of anomaly. Like, 50% of all cool shows about space have been exploration shows... so we need more exploration in eve.
Yeah I took your idea as inspiration, but I made it much more about driving player conflict and ad-hoc fleet fights than your original approach.
Your idea would lead to solo players or maybe small gangs scanning down the site and doing it - I'd rather see something driving larger fights. AWOXalypse is coming! https://forums.eveonline.com/default.aspx?g=posts&m=2898431 Buy shares: https://forums.eveonline.com/default.aspx?g=posts&t=226618 An enemy is a friend you stab in the front. |

Mole Guy
Xoth Inc Unclaimed.
100
|
Posted - 2013.05.24 10:42:00 -
[9] - Quote
awesome idea. +1
buying a fit nado to do some lr sniping-120m paying for a month of eve-550m shooting my friends and/or corpies for lawlz because they joined the attacker side when i was on the defender side? priceless. |

Zappity
Kurved Space
97
|
Posted - 2013.05.24 10:54:00 -
[10] - Quote
Good idea. This sort of hybrid PvE to PvP is badly needed. Signed. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |
|

ExAstra
Echoes of Silence
109
|
Posted - 2013.05.24 11:31:00 -
[11] - Quote
I would love this. Absolutely love it. I would totally go roaming to assist the Federation against their enemies in a way that was less of a mission grind like FW. Save the drones! |

LtauSTinpoWErs
Mafia Redux Phobia.
9
|
Posted - 2013.05.24 17:47:00 -
[12] - Quote
interesting idea...i like it +1 |

Dodger Roger
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.05.24 18:48:00 -
[13] - Quote
I really like the idea but fear corporations taking advantage of it. If a well organized corporation picks a side and has a proper fleet comp, the randoms and lone wolfs will have a very hard time trying to take them down.
IE a 50 man fleet picks the side of the attacker and kills anything that lands on grid to defend. They have 10 logi with them and any amount of unorganized fire they do take is easily repped up.
Not really sure how to fix it, or if it should be fix or if it falls into this is eve. |

Zappity
Kurved Space
100
|
Posted - 2013.05.24 23:54:00 -
[14] - Quote
Dodger Roger wrote:I really like the idea but fear corporations taking advantage of it. If a well organized corporation picks a side and has a proper fleet comp, the randoms and lone wolfs will have a very hard time trying to take them down.
IE a 50 man fleet picks the side of the attacker and kills anything that lands on grid to defend. They have 10 logi with them and any amount of unorganized fire they do take is easily repped up.
Not really sure how to fix it, or if it should be fix or if it falls into this is eve.
Still plenty of other sites for lone pilots to go after (and I fly solo). The answer to your large fleet problem is another large fleet. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |

BlakPhoenix
Veni Vidi Vici Reloaded Darkspawn.
20
|
Posted - 2013.05.25 01:21:00 -
[15] - Quote
I like this! |

Sabriz Adoudel
AWOXalypse
375
|
Posted - 2013.05.25 11:36:00 -
[16] - Quote
Dodger Roger wrote:I really like the idea but fear corporations taking advantage of it. If a well organized corporation picks a side and has a proper fleet comp, the randoms and lone wolfs will have a very hard time trying to take them down.
IE a 50 man fleet picks the side of the attacker and kills anything that lands on grid to defend. They have 10 logi with them and any amount of unorganized fire they do take is easily repped up.
Not really sure how to fix it, or if it should be fix or if it falls into this is eve.
If the rewards are done right, that 50 person fleet might just be willing to take a newbie or ten along with them. But to be honest, this is EVE - where numbers are a trump card in any fight that is about achieving a strategic objective.
The random nature of the timing of these events would likely discourage huge fleets, unless the rewards are overtuned. It does after all take time to organise 100 people into a PUG fleet. AWOXalypse is coming! https://forums.eveonline.com/default.aspx?g=posts&m=2898431 Buy shares: https://forums.eveonline.com/default.aspx?g=posts&t=226618 An enemy is a friend you stab in the front. |

Sabriz Adoudel
AWOXalypse
376
|
Posted - 2013.05.27 23:40:00 -
[17] - Quote
Couple minor changes to the earlier posts. AWOXalypse is coming! https://forums.eveonline.com/default.aspx?g=posts&m=2898431 Buy shares: https://forums.eveonline.com/default.aspx?g=posts&t=226618 An enemy is a friend you stab in the front. |

Cesare Randor
0
|
Posted - 2013.05.28 06:17:00 -
[18] - Quote
Fantastic Idea. I would love to see this. It's such a no-brainer. This should totally be implemented. |

Dodger Roger
Pinnacle Salvage
1
|
Posted - 2013.05.29 19:35:00 -
[19] - Quote
CCP please add this! |

Sabriz Adoudel
AWOXalypse
416
|
Posted - 2013.06.11 11:39:00 -
[20] - Quote
Now that Odyssey is out and this forum is back to being about discussions of new ideas rather than refinement of CCP's existing ideas, I'm going to give this a little bump.
An enemy is just a friend that you stab in the front. |
|

Sura Sadiva
Entropic Tactical Crew
430
|
Posted - 2013.06.11 11:53:00 -
[21] - Quote
Sabriz Adoudel wrote:On the 'why':
One major failure of Incursions, IMO, is that while they are competitive, at least in highsec where most of them are run, they encourage a form of competition that is not like EVE competitiveness.
Incursions should have been placed in low and null only since day one; and I suspect this was the original incursion design and compliant with the original overpowered rewards they gave. HS incursions was a major mistake.
|

Tchulen
Trumpets and Bookmarks The Volition Cult
412
|
Posted - 2013.06.11 11:54:00 -
[22] - Quote
Great idea! This is the first thing I've read for ages which might actually get me to keep a character in high sec. |

Sabriz Adoudel
AWOXalypse
421
|
Posted - 2013.06.12 12:30:00 -
[23] - Quote
Tchulen wrote:Great idea! This is the first thing I've read for ages which might actually get me to keep a character in high sec.
Wasn't really my intention, but shaking up player behaviour works wonders for a competitive game
An enemy is just a friend that you stab in the front. |

TehCloud
Carnivore Company
55
|
Posted - 2013.06.12 12:37:00 -
[24] - Quote
Quite a good idea.
But make it:
- lowsec only.
- not possible to light a cyno inside
- forbidden for rookie ships to enter (no km whoring)
- not a region wide distress, just a few systems and you get a popup telling you the system. Make people search for them.
- have decent enemies. No 200dps BS but let them have some decent firepower.
My Condor costs less than that module! |

Sabriz Adoudel
Federal Defense Union
437
|
Posted - 2013.06.17 00:54:00 -
[25] - Quote
TehCloud wrote:Quite a good idea. But make it:
- lowsec only.
- not possible to light a cyno inside
- forbidden for rookie ships to enter (no km whoring)
- not a region wide distress, just a few systems and you get a popup telling you the system. Make people search for them.
- have decent enemies. No 200dps BS but let them have some decent firepower.
With those changes, I feel this idea would serve a totally different purpose.
My idea was to drive fleet fights in all sorts of space by giving everyone in the area at the time a strategic goal worth fighting for. Your idea sounds much more like a way to incentivise medium sized gangs roaming lowsec space. (Which also is worth doing).
I'd be quite happy to see cynos go up in these in low/null. Even if three-quarters of the time the side that warps in capitals just wins the fight on the spot, every now and again you'll have a big escalation where those on the other side will respond to a 4 carrier and 2 dread drop by dropping three supercarriers and two titans. And then if the carrier/dread pilots have the capacity to escalate, you have the potential for an Asakai sized fight.
An enemy is just a friend that you stab in the front. |

max ericshaun
Ekchuah's Shrine Comporium Kill It With Fire
4
|
Posted - 2013.06.17 02:36:00 -
[26] - Quote
This sounds like a really great idea +1 |

TehCloud
Carnivore Company
56
|
Posted - 2013.06.17 08:48:00 -
[27] - Quote
Sabriz Adoudel wrote:TehCloud wrote:Quite a good idea. But make it:
- lowsec only.
- not possible to light a cyno inside
- forbidden for rookie ships to enter (no km whoring)
- not a region wide distress, just a few systems and you get a popup telling you the system. Make people search for them.
- have decent enemies. No 200dps BS but let them have some decent firepower.
With those changes, I feel this idea would serve a totally different purpose. My idea was to drive fleet fights in all sorts of space by giving everyone in the area at the time a strategic goal worth fighting for. Your idea sounds much more like a way to incentivise medium sized gangs roaming lowsec space. (Which also is worth doing). I'd be quite happy to see cynos go up in these in low/null. Even if three-quarters of the time the side that warps in capitals just wins the fight on the spot, every now and again you'll have a big escalation where those on the other side will respond to a 4 carrier and 2 dread drop by dropping three supercarriers and two titans. And then if the carrier/dread pilots have the capacity to escalate, you have the potential for an Asakai sized fight.
Light a Cyno outside, and warp the (super)capitals inside manually, makes it a little bit more risky to field those since they are floating around somewhere in space before they actually start to turn the tides of a fight completely.
You don't want those sites to become permanent lagfests in which the side that can field more capitals wins by default. People would be discouraged to go in there if they wouldn't have vast numbers of support caps themselves.
My Condor costs less than that module! |

Sabriz Adoudel
Paragon Blitz
489
|
Posted - 2013.07.02 02:54:00 -
[28] - Quote
TehCloud wrote:Sabriz Adoudel wrote:TehCloud wrote:Quite a good idea. But make it:
- lowsec only.
- not possible to light a cyno inside
- forbidden for rookie ships to enter (no km whoring)
- not a region wide distress, just a few systems and you get a popup telling you the system. Make people search for them.
- have decent enemies. No 200dps BS but let them have some decent firepower.
With those changes, I feel this idea would serve a totally different purpose. My idea was to drive fleet fights in all sorts of space by giving everyone in the area at the time a strategic goal worth fighting for. Your idea sounds much more like a way to incentivise medium sized gangs roaming lowsec space. (Which also is worth doing). I'd be quite happy to see cynos go up in these in low/null. Even if three-quarters of the time the side that warps in capitals just wins the fight on the spot, every now and again you'll have a big escalation where those on the other side will respond to a 4 carrier and 2 dread drop by dropping three supercarriers and two titans. And then if the carrier/dread pilots have the capacity to escalate, you have the potential for an Asakai sized fight. Light a Cyno outside, and warp the (super)capitals inside manually, makes it a little bit more risky to field those since they are floating around somewhere in space before they actually start to turn the tides of a fight completely. You don't want those sites to become permanent lagfests in which the side that can field more capitals wins by default. People would be discouraged to go in there if they wouldn't have vast numbers of support caps themselves.
That would work too, although it may need new tech for localised cyno blocking. Anything that gets more capital ships fighting (and exploding) is a good thing.
An enemy is just a friend that you stab in the front. |

Sabriz Adoudel
Paragon Blitz
575
|
Posted - 2013.07.29 23:17:00 -
[29] - Quote
Still would love to see this.
Nothing quite like watching lots of ships go boom.
An enemy is just a friend that you stab in the front. |

Job Valador
Super Moose Defence Force
139
|
Posted - 2013.07.29 23:35:00 -
[30] - Quote
ill get behind this as well "The stone exhibited a profound lack of movement." |
|

Rowells
Unknown Soldiers Against ALL Authorities
50
|
Posted - 2013.07.30 02:39:00 -
[31] - Quote
NPC Capitals? yummy. I'll take it for +1 |

Sabriz Adoudel
Oppan Ganknam Style
630
|
Posted - 2013.08.14 03:50:00 -
[32] - Quote
Rowells wrote:NPC Capitals? yummy. I'll take it for +1
There are NPC supercapitals in Incursions, well, one per Incursion anyway.
But yeah, I want to see more of them.
An enemy is just a friend that you stab in the front. |

Yaturi
The Scope Gallente Federation
29
|
Posted - 2013.08.14 07:08:00 -
[33] - Quote
+1 because we need more pirate vs empire lore in the game |

Loki Feiht
Feiht Family Clan
124
|
Posted - 2013.08.14 08:53:00 -
[34] - Quote
+1 More NPC - Randomly Generated Modular Content-áthread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

I Was There
Nigerian Drug Manufactory co. xXPlease Pandemic Citizens Reloaded Alliance.Xx
71
|
Posted - 2013.08.25 11:25:00 -
[35] - Quote
This honestly just seem like a "I'm bored of highsec eve life. Can you make something more for me to do in highsec, ccp?"-Thread. In EVE pilots should create their own content, not be fed content and fights.
(And yes, HS incursions should be removed from the game entirely) |

Lephia DeGrande
Luxembourg Space Union
65
|
Posted - 2013.08.25 14:29:00 -
[36] - Quote
Like Rifts in Rift, and +1 because i like such mechanics. |

Regulator6
The Generic Pirate Corporation Shadow Cartel
2
|
Posted - 2013.08.25 15:30:00 -
[37] - Quote
+1 I want this |

Enthes goldhart
The Generic Pirate Corporation Shadow Cartel
14
|
Posted - 2013.08.25 22:15:00 -
[38] - Quote
I support this idea. |

Taiko Igunen
Choke-Hold
6
|
Posted - 2013.09.03 08:40:00 -
[39] - Quote
+1 great idea
EVE needs this badly. You referred to WoW, let me make another reference in this direction: In WoW they have "open pvp" areas on the pve servers - and of course the pvp grounds plus the arenas. All easily accessable. Now one cannot compare this to Factional Warfare because one would have to leave his corp to join (or the whole corp must join).
Like in the open pvp areas in WoW, where at a set countdown the next battle starts, it would be great for random fleets to come to life - battleing each other over the afore mentioned capital ship. The whole thing could be enrichened with lots of additonal ideas like NPC logistics to unlock, fighter drones and so on.
My point being: Easy access to open pvp, happening on a daily basis.
CCP, please give us that. Here's to you, here's to me, friends forever we will be ... and if we ever disagree, f*** you, and here's to me. Cheers!
CCP, give us open pvp:-áhttps://forums.eveonline.com/default.aspx?g=posts&t=238931 |

PopeUrban
El Expedicion
41
|
Posted - 2013.09.03 09:41:00 -
[40] - Quote
Expand this to include secondary noncombat roles for even more interesting objective play like...
Under attack!(no secondary role) Capital under attack / help us blow up the capital Attack Cap/Defend Cap (Untimed,original scenario)
That's no moon!(Industrial/hauling) Bring us X thing to complete our superweapon / stop these guys from completing their superweapon. Transit mats to marked container/Steal mats from marked container (Facility uses mats in container at Y rate. Event ends at time Z. Mats refunded at end?)
Automated weapon system has been hacked!(hacking/archaeology) Hack data points to stop worm/Hack data points to assist worm (Untimed, system starts neutral and trends over time based on success ratios of both parties in 10 second increments.)
Our top secret flag research!(Tractor beam tug of war!) Bring the super secret flag research to our Station/No our station! Research is in boxes, boxes are moved with tractor beams. First team to collect all X "parts" (AKA point limit) wins.
A small problem sir!(Tackling/Logistics) Destroy drones before they reach the cyno with our encryption keys/Make sure our drones reach the cyno with the stolen encryption keys. (First team to destroy/protect X drones wins.)
|
|

Cptn Bagel
Strategic Fighters Association
1
|
Posted - 2013.09.04 06:25:00 -
[41] - Quote
+1 |

Debora Tsung
The Investment Bankers Guild
352
|
Posted - 2013.09.04 07:16:00 -
[42] - Quote
PopeUrban wrote:That's no moon!
+1 for famous quotes There's nothing a million chinese guys can't do cheaper.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |

GallowsCalibrator
GoonWaffe Goonswarm Federation
373
|
Posted - 2013.09.04 08:42:00 -
[43] - Quote
This is... actually a reasonable idea, looking at it. Huh, that doesn't happen very often.
Link this in with live event tools so these can be triggered/monitored/escalated by CCP as required as well, and you've got the basis for a few fun things. And anything that encourages fun and PvP entry (especially in highsec, got to get people to cut their teeth on delicious murder) would be a good thing.
CCP Eterne come look at this thread or something |

Aaron Kyoto
Clan Shadow Wolf Fatal Ascension
7
|
Posted - 2013.09.04 09:11:00 -
[44] - Quote
Cool idea and well thought out, could do with some tweaks in some areas, however. |

Arya Regnar
Pator Tech School Minmatar Republic
97
|
Posted - 2013.09.04 09:24:00 -
[45] - Quote
Needs polish but +1
EvE-Mail me if you need anything.
|

Igor Nappi
Federal Defense Union Gallente Federation
0
|
Posted - 2013.09.04 10:49:00 -
[46] - Quote
Sounds like a workable idea but should obviously be limited to take place only in lowsec and NPC 0.0. |

Rhianna Ghost
Eat My Shorts Inc. Suicide-Commando
38
|
Posted - 2013.09.04 12:21:00 -
[47] - Quote
Would like to see this. Fits the Harassment theme. But maybe technical infeasable in that timeframe.
+1 |

Aaron Kyoto
Clan Shadow Wolf Fatal Ascension
9
|
Posted - 2013.09.04 12:30:00 -
[48] - Quote
Igor Nappi wrote:Sounds like a workable idea but should obviously be limited to take place only in lowsec and NPC 0.0.
How does this encourage pvp in hisec..? |

Igor Nappi
Federal Defense Union Gallente Federation
0
|
Posted - 2013.09.04 15:42:00 -
[49] - Quote
Aaron Kyoto wrote:Igor Nappi wrote:Sounds like a workable idea but should obviously be limited to take place only in lowsec and NPC 0.0. How does this encourage pvp in hisec..?
If anything people should be encouraged to go PVP outside of hisec. |

Chronos Astre
The Enclave of the Nexus
12
|
Posted - 2013.09.04 16:24:00 -
[50] - Quote
I 100% support this idea. As someone who has never engaged in PVP in EVE (Except for running from aggressors, but I don't think that counts), this is something I would feel comfortable participating in (excited, even). It helps organize PVP for players, reduces the risk involved to a very small extent by offsetting it with rewards, offers an alternate means of gaining standings / LP with a faction, and is overall well thought out. Kudos.
Edit: Oh and FWIW I would *NOT* participate in this in low / null, as I'd not want to risk getting blown up as I enter the system in question by those looking to take advantage of incoming traffic. One step at a time, and all. So, in order for this to be effective for the "curious carebear", it'd need to be possible for it to happen in high sec. |
|

Dimitrix Inkura
Extra-Terrestrial Tax Evasion
0
|
Posted - 2013.09.04 18:56:00 -
[51] - Quote
This is definitely something that sound's interesting. You should try and get the Devs to look at it so that we can get it implemented in game  |

Pakhwal Agnon
Federal Navy Academy Gallente Federation
4
|
Posted - 2013.09.04 22:23:00 -
[52] - Quote
This thread has been linked in "Assembly Hall" and "Live Events". Keep our fingers crossed. |

DrysonBennington
Eagle's Talon's
52
|
Posted - 2013.09.04 22:35:00 -
[53] - Quote
Why not implement this idea with the Hidden Belt idea that was released with Odyssey?
Not only would roid belts. ice, gas and anomalies appear but so to would your Distress Call.
The event would appear on the system scanner as Distress Call when you click and warp to it you would then be asked which side you want to be part of.
Good idea as it would add to the excitement for corps looking to do something other than mine and run missions and will teach high sector pilots how to PVE/PVP Combo for when then stop shaking at the knees and go into low sector.
+1 |

Sabriz Adoudel
Oppan Ganknam Style
749
|
Posted - 2013.09.04 23:03:00 -
[54] - Quote
Igor Nappi wrote:Aaron Kyoto wrote:Igor Nappi wrote:Sounds like a workable idea but should obviously be limited to take place only in lowsec and NPC 0.0. How does this encourage pvp in hisec..? If anything, people should be encouraged to go PVP outside of hisec.
As someone that started EVE as a carebear, I was extremely intimidated, for far too long, by high-low gates. I honestly believed they were all camped all the time.
Once I got over that fear, I learned to love lowsec. If it had more prey it would be my favorite type of space.
My intention here was to have the highsec distress calls be something people like the carebear I was (before I grew out of it) could experiment with to get their feet wet in PVP without (usually) having to evade gatecamps en route or face hostile triage carriers.
The 0.0 ones would probably often be a capital/supercapital playground, and the lowsec ones could go either way - sometimes a small gang will complete them before anyone really escalates it, other times they'll play out like the 0.0 ones but with less pods lost. Miner euthanization expert. An enemy is just a friend that you stab in the front. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. |

Phaade
Debitum Naturae WHY so Seri0Us
94
|
Posted - 2013.09.04 23:06:00 -
[55] - Quote
CCP, I think you should listen to your fellow Capsuleers on this one.
This is just what Eve needs; you would be fools not to. |

Pakhwal Agnon
Federal Navy Academy Gallente Federation
7
|
Posted - 2013.09.05 13:31:00 -
[56] - Quote
And Bump... |

Phaade
Debitum Naturae
95
|
Posted - 2013.09.05 20:19:00 -
[57] - Quote
Pakhwal Agnon wrote:This thread has been linked in "Assembly Hall" and "Live Events". Keep our fingers crossed.
We can only hope. |

Zan Shiro
Alternative Enterprises
224
|
Posted - 2013.09.05 20:33:00 -
[58] - Quote
Igor Nappi wrote:Aaron Kyoto wrote:Igor Nappi wrote:Sounds like a workable idea but should obviously be limited to take place only in lowsec and NPC 0.0. How does this encourage pvp in hisec..? If anything, people should be encouraged to go PVP outside of hisec.
that plan didn't work out too well for FW. CCP dangled the carrot of pve boosts and it got the influx of low bears. All about the pve and pvp limited to only have to do.
Also as many player run events in low sec have shown....many get their kicks popping people travelling to and from the event area. With a no empire distress this would not draw in the bears. it be facing the chokepoints that be a big -1.
Another Case in point: low sec incursions. About as fair a pvp/pve mix you are gonna get out of empire. Bored crews with caps or even titans to bridge can't hot drop you for lolz. Even you average incursion fleet should be able to break a small pirate camp and fend off your average sized pirate crews on the site (enough bears with teeth and the fact piewats don't do cta's so they can't muster large crews at once since some piewats I know left 0.0 to not do the cta blob calls) . Yet still these are not run often as the empire ones. |

Call Rollard
Caldari Independent Navy Reserve The Fourth District
69
|
Posted - 2013.09.05 20:54:00 -
[59] - Quote
+1 I'd love more higher quality competitive PVP/PVE Hybrids, I'm not talking about FW but I'd love FW to be completely changed. |

Imiarr Timshae
Funny Men In Funny Hats
69
|
Posted - 2013.09.07 10:13:00 -
[60] - Quote
+ 1 for the interesting content. No doubt CCP would make it gutless by they time they tweaked it for deployment but hey ho. Imiarr's Services: The Standing Correction Agency : https://forums.eveonline.com/default.aspx?g=posts&t=41506
Imiarr Timshae's FREE 3rd Party and Collateral Holding Service : https://forums.eveonline.com/default.aspx?g=posts&m=3297432&#post3297432 |
|

Sir Jack Falstaff
The Not So Jolly Rogers Academy
23
|
Posted - 2013.09.09 23:13:00 -
[61] - Quote
+1 But for sweet Jack Falstaff, kind Jack Falstaff, true Jack Falstaff, valiant Jack Falstaff, and therefore more valiant, being, as he is, old Jack Falstaff, banish not him thy Harry's company, banish not him thy Harry's company: banish plump Jack, and banish all the world. |

Kaarous Aldurald
ROC Academy The ROC
833
|
Posted - 2013.09.13 01:07:00 -
[62] - Quote
+1
How have I never seen this before? Not posting on my main, and loving it.-á Because free speech.-á |

Tarn Kugisa
Infinite Covenant
461
|
Posted - 2013.09.13 04:41:00 -
[63] - Quote
see sig I Endorse this Product and/or Service EVE Online Battle Recorder When I press F1 I get ISK |

Antony E Stark
School of Applied Knowledge Caldari State
57
|
Posted - 2013.09.20 21:04:00 -
[64] - Quote
Great idea, gets my vote! Just.... think.... of.... the..... player.... salvage *drools*
|

Johan Civire
The Lyran Empire
643
|
Posted - 2013.09.20 21:26:00 -
[65] - Quote
Sounds very good. Like the idea. Thumbs up for this one. |

Sir Prize Riches
Science and Trade Institute Caldari State
0
|
Posted - 2013.09.21 03:51:00 -
[66] - Quote
The "talk to guy, get quest" model is dying, and for good reason. The "wander around for three hours looking for a fight" model is terrible too and dead outside of Eve. I like this kind of idea much more  |

Sabriz Adoudel
Oppan Ganknam Style
843
|
Posted - 2013.09.21 10:42:00 -
[67] - Quote
Antony E Stark wrote:Great idea, gets my vote! Just.... think.... of.... the..... player.... salvage *drools*
Ah, the opportunist.
A reprehensible character in real life, a great story driver in EVE. Miner euthanization expert. An enemy is just a friend that you stab in the front. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. |

Kasenumi Aakiwa
Aakiwa Trading Assembly
4
|
Posted - 2013.09.26 10:21:00 -
[68] - Quote
The idea is cool. The WoW style mention reminds me that sort of thing was what drove me from WoW to GW2 as second MMO choice. And reminds me that it was the community there that soon requested features that drove GW2 in the trail to become Grind Wars.
The problem as with anything in EVE is that there will be a lot of people comprised in finding a way to distrupt the player enjoying this feature in a way that cant be enjoyable to counter and make the devs nerf, change or remove altogether if ever implemented. Have happened before, and will happen again.
If tweaks are made to make the event possible to roll as the idea is exposed without turn offs, thumbs up. |

Sabriz Adoudel
Oppan Ganknam Style
885
|
Posted - 2013.10.02 05:17:00 -
[69] - Quote
Still hope to see something like this considered for Rubicon... Miner euthanization expert. An enemy is just a friend that you stab in the front. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. |

Tigerras
Smash Incorporated
14
|
Posted - 2013.10.04 00:17:00 -
[70] - Quote
Hmmm..... I have a suggestion along these lines...
Have a similar thing, but with whole fleets to each side. Instead of some poor capital being tackled, have calls go out to support fleet X in combat Y. Say the Caldari Police Force is going to go attack some planet in Gallente space, and a Gallente corp sends a fleet to defend it. Call goes out, two big fleets of NPC ships begin whaling on each other (fun things here too, like NPC supers in high sec). Players join in for really good rewards, but the likelihood of loosing ships is really high. Make the NPC ships decent enough with good enough AI that healing them and keeping them up is worth it. When the last NPC ship dies on one side, the fight is officially over.
Make it so faction rep isn't impacted by this, or nobody will do it (like people avoid faction enemies in missions). Could be a dropping point for fun things like a Caldari Navy Phoenix BPC |
|

Anomaly One
State War Academy Caldari State
17
|
Posted - 2013.10.04 00:25:00 -
[71] - Quote
Amazing Idea +1 hope they implement this. |

Death2Amarr
Eternal Safegaurd The Serenity Initiative
0
|
Posted - 2013.10.07 09:22:00 -
[72] - Quote
Yes please! |

Erotica 1
Krypteia Operations
1523
|
Posted - 2013.10.14 22:33:00 -
[73] - Quote
I approve of this idea without reservation. See Bio for isk doubling rules. -áIf you didn't read bio, chances are you helped fund those who did. |

Sabriz Adoudel
Mission BLITZ
1005
|
Posted - 2013.10.21 05:07:00 -
[74] - Quote
Interesting how this has a bit in common with some of the things being discussed in the Ghost Sites official thread. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. The difference between an enemy and a friend is that you stab your enemies in the front. |

Shamus en Divalone
Dip Dip Potatoe Chip
5
|
Posted - 2013.10.21 07:09:00 -
[75] - Quote
+1 Yeah baby, yeah! |

Henry Montclaire
42nd Devils and Dragons Dalek Asylum
78
|
Posted - 2013.10.21 20:23:00 -
[76] - Quote
This strikes me as a very interesting idea, and it's certainly something I'd be excited to try. |

Malcolm Faust
Sebiestor Tribe Minmatar Republic
3
|
Posted - 2013.10.23 01:31:00 -
[77] - Quote
+1 That is a really good idea, and adds some content. Kind of reminds me of the Kobayashi Maru. But I would go for it! |

Pragda
Verkarth Auron
0
|
Posted - 2013.10.25 20:13:00 -
[78] - Quote
CCP should implement this |

Psychoactive Stimulant
Sebiestor Tribe Minmatar Republic
42
|
Posted - 2013.10.25 20:53:00 -
[79] - Quote
This can escalate on the fly as well, depending on how many ships show up (guild wars 2 style). Bringing in additional pirate npcs if fewer capsuleers attack. The defense should be harder than the offense, since people don't generally want to blow up faction stuff. But the rewards should be slightly higher if you help the pirates.
+1
Do it. |

Rivr Luzade
Coreli Corporation Ineluctable.
76
|
Posted - 2013.10.26 10:36:00 -
[80] - Quote
Definitely an idea worth considering and putting time and effort into, since it satisfies everyone's needs and demands for more PVP and also some more engaging PVE.
+1 |
|

Gisander
PIE Inc. Praetoria Imperialis Excubitoris
6
|
Posted - 2013.11.01 14:42:00 -
[81] - Quote
+1
Although I think it needs more variants than just this one scenario, I am all for these random PvE PvP hybrid self regulated live event ideas. |

ElQuirko
Jester Syndicate WHY so Seri0Us
2354
|
Posted - 2013.11.04 12:55:00 -
[82] - Quote
Sabriz Adoudel wrote:- As the attackers will win without capsuleer interference anyway, fighting for the attackers does not offer rewards unless at least twenty capsuleers fight for the defenders.
This would encourage silly imbalance between the teams; it'd only be worth attacking once 20 defenders are present and then very few people are going to fancy attacking a team of 20 people without their own squad, resulting in the defender team continuously and disproportionately swelling.
Might I suggest that the pirate corporation rewards the attackers for every player ship killed (with a multiplier depending on how many defenders are present) and a separate reward for portion of damage done to the NPC capital? Maybe large amounts of LP for the player kill (multiplied by ship class) and a proportional amount of ISK for the NPC kill? That way it encourages players to both engage other players and assist the pirates in attacking the capital, rather than just letting them get on with it and going for player loot. Giving the pirate-players LPs also means that, if they want to earn money from killing players, it can come from loot and bounties, whilst a lack of immediate ISK reward also points them towards shooting at the capital. Save the Domi model! Spacewhales should be preserved. |

Enteron Anabente
Caldari Provisions Caldari State
3
|
Posted - 2013.11.04 14:50:00 -
[83] - Quote
+1. I think it needs a little tuning, but the basic idea is a good one. |

Frozen Chief
Hedion University Amarr Empire
0
|
Posted - 2013.11.04 14:52:00 -
[84] - Quote
This is a great idea, I doubt Id do much of it, but still a great one. |

Jythier Smith
WATERSHIP HOLDINGS Harmonic Convergence
105
|
Posted - 2013.11.12 17:49:00 -
[85] - Quote
Have some sort of system that doesn't allow unbalanced teams, based on ship class... ie, if there are lots of defenders, add more NPC attackers to make up for it, so that being an attacker doesn't automatically kill you. |

Dragonv2
unfair pleasure Elemental Tide
10
|
Posted - 2013.11.12 18:22:00 -
[86] - Quote
this sounds like great fun to do +1 from me |

Weasel Leblanc
Center for Advanced Studies Gallente Federation
21
|
Posted - 2013.11.12 18:53:00 -
[87] - Quote
My only regret is that I have but one upvote to give for this idea.
That, and the fact I didn't think of it first. |

Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
21
|
Posted - 2013.11.12 22:29:00 -
[88] - Quote
+1
nice idea i see one small problem.
how do u handle a lets say 40 man attacker fleet and only 20 defender, both with the same combo. It has to be balanced else most semi carebears in hs wont do it.
sidenote: nice way to introduce a isk sink and a distress call should be repeated every minute and a beacon should appear no scanning |

Sabriz Adoudel
Mission BLITZ
1162
|
Posted - 2013.11.12 22:41:00 -
[89] - Quote
ElQuirko wrote:Sabriz Adoudel wrote:- As the attackers will win without capsuleer interference anyway, fighting for the attackers does not offer rewards unless at least twenty capsuleers fight for the defenders. This would encourage silly imbalance between the teams; it'd only be worth attacking once 20 defenders are present and then very few people are going to fancy attacking a team of 20 people without their own squad, resulting in the defender team continuously and disproportionately swelling. Might I suggest that the pirate corporation rewards the attackers for every player ship killed (with a multiplier depending on how many defenders are present) and a separate reward for portion of damage done to the NPC capital? Maybe large amounts of LP for the player kill (multiplied by ship class) and a proportional amount of ISK for the NPC kill? That way it encourages players to both engage other players and assist the pirates in attacking the capital, rather than just letting them get on with it and going for player loot. Giving the pirate-players LPs also means that, if they want to earn money from killing players, it can come from loot and bounties, whilst a lack of immediate ISK reward also points them towards shooting at the capital.
Excellent idea. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. The difference between an enemy and a friend is that you stab your enemies in the front. |

Zvaarian the Red
Evil Leprechaun Brigade Space Wolves Alliance
24
|
Posted - 2013.11.12 23:02:00 -
[90] - Quote
Very cool idea. Absolutely no good way to implement it in wormholes though. |
|

Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
23
|
Posted - 2013.11.13 09:03:00 -
[91] - Quote
me again ^^
thing is maybe u choose a site when u warp to it, join a fleet with eve comms activated (u get a passive defender tag). And the u r visible tagged after using your first module which effects other players. That way you would also get a bit of structure in there. |

El Jin'meiko
Filthy Casuals
14
|
Posted - 2013.11.13 09:50:00 -
[92] - Quote
Better than ghost sites. |

OkaskiKali
School of Applied Knowledge Caldari State
48
|
Posted - 2013.11.13 10:43:00 -
[93] - Quote
Great idea. This sort of gameplay is what is missing from eve e.g. the Roaming Alien fleet mentioned in another post.
Incursions are great for the player that perhaps cannot devote hours upon hours to grind isk since most of the time you can sign in and get in a fleet pretty quickly but Incursions become boring very quickly especially when they are seen as a mechanic that certain communities *cough* ISN should only be for the elitest and all other people need to invest billions of isk to be able to run them.
Back on topic great idea. |

Devlin Shardo
Gallivanting Travel Company Rebel Alliance of New Eden
12
|
Posted - 2013.11.16 20:26:00 -
[94] - Quote
El Jin'meiko wrote:Better than ghost sites. Yes it is. Although i like the fact that you receive damage if you fail a ghost site, the rest of it is meh. Sorry a bit off-topic there. I like this idea and it is something much needed in eve. As people have said, to get LoLsec Carebears to join in you need it to be somewhat balanced, but i like the idea. Would be fun to see lowsec versions as well, with it escalating to full on capital fight \o/ . |

Will Harold
Derelik Mining Coalition
14
|
Posted - 2013.11.16 20:41:00 -
[95] - Quote
I shall also support this. +1
 |

Taiko Igunen
Choke-Hold
7
|
Posted - 2013.11.17 09:38:00 -
[96] - Quote
The reference to coming Rubicon is very much on-topic.
Consider Odyssey's overall theme was *whoo-hoo, get into deep space and explore. What actually happened was that exploration was turned into a pain in the aft. More work for less ISK. Now, what's the theme of the next expansion? Even more exploration.
A really demanding theme would be pvp - a really exciting feature the described "distress calls". Now if you tell me "But boo-hoo, Retribution was all about pvp" -> frakk you, it wasn't. The tagging system was changed, granted, but bounty hunting is still a joke.
It even would compliment CCP's desire for us to get into deep space -> we would have to fight our way through. CCP just needs to make pvp a mandatory thing, let's say a necessity.
Cheers
Taiko Here's to you, here's to me, friends forever we will be ... and if we ever disagree, f*** you, and here's to me. Cheers!
CCP, give us open pvp:-áDistress Calls |

ExookiZ
The Dark Space Initiative Scary Wormhole People
109
|
Posted - 2013.11.17 20:01:00 -
[97] - Quote
I like the direction this is going.
Now i havent read the previous pages, but perhaps this could be similiar to incursions in the sense that people can "subscribe" to empire emergency broadcasts? With a galaxy so large I imagine theres always a NPC in distress somewhere, you could easily expand this to be mining colonies being raided, caravans under attack, etc, people interested in this kind of work could always find something. It would be almost like missions that just pop up, happena nd are done, some probably resolved one way or another quickly. Get people moving around outside of their comfort zones. has the potential to be much more dynamic than missions. The Wormhole Kid |

Minor Dirt
State Protectorate Caldari State
0
|
Posted - 2013.11.25 02:14:00 -
[98] - Quote
I don't see anyway that this could be implemented for WH space but like the idea for K Space quite a bit. +1 from me. |

Endovior
Osmosis Inc Li3 Federation
95
|
Posted - 2013.11.25 02:24:00 -
[99] - Quote
I support this idea. More conflict drivers are always welcome. |

OptimuzPR
Oblivious Elements Collide
1
|
Posted - 2013.11.25 08:55:00 -
[100] - Quote
+1
Love the concept. Needs to be properly balanced but it seems very interesting indeed. |
|

Ganthrithor
GoonWaffe Goonswarm Federation
785
|
Posted - 2013.11.25 10:15:00 -
[101] - Quote
Sabriz Adoudel wrote: 'Defender' also makes it a Crimewatch red card offense to shoot a Defender or to assist someone with the 'Attacker' flag. In highsec this means CONCORDOOKEN.
Yeah, this will be fun as people try to avoid accidentally shooting the target they were intending to rep, or vice versa. |

Sabriz Adoudel
Mission BLITZ
1236
|
Posted - 2013.11.25 11:25:00 -
[102] - Quote
Ganthrithor wrote:Sabriz Adoudel wrote: 'Defender' also makes it a Crimewatch red card offense to shoot a Defender or to assist someone with the 'Attacker' flag. In highsec this means CONCORDOOKEN.
Yeah, this will be fun as people try to avoid accidentally shooting the target they were intending to rep, or vice versa.
Safety settings are your friend.
In high sec, people looking for trouble live on yellow and those looking to avoid it live on green. Red is only ever used for suicide ganking or by the occasional idiot that ends up with a hard to explain but hilarious loss mail.
And yes, yellow safety does currently prevent remote assistance (RR, ReSeBo,projected ECCM etc) that would incur a Crimewatch red card, such as remote repping someone that is being blaapped by CONCORD. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. An enemy is just a friend that you stab in the front. |

Autumn Shepard
S T R A T C O M Critical-Mass
4
|
Posted - 2013.11.25 12:51:00 -
[103] - Quote
+1 Would read again S T R A T C O M is open for recruiting. Check the Link bellow for details.
https://forums.eveonline.com/default.aspx?g=posts&t=250625&find=unread |

Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
76
|
Posted - 2013.11.25 20:15:00 -
[104] - Quote
You've just got my +1 =3 I like this! |

Narwz
Zerglingz United
8
|
Posted - 2013.12.02 14:25:00 -
[105] - Quote
Needs a bit of work but for its nice idea. |

Yu Tasogare
The TERRA Guardians of Serenity
1
|
Posted - 2013.12.02 21:40:00 -
[106] - Quote
must have....... Please CCP! please put this in at some point! |

Sabriz Adoudel
Mission BLITZ
1311
|
Posted - 2013.12.14 01:33:00 -
[107] - Quote
Minor changes made to the 'why' section to clarify how these have different design intentions to low/null incursions. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. An enemy is just a friend that you stab in the front. |

Taiko Igunen
Choke-Hold
7
|
Posted - 2013.12.14 11:32:00 -
[108] - Quote
Why should blues shoot each other? They will just complete the distress call and harvest the grapes. ^^ A distress call site in sov space could mean that it's just a gift to the ruling Alliance.
Still, I like the idea of bringing more pvp content into game a lot - and, as I mentioned earlier, it would complement the Rubicon idea of getting people into deep space. The Titans could be ships on their way to null and so on. Here's to you, here's to me, friends forever we will be ... and if we ever disagree, f*** you, and here's to me. Cheers!
CCP, give us open pvp:-áDistress Calls |

Taegis Malukker
Pator Tech School Minmatar Republic
0
|
Posted - 2013.12.24 06:09:00 -
[109] - Quote
I like the concept - it would actually fit well with the Rubicon theme of "the empires are losing control...".
As an idea to keep both sides balanced as players pick sides, maybe it could be scripted to have an NPC ship warp in on the opposing side each time a new player is flagged as either an "Attacker" or "Defender". |

Malphas Inanis
Brave Newbies Inc. Brave Collective
4
|
Posted - 2013.12.27 15:58:00 -
[110] - Quote
this idea is something that EvE needs, there could be alot of content added this way with minimal effort (good for us and the devs i think)
thank you for taking the time to post this here for us to read!
This is one of the hardest lessons for humans to learn. We cannot admit that things might be neither good nor evil, neither cruel nor kind, but simply callous GÇô indifferent to all suffering, lacking all purpose.
|
|

Sabriz Adoudel
Mission BLITZ
1650
|
Posted - 2014.01.05 03:58:00 -
[111] - Quote
One more thing I'd add.
The more players that are on the losing side, the faster the distress call should respawn in that region.
For instance, if there's no attackers and ten defenders (and the defenders win) it might be a day until that region sees another distress call - whereas if there's 175 attackers and 140 defenders (and the defenders win) it might only be six hours until the next distress call in that region.
As for why - this is a sovereign nullsec-driven suggestion. It's so that if your alliance or coalition has solid control over a region that a distress call occurs in, there is an incentive to shoot blues rather than just form up one fleet that all work together. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. An enemy is just a friend that you stab in the front. |

Anthalon Phenoma
The Quiet Room
4
|
Posted - 2014.01.05 05:49:00 -
[112] - Quote
I like this idea a lot, would be a ton of fun. +1
I can just imagine the "Coast Guard" like fleets flying around with this. The battles could be immense. Only issue I can see coming from this is if the distress calls were to be all too common in a region, lowering the value of them in the long run. This just requires tweaking with time from a well constructed starting point and so on.
How would these region-wide messages be transmitted? Pop-ups? (Please no) Local message? New chat channel that opens up like with incursions?
I would like to add in for RealX to write a few new tracks for this that are more beat-driven and heavier than the standard fare... To intensify the situation... This is just me wanting more non-ambent music but I throw it in where I can.  |

Barbarrossa Buchner
Bath Salts Face Eaters
20
|
Posted - 2014.01.08 17:30:00 -
[113] - Quote
+ 1
Just for the interest this thing received. To new to throw down an articulate argument for or against.
The more I learn the more I realize just how much I don't know. |

Bill Lane
The Konvergent League Sev3rance
48
|
Posted - 2014.01.08 21:58:00 -
[114] - Quote
+1
Hard to come up with original ideas that get more than 2 likes. This is an outstanding suggestion. I've never been interested in running incursions, but this seems like, properly done, it would be a lot of fun and could affect so many different aspects. Would boost the economy for industry guys (would settle out after a while but the initial boost would probably raise prices pretty substantially). Would encourage PVP for carebears (myself included, I've never been much into PVP but I'm trying). Would encourage teamwork among the capsuleers. Possibly a decent isk sink, which is always needed these days. Really great idea, hope CCP is watching. http://www.militarygamers.com/ |

Sabriz Adoudel
Mission BLITZ
1684
|
Posted - 2014.01.08 22:23:00 -
[115] - Quote
Barbarrossa Buchner wrote:+ 1
Just for the interest this thing received. To new to throw down an articulate argument for or against.
You're never too new to have an opinion; if you change your mind with more experience, no harm done.
Out of interest, would you as a new player participate in an event like this, knowing there was a good chance of both losing the ship you field and getting your pod popped, but also a good chance of getting some tasty loot and a chance to see null/low sights like capital ships in combat? https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. An enemy is just a friend that you stab in the front. |

Kuro Bon
Running with Knives Nexus Fleet
75
|
Posted - 2014.01.09 00:05:00 -
[116] - Quote
it's a good idea, I suggest one small wrinkle..
- players receive a "call for assistance" but are not told who they are fighting for until after they signup (with fleet or without). this allows the game to balance how many people sign up for each side. Protip: 100M ISK per hour is about $3US an hour. |

Barbarrossa Buchner
Bath Salts Face Eaters
22
|
Posted - 2014.01.09 02:25:00 -
[117] - Quote
Sabriz Adoudel wrote:Barbarrossa Buchner wrote:+ 1
Just for the interest this thing received. To new to throw down an articulate argument for or against.
You're never too new to have an opinion; if you change your mind with more experience, no harm done. Out of interest, would you as a new player participate in an event like this, knowing there was a good chance of both losing the ship you field and getting your pod popped, but also a good chance of getting some tasty loot and a chance to see null/low sights like capital ships in combat?
Just think... a NOOB gets a computer generated call for help... I know what I would do.. consequences be damned. :) The more I learn the more I realize just how much I don't know. |

Sabriz Adoudel
Mission BLITZ
1713
|
Posted - 2014.01.13 09:55:00 -
[118] - Quote
Barbarrossa Buchner wrote: Just think... a NOOB gets a computer generated call for help... I know what I would do.. consequences be damned. :)
Hehehe... I think my proposed reward system would make this pretty damn appealing to newbies anyway. Come along, lose a cruiser, then if your side wins, get more than enough ISK to replace your cruiser as well as a chance at big other rewards. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. An enemy is just a friend that you stab in the front. |

Xe'Cara'eos
A Big Enough Lever
55
|
Posted - 2014.01.13 11:09:00 -
[119] - Quote
ElQuirko wrote:Sabriz Adoudel wrote:- As the attackers will win without capsuleer interference anyway, fighting for the attackers does not offer rewards unless at least twenty capsuleers fight for the defenders. This would encourage silly imbalance between the teams; it'd only be worth attacking once 20 defenders are present and then very few people are going to fancy attacking a team of 20 people without their own squad, resulting in the defender team continuously and disproportionately swelling. Might I suggest that the pirate corporation rewards the attackers for every player ship killed (with a multiplier depending on how many defenders are present) and a separate reward for portion of damage done to the NPC capital? Maybe large amounts of LP for the player kill (multiplied by ship class) and a proportional amount of ISK for the NPC kill? That way it encourages players to both engage other players and assist the pirates in attacking the capital, rather than just letting them get on with it and going for player loot. Giving the pirate-players LPs also means that, if they want to earn money from killing players, it can come from loot and bounties, whilst a lack of immediate ISK reward also points them towards shooting at the capital.
Maybe the attacking side doesn't pay out at all if there are more attackers than defenders? I can see people warping rookie ships into the fight to join the attackers right at the end, resulting in no payout. |

Ritual Union
ykx ltd
18
|
Posted - 2014.01.16 06:51:00 -
[120] - Quote
+1 great idea Advertising Campaign: You will not click this link, you will block this character, you will leave a lame comment in local about this link, you will eve-mail me just to say that you don't care, and remember: under no circumstances you will click this link. |
|

trader joes Ichinumi
Perkone Caldari State
13
|
Posted - 2014.01.16 07:09:00 -
[121] - Quote
I think you can offer loot to the attackers even if no defenders show up. Just make the loot lowered. You want to encourage players to show up as much as possible.
I promise, if you have a gang of attackable ships people will come to kill them. |

trader joes Ichinumi
Perkone Caldari State
13
|
Posted - 2014.01.16 07:23:00 -
[122] - Quote
Overall though, I love this idea. This sounds incredibly fun. This sounds like an amazing idea for retaining new players. Right now, most new players only encounter with PvP is meeting a gate camp/suicide ganker. This would give them a taste of real PvP and encourage them to join up with other players. |

Sabriz Adoudel
Mission BLITZ
1759
|
Posted - 2014.01.16 07:58:00 -
[123] - Quote
trader joes Ichinumi wrote:Overall though, I love this idea. This sounds incredibly fun. This sounds like an amazing idea for retaining new players. Right now, most new players only encounter with PvP is meeting a gate camp/suicide ganker. This would give them a taste of real PvP and encourage them to join up with other players.
New players engage in more PVP than that, they just do not recognise it.
Mining is a PVP activity even if no miner suppression professionals interact with you in space - you are competing with other players (and bots too) for asteroids, then selling your product (either minerals or ore) is very much a PVP activity. If you are selling a billion units of Tritanium, another seller is struggling to offload their 600 million units.
Exploration is also PVP as you race to complete the combat site before anyone else finds it, or to be the first to hack the juiciest container. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. EVE's golden rule: Never trust anyone in-game unless you are sleeping with them in real life. Even then, they may only be screwing you to screw you. |

Equinox Ying
United Rebels of the Frontier
13
|
Posted - 2014.02.05 04:30:00 -
[124] - Quote
I must have this, it sounds like so much fun, its not pirating and it give carebears a chance to see if theyve got what it takes. I would think the prizes would need to be adjusted, sounds like too much to me, but dont take that as a complaint. I think it would need to be announced in the system 24hrs before it starts, and NPC fleet invite links be posted in local, you can apply to join the fleet and when the timer starts you're accepted into the fleet and you essentially war the opposing fleet, this was you can keep the fleet sizes even (by accepting/rejecting fleet invites). Maybe the Devs could head up the fleets as fleet commanders. I think there should be an acceleration gate to the site, which only allows certain hull types to warp in (up to BC in high sec, increasing as you get to nullsec) each fleet gets the location to a gate, and you can only go through your fleets gate, once you warp out, you cant come back in. NPCs should be capable of doing REAL damage and webbing and scramming, and should follow the opposing fleets broadcast/tags. The defending capital ship should be able to do some real damage too, maybe a few concord (nerfed) ships to help out. Also there can be different environments, one could be an all out brawl, one could be capturing the flag etc etc, you know what i mean.
This sounds like so much fun and could easily be the biggest thing in the game, if done right, i hope some devs look at this and implement this, just the way it is. |

Orion X04
Corus Industries Ltd Corus Conglomerate
28
|
Posted - 2014.02.05 09:27:00 -
[125] - Quote
When the new overlay system came out, this was the first thought I had for a new game mechanic, so +1 from me. My thoughts though were that the distress calls would appear on the overlay as a pulsing beacon you can warp to. Once you click the 'warp to' button, you get a short audio clip (The distress call itself) and music akin to ghost sites.
They would be hard, the AI super-smart, but not too rare. It would give the universe more immersion and the feeling that there were actual human beings flying around doing stuff instead of just capsuleers.
You could have a good range of scenarios, from a group of guristas frigates attacking civilian haulers to a full-on sansha raid on a freighter to snatch all the bodies therein.
Corus Conglomerate
"Building A Better Tomorrow, Today" |

Sabriz Adoudel
Mission BLITZ
1961
|
Posted - 2014.02.05 22:14:00 -
[126] - Quote
Equinox Ying wrote:I must have this, it sounds like so much fun, its not pirating and it give carebears a chance to see if theyve got what it takes. I would think the prizes would need to be adjusted, sounds like too much to me, but dont take that as a complaint. I think it would need to be announced in the system 24hrs before it starts, and NPC fleet invite links be posted in local, you can apply to join the fleet and when the timer starts you're accepted into the fleet and you essentially war the opposing fleet, this was you can keep the fleet sizes even (by accepting/rejecting fleet invites). Maybe the Devs could head up the fleets as fleet commanders. I think there should be an acceleration gate to the site, which only allows certain hull types to warp in (up to BC in high sec, increasing as you get to nullsec) each fleet gets the location to a gate, and you can only go through your fleets gate, once you warp out, you cant come back in. NPCs should be capable of doing REAL damage and webbing and scramming, and should follow the opposing fleets broadcast/tags. The defending capital ship should be able to do some real damage too, maybe a few concord (nerfed) ships to help out. Also there can be different environments, one could be an all out brawl, one could be capturing the flag etc etc, you know what i mean.
This sounds like so much fun and could easily be the biggest thing in the game, if done right, i hope some devs look at this and implement this, just the way it is.
The reason that I didn't intend to have a massive announcement in advance of the event was because if there is time to scramble reinforcements from across the entire universe, these would be dominated by those entities with the most capacity to project force quickly (probably Pandemic Legion and Goonswarm outside highsec, and RvB in highsec).
Reinforcements from across the region, but not the universe, would drive more ad-hoc conflicts. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. https://forums.eveonline.com/default.aspx?g=posts&t=318489 - Proposal for a new type of tech 2 Destroyer If you want to mine in highsec, read www.minerbumping.com. |

DSpite Culhach
284
|
Posted - 2014.02.19 01:11:00 -
[127] - Quote
Under this conditions, is it possible to do this:
* A carrier broadcasts the initial becon. * A large corp/alliance like Goonswarm tell its member to jump into combat ships, and pick different sides as needed to keep a balance. * After joining a fight, they shoot opposing ships BUT NOT their own members ships. * Slowly, the only ships remaining on either side belong to Goons. * All wrecks are salvaged. * A coin is flipped, and one entire side warps off, making the other side win. ~ |

Corraidhin Farsaidh
Hello-There
203
|
Posted - 2014.02.19 03:02:00 -
[128] - Quote
This sounds like a nice idea so +1 for the concept...I think it would need to be more transient as the ghost sites are but in a different way i.e. the defending fleet will be swamped by the NPC aggressors within a set time if no help comes, or gets to warp out if they are lucky. If the fleet is following a preset route then multiple distress calls could be raised as it goes. The defenders may not even need to kill all the enemy ships to succeed, simply kill the tacklers and keep the freighters/haulers/transports alive through defence, logistics or whatever until they warp out.
you could even provide escort all the way if you choose to join the fleet for the full trip. |

Sabriz Adoudel
Mission BLITZ
2083
|
Posted - 2014.02.19 03:24:00 -
[129] - Quote
DSpite Culhach wrote:Under this conditions, is it possible to do this:
* A carrier broadcasts the initial becon. * A large corp/alliance like Goonswarm tell its member to jump into combat ships, and pick different sides as needed to keep a balance. * After joining a fight, they shoot opposing ships BUT NOT their own members ships. * Slowly, the only ships remaining on either side belong to Goons. * All wrecks are salvaged. * A coin is flipped, and one entire side warps off, making the other side win.
In highsec: I don't think there's any entity capable of projecting that level of force into highsec that quickly. Cyno jammers really slow down highsec force projection.
In lowsec/non-sov nullsec: If any entity tries that, sometimes they will manage to just win, other times, someone will counter-escalate and war is on.
In sovereign nullsec: Probably somewhere between the two extremes. A distress call could appear in a cyno jammed system, which will pretty much be won by any determined fleet of locals, or it could appear in a non-jammed system, in which case it might sometimes be hotdropped.
https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. https://forums.eveonline.com/default.aspx?g=posts&t=318489 - Proposal for a new type of tech 2 Destroyer If you want to mine in highsec, read www.minerbumping.com. |

ASadOldGit
School of Applied Knowledge
242
|
Posted - 2014.02.19 05:09:00 -
[130] - Quote
+1 Like this idea (only just noticed it, too - don't know how I managed to miss it)
Some questions from a "curious carebear", though:
- Is it your intent that players fleet up first, or can anyone just drive by and attack or defend it? (I realise that fleeting would be more ideal, from a coordination point of view, but if you have a flag, would you still need to be in fleet to get the rewards?)
- There have been a few comments comparing to incursions (which I've never done), and a concern I have about that (which could just be my perception), is that players get in to the mindset of forming up "hours" in advance, and comparing fits to see who is more perfect for the job, or that they are perfectly doctrine-fitted. Then they die 30 seconds after landing on grid. What a waste of time.
As you mentioned in post #126, I would prefer this to be a more random, ad-hoc event. Personally, I think the more organised and finely-tuned a fleet is, the less fun you have - too many people are trying to remove the human factor from fights. We make mistakes - deal with it. (In fact, I imagine a lot of fights start with mistakes.)
- What happens when all the NPC's die? Is the event over, or should the fight keep going until one side is destroyed or leaves? (i.e. everyone keeps their Attacker/Defender flags until they leave.)
- If you're in a fleet, does the first person to attack or defend the NPC flag the entire fleet, or does everyone have to get flagged individually?
- I'm curious as to why you think new flags (Attacker/Defender) are needed (as opposed to everyone going Suspect)? As a carebear, I like the idea of everyone having to choose a side, and reduces the chance of outsiders interfering, but it's not really the EVE way, is it, where anyone can ruin your day. They still have suicide ganking, of course.

- Someone above mentioned fleets where everyone was blue to each other - if players aren't shooting, can I assume the NPCs dish out a fair amount of firepower to make sure that no-one is safe while holding hands?
Meh. |
|

Lucien Marbot
17
|
Posted - 2014.02.19 05:53:00 -
[131] - Quote
This is a really interesting idea. I support it. The ability to get involved with large fleet type fights in highsec will be transformative. It will encourage team play which CCP loves and it will enable more players to experience the diversity of ship roles in fleet combat. Death is nothing more then the searing pain of rebirth. |

Esmanpir
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
0
|
Posted - 2014.03.03 18:33:00 -
[132] - Quote
"- To qualify for rewards, you need to remain on-grid, uncloaked, with active modules that do not affect your own ship and an 'Attacker' or 'Defender' flag for at least 5 minutes or 10% of the duration of the fight, whichever is longer. If you lose a ship while it has targetted modules (guns, RR, EWAR, ReSeBo, Remote ECCM etc) active, the 5 min/10% requirement is waived."
What would stop someone from just jumping in a cheap ship, getting blown up then flying off to await his portion of the rewards. |

DSpite Culhach
298
|
Posted - 2014.03.04 01:13:00 -
[133] - Quote
The only issues with this class of ideas is that players will not play for fun, they will try to farm the event. I still remember the 4v2 agent missions in Global Agenda pre-nerf. One large group from the same region would arrange to flood the queue and make sure only they were in the 6 man queue and if not, they jumped out and re-queued, forcing remaining players to abort, and when all 6 were from the same group, they raced the level without being shot at by the opposing team for an easy win.
If you have an event where players get to pick sides they might as well stack on one side and unbalance the fight. If the game forces a side, most people won't kill ships of people they are good friends with.
You will never have a balanced or fair system under this type of scenario when you are dealing with a game with real, permanent losses, and people will always try to minimize such losses and will choose the mechanic or least resistance.
I really like the idea, I simply think some players will totally frak it up for everyone else.
The only scenario under which you _might_ have a chance to get players to stop being dicks, is usually a fully co-op scenario that has real rewards for players that carry out the most things and get the most points, as you can always have someone sneak in and take a top score from under you. I apparently have no idea what I'm doing. |

Sabriz Adoudel
Mission BLITZ
2176
|
Posted - 2014.03.04 01:20:00 -
[134] - Quote
DSpite Culhach wrote:The only issues with this class of ideas is that players will not play for fun, they will try to farm the event. I still remember the 4v2 agent missions in Global Agenda pre-nerf. One large group from the same region would arrange to flood the queue and make sure only they were in the 6 man queue and if not, they jumped out and re-queued, forcing remaining players to abort, and when all 6 were from the same group, they raced the level without being shot at by the opposing team for an easy win.
If you have an event where players get to pick sides they might as well stack on one side and unbalance the fight. If the game forces a side, most people won't kill ships of people they are good friends with.
You will never have a balanced or fair system under this type of scenario when you are dealing with a game with real, permanent losses, and people will always try to minimize such losses and will choose the mechanic or least resistance.
I really like the idea, I simply think some players will totally frak it up for everyone else.
The only scenario under which you _might_ have a chance to get players to stop being dicks, is usually a fully co-op scenario that has real rewards for players that carry out the most things and get the most points, as you can always have someone sneak in and take a top score from under you.
The difference here is that this idea isn't run on-demand, but at a random, unpredictable timeframe.
I don't believe there's going to be time to seriously game an event. Let's say RvB (the entity most able to project force in highsec) tried to game one in highsec, and got 70 pilots to turn up within 15 minutes.
Could they stop Goonswarm or TEST or Brave Newbies or an incursion network forming up 50 ships and arriving? Lets say that BNI decided to rock up. With the rewards structure I've proposed, it will probably make economic sense for BNI to go on the other side of the fight to RvB.
Sometimes RvB will just rock up with 70 pilots and win outright, but that will not always happen and I think this is somewhat less game-able than incursions currently are. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. https://forums.eveonline.com/default.aspx?g=posts&t=318489 - Proposal for a new type of tech 2 Destroyer If you want to mine in highsec, read www.minerbumping.com. |

DSpite Culhach
298
|
Posted - 2014.03.04 02:24:00 -
[135] - Quote
Sabriz Adoudel wrote:DSpite Culhach wrote:The only issues with this class of ideas is that players will not play for fun, they will try to farm the event. I still remember the 4v2 agent missions in Global Agenda pre-nerf. One large group from the same region would arrange to flood the queue and make sure only they were in the 6 man queue and if not, they jumped out and re-queued, forcing remaining players to abort, and when all 6 were from the same group, they raced the level without being shot at by the opposing team for an easy win.
If you have an event where players get to pick sides they might as well stack on one side and unbalance the fight. If the game forces a side, most people won't kill ships of people they are good friends with.
You will never have a balanced or fair system under this type of scenario when you are dealing with a game with real, permanent losses, and people will always try to minimize such losses and will choose the mechanic or least resistance.
I really like the idea, I simply think some players will totally frak it up for everyone else.
The only scenario under which you _might_ have a chance to get players to stop being dicks, is usually a fully co-op scenario that has real rewards for players that carry out the most things and get the most points, as you can always have someone sneak in and take a top score from under you. The difference here is that this idea isn't run on-demand, but at a random, unpredictable timeframe. I don't believe there's going to be time to seriously game an event. Let's say RvB (the entity most able to project force in highsec) tried to game one in highsec, and got 70 pilots to turn up within 15 minutes. Could they stop Goonswarm or TEST or Brave Newbies or an incursion network forming up 50 ships and arriving? Lets say that BNI decided to rock up. With the rewards structure I've proposed, it will probably make economic sense for BNI to go on the other side of the fight to RvB. Sometimes RvB will just rock up with 70 pilots and win outright, but that will not always happen and I think this is somewhat less game-able than incursions currently are.
Every time you come up with an idea that "connot be farmed" you will be proven wrong. It's either worth enough effort to be farmed and people will create entire toons around this concept, or it's not worth enough to be farmed and no one will really risk assets, let alone the fact that it will probably attract all the "griefer" players nearby on cheap catalysts just to score some easy kills that have nothing to do with playing along for the event.
Players go to a LOT of effort to only deploy ships when they have good intel on where they are going, and here you are asking people to send a ship into a zone that will make it almost certain that it will be shot at, with no knowledge about who will be there for support - if any - or what the opposition will be, or even if it will be remotely balanced.
I just don't see it. I apparently have no idea what I'm doing. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
670
|
Posted - 2014.03.04 23:20:00 -
[136] - Quote
I like the concept of this in HS, not too sure about other regions quite how it will work, so i'll withhold judgement on that. This is one where i think you would need concord otherwise "neutrals" will change it into a different event and act like putting chum or blood into the water. I would suggest limiting it to the same class of ship, each site or event only allowing cruisers or frigates. Then it would allow new and old players alike to be on a more level footing, I would also suggest that you are assigned red or blue fleet according to numbers on grid already, but a group of up to 4 for example could "register" as a group to stay together, but could be assigned as defender or attacker by the system. There are a lot of ways for those of that inclination, to turn this into a simple gank trap, that would need to be considered or it will be avoided, and not achieve it's potential. So tl;dr +1 for excellent idea if it can be prevented from becoming a gank magnet. Because gankers just love to gank.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Louis Robichaud
Red Federation RvB - RED Federation
163
|
Posted - 2014.03.06 05:37:00 -
[137] - Quote
It definitely has potential, but I think it would almost have to be tested to see if the emergent gameplay is worth it or not. |

Jane Shapperd
Coffee And Apathy Limited Liability The Obsidian Front
66
|
Posted - 2014.03.06 11:19:00 -
[138] - Quote
+1 |

Foxstar Damaskeenus
69ndSupremeHazardLegion.dot LOSEMATAR.
42
|
Posted - 2014.03.06 14:18:00 -
[139] - Quote
+1
CCP please consider this!
Something quick and spontaneous and this would also give new players a way to kind of mix in with the older crowd. Like a 10-20 minute incursion and always a little different, no specific ship set ups.
Incursions are starting to remind me of Warcraft dungeons, you have people calling for certain numbers of specific ships, to hell with that. |

Dennis Vlahos
Perkone Caldari State
7
|
Posted - 2014.03.11 00:12:00 -
[140] - Quote
+1000 Would buy |
|

Foxstar Damaskeenus
Biohazard. WINMATAR.
47
|
Posted - 2014.03.16 14:23:00 -
[141] - Quote
I think this deserves a bump. |

Sean Parisi
Fugutive Task Force A T O N E M E N T
537
|
Posted - 2014.03.16 14:55:00 -
[142] - Quote
Taiko Igunen wrote:+1 great idea
EVE needs this badly. You referred to WoW, let me make another reference in this direction: In WoW they have "open pvp" areas on the pve servers - and of course the pvp grounds plus the arenas. All easily accessable. Now one cannot compare this to Factional Warfare because one would have to leave his corp to join (or the whole corp must join).
Like in the open pvp areas in WoW, where at a set countdown the next battle starts, it would be great for random fleets to come to life - battleing each other over the afore mentioned capital ship. The whole thing could be enrichened with lots of additonal ideas like NPC logistics to unlock, fighter drones and so on.
My point being: Easy access to open pvp, happening on a daily basis.
CCP, please give us that.
Its called lowsec or nullsec... |

Tengu Grib
Maniacal Laughter Ltd.
9
|
Posted - 2014.03.24 23:27:00 -
[143] - Quote
This would be amazing. I could see smaller versions of this as well, rescuing a battleship, but you can only fly cruisers or even only frigates in the site, things like that. This could lead to a whole new class of site with different difficulties in different true sec levels. I don't really think this would work all that well in 0.0 or W-Space, but the idea could hold in low sec and high sec. And it would be awesome. Tengu Grib > I agree. The distinct lack of quality spaceships makes RL the worst space sim ever. |

Sabriz Adoudel
Mission BLITZ
2464
|
Posted - 2014.04.07 05:51:00 -
[144] - Quote
Sean Parisi wrote:
Its called lowsec or nullsec...
Neither lowsec nor nullsec provides anything remotely similar to this design intention at present, except during incursions. There are no short-duration strategic objectives worth fighting over in either class of space unless an incursion is happening right then and there, and in the cases where they are not ignored, low/null incursions do not really incentivize fighting other players.
https://forums.eveonline.com/default.aspx?g=posts&t=326497 --áPsychotic Monk for CSM! https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |

Benar Ellecon
From Our Cold Dead Hands The Kadeshi
20
|
Posted - 2014.04.07 22:11:00 -
[145] - Quote
Nice Idea! +1 and Bump to the top Fly with your hair on FIRE! |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
190
|
Posted - 2014.05.04 15:15:00 -
[146] - Quote
Just saw this in your sig, Sabriz: +1 and bump!
Great idea!
My only concern would be everybody piling up on the 'winning' team, but I've seen some good posts bringing that up and suggesting viable solutions. Maybe edit them into the OP? Not everyone takes the time to read all the posts. :)
I really hope CCP takes notice. As most pvp-ers, I do my best to create content 'on my own', but I think it wouldn't hurt if CCP implemented some more pvp drivers/catalysts!
I also agree that at least some 'highsec carebears' need just a little nudge to try out pvp in all its greatness. Bring a PVP temptation right to their doorstep, and many will take the plunge and (hopefully) never look back!
CCP, you now have 10 chances per year to get this done, do it! |

Nakami Saans
Perkone Caldari State
27
|
Posted - 2014.05.04 15:24:00 -
[147] - Quote
I like this idea, +1 |

Bohneik Itohn
Periphery Bound
51
|
Posted - 2014.05.04 18:32:00 -
[148] - Quote
I like this idea, and I would like to take it one step further:
Make the objective something more interesting than just beating off the attackers for a set period of time, such as:
The capital needs fuel, parts, or some other supply before it can GTFO, until you bring that required resource to them, the fight continues. Regardless of the progress of the attackers, if you don't get the supplies to the capital within a set period of time, the defenders fail.
The capital has sustained damage and needs assistance. The sensors are damaged and it can't jump until there are enough friendlies providing sensor boost for it to recalibrate for the next jump, or the hull needs to be repaired, or the cap systems are malfunctioning and it needs external cap recharge in large enough amounts to make the next jump. Until the defenders field enough support ships and keep them alive for a set period of time to meet the requirements, the capital cannot leave.
Take that one step further and you could also require the players to light the cyno and secure the landing. Hostiles can probe the location down and try to interfere. "Bonus Stage" maybe? Giving the attackers a second chance at success?
The capital has a critical mission that it must succeed at at all costs. Defenders have to complete certain tasks to help the capital with this task while simultaneously fighting off attackers. Dedicated probe scanning ships must be used to find a deadspace location while sensor linked with the capital. An enemy structure must be hacked multiple times to break down several layers of a firewall to gather critical intel, any failures result in the firewall reinforcing.
You can get just about every type of ship under all of the New Eden suns involved in these activities if you were creative. Players would have to prioritize and strategize their asses off to be either an attacker or defender. |

Gawain Edmond
Angry Mustellid
82
|
Posted - 2014.05.04 19:21:00 -
[149] - Quote
i was just about to post that i like this idea and it's nice to see an idea that i've only seen once before.... then i saw the date of the first post |

1c3crysta1
Autarky The Autonomy
29
|
Posted - 2014.05.04 19:29:00 -
[150] - Quote
This needs to be implemented! Could easily be the highlight of a players time in Eve. |
|

Bohneik Itohn
Periphery Bound
52
|
Posted - 2014.05.04 19:31:00 -
[151] - Quote
Gawain Edmond wrote:i was just about to post that i like this idea and it's nice to see an idea that i've only seen once before.... then i saw the date of the first post
And there is nothing wrong with showing that the players have a long term and mutual interest in the idea, helping CCP realize that it's not just a flight of fancy envisioned by a scant few for a brief moment. |

Sabriz Adoudel
Mission BLITZ
2801
|
Posted - 2014.05.04 23:10:00 -
[152] - Quote
Bohneik Itohn wrote:I like this idea, and I would like to take it one step further:
Make the objective something more interesting than just beating off the attackers for a set period of time, such as:
The capital needs fuel, parts, or some other supply before it can GTFO, until you bring that required resource to them, the fight continues. Regardless of the progress of the attackers, if you don't get the supplies to the capital within a set period of time, the defenders fail.
The capital has sustained damage and needs assistance. The sensors are damaged and it can't jump until there are enough friendlies providing sensor boost for it to recalibrate for the next jump, or the hull needs to be repaired, or the cap systems are malfunctioning and it needs external cap recharge in large enough amounts to make the next jump. Until the defenders field enough support ships and keep them alive for a set period of time to meet the requirements, the capital cannot leave.
Take that one step further and you could also require the players to light the cyno and secure the landing. Hostiles can probe the location down and try to interfere. "Bonus Stage" maybe? Giving the attackers a second chance at success?
The capital has a critical mission that it must succeed at at all costs. Defenders have to complete certain tasks to help the capital with this task while simultaneously fighting off attackers. Dedicated probe scanning ships must be used to find a deadspace location while sensor linked with the capital. An enemy structure must be hacked multiple times to break down several layers of a firewall to gather critical intel, any failures result in the firewall reinforcing.
You can get just about every type of ship under all of the New Eden suns involved in these activities if you were creative. Players would have to prioritize and strategize their asses off to be either an attacker or defender.
I really like this idea. It would likely work better in areas where doctrine fleets are able to be mobilized quickly - i.e. sovereign null and (maybe) low/non-sov null.
Gawain Edmond wrote:i was just about to post that i like this idea and it's nice to see an idea that i've only seen once before.... then i saw the date of the first post
Yeah it's not really time-sensitive. I may rewrite the first post and update it with more of the suggestions that have come up (including some better ideas I have for handling the Crimewatch side of things in empire space) but it will still be the same core idea - rare PvE events that are designed to act as a flashpoint for PvP conflict. Set the universe on fire - then sell the survivors ash. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |

Maku Seldon
The Scope Gallente Federation
0
|
Posted - 2014.06.21 04:16:00 -
[153] - Quote
Good idea, even if it is an old thread. One of the things eve needs is more events that people can do together and generate some interest. Many of my friends dropped the game prematurely because they felt that they had to create their own fun in eve, and events like this would help more people get involved in the PVP which some obviously consider the best way to generate fun. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
817
|
Posted - 2014.06.22 10:58:00 -
[154] - Quote
I like this idea, a suggestion to add that for hi sec one should be assigned the role of attacker or defender by the system. Otherwise individual players will not join as it would be used, very soon after launch,by the major wardec corps etc as an isk faucet and source of free kills. It would keep the numbers balanced too.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Rahydia
Deutsche Lichtbringer AG Initiative Mercenaries
4
|
Posted - 2014.06.22 12:09:00 -
[155] - Quote
Supported +1 |

Spacemover
Cathouse Club The Kadeshi
5
|
Posted - 2014.06.22 15:26:00 -
[156] - Quote
sounds pretty interesting +1 from me |

Illindar Tyrannus
Row Row Fight the Power Test Alliance Please Ignore
0
|
Posted - 2014.06.24 06:55:00 -
[157] - Quote
I love this anything to provide more content that is fun and provides players to effect the outcomes of content is good in my oppinion |

Illindar Tyrannus
Row Row Fight the Power Test Alliance Please Ignore
1
|
Posted - 2014.06.25 10:40:00 -
[158] - Quote
This could also be a way to introduce players to capital mechinics having the sites escolate randomly would be interesting as well |

Egravant Alduin
republic fleet battle support
159
|
Posted - 2014.06.25 14:24:00 -
[159] - Quote
I like it .Anything that will improve eve is good and this suggestion doesn t harm but improves. Feel the wrath of the GECKO! |

Illindar Tyrannus
Row Row Fight the Power Test Alliance Please Ignore
1
|
Posted - 2014.06.26 06:52:00 -
[160] - Quote
Egravant Alduin wrote:I like it .Anything that will improve eve is good and this suggestion doesn t harm but improves.
Its one of those ideas this is good alone but could also open up alot of new expirences in the game with similar additions over time I would love to see work done to pve in a way where things like this are added then maybe another small adition, I like roaming pirate and or empire gangs, then another small addition then over a period you have all these small changes that have lead to a much more immersive and active universe. |
|

Illindar Tyrannus
Catastrophic Overview Failure Brave Collective
2
|
Posted - 2014.06.27 00:45:00 -
[161] - Quote
Maku Seldon wrote:Good idea, even if it is an old thread. One of the things eve needs is more events that people can do together and generate some interest. Many of my friends dropped the game prematurely because they felt that they had to create their own fun in eve, and events like this would help more people get involved in the PVP which some obviously consider the best way to generate fun.
Thats what I was thinking when I saw this to stepping stone from PVE to PVP are good and this will get players feet wet so to speak. |

Zectbu Kendraven
Chaotic Mercs
0
|
Posted - 2014.08.29 18:27:00 -
[162] - Quote
As far as I can tell, this is a wholly brilliant idea that would add a great deal to many areas of the game. For whatever it's worth, full support from me!
Edit: Hadn't quite processed how old the last post here was; having found it via a link from another post. Hope I'm not violating any necro-posting rules... I will say, though, I don't mind having bumped this up-it seems like it's worth drawing more attention to this! |

Sabriz Adoudel
Mission BLITZ
3487
|
Posted - 2014.08.29 23:36:00 -
[163] - Quote
Zectbu Kendraven wrote:As far as I can tell, this is a wholly brilliant idea that would add a great deal to many areas of the game. For whatever it's worth, full support from me!
Edit: Hadn't quite processed how old the last post here was; having found it via a link from another post. Hope I'm not violating any necro-posting rules... I will say, though, I don't mind having bumped this up-it seems like it's worth drawing more attention to this!
I think I need to update it and repost it. With the currently being worked on NPC creation tools, it's more viable than ever, IMO. https://forums.eveonline.com/default.aspx?g=posts&t=366607 - Gank incursion runners, win prizes! August 26-Sept 30. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. www.minerbumping.com - ganking miners and causing chaos |

SGT FUNYOUN
Arachnea Phoenix Battalion
83
|
Posted - 2014.08.30 04:25:00 -
[164] - Quote
First... bump.
Second... do want.
Third... I think that when you show up, it should not be JUST pirates on station fighting just the NPC Cap... there should be a navy fleet that responded to the distress signal, so that if nothing but players who want destroy the Capital and help the rats... then they would not juts have an unrelentless advantage, but an NPC fight against a navy faction... and if only once or two "good players" showed up... they would not just get slaughtered by the rats and pirate players... balanced teams on each side... until the players show up. |
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